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author | marha <marha@users.sourceforge.net> | 2014-03-04 08:57:07 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-03-04 08:57:07 +0100 |
commit | 321c01267ae1c446f1bd22b642567fcafa016c02 (patch) | |
tree | 69f6e12bdfd1ccda5d054398321bc1876dd3fc89 /mesalib/src/glsl/link_uniforms.cpp | |
parent | 982ac918afe6a1c02d5cf735d7b6c56443a048cc (diff) | |
download | vcxsrv-321c01267ae1c446f1bd22b642567fcafa016c02.tar.gz vcxsrv-321c01267ae1c446f1bd22b642567fcafa016c02.tar.bz2 vcxsrv-321c01267ae1c446f1bd22b642567fcafa016c02.zip |
libX11 libxcb mesa xserver xcb-proto xkeyboard-config git update 4 Mar 2014
xserver commit b634e909895f6001e7d9543e1350b20c82c8c01c
libxcb commit 4ffa6f83b92763eb901c7ddb7c20775e24d507ca
libxcb/xcb-proto commit 4270141a7cb3c68f50251be19a5a628aa18553e6
xkeyboard-config commit d9e3d0ec1a48a5f61ea6dd6d20b8682eeecf3a39
libX11 commit d6bd988bc00494914b38b95ee5df77ac4f32f19f
libXdmcp commit 089081dca4ba3598c6f9bf401c029378943b5854
libXext commit d5447c0156f556114dbf97d6064c0c7b0fcd5f70
libfontenc commit 0037a42107b952c9d903719615747e760e4e7247
libXinerama commit edd95182b26eb5d576d4878c559e0f17dddaa909
libXau commit 1e4635be11154dd8262f37b379511bd627defa2a
xkbcomp commit 31b90ee4ffc774e0da540277907fc5540c0b012c
pixman commit 82d094654a46bd97d47f1f132a01ae0a74b986f3
xextproto commit 66afec3f49e8eb0d4c2e9af7088fc3116d4bafd7
randrproto commit a4a6694c059d74247c16527eef4a0ec9f56bbef6
glproto commit f84853d97d5749308992412a215fa518b6536eb3
mkfontscale commit eac564e0fc9052a39981ea47b271f7f3d2821944
xwininfo commit ba0d1b0da21d2dbdd81098ed5778f3792b472e13
libXft commit 4acfdaf95adb0a05c2a25550bdde036c865902f4
libXmu commit 22d9c590901e121936f50dee97dc60c4f7defb63
libxtrans commit 3f0de269abe59353acbd7a5587d68ce0da91db67
fontconfig commit e310d2fac2d874d5aa76c609df70cc7b871c0b6d
mesa commit 1a568e0f2b65e4e1e1d19a6dece3a792a33da825
Diffstat (limited to 'mesalib/src/glsl/link_uniforms.cpp')
-rw-r--r-- | mesalib/src/glsl/link_uniforms.cpp | 78 |
1 files changed, 76 insertions, 2 deletions
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 1c97e1957..1cf376d5d 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -240,7 +240,8 @@ class count_uniform_size : public program_resource_visitor { public: count_uniform_size(struct string_to_uint_map *map) : num_active_uniforms(0), num_values(0), num_shader_samplers(0), - num_shader_uniform_components(0), is_ubo_var(false), map(map) + num_shader_images(0), num_shader_uniform_components(0), + is_ubo_var(false), map(map) { /* empty */ } @@ -248,6 +249,7 @@ public: void start_shader() { this->num_shader_samplers = 0; + this->num_shader_images = 0; this->num_shader_uniform_components = 0; } @@ -277,6 +279,11 @@ public: unsigned num_shader_samplers; /** + * Number of images used + */ + unsigned num_shader_images; + + /** * Number of uniforms used in the current shader */ unsigned num_shader_uniform_components; @@ -303,6 +310,15 @@ private: if (type->contains_sampler()) { this->num_shader_samplers += type->is_array() ? type->array_size() : 1; + } else if (type->contains_image()) { + this->num_shader_images += values; + + /* As drivers are likely to represent image uniforms as + * scalar indices, count them against the limit of uniform + * components in the default block. The spec allows image + * uniforms to use up no more than one scalar slot. + */ + this->num_shader_uniform_components += values; } else { /* Accumulate the total number of uniform slots used by this shader. * Note that samplers do not count against this limit because they @@ -364,6 +380,7 @@ public: this->shader_samplers_used = 0; this->shader_shadow_samplers = 0; this->next_sampler = 0; + this->next_image = 0; memset(this->targets, 0, sizeof(this->targets)); } @@ -460,6 +477,24 @@ private: } } + void handle_images(const glsl_type *base_type, + struct gl_uniform_storage *uniform) + { + if (base_type->is_image()) { + uniform->image[shader_type].index = this->next_image; + uniform->image[shader_type].active = true; + + /* Increment the image index by 1 for non-arrays and by the + * number of array elements for arrays. + */ + this->next_image += MAX2(1, uniform->array_elements); + + } else { + uniform->image[shader_type].index = ~0; + uniform->image[shader_type].active = false; + } + } + virtual void visit_field(const glsl_type *type, const char *name, bool row_major) { @@ -495,8 +530,9 @@ private: base_type = type; } - /* This assigns sampler uniforms to sampler units. */ + /* This assigns uniform indices to sampler and image uniforms. */ handle_samplers(base_type, &this->uniforms[id]); + handle_images(base_type, &this->uniforms[id]); /* If there is already storage associated with this uniform, it means * that it was set while processing an earlier shader stage. For @@ -554,6 +590,7 @@ private: struct gl_uniform_storage *uniforms; unsigned next_sampler; + unsigned next_image; public: union gl_constant_value *values; @@ -720,6 +757,40 @@ link_assign_uniform_block_offsets(struct gl_shader *shader) } } +/** + * Scan the program for image uniforms and store image unit access + * information into the gl_shader data structure. + */ +static void +link_set_image_access_qualifiers(struct gl_shader_program *prog) +{ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + gl_shader *sh = prog->_LinkedShaders[i]; + + if (sh == NULL) + continue; + + foreach_list(node, sh->ir) { + ir_variable *var = ((ir_instruction *) node)->as_variable(); + + if (var && var->data.mode == ir_var_uniform && + var->type->contains_image()) { + unsigned id; + bool found = prog->UniformHash->get(id, var->name); + assert(found); + const gl_uniform_storage *storage = &prog->UniformStorage[id]; + const unsigned index = storage->image[i].index; + const GLenum access = (var->data.image.read_only ? GL_READ_ONLY : + var->data.image.write_only ? GL_WRITE_ONLY : + GL_READ_WRITE); + + for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j) + sh->ImageAccess[index + j] = access; + } + } + } +} + void link_assign_uniform_locations(struct gl_shader_program *prog) { @@ -757,6 +828,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) * types cannot have initializers." */ memset(sh->SamplerUnits, 0, sizeof(sh->SamplerUnits)); + memset(sh->ImageUnits, 0, sizeof(sh->ImageUnits)); link_update_uniform_buffer_variables(sh); @@ -782,6 +854,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) } sh->num_samplers = uniform_size.num_shader_samplers; + sh->NumImages = uniform_size.num_shader_images; sh->num_uniform_components = uniform_size.num_shader_uniform_components; sh->num_combined_uniform_components = sh->num_uniform_components; @@ -862,6 +935,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) prog->NumUserUniformStorage = num_user_uniforms; prog->UniformStorage = uniforms; + link_set_image_access_qualifiers(prog); link_set_uniform_initializers(prog); return; |