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authormarha <marha@users.sourceforge.net>2012-07-31 10:00:43 +0200
committermarha <marha@users.sourceforge.net>2012-07-31 10:00:43 +0200
commitbd27b3d008b0abf9ae2edcb127302728808533e4 (patch)
treea73a74f04a31a0f44465ed82bcf58b180ca53dbd /mesalib/src/glsl/linker.cpp
parent2ff5448bcca8cba4b62026d5493cb08aaf2838d8 (diff)
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fontconfig libXext mesa xserver pixman git update 31 Jul 2012
Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r--mesalib/src/glsl/linker.cpp91
1 files changed, 87 insertions, 4 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index f06298cf6..bfdde4023 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -581,6 +581,48 @@ cross_validate_uniforms(struct gl_shader_program *prog)
MESA_SHADER_TYPES, true);
}
+/**
+ * Accumulates the array of prog->UniformBlocks and checks that all
+ * definitons of blocks agree on their contents.
+ */
+static bool
+interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
+{
+ unsigned max_num_uniform_blocks = 0;
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i])
+ max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
+ }
+
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ struct gl_shader *sh = prog->_LinkedShaders[i];
+
+ prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
+ max_num_uniform_blocks);
+ for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
+ prog->UniformBlockStageIndex[i][j] = -1;
+
+ if (sh == NULL)
+ continue;
+
+ for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
+ int index = link_cross_validate_uniform_block(prog,
+ &prog->UniformBlocks,
+ &prog->NumUniformBlocks,
+ &sh->UniformBlocks[j]);
+
+ if (index == -1) {
+ linker_error(prog, "uniform block `%s' has mismatching definitions",
+ sh->UniformBlocks[j].Name);
+ return false;
+ }
+
+ prog->UniformBlockStageIndex[i][index] = j;
+ }
+ }
+
+ return true;
+}
/**
* Validate that outputs from one stage match inputs of another
@@ -910,7 +952,6 @@ public:
}
};
-
/**
* Combine a group of shaders for a single stage to generate a linked shader
*
@@ -925,11 +966,33 @@ link_intrastage_shaders(void *mem_ctx,
struct gl_shader **shader_list,
unsigned num_shaders)
{
+ struct gl_uniform_block *uniform_blocks = NULL;
+ unsigned num_uniform_blocks = 0;
+
/* Check that global variables defined in multiple shaders are consistent.
*/
if (!cross_validate_globals(prog, shader_list, num_shaders, false))
return NULL;
+ /* Check that uniform blocks between shaders for a stage agree. */
+ for (unsigned i = 0; i < num_shaders; i++) {
+ struct gl_shader *sh = shader_list[i];
+
+ for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) {
+ link_assign_uniform_block_offsets(shader_list[i]);
+
+ int index = link_cross_validate_uniform_block(mem_ctx,
+ &uniform_blocks,
+ &num_uniform_blocks,
+ &sh->UniformBlocks[j]);
+ if (index == -1) {
+ linker_error(prog, "uniform block `%s' has mismatching definitions",
+ sh->UniformBlocks[j].Name);
+ return NULL;
+ }
+ }
+ }
+
/* Check that there is only a single definition of each function signature
* across all shaders.
*/
@@ -997,6 +1060,10 @@ link_intrastage_shaders(void *mem_ctx,
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
+ linked->UniformBlocks = uniform_blocks;
+ linked->NumUniformBlocks = num_uniform_blocks;
+ ralloc_steal(linked, linked->UniformBlocks);
+
populate_symbol_table(linked);
/* The a pointer to the main function in the final linked shader (i.e., the
@@ -1100,6 +1167,13 @@ update_array_sizes(struct gl_shader_program *prog)
!var->type->is_array())
continue;
+ /* GL_ARB_uniform_buffer_object says that std140 uniforms
+ * will not be eliminated. Since we always do std140, just
+ * don't resize arrays in UBOs.
+ */
+ if (var->uniform_block != -1)
+ continue;
+
unsigned int size = var->max_array_access;
for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
if (prog->_LinkedShaders[j] == NULL)
@@ -2289,11 +2363,17 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prog->Validated = false;
prog->_Used = false;
- if (prog->InfoLog != NULL)
- ralloc_free(prog->InfoLog);
-
+ ralloc_free(prog->InfoLog);
prog->InfoLog = ralloc_strdup(NULL, "");
+ ralloc_free(prog->UniformBlocks);
+ prog->UniformBlocks = NULL;
+ prog->NumUniformBlocks = 0;
+ for (int i = 0; i < MESA_SHADER_TYPES; i++) {
+ ralloc_free(prog->UniformBlockStageIndex[i]);
+ prog->UniformBlockStageIndex[i] = NULL;
+ }
+
/* Separate the shaders into groups based on their type.
*/
struct gl_shader **vert_shader_list;
@@ -2422,6 +2502,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
+ if (!interstage_cross_validate_uniform_blocks(prog))
+ goto done;
+
/* Do common optimization before assigning storage for attributes,
* uniforms, and varyings. Later optimization could possibly make
* some of that unused.