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author | marha <marha@users.sourceforge.net> | 2012-04-16 09:17:34 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-04-16 09:17:34 +0200 |
commit | d6d3999ccb2cb72d55820770260172eccbbb68d7 (patch) | |
tree | 568ce82dd1a8e2edbbe8cd4cb5ab5b14157f34f6 /mesalib/src/glsl/linker.cpp | |
parent | fffd436e9c2ec6f5aa501ee57d0e4ade7293ee60 (diff) | |
download | vcxsrv-d6d3999ccb2cb72d55820770260172eccbbb68d7.tar.gz vcxsrv-d6d3999ccb2cb72d55820770260172eccbbb68d7.tar.bz2 vcxsrv-d6d3999ccb2cb72d55820770260172eccbbb68d7.zip |
libX11 xserver pixman mesa git update 16 Apr 2012
Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 49b6b8f4a..6ba297237 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -1274,10 +1274,15 @@ assign_attribute_or_color_locations(gl_shader_program *prog, } } else if (target_index == MESA_SHADER_FRAGMENT) { unsigned binding; + unsigned index; if (prog->FragDataBindings->get(binding, var->name)) { assert(binding >= FRAG_RESULT_DATA0); var->location = binding; + + if (prog->FragDataIndexBindings->get(index, var->name)) { + var->index = index; + } } } @@ -1288,7 +1293,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, */ const unsigned slots = count_attribute_slots(var->type); if (var->location != -1) { - if (var->location >= generic_base) { + if (var->location >= generic_base && var->index < 1) { /* From page 61 of the OpenGL 4.0 spec: * * "LinkProgram will fail if the attribute bindings assigned @@ -1333,8 +1338,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, ? "vertex shader input" : "fragment shader output"; linker_error(prog, "insufficient contiguous locations " - "available for %s `%s'", string, - var->name); + "available for %s `%s' %d %d %d", string, + var->name, used_locations, use_mask, attr); return false; } @@ -2321,7 +2326,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; } - if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) { + if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) { goto done; } |