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author | marha <marha@users.sourceforge.net> | 2011-10-19 12:11:26 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-10-19 12:11:26 +0200 |
commit | 1e90ede4237374dfbb2c8c506a906233bcfd3c5d (patch) | |
tree | 13b59b0ab2715fd0bb9eea788c73b08f3b07c01e /mesalib/src/glsl/linker.cpp | |
parent | baf98f9bb36f956245d83ecd04f90625d6d68d2b (diff) | |
parent | 9f986778bd4393c5a9108426969d45aa7f10f334 (diff) | |
download | vcxsrv-1e90ede4237374dfbb2c8c506a906233bcfd3c5d.tar.gz vcxsrv-1e90ede4237374dfbb2c8c506a906233bcfd3c5d.tar.bz2 vcxsrv-1e90ede4237374dfbb2c8c506a906233bcfd3c5d.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
xorg-server/include/os.h
Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 9463f5305..a7c38a342 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -1342,7 +1342,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog, } } - /* The location was explicitly assigned, nothing to do here. + /* If the variable is not a built-in and has a location statically + * assigned in the shader (presumably via a layout qualifier), make sure + * that it doesn't collide with other assigned locations. Otherwise, + * add it to the list of variables that need linker-assigned locations. */ const unsigned slots = count_attribute_slots(var->type); if (var->location != -1) { @@ -1802,7 +1805,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * present in a linked program. By checking for use of shading language * version 1.00, we also catch the GL_ARB_ES2_compatibility case. */ - if (ctx->API == API_OPENGLES2 || prog->Version == 100) { + if (!prog->InternalSeparateShader && + (ctx->API == API_OPENGLES2 || prog->Version == 100)) { if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { linker_error(prog, "program lacks a vertex shader\n"); } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { |