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author | marha <marha@users.sourceforge.net> | 2012-05-15 15:07:22 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-05-15 15:07:22 +0200 |
commit | 9818207986d5db9831e43eb2a640be68f54bb2ef (patch) | |
tree | e1ac6d17b2da887a2110c1337f01fc6fbdfa68fd /mesalib/src/glsl/linker.cpp | |
parent | e6ff1fe09702cb307729b3208175c84f623f2968 (diff) | |
parent | 062c45ff0df6a52080dcd74433710d47127cbe29 (diff) | |
download | vcxsrv-9818207986d5db9831e43eb2a640be68f54bb2ef.tar.gz vcxsrv-9818207986d5db9831e43eb2a640be68f54bb2ef.tar.bz2 vcxsrv-9818207986d5db9831e43eb2a640be68f54bb2ef.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 6ba297237..bdab499f0 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -2296,6 +2296,17 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) prog->LinkStatus = true; } + /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do + * it before optimization because we want most of the checks to get + * dropped thanks to constant propagation. + */ + if (max_version >= 130) { + struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; + if (sh) { + lower_discard_flow(sh->ir); + } + } + /* Do common optimization before assigning storage for attributes, * uniforms, and varyings. Later optimization could possibly make * some of that unused. |