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author | marha <marha@users.sourceforge.net> | 2013-01-28 07:55:57 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2013-01-28 07:55:57 +0100 |
commit | 69c8cec54b01ed522bf10baf20da70304bac701a (patch) | |
tree | f37ea158a90ecb99d0780dfdaca14d05394fed3f /mesalib/src/glsl/linker.h | |
parent | 06872e284da1c00ce03b234ca24aefeac64990d2 (diff) | |
download | vcxsrv-69c8cec54b01ed522bf10baf20da70304bac701a.tar.gz vcxsrv-69c8cec54b01ed522bf10baf20da70304bac701a.tar.bz2 vcxsrv-69c8cec54b01ed522bf10baf20da70304bac701a.zip |
mesa mkfontscale pixman git update 28 jan 2013
mesa: 87592cff57feef29565150b9203e220b50623f30
mkfontscale: b3af8de8d25128f565c2ed2f7c63b6e4099eb84e
pixman: 65fc1adb6545737058e938105ae948a3607c277c
Diffstat (limited to 'mesalib/src/glsl/linker.h')
-rw-r--r-- | mesalib/src/glsl/linker.h | 51 |
1 files changed, 49 insertions, 2 deletions
diff --git a/mesalib/src/glsl/linker.h b/mesalib/src/glsl/linker.h index 67c7f3488..14eb9c1cd 100644 --- a/mesalib/src/glsl/linker.h +++ b/mesalib/src/glsl/linker.h @@ -49,6 +49,17 @@ link_cross_validate_uniform_block(void *mem_ctx, void link_assign_uniform_block_offsets(struct gl_shader *shader); +extern bool +link_uniform_blocks_are_compatible(const gl_uniform_block *a, + const gl_uniform_block *b); + +extern int +link_uniform_blocks(void *mem_ctx, + struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders, + struct gl_uniform_block **blocks_ret); + /** * Class for processing all of the leaf fields of an uniform * @@ -71,24 +82,60 @@ public: * \param var The uniform variable that is to be processed * * Calls \c ::visit_field for each leaf of the uniform. + * + * \warning + * This entry should only be used with uniform blocks in cases where the + * row / column ordering of matrices in the block does not matter. For + * example, enumerating the names of members of the block, but not for + * determining the offsets of members. */ void process(ir_variable *var); + /** + * Begin processing a uniform of a structured type. + * + * This flavor of \c process should be used to handle structured types + * (i.e., structures, interfaces, or arrays there of) that need special + * name handling. A common usage is to handle cases where the block name + * (instead of the instance name) is used for an interface block. + * + * \param type Type that is to be processed, associated with \c name + * \param name Base name of the structured uniform being processed + * + * \note + * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array + * there of. + */ + void process(const glsl_type *type, const char *name); + protected: /** * Method invoked for each leaf of the uniform * * \param type Type of the field. * \param name Fully qualified name of the field. + * \param row_major For a matrix type, is it stored row-major. + */ + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major) = 0; + + /** + * Visit a record before visiting its fields + * + * For structures-of-structures or interfaces-of-structures, this visits + * the inner structure before visiting its fields. + * + * The default implementation does nothing. */ - virtual void visit_field(const glsl_type *type, const char *name) = 0; + virtual void visit_field(const glsl_struct_field *field); private: /** * \param name_length Length of the current name \b not including the * terminating \c NUL character. */ - void recursion(const glsl_type *t, char **name, size_t name_length); + void recursion(const glsl_type *t, char **name, size_t name_length, + bool row_major); }; void |