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author | marha <marha@users.sourceforge.net> | 2013-10-16 11:23:27 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-10-16 11:23:27 +0200 |
commit | 9e23b44bfe1e6e85231b1c07d945cadf0c868648 (patch) | |
tree | 0bd2b4d0521570bf020452591c895b90bda51095 /mesalib/src/glsl/main.cpp | |
parent | 81fd17c8678e89cea6610b8b2996b028b21eb5dc (diff) | |
download | vcxsrv-9e23b44bfe1e6e85231b1c07d945cadf0c868648.tar.gz vcxsrv-9e23b44bfe1e6e85231b1c07d945cadf0c868648.tar.bz2 vcxsrv-9e23b44bfe1e6e85231b1c07d945cadf0c868648.zip |
fontconfig libxcb libxcb/xcb-proto xserver mesa pixman xkbcomp git update 16 oct 2013
xserver commit 7cf1b595c8c8f9776a39559d2878cf90af3f2859
libxcb commit e4e0c6eec861f4c69da12060dc8dbe7a63fa5eb6
libxcb/xcb-proto commit 55c75accecf0e76d2aa38656efd2be4044b9e643
xkbcomp commit 839ccda42d8b088d94324cd77c4be954859914d3
pixman commit 9e81419ed5c0ee490ddacf7bada516a25cae87eb
fontconfig commit 5406919c5e186f74ccdade1a65344ce7b5c56a64
mesa commit 6e444a72c1f9e4446e025b8cb780523cb89f0584
Diffstat (limited to 'mesalib/src/glsl/main.cpp')
-rw-r--r-- | mesalib/src/glsl/main.cpp | 197 |
1 files changed, 180 insertions, 17 deletions
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index 57bec44be..aa188b1f1 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -38,6 +38,8 @@ #include "loop_analysis.h" #include "standalone_scaffolding.h" +static int glsl_version = 330; + static void initialize_context(struct gl_context *ctx, gl_api api) { @@ -46,16 +48,150 @@ initialize_context(struct gl_context *ctx, gl_api api) /* The standalone compiler needs to claim support for almost * everything in order to compile the built-in functions. */ - ctx->Const.GLSLVersion = 330; + ctx->Const.GLSLVersion = glsl_version; ctx->Extensions.ARB_ES3_compatibility = true; - ctx->Const.MaxClipPlanes = 8; - ctx->Const.MaxDrawBuffers = 2; - - /* More than the 1.10 minimum to appease parser tests taken from - * apps that (hopefully) already checked the number of coords. - */ - ctx->Const.MaxTextureCoordUnits = 4; + switch (ctx->Const.GLSLVersion) { + case 100: + ctx->Const.MaxClipPlanes = 0; + ctx->Const.MaxCombinedTextureImageUnits = 8; + ctx->Const.MaxDrawBuffers = 2; + ctx->Const.MinProgramTexelOffset = 0; + ctx->Const.MaxProgramTexelOffset = 0; + ctx->Const.MaxLights = 0; + ctx->Const.MaxTextureCoordUnits = 0; + ctx->Const.MaxTextureUnits = 8; + + ctx->Const.VertexProgram.MaxAttribs = 8; + ctx->Const.VertexProgram.MaxTextureImageUnits = 0; + ctx->Const.VertexProgram.MaxUniformComponents = 128 * 4; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 32; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = + ctx->Const.MaxCombinedTextureImageUnits; + ctx->Const.FragmentProgram.MaxUniformComponents = 16 * 4; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + break; + case 110: + case 120: + ctx->Const.MaxClipPlanes = 6; + ctx->Const.MaxCombinedTextureImageUnits = 2; + ctx->Const.MaxDrawBuffers = 1; + ctx->Const.MinProgramTexelOffset = 0; + ctx->Const.MaxProgramTexelOffset = 0; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 2; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 0; + ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 32; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = + ctx->Const.MaxCombinedTextureImageUnits; + ctx->Const.FragmentProgram.MaxUniformComponents = 64; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + break; + case 130: + case 140: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxCombinedTextureImageUnits = 16; + ctx->Const.MaxDrawBuffers = 8; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 8; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 1024; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 64; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; + ctx->Const.FragmentProgram.MaxUniformComponents = 1024; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + break; + case 150: + case 330: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxDrawBuffers = 8; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 8; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 1024; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 64; + + ctx->Const.GeometryProgram.MaxTextureImageUnits = 16; + ctx->Const.GeometryProgram.MaxUniformComponents = 1024; + ctx->Const.GeometryProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.GeometryProgram.MaxOutputComponents = 128; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; + ctx->Const.FragmentProgram.MaxUniformComponents = 1024; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.GeometryProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxCombinedTextureImageUnits = + ctx->Const.VertexProgram.MaxTextureImageUnits + + ctx->Const.GeometryProgram.MaxTextureImageUnits + + ctx->Const.FragmentProgram.MaxTextureImageUnits; + + ctx->Const.MaxGeometryOutputVertices = 256; + ctx->Const.MaxGeometryTotalOutputComponents = 1024; + +// ctx->Const.MaxGeometryVaryingComponents = 64; + + ctx->Const.MaxVarying = 60 / 4; + break; + case 300: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxCombinedTextureImageUnits = 32; + ctx->Const.MaxDrawBuffers = 4; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 0; + ctx->Const.MaxTextureCoordUnits = 0; + ctx->Const.MaxTextureUnits = 0; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 1024; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 16 * 4; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; + ctx->Const.FragmentProgram.MaxUniformComponents = 224; + ctx->Const.FragmentProgram.MaxInputComponents = 15 * 4; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.FragmentProgram.MaxInputComponents / 4; + break; + } ctx->Driver.NewShader = _mesa_new_shader; } @@ -103,18 +239,17 @@ load_text_file(void *ctx, const char *file_name) return text; } -int glsl_es = 0; int dump_ast = 0; int dump_hir = 0; int dump_lir = 0; int do_link = 0; const struct option compiler_opts[] = { - { "glsl-es", 0, &glsl_es, 1 }, - { "dump-ast", 0, &dump_ast, 1 }, - { "dump-hir", 0, &dump_hir, 1 }, - { "dump-lir", 0, &dump_lir, 1 }, - { "link", 0, &do_link, 1 }, + { "dump-ast", no_argument, &dump_ast, 1 }, + { "dump-hir", no_argument, &dump_hir, 1 }, + { "dump-lir", no_argument, &dump_lir, 1 }, + { "link", no_argument, &do_link, 1 }, + { "version", required_argument, NULL, 'v' }, { NULL, 0, NULL, 0 } }; @@ -159,11 +294,37 @@ main(int argc, char **argv) int status = EXIT_SUCCESS; struct gl_context local_ctx; struct gl_context *ctx = &local_ctx; + bool glsl_es = false; int c; int idx = 0; - while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) - /* empty */ ; + while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) { + switch (c) { + case 'v': + glsl_version = strtol(optarg, NULL, 10); + switch (glsl_version) { + case 100: + case 300: + glsl_es = true; + break; + case 110: + case 120: + case 130: + case 140: + case 150: + case 330: + glsl_es = false; + break; + default: + fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg); + usage_fail(argv[0]); + break; + } + break; + default: + break; + } + } if (argc <= optind) @@ -210,8 +371,10 @@ main(int argc, char **argv) compile_shader(ctx, shader); - if (!shader->CompileStatus) { + if (strlen(shader->InfoLog) > 0) printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); + + if (!shader->CompileStatus) { status = EXIT_FAILURE; break; } |