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authormarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
committermarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
commitaaeb8bf497c82efabc4f9b27c319042c0e72d816 (patch)
tree0df2c4a5b027a07dd1e3bf8707c72f25fe71b4f1 /mesalib/src/glsl/standalone_scaffolding.cpp
parentbe6e384aa4b97dc81b88ab5b04328c161828e760 (diff)
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randrproto libfontenc mesa xserver git update 10 Jan 2014
xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad
Diffstat (limited to 'mesalib/src/glsl/standalone_scaffolding.cpp')
-rw-r--r--mesalib/src/glsl/standalone_scaffolding.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp
index cbff6d182..257d2e7a9 100644
--- a/mesalib/src/glsl/standalone_scaffolding.cpp
+++ b/mesalib/src/glsl/standalone_scaffolding.cpp
@@ -76,6 +76,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
shader = rzalloc(NULL, struct gl_shader);
if (shader) {
shader->Type = type;
+ shader->Stage = _mesa_shader_enum_to_shader_stage(type);
shader->Name = name;
shader->RefCount = 1;
}
@@ -126,16 +127,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.MaxClipPlanes = 6;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxTextureCoordUnits = 2;
- ctx->Const.VertexProgram.MaxAttribs = 16;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
- ctx->Const.VertexProgram.MaxUniformComponents = 512;
- ctx->Const.VertexProgram.MaxOutputComponents = 32;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
- ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
+ ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits = 2;
- ctx->Const.FragmentProgram.MaxTextureImageUnits = 2;
- ctx->Const.FragmentProgram.MaxUniformComponents = 64;
- ctx->Const.FragmentProgram.MaxInputComponents = 32;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
ctx->Const.MaxDrawBuffers = 1;
@@ -148,6 +149,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
/* Default pragma settings */
options.DefaultPragmas.Optimize = true;
- for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
}