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author | marha <marha@users.sourceforge.net> | 2014-11-29 12:44:10 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-11-29 12:44:10 +0100 |
commit | 0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6 (patch) | |
tree | 4fc0c706447f18bc522bb503273ec9e10f6c2ba5 /mesalib/src/glsl/standalone_scaffolding.cpp | |
parent | d17578910169acabae7e67a3da8f26b5ed608ce6 (diff) | |
parent | d6d5581d5fba846c8476ad4d593da662306765d7 (diff) | |
download | vcxsrv-0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6.tar.gz vcxsrv-0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6.tar.bz2 vcxsrv-0dbe845b2f4ba08924d6fcb9634d09dc3dde13d6.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
xorg-server/hw/xwin/winclip.c
xorg-server/hw/xwin/winengine.c
xorg-server/hw/xwin/winfont.c
xorg-server/hw/xwin/wingc.c
xorg-server/hw/xwin/wingetsp.c
xorg-server/hw/xwin/winmisc.c
xorg-server/hw/xwin/winnativegdi.c
xorg-server/hw/xwin/winpfbdd.c
xorg-server/hw/xwin/winpixmap.c
xorg-server/hw/xwin/winpolyline.c
xorg-server/hw/xwin/winscrinit.c
xorg-server/hw/xwin/winsetsp.c
xorg-server/hw/xwin/winwindow.c
Diffstat (limited to 'mesalib/src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | mesalib/src/glsl/standalone_scaffolding.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp index 2b76dd17b..67b0d0c82 100644 --- a/mesalib/src/glsl/standalone_scaffolding.cpp +++ b/mesalib/src/glsl/standalone_scaffolding.cpp @@ -83,6 +83,33 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) return shader; } +void +_mesa_clear_shader_program_data(struct gl_shader_program *shProg) +{ + unsigned i; + + shProg->NumUserUniformStorage = 0; + shProg->UniformStorage = NULL; + shProg->NumUniformRemapTable = 0; + shProg->UniformRemapTable = NULL; + shProg->UniformHash = NULL; + + ralloc_free(shProg->InfoLog); + shProg->InfoLog = ralloc_strdup(shProg, ""); + + ralloc_free(shProg->UniformBlocks); + shProg->UniformBlocks = NULL; + shProg->NumUniformBlocks = 0; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + ralloc_free(shProg->UniformBlockStageIndex[i]); + shProg->UniformBlockStageIndex[i] = NULL; + } + + ralloc_free(shProg->AtomicBuffers); + shProg->AtomicBuffers = NULL; + shProg->NumAtomicBuffers = 0; +} + void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) { memset(ctx, 0, sizeof(*ctx)); |