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author | marha <marha@users.sourceforge.net> | 2013-08-26 10:26:21 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2013-08-26 10:26:21 +0200 |
commit | be8a3ecf0bebc7134452778070cd83b7decf7f71 (patch) | |
tree | e3a5d81a99754c393062ed811bece6e0787e3767 /mesalib/src/glsl | |
parent | 7403278d95051a554e2cbec3fafdde8ce9c6d200 (diff) | |
parent | 5ee5b91b019005aa27273dff01388a68c12be293 (diff) | |
download | vcxsrv-be8a3ecf0bebc7134452778070cd83b7decf7f71.tar.gz vcxsrv-be8a3ecf0bebc7134452778070cd83b7decf7f71.tar.bz2 vcxsrv-be8a3ecf0bebc7134452778070cd83b7decf7f71.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xserver mesa fontconfig libX11 libxcb libxcb/xcb-proto xkeyboard-config git update 26 Aug 2013
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r-- | mesalib/src/glsl/ast.h | 10 | ||||
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 145 | ||||
-rw-r--r-- | mesalib/src/glsl/ast_type.cpp | 3 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser.yy | 1 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.h | 7 | ||||
-rw-r--r-- | mesalib/src/glsl/link_uniform_blocks.cpp | 17 | ||||
-rw-r--r-- | mesalib/src/glsl/link_uniforms.cpp | 56 | ||||
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 82 | ||||
-rw-r--r-- | mesalib/src/glsl/linker.h | 15 | ||||
-rw-r--r-- | mesalib/src/glsl/main.cpp | 2 |
11 files changed, 260 insertions, 80 deletions
diff --git a/mesalib/src/glsl/ast.h b/mesalib/src/glsl/ast.h index 2cf86e797..e6d8afef3 100644 --- a/mesalib/src/glsl/ast.h +++ b/mesalib/src/glsl/ast.h @@ -614,6 +614,10 @@ public: virtual void print(void) const; bool has_qualifiers() const; + const struct glsl_type *glsl_type(const char **name, + struct _mesa_glsl_parse_state *state) + const; + ast_type_qualifier qualifier; ast_type_specifier *specifier; }; @@ -639,12 +643,6 @@ public: * is used to note these cases when no type is specified. */ int invariant; - - /** - * Flag indicating that these declarators are in a uniform block, - * allowing UBO type qualifiers. - */ - bool ubo_qualifiers_valid; }; diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 04b16c8aa..feff5865a 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -1797,6 +1797,28 @@ ast_type_specifier::glsl_type(const char **name, return type; } +const glsl_type * +ast_fully_specified_type::glsl_type(const char **name, + struct _mesa_glsl_parse_state *state) const +{ + const struct glsl_type *type = this->specifier->glsl_type(name, state); + + if (type == NULL) + return NULL; + + if (type->base_type == GLSL_TYPE_FLOAT + && state->es_shader + && state->target == fragment_shader + && this->qualifier.precision == ast_precision_none + && state->symbols->get_variable("#default precision") == NULL) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "no precision specified this scope for type `%s'", + type->name); + } + + return type; +} /** * Determine whether a toplevel variable declaration declares a varying. This @@ -1829,11 +1851,17 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state, YYLTYPE *loc, const glsl_type *type) { - if (!type->is_matrix() && !type->is_record()) { - _mesa_glsl_error(loc, state, - "uniform block layout qualifiers row_major and " - "column_major can only be applied to matrix and " - "structure types"); + if (!type->is_matrix()) { + /* The OpenGL ES 3.0 conformance tests did not originally allow + * matrix layout qualifiers on non-matrices. However, the OpenGL + * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were + * amended to specifically allow these layouts on all types. Emit + * a warning so that people know their code may not be portable. + */ + _mesa_glsl_warning(loc, state, + "uniform block layout qualifiers row_major and " + "column_major applied to non-matrix types may " + "be rejected by older compilers"); } else if (type->is_record()) { /* We allow 'layout(row_major)' on structure types because it's the only * way to get row-major layouts on matrices contained in structures. @@ -1841,7 +1869,7 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state, _mesa_glsl_warning(loc, state, "uniform block layout qualifiers row_major and " "column_major applied to structure types is not " - "strictly conformant and my be rejected by other " + "strictly conformant and may be rejected by other " "compilers"); } } @@ -1929,7 +1957,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, ir_variable *var, struct _mesa_glsl_parse_state *state, YYLTYPE *loc, - bool ubo_qualifiers_valid, bool is_parameter) { STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i)); @@ -2275,13 +2302,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } if (qual->flags.q.row_major || qual->flags.q.column_major) { - if (!ubo_qualifiers_valid) { - _mesa_glsl_error(loc, state, - "uniform block layout qualifiers row_major and " - "column_major can only be applied to uniform block " - "members"); - } else - validate_matrix_layout_for_type(state, loc, var->type); + validate_matrix_layout_for_type(state, loc, var->type); } } @@ -2693,7 +2714,7 @@ ast_declarator_list::hir(exec_list *instructions, */ (void) this->type->specifier->hir(instructions, state); - decl_type = this->type->specifier->glsl_type(& type_name, state); + decl_type = this->type->glsl_type(& type_name, state); if (this->declarations.is_empty()) { /* If there is no structure involved in the program text, there are two * possible scenarios: @@ -2830,7 +2851,7 @@ ast_declarator_list::hir(exec_list *instructions, } apply_type_qualifier_to_variable(& this->type->qualifier, var, state, - & loc, this->ubo_qualifiers_valid, false); + & loc, false); if (this->type->qualifier.flags.q.invariant) { if ((state->target == vertex_shader) && @@ -3277,7 +3298,7 @@ ast_parameter_declarator::hir(exec_list *instructions, const char *name = NULL; YYLTYPE loc = this->get_location(); - type = this->type->specifier->glsl_type(& name, state); + type = this->type->glsl_type(& name, state); if (type == NULL) { if (name != NULL) { @@ -3340,7 +3361,7 @@ ast_parameter_declarator::hir(exec_list *instructions, * for function parameters the default mode is 'in'. */ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc, - false, true); + true); /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: * @@ -3484,7 +3505,7 @@ ast_function::hir(exec_list *instructions, const char *return_type_name; const glsl_type *return_type = - this->return_type->specifier->glsl_type(& return_type_name, state); + this->return_type->glsl_type(& return_type_name, state); if (!return_type) { YYLTYPE loc = this->get_location(); @@ -4225,10 +4246,8 @@ ast_iteration_statement::hir(exec_list *instructions, * version. */ static bool -is_valid_default_precision_type(const struct _mesa_glsl_parse_state *state, - const char *type_name) +is_valid_default_precision_type(const struct glsl_type *const type) { - const struct glsl_type *type = state->symbols->get_type(type_name); if (type == NULL) return false; @@ -4280,13 +4299,54 @@ ast_type_specifier::hir(exec_list *instructions, "arrays"); return NULL; } - if (!is_valid_default_precision_type(state, this->type_name)) { + + const struct glsl_type *const type = + state->symbols->get_type(this->type_name); + if (!is_valid_default_precision_type(type)) { _mesa_glsl_error(&loc, state, - "default precision statements apply only to types " + "default precision statements apply only to " "float, int, and sampler types"); return NULL; } + if (type->base_type == GLSL_TYPE_FLOAT + && state->es_shader + && state->target == fragment_shader) { + /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00 + * spec says: + * + * "The fragment language has no default precision qualifier for + * floating point types." + * + * As a result, we have to track whether or not default precision has + * been specified for float in GLSL ES fragment shaders. + * + * Earlier in that same section, the spec says: + * + * "Non-precision qualified declarations will use the precision + * qualifier specified in the most recent precision statement + * that is still in scope. The precision statement has the same + * scoping rules as variable declarations. If it is declared + * inside a compound statement, its effect stops at the end of + * the innermost statement it was declared in. Precision + * statements in nested scopes override precision statements in + * outer scopes. Multiple precision statements for the same basic + * type can appear inside the same scope, with later statements + * overriding earlier statements within that scope." + * + * Default precision specifications follow the same scope rules as + * variables. So, we can track the state of the default float + * precision in the symbol table, and the rules will just work. This + * is a slight abuse of the symbol table, but it has the semantics + * that we want. + */ + ir_variable *const junk = + new(state) ir_variable(type, "#default precision", + ir_var_temporary); + + state->symbols->add_variable(junk); + } + /* FINISHME: Translate precision statements into IR. */ return NULL; } @@ -4367,7 +4427,7 @@ ast_process_structure_or_interface_block(exec_list *instructions, } const glsl_type *decl_type = - decl_list->type->specifier->glsl_type(& type_name, state); + decl_list->type->glsl_type(& type_name, state); foreach_list_typed (ast_declaration, decl, link, &decl_list->declarations) { @@ -4415,11 +4475,6 @@ ast_process_structure_or_interface_block(exec_list *instructions, _mesa_glsl_error(&loc, state, "row_major and column_major can only be " "applied to uniform interface blocks"); - } else if (!field_type->is_matrix() && !field_type->is_record()) { - _mesa_glsl_error(&loc, state, - "uniform block layout qualifiers row_major and " - "column_major can only be applied to matrix and " - "structure types"); } else validate_matrix_layout_for_type(state, &loc, field_type); } @@ -4455,6 +4510,34 @@ ast_struct_specifier::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { YYLTYPE loc = this->get_location(); + + /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says: + * + * "Anonymous structures are not supported; so embedded structures must + * have a declarator. A name given to an embedded struct is scoped at + * the same level as the struct it is embedded in." + * + * The same section of the GLSL 1.20 spec says: + * + * "Anonymous structures are not supported. Embedded structures are not + * supported. + * + * struct S { float f; }; + * struct T { + * S; // Error: anonymous structures disallowed + * struct { ... }; // Error: embedded structures disallowed + * S s; // Okay: nested structures with name are allowed + * };" + * + * The GLSL ES 1.00 and 3.00 specs have similar langauge and examples. So, + * we allow embedded structures in 1.10 only. + */ + if (state->language_version != 110 && state->struct_specifier_depth != 0) + _mesa_glsl_error(&loc, state, + "embedded structure declartions are not allowed"); + + state->struct_specifier_depth++; + glsl_struct_field *fields; unsigned decl_count = ast_process_structure_or_interface_block(instructions, @@ -4481,6 +4564,8 @@ ast_struct_specifier::hir(exec_list *instructions, } } + state->struct_specifier_depth--; + /* Structure type definitions do not have r-values. */ return NULL; diff --git a/mesalib/src/glsl/ast_type.cpp b/mesalib/src/glsl/ast_type.cpp index ce6b6a771..8aabd95f9 100644 --- a/mesalib/src/glsl/ast_type.cpp +++ b/mesalib/src/glsl/ast_type.cpp @@ -168,6 +168,9 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, if (q.flags.q.explicit_binding) this->binding = q.binding; + if (q.precision != ast_precision_none) + this->precision = q.precision; + return true; } diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy index e3a57ea02..d8e589d49 100644 --- a/mesalib/src/glsl/glsl_parser.yy +++ b/mesalib/src/glsl/glsl_parser.yy @@ -2295,7 +2295,6 @@ member_declaration: $$ = new(ctx) ast_declarator_list(type); $$->set_location(yylloc); - $$->ubo_qualifiers_valid = true; $$->declarations.push_degenerate_list_at_head(& $2->link); } diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 88f048365..8669b7762 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -71,6 +71,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->loop_nesting_ast = NULL; this->switch_state.switch_nesting_ast = NULL; + this->struct_specifier_depth = 0; this->num_builtins_to_link = 0; /* Set default language version and extensions */ @@ -1170,7 +1171,6 @@ ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) { this->type = type; this->invariant = false; - this->ubo_qualifiers_valid = false; } void diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 7e5a77fa6..714ad672b 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -163,6 +163,13 @@ struct _mesa_glsl_parse_state { enum _mesa_glsl_parser_targets target; /** + * Number of nested struct_specifier levels + * + * Outside a struct_specifer, this is zero. + */ + unsigned struct_specifier_depth; + + /** * Default uniform layout qualifiers tracked during parsing. * Currently affects uniform blocks and uniform buffer variables in * those blocks. diff --git a/mesalib/src/glsl/link_uniform_blocks.cpp b/mesalib/src/glsl/link_uniform_blocks.cpp index 1083653c7..d96075849 100644 --- a/mesalib/src/glsl/link_uniform_blocks.cpp +++ b/mesalib/src/glsl/link_uniform_blocks.cpp @@ -59,6 +59,15 @@ private: virtual void visit_field(const glsl_type *type, const char *name, bool row_major) { + (void) type; + (void) name; + (void) row_major; + assert(!"Should not get here."); + } + + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major, const glsl_type *record_type) + { assert(this->index < this->num_variables); gl_uniform_buffer_variable *v = &this->variables[this->index++]; @@ -85,7 +94,9 @@ private: v->IndexName = v->Name; } - unsigned alignment = type->std140_base_alignment(v->RowMajor); + const unsigned alignment = record_type + ? record_type->std140_base_alignment(v->RowMajor) + : type->std140_base_alignment(v->RowMajor); unsigned size = type->std140_size(v->RowMajor); this->offset = glsl_align(this->offset, alignment); @@ -107,6 +118,10 @@ private: virtual void visit_field(const glsl_struct_field *field) { + /* FINISHME: When support for doubles (dvec4, etc.) is added to the + * FINISHME: compiler, this may be incorrect for a structure in a UBO + * FINISHME: like struct s { struct { float f } s1; dvec4 v; };. + */ this->offset = glsl_align(this->offset, field->type->std140_base_alignment(false)); } diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 6fce7fb8d..39e85ce61 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -60,7 +60,7 @@ program_resource_visitor::process(const glsl_type *type, const char *name) || (type->is_array() && type->fields.array->is_interface())); char *name_copy = ralloc_strdup(NULL, name); - recursion(type, &name_copy, strlen(name), false); + recursion(type, &name_copy, strlen(name), false, NULL); ralloc_free(name_copy); } @@ -77,24 +77,25 @@ program_resource_visitor::process(ir_variable *var) /* Only strdup the name if we actually will need to modify it. */ if (t->is_record() || (t->is_array() && t->fields.array->is_record())) { char *name = ralloc_strdup(NULL, var->name); - recursion(var->type, &name, strlen(name), false); + recursion(var->type, &name, strlen(name), false, NULL); ralloc_free(name); } else if (t->is_interface()) { char *name = ralloc_strdup(NULL, var->type->name); - recursion(var->type, &name, strlen(name), false); + recursion(var->type, &name, strlen(name), false, NULL); ralloc_free(name); } else if (t->is_array() && t->fields.array->is_interface()) { char *name = ralloc_strdup(NULL, var->type->fields.array->name); - recursion(var->type, &name, strlen(name), false); + recursion(var->type, &name, strlen(name), false, NULL); ralloc_free(name); } else { - this->visit_field(t, var->name, false); + this->visit_field(t, var->name, false, NULL); } } void program_resource_visitor::recursion(const glsl_type *t, char **name, - size_t name_length, bool row_major) + size_t name_length, bool row_major, + const glsl_type *record_type) { /* Records need to have each field processed individually. * @@ -103,6 +104,9 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, * individually. */ if (t->is_record() || t->is_interface()) { + if (record_type == NULL && t->is_record()) + record_type = t; + for (unsigned i = 0; i < t->length; i++) { const char *field = t->fields.structure[i].name; size_t new_length = name_length; @@ -118,10 +122,18 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, } recursion(t->fields.structure[i].type, name, new_length, - t->fields.structure[i].row_major); + t->fields.structure[i].row_major, record_type); + + /* Only the first leaf-field of the record gets called with the + * record type pointer. + */ + record_type = NULL; } } else if (t->is_array() && (t->fields.array->is_record() || t->fields.array->is_interface())) { + if (record_type == NULL && t->fields.array->is_record()) + record_type = t->fields.array; + for (unsigned i = 0; i < t->length; i++) { size_t new_length = name_length; @@ -129,14 +141,27 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i); recursion(t->fields.array, name, new_length, - t->fields.structure[i].row_major); + t->fields.structure[i].row_major, record_type); + + /* Only the first leaf-field of the record gets called with the + * record type pointer. + */ + record_type = NULL; } } else { - this->visit_field(t, *name, row_major); + this->visit_field(t, *name, row_major, record_type); } } void +program_resource_visitor::visit_field(const glsl_type *type, const char *name, + bool row_major, + const glsl_type *record_type) +{ + visit_field(type, name, row_major); +} + +void program_resource_visitor::visit_field(const glsl_struct_field *field) { (void) field; @@ -377,6 +402,15 @@ private: virtual void visit_field(const glsl_type *type, const char *name, bool row_major) { + (void) type; + (void) name; + (void) row_major; + assert(!"Should not get here."); + } + + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major, const glsl_type *record_type) + { assert(!type->is_record()); assert(!(type->is_array() && type->fields.array->is_record())); assert(!type->is_interface()); @@ -421,7 +455,9 @@ private: if (this->ubo_block_index != -1) { this->uniforms[id].block_index = this->ubo_block_index; - unsigned alignment = type->std140_base_alignment(ubo_row_major); + const unsigned alignment = record_type + ? record_type->std140_base_alignment(ubo_row_major) + : type->std140_base_alignment(ubo_row_major); this->ubo_byte_offset = glsl_align(this->ubo_byte_offset, alignment); this->uniforms[id].offset = this->ubo_byte_offset; this->ubo_byte_offset += type->std140_size(ubo_row_major); diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index f87ae0eec..8430096ac 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -373,6 +373,52 @@ link_invalidate_variable_locations(gl_shader *sh, int input_base, /** + * Set UsesClipDistance and ClipDistanceArraySize based on the given shader. + * + * Also check for errors based on incorrect usage of gl_ClipVertex and + * gl_ClipDistance. + * + * Return false if an error was reported. + */ +static void +analyze_clip_usage(const char *shader_type, struct gl_shader_program *prog, + struct gl_shader *shader, GLboolean *UsesClipDistance, + GLuint *ClipDistanceArraySize) +{ + *ClipDistanceArraySize = 0; + + if (!prog->IsES && prog->Version >= 130) { + /* From section 7.1 (Vertex Shader Special Variables) of the + * GLSL 1.30 spec: + * + * "It is an error for a shader to statically write both + * gl_ClipVertex and gl_ClipDistance." + * + * This does not apply to GLSL ES shaders, since GLSL ES defines neither + * gl_ClipVertex nor gl_ClipDistance. + */ + find_assignment_visitor clip_vertex("gl_ClipVertex"); + find_assignment_visitor clip_distance("gl_ClipDistance"); + + clip_vertex.run(shader->ir); + clip_distance.run(shader->ir); + if (clip_vertex.variable_found() && clip_distance.variable_found()) { + linker_error(prog, "%s shader writes to both `gl_ClipVertex' " + "and `gl_ClipDistance'\n", shader_type); + return; + } + *UsesClipDistance = clip_distance.variable_found(); + ir_variable *clip_distance_var = + shader->symbols->get_variable("gl_ClipDistance"); + if (clip_distance_var) + *ClipDistanceArraySize = clip_distance_var->type->length; + } else { + *UsesClipDistance = false; + } +} + + +/** * Verify that a vertex shader executable meets all semantic requirements. * * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize @@ -422,34 +468,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, } } - prog->Vert.ClipDistanceArraySize = 0; - - if (!prog->IsES && prog->Version >= 130) { - /* From section 7.1 (Vertex Shader Special Variables) of the - * GLSL 1.30 spec: - * - * "It is an error for a shader to statically write both - * gl_ClipVertex and gl_ClipDistance." - * - * This does not apply to GLSL ES shaders, since GLSL ES defines neither - * gl_ClipVertex nor gl_ClipDistance. - */ - find_assignment_visitor clip_vertex("gl_ClipVertex"); - find_assignment_visitor clip_distance("gl_ClipDistance"); - - clip_vertex.run(shader->ir); - clip_distance.run(shader->ir); - if (clip_vertex.variable_found() && clip_distance.variable_found()) { - linker_error(prog, "vertex shader writes to both `gl_ClipVertex' " - "and `gl_ClipDistance'\n"); - return; - } - prog->Vert.UsesClipDistance = clip_distance.variable_found(); - ir_variable *clip_distance_var = - shader->symbols->get_variable("gl_ClipDistance"); - if (clip_distance_var) - prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length; - } + analyze_clip_usage("vertex", prog, shader, &prog->Vert.UsesClipDistance, + &prog->Vert.ClipDistanceArraySize); } @@ -480,7 +500,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, /** * Verify that a geometry shader executable meets all semantic requirements * - * Also sets prog->Geom.VerticesIn as a side effect. + * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and + * prog->Geom.ClipDistanceArraySize as a side effect. * * \param shader Geometry shader executable to be verified */ @@ -493,6 +514,9 @@ validate_geometry_shader_executable(struct gl_shader_program *prog, unsigned num_vertices = vertices_per_prim(prog->Geom.InputType); prog->Geom.VerticesIn = num_vertices; + + analyze_clip_usage("geometry", prog, shader, &prog->Geom.UsesClipDistance, + &prog->Geom.ClipDistanceArraySize); } diff --git a/mesalib/src/glsl/linker.h b/mesalib/src/glsl/linker.h index 64a683d15..8a0027d2b 100644 --- a/mesalib/src/glsl/linker.h +++ b/mesalib/src/glsl/linker.h @@ -126,6 +126,19 @@ protected: * \param type Type of the field. * \param name Fully qualified name of the field. * \param row_major For a matrix type, is it stored row-major. + * \param record_type Type of the record containing the field. + * + * The default implementation just calls the other \c visit_field method. + */ + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major, const glsl_type *record_type); + + /** + * Method invoked for each leaf of the variable + * + * \param type Type of the field. + * \param name Fully qualified name of the field. + * \param row_major For a matrix type, is it stored row-major. */ virtual void visit_field(const glsl_type *type, const char *name, bool row_major) = 0; @@ -146,7 +159,7 @@ private: * terminating \c NUL character. */ void recursion(const glsl_type *t, char **name, size_t name_length, - bool row_major); + bool row_major, const glsl_type *record_type); }; void diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index df6d1e9d4..ed997eac8 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -57,7 +57,7 @@ initialize_context(struct gl_context *ctx, gl_api api) /* The standalone compiler needs to claim support for almost * everything in order to compile the built-in functions. */ - ctx->Const.GLSLVersion = 150; + ctx->Const.GLSLVersion = 330; ctx->Extensions.ARB_ES3_compatibility = true; ctx->Const.MaxClipPlanes = 8; 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