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authormarha <marha@users.sourceforge.net>2012-05-02 08:46:34 +0200
committermarha <marha@users.sourceforge.net>2012-05-02 08:46:34 +0200
commite67b35e7a899da5805fcce3d390cb10ebcaffe91 (patch)
tree9323222611fb6ee923d9351df9aead4ee342a8f9 /mesalib/src/glsl
parent762b7fde3d57d3a151f98535fd31516b7e823bc0 (diff)
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fontconfig mesa xserver xkeyboard-config git update 2 May 2012
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r--mesalib/src/glsl/TODO14
-rw-r--r--mesalib/src/glsl/opt_copy_propagation_elements.cpp1
2 files changed, 2 insertions, 13 deletions
diff --git a/mesalib/src/glsl/TODO b/mesalib/src/glsl/TODO
index c99d7e152..eb73fc2e8 100644
--- a/mesalib/src/glsl/TODO
+++ b/mesalib/src/glsl/TODO
@@ -6,22 +6,10 @@
constant index values. For others it is more complicated. Perhaps these
cases should be silently converted to uniforms?
-- Implement support for ir_binop_dot in ir_algebraic.cpp. Perform
+- Implement support for ir_binop_dot in opt_algebraic.cpp. Perform
transformations such as "dot(v, vec3(0.0, 1.0, 0.0))" -> v.y.
- Track source locations throughout the IR. There are currently several
places where we cannot emit line numbers for errors (and currently emit 0:0)
because we've "lost" the line number information. This is particularly
noticeable at link time.
-
-1.30 features:
-
-- Implement AST-to-HIR conversion of switch-statements
- - switch
- - case
- - Update break to correcly handle mixed nexting of switch-statements
- and loops.
-
-- Implement support for gl_ClipDistance. This is non-trivial because
- gl_ClipDistance is exposed as a float[8], but all hardware actually
- implements it as vec4[2]. \ No newline at end of file
diff --git a/mesalib/src/glsl/opt_copy_propagation_elements.cpp b/mesalib/src/glsl/opt_copy_propagation_elements.cpp
index 314db4e18..11d9d7baf 100644
--- a/mesalib/src/glsl/opt_copy_propagation_elements.cpp
+++ b/mesalib/src/glsl/opt_copy_propagation_elements.cpp
@@ -93,6 +93,7 @@ public:
ir_copy_propagation_elements_visitor()
{
this->progress = false;
+ this->killed_all = false;
this->mem_ctx = ralloc_context(NULL);
this->shader_mem_ctx = NULL;
this->acp = new(mem_ctx) exec_list;