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author | marha <marha@users.sourceforge.net> | 2012-09-14 11:11:28 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-09-14 11:11:28 +0200 |
commit | c0212d660fe99ea5e4a1b897670f7f7c111553c7 (patch) | |
tree | 12c04842a73bb885640f1e23ef9a3ca654d09c5a /mesalib/src/glsl | |
parent | f61137c5cf42ded5eeb85eaf007ae11f0811e022 (diff) | |
parent | b08ba56019b146786e1cde553c036dd0c4fd02e5 (diff) | |
download | vcxsrv-c0212d660fe99ea5e4a1b897670f7f7c111553c7.tar.gz vcxsrv-c0212d660fe99ea5e4a1b897670f7f7c111553c7.tar.bz2 vcxsrv-c0212d660fe99ea5e4a1b897670f7f7c111553c7.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 19 | ||||
-rw-r--r-- | mesalib/src/glsl/link_uniforms.cpp | 5 |
2 files changed, 21 insertions, 3 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 02fe66b60..5157661b3 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -2086,9 +2086,24 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } else { var->location = qual->location; } + if (qual->flags.q.explicit_index) { - var->explicit_index = true; - var->index = qual->index; + /* From the GLSL 4.30 specification, section 4.4.2 (Output + * Layout Qualifiers): + * + * "It is also a compile-time error if a fragment shader + * sets a layout index to less than 0 or greater than 1." + * + * Older specifications don't mandate a behavior; we take + * this as a clarification and always generate the error. + */ + if (qual->index < 0 || qual->index > 1) { + _mesa_glsl_error(loc, state, + "explicit index may only be 0 or 1\n"); + } else { + var->explicit_index = true; + var->index = qual->index; + } } } } else if (qual->flags.q.explicit_index) { diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 5d701e75e..118bfae68 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -572,8 +572,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog) /* FINISHME: Update code to process built-in uniforms! */ - if (strncmp("gl_", var->name, 3) == 0) + if (strncmp("gl_", var->name, 3) == 0) { + uniform_size.num_shader_uniform_components += + var->type->component_slots(); continue; + } uniform_size.process(var); } |