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authormarha <marha@users.sourceforge.net>2012-12-17 11:51:13 +0100
committermarha <marha@users.sourceforge.net>2012-12-17 11:51:13 +0100
commit840c8745518b92303d40f6834e9c616587242231 (patch)
tree097a30453fb59b6a88708c3f576e824e8f237c52 /mesalib/src/glsl
parentb395c3c85251d4e8761704d8e3a3c9f9fa5b45cc (diff)
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libXft pixman mesa git update 17 dec 2012
libXft: 835cd2a6cb4aa8f89e6e7dead66483643a6e7ee8 pixman: 526dc06e5694172abf979c03a5cf530207fe2d27 mesa: 1358f3a905448f6fb546aba951e317f743a83c76
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r--mesalib/src/glsl/Makefile.sources1
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp8
-rw-r--r--mesalib/src/glsl/ir.cpp1
-rw-r--r--mesalib/src/glsl/ir.h18
-rw-r--r--mesalib/src/glsl/ir_optimization.h5
-rw-r--r--mesalib/src/glsl/linker.cpp584
-rw-r--r--mesalib/src/glsl/lower_clip_distance.cpp8
-rw-r--r--mesalib/src/glsl/lower_packed_varyings.cpp364
8 files changed, 834 insertions, 155 deletions
diff --git a/mesalib/src/glsl/Makefile.sources b/mesalib/src/glsl/Makefile.sources
index 5e098fc05..d984c5ca7 100644
--- a/mesalib/src/glsl/Makefile.sources
+++ b/mesalib/src/glsl/Makefile.sources
@@ -57,6 +57,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/lower_jumps.cpp \
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
$(GLSL_SRCDIR)/lower_noise.cpp \
+ $(GLSL_SRCDIR)/lower_packed_varyings.cpp \
$(GLSL_SRCDIR)/lower_texture_projection.cpp \
$(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index d36089226..91122cc60 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -151,7 +151,7 @@ _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
va_list args;
va_start(args, fmt);
- char *problem = ralloc_vasprintf(ctx, fmt, args);
+ char *problem = ralloc_vasprintf(this, fmt, args);
va_end(args);
const char *glsl_version_string
= glsl_compute_version_string(ctx, false, required_glsl_version);
@@ -159,14 +159,14 @@ _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
= glsl_compute_version_string(ctx, true, required_glsl_es_version);
const char *requirement_string = "";
if (required_glsl_version && required_glsl_es_version) {
- requirement_string = ralloc_asprintf(ctx, " (%s or %s required)",
+ requirement_string = ralloc_asprintf(this, " (%s or %s required)",
glsl_version_string,
glsl_es_version_string);
} else if (required_glsl_version) {
- requirement_string = ralloc_asprintf(ctx, " (%s required)",
+ requirement_string = ralloc_asprintf(this, " (%s required)",
glsl_version_string);
} else if (required_glsl_es_version) {
- requirement_string = ralloc_asprintf(ctx, " (%s required)",
+ requirement_string = ralloc_asprintf(this, " (%s required)",
glsl_es_version_string);
}
_mesa_glsl_error(locp, this, "%s in %s%s.",
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp
index 7b0a487b6..703f5ec58 100644
--- a/mesalib/src/glsl/ir.cpp
+++ b/mesalib/src/glsl/ir.cpp
@@ -1492,6 +1492,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->explicit_location = false;
this->has_initializer = false;
this->location = -1;
+ this->location_frac = 0;
this->uniform_block = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index 89c516c87..85fc5ce95 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -437,6 +437,24 @@ public:
unsigned has_initializer:1;
/**
+ * Is this variable a generic output or input that has not yet been matched
+ * up to a variable in another stage of the pipeline?
+ *
+ * This is used by the linker as scratch storage while assigning locations
+ * to generic inputs and outputs.
+ */
+ unsigned is_unmatched_generic_inout:1;
+
+ /**
+ * If non-zero, then this variable may be packed along with other variables
+ * into a single varying slot, so this offset should be applied when
+ * accessing components. For example, an offset of 1 means that the x
+ * component of this variable is actually stored in component y of the
+ * location specified by \c location.
+ */
+ unsigned location_frac:2;
+
+ /**
* \brief Layout qualifier for gl_FragDepth.
*
* This is not equal to \c ir_depth_layout_none if and only if this
diff --git a/mesalib/src/glsl/ir_optimization.h b/mesalib/src/glsl/ir_optimization.h
index 2220d511e..6b9519174 100644
--- a/mesalib/src/glsl/ir_optimization.h
+++ b/mesalib/src/glsl/ir_optimization.h
@@ -72,9 +72,12 @@ bool lower_noise(exec_list *instructions);
bool lower_variable_index_to_cond_assign(exec_list *instructions,
bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_clip_distance(exec_list *instructions);
+bool lower_clip_distance(gl_shader *shader);
void lower_output_reads(exec_list *instructions);
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
+void lower_packed_varyings(void *mem_ctx, unsigned location_base,
+ unsigned locations_used, ir_variable_mode mode,
+ gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 29fc5d841..be08156e0 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -76,6 +76,8 @@ extern "C" {
#include "main/shaderobj.h"
}
+#define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
+
/**
* Visitor that determines whether or not a variable is ever written.
*/
@@ -200,19 +202,38 @@ linker_warning(gl_shader_program *prog, const char *fmt, ...)
void
-link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
- int generic_base)
+link_invalidate_variable_locations(gl_shader *sh, int input_base,
+ int output_base)
{
foreach_list(node, sh->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if ((var == NULL) || (var->mode != (unsigned) mode))
- continue;
+ if (var == NULL)
+ continue;
+
+ int base;
+ switch (var->mode) {
+ case ir_var_in:
+ base = input_base;
+ break;
+ case ir_var_out:
+ base = output_base;
+ break;
+ default:
+ continue;
+ }
/* Only assign locations for generic attributes / varyings / etc.
*/
- if ((var->location >= generic_base) && !var->explicit_location)
- var->location = -1;
+ if ((var->location >= base) && !var->explicit_location)
+ var->location = -1;
+
+ if ((var->location == -1) && !var->explicit_location) {
+ var->is_unmatched_generic_inout = 1;
+ var->location_frac = 0;
+ } else {
+ var->is_unmatched_generic_inout = 0;
+ }
}
}
@@ -1309,8 +1330,6 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
(target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;
- link_invalidate_variable_locations(sh, direction, generic_base);
-
/* Temporary storage for the set of attributes that need locations assigned.
*/
struct temp_attr {
@@ -1352,6 +1371,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
if (prog->AttributeBindings->get(binding, var->name)) {
assert(binding >= VERT_ATTRIB_GENERIC0);
var->location = binding;
+ var->is_unmatched_generic_inout = 0;
}
} else if (target_index == MESA_SHADER_FRAGMENT) {
unsigned binding;
@@ -1360,6 +1380,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
if (prog->FragDataBindings->get(binding, var->name)) {
assert(binding >= FRAG_RESULT_DATA0);
var->location = binding;
+ var->is_unmatched_generic_inout = 0;
if (prog->FragDataIndexBindings->get(index, var->name)) {
var->index = index;
@@ -1475,6 +1496,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
}
to_assign[i].var->location = generic_base + location;
+ to_assign[i].var->is_unmatched_generic_inout = 0;
used_locations |= (use_mask << location);
}
@@ -1498,7 +1520,7 @@ demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
* its value is used by other shader stages. This will cause the variable
* to have a location assigned.
*/
- if (var->location == -1) {
+ if (var->is_unmatched_generic_inout) {
var->mode = ir_var_auto;
}
}
@@ -1517,18 +1539,12 @@ public:
static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,
ir_variable *output_var);
- bool accumulate_num_outputs(struct gl_shader_program *prog, unsigned *count);
+ unsigned get_num_outputs() const;
bool store(struct gl_context *ctx, struct gl_shader_program *prog,
struct gl_transform_feedback_info *info, unsigned buffer,
const unsigned max_outputs) const;
-
- /**
- * True if assign_location() has been called for this object.
- */
- bool is_assigned() const
- {
- return this->location != -1;
- }
+ ir_variable *find_output_var(gl_shader_program *prog,
+ gl_shader *producer) const;
bool is_next_buffer_separator() const
{
@@ -1541,19 +1557,8 @@ public:
}
/**
- * Determine whether this object refers to the variable var.
- */
- bool matches_var(ir_variable *var) const
- {
- if (this->is_clip_distance_mesa)
- return strcmp(var->name, "gl_ClipDistanceMESA") == 0;
- else
- return strcmp(var->name, this->var_name) == 0;
- }
-
- /**
* The total number of varying components taken up by this variable. Only
- * valid if is_assigned() is true.
+ * valid if assign_location() has been called.
*/
unsigned num_components() const
{
@@ -1598,6 +1603,17 @@ private:
int location;
/**
+ * If non-zero, then this variable may be packed along with other variables
+ * into a single varying slot, so this offset should be applied when
+ * accessing components. For example, an offset of 1 means that the x
+ * component of this variable is actually stored in component y of the
+ * location specified by \c location.
+ *
+ * Only valid if location != -1.
+ */
+ unsigned location_frac;
+
+ /**
* If location != -1, the number of vector elements in this variable, or 1
* if this variable is a scalar.
*/
@@ -1736,6 +1752,8 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
/* Array variable */
const unsigned matrix_cols =
output_var->type->fields.array->matrix_columns;
+ const unsigned vector_elements =
+ output_var->type->fields.array->vector_elements;
unsigned actual_array_size = this->is_clip_distance_mesa ?
prog->Vert.ClipDistanceArraySize : output_var->type->array_size();
@@ -1751,16 +1769,22 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
if (this->is_clip_distance_mesa) {
this->location =
output_var->location + this->array_subscript / 4;
+ this->location_frac = this->array_subscript % 4;
} else {
- this->location =
- output_var->location + this->array_subscript * matrix_cols;
+ unsigned fine_location
+ = output_var->location * 4 + output_var->location_frac;
+ unsigned array_elem_size = vector_elements * matrix_cols;
+ fine_location += array_elem_size * this->array_subscript;
+ this->location = fine_location / 4;
+ this->location_frac = fine_location % 4;
}
this->size = 1;
} else {
this->location = output_var->location;
+ this->location_frac = output_var->location_frac;
this->size = actual_array_size;
}
- this->vector_elements = output_var->type->fields.array->vector_elements;
+ this->vector_elements = vector_elements;
this->matrix_columns = matrix_cols;
if (this->is_clip_distance_mesa)
this->type = GL_FLOAT;
@@ -1775,6 +1799,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
return false;
}
this->location = output_var->location;
+ this->location_frac = output_var->location_frac;
this->size = 1;
this->vector_elements = output_var->type->vector_elements;
this->matrix_columns = output_var->type->matrix_columns;
@@ -1802,34 +1827,14 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
}
-bool
-tfeedback_decl::accumulate_num_outputs(struct gl_shader_program *prog,
- unsigned *count)
+unsigned
+tfeedback_decl::get_num_outputs() const
{
if (!this->is_varying()) {
- return true;
+ return 0;
}
- if (!this->is_assigned()) {
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * any variable name specified in the <varyings> array is not
- * declared as an output in the geometry shader (if present) or
- * the vertex shader (if no geometry shader is present);
- */
- linker_error(prog, "Transform feedback varying %s undeclared.",
- this->orig_name);
- return false;
- }
-
- unsigned translated_size = this->size;
- if (this->is_clip_distance_mesa)
- translated_size = (translated_size + 3) / 4;
-
- *count += translated_size * this->matrix_columns;
-
- return true;
+ return (this->num_components() + this->location_frac + 3)/4;
}
@@ -1867,35 +1872,23 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
return false;
}
- unsigned translated_size = this->size;
- if (this->is_clip_distance_mesa)
- translated_size = (translated_size + 3) / 4;
- unsigned components_so_far = 0;
- for (unsigned index = 0; index < translated_size; ++index) {
- for (unsigned v = 0; v < this->matrix_columns; ++v) {
- unsigned num_components = this->vector_elements;
- assert(info->NumOutputs < max_outputs);
- info->Outputs[info->NumOutputs].ComponentOffset = 0;
- if (this->is_clip_distance_mesa) {
- if (this->is_subscripted) {
- num_components = 1;
- info->Outputs[info->NumOutputs].ComponentOffset =
- this->array_subscript % 4;
- } else {
- num_components = MIN2(4, this->size - components_so_far);
- }
- }
- info->Outputs[info->NumOutputs].OutputRegister =
- this->location + v + index * this->matrix_columns;
- info->Outputs[info->NumOutputs].NumComponents = num_components;
- info->Outputs[info->NumOutputs].OutputBuffer = buffer;
- info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
- ++info->NumOutputs;
- info->BufferStride[buffer] += num_components;
- components_so_far += num_components;
- }
+ unsigned location = this->location;
+ unsigned location_frac = this->location_frac;
+ unsigned num_components = this->num_components();
+ while (num_components > 0) {
+ unsigned output_size = MIN2(num_components, 4 - location_frac);
+ assert(info->NumOutputs < max_outputs);
+ info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
+ info->Outputs[info->NumOutputs].OutputRegister = location;
+ info->Outputs[info->NumOutputs].NumComponents = output_size;
+ info->Outputs[info->NumOutputs].OutputBuffer = buffer;
+ info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
+ ++info->NumOutputs;
+ info->BufferStride[buffer] += output_size;
+ num_components -= output_size;
+ location++;
+ location_frac = 0;
}
- assert(components_so_far == this->num_components());
info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name);
info->Varyings[info->NumVarying].Type = this->type;
@@ -1906,6 +1899,29 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
}
+ir_variable *
+tfeedback_decl::find_output_var(gl_shader_program *prog,
+ gl_shader *producer) const
+{
+ const char *name = this->is_clip_distance_mesa
+ ? "gl_ClipDistanceMESA" : this->var_name;
+ ir_variable *var = producer->symbols->get_variable(name);
+ if (var && var->mode == ir_var_out)
+ return var;
+
+ /* From GL_EXT_transform_feedback:
+ * A program will fail to link if:
+ *
+ * * any variable name specified in the <varyings> array is not
+ * declared as an output in the geometry shader (if present) or
+ * the vertex shader (if no geometry shader is present);
+ */
+ linker_error(prog, "Transform feedback varying %s undeclared.",
+ this->orig_name);
+ return NULL;
+}
+
+
/**
* Parse all the transform feedback declarations that were passed to
* glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
@@ -1951,61 +1967,294 @@ parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
/**
- * Assign a location for a variable that is produced in one pipeline stage
- * (the "producer") and consumed in the next stage (the "consumer").
- *
- * \param input_var is the input variable declaration in the consumer.
- *
- * \param output_var is the output variable declaration in the producer.
- *
- * \param input_index is the counter that keeps track of assigned input
- * locations in the consumer.
- *
- * \param output_index is the counter that keeps track of assigned output
- * locations in the producer.
+ * Data structure recording the relationship between outputs of one shader
+ * stage (the "producer") and inputs of another (the "consumer").
+ */
+class varying_matches
+{
+public:
+ varying_matches(bool disable_varying_packing);
+ ~varying_matches();
+ void record(ir_variable *producer_var, ir_variable *consumer_var);
+ unsigned assign_locations();
+ void store_locations(unsigned producer_base, unsigned consumer_base) const;
+
+private:
+ /**
+ * If true, this driver disables varying packing, so all varyings need to
+ * be aligned on slot boundaries, and take up a number of slots equal to
+ * their number of matrix columns times their array size.
+ */
+ const bool disable_varying_packing;
+
+ /**
+ * Enum representing the order in which varyings are packed within a
+ * packing class.
+ *
+ * Currently we pack vec4's first, then vec2's, then scalar values, then
+ * vec3's. This order ensures that the only vectors that are at risk of
+ * having to be "double parked" (split between two adjacent varying slots)
+ * are the vec3's.
+ */
+ enum packing_order_enum {
+ PACKING_ORDER_VEC4,
+ PACKING_ORDER_VEC2,
+ PACKING_ORDER_SCALAR,
+ PACKING_ORDER_VEC3,
+ };
+
+ static unsigned compute_packing_class(ir_variable *var);
+ static packing_order_enum compute_packing_order(ir_variable *var);
+ static int match_comparator(const void *x_generic, const void *y_generic);
+
+ /**
+ * Structure recording the relationship between a single producer output
+ * and a single consumer input.
+ */
+ struct match {
+ /**
+ * Packing class for this varying, computed by compute_packing_class().
+ */
+ unsigned packing_class;
+
+ /**
+ * Packing order for this varying, computed by compute_packing_order().
+ */
+ packing_order_enum packing_order;
+ unsigned num_components;
+
+ /**
+ * The output variable in the producer stage.
+ */
+ ir_variable *producer_var;
+
+ /**
+ * The input variable in the consumer stage.
+ */
+ ir_variable *consumer_var;
+
+ /**
+ * The location which has been assigned for this varying. This is
+ * expressed in multiples of a float, with the first generic varying
+ * (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0)
+ * represented by the value 0.
+ */
+ unsigned generic_location;
+ } *matches;
+
+ /**
+ * The number of elements in the \c matches array that are currently in
+ * use.
+ */
+ unsigned num_matches;
+
+ /**
+ * The number of elements that were set aside for the \c matches array when
+ * it was allocated.
+ */
+ unsigned matches_capacity;
+};
+
+
+varying_matches::varying_matches(bool disable_varying_packing)
+ : disable_varying_packing(disable_varying_packing)
+{
+ /* Note: this initial capacity is rather arbitrarily chosen to be large
+ * enough for many cases without wasting an unreasonable amount of space.
+ * varying_matches::record() will resize the array if there are more than
+ * this number of varyings.
+ */
+ this->matches_capacity = 8;
+ this->matches = (match *)
+ malloc(sizeof(*this->matches) * this->matches_capacity);
+ this->num_matches = 0;
+}
+
+
+varying_matches::~varying_matches()
+{
+ free(this->matches);
+}
+
+
+/**
+ * Record the given producer/consumer variable pair in the list of variables
+ * that should later be assigned locations.
*
- * It is permissible for \c input_var to be NULL (this happens if a variable
- * is output by the producer and consumed by transform feedback, but not
- * consumed by the consumer).
+ * It is permissible for \c consumer_var to be NULL (this happens if a
+ * variable is output by the producer and consumed by transform feedback, but
+ * not consumed by the consumer).
*
- * If the variable has already been assigned a location, this function has no
- * effect.
+ * If \c producer_var has already been paired up with a consumer_var, or
+ * producer_var is part of fixed pipeline functionality (and hence already has
+ * a location assigned), this function has no effect.
*/
void
-assign_varying_location(ir_variable *input_var, ir_variable *output_var,
- unsigned *input_index, unsigned *output_index)
+varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
{
- if (output_var->location != -1) {
- /* Location already assigned. */
+ if (!producer_var->is_unmatched_generic_inout) {
+ /* Either a location already exists for this variable (since it is part
+ * of fixed functionality), or it has already been recorded as part of a
+ * previous match.
+ */
return;
}
- if (input_var) {
- assert(input_var->location == -1);
- input_var->location = *input_index;
+ if (this->num_matches == this->matches_capacity) {
+ this->matches_capacity *= 2;
+ this->matches = (match *)
+ realloc(this->matches,
+ sizeof(*this->matches) * this->matches_capacity);
+ }
+ this->matches[this->num_matches].packing_class
+ = this->compute_packing_class(producer_var);
+ this->matches[this->num_matches].packing_order
+ = this->compute_packing_order(producer_var);
+ if (this->disable_varying_packing) {
+ unsigned slots = producer_var->type->is_array()
+ ? (producer_var->type->length
+ * producer_var->type->fields.array->matrix_columns)
+ : producer_var->type->matrix_columns;
+ this->matches[this->num_matches].num_components = 4 * slots;
+ } else {
+ this->matches[this->num_matches].num_components
+ = producer_var->type->component_slots();
+ }
+ this->matches[this->num_matches].producer_var = producer_var;
+ this->matches[this->num_matches].consumer_var = consumer_var;
+ this->num_matches++;
+ producer_var->is_unmatched_generic_inout = 0;
+ if (consumer_var)
+ consumer_var->is_unmatched_generic_inout = 0;
+}
+
+
+/**
+ * Choose locations for all of the variable matches that were previously
+ * passed to varying_matches::record().
+ */
+unsigned
+varying_matches::assign_locations()
+{
+ /* Sort varying matches into an order that makes them easy to pack. */
+ qsort(this->matches, this->num_matches, sizeof(*this->matches),
+ &varying_matches::match_comparator);
+
+ unsigned generic_location = 0;
+
+ for (unsigned i = 0; i < this->num_matches; i++) {
+ /* Advance to the next slot if this varying has a different packing
+ * class than the previous one, and we're not already on a slot
+ * boundary.
+ */
+ if (i > 0 &&
+ this->matches[i - 1].packing_class
+ != this->matches[i].packing_class) {
+ generic_location = ALIGN(generic_location, 4);
+ }
+
+ this->matches[i].generic_location = generic_location;
+
+ generic_location += this->matches[i].num_components;
}
- output_var->location = *output_index;
+ return (generic_location + 3) / 4;
+}
- /* FINISHME: Support for "varying" records in GLSL 1.50. */
- assert(!output_var->type->is_record());
- if (output_var->type->is_array()) {
- const unsigned slots = output_var->type->length
- * output_var->type->fields.array->matrix_columns;
+/**
+ * Update the producer and consumer shaders to reflect the locations
+ * assignments that were made by varying_matches::assign_locations().
+ */
+void
+varying_matches::store_locations(unsigned producer_base,
+ unsigned consumer_base) const
+{
+ for (unsigned i = 0; i < this->num_matches; i++) {
+ ir_variable *producer_var = this->matches[i].producer_var;
+ ir_variable *consumer_var = this->matches[i].consumer_var;
+ unsigned generic_location = this->matches[i].generic_location;
+ unsigned slot = generic_location / 4;
+ unsigned offset = generic_location % 4;
+
+ producer_var->location = producer_base + slot;
+ producer_var->location_frac = offset;
+ if (consumer_var) {
+ assert(consumer_var->location == -1);
+ consumer_var->location = consumer_base + slot;
+ consumer_var->location_frac = offset;
+ }
+ }
+}
+
+
+/**
+ * Compute the "packing class" of the given varying. This is an unsigned
+ * integer with the property that two variables in the same packing class can
+ * be safely backed into the same vec4.
+ */
+unsigned
+varying_matches::compute_packing_class(ir_variable *var)
+{
+ /* In this initial implementation we conservatively assume that variables
+ * can only be packed if their base type (float/int/uint/bool) matches and
+ * their interpolation and centroid qualifiers match.
+ *
+ * TODO: relax these restrictions when the driver back-end permits.
+ */
+ unsigned packing_class = var->centroid ? 1 : 0;
+ packing_class *= 4;
+ packing_class += var->interpolation;
+ packing_class *= GLSL_TYPE_ERROR;
+ packing_class += var->type->get_scalar_type()->base_type;
+ return packing_class;
+}
- *output_index += slots;
- *input_index += slots;
- } else {
- const unsigned slots = output_var->type->matrix_columns;
- *output_index += slots;
- *input_index += slots;
+/**
+ * Compute the "packing order" of the given varying. This is a sort key we
+ * use to determine when to attempt to pack the given varying relative to
+ * other varyings in the same packing class.
+ */
+varying_matches::packing_order_enum
+varying_matches::compute_packing_order(ir_variable *var)
+{
+ const glsl_type *element_type = var->type;
+
+ /* FINISHME: Support for "varying" records in GLSL 1.50. */
+ while (element_type->base_type == GLSL_TYPE_ARRAY) {
+ element_type = element_type->fields.array;
+ }
+
+ switch (element_type->vector_elements) {
+ case 1: return PACKING_ORDER_SCALAR;
+ case 2: return PACKING_ORDER_VEC2;
+ case 3: return PACKING_ORDER_VEC3;
+ case 4: return PACKING_ORDER_VEC4;
+ default:
+ assert(!"Unexpected value of vector_elements");
+ return PACKING_ORDER_VEC4;
}
}
/**
+ * Comparison function passed to qsort() to sort varyings by packing_class and
+ * then by packing_order.
+ */
+int
+varying_matches::match_comparator(const void *x_generic, const void *y_generic)
+{
+ const match *x = (const match *) x_generic;
+ const match *y = (const match *) y_generic;
+
+ if (x->packing_class != y->packing_class)
+ return x->packing_class - y->packing_class;
+ return x->packing_order - y->packing_order;
+}
+
+
+/**
* Is the given variable a varying variable to be counted against the
* limit in ctx->Const.MaxVarying?
* This includes variables such as texcoords, colors and generic
@@ -2052,14 +2301,16 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
*/
bool
assign_varying_locations(struct gl_context *ctx,
+ void *mem_ctx,
struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls)
{
/* FINISHME: Set dynamically when geometry shader support is added. */
- unsigned output_index = VERT_RESULT_VAR0;
- unsigned input_index = FRAG_ATTRIB_VAR0;
+ const unsigned producer_base = VERT_RESULT_VAR0;
+ const unsigned consumer_base = FRAG_ATTRIB_VAR0;
+ varying_matches matches(ctx->Const.DisableVaryingPacking);
/* Operate in a total of three passes.
*
@@ -2072,10 +2323,6 @@ assign_varying_locations(struct gl_context *ctx,
* not being inputs. This lets the optimizer eliminate them.
*/
- link_invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0);
- if (consumer)
- link_invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0);
-
foreach_list(node, producer->ir) {
ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
@@ -2089,23 +2336,51 @@ assign_varying_locations(struct gl_context *ctx,
input_var = NULL;
if (input_var) {
- assign_varying_location(input_var, output_var, &input_index,
- &output_index);
+ matches.record(output_var, input_var);
}
+ }
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (!tfeedback_decls[i].is_varying())
- continue;
+ for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
+ if (!tfeedback_decls[i].is_varying())
+ continue;
- if (!tfeedback_decls[i].is_assigned() &&
- tfeedback_decls[i].matches_var(output_var)) {
- if (output_var->location == -1) {
- assign_varying_location(input_var, output_var, &input_index,
- &output_index);
- }
- if (!tfeedback_decls[i].assign_location(ctx, prog, output_var))
- return false;
- }
+ ir_variable *output_var
+ = tfeedback_decls[i].find_output_var(prog, producer);
+
+ if (output_var == NULL)
+ return false;
+
+ if (output_var->is_unmatched_generic_inout) {
+ matches.record(output_var, NULL);
+ }
+ }
+
+ const unsigned slots_used = matches.assign_locations();
+ matches.store_locations(producer_base, consumer_base);
+
+ for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
+ if (!tfeedback_decls[i].is_varying())
+ continue;
+
+ ir_variable *output_var
+ = tfeedback_decls[i].find_output_var(prog, producer);
+
+ if (!tfeedback_decls[i].assign_location(ctx, prog, output_var))
+ return false;
+ }
+
+ if (ctx->Const.DisableVaryingPacking) {
+ /* Transform feedback code assumes varyings are packed, so if the driver
+ * has disabled varying packing, make sure it does not support transform
+ * feedback.
+ */
+ assert(!ctx->Extensions.EXT_transform_feedback);
+ } else {
+ lower_packed_varyings(mem_ctx, producer_base, slots_used, ir_var_out,
+ producer);
+ if (consumer) {
+ lower_packed_varyings(mem_ctx, consumer_base, slots_used, ir_var_in,
+ consumer);
}
}
@@ -2118,7 +2393,7 @@ assign_varying_locations(struct gl_context *ctx,
if ((var == NULL) || (var->mode != ir_var_in))
continue;
- if (var->location == -1) {
+ if (var->is_unmatched_generic_inout) {
if (prog->Version <= 120) {
/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
*
@@ -2215,8 +2490,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
unsigned num_outputs = 0;
for (unsigned i = 0; i < num_tfeedback_decls; ++i)
- if (!tfeedback_decls[i].accumulate_num_outputs(prog, &num_outputs))
- return false;
+ num_outputs += tfeedback_decls[i].get_num_outputs();
prog->LinkedTransformFeedback.Outputs =
rzalloc_array(prog,
@@ -2568,8 +2842,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!prog->LinkStatus)
goto done;
- if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
- lower_clip_distance(prog->_LinkedShaders[i]->ir);
+ if (ctx->ShaderCompilerOptions[i].LowerClipDistance) {
+ lower_clip_distance(prog->_LinkedShaders[i]);
+ }
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
@@ -2577,6 +2852,19 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
;
}
+ /* Mark all generic shader inputs and outputs as unpaired. */
+ if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
+ link_invalidate_variable_locations(
+ prog->_LinkedShaders[MESA_SHADER_VERTEX],
+ VERT_ATTRIB_GENERIC0, VERT_RESULT_VAR0);
+ }
+ /* FINISHME: Geometry shaders not implemented yet */
+ if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
+ link_invalidate_variable_locations(
+ prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
+ FRAG_ATTRIB_VAR0, FRAG_RESULT_DATA0);
+ }
+
/* FINISHME: The value of the max_attribute_index parameter is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
@@ -2623,7 +2911,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
continue;
if (!assign_varying_locations(
- ctx, prog, prog->_LinkedShaders[prev], prog->_LinkedShaders[i],
+ ctx, mem_ctx, prog, prog->_LinkedShaders[prev], prog->_LinkedShaders[i],
i == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
tfeedback_decls))
goto done;
@@ -2636,7 +2924,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* locations for use by transform feedback.
*/
if (!assign_varying_locations(
- ctx, prog, prog->_LinkedShaders[prev], NULL, num_tfeedback_decls,
+ ctx, mem_ctx, prog, prog->_LinkedShaders[prev], NULL, num_tfeedback_decls,
tfeedback_decls))
goto done;
}
diff --git a/mesalib/src/glsl/lower_clip_distance.cpp b/mesalib/src/glsl/lower_clip_distance.cpp
index 031691471..09bdc36e1 100644
--- a/mesalib/src/glsl/lower_clip_distance.cpp
+++ b/mesalib/src/glsl/lower_clip_distance.cpp
@@ -45,6 +45,7 @@
* LowerClipDistance flag in gl_shader_compiler_options to true.
*/
+#include "glsl_symbol_table.h"
#include "ir_hierarchical_visitor.h"
#include "ir.h"
@@ -334,11 +335,14 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
bool
-lower_clip_distance(exec_list *instructions)
+lower_clip_distance(gl_shader *shader)
{
lower_clip_distance_visitor v;
- visit_list_elements(&v, instructions);
+ visit_list_elements(&v, shader->ir);
+
+ if (v.new_clip_distance_var)
+ shader->symbols->add_variable(v.new_clip_distance_var);
return v.progress;
}
diff --git a/mesalib/src/glsl/lower_packed_varyings.cpp b/mesalib/src/glsl/lower_packed_varyings.cpp
new file mode 100644
index 000000000..09c551c4e
--- /dev/null
+++ b/mesalib/src/glsl/lower_packed_varyings.cpp
@@ -0,0 +1,364 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_varyings_to_packed.cpp
+ *
+ * This lowering pass generates GLSL code that manually packs varyings into
+ * vec4 slots, for the benefit of back-ends that don't support packed varyings
+ * natively.
+ *
+ * For example, the following shader:
+ *
+ * out mat3x2 foo; // location=4, location_frac=0
+ * out vec3 bar[2]; // location=5, location_frac=2
+ *
+ * main()
+ * {
+ * ...
+ * }
+ *
+ * Is rewritten to:
+ *
+ * mat3x2 foo;
+ * vec3 bar[2];
+ * out vec4 packed4; // location=4, location_frac=0
+ * out vec4 packed5; // location=5, location_frac=0
+ * out vec4 packed6; // location=6, location_frac=0
+ *
+ * main()
+ * {
+ * ...
+ * packed4.xy = foo[0];
+ * packed4.zw = foo[1];
+ * packed5.xy = foo[2];
+ * packed5.zw = bar[0].xy;
+ * packed6.x = bar[0].z;
+ * packed6.yzw = bar[1];
+ * }
+ *
+ * This lowering pass properly handles "double parking" of a varying vector
+ * across two varying slots. For example, in the code above, two of the
+ * components of bar[0] are stored in packed5, and the remaining component is
+ * stored in packed6.
+ *
+ * Note that in theory, the extra instructions may cause some loss of
+ * performance. However, hopefully in most cases the performance loss will
+ * either be absorbed by a later optimization pass, or it will be offset by
+ * memory bandwidth savings (because fewer varyings are used).
+ */
+
+#include "glsl_symbol_table.h"
+#include "ir.h"
+#include "ir_optimization.h"
+
+/**
+ * Visitor that performs varying packing. For each varying declared in the
+ * shader, this visitor determines whether it needs to be packed. If so, it
+ * demotes it to an ordinary global, creates new packed varyings, and
+ * generates assignments to convert between the original varying and the
+ * packed varying.
+ */
+class lower_packed_varyings_visitor
+{
+public:
+ lower_packed_varyings_visitor(void *mem_ctx, unsigned location_base,
+ unsigned locations_used,
+ ir_variable_mode mode,
+ exec_list *main_instructions);
+
+ void run(exec_list *instructions);
+
+private:
+ unsigned lower_rvalue(ir_rvalue *rvalue, unsigned fine_location,
+ ir_variable *unpacked_var, const char *name);
+ unsigned lower_arraylike(ir_rvalue *rvalue, unsigned array_size,
+ unsigned fine_location,
+ ir_variable *unpacked_var, const char *name);
+ ir_variable *get_packed_varying(unsigned location,
+ ir_variable *unpacked_var,
+ const char *name);
+ bool needs_lowering(ir_variable *var);
+
+ /**
+ * Memory context used to allocate new instructions for the shader.
+ */
+ void * const mem_ctx;
+
+ /**
+ * Location representing the first generic varying slot for this shader
+ * stage (e.g. VERT_RESULT_VAR0 if we are packing vertex shader outputs).
+ * Varyings whose location is less than this value are assumed to
+ * correspond to special fixed function hardware, so they are not lowered.
+ */
+ const unsigned location_base;
+
+ /**
+ * Number of generic varying slots which are used by this shader. This is
+ * used to allocate temporary intermediate data structures. If any any
+ * varying used by this shader has a location greater than or equal to
+ * location_base + locations_used, an assertion will fire.
+ */
+ const unsigned locations_used;
+
+ /**
+ * Array of pointers to the packed varyings that have been created for each
+ * generic varying slot. NULL entries in this array indicate varying slots
+ * for which a packed varying has not been created yet.
+ */
+ ir_variable **packed_varyings;
+
+ /**
+ * Type of varying which is being lowered in this pass (either ir_var_in or
+ * ir_var_out).
+ */
+ const ir_variable_mode mode;
+
+ /**
+ * List of instructions corresponding to the main() function. This is
+ * where we add instructions to pack or unpack the varyings.
+ */
+ exec_list *main_instructions;
+};
+
+lower_packed_varyings_visitor::lower_packed_varyings_visitor(
+ void *mem_ctx, unsigned location_base, unsigned locations_used,
+ ir_variable_mode mode, exec_list *main_instructions)
+ : mem_ctx(mem_ctx),
+ location_base(location_base),
+ locations_used(locations_used),
+ packed_varyings((ir_variable **)
+ rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
+ locations_used)),
+ mode(mode),
+ main_instructions(main_instructions)
+{
+}
+
+void
+lower_packed_varyings_visitor::run(exec_list *instructions)
+{
+ foreach_list (node, instructions) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (var == NULL)
+ continue;
+
+ if (var->mode != this->mode ||
+ var->location < (int) this->location_base ||
+ !this->needs_lowering(var))
+ continue;
+
+ /* Change the old varying into an ordinary global. */
+ var->mode = ir_var_auto;
+
+ /* Create a reference to the old varying. */
+ ir_dereference_variable *deref
+ = new(this->mem_ctx) ir_dereference_variable(var);
+
+ /* Recursively pack or unpack it. */
+ this->lower_rvalue(deref, var->location * 4 + var->location_frac, var,
+ var->name);
+ }
+}
+
+/**
+ * Recursively pack or unpack the given varying (or portion of a varying) by
+ * traversing all of its constituent vectors.
+ *
+ * \param fine_location is the location where the first constituent vector
+ * should be packed--the word "fine" indicates that this location is expressed
+ * in multiples of a float, rather than multiples of a vec4 as is used
+ * elsewhere in Mesa.
+ *
+ * \return the location where the next constituent vector (after this one)
+ * should be packed.
+ */
+unsigned
+lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
+ unsigned fine_location,
+ ir_variable *unpacked_var,
+ const char *name)
+{
+ /* FINISHME: Support for "varying" records in GLSL 1.50. */
+ assert(!rvalue->type->is_record());
+
+ if (rvalue->type->is_array()) {
+ /* Arrays are packed/unpacked by considering each array element in
+ * sequence.
+ */
+ return this->lower_arraylike(rvalue, rvalue->type->array_size(),
+ fine_location, unpacked_var, name);
+ } else if (rvalue->type->is_matrix()) {
+ /* Matrices are packed/unpacked by considering each column vector in
+ * sequence.
+ */
+ return this->lower_arraylike(rvalue, rvalue->type->matrix_columns,
+ fine_location, unpacked_var, name);
+ } else if (rvalue->type->vector_elements + fine_location % 4 > 4) {
+ /* This vector is going to be "double parked" across two varying slots,
+ * so handle it as two separate assignments.
+ */
+ unsigned left_components = 4 - fine_location % 4;
+ unsigned right_components
+ = rvalue->type->vector_elements - left_components;
+ unsigned left_swizzle_values[4] = { 0, 0, 0, 0 };
+ unsigned right_swizzle_values[4] = { 0, 0, 0, 0 };
+ char left_swizzle_name[4] = { 0, 0, 0, 0 };
+ char right_swizzle_name[4] = { 0, 0, 0, 0 };
+ for (unsigned i = 0; i < left_components; i++) {
+ left_swizzle_values[i] = i;
+ left_swizzle_name[i] = "xyzw"[i];
+ }
+ for (unsigned i = 0; i < right_components; i++) {
+ right_swizzle_values[i] = i + left_components;
+ right_swizzle_name[i] = "xyzw"[i + left_components];
+ }
+ ir_swizzle *left_swizzle = new(this->mem_ctx)
+ ir_swizzle(rvalue, left_swizzle_values, left_components);
+ ir_swizzle *right_swizzle = new(this->mem_ctx)
+ ir_swizzle(rvalue->clone(this->mem_ctx, NULL), right_swizzle_values,
+ right_components);
+ char *left_name
+ = ralloc_asprintf(this->mem_ctx, "%s.%s", name, left_swizzle_name);
+ char *right_name
+ = ralloc_asprintf(this->mem_ctx, "%s.%s", name, right_swizzle_name);
+ fine_location = this->lower_rvalue(left_swizzle, fine_location,
+ unpacked_var, left_name);
+ return this->lower_rvalue(right_swizzle, fine_location, unpacked_var,
+ right_name);
+ } else {
+ /* No special handling is necessary; pack the rvalue into the
+ * varying.
+ */
+ unsigned swizzle_values[4] = { 0, 0, 0, 0 };
+ unsigned components = rvalue->type->vector_elements;
+ unsigned location = fine_location / 4;
+ unsigned location_frac = fine_location % 4;
+ for (unsigned i = 0; i < components; ++i)
+ swizzle_values[i] = i + location_frac;
+ ir_dereference_variable *packed_deref = new(this->mem_ctx)
+ ir_dereference_variable(this->get_packed_varying(location,
+ unpacked_var, name));
+ ir_swizzle *swizzle = new(this->mem_ctx)
+ ir_swizzle(packed_deref, swizzle_values, components);
+ if (this->mode == ir_var_out) {
+ ir_assignment *assignment = new(this->mem_ctx)
+ ir_assignment(swizzle, rvalue);
+ this->main_instructions->push_tail(assignment);
+ } else {
+ ir_assignment *assignment = new(this->mem_ctx)
+ ir_assignment(rvalue, swizzle);
+ this->main_instructions->push_head(assignment);
+ }
+ return fine_location + components;
+ }
+}
+
+/**
+ * Recursively pack or unpack a varying for which we need to iterate over its
+ * constituent elements, accessing each one using an ir_dereference_array.
+ * This takes care of both arrays and matrices, since ir_dereference_array
+ * treats a matrix like an array of its column vectors.
+ */
+unsigned
+lower_packed_varyings_visitor::lower_arraylike(ir_rvalue *rvalue,
+ unsigned array_size,
+ unsigned fine_location,
+ ir_variable *unpacked_var,
+ const char *name)
+{
+ for (unsigned i = 0; i < array_size; i++) {
+ if (i != 0)
+ rvalue = rvalue->clone(this->mem_ctx, NULL);
+ ir_constant *constant = new(this->mem_ctx) ir_constant(i);
+ ir_dereference_array *dereference_array = new(this->mem_ctx)
+ ir_dereference_array(rvalue, constant);
+ char *subscripted_name
+ = ralloc_asprintf(this->mem_ctx, "%s[%d]", name, i);
+ fine_location = this->lower_rvalue(dereference_array, fine_location,
+ unpacked_var, subscripted_name);
+ }
+ return fine_location;
+}
+
+/**
+ * Retrieve the packed varying corresponding to the given varying location.
+ * If no packed varying has been created for the given varying location yet,
+ * create it and add it to the shader before returning it.
+ *
+ * The newly created varying inherits its base type (float, uint, or int) and
+ * interpolation parameters from \c unpacked_var.
+ */
+ir_variable *
+lower_packed_varyings_visitor::get_packed_varying(unsigned location,
+ ir_variable *unpacked_var,
+ const char *name)
+{
+ unsigned slot = location - this->location_base;
+ assert(slot < locations_used);
+ if (this->packed_varyings[slot] == NULL) {
+ char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name);
+ const glsl_type *packed_type = glsl_type::get_instance(
+ unpacked_var->type->get_scalar_type()->base_type, 4, 1);
+ ir_variable *packed_var = new(this->mem_ctx)
+ ir_variable(packed_type, packed_name, this->mode);
+ packed_var->centroid = unpacked_var->centroid;
+ packed_var->interpolation = unpacked_var->interpolation;
+ packed_var->location = location;
+ unpacked_var->insert_before(packed_var);
+ this->packed_varyings[slot] = packed_var;
+ } else {
+ ralloc_asprintf_append((char **) &this->packed_varyings[slot]->name,
+ ",%s", name);
+ }
+ return this->packed_varyings[slot];
+}
+
+bool
+lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
+{
+ /* Things composed of vec4's don't need lowering. Everything else does. */
+ const glsl_type *type = var->type;
+ if (type->is_array())
+ type = type->fields.array;
+ if (type->vector_elements == 4)
+ return false;
+ return true;
+}
+
+void
+lower_packed_varyings(void *mem_ctx, unsigned location_base,
+ unsigned locations_used, ir_variable_mode mode,
+ gl_shader *shader)
+{
+ exec_list *instructions = shader->ir;
+ ir_function *main_func = shader->symbols->get_function("main");
+ exec_list void_parameters;
+ ir_function_signature *main_func_sig
+ = main_func->matching_signature(&void_parameters);
+ exec_list *main_instructions = &main_func_sig->body;
+ lower_packed_varyings_visitor visitor(mem_ctx, location_base,
+ locations_used, mode,
+ main_instructions);
+ visitor.run(instructions);
+}