diff options
author | marha <marha@users.sourceforge.net> | 2011-03-30 07:22:44 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-03-30 07:22:44 +0000 |
commit | 4e1588b6805ee5c7cd34e733cd1eff098d063b95 (patch) | |
tree | 763d6761b0131ecd36be7b0d48d2e644b8a25c95 /mesalib/src/glsl | |
parent | a69f20daead874a20fad57a4fadd99df393f28d6 (diff) | |
parent | aee5cfef9a419ee2845d66b0c31e476880bea663 (diff) | |
download | vcxsrv-4e1588b6805ee5c7cd34e733cd1eff098d063b95.tar.gz vcxsrv-4e1588b6805ee5c7cd34e733cd1eff098d063b95.tar.bz2 vcxsrv-4e1588b6805ee5c7cd34e733cd1eff098d063b95.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r-- | mesalib/src/glsl/ir.h | 26 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_clone.cpp | 852 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_variable.cpp | 299 | ||||
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 13 |
4 files changed, 767 insertions, 423 deletions
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index 72e3e35c4..6292bec1b 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -253,6 +253,16 @@ enum ir_depth_layout { const char*
depth_layout_string(ir_depth_layout layout);
+/**
+ * Description of built-in state associated with a uniform
+ *
+ * \sa ir_variable::state_slots
+ */
+struct ir_state_slot {
+ int tokens[5];
+ int swizzle;
+};
+
class ir_variable : public ir_instruction {
public:
ir_variable(const struct glsl_type *, const char *, ir_variable_mode);
@@ -386,6 +396,22 @@ public: int location;
/**
+ * Built-in state that backs this uniform
+ *
+ * Once set at variable creation, \c state_slots must remain invariant.
+ * This is because, ideally, this array would be shared by all clones of
+ * this variable in the IR tree. In other words, we'd really like for it
+ * to be a fly-weight.
+ *
+ * If the variable is not a uniform, \c num_state_slots will be zero and
+ * \c state_slots will be \c NULL.
+ */
+ /*@{*/
+ unsigned num_state_slots; /**< Number of state slots used */
+ ir_state_slot *state_slots; /**< State descriptors. */
+ /*@}*/
+
+ /**
* Emit a warning if this variable is accessed.
*/
const char *warn_extension;
diff --git a/mesalib/src/glsl/ir_clone.cpp b/mesalib/src/glsl/ir_clone.cpp index 2c0574dc6..eac1f7492 100644 --- a/mesalib/src/glsl/ir_clone.cpp +++ b/mesalib/src/glsl/ir_clone.cpp @@ -1,420 +1,432 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <string.h> -#include "main/compiler.h" -#include "ir.h" -#include "glsl_types.h" -extern "C" { -#include "program/hash_table.h" -} - -/** - * Duplicate an IR variable - * - * \note - * This will probably be made \c virtual and moved to the base class - * eventually. - */ -ir_variable * -ir_variable::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name, - (ir_variable_mode) this->mode); - - var->max_array_access = this->max_array_access; - var->read_only = this->read_only; - var->centroid = this->centroid; - var->invariant = this->invariant; - var->interpolation = this->interpolation; - var->array_lvalue = this->array_lvalue; - var->location = this->location; - var->warn_extension = this->warn_extension; - var->origin_upper_left = this->origin_upper_left; - var->pixel_center_integer = this->pixel_center_integer; - var->explicit_location = this->explicit_location; - if (this->explicit_location) - var->location = this->location; - - if (this->constant_value) - var->constant_value = this->constant_value->clone(mem_ctx, ht); - - if (ht) { - hash_table_insert(ht, var, (void *)const_cast<ir_variable *>(this)); - } - - return var; -} - -ir_swizzle * -ir_swizzle::clone(void *mem_ctx, struct hash_table *ht) const -{ - return new(mem_ctx) ir_swizzle(this->val->clone(mem_ctx, ht), this->mask); -} - -ir_return * -ir_return::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *new_value = NULL; - - if (this->value) - new_value = this->value->clone(mem_ctx, ht); - - return new(mem_ctx) ir_return(new_value); -} - -ir_discard * -ir_discard::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *new_condition = NULL; - - if (this->condition != NULL) - new_condition = this->condition->clone(mem_ctx, ht); - - return new(mem_ctx) ir_discard(new_condition); -} - -ir_loop_jump * -ir_loop_jump::clone(void *mem_ctx, struct hash_table *ht) const -{ - (void)ht; - - return new(mem_ctx) ir_loop_jump(this->mode); -} - -ir_if * -ir_if::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_if *new_if = new(mem_ctx) ir_if(this->condition->clone(mem_ctx, ht)); - - foreach_iter(exec_list_iterator, iter, this->then_instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_if->then_instructions.push_tail(ir->clone(mem_ctx, ht)); - } - - foreach_iter(exec_list_iterator, iter, this->else_instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_if->else_instructions.push_tail(ir->clone(mem_ctx, ht)); - } - - return new_if; -} - -ir_loop * -ir_loop::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_loop *new_loop = new(mem_ctx) ir_loop(); - - if (this->from) - new_loop->from = this->from->clone(mem_ctx, ht); - if (this->to) - new_loop->to = this->to->clone(mem_ctx, ht); - if (this->increment) - new_loop->increment = this->increment->clone(mem_ctx, ht); - new_loop->counter = counter; - - foreach_iter(exec_list_iterator, iter, this->body_instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht)); - } - - new_loop->cmp = this->cmp; - return new_loop; -} - -ir_call * -ir_call::clone(void *mem_ctx, struct hash_table *ht) const -{ - if (this->type == glsl_type::error_type) - return ir_call::get_error_instruction(mem_ctx); - - exec_list new_parameters; - - foreach_iter(exec_list_iterator, iter, this->actual_parameters) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_parameters.push_tail(ir->clone(mem_ctx, ht)); - } - - return new(mem_ctx) ir_call(this->callee, &new_parameters); -} - -ir_expression * -ir_expression::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *op[Elements(this->operands)] = { NULL, }; - unsigned int i; - - for (i = 0; i < get_num_operands(); i++) { - op[i] = this->operands[i]->clone(mem_ctx, ht); - } - - return new(mem_ctx) ir_expression(this->operation, this->type, - op[0], op[1], op[2], op[3]); -} - -ir_dereference_variable * -ir_dereference_variable::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_variable *new_var; - - if (ht) { - new_var = (ir_variable *)hash_table_find(ht, this->var); - if (!new_var) - new_var = this->var; - } else { - new_var = this->var; - } - - return new(mem_ctx) ir_dereference_variable(new_var); -} - -ir_dereference_array * -ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const -{ - return new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, ht), - this->array_index->clone(mem_ctx, - ht)); -} - -ir_dereference_record * -ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const -{ - return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht), - this->field); -} - -ir_texture * -ir_texture::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_texture *new_tex = new(mem_ctx) ir_texture(this->op); - new_tex->type = this->type; - - new_tex->sampler = this->sampler->clone(mem_ctx, ht); - new_tex->coordinate = this->coordinate->clone(mem_ctx, ht); - if (this->projector) - new_tex->projector = this->projector->clone(mem_ctx, ht); - if (this->shadow_comparitor) { - new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht); - } - - if (this->offset != NULL) - new_tex->offset = this->offset->clone(mem_ctx, ht); - - switch (this->op) { - case ir_tex: - break; - case ir_txb: - new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht); - break; - case ir_txl: - case ir_txf: - new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht); - break; - case ir_txd: - new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht); - new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht); - break; - } - - return new_tex; -} - -ir_assignment * -ir_assignment::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *new_condition = NULL; - - if (this->condition) - new_condition = this->condition->clone(mem_ctx, ht); - - return new(mem_ctx) ir_assignment(this->lhs->clone(mem_ctx, ht), - this->rhs->clone(mem_ctx, ht), - new_condition, - this->write_mask); -} - -ir_function * -ir_function::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_function *copy = new(mem_ctx) ir_function(this->name); - - foreach_list_const(node, &this->signatures) { - const ir_function_signature *const sig = - (const ir_function_signature *const) node; - - ir_function_signature *sig_copy = sig->clone(mem_ctx, ht); - copy->add_signature(sig_copy); - - if (ht != NULL) - hash_table_insert(ht, sig_copy, - (void *)const_cast<ir_function_signature *>(sig)); - } - - return copy; -} - -ir_function_signature * -ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_function_signature *copy = this->clone_prototype(mem_ctx, ht); - - copy->is_defined = this->is_defined; - - /* Clone the instruction list. - */ - foreach_list_const(node, &this->body) { - const ir_instruction *const inst = (const ir_instruction *) node; - - ir_instruction *const inst_copy = inst->clone(mem_ctx, ht); - copy->body.push_tail(inst_copy); - } - - return copy; -} - -ir_function_signature * -ir_function_signature::clone_prototype(void *mem_ctx, struct hash_table *ht) const -{ - ir_function_signature *copy = - new(mem_ctx) ir_function_signature(this->return_type); - - copy->is_defined = false; - copy->is_builtin = this->is_builtin; - - /* Clone the parameter list, but NOT the body. - */ - foreach_list_const(node, &this->parameters) { - const ir_variable *const param = (const ir_variable *) node; - - assert(const_cast<ir_variable *>(param)->as_variable() != NULL); - - ir_variable *const param_copy = param->clone(mem_ctx, ht); - copy->parameters.push_tail(param_copy); - } - - return copy; -} - -ir_constant * -ir_constant::clone(void *mem_ctx, struct hash_table *ht) const -{ - (void)ht; - - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - return new(mem_ctx) ir_constant(this->type, &this->value); - - case GLSL_TYPE_STRUCT: { - ir_constant *c = new(mem_ctx) ir_constant; - - c->type = this->type; - for (exec_node *node = this->components.head - ; !node->is_tail_sentinel() - ; node = node->next) { - ir_constant *const orig = (ir_constant *) node; - - c->components.push_tail(orig->clone(mem_ctx, NULL)); - } - - return c; - } - - case GLSL_TYPE_ARRAY: { - ir_constant *c = new(mem_ctx) ir_constant; - - c->type = this->type; - c->array_elements = ralloc_array(c, ir_constant *, this->type->length); - for (unsigned i = 0; i < this->type->length; i++) { - c->array_elements[i] = this->array_elements[i]->clone(mem_ctx, NULL); - } - return c; - } - - default: - assert(!"Should not get here."); - return NULL; - } -} - - -class fixup_ir_call_visitor : public ir_hierarchical_visitor { -public: - fixup_ir_call_visitor(struct hash_table *ht) - { - this->ht = ht; - } - - virtual ir_visitor_status visit_enter(ir_call *ir) - { - /* Try to find the function signature referenced by the ir_call in the - * table. If it is found, replace it with the value from the table. - */ - ir_function_signature *sig = - (ir_function_signature *) hash_table_find(this->ht, ir->get_callee()); - if (sig != NULL) - ir->set_callee(sig); - - /* Since this may be used before function call parameters are flattened, - * the children also need to be processed. - */ - return visit_continue; - } - -private: - struct hash_table *ht; -}; - - -static void -fixup_function_calls(struct hash_table *ht, exec_list *instructions) -{ - fixup_ir_call_visitor v(ht); - v.run(instructions); -} - - -void -clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in) -{ - struct hash_table *ht = - hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); - - foreach_list_const(node, in) { - const ir_instruction *const original = (ir_instruction *) node; - ir_instruction *copy = original->clone(mem_ctx, ht); - - out->push_tail(copy); - } - - /* Make a pass over the cloned tree to fix up ir_call nodes to point to the - * cloned ir_function_signature nodes. This cannot be done automatically - * during cloning because the ir_call might be a forward reference (i.e., - * the function signature that it references may not have been cloned yet). - */ - fixup_function_calls(ht, out); - - hash_table_dtor(ht); -} +/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <string.h>
+#include "main/compiler.h"
+#include "ir.h"
+#include "glsl_types.h"
+extern "C" {
+#include "program/hash_table.h"
+}
+
+/**
+ * Duplicate an IR variable
+ *
+ * \note
+ * This will probably be made \c virtual and moved to the base class
+ * eventually.
+ */
+ir_variable *
+ir_variable::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name,
+ (ir_variable_mode) this->mode);
+
+ var->max_array_access = this->max_array_access;
+ var->read_only = this->read_only;
+ var->centroid = this->centroid;
+ var->invariant = this->invariant;
+ var->interpolation = this->interpolation;
+ var->array_lvalue = this->array_lvalue;
+ var->location = this->location;
+ var->warn_extension = this->warn_extension;
+ var->origin_upper_left = this->origin_upper_left;
+ var->pixel_center_integer = this->pixel_center_integer;
+ var->explicit_location = this->explicit_location;
+
+ var->num_state_slots = this->num_state_slots;
+ if (this->state_slots) {
+ /* FINISHME: This really wants to use something like talloc_reference, but
+ * FINISHME: ralloc doesn't have any similar function.
+ */
+ var->state_slots = ralloc_array(var, ir_state_slot,
+ this->num_state_slots);
+ memcpy(var->state_slots, this->state_slots,
+ sizeof(this->state_slots[0]) * var->num_state_slots);
+ }
+
+ if (this->explicit_location)
+ var->location = this->location;
+
+ if (this->constant_value)
+ var->constant_value = this->constant_value->clone(mem_ctx, ht);
+
+ if (ht) {
+ hash_table_insert(ht, var, (void *)const_cast<ir_variable *>(this));
+ }
+
+ return var;
+}
+
+ir_swizzle *
+ir_swizzle::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ return new(mem_ctx) ir_swizzle(this->val->clone(mem_ctx, ht), this->mask);
+}
+
+ir_return *
+ir_return::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *new_value = NULL;
+
+ if (this->value)
+ new_value = this->value->clone(mem_ctx, ht);
+
+ return new(mem_ctx) ir_return(new_value);
+}
+
+ir_discard *
+ir_discard::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *new_condition = NULL;
+
+ if (this->condition != NULL)
+ new_condition = this->condition->clone(mem_ctx, ht);
+
+ return new(mem_ctx) ir_discard(new_condition);
+}
+
+ir_loop_jump *
+ir_loop_jump::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ (void)ht;
+
+ return new(mem_ctx) ir_loop_jump(this->mode);
+}
+
+ir_if *
+ir_if::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_if *new_if = new(mem_ctx) ir_if(this->condition->clone(mem_ctx, ht));
+
+ foreach_iter(exec_list_iterator, iter, this->then_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_if->then_instructions.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ foreach_iter(exec_list_iterator, iter, this->else_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_if->else_instructions.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ return new_if;
+}
+
+ir_loop *
+ir_loop::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_loop *new_loop = new(mem_ctx) ir_loop();
+
+ if (this->from)
+ new_loop->from = this->from->clone(mem_ctx, ht);
+ if (this->to)
+ new_loop->to = this->to->clone(mem_ctx, ht);
+ if (this->increment)
+ new_loop->increment = this->increment->clone(mem_ctx, ht);
+ new_loop->counter = counter;
+
+ foreach_iter(exec_list_iterator, iter, this->body_instructions) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ new_loop->cmp = this->cmp;
+ return new_loop;
+}
+
+ir_call *
+ir_call::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ if (this->type == glsl_type::error_type)
+ return ir_call::get_error_instruction(mem_ctx);
+
+ exec_list new_parameters;
+
+ foreach_iter(exec_list_iterator, iter, this->actual_parameters) {
+ ir_instruction *ir = (ir_instruction *)iter.get();
+ new_parameters.push_tail(ir->clone(mem_ctx, ht));
+ }
+
+ return new(mem_ctx) ir_call(this->callee, &new_parameters);
+}
+
+ir_expression *
+ir_expression::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *op[Elements(this->operands)] = { NULL, };
+ unsigned int i;
+
+ for (i = 0; i < get_num_operands(); i++) {
+ op[i] = this->operands[i]->clone(mem_ctx, ht);
+ }
+
+ return new(mem_ctx) ir_expression(this->operation, this->type,
+ op[0], op[1], op[2], op[3]);
+}
+
+ir_dereference_variable *
+ir_dereference_variable::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_variable *new_var;
+
+ if (ht) {
+ new_var = (ir_variable *)hash_table_find(ht, this->var);
+ if (!new_var)
+ new_var = this->var;
+ } else {
+ new_var = this->var;
+ }
+
+ return new(mem_ctx) ir_dereference_variable(new_var);
+}
+
+ir_dereference_array *
+ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ return new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, ht),
+ this->array_index->clone(mem_ctx,
+ ht));
+}
+
+ir_dereference_record *
+ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht),
+ this->field);
+}
+
+ir_texture *
+ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_texture *new_tex = new(mem_ctx) ir_texture(this->op);
+ new_tex->type = this->type;
+
+ new_tex->sampler = this->sampler->clone(mem_ctx, ht);
+ new_tex->coordinate = this->coordinate->clone(mem_ctx, ht);
+ if (this->projector)
+ new_tex->projector = this->projector->clone(mem_ctx, ht);
+ if (this->shadow_comparitor) {
+ new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht);
+ }
+
+ if (this->offset != NULL)
+ new_tex->offset = this->offset->clone(mem_ctx, ht);
+
+ switch (this->op) {
+ case ir_tex:
+ break;
+ case ir_txb:
+ new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht);
+ break;
+ case ir_txl:
+ case ir_txf:
+ new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht);
+ break;
+ case ir_txd:
+ new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht);
+ new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht);
+ break;
+ }
+
+ return new_tex;
+}
+
+ir_assignment *
+ir_assignment::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_rvalue *new_condition = NULL;
+
+ if (this->condition)
+ new_condition = this->condition->clone(mem_ctx, ht);
+
+ return new(mem_ctx) ir_assignment(this->lhs->clone(mem_ctx, ht),
+ this->rhs->clone(mem_ctx, ht),
+ new_condition,
+ this->write_mask);
+}
+
+ir_function *
+ir_function::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_function *copy = new(mem_ctx) ir_function(this->name);
+
+ foreach_list_const(node, &this->signatures) {
+ const ir_function_signature *const sig =
+ (const ir_function_signature *const) node;
+
+ ir_function_signature *sig_copy = sig->clone(mem_ctx, ht);
+ copy->add_signature(sig_copy);
+
+ if (ht != NULL)
+ hash_table_insert(ht, sig_copy,
+ (void *)const_cast<ir_function_signature *>(sig));
+ }
+
+ return copy;
+}
+
+ir_function_signature *
+ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_function_signature *copy = this->clone_prototype(mem_ctx, ht);
+
+ copy->is_defined = this->is_defined;
+
+ /* Clone the instruction list.
+ */
+ foreach_list_const(node, &this->body) {
+ const ir_instruction *const inst = (const ir_instruction *) node;
+
+ ir_instruction *const inst_copy = inst->clone(mem_ctx, ht);
+ copy->body.push_tail(inst_copy);
+ }
+
+ return copy;
+}
+
+ir_function_signature *
+ir_function_signature::clone_prototype(void *mem_ctx, struct hash_table *ht) const
+{
+ ir_function_signature *copy =
+ new(mem_ctx) ir_function_signature(this->return_type);
+
+ copy->is_defined = false;
+ copy->is_builtin = this->is_builtin;
+
+ /* Clone the parameter list, but NOT the body.
+ */
+ foreach_list_const(node, &this->parameters) {
+ const ir_variable *const param = (const ir_variable *) node;
+
+ assert(const_cast<ir_variable *>(param)->as_variable() != NULL);
+
+ ir_variable *const param_copy = param->clone(mem_ctx, ht);
+ copy->parameters.push_tail(param_copy);
+ }
+
+ return copy;
+}
+
+ir_constant *
+ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
+{
+ (void)ht;
+
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ return new(mem_ctx) ir_constant(this->type, &this->value);
+
+ case GLSL_TYPE_STRUCT: {
+ ir_constant *c = new(mem_ctx) ir_constant;
+
+ c->type = this->type;
+ for (exec_node *node = this->components.head
+ ; !node->is_tail_sentinel()
+ ; node = node->next) {
+ ir_constant *const orig = (ir_constant *) node;
+
+ c->components.push_tail(orig->clone(mem_ctx, NULL));
+ }
+
+ return c;
+ }
+
+ case GLSL_TYPE_ARRAY: {
+ ir_constant *c = new(mem_ctx) ir_constant;
+
+ c->type = this->type;
+ c->array_elements = ralloc_array(c, ir_constant *, this->type->length);
+ for (unsigned i = 0; i < this->type->length; i++) {
+ c->array_elements[i] = this->array_elements[i]->clone(mem_ctx, NULL);
+ }
+ return c;
+ }
+
+ default:
+ assert(!"Should not get here.");
+ return NULL;
+ }
+}
+
+
+class fixup_ir_call_visitor : public ir_hierarchical_visitor {
+public:
+ fixup_ir_call_visitor(struct hash_table *ht)
+ {
+ this->ht = ht;
+ }
+
+ virtual ir_visitor_status visit_enter(ir_call *ir)
+ {
+ /* Try to find the function signature referenced by the ir_call in the
+ * table. If it is found, replace it with the value from the table.
+ */
+ ir_function_signature *sig =
+ (ir_function_signature *) hash_table_find(this->ht, ir->get_callee());
+ if (sig != NULL)
+ ir->set_callee(sig);
+
+ /* Since this may be used before function call parameters are flattened,
+ * the children also need to be processed.
+ */
+ return visit_continue;
+ }
+
+private:
+ struct hash_table *ht;
+};
+
+
+static void
+fixup_function_calls(struct hash_table *ht, exec_list *instructions)
+{
+ fixup_ir_call_visitor v(ht);
+ v.run(instructions);
+}
+
+
+void
+clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in)
+{
+ struct hash_table *ht =
+ hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare);
+
+ foreach_list_const(node, in) {
+ const ir_instruction *const original = (ir_instruction *) node;
+ ir_instruction *copy = original->clone(mem_ctx, ht);
+
+ out->push_tail(copy);
+ }
+
+ /* Make a pass over the cloned tree to fix up ir_call nodes to point to the
+ * cloned ir_function_signature nodes. This cannot be done automatically
+ * during cloning because the ir_call might be a forward reference (i.e.,
+ * the function signature that it references may not have been cloned yet).
+ */
+ fixup_function_calls(ht, out);
+
+ hash_table_dtor(ht);
+}
diff --git a/mesalib/src/glsl/ir_variable.cpp b/mesalib/src/glsl/ir_variable.cpp index a9a2e4c70..a86f1c6ed 100644 --- a/mesalib/src/glsl/ir_variable.cpp +++ b/mesalib/src/glsl/ir_variable.cpp @@ -25,6 +25,10 @@ #include "glsl_parser_extras.h"
#include "glsl_symbol_table.h"
#include "builtin_variables.h"
+#include "main/uniforms.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "program/prog_instruction.h"
static void generate_ARB_draw_buffers_variables(exec_list *,
struct _mesa_glsl_parse_state *,
@@ -35,6 +39,255 @@ generate_ARB_draw_instanced_variables(exec_list *, struct _mesa_glsl_parse_state *,
bool, _mesa_glsl_parser_targets);
+static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
+ {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
+ {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
+ {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
+};
+
+static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
+ {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
+};
+
+static struct gl_builtin_uniform_element gl_Point_elements[] = {
+ {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
+ {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
+ {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
+ {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
+ {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
+ {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
+ {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
+};
+
+static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
+ {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
+ {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
+ {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
+};
+
+static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
+ {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
+ {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
+ {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
+};
+
+static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
+ {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
+ {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
+ {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
+ {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
+ MAKE_SWIZZLE4(SWIZZLE_X,
+ SWIZZLE_Y,
+ SWIZZLE_Z,
+ SWIZZLE_Z)},
+ {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
+ {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
+ {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
+ {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
+ {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
+ {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
+};
+
+static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
+ {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
+ {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
+ {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
+ {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
+ {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
+ {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
+ {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
+ {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
+ {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_Fog_elements[] = {
+ {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
+ {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
+ {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
+ {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
+ {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
+};
+
+static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
+ {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
+};
+
+static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
+ {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
+ {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
+ {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
+};
+
+#define MATRIX(name, statevar, modifier) \
+ static struct gl_builtin_uniform_element name ## _elements[] = { \
+ { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
+ { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
+ { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
+ { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
+ }
+
+MATRIX(gl_ModelViewMatrix,
+ STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_ModelViewMatrixInverse,
+ STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_ModelViewMatrixTranspose,
+ STATE_MODELVIEW_MATRIX, 0);
+MATRIX(gl_ModelViewMatrixInverseTranspose,
+ STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
+
+MATRIX(gl_ProjectionMatrix,
+ STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_ProjectionMatrixInverse,
+ STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_ProjectionMatrixTranspose,
+ STATE_PROJECTION_MATRIX, 0);
+MATRIX(gl_ProjectionMatrixInverseTranspose,
+ STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
+
+MATRIX(gl_ModelViewProjectionMatrix,
+ STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_ModelViewProjectionMatrixInverse,
+ STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_ModelViewProjectionMatrixTranspose,
+ STATE_MVP_MATRIX, 0);
+MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
+ STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
+
+MATRIX(gl_TextureMatrix,
+ STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
+MATRIX(gl_TextureMatrixInverse,
+ STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
+MATRIX(gl_TextureMatrixTranspose,
+ STATE_TEXTURE_MATRIX, 0);
+MATRIX(gl_TextureMatrixInverseTranspose,
+ STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
+
+static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
+ { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
+ SWIZZLE_XYZW },
+ { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
+ SWIZZLE_XYZW },
+ { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
+ SWIZZLE_XYZW },
+};
+
+#undef MATRIX
+
+#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
+
+const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+ STATEVAR(gl_DepthRange),
+ STATEVAR(gl_ClipPlane),
+ STATEVAR(gl_Point),
+ STATEVAR(gl_FrontMaterial),
+ STATEVAR(gl_BackMaterial),
+ STATEVAR(gl_LightSource),
+ STATEVAR(gl_LightModel),
+ STATEVAR(gl_FrontLightModelProduct),
+ STATEVAR(gl_BackLightModelProduct),
+ STATEVAR(gl_FrontLightProduct),
+ STATEVAR(gl_BackLightProduct),
+ STATEVAR(gl_TextureEnvColor),
+ STATEVAR(gl_EyePlaneS),
+ STATEVAR(gl_EyePlaneT),
+ STATEVAR(gl_EyePlaneR),
+ STATEVAR(gl_EyePlaneQ),
+ STATEVAR(gl_ObjectPlaneS),
+ STATEVAR(gl_ObjectPlaneT),
+ STATEVAR(gl_ObjectPlaneR),
+ STATEVAR(gl_ObjectPlaneQ),
+ STATEVAR(gl_Fog),
+
+ STATEVAR(gl_ModelViewMatrix),
+ STATEVAR(gl_ModelViewMatrixInverse),
+ STATEVAR(gl_ModelViewMatrixTranspose),
+ STATEVAR(gl_ModelViewMatrixInverseTranspose),
+
+ STATEVAR(gl_ProjectionMatrix),
+ STATEVAR(gl_ProjectionMatrixInverse),
+ STATEVAR(gl_ProjectionMatrixTranspose),
+ STATEVAR(gl_ProjectionMatrixInverseTranspose),
+
+ STATEVAR(gl_ModelViewProjectionMatrix),
+ STATEVAR(gl_ModelViewProjectionMatrixInverse),
+ STATEVAR(gl_ModelViewProjectionMatrixTranspose),
+ STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
+
+ STATEVAR(gl_TextureMatrix),
+ STATEVAR(gl_TextureMatrixInverse),
+ STATEVAR(gl_TextureMatrixTranspose),
+ STATEVAR(gl_TextureMatrixInverseTranspose),
+
+ STATEVAR(gl_NormalMatrix),
+ STATEVAR(gl_NormalScale),
+
+ STATEVAR(gl_MESABumpRotMatrix0),
+ STATEVAR(gl_MESABumpRotMatrix1),
+ STATEVAR(gl_MESAFogParamsOptimized),
+
+ {NULL, NULL, 0}
+};
+
static ir_variable *
add_variable(exec_list *instructions, glsl_symbol_table *symtab,
const char *name, const glsl_type *type,
@@ -74,7 +327,43 @@ static ir_variable * add_uniform(exec_list *instructions, glsl_symbol_table *symtab,
const char *name, const glsl_type *type)
{
- return add_variable(instructions, symtab, name, type, ir_var_uniform, -1);
+ ir_variable *const uni =
+ add_variable(instructions, symtab, name, type, ir_var_uniform, -1);
+
+ unsigned i;
+ for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
+ if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
+ break;
+ }
+ }
+
+ assert(_mesa_builtin_uniform_desc[i].name != NULL);
+ const struct gl_builtin_uniform_desc* const statevar =
+ &_mesa_builtin_uniform_desc[i];
+
+ const unsigned array_count = type->is_array() ? type->length : 1;
+ uni->num_state_slots = array_count * statevar->num_elements;
+
+ ir_state_slot *slots =
+ ralloc_array(uni, ir_state_slot, uni->num_state_slots);
+
+ uni->state_slots = slots;
+
+ for (unsigned a = 0; a < array_count; a++) {
+ for (unsigned j = 0; j < statevar->num_elements; j++) {
+ struct gl_builtin_uniform_element *element = &statevar->elements[j];
+
+ memcpy(slots->tokens, element->tokens, sizeof(element->tokens));
+ if (type->is_array()) {
+ slots->tokens[1] = a;
+ }
+
+ slots->swizzle = element->swizzle;
+ slots++;
+ }
+ }
+
+ return uni;
}
static void
@@ -88,8 +377,12 @@ add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab, assert(type != NULL);
- add_variable(instructions, symtab, proto->name, type, proto->mode,
- proto->slot);
+ if (proto->mode == ir_var_uniform) {
+ add_uniform(instructions, symtab, proto->name, type);
+ } else {
+ add_variable(instructions, symtab, proto->name, type, proto->mode,
+ proto->slot);
+ }
}
static void
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 7760b4f2c..16894757b 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -994,6 +994,19 @@ update_array_sizes(struct gl_shader_program *prog) }
if (size + 1 != var->type->fields.array->length) {
+ /* If this is a built-in uniform (i.e., it's backed by some
+ * fixed-function state), adjust the number of state slots to
+ * match the new array size. The number of slots per array entry
+ * is not known. It seems saft to assume that the total number of
+ * slots is an integer multiple of the number of array elements.
+ * Determine the number of slots per array element by dividing by
+ * the old (total) size.
+ */
+ if (var->num_state_slots > 0) {
+ var->num_state_slots = (size + 1)
+ * (var->num_state_slots / var->type->length);
+ }
+
var->type = glsl_type::get_array_instance(var->type->fields.array,
size + 1);
/* FINISHME: We should update the types of array
|