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authormarha <marha@users.sourceforge.net>2011-11-25 08:22:48 +0100
committermarha <marha@users.sourceforge.net>2011-11-25 08:22:48 +0100
commita0b4a1330be6a36ad095222d2ea83927cd33514d (patch)
tree616920ca608751e843c92c9815069f43789e3097 /mesalib/src/glsl
parent45710577f374972946a8eb37833a9c94e5a299bf (diff)
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mesa xserver pixman git update 25 nov 2011
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp10
-rw-r--r--mesalib/src/glsl/glcpp/glcpp-parse.y2
-rw-r--r--mesalib/src/glsl/glsl_lexer.ll1
-rw-r--r--mesalib/src/glsl/glsl_parser.yy9
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp4
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp10
6 files changed, 24 insertions, 12 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index ac090c315..d5b04e9d7 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -2090,6 +2090,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
* The following extension do not allow the deprecated keywords:
*
* GL_AMD_conservative_depth
+ * GL_ARB_conservative_depth
* GL_ARB_gpu_shader5
* GL_ARB_separate_shader_objects
* GL_ARB_tesselation_shader
@@ -2122,9 +2123,11 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
+ qual->flags.q.depth_less
+ qual->flags.q.depth_unchanged;
if (depth_layout_count > 0
- && !state->AMD_conservative_depth_enable) {
+ && !state->AMD_conservative_depth_enable
+ && !state->ARB_conservative_depth_enable) {
_mesa_glsl_error(loc, state,
- "extension GL_AMD_conservative_depth must be enabled "
+ "extension GL_AMD_conservative_depth or "
+ "GL_ARB_conservative_depth must be enabled "
"to use depth layout qualifiers");
} else if (depth_layout_count > 0
&& strcmp(var->name, "gl_FragDepth") != 0) {
@@ -2237,7 +2240,8 @@ get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
earlier->interpolation = var->interpolation;
/* Layout qualifiers for gl_FragDepth. */
- } else if (state->AMD_conservative_depth_enable
+ } else if ((state->AMD_conservative_depth_enable ||
+ state->ARB_conservative_depth_enable)
&& strcmp(var->name, "gl_FragDepth") == 0
&& earlier->type == var->type
&& earlier->mode == var->mode) {
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y
index c0457b057..2b7e65cd4 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.y
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.y
@@ -1135,7 +1135,7 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_draw_instanced)
add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
- if (extensions->AMD_conservative_depth) {
+ if (extensions->ARB_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
}
diff --git a/mesalib/src/glsl/glsl_lexer.ll b/mesalib/src/glsl/glsl_lexer.ll
index 49f3bc82e..c7cfedd42 100644
--- a/mesalib/src/glsl/glsl_lexer.ll
+++ b/mesalib/src/glsl/glsl_lexer.ll
@@ -310,6 +310,7 @@ void return VOID_TOK;
layout {
if ((yyextra->language_version >= 140)
|| yyextra->AMD_conservative_depth_enable
+ || yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
|| yyextra->ARB_fragment_coord_conventions_enable) {
return LAYOUT_TOK;
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index 836390453..71ab039d6 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -1124,7 +1124,9 @@ layout_qualifier_id:
}
/* Layout qualifiers for AMD/ARB_conservative_depth. */
- if (!got_one && state->AMD_conservative_depth_enable) {
+ if (!got_one &&
+ (state->AMD_conservative_depth_enable ||
+ state->ARB_conservative_depth_enable)) {
if (strcmp($1, "depth_any") == 0) {
got_one = true;
$$.flags.q.depth_any = 1;
@@ -1141,6 +1143,11 @@ layout_qualifier_id:
if (got_one && state->AMD_conservative_depth_warn) {
_mesa_glsl_warning(& @1, state,
+ "GL_AMD_conservative_depth "
+ "layout qualifier `%s' is used\n", $1);
+ }
+ if (got_one && state->ARB_conservative_depth_warn) {
+ _mesa_glsl_warning(& @1, state,
"GL_ARB_conservative_depth "
"layout qualifier `%s' is used\n", $1);
}
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 23aadb143..0b4ccac53 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -256,7 +256,7 @@ struct _mesa_glsl_extension {
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* target availability API availability */
/* name VS GS FS GL ES supported flag */
- EXT(ARB_conservative_depth, true, false, true, true, false, AMD_conservative_depth),
+ EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
@@ -265,7 +265,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
- EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth),
+ EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth),
EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index ca5da3040..c7de480a5 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -114,7 +114,7 @@ class count_uniform_size : public uniform_field_visitor {
public:
count_uniform_size(struct string_to_uint_map *map)
: num_active_uniforms(0), num_values(0), num_shader_samplers(0),
- num_shader_uniforms(0), map(map)
+ num_shader_uniform_components(0), map(map)
{
/* empty */
}
@@ -122,7 +122,7 @@ public:
void start_shader()
{
this->num_shader_samplers = 0;
- this->num_shader_uniforms = 0;
+ this->num_shader_uniform_components = 0;
}
/**
@@ -143,7 +143,7 @@ public:
/**
* Number of uniforms used in the current shader
*/
- unsigned num_shader_uniforms;
+ unsigned num_shader_uniform_components;
private:
virtual void visit_field(const glsl_type *type, const char *name)
@@ -165,7 +165,7 @@ private:
* Note that samplers do not count against this limit because they
* don't use any storage on current hardware.
*/
- this->num_shader_uniforms += values;
+ this->num_shader_uniform_components += values;
}
/* If the uniform is already in the map, there's nothing more to do.
@@ -321,7 +321,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers;
prog->_LinkedShaders[i]->num_uniform_components =
- uniform_size.num_shader_uniforms * 4;
+ uniform_size.num_shader_uniform_components;
}
const unsigned num_user_uniforms = uniform_size.num_active_uniforms;