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author | marha <marha@users.sourceforge.net> | 2012-09-03 09:54:39 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-09-03 09:54:39 +0200 |
commit | b86e8562b1ddca2a8bc29f22a79451a041bf5293 (patch) | |
tree | 60fead0638fce6922b4043767fa991ff1f0e3488 /mesalib/src/glu/sgi/libtess/tessmono.h | |
parent | 53192e17e55aa9ed3e3721bf4fdcb2b01a595202 (diff) | |
download | vcxsrv-b86e8562b1ddca2a8bc29f22a79451a041bf5293.tar.gz vcxsrv-b86e8562b1ddca2a8bc29f22a79451a041bf5293.tar.bz2 vcxsrv-b86e8562b1ddca2a8bc29f22a79451a041bf5293.zip |
mesa xkeyboard-config git update 3 sep 2012
Diffstat (limited to 'mesalib/src/glu/sgi/libtess/tessmono.h')
-rw-r--r-- | mesalib/src/glu/sgi/libtess/tessmono.h | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/mesalib/src/glu/sgi/libtess/tessmono.h b/mesalib/src/glu/sgi/libtess/tessmono.h deleted file mode 100644 index 8ee1b2fe3..000000000 --- a/mesalib/src/glu/sgi/libtess/tessmono.h +++ /dev/null @@ -1,71 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ -/* -** Author: Eric Veach, July 1994. -** -*/ - -#ifndef __tessmono_h_ -#define __tessmono_h_ - -/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region - * (what else would it do??) The region must consist of a single - * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this - * case means that any vertical line intersects the interior of the - * region in a single interval. - * - * Tessellation consists of adding interior edges (actually pairs of - * half-edges), to split the region into non-overlapping triangles. - * - * __gl_meshTessellateInterior( mesh ) tessellates each region of - * the mesh which is marked "inside" the polygon. Each such region - * must be monotone. - * - * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces - * which are not marked "inside" the polygon. Since further mesh operations - * on NULL faces are not allowed, the main purpose is to clean up the - * mesh so that exterior loops are not represented in the data structure. - * - * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the - * winding numbers on all edges so that regions marked "inside" the - * polygon have a winding number of "value", and regions outside - * have a winding number of 0. - * - * If keepOnlyBoundary is TRUE, it also deletes all edges which do not - * separate an interior region from an exterior one. - */ - -int __gl_meshTessellateMonoRegion( GLUface *face ); -int __gl_meshTessellateInterior( GLUmesh *mesh ); -void __gl_meshDiscardExterior( GLUmesh *mesh ); -int __gl_meshSetWindingNumber( GLUmesh *mesh, int value, - GLboolean keepOnlyBoundary ); - -#endif |