aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/hgl/GLDispatcher.cpp
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
committermarha <marha@users.sourceforge.net>2014-01-10 23:39:19 +0100
commitaaeb8bf497c82efabc4f9b27c319042c0e72d816 (patch)
tree0df2c4a5b027a07dd1e3bf8707c72f25fe71b4f1 /mesalib/src/hgl/GLDispatcher.cpp
parentbe6e384aa4b97dc81b88ab5b04328c161828e760 (diff)
downloadvcxsrv-aaeb8bf497c82efabc4f9b27c319042c0e72d816.tar.gz
vcxsrv-aaeb8bf497c82efabc4f9b27c319042c0e72d816.tar.bz2
vcxsrv-aaeb8bf497c82efabc4f9b27c319042c0e72d816.zip
randrproto libfontenc mesa xserver git update 10 Jan 2014
xserver commit a92c6406e7f6c0b74fb1cb9361ad904facc0f722 libfontenc commit 0037a42107b952c9d903719615747e760e4e7247 randrproto commit 1755cbe0f501a86afe515f92bb24e417a1866092 mesa commit 532b1fecd93fd30d3b1b101b55fd2c6e074088ad
Diffstat (limited to 'mesalib/src/hgl/GLDispatcher.cpp')
-rw-r--r--mesalib/src/hgl/GLDispatcher.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/mesalib/src/hgl/GLDispatcher.cpp b/mesalib/src/hgl/GLDispatcher.cpp
new file mode 100644
index 000000000..46b91d57c
--- /dev/null
+++ b/mesalib/src/hgl/GLDispatcher.cpp
@@ -0,0 +1,72 @@
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * Copyright 2000-2012 Haiku, Inc. All Rights Reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * Authors:
+ * Brian Paul <brian.e.paul@gmail.com>
+ * Philippe Houdoin <philippe.houdoin@free.fr>
+ * Alexander von Gluck IV <kallisti5@unixzen.com>
+ */
+
+
+extern "C" {
+#include "glapi/glapi.h"
+#include "glapi/glapi_priv.h"
+
+/*
+ * NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints
+ * (glAccum, glBegin, etc).
+ * This code IS NOT USED if we're compiling on an x86 system and using
+ * the glapi_x86.S assembly code.
+ */
+#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
+
+#define KEYWORD1 PUBLIC
+#define KEYWORD2
+#define NAME(func) gl##func
+
+#define DISPATCH(func, args, msg) \
+ const struct _glapi_table* dispatch; \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
+ (dispatch->func) args
+
+#define RETURN_DISPATCH(func, args, msg) \
+ const struct _glapi_table* dispatch; \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
+ return (dispatch->func) args
+
+#endif
+}
+
+
+/* NOTE: this file portion implement a thin OpenGL entrypoints dispatching
+ C++ wrapper class
+ */
+
+#include "GLDispatcher.h"
+
+BGLDispatcher::BGLDispatcher()
+{
+}
+
+
+BGLDispatcher::~BGLDispatcher()
+{
+}
+
+
+status_t
+BGLDispatcher::CheckTable(const struct _glapi_table* table)
+{
+ _glapi_check_table(table ? table : _glapi_get_dispatch());
+ return B_OK;
+}
+
+
+status_t
+BGLDispatcher::SetTable(struct _glapi_table* table)
+{
+ _glapi_set_dispatch(table);
+ return B_OK;
+}