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authormarha <marha@users.sourceforge.net>2011-08-29 14:48:31 +0200
committermarha <marha@users.sourceforge.net>2011-08-29 14:48:31 +0200
commit924a6ffc82a7af0ca311af711ea2cf973dc6ff15 (patch)
treef5ee6d0aaf321029a4abb12c3c051c0434dde308 /mesalib/src/mapi/glapi/gen-es/base2_API.xml
parent8e57a7fcbf736b8e437baf0bbccb93095d97617f (diff)
parent01df5d59e56a1b060568f8cad2e89f7eea22fc70 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: apps/xwininfo/configure.ac apps/xwininfo/xwininfo.c libX11/configure.ac libX11/specs/libX11/AppC.xml libX11/specs/libX11/AppD.xml libX11/specs/libX11/CH03.xml libX11/specs/libX11/CH04.xml libX11/specs/libX11/CH05.xml libX11/specs/libX11/CH06.xml libX11/specs/libX11/CH07.xml libX11/specs/libX11/CH08.xml libX11/specs/libX11/CH09.xml libX11/specs/libX11/CH11.xml libX11/specs/libX11/CH12.xml libX11/specs/libX11/CH13.xml libX11/specs/libX11/CH14.xml libX11/specs/libX11/CH15.xml libX11/specs/libX11/CH16.xml libxcb/configure.ac libxcb/src/c_client.py libxcb/src/xcb_auth.c libxcb/src/xcb_util.c mesalib/common.py mesalib/configs/linux-dri mesalib/docs/GL3.txt mesalib/docs/download.html mesalib/docs/install.html mesalib/include/GL/internal/dri_interface.h mesalib/scons/custom.py mesalib/scons/gallium.py mesalib/src/gallium/auxiliary/util/u_math.h mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c mesalib/src/glsl/ast_function.cpp mesalib/src/glsl/ast_to_hir.cpp mesalib/src/glsl/glcpp/glcpp-parse.y mesalib/src/glsl/glsl_parser_extras.cpp mesalib/src/glsl/glsl_parser_extras.h mesalib/src/glsl/ir.cpp mesalib/src/glsl/ir.h mesalib/src/glsl/ir_clone.cpp mesalib/src/glsl/ir_print_visitor.cpp mesalib/src/glsl/ir_validate.cpp mesalib/src/glsl/linker.cpp mesalib/src/glsl/main.cpp mesalib/src/glsl/opt_tree_grafting.cpp mesalib/src/mapi/glapi/gen/Makefile mesalib/src/mapi/glapi/gen/gl_XML.py mesalib/src/mapi/glapi/gen/gl_table.py mesalib/src/mapi/glapi/glapi_mapi_tmp.h mesalib/src/mapi/glapi/glapi_sparc.S mesalib/src/mapi/glapi/glapi_x86-64.S mesalib/src/mapi/glapi/glapi_x86.S mesalib/src/mapi/glapi/glapitemp.h mesalib/src/mapi/glapi/glprocs.h mesalib/src/mapi/mapi/u_thread.c mesalib/src/mapi/mapi/u_thread.h mesalib/src/mesa/SConscript mesalib/src/mesa/drivers/common/driverfuncs.c mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c mesalib/src/mesa/main/api_arrayelt.c mesalib/src/mesa/main/bufferobj.c mesalib/src/mesa/main/compiler.h mesalib/src/mesa/main/dd.h mesalib/src/mesa/main/dlist.c mesalib/src/mesa/main/enums.c mesalib/src/mesa/main/es_generator.py mesalib/src/mesa/main/fbobject.c mesalib/src/mesa/main/imports.h mesalib/src/mesa/main/mtypes.h mesalib/src/mesa/main/pbo.c mesalib/src/mesa/main/remap_helper.h mesalib/src/mesa/main/shared.c mesalib/src/mesa/main/texgetimage.c mesalib/src/mesa/main/teximage.c mesalib/src/mesa/main/uniforms.c mesalib/src/mesa/program/ir_to_mesa.cpp mesalib/src/mesa/program/prog_optimize.c mesalib/src/mesa/program/register_allocate.c mesalib/src/mesa/program/register_allocate.h mesalib/src/mesa/sources.mak mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c mesalib/src/mesa/state_tracker/st_cb_texture.c mesalib/src/mesa/state_tracker/st_texture.h mesalib/src/mesa/swrast/s_context.c mesalib/src/mesa/tnl/t_draw.c mesalib/src/mesa/vbo/vbo_exec_array.c mesalib/src/mesa/vbo/vbo_save_api.c pixman/pixman/pixman-arm-common.h pixman/pixman/pixman-fast-path.c pixman/pixman/pixman-inlines.h pixman/test/Makefile.am pixman/test/utils.c pixman/test/utils.h xorg-server/configure.ac xorg-server/fb/fbblt.c xorg-server/hw/xquartz/darwin.c xorg-server/xkeyboard-config/symbols/de
Diffstat (limited to 'mesalib/src/mapi/glapi/gen-es/base2_API.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen-es/base2_API.xml533
1 files changed, 0 insertions, 533 deletions
diff --git a/mesalib/src/mapi/glapi/gen-es/base2_API.xml b/mesalib/src/mapi/glapi/gen-es/base2_API.xml
deleted file mode 100644
index b59ef62de..000000000
--- a/mesalib/src/mapi/glapi/gen-es/base2_API.xml
+++ /dev/null
@@ -1,533 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd">
-
-<!-- OpenGL and OpenGL ES 2.x APIs -->
-
-<OpenGLAPI>
-
-<xi:include href="base1_API.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
-
-<!-- base subset of OpenGL 2.0 -->
-<category name="base2.0">
- <enum name="BLEND_EQUATION_RGB" count="1" value="0x8009"> <!-- same as BLEND_EQUATION -->
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_ENABLED" count="1" value="0x8622">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_SIZE" count="1" value="0x8623">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_STRIDE" count="1" value="0x8624">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_TYPE" count="1" value="0x8625">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="CURRENT_VERTEX_ATTRIB" count="1" value="0x8626">
- <size name="GetVertexAttribdv" mode="get"/>
- <size name="GetVertexAttribfv" mode="get"/>
- <size name="GetVertexAttribiv" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_POINTER" value="0x8645"/>
- <enum name="STENCIL_BACK_FUNC" count="1" value="0x8800">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_FAIL" count="1" value="0x8801">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_PASS_DEPTH_FAIL" count="1" value="0x8802">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="STENCIL_BACK_PASS_DEPTH_PASS" count="1" value="0x8803">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="BLEND_EQUATION_ALPHA" count="1" value="0x883D">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_VERTEX_ATTRIBS" count="1" value="0x8869">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED" value="0x886A"/>
- <enum name="MAX_TEXTURE_IMAGE_UNITS" count="1" value="0x8872">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="FRAGMENT_SHADER" value="0x8B30"/>
- <enum name="VERTEX_SHADER" value="0x8B31"/>
- <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS" value="0x8B4C"/>
- <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS" value="0x8B4D"/>
- <enum name="SHADER_TYPE" value="0x8B4F"/>
- <enum name="FLOAT_VEC2" value="0x8B50"/>
- <enum name="FLOAT_VEC3" value="0x8B51"/>
- <enum name="FLOAT_VEC4" value="0x8B52"/>
- <enum name="INT_VEC2" value="0x8B53"/>
- <enum name="INT_VEC3" value="0x8B54"/>
- <enum name="INT_VEC4" value="0x8B55"/>
- <enum name="BOOL" value="0x8B56"/>
- <enum name="BOOL_VEC2" value="0x8B57"/>
- <enum name="BOOL_VEC3" value="0x8B58"/>
- <enum name="BOOL_VEC4" value="0x8B59"/>
- <enum name="FLOAT_MAT2" value="0x8B5A"/>
- <enum name="FLOAT_MAT3" value="0x8B5B"/>
- <enum name="FLOAT_MAT4" value="0x8B5C"/>
- <enum name="SAMPLER_2D" value="0x8B5E"/>
- <enum name="SAMPLER_CUBE" value="0x8B60"/>
- <enum name="DELETE_STATUS" value="0x8B80"/>
- <enum name="COMPILE_STATUS" value="0x8B81"/>
- <enum name="LINK_STATUS" value="0x8B82"/>
- <enum name="VALIDATE_STATUS" value="0x8B83"/>
- <enum name="INFO_LOG_LENGTH" value="0x8B84"/>
- <enum name="ATTACHED_SHADERS" value="0x8B85"/>
- <enum name="ACTIVE_UNIFORMS" value="0x8B86"/>
- <enum name="ACTIVE_UNIFORM_MAX_LENGTH" value="0x8B87"/>
- <enum name="SHADER_SOURCE_LENGTH" value="0x8B88"/>
- <enum name="ACTIVE_ATTRIBUTES" value="0x8B89"/>
- <enum name="ACTIVE_ATTRIBUTE_MAX_LENGTH" value="0x8B8A"/>
- <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
- <enum name="CURRENT_PROGRAM" value="0x8B8D"/>
- <enum name="STENCIL_BACK_REF" value="0x8CA3"/>
- <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
- <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
-
- <type name="char" size="1" glx_name="CARD8"/>
-
- <function name="AttachShader" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BindAttribLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="BlendEquationSeparate" offset="assign">
- <param name="modeRGB" type="GLenum"/>
- <param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
- </function>
-
- <function name="CompileShader" offset="assign">
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateProgram" offset="assign">
- <return type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="CreateShader" offset="assign">
- <param name="type" type="GLenum"/>
- <return type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DeleteShader" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DetachShader" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="shader" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="DisableVertexAttribArray" offset="assign">
- <param name="index" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="EnableVertexAttribArray" offset="assign">
- <param name="index" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveAttrib" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei "/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetActiveUniform" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="index" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttachedShaders" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="maxCount" type="GLsizei"/>
- <param name="count" type="GLsizei *" output="true"/>
- <param name="obj" type="GLuint *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetAttribLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetProgramiv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetProgramInfoLog" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderiv" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderInfoLog" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *"/>
- <param name="infoLog" type="GLchar *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetShaderSource" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="source" type="GLchar *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformfv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformiv" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetUniformLocation" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- <return type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribfv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribiv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
- </function>
-
- <function name="GetVertexAttribPointerv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="pointer" type="GLvoid **" output="true"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="IsShader" offset="assign">
- <param name="shader" type="GLuint"/>
- <return type="GLboolean"/>
- <glx ignore="true"/>
- </function>
-
- <function name="LinkProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ShaderSource" offset="assign">
- <param name="shader" type="GLuint"/>
- <param name="count" type="GLsizei"/>
- <param name="string" type="const GLchar **"/>
- <param name="length" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilFuncSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="func" type="GLenum"/>
- <param name="ref" type="GLint"/>
- <param name="mask" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilOpSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="sfail" type="GLenum"/>
- <param name="zfail" type="GLenum"/>
- <param name="zpass" type="GLenum"/>
- <glx ignore="true"/>
- </function>
-
- <function name="StencilMaskSeparate" offset="assign">
- <param name="face" type="GLenum"/>
- <param name="mask" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform1iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform2iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform3iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4f" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLfloat"/>
- <param name="v1" type="GLfloat"/>
- <param name="v2" type="GLfloat"/>
- <param name="v3" type="GLfloat"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4i" offset="assign">
- <param name="location" type="GLint"/>
- <param name="v0" type="GLint"/>
- <param name="v1" type="GLint"/>
- <param name="v2" type="GLint"/>
- <param name="v3" type="GLint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="Uniform4iv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix2fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix3fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UniformMatrix4fv" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
- </function>
-
- <function name="UseProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="ValidateProgram" offset="assign">
- <param name="program" type="GLuint"/>
- <glx ignore="true"/>
- </function>
-
- <function name="VertexAttrib1f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib1fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttrib2f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib2fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttrib3f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib3fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttrib4f" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
- </function>
-
- <function name="VertexAttrib4fv" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
- </function>
-
- <function name="VertexAttribPointer" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="normalized" type="GLboolean"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-</category>
-
-</OpenGLAPI>