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author | marha <marha@users.sourceforge.net> | 2011-01-15 15:54:40 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-01-15 15:54:40 +0000 |
commit | 6feea7e6cdde235d7e3727c4155ca9f8d90df3ca (patch) | |
tree | a076f2c272c1ece006576805a07b484bbe614a07 /mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml | |
parent | 175af178d1500ccafa7e7026959c138f5b8d9312 (diff) | |
download | vcxsrv-6feea7e6cdde235d7e3727c4155ca9f8d90df3ca.tar.gz vcxsrv-6feea7e6cdde235d7e3727c4155ca9f8d90df3ca.tar.bz2 vcxsrv-6feea7e6cdde235d7e3727c4155ca9f8d90df3ca.zip |
mesalib git update 14/1/2011
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml new file mode 100644 index 000000000..5e348544a --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml @@ -0,0 +1,58 @@ +<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_ES2_compatibility" number="95">
+ <enum name="FIXED" count="1" value="0x140C"/>
+ <enum name="LOW_FLOAT" value="0x8DF0"/>
+ <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
+ <enum name="HIGH_FLOAT" value="0x8DF2"/>
+ <enum name="LOW_INT" value="0x8DF3"/>
+ <enum name="MEDIUM_INT" value="0x8DF4"/>
+ <enum name="HIGH_INT" value="0x8DF5"/>
+ <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
+ <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
+ <enum name="SHADER_COMPILER" value="0x8DFA"/>
+ <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
+ <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
+
+ <function name="GetShaderPrecisionFormat" offset="assign">
+ <param name="shadertype" type="GLenum"/>
+ <param name="precisiontype" type="GLenum"/>
+ <param name="range" type="GLint *"/>
+ <param name="precision" type="GLint *"/>
+ </function>
+
+ <function name="ReleaseShaderCompiler" offset="assign">
+ </function>
+
+ <function name="ShaderBinary" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="shaders" type="const GLuint *"/>
+ <param name="binaryformat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLsizei"/>
+ </function>
+
+ <!-- from GL_OES_fixed_point -->
+ <enum name="FIXED" value="0x140C"/>
+ <type name="fixed" size="4" />
+
+ <!-- from GL_OES_read_format -->
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
+
+ <!-- from GL_OES_single_precision -->
+ <function name="ClearDepthf" offset="assign">
+ <param name="depth" type="GLclampf"/>
+ </function>
+
+ <function name="DepthRangef" offset="assign">
+ <param name="zNear" type="GLclampf"/>
+ <param name="zFar" type="GLclampf"/>
+ </function>
+</category>
+
+</OpenGLAPI>
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