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author | marha <marha@users.sourceforge.net> | 2012-10-17 08:07:33 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-10-17 08:07:33 +0200 |
commit | 856fbbaf1e53303d8307bfae1761f1ba96871f1e (patch) | |
tree | e029665439ddbccfb253271a5f5290d72c2b2168 /mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml | |
parent | f15a40afaf6d1b3a4841d25631f947da1b289f89 (diff) | |
parent | ded57b5a4131a213d57f5a20d50b819b7a8924df (diff) | |
download | vcxsrv-856fbbaf1e53303d8307bfae1761f1ba96871f1e.tar.gz vcxsrv-856fbbaf1e53303d8307bfae1761f1ba96871f1e.tar.bz2 vcxsrv-856fbbaf1e53303d8307bfae1761f1ba96871f1e.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
pixman mesa git update 17 oct 2012
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml index d52a88c60..d15736612 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml @@ -18,17 +18,17 @@ <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/> <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/> - <function name="GetShaderPrecisionFormat" offset="assign"> + <function name="GetShaderPrecisionFormat" offset="assign" es2="2.0"> <param name="shadertype" type="GLenum"/> <param name="precisiontype" type="GLenum"/> <param name="range" type="GLint *"/> <param name="precision" type="GLint *"/> </function> - <function name="ReleaseShaderCompiler" offset="assign"> + <function name="ReleaseShaderCompiler" offset="assign" es2="2.0"> </function> - <function name="ShaderBinary" offset="assign"> + <function name="ShaderBinary" offset="assign" es2="2.0"> <param name="n" type="GLsizei"/> <param name="shaders" type="const GLuint *"/> <param name="binaryformat" type="GLenum"/> @@ -45,11 +45,11 @@ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/> <!-- from GL_OES_single_precision --> - <function name="ClearDepthf" offset="assign"> + <function name="ClearDepthf" offset="assign" es1="1.0" es2="2.0"> <param name="depth" type="GLclampf"/> </function> - <function name="DepthRangef" offset="assign"> + <function name="DepthRangef" offset="assign" es1="1.0" es2="2.0"> <param name="zNear" type="GLclampf"/> <param name="zFar" type="GLclampf"/> </function> |