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author | marha <marha@users.sourceforge.net> | 2012-10-17 08:04:15 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-10-17 08:04:15 +0200 |
commit | ded57b5a4131a213d57f5a20d50b819b7a8924df (patch) | |
tree | 5be4cc93cf5d77df72f8ae6e34953e026bde071f /mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml | |
parent | 54db46582aba2252d544fa3956522f9ef06b49cb (diff) | |
download | vcxsrv-ded57b5a4131a213d57f5a20d50b819b7a8924df.tar.gz vcxsrv-ded57b5a4131a213d57f5a20d50b819b7a8924df.tar.bz2 vcxsrv-ded57b5a4131a213d57f5a20d50b819b7a8924df.zip |
pixman mesa git update 17 oct 2012
pixman: 6e56098c0338ce74228187e4c96fed1a66cb0956
mesa: 0199ff7fe323cf527ffacfdef3258ab85799dd13
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml index d52a88c60..d15736612 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml @@ -18,17 +18,17 @@ <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/> <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/> - <function name="GetShaderPrecisionFormat" offset="assign"> + <function name="GetShaderPrecisionFormat" offset="assign" es2="2.0"> <param name="shadertype" type="GLenum"/> <param name="precisiontype" type="GLenum"/> <param name="range" type="GLint *"/> <param name="precision" type="GLint *"/> </function> - <function name="ReleaseShaderCompiler" offset="assign"> + <function name="ReleaseShaderCompiler" offset="assign" es2="2.0"> </function> - <function name="ShaderBinary" offset="assign"> + <function name="ShaderBinary" offset="assign" es2="2.0"> <param name="n" type="GLsizei"/> <param name="shaders" type="const GLuint *"/> <param name="binaryformat" type="GLenum"/> @@ -45,11 +45,11 @@ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/> <!-- from GL_OES_single_precision --> - <function name="ClearDepthf" offset="assign"> + <function name="ClearDepthf" offset="assign" es1="1.0" es2="2.0"> <param name="depth" type="GLclampf"/> </function> - <function name="DepthRangef" offset="assign"> + <function name="DepthRangef" offset="assign" es1="1.0" es2="2.0"> <param name="zNear" type="GLclampf"/> <param name="zFar" type="GLclampf"/> </function> |