aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2011-01-15 15:54:40 +0000
committermarha <marha@users.sourceforge.net>2011-01-15 15:54:40 +0000
commit6feea7e6cdde235d7e3727c4155ca9f8d90df3ca (patch)
treea076f2c272c1ece006576805a07b484bbe614a07 /mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
parent175af178d1500ccafa7e7026959c138f5b8d9312 (diff)
downloadvcxsrv-6feea7e6cdde235d7e3727c4155ca9f8d90df3ca.tar.gz
vcxsrv-6feea7e6cdde235d7e3727c4155ca9f8d90df3ca.tar.bz2
vcxsrv-6feea7e6cdde235d7e3727c4155ca9f8d90df3ca.zip
mesalib git update 14/1/2011
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml58
1 files changed, 58 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
new file mode 100644
index 000000000..5e348544a
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_ES2_compatibility" number="95">
+ <enum name="FIXED" count="1" value="0x140C"/>
+ <enum name="LOW_FLOAT" value="0x8DF0"/>
+ <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
+ <enum name="HIGH_FLOAT" value="0x8DF2"/>
+ <enum name="LOW_INT" value="0x8DF3"/>
+ <enum name="MEDIUM_INT" value="0x8DF4"/>
+ <enum name="HIGH_INT" value="0x8DF5"/>
+ <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
+ <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
+ <enum name="SHADER_COMPILER" value="0x8DFA"/>
+ <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
+ <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
+
+ <function name="GetShaderPrecisionFormat" offset="assign">
+ <param name="shadertype" type="GLenum"/>
+ <param name="precisiontype" type="GLenum"/>
+ <param name="range" type="GLint *"/>
+ <param name="precision" type="GLint *"/>
+ </function>
+
+ <function name="ReleaseShaderCompiler" offset="assign">
+ </function>
+
+ <function name="ShaderBinary" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="shaders" type="const GLuint *"/>
+ <param name="binaryformat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLsizei"/>
+ </function>
+
+ <!-- from GL_OES_fixed_point -->
+ <enum name="FIXED" value="0x140C"/>
+ <type name="fixed" size="4" />
+
+ <!-- from GL_OES_read_format -->
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
+
+ <!-- from GL_OES_single_precision -->
+ <function name="ClearDepthf" offset="assign">
+ <param name="depth" type="GLclampf"/>
+ </function>
+
+ <function name="DepthRangef" offset="assign">
+ <param name="zNear" type="GLclampf"/>
+ <param name="zFar" type="GLclampf"/>
+ </function>
+</category>
+
+</OpenGLAPI>