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authormarha <marha@users.sourceforge.net>2015-06-15 21:36:28 +0200
committermarha <marha@users.sourceforge.net>2015-06-15 21:36:28 +0200
commit008a8d8051786badb83e455bd9281103ba9a6470 (patch)
treef99ea672d105271cb60a726fac8022ce47ea2866 /mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
parent912e881bec8b16f2331225960645c3bdf5a8ba2d (diff)
parente8d5e7c4bb11f7fcb0a4ba5c13f43e7929849a2f (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: freetype/src/base/ftfntfmt.c freetype/src/cache/ftcimage.c freetype/src/cid/cidriver.c freetype/src/truetype/ttdriver.c mesalib/src/mesa/drivers/dri/common/dri_util.c mesalib/src/mesa/drivers/dri/swrast/swrast.c openssl/Makefile
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
index d15736612..c96e71c44 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
@@ -18,17 +18,17 @@
<enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
<enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
- <function name="GetShaderPrecisionFormat" offset="assign" es2="2.0">
+ <function name="GetShaderPrecisionFormat" es2="2.0">
<param name="shadertype" type="GLenum"/>
<param name="precisiontype" type="GLenum"/>
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</function>
- <function name="ReleaseShaderCompiler" offset="assign" es2="2.0">
+ <function name="ReleaseShaderCompiler" es2="2.0">
</function>
- <function name="ShaderBinary" offset="assign" es2="2.0">
+ <function name="ShaderBinary" es2="2.0">
<param name="n" type="GLsizei"/>
<param name="shaders" type="const GLuint *"/>
<param name="binaryformat" type="GLenum"/>
@@ -45,11 +45,11 @@
<enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
<!-- from GL_OES_single_precision -->
- <function name="ClearDepthf" offset="assign" es1="1.0" es2="2.0">
+ <function name="ClearDepthf" es1="1.0" es2="2.0">
<param name="depth" type="GLclampf"/>
</function>
- <function name="DepthRangef" offset="assign" es1="1.0" es2="2.0">
+ <function name="DepthRangef" es1="1.0" es2="2.0">
<param name="zNear" type="GLclampf"/>
<param name="zFar" type="GLclampf"/>
</function>