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author | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
commit | 462f18c7b25fe3e467f837647d07ab0a78aa8d2b (patch) | |
tree | fc8013c0a1bac05a1945846c1697e973f4c35013 /mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | |
parent | 36f711ee12b6dd5184198abed3aa551efb585587 (diff) | |
download | vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.gz vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.bz2 vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.zip |
Merged origin/release (checked in because wanted to merge new stuff)
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml new file mode 100644 index 000000000..4f860ef8c --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml @@ -0,0 +1,143 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_ARB_gpu_shader_fp64" number="89"> + + <function name="Uniform1d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + </function> + + <function name="Uniform2d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="Uniform3d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="Uniform4d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="Uniform1dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="Uniform2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="Uniform3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="Uniform4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix2x3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix2x4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix3x2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix3x4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix4x2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix4x3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="GetUniformdv" offset="assign"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="params" type="GLdouble *"/> + </function> + + <enum name="DOUBLE_VEC2" value="0x8FFC"/> + <enum name="DOUBLE_VEC3" value="0x8FFD"/> + <enum name="DOUBLE_VEC4" value="0x8FFE"/> + + <enum name="DOUBLE_MAT2" value="0x8F46"/> + <enum name="DOUBLE_MAT3" value="0x8F47"/> + <enum name="DOUBLE_MAT4" value="0x8F48"/> + <enum name="DOUBLE_MAT2x3" value="0x8F49"/> + <enum name="DOUBLE_MAT2x4" value="0x8F4A"/> + <enum name="DOUBLE_MAT3x2" value="0x8F4B"/> + <enum name="DOUBLE_MAT3x4" value="0x8F4C"/> + <enum name="DOUBLE_MAT4x2" value="0x8F4D"/> + <enum name="DOUBLE_MAT4x3" value="0x8F4E"/> +</category> + +</OpenGLAPI> + |