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author | marha <marha@users.sourceforge.net> | 2015-02-22 14:31:16 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2015-02-22 14:31:16 +0100 |
commit | f1c2db43dcf35d2cf4715390bd2391c28e42a8c2 (patch) | |
tree | 46b537271afe0f6534231b1bd4cc4f91ae1fb446 /mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | |
parent | 5e5a48ff8cd08f123601cd0625ca62a86675aac9 (diff) | |
download | vcxsrv-f1c2db43dcf35d2cf4715390bd2391c28e42a8c2.tar.gz vcxsrv-f1c2db43dcf35d2cf4715390bd2391c28e42a8c2.tar.bz2 vcxsrv-f1c2db43dcf35d2cf4715390bd2391c28e42a8c2.zip |
xwininfo fontconfig libX11 libXdmcp libfontenc libxcb libxcb/xcb-proto mesalib xserver xkeyboard-config mkfontscale git update 22 Feb 2015
xserver commit 3a06faf3fcdb7451125a46181f9152e8e59e9770
libxcb commit e3ec1f74637237ce500dfd0ca59f2e422da4e019
libxcb/xcb-proto commit 4c550465934164aab2449a125f75f4ca07816233
xkeyboard-config commit 26f344c93f8c6141e9233eb68088ba4fd56bc9ef
libX11 commit c8e19b393defd53f046ddc2da3a16881221b3c34
libXdmcp commit 9f4cac7656b221ce2a8f97e7bd31e5e23126d001
libfontenc commit de1843aaf76015c9d99416f3122d169fe331b849
mkfontscale commit 87d628f8eec170ec13bb9feefb1ce05aed07d1d6
xwininfo commit 0c49f8f2bd56b1e77721e81030ea948386dcdf4e
fontconfig commit d6d5adeb7940c0d0beb86489c2a1c2ce59e5c044
mesa commit 4359954d842caa2a9f8d4b50d70ecc789884b68b
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml new file mode 100644 index 000000000..4f860ef8c --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml @@ -0,0 +1,143 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_ARB_gpu_shader_fp64" number="89"> + + <function name="Uniform1d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + </function> + + <function name="Uniform2d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="Uniform3d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="Uniform4d" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="Uniform1dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="Uniform2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="Uniform3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="Uniform4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix2x3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix2x4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix3x2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix3x4dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix4x2dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="UniformMatrix4x3dv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLdouble *"/> + </function> + + <function name="GetUniformdv" offset="assign"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="params" type="GLdouble *"/> + </function> + + <enum name="DOUBLE_VEC2" value="0x8FFC"/> + <enum name="DOUBLE_VEC3" value="0x8FFD"/> + <enum name="DOUBLE_VEC4" value="0x8FFE"/> + + <enum name="DOUBLE_MAT2" value="0x8F46"/> + <enum name="DOUBLE_MAT3" value="0x8F47"/> + <enum name="DOUBLE_MAT4" value="0x8F48"/> + <enum name="DOUBLE_MAT2x3" value="0x8F49"/> + <enum name="DOUBLE_MAT2x4" value="0x8F4A"/> + <enum name="DOUBLE_MAT3x2" value="0x8F4B"/> + <enum name="DOUBLE_MAT3x4" value="0x8F4C"/> + <enum name="DOUBLE_MAT4x2" value="0x8F4D"/> + <enum name="DOUBLE_MAT4x3" value="0x8F4E"/> +</category> + +</OpenGLAPI> + |