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authormarha <marha@users.sourceforge.net>2012-11-07 07:53:41 +0100
committermarha <marha@users.sourceforge.net>2012-11-07 07:53:41 +0100
commit1738a6973deb03f33a71c9527594727cb8bb64b4 (patch)
tree813603d381b5536ef7a1e2ffd3a137c4bc0623f7 /mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml
parent1cc98f5a48924d750fbef7ea6b05a1ba49c28589 (diff)
downloadvcxsrv-1738a6973deb03f33a71c9527594727cb8bb64b4.tar.gz
vcxsrv-1738a6973deb03f33a71c9527594727cb8bb64b4.tar.bz2
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xserver mesa xkbcomp git update 7 nov 2012
xserver: 011f8458805e443ac9130865d2840a929a00cabf xkbcomp: bd1103ef3cfef9cfed645566f944a69e7ca568b4 mesa: f42518962a08ce927e4ddd233d19d2661e135834
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml106
1 files changed, 68 insertions, 38 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml b/mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml
index 7d12d9774..6c6090c1c 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml
@@ -7,214 +7,244 @@
<enum name="INT_2_10_10_10_REV" value = "0x8D9F"/>
- <function name="VertexP2ui" offset="assign">
+ <function name="VertexP2ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="value" type="GLuint"/>
</function>
- <function name="VertexP3ui" offset="assign">
+ <function name="VertexP3ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="value" type="GLuint"/>
</function>
- <function name="VertexP4ui" offset="assign">
+ <function name="VertexP4ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="value" type="GLuint"/>
</function>
- <function name="VertexP2uiv" offset="assign">
+ <function name="VertexP2uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="VertexP3uiv" offset="assign">
+ <function name="VertexP3uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="VertexP4uiv" offset="assign">
+ <function name="VertexP4uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="TexCoordP1ui" offset="assign">
+ <function name="TexCoordP1ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="TexCoordP2ui" offset="assign">
+ <function name="TexCoordP2ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="TexCoordP3ui" offset="assign">
+ <function name="TexCoordP3ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="TexCoordP4ui" offset="assign">
+ <function name="TexCoordP4ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="TexCoordP1uiv" offset="assign">
+ <function name="TexCoordP1uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="TexCoordP2uiv" offset="assign">
+ <function name="TexCoordP2uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="TexCoordP3uiv" offset="assign">
+ <function name="TexCoordP3uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="TexCoordP4uiv" offset="assign">
+ <function name="TexCoordP4uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="MultiTexCoordP1ui" offset="assign">
+ <function name="MultiTexCoordP1ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="MultiTexCoordP2ui" offset="assign">
+ <function name="MultiTexCoordP2ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="MultiTexCoordP3ui" offset="assign">
+ <function name="MultiTexCoordP3ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="MultiTexCoordP4ui" offset="assign">
+ <function name="MultiTexCoordP4ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="MultiTexCoordP1uiv" offset="assign">
+ <function name="MultiTexCoordP1uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="MultiTexCoordP2uiv" offset="assign">
+ <function name="MultiTexCoordP2uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="MultiTexCoordP3uiv" offset="assign">
+ <function name="MultiTexCoordP3uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="MultiTexCoordP4uiv" offset="assign">
+ <function name="MultiTexCoordP4uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="NormalP3ui" offset="assign">
+ <function name="NormalP3ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="GLuint"/>
</function>
- <function name="NormalP3uiv" offset="assign">
+ <function name="NormalP3uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="coords" type="const GLuint *"/>
</function>
- <function name="ColorP3ui" offset="assign">
+ <function name="ColorP3ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="color" type="GLuint"/>
</function>
- <function name="ColorP4ui" offset="assign">
+ <function name="ColorP4ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="color" type="GLuint"/>
</function>
- <function name="ColorP3uiv" offset="assign">
+ <function name="ColorP3uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="color" type="const GLuint *"/>
</function>
- <function name="ColorP4uiv" offset="assign">
+ <function name="ColorP4uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="color" type="const GLuint *"/>
</function>
- <function name="SecondaryColorP3ui" offset="assign">
+ <function name="SecondaryColorP3ui" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="color" type="GLuint"/>
</function>
- <function name="SecondaryColorP3uiv" offset="assign">
+ <function name="SecondaryColorP3uiv" offset="assign" deprecated="3.1"
+ exec="dynamic">
<param name="type" type="GLenum"/>
<param name="color" type="const GLuint *"/>
</function>
- <function name="VertexAttribP1ui" offset="assign">
+ <function name="VertexAttribP1ui" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="value" type="GLuint"/>
</function>
- <function name="VertexAttribP2ui" offset="assign">
+ <function name="VertexAttribP2ui" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="value" type="GLuint"/>
</function>
- <function name="VertexAttribP3ui" offset="assign">
+ <function name="VertexAttribP3ui" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="value" type="GLuint"/>
</function>
- <function name="VertexAttribP4ui" offset="assign">
+ <function name="VertexAttribP4ui" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="value" type="GLuint"/>
</function>
- <function name="VertexAttribP1uiv" offset="assign">
+ <function name="VertexAttribP1uiv" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="VertexAttribP2uiv" offset="assign">
+ <function name="VertexAttribP2uiv" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="VertexAttribP3uiv" offset="assign">
+ <function name="VertexAttribP3uiv" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="VertexAttribP4uiv" offset="assign">
+ <function name="VertexAttribP4uiv" offset="assign" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>