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author | marha <marha@users.sourceforge.net> | 2014-04-13 14:24:56 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-04-13 14:24:56 +0200 |
commit | d2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed (patch) | |
tree | 2a860c9d687826b3cb48facfa21c616e14e69347 /mesalib/src/mapi/glapi/gen/gl_API.xml | |
parent | edb5b380994125bf33929ef7dc5a3c456dfbe93b (diff) | |
download | vcxsrv-d2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed.tar.gz vcxsrv-d2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed.tar.bz2 vcxsrv-d2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed.zip |
fontconfig libxcb mesa xserver xcb-proto git update 13 Apr 2014
xserver commit 3028ae6c9aa37168e249e0d847b29f8e3efb05b2
libxcb commit 29e419c5840a1eeda3336a0802686ee723dcaab3
libxcb/xcb-proto commit 70fea02b7d90d86e9d3b0dc5b61406bf4c910999
pixman commit 4b76bbfda670f9ede67d0449f3640605e1fc4df0
fontconfig commit f44157c809d280e2a0ce87fb078fc4b278d24a67
mesa commit 936dda08ee6d7b2be2b016bc06780e401088ec13
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/gl_API.xml | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index 9129d5790..9200cd68d 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -5403,13 +5403,11 @@ <param name="index" type="GLuint"/> <param name="name" type="const GLchar *"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="CompileShader" es2="2.0" offset="assign"> <param name="shader" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="CreateProgram" offset="assign" es2="2.0"> @@ -5461,7 +5459,6 @@ <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetActiveUniform" es2="2.0" offset="assign"> @@ -5473,7 +5470,6 @@ <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetAttachedShaders" offset="assign" es2="2.0"> @@ -5489,7 +5485,6 @@ <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetProgramiv" offset="assign" es2="2.0"> @@ -5528,7 +5523,6 @@ <param name="length" type="GLsizei *" output="true"/> <param name="source" type="GLchar *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetUniformLocation" @@ -5537,7 +5531,6 @@ <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetUniformfv" es2="2.0" offset="assign"> @@ -5545,7 +5538,6 @@ <param name="location" type="GLint"/> <param name="params" type="GLfloat *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetUniformiv" es2="2.0" offset="assign"> @@ -5553,7 +5545,6 @@ <param name="location" type="GLint"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetVertexAttribdv" offset="assign"> @@ -5604,7 +5595,6 @@ <function name="LinkProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="ShaderSource" es2="2.0" offset="assign"> @@ -5613,27 +5603,23 @@ <param name="string" type="const GLchar * const *"/> <param name="length" type="const GLint *"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UseProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5641,7 +5627,6 @@ <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5650,21 +5635,18 @@ <param name="v2" type="GLfloat"/> <param name="v3" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5672,7 +5654,6 @@ <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5681,7 +5662,6 @@ <param name="v2" type="GLint"/> <param name="v3" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1fv" es2="2.0" offset="assign"> @@ -5689,28 +5669,24 @@ <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count" count_scale="2"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count" count_scale="3"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1iv" es2="2.0" offset="assign"> @@ -5718,28 +5694,24 @@ <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count" count_scale="2"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count" count_scale="3"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count" count_scale="4"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UniformMatrix2fv" es2="2.0" offset="assign"> @@ -5748,7 +5720,6 @@ <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UniformMatrix3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5756,7 +5727,6 @@ <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *" count="count" count_scale="9"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UniformMatrix4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5764,13 +5734,11 @@ <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *" count="count" count_scale="16"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="ValidateProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="VertexAttrib1d" offset="assign"> |