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author | marha <marha@users.sourceforge.net> | 2012-10-17 08:04:15 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-10-17 08:04:15 +0200 |
commit | ded57b5a4131a213d57f5a20d50b819b7a8924df (patch) | |
tree | 5be4cc93cf5d77df72f8ae6e34953e026bde071f /mesalib/src/mapi/glapi/gen/gl_API.xml | |
parent | 54db46582aba2252d544fa3956522f9ef06b49cb (diff) | |
download | vcxsrv-ded57b5a4131a213d57f5a20d50b819b7a8924df.tar.gz vcxsrv-ded57b5a4131a213d57f5a20d50b819b7a8924df.tar.bz2 vcxsrv-ded57b5a4131a213d57f5a20d50b819b7a8924df.zip |
pixman mesa git update 17 oct 2012
pixman: 6e56098c0338ce74228187e4c96fed1a66cb0956
mesa: 0199ff7fe323cf527ffacfdef3258ab85799dd13
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/gl_API.xml | 395 |
1 files changed, 205 insertions, 190 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index f83a7a718..a46d6131c 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -1275,7 +1275,7 @@ <glx rop="15"/> </function> - <function name="Color4f" offset="29" vectorequiv="Color4fv"> + <function name="Color4f" offset="29" vectorequiv="Color4fv" es1="1.0"> <param name="red" type="GLfloat"/> <param name="green" type="GLfloat"/> <param name="blue" type="GLfloat"/> @@ -1311,7 +1311,7 @@ <glx rop="18"/> </function> - <function name="Color4ub" offset="35" vectorequiv="Color4ubv"> + <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> @@ -1418,7 +1418,7 @@ <glx rop="29"/> </function> - <function name="Normal3f" offset="56" vectorequiv="Normal3fv"> + <function name="Normal3f" offset="56" vectorequiv="Normal3fv" es1="1.0"> <param name="nx" type="GLfloat"/> <param name="ny" type="GLfloat"/> <param name="nz" type="GLfloat"/> @@ -1947,18 +1947,18 @@ <glx rop="78"/> </function> - <function name="CullFace" offset="152"> + <function name="CullFace" offset="152" es1="1.0" es2="2.0"> <param name="mode" type="GLenum"/> <glx rop="79"/> </function> - <function name="Fogf" offset="153"> + <function name="Fogf" offset="153" es1="1.0"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="80"/> </function> - <function name="Fogfv" offset="154"> + <function name="Fogfv" offset="154" es1="1.0"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="81"/> @@ -1976,25 +1976,25 @@ <glx rop="83"/> </function> - <function name="FrontFace" offset="157"> + <function name="FrontFace" offset="157" es1="1.0" es2="2.0"> <param name="mode" type="GLenum"/> <glx rop="84"/> </function> - <function name="Hint" offset="158"> + <function name="Hint" offset="158" es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="mode" type="GLenum"/> <glx rop="85"/> </function> - <function name="Lightf" offset="159"> + <function name="Lightf" offset="159" es1="1.0"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="86"/> </function> - <function name="Lightfv" offset="160"> + <function name="Lightfv" offset="160" es1="1.0"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> @@ -2015,13 +2015,13 @@ <glx rop="89"/> </function> - <function name="LightModelf" offset="163"> + <function name="LightModelf" offset="163" es1="1.0"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="90"/> </function> - <function name="LightModelfv" offset="164"> + <function name="LightModelfv" offset="164" es1="1.0"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="91"/> @@ -2045,19 +2045,19 @@ <glx rop="94"/> </function> - <function name="LineWidth" offset="168"> + <function name="LineWidth" offset="168" es1="1.0" es2="2.0"> <param name="width" type="GLfloat"/> <glx rop="95"/> </function> - <function name="Materialf" offset="169"> + <function name="Materialf" offset="169" es1="1.0"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="96"/> </function> - <function name="Materialfv" offset="170"> + <function name="Materialfv" offset="170" es1="1.0"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> @@ -2078,7 +2078,7 @@ <glx rop="99"/> </function> - <function name="PointSize" offset="173"> + <function name="PointSize" offset="173" es1="1.0"> <param name="size" type="GLfloat"/> <glx rop="100"/> </function> @@ -2094,7 +2094,7 @@ <glx rop="102"/> </function> - <function name="Scissor" offset="176"> + <function name="Scissor" offset="176" es1="1.0" es2="2.0"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> @@ -2102,33 +2102,33 @@ <glx rop="103"/> </function> - <function name="ShadeModel" offset="177"> + <function name="ShadeModel" offset="177" es1="1.0"> <param name="mode" type="GLenum"/> <glx rop="104"/> </function> - <function name="TexParameterf" offset="178"> + <function name="TexParameterf" offset="178" es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="105"/> </function> - <function name="TexParameterfv" offset="179"> + <function name="TexParameterfv" offset="179" es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="106"/> </function> - <function name="TexParameteri" offset="180"> + <function name="TexParameteri" offset="180" es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="107"/> </function> - <function name="TexParameteriv" offset="181"> + <function name="TexParameteriv" offset="181" es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> @@ -2147,7 +2147,7 @@ <glx rop="109" large="true"/> </function> - <function name="TexImage2D" offset="183"> + <function name="TexImage2D" offset="183" es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLint"/> @@ -2160,28 +2160,28 @@ <glx rop="110" large="true"/> </function> - <function name="TexEnvf" offset="184"> + <function name="TexEnvf" offset="184" es1="1.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="111"/> </function> - <function name="TexEnvfv" offset="185"> + <function name="TexEnvfv" offset="185" es1="1.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="112"/> </function> - <function name="TexEnvi" offset="186"> + <function name="TexEnvi" offset="186" es1="1.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="113"/> </function> - <function name="TexEnviv" offset="187"> + <function name="TexEnviv" offset="187" es1="1.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> @@ -2277,7 +2277,7 @@ <glx rop="126"/> </function> - <function name="Clear" offset="203"> + <function name="Clear" offset="203" es1="1.0" es2="2.0"> <param name="mask" type="GLbitfield"/> <glx rop="127"/> </function> @@ -2295,7 +2295,7 @@ <glx rop="129"/> </function> - <function name="ClearColor" offset="206"> + <function name="ClearColor" offset="206" es1="1.0" es2="2.0"> <param name="red" type="GLclampf"/> <param name="green" type="GLclampf"/> <param name="blue" type="GLclampf"/> @@ -2303,7 +2303,7 @@ <glx rop="130"/> </function> - <function name="ClearStencil" offset="207"> + <function name="ClearStencil" offset="207" es1="1.0" es2="2.0"> <param name="s" type="GLint"/> <glx rop="131"/> </function> @@ -2313,12 +2313,12 @@ <glx rop="132"/> </function> - <function name="StencilMask" offset="209"> + <function name="StencilMask" offset="209" es1="1.0" es2="2.0"> <param name="mask" type="GLuint"/> <glx rop="133"/> </function> - <function name="ColorMask" offset="210"> + <function name="ColorMask" offset="210" es1="1.0" es2="2.0"> <param name="red" type="GLboolean"/> <param name="green" type="GLboolean"/> <param name="blue" type="GLboolean"/> @@ -2326,7 +2326,7 @@ <glx rop="134"/> </function> - <function name="DepthMask" offset="211"> + <function name="DepthMask" offset="211" es1="1.0" es2="2.0"> <param name="flag" type="GLboolean"/> <glx rop="135"/> </function> @@ -2342,21 +2342,21 @@ <glx rop="137"/> </function> - <function name="Disable" offset="214"> + <function name="Disable" offset="214" es1="1.0" es2="2.0"> <param name="cap" type="GLenum"/> <glx rop="138" handcode="client"/> </function> - <function name="Enable" offset="215"> + <function name="Enable" offset="215" es1="1.0" es2="2.0"> <param name="cap" type="GLenum"/> <glx rop="139" handcode="client"/> </function> - <function name="Finish" offset="216"> + <function name="Finish" offset="216" es1="1.0" es2="2.0"> <glx sop="108" handcode="true"/> </function> - <function name="Flush" offset="217"> + <function name="Flush" offset="217" es1="1.0" es2="2.0"> <glx sop="142" handcode="true"/> </function> @@ -2516,38 +2516,38 @@ <glx rop="158"/> </function> - <function name="AlphaFunc" offset="240"> + <function name="AlphaFunc" offset="240" es1="1.0"> <param name="func" type="GLenum"/> <param name="ref" type="GLclampf"/> <glx rop="159"/> </function> - <function name="BlendFunc" offset="241"> + <function name="BlendFunc" offset="241" es1="1.0" es2="2.0"> <param name="sfactor" type="GLenum"/> <param name="dfactor" type="GLenum"/> <glx rop="160"/> </function> - <function name="LogicOp" offset="242"> + <function name="LogicOp" offset="242" es1="1.0"> <param name="opcode" type="GLenum"/> <glx rop="161"/> </function> - <function name="StencilFunc" offset="243"> + <function name="StencilFunc" offset="243" es1="1.0" es2="2.0"> <param name="func" type="GLenum"/> <param name="ref" type="GLint"/> <param name="mask" type="GLuint"/> <glx rop="162"/> </function> - <function name="StencilOp" offset="244"> + <function name="StencilOp" offset="244" es1="1.0" es2="2.0"> <param name="fail" type="GLenum"/> <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> <glx rop="163"/> </function> - <function name="DepthFunc" offset="245"> + <function name="DepthFunc" offset="245" es1="1.0" es2="2.0"> <param name="func" type="GLenum"/> <glx rop="164"/> </function> @@ -2576,7 +2576,7 @@ <glx sop="109" handcode="client"/> </function> - <function name="PixelStorei" offset="250"> + <function name="PixelStorei" offset="250" es1="1.0" es2="2.0"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx sop="110" handcode="client"/> @@ -2603,7 +2603,7 @@ <glx rop="170" large="true"/> </function> - <function name="ReadBuffer" offset="254"> + <function name="ReadBuffer" offset="254" es2="3.0"> <param name="mode" type="GLenum"/> <glx rop="171"/> </function> @@ -2617,7 +2617,7 @@ <glx rop="172"/> </function> - <function name="ReadPixels" offset="256"> + <function name="ReadPixels" offset="256" es1="1.0" es2="2.0"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> @@ -2637,7 +2637,7 @@ <glx rop="173" large="true"/> </function> - <function name="GetBooleanv" offset="258"> + <function name="GetBooleanv" offset="258" es1="1.1" es2="2.0"> <param name="pname" type="GLenum"/> <param name="params" type="GLboolean *" output="true" variable_param="pname"/> <glx sop="112" handcode="client"/> @@ -2655,24 +2655,24 @@ <glx sop="114" handcode="client"/> </function> - <function name="GetError" offset="261"> + <function name="GetError" offset="261" es1="1.0" es2="2.0"> <return type="GLenum"/> <glx sop="115" handcode="client"/> </function> - <function name="GetFloatv" offset="262"> + <function name="GetFloatv" offset="262" es1="1.1" es2="2.0"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="116" handcode="client"/> </function> - <function name="GetIntegerv" offset="263"> + <function name="GetIntegerv" offset="263" es1="1.0" es2="2.0"> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="117" handcode="client"/> </function> - <function name="GetLightfv" offset="264"> + <function name="GetLightfv" offset="264" es1="1.1"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> @@ -2707,7 +2707,7 @@ <glx sop="122"/> </function> - <function name="GetMaterialfv" offset="269"> + <function name="GetMaterialfv" offset="269" es1="1.1"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> @@ -2744,20 +2744,20 @@ <glx sop="128"/> </function> - <function name="GetString" offset="275"> + <function name="GetString" offset="275" es1="1.0" es2="2.0"> <param name="name" type="GLenum"/> <return type="const GLubyte *"/> <glx sop="129" handcode="true"/> </function> - <function name="GetTexEnvfv" offset="276"> + <function name="GetTexEnvfv" offset="276" es1="1.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="130"/> </function> - <function name="GetTexEnviv" offset="277"> + <function name="GetTexEnviv" offset="277" es1="1.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> @@ -2794,14 +2794,14 @@ <glx sop="135" dimensions_in_reply="true"/> </function> - <function name="GetTexParameterfv" offset="282"> + <function name="GetTexParameterfv" offset="282" es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="136"/> </function> - <function name="GetTexParameteriv" offset="283"> + <function name="GetTexParameteriv" offset="283" es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> @@ -2824,7 +2824,7 @@ <glx sop="139"/> </function> - <function name="IsEnabled" offset="286"> + <function name="IsEnabled" offset="286" es1="1.1" es2="2.0"> <param name="cap" type="GLenum"/> <return type="GLboolean"/> <glx sop="140" handcode="client"/> @@ -2852,11 +2852,11 @@ <glx rop="175"/> </function> - <function name="LoadIdentity" offset="290"> + <function name="LoadIdentity" offset="290" es1="1.0"> <glx rop="176"/> </function> - <function name="LoadMatrixf" offset="291"> + <function name="LoadMatrixf" offset="291" es1="1.0"> <param name="m" type="const GLfloat *" count="16"/> <glx rop="177"/> </function> @@ -2866,12 +2866,12 @@ <glx rop="178"/> </function> - <function name="MatrixMode" offset="293"> + <function name="MatrixMode" offset="293" es1="1.0"> <param name="mode" type="GLenum"/> <glx rop="179"/> </function> - <function name="MultMatrixf" offset="294"> + <function name="MultMatrixf" offset="294" es1="1.0"> <param name="m" type="const GLfloat *" count="16"/> <glx rop="180"/> </function> @@ -2891,11 +2891,11 @@ <glx rop="182"/> </function> - <function name="PopMatrix" offset="297"> + <function name="PopMatrix" offset="297" es1="1.0"> <glx rop="183"/> </function> - <function name="PushMatrix" offset="298"> + <function name="PushMatrix" offset="298" es1="1.0"> <glx rop="184"/> </function> @@ -2907,7 +2907,7 @@ <glx rop="185"/> </function> - <function name="Rotatef" offset="300"> + <function name="Rotatef" offset="300" es1="1.0"> <param name="angle" type="GLfloat"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> @@ -2922,7 +2922,7 @@ <glx rop="187"/> </function> - <function name="Scalef" offset="302"> + <function name="Scalef" offset="302" es1="1.0"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> @@ -2936,14 +2936,14 @@ <glx rop="189"/> </function> - <function name="Translatef" offset="304"> + <function name="Translatef" offset="304" es1="1.0"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <glx rop="190"/> </function> - <function name="Viewport" offset="305"> + <function name="Viewport" offset="305" es1="1.0" es2="2.0"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> @@ -3131,7 +3131,7 @@ <glx handcode="true"/> </function> - <function name="ColorPointer" offset="308"> + <function name="ColorPointer" offset="308" es1="1.0"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -3139,19 +3139,19 @@ <glx handcode="true"/> </function> - <function name="DisableClientState" offset="309"> + <function name="DisableClientState" offset="309" es1="1.0"> <param name="array" type="GLenum"/> <glx handcode="true"/> </function> - <function name="DrawArrays" offset="310"> + <function name="DrawArrays" offset="310" es1="1.0" es2="2.0"> <param name="mode" type="GLenum"/> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> <glx rop="193" handcode="true"/> </function> - <function name="DrawElements" offset="311"> + <function name="DrawElements" offset="311" es1="1.0" es2="2.0"> <param name="mode" type="GLenum"/> <param name="count" type="GLsizei"/> <param name="type" type="GLenum"/> @@ -3165,12 +3165,12 @@ <glx handcode="true"/> </function> - <function name="EnableClientState" offset="313"> + <function name="EnableClientState" offset="313" es1="1.0"> <param name="array" type="GLenum"/> <glx handcode="true"/> </function> - <function name="GetPointerv" offset="329"> + <function name="GetPointerv" offset="329" es1="1.1"> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **" output="true"/> <glx handcode="true"/> @@ -3190,14 +3190,14 @@ <glx handcode="true"/> </function> - <function name="NormalPointer" offset="318"> + <function name="NormalPointer" offset="318" es1="1.0"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> <glx handcode="true"/> </function> - <function name="TexCoordPointer" offset="320"> + <function name="TexCoordPointer" offset="320" es1="1.0"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -3205,7 +3205,7 @@ <glx handcode="true"/> </function> - <function name="VertexPointer" offset="321"> + <function name="VertexPointer" offset="321" es1="1.0"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -3213,7 +3213,7 @@ <glx handcode="true"/> </function> - <function name="PolygonOffset" offset="319"> + <function name="PolygonOffset" offset="319" es1="1.0" es2="2.0"> <param name="factor" type="GLfloat"/> <param name="units" type="GLfloat"/> <glx rop="192"/> @@ -3230,7 +3230,7 @@ <glx rop="4119"/> </function> - <function name="CopyTexImage2D" offset="324"> + <function name="CopyTexImage2D" offset="324" es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -3252,7 +3252,7 @@ <glx rop="4121"/> </function> - <function name="CopyTexSubImage2D" offset="326"> + <function name="CopyTexSubImage2D" offset="326" es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -3276,7 +3276,7 @@ <glx rop="4099" large="true"/> </function> - <function name="TexSubImage2D" offset="333"> + <function name="TexSubImage2D" offset="333" es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -3298,25 +3298,25 @@ <glx sop="143" handcode="client" always_array="true"/> </function> - <function name="BindTexture" offset="307"> + <function name="BindTexture" offset="307" es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="texture" type="GLuint"/> <glx rop="4117"/> </function> - <function name="DeleteTextures" offset="327"> + <function name="DeleteTextures" offset="327" es1="1.0" es2="2.0"> <param name="n" type="GLsizei" counter="true"/> <param name="textures" type="const GLuint *" count="n"/> <glx sop="144"/> </function> - <function name="GenTextures" offset="328"> + <function name="GenTextures" offset="328" es1="1.0" es2="2.0"> <param name="n" type="GLsizei" counter="true"/> <param name="textures" type="GLuint *" output="true" count="n"/> <glx sop="145" always_array="true"/> </function> - <function name="IsTexture" offset="330"> + <function name="IsTexture" offset="330" es1="1.1" es2="2.0"> <param name="texture" type="GLuint"/> <return type="GLboolean"/> <glx sop="146"/> @@ -3695,7 +3695,7 @@ </enum> - <function name="BlendColor" offset="336"> + <function name="BlendColor" offset="336" es2="2.0"> <param name="red" type="GLclampf"/> <param name="green" type="GLclampf"/> <param name="blue" type="GLclampf"/> @@ -3703,12 +3703,12 @@ <glx rop="4096"/> </function> - <function name="BlendEquation" offset="337"> + <function name="BlendEquation" offset="337" es2="2.0"> <param name="mode" type="GLenum"/> <glx rop="4097"/> </function> - <function name="DrawRangeElements" offset="338"> + <function name="DrawRangeElements" offset="338" es2="3.0"> <param name="mode" type="GLenum"/> <param name="start" type="GLuint"/> <param name="end" type="GLuint"/> @@ -3975,7 +3975,7 @@ <glx rop="4113"/> </function> - <function name="TexImage3D" offset="371"> + <function name="TexImage3D" offset="371" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLint"/> @@ -3989,7 +3989,7 @@ <glx rop="4114" large="true"/> </function> - <function name="TexSubImage3D" offset="372"> + <function name="TexSubImage3D" offset="372" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4005,7 +4005,7 @@ <glx rop="4115" large="true"/> </function> - <function name="CopyTexSubImage3D" offset="373"> + <function name="CopyTexSubImage3D" offset="373" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4232,11 +4232,13 @@ <enum name="DOT3_RGB" value="0x86AE"/> <enum name="DOT3_RGBA" value="0x86AF"/> - <function name="ActiveTexture" alias="ActiveTextureARB"> + <function name="ActiveTexture" alias="ActiveTextureARB" es1="1.0" + es2="2.0"> <param name="texture" type="GLenum"/> </function> - <function name="ClientActiveTexture" alias="ClientActiveTextureARB"> + <function name="ClientActiveTexture" alias="ClientActiveTextureARB" + es1="1.0"> <param name="texture" type="GLenum"/> </function> @@ -4385,7 +4387,7 @@ <param name="v" type="const GLdouble *"/> </function> - <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB"> + <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB" es1="1.0"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -4440,12 +4442,13 @@ <param name="m" type="const GLdouble *"/> </function> - <function name="SampleCoverage" alias="SampleCoverageARB"> + <function name="SampleCoverage" alias="SampleCoverageARB" es1="1.0" + es2="2.0"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> </function> - <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB"> + <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -4457,7 +4460,8 @@ <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB"> + <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB" + es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -4478,7 +4482,7 @@ <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB"> + <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4492,7 +4496,8 @@ <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB"> + <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB" + es1="1.0" es2="2.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4636,7 +4641,7 @@ </enum> <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/> - <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT"> + <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT" es2="2.0"> <param name="sfactorRGB" type="GLenum"/> <param name="dfactorRGB" type="GLenum"/> <param name="sfactorAlpha" type="GLenum"/> @@ -4680,12 +4685,12 @@ <param name="primcount" type="GLsizei"/> </function> - <function name="PointParameterf" alias="PointParameterfEXT"> + <function name="PointParameterf" alias="PointParameterfEXT" es1="1.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> </function> - <function name="PointParameterfv" alias="PointParameterfvEXT"> + <function name="PointParameterfv" alias="PointParameterfvEXT" es1="1.1"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> @@ -4929,42 +4934,45 @@ <type name="intptr" size="4" glx_name="CARD32"/> <type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/> - <function name="BindBuffer" alias="BindBufferARB"> + <function name="BindBuffer" alias="BindBufferARB" es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> </function> - <function name="BufferData" alias="BufferDataARB"> + <function name="BufferData" alias="BufferDataARB" es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="size" type="GLsizeiptr"/> <param name="data" type="const GLvoid *"/> <param name="usage" type="GLenum"/> </function> - <function name="BufferSubData" alias="BufferSubDataARB"> + <function name="BufferSubData" alias="BufferSubDataARB" es1="1.1" + es2="2.0"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptr"/> <param name="size" type="GLsizeiptr"/> <param name="data" type="const GLvoid *"/> </function> - <function name="DeleteBuffers" alias="DeleteBuffersARB"> + <function name="DeleteBuffers" alias="DeleteBuffersARB" es1="1.1" + es2="2.0"> <param name="n" type="GLsizei"/> <param name="buffer" type="const GLuint *"/> </function> - <function name="GenBuffers" alias="GenBuffersARB"> + <function name="GenBuffers" alias="GenBuffersARB" es1="1.1" es2="2.0"> <param name="n" type="GLsizei" counter="true"/> <param name="buffer" type="GLuint *" output="true" count="n"/> </function> - <function name="GetBufferParameteriv" alias="GetBufferParameterivARB"> + <function name="GetBufferParameteriv" alias="GetBufferParameterivARB" + es1="1.1" es2="2.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> </function> - <function name="GetBufferPointerv" alias="GetBufferPointervARB"> + <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **" output="true"/> @@ -4977,7 +4985,7 @@ <param name="data" type="GLvoid *" output="true"/> </function> - <function name="IsBuffer" alias="IsBufferARB"> + <function name="IsBuffer" alias="IsBufferARB" es1="1.1" es2="2.0"> <param name="buffer" type="GLuint"/> <return type="GLboolean"/> </function> @@ -4988,36 +4996,36 @@ <return type="GLvoid *"/> </function> - <function name="UnmapBuffer" alias="UnmapBufferARB"> + <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0"> <param name="target" type="GLenum"/> <return type="GLboolean"/> </function> - <function name="GenQueries" alias="GenQueriesARB"> + <function name="GenQueries" alias="GenQueriesARB" es2="3.0"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="GLuint *" output="true" count="n"/> </function> - <function name="DeleteQueries" alias="DeleteQueriesARB"> + <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0"> <param name="n" type="GLsizei"/> <param name="ids" type="const GLuint *"/> </function> - <function name="IsQuery" alias="IsQueryARB"> + <function name="IsQuery" alias="IsQueryARB" es2="3.0"> <param name="id" type="GLuint"/> <return type="GLboolean"/> </function> - <function name="BeginQuery" alias="BeginQueryARB"> + <function name="BeginQuery" alias="BeginQueryARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> </function> - <function name="EndQuery" alias="EndQueryARB"> + <function name="EndQuery" alias="EndQueryARB" es2="3.0"> <param name="target" type="GLenum"/> </function> - <function name="GetQueryiv" alias="GetQueryivARB"> + <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> @@ -5029,7 +5037,7 @@ <param name="params" type="GLint *" output="true" variable_param="pname"/> </function> - <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB"> + <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *" output="true" variable_param="pname"/> @@ -5131,17 +5139,18 @@ <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/> <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/> - <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT"> + <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT" + es2="2.0"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> </function> - <function name="DrawBuffers" alias="DrawBuffersARB"> + <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0"> <param name="n" type="GLsizei" counter="true"/> <param name="bufs" type="const GLenum *" count="n"/> </function> - <function name="StencilFuncSeparate" offset="assign"> + <function name="StencilFuncSeparate" offset="assign" es2="2.0"> <param name="face" type="GLenum"/> <param name="func" type="GLenum"/> <param name="ref" type="GLint"/> @@ -5149,7 +5158,7 @@ <glx ignore="true"/> </function> - <function name="StencilOpSeparate" offset="assign"> + <function name="StencilOpSeparate" offset="assign" es2="2.0"> <param name="face" type="GLenum"/> <param name="sfail" type="GLenum"/> <param name="zfail" type="GLenum"/> @@ -5157,68 +5166,71 @@ <glx ignore="true"/> </function> - <function name="StencilMaskSeparate" offset="assign"> + <function name="StencilMaskSeparate" offset="assign" es2="2.0"> <param name="face" type="GLenum"/> <param name="mask" type="GLuint"/> <glx ignore="true"/> </function> - <function name="AttachShader" offset="assign"> + <function name="AttachShader" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <param name="shader" type="GLuint"/> <glx ignore="true"/> </function> - <function name="BindAttribLocation" alias="BindAttribLocationARB"> + <function name="BindAttribLocation" alias="BindAttribLocationARB" + es2="2.0"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="name" type="const GLchar *"/> <glx ignore="true"/> </function> - <function name="CompileShader" alias="CompileShaderARB"> + <function name="CompileShader" alias="CompileShaderARB" es2="2.0"> <param name="shader" type="GLuint"/> <glx ignore="true"/> </function> - <function name="CreateProgram" offset="assign"> + <function name="CreateProgram" offset="assign" es2="2.0"> <return type="GLuint"/> <glx ignore="true"/> </function> - <function name="CreateShader" offset="assign"> + <function name="CreateShader" offset="assign" es2="2.0"> <param name="type" type="GLenum"/> <return type="GLuint"/> <glx ignore="true"/> </function> - <function name="DeleteProgram" offset="assign"> + <function name="DeleteProgram" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> - <function name="DeleteShader" offset="assign"> + <function name="DeleteShader" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> - <function name="DetachShader" offset="assign"> + <function name="DetachShader" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <param name="shader" type="GLuint"/> <glx ignore="true"/> </function> - <function name="DisableVertexAttribArray" alias="DisableVertexAttribArrayARB"> + <function name="DisableVertexAttribArray" + alias="DisableVertexAttribArrayARB" es2="2.0"> <param name="index" type="GLuint"/> <glx ignore="true"/> </function> - <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB"> + <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB" + es2="2.0"> <param name="index" type="GLuint"/> <glx ignore="true"/> </function> - <function name="GetActiveAttrib" alias="GetActiveAttribARB"> + <function name="GetActiveAttrib" alias="GetActiveAttribARB" es2="2.0"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei "/> @@ -5229,7 +5241,7 @@ <glx ignore="true"/> </function> - <function name="GetActiveUniform" alias="GetActiveUniformARB"> + <function name="GetActiveUniform" alias="GetActiveUniformARB" es2="2.0"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> @@ -5240,7 +5252,7 @@ <glx ignore="true"/> </function> - <function name="GetAttachedShaders" offset="assign"> + <function name="GetAttachedShaders" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <param name="maxCount" type="GLsizei"/> <param name="count" type="GLsizei *" output="true"/> @@ -5248,21 +5260,21 @@ <glx ignore="true"/> </function> - <function name="GetAttribLocation" alias="GetAttribLocationARB"> + <function name="GetAttribLocation" alias="GetAttribLocationARB" es2="2.0"> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> </function> - <function name="GetProgramiv" offset="assign"> + <function name="GetProgramiv" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> <glx ignore="true"/> </function> - <function name="GetProgramInfoLog" offset="assign"> + <function name="GetProgramInfoLog" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> @@ -5270,14 +5282,14 @@ <glx ignore="true"/> </function> - <function name="GetShaderiv" offset="assign"> + <function name="GetShaderiv" offset="assign" es2="2.0"> <param name="shader" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> <glx ignore="true"/> </function> - <function name="GetShaderInfoLog" offset="assign"> + <function name="GetShaderInfoLog" offset="assign" es2="2.0"> <param name="shader" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *"/> @@ -5285,7 +5297,7 @@ <glx ignore="true"/> </function> - <function name="GetShaderSource" alias="GetShaderSourceARB"> + <function name="GetShaderSource" alias="GetShaderSourceARB" es2="2.0"> <param name="shader" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *" output="true"/> @@ -5293,21 +5305,22 @@ <glx ignore="true"/> </function> - <function name="GetUniformLocation" alias="GetUniformLocationARB"> + <function name="GetUniformLocation" alias="GetUniformLocationARB" + es2="2.0"> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> </function> - <function name="GetUniformfv" alias="GetUniformfvARB"> + <function name="GetUniformfv" alias="GetUniformfvARB" es2="2.0"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLfloat *" output="true"/> <glx ignore="true"/> </function> - <function name="GetUniformiv" alias="GetUniformivARB"> + <function name="GetUniformiv" alias="GetUniformivARB" es2="2.0"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLint *"/> @@ -5321,45 +5334,46 @@ <glx ignore="true"/> </function> - <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB"> + <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetVertexAttribiv" alias="GetVertexAttribivARB"> + <function name="GetVertexAttribiv" alias="GetVertexAttribivARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV"> + <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV" + es2="2.0"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> <glx ignore="true"/> </function> - <function name="IsProgram" offset="assign"> + <function name="IsProgram" offset="assign" es2="2.0"> <param name="program" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="IsShader" offset="assign"> + <function name="IsShader" offset="assign" es2="2.0"> <param name="shader" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="LinkProgram" alias="LinkProgramARB"> + <function name="LinkProgram" alias="LinkProgramARB" es2="2.0"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> - <function name="ShaderSource" alias="ShaderSourceARB"> + <function name="ShaderSource" alias="ShaderSourceARB" es2="2.0"> <param name="shader" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="string" type="const GLchar * const *"/> @@ -5367,30 +5381,30 @@ <glx ignore="true"/> </function> - <function name="UseProgram" alias="UseProgramObjectARB"> + <function name="UseProgram" alias="UseProgramObjectARB" es2="2.0"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> - <function name="Uniform1f" alias="Uniform1fARB"> + <function name="Uniform1f" alias="Uniform1fARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="Uniform2f" alias="Uniform2fARB"> + <function name="Uniform2f" alias="Uniform2fARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="Uniform3f" alias="Uniform3fARB"> + <function name="Uniform3f" alias="Uniform3fARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="Uniform4f" alias="Uniform4fARB"> + <function name="Uniform4f" alias="Uniform4fARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> @@ -5399,25 +5413,25 @@ <glx ignore="true"/> </function> - <function name="Uniform1i" alias="Uniform1iARB"> + <function name="Uniform1i" alias="Uniform1iARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <glx ignore="true"/> </function> - <function name="Uniform2i" alias="Uniform2iARB"> + <function name="Uniform2i" alias="Uniform2iARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <glx ignore="true"/> </function> - <function name="Uniform3i" alias="Uniform3iARB"> + <function name="Uniform3i" alias="Uniform3iARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <glx ignore="true"/> </function> - <function name="Uniform4i" alias="Uniform4iARB"> + <function name="Uniform4i" alias="Uniform4iARB" es2="2.0"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> @@ -5426,71 +5440,71 @@ <glx ignore="true"/> </function> - <function name="Uniform1fv" alias="Uniform1fvARB"> + <function name="Uniform1fv" alias="Uniform1fvARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform2fv" alias="Uniform2fvARB"> + <function name="Uniform2fv" alias="Uniform2fvARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform3fv" alias="Uniform3fvARB"> + <function name="Uniform3fv" alias="Uniform3fvARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform4fv" alias="Uniform4fvARB"> + <function name="Uniform4fv" alias="Uniform4fvARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="Uniform1iv" alias="Uniform1ivARB"> + <function name="Uniform1iv" alias="Uniform1ivARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="Uniform2iv" alias="Uniform2ivARB"> + <function name="Uniform2iv" alias="Uniform2ivARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="Uniform3iv" alias="Uniform3ivARB"> + <function name="Uniform3iv" alias="Uniform3ivARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="Uniform4iv" alias="Uniform4ivARB"> + <function name="Uniform4iv" alias="Uniform4ivARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB"> + <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB"> + <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB"> + <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB" es2="2.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> @@ -5498,7 +5512,7 @@ <glx ignore="true"/> </function> - <function name="ValidateProgram" alias="ValidateProgramARB"> + <function name="ValidateProgram" alias="ValidateProgramARB" es2="2.0"> <param name="program" type="GLuint"/> <glx ignore="true"/> </function> @@ -5511,11 +5525,11 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *"/> </function> - <function name="VertexAttrib1f" alias="VertexAttrib1fARB"> + <function name="VertexAttrib1f" alias="VertexAttrib1fARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> </function> - <function name="VertexAttrib1fv" alias="VertexAttrib1fvARB"> + <function name="VertexAttrib1fv" alias="VertexAttrib1fvARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> @@ -5537,12 +5551,12 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *"/> </function> - <function name="VertexAttrib2f" alias="VertexAttrib2fARB"> + <function name="VertexAttrib2f" alias="VertexAttrib2fARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="VertexAttrib2fv" alias="VertexAttrib2fvARB"> + <function name="VertexAttrib2fv" alias="VertexAttrib2fvARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> @@ -5566,13 +5580,13 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *"/> </function> - <function name="VertexAttrib3f" alias="VertexAttrib3fARB"> + <function name="VertexAttrib3f" alias="VertexAttrib3fARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="VertexAttrib3fv" alias="VertexAttrib3fvARB"> + <function name="VertexAttrib3fv" alias="VertexAttrib3fvARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> @@ -5633,14 +5647,14 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *"/> </function> - <function name="VertexAttrib4f" alias="VertexAttrib4fARB"> + <function name="VertexAttrib4f" alias="VertexAttrib4fARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> </function> - <function name="VertexAttrib4fv" alias="VertexAttrib4fvARB"> + <function name="VertexAttrib4fv" alias="VertexAttrib4fvARB" es2="2.0"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> @@ -5672,7 +5686,8 @@ <param name="v" type="const GLushort *" count="4"/> </function> - <function name="VertexAttribPointer" alias="VertexAttribPointerARB"> + <function name="VertexAttribPointer" alias="VertexAttribPointerARB" + es2="2.0"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> @@ -5712,42 +5727,42 @@ <enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/> <enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/> - <function name="UniformMatrix2x3fv" offset="assign"> + <function name="UniformMatrix2x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix3x2fv" offset="assign"> + <function name="UniformMatrix3x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix2x4fv" offset="assign"> + <function name="UniformMatrix2x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix4x2fv" offset="assign"> + <function name="UniformMatrix4x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix3x4fv" offset="assign"> + <function name="UniformMatrix3x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix4x3fv" offset="assign"> + <function name="UniformMatrix4x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> @@ -9900,7 +9915,7 @@ </category> <category name="GL_EXT_multi_draw_arrays" number="148"> - <function name="MultiDrawArraysEXT" offset="assign"> + <function name="MultiDrawArraysEXT" offset="assign" es1="1.0" es2="2.0"> <param name="mode" type="GLenum"/> <param name="first" type="const GLint *"/> <param name="count" type="const GLsizei *"/> @@ -9908,7 +9923,7 @@ <glx handcode="true"/> </function> - <function name="MultiDrawElementsEXT" offset="assign"> + <function name="MultiDrawElementsEXT" offset="assign" es1="1.0" es2="2.0"> <param name="mode" type="GLenum"/> <param name="count" type="const GLsizei *"/> <param name="type" type="GLenum"/> |