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authormarha <marha@users.sourceforge.net>2014-04-13 14:24:56 +0200
committermarha <marha@users.sourceforge.net>2014-04-13 14:24:56 +0200
commitd2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed (patch)
tree2a860c9d687826b3cb48facfa21c616e14e69347 /mesalib/src/mapi/glapi/gen/gl_API.xml
parentedb5b380994125bf33929ef7dc5a3c456dfbe93b (diff)
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fontconfig libxcb mesa xserver xcb-proto git update 13 Apr 2014
xserver commit 3028ae6c9aa37168e249e0d847b29f8e3efb05b2 libxcb commit 29e419c5840a1eeda3336a0802686ee723dcaab3 libxcb/xcb-proto commit 70fea02b7d90d86e9d3b0dc5b61406bf4c910999 pixman commit 4b76bbfda670f9ede67d0449f3640605e1fc4df0 fontconfig commit f44157c809d280e2a0ce87fb078fc4b278d24a67 mesa commit 936dda08ee6d7b2be2b016bc06780e401088ec13
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_API.xml32
1 files changed, 0 insertions, 32 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index 9129d5790..9200cd68d 100644
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -5403,13 +5403,11 @@
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CompileShader" es2="2.0" offset="assign">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CreateProgram" offset="assign" es2="2.0">
@@ -5461,7 +5459,6 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetActiveUniform" es2="2.0" offset="assign">
@@ -5473,7 +5470,6 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetAttachedShaders" offset="assign" es2="2.0">
@@ -5489,7 +5485,6 @@
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetProgramiv" offset="assign" es2="2.0">
@@ -5528,7 +5523,6 @@
<param name="length" type="GLsizei *" output="true"/>
<param name="source" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformLocation"
@@ -5537,7 +5531,6 @@
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformfv" es2="2.0" offset="assign">
@@ -5545,7 +5538,6 @@
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformiv" es2="2.0" offset="assign">
@@ -5553,7 +5545,6 @@
<param name="location" type="GLint"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetVertexAttribdv" offset="assign">
@@ -5604,7 +5595,6 @@
<function name="LinkProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ShaderSource" es2="2.0" offset="assign">
@@ -5613,27 +5603,23 @@
<param name="string" type="const GLchar * const *"/>
<param name="length" type="const GLint *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UseProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5641,7 +5627,6 @@
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5650,21 +5635,18 @@
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5672,7 +5654,6 @@
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5681,7 +5662,6 @@
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1fv" es2="2.0" offset="assign">
@@ -5689,28 +5669,24 @@
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1iv" es2="2.0" offset="assign">
@@ -5718,28 +5694,24 @@
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix2fv" es2="2.0" offset="assign">
@@ -5748,7 +5720,6 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5756,7 +5727,6 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5764,13 +5734,11 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="16"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ValidateProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="VertexAttrib1d" offset="assign">