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author | marha <marha@users.sourceforge.net> | 2014-04-13 14:28:06 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2014-04-13 14:28:06 +0200 |
commit | 0bd141efd4832e01c8b269b8566dd5749e30ed55 (patch) | |
tree | cdad95c688236c6e2e36f13a3495c498393dabc8 /mesalib/src/mapi/glapi/gen | |
parent | feab85024204c7db3ad243697fe06bf3960349a9 (diff) | |
parent | d2ad10d03be8e6d4b150bbdf2a28ea3d5a18a2ed (diff) | |
download | vcxsrv-0bd141efd4832e01c8b269b8566dd5749e30ed55.tar.gz vcxsrv-0bd141efd4832e01c8b269b8566dd5749e30ed55.tar.bz2 vcxsrv-0bd141efd4832e01c8b269b8566dd5749e30ed55.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/src/mapi/glapi/gen')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml | 122 | ||||
-rw-r--r-- | mesalib/src/mapi/glapi/gen/Makefile.am | 44 | ||||
-rw-r--r-- | mesalib/src/mapi/glapi/gen/SConscript | 2 | ||||
-rw-r--r-- | mesalib/src/mapi/glapi/gen/es_EXT.xml | 2 | ||||
-rwxr-xr-x | mesalib/src/mapi/glapi/gen/gl_API.xml | 32 | ||||
-rw-r--r-- | mesalib/src/mapi/glapi/gen/gl_and_es_API.xml | 129 | ||||
-rwxr-xr-x | mesalib/src/mapi/glapi/gen/gl_procs.py | 43 |
7 files changed, 144 insertions, 230 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml index 80234ea5e..d006917af 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml @@ -15,69 +15,69 @@ <enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/> <enum name="PROGRAM_SEPARABLE" value="0x8258"/> - <function name="UseProgramStages" offset="assign"> + <function name="UseProgramStages" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="stages" type="GLbitfield" /> <param name="program" type="GLuint" /> </function> - <function name="ActiveShaderProgram" offset="assign"> + <function name="ActiveShaderProgram" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="program" type="GLuint" /> </function> - <function name="CreateShaderProgramv" offset="assign"> + <function name="CreateShaderProgramv" offset="assign" static_dispatch="false"> <param name="type" type="GLenum" /> <param name="count" type="GLsizei" /> <param name="strings" type="const GLchar * const *" /> <return type="GLuint"/> </function> - <function name="BindProgramPipeline" offset="assign"> + <function name="BindProgramPipeline" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> </function> - <function name="DeleteProgramPipelines" offset="assign"> + <function name="DeleteProgramPipelines" offset="assign" static_dispatch="false"> <param name="n" type="GLsizei" /> <param name="pipelines" type="const GLuint *" /> </function> - <function name="GenProgramPipelines" offset="assign"> + <function name="GenProgramPipelines" offset="assign" static_dispatch="false"> <param name="n" type="GLsizei" /> <param name="pipelines" type="GLuint *" /> </function> - <function name="IsProgramPipeline" offset="assign"> + <function name="IsProgramPipeline" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <return type="GLboolean"/> </function> <!-- Function already included on ARB_get_program_binary.xml. Keep a commented version here for completeness --> <!-- - <function name="ProgramParameteri" offset="assign" es2="3.0"> + <function name="ProgramParameteri" offset="assign" es2="3.0" static_dispatch="false"> <param name="program" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="value" type="GLint"/> </function> --> - <function name="GetProgramPipelineiv" offset="assign"> + <function name="GetProgramPipelineiv" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> - <function name="ProgramUniform1i" offset="assign"> + <function name="ProgramUniform1i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> </function> - <function name="ProgramUniform2i" offset="assign"> + <function name="ProgramUniform2i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> </function> - <function name="ProgramUniform3i" offset="assign"> + <function name="ProgramUniform3i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="z" type="GLint" /> </function> - <function name="ProgramUniform4i" offset="assign"> + <function name="ProgramUniform4i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> @@ -85,25 +85,25 @@ <param name="z" type="GLint" /> <param name="w" type="GLint" /> </function> - <function name="ProgramUniform1ui" offset="assign"> + <function name="ProgramUniform1ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> </function> - <function name="ProgramUniform2ui" offset="assign"> + <function name="ProgramUniform2ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> <param name="y" type="GLuint" /> </function> - <function name="ProgramUniform3ui" offset="assign"> + <function name="ProgramUniform3ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> <param name="y" type="GLuint" /> <param name="z" type="GLuint" /> </function> - <function name="ProgramUniform4ui" offset="assign"> + <function name="ProgramUniform4ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> @@ -111,25 +111,25 @@ <param name="z" type="GLuint" /> <param name="w" type="GLuint" /> </function> - <function name="ProgramUniform1f" offset="assign"> + <function name="ProgramUniform1f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> </function> - <function name="ProgramUniform2f" offset="assign"> + <function name="ProgramUniform2f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> <param name="y" type="GLfloat" /> </function> - <function name="ProgramUniform3f" offset="assign"> + <function name="ProgramUniform3f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> <param name="y" type="GLfloat" /> <param name="z" type="GLfloat" /> </function> - <function name="ProgramUniform4f" offset="assign"> + <function name="ProgramUniform4f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> @@ -137,145 +137,145 @@ <param name="z" type="GLfloat" /> <param name="w" type="GLfloat" /> </function> - <function name="ProgramUniform1iv" offset="assign"> + <function name="ProgramUniform1iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform2iv" offset="assign"> + <function name="ProgramUniform2iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform3iv" offset="assign"> + <function name="ProgramUniform3iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform4iv" offset="assign"> + <function name="ProgramUniform4iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform1uiv" offset="assign"> + <function name="ProgramUniform1uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform2uiv" offset="assign"> + <function name="ProgramUniform2uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform3uiv" offset="assign"> + <function name="ProgramUniform3uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform4uiv" offset="assign"> + <function name="ProgramUniform4uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform1fv" offset="assign"> + <function name="ProgramUniform1fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniform2fv" offset="assign"> + <function name="ProgramUniform2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniform3fv" offset="assign"> + <function name="ProgramUniform3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniform4fv" offset="assign"> + <function name="ProgramUniform4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix2fv" offset="assign"> + <function name="ProgramUniformMatrix2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix3fv" offset="assign"> + <function name="ProgramUniformMatrix3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix4fv" offset="assign"> + <function name="ProgramUniformMatrix4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix2x3fv" offset="assign"> + <function name="ProgramUniformMatrix2x3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix3x2fv" offset="assign"> + <function name="ProgramUniformMatrix3x2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix2x4fv" offset="assign"> + <function name="ProgramUniformMatrix2x4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix4x2fv" offset="assign"> + <function name="ProgramUniformMatrix4x2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix3x4fv" offset="assign"> + <function name="ProgramUniformMatrix3x4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix4x3fv" offset="assign"> + <function name="ProgramUniformMatrix4x3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ValidateProgramPipeline" offset="assign"> + <function name="ValidateProgramPipeline" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> </function> - <function name="GetProgramPipelineInfoLog" offset="assign"> + <function name="GetProgramPipelineInfoLog" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="bufSize" type="GLsizei" /> <param name="length" type="GLsizei *" /> @@ -283,25 +283,25 @@ </function> <!-- depends on GL_ARB_gpu_shader_fp64 - <function name="ProgramUniform1d" offset="assign"> + <function name="ProgramUniform1d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> </function> - <function name="ProgramUniform2d" offset="assign"> + <function name="ProgramUniform2d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> <param name="y" type="GLdouble" /> </function> - <function name="ProgramUniform3d" offset="assign"> + <function name="ProgramUniform3d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> <param name="y" type="GLdouble" /> <param name="z" type="GLdouble" /> </function> - <function name="ProgramUniform4d" offset="assign"> + <function name="ProgramUniform4d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> @@ -309,88 +309,88 @@ <param name="z" type="GLdouble" /> <param name="w" type="GLdouble" /> </function> - <function name="ProgramUniformMatrix2x3dv" offset="assign"> + <function name="ProgramUniformMatrix2x3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix3x2dv" offset="assign"> + <function name="ProgramUniformMatrix3x2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix2x4dv" offset="assign"> + <function name="ProgramUniformMatrix2x4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix4x2dv" offset="assign"> + <function name="ProgramUniformMatrix4x2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix3x4dv" offset="assign"> + <function name="ProgramUniformMatrix3x4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix4x3dv" offset="assign"> + <function name="ProgramUniformMatrix4x3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix2dv" offset="assign"> + <function name="ProgramUniformMatrix2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix3dv" offset="assign"> + <function name="ProgramUniformMatrix3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix4dv" offset="assign"> + <function name="ProgramUniformMatrix4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform1dv" offset="assign"> + <function name="ProgramUniform1dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform2dv" offset="assign"> + <function name="ProgramUniform2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform3dv" offset="assign"> + <function name="ProgramUniform3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform4dv" offset="assign"> + <function name="ProgramUniform4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> diff --git a/mesalib/src/mapi/glapi/gen/Makefile.am b/mesalib/src/mapi/glapi/gen/Makefile.am index 7b3c118f0..6b932e73f 100644 --- a/mesalib/src/mapi/glapi/gen/Makefile.am +++ b/mesalib/src/mapi/glapi/gen/Makefile.am @@ -59,7 +59,26 @@ EXTRA_DIST= \ $(BUILT_SOURCES) \ $(MESA_GLAPI_DIR)/glapi_x86.S \ $(MESA_GLAPI_DIR)/glapi_x86-64.S \ - $(MESA_GLAPI_DIR)/glapi_sparc.S + $(MESA_GLAPI_DIR)/glapi_sparc.S \ + $(COMMON_GLX) \ + extension_helper.py \ + gl_apitemp.py \ + gl_enums.py \ + gl_genexec.py \ + gl_gentable.py \ + gl_offsets.py \ + gl_procs.py \ + gl_SPARC_asm.py \ + gl_table.py \ + gl_x86-64_asm.py \ + gl_x86_asm.py \ + glX_proto_recv.py \ + glX_proto_send.py \ + glX_proto_size.py \ + glX_server_table.py \ + mesadef.py \ + remap_helper.py \ + gl_API.dtd ###################################################################### @@ -88,8 +107,11 @@ XORG_OUTPUTS = \ API_XML = \ gl_API.xml \ + es_EXT.xml \ + gl_and_es_API.xml \ ARB_base_instance.xml \ ARB_blend_func_extended.xml \ + ARB_clear_buffer_object.xml \ ARB_color_buffer_float.xml \ ARB_compute_shader.xml \ ARB_copy_buffer.xml \ @@ -105,6 +127,8 @@ API_XML = \ ARB_ES3_compatibility.xml \ ARB_framebuffer_object.xml \ ARB_geometry_shader4.xml \ + ARB_get_program_binary.xml \ + ARB_gpu_shader5.xml \ ARB_instanced_arrays.xml \ ARB_internalformat_query.xml \ ARB_invalidate_subdata.xml \ @@ -129,6 +153,7 @@ API_XML = \ ARB_texture_storage_multisample.xml \ ARB_texture_storage.xml \ ARB_texture_view.xml \ + ARB_uniform_buffer_object.xml \ ARB_vertex_array_object.xml \ ARB_vertex_attrib_binding.xml \ ARB_viewport_array.xml \ @@ -137,7 +162,6 @@ API_XML = \ ARB_vertex_type_2_10_10_10_rev.xml \ APPLE_object_purgeable.xml \ APPLE_vertex_array_object.xml \ - ARB_uniform_buffer_object.xml \ EXT_draw_buffers2.xml \ EXT_framebuffer_object.xml \ EXT_gpu_shader4.xml \ @@ -147,28 +171,22 @@ API_XML = \ EXT_texture_array.xml \ EXT_texture_integer.xml \ EXT_transform_feedback.xml \ + KHR_debug.xml \ NV_conditional_render.xml \ NV_primitive_restart.xml \ NV_texture_barrier.xml \ NV_vdpau_interop.xml \ OES_EGL_image.xml \ + OES_fixed_point.xml \ + OES_single_precision.xml \ GL3x.xml \ GL4x.xml - - COMMON = $(API_XML) \ gl_XML.py \ glX_XML.py \ license.py \ - typeexpr.py \ - gl_and_es_API.xml \ - es_EXT.xml \ - ARB_ES2_compatibility.xml \ - ARB_ES3_compatibility.xml \ - ARB_get_program_binary.xml \ - OES_fixed_point.xml \ - OES_single_precision.xml + typeexpr.py COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py @@ -208,7 +226,7 @@ $(MESA_GLAPI_DIR)/glapi_mapi_tmp.h: $(MESA_MAPI_DIR)/mapi_abi.py $(COMMON) --printer glapi --mode lib $(srcdir)/gl_and_es_API.xml > $@ $(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON) - $(PYTHON_GEN) $< -f $(srcdir)/gl_and_es_API.xml > $@ + $(PYTHON_GEN) $< -c -f $(srcdir)/gl_and_es_API.xml > $@ $(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON) $(PYTHON_GEN) $< -f $(srcdir)/gl_and_es_API.xml > $@ diff --git a/mesalib/src/mapi/glapi/gen/SConscript b/mesalib/src/mapi/glapi/gen/SConscript index e4abe906a..b9cdbbf36 100644 --- a/mesalib/src/mapi/glapi/gen/SConscript +++ b/mesalib/src/mapi/glapi/gen/SConscript @@ -38,7 +38,7 @@ env.CodeGenerate( target = '../../../mapi/glapi/glprocs.h', script = 'gl_procs.py', source = sources, - command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET' + command = python_cmd + ' $SCRIPT -c -f $SOURCE > $TARGET' ) env.CodeGenerate( diff --git a/mesalib/src/mapi/glapi/gen/es_EXT.xml b/mesalib/src/mapi/glapi/gen/es_EXT.xml index f412333df..e2dc39021 100644 --- a/mesalib/src/mapi/glapi/gen/es_EXT.xml +++ b/mesalib/src/mapi/glapi/gen/es_EXT.xml @@ -343,7 +343,7 @@ <enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/> <function name="PointSizePointerOES" offset="assign" - static_dispatch="false" es1="1.0" desktop="false"> + static_dispatch="true" es1="1.0" desktop="false"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index 6c4fb9506..7cb10b3ae 100755 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -5403,13 +5403,11 @@ <param name="index" type="GLuint"/> <param name="name" type="const GLchar *"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="CompileShader" es2="2.0" offset="assign"> <param name="shader" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="CreateProgram" offset="assign" es2="2.0"> @@ -5461,7 +5459,6 @@ <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetActiveUniform" es2="2.0" offset="assign"> @@ -5473,7 +5470,6 @@ <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetAttachedShaders" offset="assign" es2="2.0"> @@ -5489,7 +5485,6 @@ <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetProgramiv" offset="assign" es2="2.0"> @@ -5528,7 +5523,6 @@ <param name="length" type="GLsizei *" output="true"/> <param name="source" type="GLchar *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetUniformLocation" @@ -5537,7 +5531,6 @@ <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetUniformfv" es2="2.0" offset="assign"> @@ -5545,7 +5538,6 @@ <param name="location" type="GLint"/> <param name="params" type="GLfloat *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetUniformiv" es2="2.0" offset="assign"> @@ -5553,7 +5545,6 @@ <param name="location" type="GLint"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="GetVertexAttribdv" offset="assign"> @@ -5604,7 +5595,6 @@ <function name="LinkProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="ShaderSource" es2="2.0" offset="assign"> @@ -5613,27 +5603,23 @@ <param name="string" type="const GLchar * const *"/> <param name="length" type="const GLint *"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UseProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5641,7 +5627,6 @@ <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5650,21 +5635,18 @@ <param name="v2" type="GLfloat"/> <param name="v3" type="GLfloat"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5672,7 +5654,6 @@ <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5681,7 +5662,6 @@ <param name="v2" type="GLint"/> <param name="v3" type="GLint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1fv" es2="2.0" offset="assign"> @@ -5689,28 +5669,24 @@ <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count" count_scale="2"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count" count_scale="3"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform1iv" es2="2.0" offset="assign"> @@ -5718,28 +5694,24 @@ <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform2iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count" count_scale="2"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform3iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count" count_scale="3"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="Uniform4iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLint *" count="count" count_scale="4"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UniformMatrix2fv" es2="2.0" offset="assign"> @@ -5748,7 +5720,6 @@ <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UniformMatrix3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5756,7 +5727,6 @@ <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *" count="count" count_scale="9"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="UniformMatrix4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> @@ -5764,13 +5734,11 @@ <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *" count="count" count_scale="16"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="ValidateProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> - <glx ignore="true"/> </function> <function name="VertexAttrib1d" offset="assign"> diff --git a/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml index 18b0eb4ec..d158a6b31 100644 --- a/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml @@ -18,53 +18,45 @@ <type name="fixed" size="4" /> <type name="clampx" size="4" /> - <function name="AlphaFuncx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="AlphaFuncx" es1="1.0" desktop="false" offset="assign"> <param name="func" type="GLenum"/> <param name="ref" type="GLclampx"/> </function> - <function name="ClearColorx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="ClearColorx" es1="1.0" desktop="false" offset="assign"> <param name="red" type="GLclampx"/> <param name="green" type="GLclampx"/> <param name="blue" type="GLclampx"/> <param name="alpha" type="GLclampx"/> </function> - <function name="ClearDepthx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="ClearDepthx" es1="1.0" desktop="false" offset="assign"> <param name="depth" type="GLclampx"/> </function> - <function name="Color4x" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Color4x" es1="1.0" desktop="false" offset="assign"> <param name="red" type="GLfixed"/> <param name="green" type="GLfixed"/> <param name="blue" type="GLfixed"/> <param name="alpha" type="GLfixed"/> </function> - <function name="DepthRangex" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="DepthRangex" es1="1.0" desktop="false" offset="assign"> <param name="zNear" type="GLclampx"/> <param name="zFar" type="GLclampx"/> </function> - <function name="Fogx" static_dispatch="false" es1="1.0" - desktop="false" offset="assign"> + <function name="Fogx" es1="1.0" desktop="false" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLfixed"/> </function> - <function name="Fogxv" static_dispatch="false" es1="1.0" - desktop="false" offset="assign"> + <function name="Fogxv" es1="1.0" desktop="false" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfixed *" variable_param="pname"/> </function> - <function name="Frustumx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Frustumx" es1="1.0" desktop="false" offset="assign"> <param name="left" type="GLfixed"/> <param name="right" type="GLfixed"/> <param name="bottom" type="GLfixed"/> @@ -73,63 +65,53 @@ <param name="zFar" type="GLfixed"/> </function> - <function name="LightModelx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="LightModelx" es1="1.0" desktop="false" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLfixed"/> </function> - <function name="LightModelxv" - static_dispatch="false" es1="1.0" desktop="false" offset="assign"> + <function name="LightModelxv" es1="1.0" desktop="false" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfixed *" variable_param="pname"/> </function> - <function name="Lightx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Lightx" es1="1.0" desktop="false" offset="assign"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfixed"/> </function> - <function name="Lightxv" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Lightxv" es1="1.0" desktop="false" offset="assign"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfixed *" variable_param="pname"/> </function> - <function name="LineWidthx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="LineWidthx" es1="1.0" desktop="false" offset="assign"> <param name="width" type="GLfixed"/> </function> - <function name="LoadMatrixx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="LoadMatrixx" es1="1.0" desktop="false" offset="assign"> <param name="m" type="const GLfixed *" count="16"/> </function> - <function name="Materialx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Materialx" es1="1.0" desktop="false" offset="assign"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfixed"/> </function> - <function name="Materialxv" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Materialxv" es1="1.0" desktop="false" offset="assign"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfixed *" variable_param="pname"/> </function> - <function name="MultMatrixx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="MultMatrixx" es1="1.0" desktop="false" offset="assign"> <param name="m" type="const GLfixed *" count="16"/> </function> - <function name="MultiTexCoord4x" - static_dispatch="false" es1="1.0" desktop="false" offset="assign"> + <function name="MultiTexCoord4x" es1="1.0" desktop="false" offset="assign"> <param name="target" type="GLenum"/> <param name="s" type="GLfixed"/> <param name="t" type="GLfixed"/> @@ -137,15 +119,13 @@ <param name="q" type="GLfixed"/> </function> - <function name="Normal3x" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Normal3x" es1="1.0" desktop="false" offset="assign"> <param name="nx" type="GLfixed"/> <param name="ny" type="GLfixed"/> <param name="nz" type="GLfixed"/> </function> - <function name="Orthox" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Orthox" es1="1.0" desktop="false" offset="assign"> <param name="left" type="GLfixed"/> <param name="right" type="GLfixed"/> <param name="bottom" type="GLfixed"/> @@ -154,69 +134,59 @@ <param name="zFar" type="GLfixed"/> </function> - <function name="PointSizex" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="PointSizex" es1="1.0" desktop="false" offset="assign"> <param name="size" type="GLfixed"/> </function> - <function name="PolygonOffsetx" - static_dispatch="false" es1="1.0" desktop="false" offset="assign"> + <function name="PolygonOffsetx" es1="1.0" desktop="false" offset="assign"> <param name="factor" type="GLfixed"/> <param name="units" type="GLfixed"/> </function> - <function name="Rotatex" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Rotatex" es1="1.0" desktop="false" offset="assign"> <param name="angle" type="GLfixed"/> <param name="x" type="GLfixed"/> <param name="y" type="GLfixed"/> <param name="z" type="GLfixed"/> </function> - <function name="SampleCoveragex" - static_dispatch="false" es1="1.0" desktop="false" offset="assign"> + <function name="SampleCoveragex" es1="1.0" desktop="false" offset="assign"> <param name="value" type="GLclampx"/> <param name="invert" type="GLboolean"/> </function> - <function name="Scalex" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Scalex" es1="1.0" desktop="false" offset="assign"> <param name="x" type="GLfixed"/> <param name="y" type="GLfixed"/> <param name="z" type="GLfixed"/> </function> - <function name="TexEnvx" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="TexEnvx" es1="1.0" desktop="false" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfixed"/> </function> - <function name="TexEnvxv" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="TexEnvxv" es1="1.0" desktop="false" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfixed *" variable_param="pname"/> </function> - <function name="TexParameterx" - static_dispatch="false" es1="1.0" desktop="false" offset="assign"> + <function name="TexParameterx" es1="1.0" desktop="false" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfixed"/> </function> - <function name="Translatex" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Translatex" es1="1.0" desktop="false" offset="assign"> <param name="x" type="GLfixed"/> <param name="y" type="GLfixed"/> <param name="z" type="GLfixed"/> </function> <!-- from GL_OES_single_precision --> - <function name="Frustumf" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Frustumf" es1="1.0" desktop="false" offset="assign"> <param name="left" type="GLfloat"/> <param name="right" type="GLfloat"/> <param name="bottom" type="GLfloat"/> @@ -225,8 +195,7 @@ <param name="zFar" type="GLfloat"/> </function> - <function name="Orthof" static_dispatch="false" - es1="1.0" desktop="false" offset="assign"> + <function name="Orthof" es1="1.0" desktop="false" offset="assign"> <param name="left" type="GLfloat"/> <param name="right" type="GLfloat"/> <param name="bottom" type="GLfloat"/> @@ -238,80 +207,68 @@ <category name="es1.1"> <!-- from GL_OES_fixed_point --> - <function name="ClipPlanex" static_dispatch="false" - es1="1.1" desktop="false" offset="assign"> + <function name="ClipPlanex" es1="1.1" desktop="false" offset="assign"> <param name="plane" type="GLenum"/> <param name="equation" type="const GLfixed *" count="4"/> </function> - <function name="GetClipPlanex" - static_dispatch="false" es1="1.1" offset="assign"> + <function name="GetClipPlanex" es1="1.1" offset="assign"> <param name="plane" type="GLenum"/> <param name="equation" type="GLfixed *" output="true" count="4"/> </function> - <function name="GetFixedv" static_dispatch="false" - es1="1.1" desktop="false" offset="assign"> + <function name="GetFixedv" es1="1.1" desktop="false" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="GLfixed *" output="true" variable_param="pname"/> </function> - <function name="GetLightxv" static_dispatch="false" - es1="1.1" desktop="false" offset="assign"> + <function name="GetLightxv" es1="1.1" desktop="false" offset="assign"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfixed *" output="true" variable_param="pname"/> </function> - <function name="GetMaterialxv" - static_dispatch="false" es1="1.1" desktop="false" offset="assign"> + <function name="GetMaterialxv" es1="1.1" desktop="false" offset="assign"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfixed *" output="true" variable_param="pname"/> </function> - <function name="GetTexEnvxv" static_dispatch="false" - es1="1.1" desktop="false" offset="assign"> + <function name="GetTexEnvxv" es1="1.1" desktop="false" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfixed *" output="true" variable_param="pname"/> </function> - <function name="GetTexParameterxv" - static_dispatch="false" es1="1.1" desktop="false" offset="assign"> + <function name="GetTexParameterxv" es1="1.1" desktop="false" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfixed *" output="true" variable_param="pname"/> </function> - <function name="PointParameterx" - static_dispatch="false" es1="1.1" desktop="false" offset="assign"> + <function name="PointParameterx" es1="1.1" desktop="false" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLfixed"/> </function> - <function name="PointParameterxv" - static_dispatch="false" es1="1.1" desktop="false" offset="assign"> + <function name="PointParameterxv" es1="1.1" desktop="false" offset="assign"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfixed *"/> </function> - <function name="TexParameterxv" - static_dispatch="false" es1="1.1" desktop="false" offset="assign"> + <function name="TexParameterxv" es1="1.1" desktop="false" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfixed *" variable_param="pname"/> </function> <!-- from GL_OES_single_precision --> - <function name="ClipPlanef" static_dispatch="false" - es1="1.1" desktop="false" offset="assign"> + <function name="ClipPlanef" es1="1.1" desktop="false" offset="assign"> <param name="plane" type="GLenum"/> <param name="equation" type="const GLfloat *" count="4"/> </function> - <function name="GetClipPlanef" - static_dispatch="false" es1="1.1" offset="assign"> + <function name="GetClipPlanef" es1="1.1" offset="assign"> <param name="plane" type="GLenum"/> <param name="equation" type="GLfloat *" output="true" count="4"/> </function> diff --git a/mesalib/src/mapi/glapi/gen/gl_procs.py b/mesalib/src/mapi/glapi/gen/gl_procs.py index f139c58ea..b1fffc4ca 100755 --- a/mesalib/src/mapi/glapi/gen/gl_procs.py +++ b/mesalib/src/mapi/glapi/gen/gl_procs.py @@ -30,11 +30,10 @@ import gl_XML, glX_XML import sys, getopt class PrintGlProcs(gl_XML.gl_print_base): - def __init__(self, long_strings, es=False): + def __init__(self, es=False): gl_XML.gl_print_base.__init__(self) self.es = es - self.long_strings = long_strings self.name = "gl_procs.py (from Mesa)" self.license = license.bsd_license_template % ( \ """Copyright (C) 1999-2001 Brian Paul All Rights Reserved. @@ -74,22 +73,11 @@ typedef struct { return def printFunctionString(self, name): - if self.long_strings: - print ' "gl%s\\0"' % (name) - else: - print " 'g','l',", - for c in name: - print "'%s'," % (c), - - print "'\\0'," - + print ' "gl%s\\0"' % (name) def printBody(self, api): print '' - if self.long_strings: - print 'static const char gl_string_table[] =' - else: - print 'static const char gl_string_table[] = {' + print 'static const char gl_string_table[] =' base_offset = 0 table = [] @@ -119,11 +107,7 @@ typedef struct { base_offset += len(n) + 3 - if self.long_strings: - print ' ;' - else: - print '};' - + print ' ;' print '' print '' print "#ifdef USE_MGL_NAMESPACE" @@ -178,38 +162,25 @@ typedef struct { def show_usage(): - print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0] + print "Usage: %s [-f input_file_name] [-c]" % sys.argv[0] print "-c Enable compatibility with OpenGL ES." - print "-m mode mode can be one of:" - print " long - Create code for compilers that can handle very" - print " long string constants. (default)" - print " short - Create code for compilers that can only handle" - print " ANSI C89 string constants." sys.exit(1) if __name__ == '__main__': file_name = "gl_API.xml" try: - (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c") + (args, trail) = getopt.getopt(sys.argv[1:], "f:c") except Exception,e: show_usage() - long_string = 1 es = False for (arg,val) in args: if arg == "-f": file_name = val - elif arg == "-m": - if val == "short": - long_string = 0 - elif val == "long": - long_string = 1 - else: - show_usage() elif arg == "-c": es = True api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory()) - printer = PrintGlProcs(long_string, es) + printer = PrintGlProcs(es) printer.Print(api) |