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authormarha <marha@users.sourceforge.net>2012-03-12 08:32:17 +0100
committermarha <marha@users.sourceforge.net>2012-03-12 08:32:17 +0100
commit285bce5f59c5466a6fd1e3af601daa7cce066ea4 (patch)
treee1a9205dd5acd2c0ef7dc8a20ec3fac3a3aecf7f /mesalib/src/mapi/glapi/glapi_sparc.S
parentf7eb7329c8efe023b304d5e66b08d1a998973220 (diff)
parentb91444584a64f4f7b3eaeee05ef36ac53691fb24 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: libX11/src/OpenDis.c libX11/src/xcb_io.c xorg-server/xkeyboard-config/keymap/sun_vndr/all.in xorg-server/xkeyboard-config/semantics/default.in
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_sparc.S646
1 files changed, 325 insertions, 321 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S
index 004ea9f22..fd5f90fd6 100644
--- a/mesalib/src/mapi/glapi/glapi_sparc.S
+++ b/mesalib/src/mapi/glapi/glapi_sparc.S
@@ -860,41 +860,37 @@ gl_dispatch_functions_start:
GL_STUB(glGetShaderPrecisionFormat, 662)
GL_STUB(glReleaseShaderCompiler, 663)
GL_STUB(glShaderBinary, 664)
- GL_STUB(glGetGraphicsResetStatusARB, 665)
- GL_STUB(glGetnColorTableARB, 666)
- GL_STUB(glGetnCompressedTexImageARB, 667)
- GL_STUB(glGetnConvolutionFilterARB, 668)
- GL_STUB(glGetnHistogramARB, 669)
- GL_STUB(glGetnMapdvARB, 670)
- GL_STUB(glGetnMapfvARB, 671)
- GL_STUB(glGetnMapivARB, 672)
- GL_STUB(glGetnMinmaxARB, 673)
- GL_STUB(glGetnPixelMapfvARB, 674)
- GL_STUB(glGetnPixelMapuivARB, 675)
- GL_STUB(glGetnPixelMapusvARB, 676)
- GL_STUB(glGetnPolygonStippleARB, 677)
- GL_STUB(glGetnSeparableFilterARB, 678)
- GL_STUB(glGetnTexImageARB, 679)
- GL_STUB(glGetnUniformdvARB, 680)
- GL_STUB(glGetnUniformfvARB, 681)
- GL_STUB(glGetnUniformivARB, 682)
- GL_STUB(glGetnUniformuivARB, 683)
- GL_STUB(glReadnPixelsARB, 684)
- GL_STUB(glTexStorage1D, 685)
- GL_STUB(glTexStorage2D, 686)
- GL_STUB(glTexStorage3D, 687)
- GL_STUB(glTextureStorage1DEXT, 688)
- GL_STUB(glTextureStorage2DEXT, 689)
- GL_STUB(glTextureStorage3DEXT, 690)
- GL_STUB(glPolygonOffsetEXT, 691)
- GL_STUB(gl_dispatch_stub_692, 692)
- HIDDEN(gl_dispatch_stub_692)
- GL_STUB(gl_dispatch_stub_693, 693)
- HIDDEN(gl_dispatch_stub_693)
- GL_STUB(gl_dispatch_stub_694, 694)
- HIDDEN(gl_dispatch_stub_694)
- GL_STUB(gl_dispatch_stub_695, 695)
- HIDDEN(gl_dispatch_stub_695)
+ GL_STUB(glDebugMessageCallbackARB, 665)
+ GL_STUB(glDebugMessageControlARB, 666)
+ GL_STUB(glDebugMessageInsertARB, 667)
+ GL_STUB(glGetDebugMessageLogARB, 668)
+ GL_STUB(glGetGraphicsResetStatusARB, 669)
+ GL_STUB(glGetnColorTableARB, 670)
+ GL_STUB(glGetnCompressedTexImageARB, 671)
+ GL_STUB(glGetnConvolutionFilterARB, 672)
+ GL_STUB(glGetnHistogramARB, 673)
+ GL_STUB(glGetnMapdvARB, 674)
+ GL_STUB(glGetnMapfvARB, 675)
+ GL_STUB(glGetnMapivARB, 676)
+ GL_STUB(glGetnMinmaxARB, 677)
+ GL_STUB(glGetnPixelMapfvARB, 678)
+ GL_STUB(glGetnPixelMapuivARB, 679)
+ GL_STUB(glGetnPixelMapusvARB, 680)
+ GL_STUB(glGetnPolygonStippleARB, 681)
+ GL_STUB(glGetnSeparableFilterARB, 682)
+ GL_STUB(glGetnTexImageARB, 683)
+ GL_STUB(glGetnUniformdvARB, 684)
+ GL_STUB(glGetnUniformfvARB, 685)
+ GL_STUB(glGetnUniformivARB, 686)
+ GL_STUB(glGetnUniformuivARB, 687)
+ GL_STUB(glReadnPixelsARB, 688)
+ GL_STUB(glTexStorage1D, 689)
+ GL_STUB(glTexStorage2D, 690)
+ GL_STUB(glTexStorage3D, 691)
+ GL_STUB(glTextureStorage1DEXT, 692)
+ GL_STUB(glTextureStorage2DEXT, 693)
+ GL_STUB(glTextureStorage3DEXT, 694)
+ GL_STUB(glPolygonOffsetEXT, 695)
GL_STUB(gl_dispatch_stub_696, 696)
HIDDEN(gl_dispatch_stub_696)
GL_STUB(gl_dispatch_stub_697, 697)
@@ -903,91 +899,91 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_698)
GL_STUB(gl_dispatch_stub_699, 699)
HIDDEN(gl_dispatch_stub_699)
- GL_STUB(glColorPointerEXT, 700)
- GL_STUB(glEdgeFlagPointerEXT, 701)
- GL_STUB(glIndexPointerEXT, 702)
- GL_STUB(glNormalPointerEXT, 703)
- GL_STUB(glTexCoordPointerEXT, 704)
- GL_STUB(glVertexPointerEXT, 705)
- GL_STUB(glPointParameterfEXT, 706)
- GL_STUB(glPointParameterfvEXT, 707)
- GL_STUB(glLockArraysEXT, 708)
- GL_STUB(glUnlockArraysEXT, 709)
- GL_STUB(glSecondaryColor3bEXT, 710)
- GL_STUB(glSecondaryColor3bvEXT, 711)
- GL_STUB(glSecondaryColor3dEXT, 712)
- GL_STUB(glSecondaryColor3dvEXT, 713)
- GL_STUB(glSecondaryColor3fEXT, 714)
- GL_STUB(glSecondaryColor3fvEXT, 715)
- GL_STUB(glSecondaryColor3iEXT, 716)
- GL_STUB(glSecondaryColor3ivEXT, 717)
- GL_STUB(glSecondaryColor3sEXT, 718)
- GL_STUB(glSecondaryColor3svEXT, 719)
- GL_STUB(glSecondaryColor3ubEXT, 720)
- GL_STUB(glSecondaryColor3ubvEXT, 721)
- GL_STUB(glSecondaryColor3uiEXT, 722)
- GL_STUB(glSecondaryColor3uivEXT, 723)
- GL_STUB(glSecondaryColor3usEXT, 724)
- GL_STUB(glSecondaryColor3usvEXT, 725)
- GL_STUB(glSecondaryColorPointerEXT, 726)
- GL_STUB(glMultiDrawArraysEXT, 727)
- GL_STUB(glMultiDrawElementsEXT, 728)
- GL_STUB(glFogCoordPointerEXT, 729)
- GL_STUB(glFogCoorddEXT, 730)
- GL_STUB(glFogCoorddvEXT, 731)
- GL_STUB(glFogCoordfEXT, 732)
- GL_STUB(glFogCoordfvEXT, 733)
- GL_STUB(gl_dispatch_stub_734, 734)
- HIDDEN(gl_dispatch_stub_734)
- GL_STUB(glBlendFuncSeparateEXT, 735)
- GL_STUB(glFlushVertexArrayRangeNV, 736)
- GL_STUB(glVertexArrayRangeNV, 737)
- GL_STUB(glCombinerInputNV, 738)
- GL_STUB(glCombinerOutputNV, 739)
- GL_STUB(glCombinerParameterfNV, 740)
- GL_STUB(glCombinerParameterfvNV, 741)
- GL_STUB(glCombinerParameteriNV, 742)
- GL_STUB(glCombinerParameterivNV, 743)
- GL_STUB(glFinalCombinerInputNV, 744)
- GL_STUB(glGetCombinerInputParameterfvNV, 745)
- GL_STUB(glGetCombinerInputParameterivNV, 746)
- GL_STUB(glGetCombinerOutputParameterfvNV, 747)
- GL_STUB(glGetCombinerOutputParameterivNV, 748)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 749)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 750)
- GL_STUB(glResizeBuffersMESA, 751)
- GL_STUB(glWindowPos2dMESA, 752)
- GL_STUB(glWindowPos2dvMESA, 753)
- GL_STUB(glWindowPos2fMESA, 754)
- GL_STUB(glWindowPos2fvMESA, 755)
- GL_STUB(glWindowPos2iMESA, 756)
- GL_STUB(glWindowPos2ivMESA, 757)
- GL_STUB(glWindowPos2sMESA, 758)
- GL_STUB(glWindowPos2svMESA, 759)
- GL_STUB(glWindowPos3dMESA, 760)
- GL_STUB(glWindowPos3dvMESA, 761)
- GL_STUB(glWindowPos3fMESA, 762)
- GL_STUB(glWindowPos3fvMESA, 763)
- GL_STUB(glWindowPos3iMESA, 764)
- GL_STUB(glWindowPos3ivMESA, 765)
- GL_STUB(glWindowPos3sMESA, 766)
- GL_STUB(glWindowPos3svMESA, 767)
- GL_STUB(glWindowPos4dMESA, 768)
- GL_STUB(glWindowPos4dvMESA, 769)
- GL_STUB(glWindowPos4fMESA, 770)
- GL_STUB(glWindowPos4fvMESA, 771)
- GL_STUB(glWindowPos4iMESA, 772)
- GL_STUB(glWindowPos4ivMESA, 773)
- GL_STUB(glWindowPos4sMESA, 774)
- GL_STUB(glWindowPos4svMESA, 775)
- GL_STUB(gl_dispatch_stub_776, 776)
- HIDDEN(gl_dispatch_stub_776)
- GL_STUB(gl_dispatch_stub_777, 777)
- HIDDEN(gl_dispatch_stub_777)
- GL_STUB(gl_dispatch_stub_778, 778)
- HIDDEN(gl_dispatch_stub_778)
- GL_STUB(gl_dispatch_stub_779, 779)
- HIDDEN(gl_dispatch_stub_779)
+ GL_STUB(gl_dispatch_stub_700, 700)
+ HIDDEN(gl_dispatch_stub_700)
+ GL_STUB(gl_dispatch_stub_701, 701)
+ HIDDEN(gl_dispatch_stub_701)
+ GL_STUB(gl_dispatch_stub_702, 702)
+ HIDDEN(gl_dispatch_stub_702)
+ GL_STUB(gl_dispatch_stub_703, 703)
+ HIDDEN(gl_dispatch_stub_703)
+ GL_STUB(glColorPointerEXT, 704)
+ GL_STUB(glEdgeFlagPointerEXT, 705)
+ GL_STUB(glIndexPointerEXT, 706)
+ GL_STUB(glNormalPointerEXT, 707)
+ GL_STUB(glTexCoordPointerEXT, 708)
+ GL_STUB(glVertexPointerEXT, 709)
+ GL_STUB(glPointParameterfEXT, 710)
+ GL_STUB(glPointParameterfvEXT, 711)
+ GL_STUB(glLockArraysEXT, 712)
+ GL_STUB(glUnlockArraysEXT, 713)
+ GL_STUB(glSecondaryColor3bEXT, 714)
+ GL_STUB(glSecondaryColor3bvEXT, 715)
+ GL_STUB(glSecondaryColor3dEXT, 716)
+ GL_STUB(glSecondaryColor3dvEXT, 717)
+ GL_STUB(glSecondaryColor3fEXT, 718)
+ GL_STUB(glSecondaryColor3fvEXT, 719)
+ GL_STUB(glSecondaryColor3iEXT, 720)
+ GL_STUB(glSecondaryColor3ivEXT, 721)
+ GL_STUB(glSecondaryColor3sEXT, 722)
+ GL_STUB(glSecondaryColor3svEXT, 723)
+ GL_STUB(glSecondaryColor3ubEXT, 724)
+ GL_STUB(glSecondaryColor3ubvEXT, 725)
+ GL_STUB(glSecondaryColor3uiEXT, 726)
+ GL_STUB(glSecondaryColor3uivEXT, 727)
+ GL_STUB(glSecondaryColor3usEXT, 728)
+ GL_STUB(glSecondaryColor3usvEXT, 729)
+ GL_STUB(glSecondaryColorPointerEXT, 730)
+ GL_STUB(glMultiDrawArraysEXT, 731)
+ GL_STUB(glMultiDrawElementsEXT, 732)
+ GL_STUB(glFogCoordPointerEXT, 733)
+ GL_STUB(glFogCoorddEXT, 734)
+ GL_STUB(glFogCoorddvEXT, 735)
+ GL_STUB(glFogCoordfEXT, 736)
+ GL_STUB(glFogCoordfvEXT, 737)
+ GL_STUB(gl_dispatch_stub_738, 738)
+ HIDDEN(gl_dispatch_stub_738)
+ GL_STUB(glBlendFuncSeparateEXT, 739)
+ GL_STUB(glFlushVertexArrayRangeNV, 740)
+ GL_STUB(glVertexArrayRangeNV, 741)
+ GL_STUB(glCombinerInputNV, 742)
+ GL_STUB(glCombinerOutputNV, 743)
+ GL_STUB(glCombinerParameterfNV, 744)
+ GL_STUB(glCombinerParameterfvNV, 745)
+ GL_STUB(glCombinerParameteriNV, 746)
+ GL_STUB(glCombinerParameterivNV, 747)
+ GL_STUB(glFinalCombinerInputNV, 748)
+ GL_STUB(glGetCombinerInputParameterfvNV, 749)
+ GL_STUB(glGetCombinerInputParameterivNV, 750)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 751)
+ GL_STUB(glGetCombinerOutputParameterivNV, 752)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 753)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 754)
+ GL_STUB(glResizeBuffersMESA, 755)
+ GL_STUB(glWindowPos2dMESA, 756)
+ GL_STUB(glWindowPos2dvMESA, 757)
+ GL_STUB(glWindowPos2fMESA, 758)
+ GL_STUB(glWindowPos2fvMESA, 759)
+ GL_STUB(glWindowPos2iMESA, 760)
+ GL_STUB(glWindowPos2ivMESA, 761)
+ GL_STUB(glWindowPos2sMESA, 762)
+ GL_STUB(glWindowPos2svMESA, 763)
+ GL_STUB(glWindowPos3dMESA, 764)
+ GL_STUB(glWindowPos3dvMESA, 765)
+ GL_STUB(glWindowPos3fMESA, 766)
+ GL_STUB(glWindowPos3fvMESA, 767)
+ GL_STUB(glWindowPos3iMESA, 768)
+ GL_STUB(glWindowPos3ivMESA, 769)
+ GL_STUB(glWindowPos3sMESA, 770)
+ GL_STUB(glWindowPos3svMESA, 771)
+ GL_STUB(glWindowPos4dMESA, 772)
+ GL_STUB(glWindowPos4dvMESA, 773)
+ GL_STUB(glWindowPos4fMESA, 774)
+ GL_STUB(glWindowPos4fvMESA, 775)
+ GL_STUB(glWindowPos4iMESA, 776)
+ GL_STUB(glWindowPos4ivMESA, 777)
+ GL_STUB(glWindowPos4sMESA, 778)
+ GL_STUB(glWindowPos4svMESA, 779)
GL_STUB(gl_dispatch_stub_780, 780)
HIDDEN(gl_dispatch_stub_780)
GL_STUB(gl_dispatch_stub_781, 781)
@@ -998,211 +994,219 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_783)
GL_STUB(gl_dispatch_stub_784, 784)
HIDDEN(gl_dispatch_stub_784)
- GL_STUB(glAreProgramsResidentNV, 785)
- GL_STUB(glBindProgramNV, 786)
- GL_STUB(glDeleteProgramsNV, 787)
- GL_STUB(glExecuteProgramNV, 788)
- GL_STUB(glGenProgramsNV, 789)
- GL_STUB(glGetProgramParameterdvNV, 790)
- GL_STUB(glGetProgramParameterfvNV, 791)
- GL_STUB(glGetProgramStringNV, 792)
- GL_STUB(glGetProgramivNV, 793)
- GL_STUB(glGetTrackMatrixivNV, 794)
- GL_STUB(glGetVertexAttribPointervNV, 795)
- GL_STUB(glGetVertexAttribdvNV, 796)
- GL_STUB(glGetVertexAttribfvNV, 797)
- GL_STUB(glGetVertexAttribivNV, 798)
- GL_STUB(glIsProgramNV, 799)
- GL_STUB(glLoadProgramNV, 800)
- GL_STUB(glProgramParameters4dvNV, 801)
- GL_STUB(glProgramParameters4fvNV, 802)
- GL_STUB(glRequestResidentProgramsNV, 803)
- GL_STUB(glTrackMatrixNV, 804)
- GL_STUB(glVertexAttrib1dNV, 805)
- GL_STUB(glVertexAttrib1dvNV, 806)
- GL_STUB(glVertexAttrib1fNV, 807)
- GL_STUB(glVertexAttrib1fvNV, 808)
- GL_STUB(glVertexAttrib1sNV, 809)
- GL_STUB(glVertexAttrib1svNV, 810)
- GL_STUB(glVertexAttrib2dNV, 811)
- GL_STUB(glVertexAttrib2dvNV, 812)
- GL_STUB(glVertexAttrib2fNV, 813)
- GL_STUB(glVertexAttrib2fvNV, 814)
- GL_STUB(glVertexAttrib2sNV, 815)
- GL_STUB(glVertexAttrib2svNV, 816)
- GL_STUB(glVertexAttrib3dNV, 817)
- GL_STUB(glVertexAttrib3dvNV, 818)
- GL_STUB(glVertexAttrib3fNV, 819)
- GL_STUB(glVertexAttrib3fvNV, 820)
- GL_STUB(glVertexAttrib3sNV, 821)
- GL_STUB(glVertexAttrib3svNV, 822)
- GL_STUB(glVertexAttrib4dNV, 823)
- GL_STUB(glVertexAttrib4dvNV, 824)
- GL_STUB(glVertexAttrib4fNV, 825)
- GL_STUB(glVertexAttrib4fvNV, 826)
- GL_STUB(glVertexAttrib4sNV, 827)
- GL_STUB(glVertexAttrib4svNV, 828)
- GL_STUB(glVertexAttrib4ubNV, 829)
- GL_STUB(glVertexAttrib4ubvNV, 830)
- GL_STUB(glVertexAttribPointerNV, 831)
- GL_STUB(glVertexAttribs1dvNV, 832)
- GL_STUB(glVertexAttribs1fvNV, 833)
- GL_STUB(glVertexAttribs1svNV, 834)
- GL_STUB(glVertexAttribs2dvNV, 835)
- GL_STUB(glVertexAttribs2fvNV, 836)
- GL_STUB(glVertexAttribs2svNV, 837)
- GL_STUB(glVertexAttribs3dvNV, 838)
- GL_STUB(glVertexAttribs3fvNV, 839)
- GL_STUB(glVertexAttribs3svNV, 840)
- GL_STUB(glVertexAttribs4dvNV, 841)
- GL_STUB(glVertexAttribs4fvNV, 842)
- GL_STUB(glVertexAttribs4svNV, 843)
- GL_STUB(glVertexAttribs4ubvNV, 844)
- GL_STUB(glGetTexBumpParameterfvATI, 845)
- GL_STUB(glGetTexBumpParameterivATI, 846)
- GL_STUB(glTexBumpParameterfvATI, 847)
- GL_STUB(glTexBumpParameterivATI, 848)
- GL_STUB(glAlphaFragmentOp1ATI, 849)
- GL_STUB(glAlphaFragmentOp2ATI, 850)
- GL_STUB(glAlphaFragmentOp3ATI, 851)
- GL_STUB(glBeginFragmentShaderATI, 852)
- GL_STUB(glBindFragmentShaderATI, 853)
- GL_STUB(glColorFragmentOp1ATI, 854)
- GL_STUB(glColorFragmentOp2ATI, 855)
- GL_STUB(glColorFragmentOp3ATI, 856)
- GL_STUB(glDeleteFragmentShaderATI, 857)
- GL_STUB(glEndFragmentShaderATI, 858)
- GL_STUB(glGenFragmentShadersATI, 859)
- GL_STUB(glPassTexCoordATI, 860)
- GL_STUB(glSampleMapATI, 861)
- GL_STUB(glSetFragmentShaderConstantATI, 862)
- GL_STUB(glPointParameteriNV, 863)
- GL_STUB(glPointParameterivNV, 864)
- GL_STUB(gl_dispatch_stub_865, 865)
- HIDDEN(gl_dispatch_stub_865)
- GL_STUB(gl_dispatch_stub_866, 866)
- HIDDEN(gl_dispatch_stub_866)
- GL_STUB(gl_dispatch_stub_867, 867)
- HIDDEN(gl_dispatch_stub_867)
- GL_STUB(gl_dispatch_stub_868, 868)
- HIDDEN(gl_dispatch_stub_868)
+ GL_STUB(gl_dispatch_stub_785, 785)
+ HIDDEN(gl_dispatch_stub_785)
+ GL_STUB(gl_dispatch_stub_786, 786)
+ HIDDEN(gl_dispatch_stub_786)
+ GL_STUB(gl_dispatch_stub_787, 787)
+ HIDDEN(gl_dispatch_stub_787)
+ GL_STUB(gl_dispatch_stub_788, 788)
+ HIDDEN(gl_dispatch_stub_788)
+ GL_STUB(glAreProgramsResidentNV, 789)
+ GL_STUB(glBindProgramNV, 790)
+ GL_STUB(glDeleteProgramsNV, 791)
+ GL_STUB(glExecuteProgramNV, 792)
+ GL_STUB(glGenProgramsNV, 793)
+ GL_STUB(glGetProgramParameterdvNV, 794)
+ GL_STUB(glGetProgramParameterfvNV, 795)
+ GL_STUB(glGetProgramStringNV, 796)
+ GL_STUB(glGetProgramivNV, 797)
+ GL_STUB(glGetTrackMatrixivNV, 798)
+ GL_STUB(glGetVertexAttribPointervNV, 799)
+ GL_STUB(glGetVertexAttribdvNV, 800)
+ GL_STUB(glGetVertexAttribfvNV, 801)
+ GL_STUB(glGetVertexAttribivNV, 802)
+ GL_STUB(glIsProgramNV, 803)
+ GL_STUB(glLoadProgramNV, 804)
+ GL_STUB(glProgramParameters4dvNV, 805)
+ GL_STUB(glProgramParameters4fvNV, 806)
+ GL_STUB(glRequestResidentProgramsNV, 807)
+ GL_STUB(glTrackMatrixNV, 808)
+ GL_STUB(glVertexAttrib1dNV, 809)
+ GL_STUB(glVertexAttrib1dvNV, 810)
+ GL_STUB(glVertexAttrib1fNV, 811)
+ GL_STUB(glVertexAttrib1fvNV, 812)
+ GL_STUB(glVertexAttrib1sNV, 813)
+ GL_STUB(glVertexAttrib1svNV, 814)
+ GL_STUB(glVertexAttrib2dNV, 815)
+ GL_STUB(glVertexAttrib2dvNV, 816)
+ GL_STUB(glVertexAttrib2fNV, 817)
+ GL_STUB(glVertexAttrib2fvNV, 818)
+ GL_STUB(glVertexAttrib2sNV, 819)
+ GL_STUB(glVertexAttrib2svNV, 820)
+ GL_STUB(glVertexAttrib3dNV, 821)
+ GL_STUB(glVertexAttrib3dvNV, 822)
+ GL_STUB(glVertexAttrib3fNV, 823)
+ GL_STUB(glVertexAttrib3fvNV, 824)
+ GL_STUB(glVertexAttrib3sNV, 825)
+ GL_STUB(glVertexAttrib3svNV, 826)
+ GL_STUB(glVertexAttrib4dNV, 827)
+ GL_STUB(glVertexAttrib4dvNV, 828)
+ GL_STUB(glVertexAttrib4fNV, 829)
+ GL_STUB(glVertexAttrib4fvNV, 830)
+ GL_STUB(glVertexAttrib4sNV, 831)
+ GL_STUB(glVertexAttrib4svNV, 832)
+ GL_STUB(glVertexAttrib4ubNV, 833)
+ GL_STUB(glVertexAttrib4ubvNV, 834)
+ GL_STUB(glVertexAttribPointerNV, 835)
+ GL_STUB(glVertexAttribs1dvNV, 836)
+ GL_STUB(glVertexAttribs1fvNV, 837)
+ GL_STUB(glVertexAttribs1svNV, 838)
+ GL_STUB(glVertexAttribs2dvNV, 839)
+ GL_STUB(glVertexAttribs2fvNV, 840)
+ GL_STUB(glVertexAttribs2svNV, 841)
+ GL_STUB(glVertexAttribs3dvNV, 842)
+ GL_STUB(glVertexAttribs3fvNV, 843)
+ GL_STUB(glVertexAttribs3svNV, 844)
+ GL_STUB(glVertexAttribs4dvNV, 845)
+ GL_STUB(glVertexAttribs4fvNV, 846)
+ GL_STUB(glVertexAttribs4svNV, 847)
+ GL_STUB(glVertexAttribs4ubvNV, 848)
+ GL_STUB(glGetTexBumpParameterfvATI, 849)
+ GL_STUB(glGetTexBumpParameterivATI, 850)
+ GL_STUB(glTexBumpParameterfvATI, 851)
+ GL_STUB(glTexBumpParameterivATI, 852)
+ GL_STUB(glAlphaFragmentOp1ATI, 853)
+ GL_STUB(glAlphaFragmentOp2ATI, 854)
+ GL_STUB(glAlphaFragmentOp3ATI, 855)
+ GL_STUB(glBeginFragmentShaderATI, 856)
+ GL_STUB(glBindFragmentShaderATI, 857)
+ GL_STUB(glColorFragmentOp1ATI, 858)
+ GL_STUB(glColorFragmentOp2ATI, 859)
+ GL_STUB(glColorFragmentOp3ATI, 860)
+ GL_STUB(glDeleteFragmentShaderATI, 861)
+ GL_STUB(glEndFragmentShaderATI, 862)
+ GL_STUB(glGenFragmentShadersATI, 863)
+ GL_STUB(glPassTexCoordATI, 864)
+ GL_STUB(glSampleMapATI, 865)
+ GL_STUB(glSetFragmentShaderConstantATI, 866)
+ GL_STUB(glPointParameteriNV, 867)
+ GL_STUB(glPointParameterivNV, 868)
GL_STUB(gl_dispatch_stub_869, 869)
HIDDEN(gl_dispatch_stub_869)
- GL_STUB(glGetProgramNamedParameterdvNV, 870)
- GL_STUB(glGetProgramNamedParameterfvNV, 871)
- GL_STUB(glProgramNamedParameter4dNV, 872)
- GL_STUB(glProgramNamedParameter4dvNV, 873)
- GL_STUB(glProgramNamedParameter4fNV, 874)
- GL_STUB(glProgramNamedParameter4fvNV, 875)
- GL_STUB(glPrimitiveRestartIndexNV, 876)
- GL_STUB(glPrimitiveRestartNV, 877)
- GL_STUB(gl_dispatch_stub_878, 878)
- HIDDEN(gl_dispatch_stub_878)
- GL_STUB(gl_dispatch_stub_879, 879)
- HIDDEN(gl_dispatch_stub_879)
- GL_STUB(glBindFramebufferEXT, 880)
- GL_STUB(glBindRenderbufferEXT, 881)
- GL_STUB(glCheckFramebufferStatusEXT, 882)
- GL_STUB(glDeleteFramebuffersEXT, 883)
- GL_STUB(glDeleteRenderbuffersEXT, 884)
- GL_STUB(glFramebufferRenderbufferEXT, 885)
- GL_STUB(glFramebufferTexture1DEXT, 886)
- GL_STUB(glFramebufferTexture2DEXT, 887)
- GL_STUB(glFramebufferTexture3DEXT, 888)
- GL_STUB(glGenFramebuffersEXT, 889)
- GL_STUB(glGenRenderbuffersEXT, 890)
- GL_STUB(glGenerateMipmapEXT, 891)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 892)
- GL_STUB(glGetRenderbufferParameterivEXT, 893)
- GL_STUB(glIsFramebufferEXT, 894)
- GL_STUB(glIsRenderbufferEXT, 895)
- GL_STUB(glRenderbufferStorageEXT, 896)
- GL_STUB(gl_dispatch_stub_897, 897)
- HIDDEN(gl_dispatch_stub_897)
- GL_STUB(gl_dispatch_stub_898, 898)
- HIDDEN(gl_dispatch_stub_898)
- GL_STUB(gl_dispatch_stub_899, 899)
- HIDDEN(gl_dispatch_stub_899)
- GL_STUB(glBindFragDataLocationEXT, 900)
- GL_STUB(glGetFragDataLocationEXT, 901)
- GL_STUB(glGetUniformuivEXT, 902)
- GL_STUB(glGetVertexAttribIivEXT, 903)
- GL_STUB(glGetVertexAttribIuivEXT, 904)
- GL_STUB(glUniform1uiEXT, 905)
- GL_STUB(glUniform1uivEXT, 906)
- GL_STUB(glUniform2uiEXT, 907)
- GL_STUB(glUniform2uivEXT, 908)
- GL_STUB(glUniform3uiEXT, 909)
- GL_STUB(glUniform3uivEXT, 910)
- GL_STUB(glUniform4uiEXT, 911)
- GL_STUB(glUniform4uivEXT, 912)
- GL_STUB(glVertexAttribI1iEXT, 913)
- GL_STUB(glVertexAttribI1ivEXT, 914)
- GL_STUB(glVertexAttribI1uiEXT, 915)
- GL_STUB(glVertexAttribI1uivEXT, 916)
- GL_STUB(glVertexAttribI2iEXT, 917)
- GL_STUB(glVertexAttribI2ivEXT, 918)
- GL_STUB(glVertexAttribI2uiEXT, 919)
- GL_STUB(glVertexAttribI2uivEXT, 920)
- GL_STUB(glVertexAttribI3iEXT, 921)
- GL_STUB(glVertexAttribI3ivEXT, 922)
- GL_STUB(glVertexAttribI3uiEXT, 923)
- GL_STUB(glVertexAttribI3uivEXT, 924)
- GL_STUB(glVertexAttribI4bvEXT, 925)
- GL_STUB(glVertexAttribI4iEXT, 926)
- GL_STUB(glVertexAttribI4ivEXT, 927)
- GL_STUB(glVertexAttribI4svEXT, 928)
- GL_STUB(glVertexAttribI4ubvEXT, 929)
- GL_STUB(glVertexAttribI4uiEXT, 930)
- GL_STUB(glVertexAttribI4uivEXT, 931)
- GL_STUB(glVertexAttribI4usvEXT, 932)
- GL_STUB(glVertexAttribIPointerEXT, 933)
- GL_STUB(glFramebufferTextureLayerEXT, 934)
- GL_STUB(glColorMaskIndexedEXT, 935)
- GL_STUB(glDisableIndexedEXT, 936)
- GL_STUB(glEnableIndexedEXT, 937)
- GL_STUB(glGetBooleanIndexedvEXT, 938)
- GL_STUB(glGetIntegerIndexedvEXT, 939)
- GL_STUB(glIsEnabledIndexedEXT, 940)
- GL_STUB(glClearColorIiEXT, 941)
- GL_STUB(glClearColorIuiEXT, 942)
- GL_STUB(glGetTexParameterIivEXT, 943)
- GL_STUB(glGetTexParameterIuivEXT, 944)
- GL_STUB(glTexParameterIivEXT, 945)
- GL_STUB(glTexParameterIuivEXT, 946)
- GL_STUB(glBeginConditionalRenderNV, 947)
- GL_STUB(glEndConditionalRenderNV, 948)
- GL_STUB(glBeginTransformFeedbackEXT, 949)
- GL_STUB(glBindBufferBaseEXT, 950)
- GL_STUB(glBindBufferOffsetEXT, 951)
- GL_STUB(glBindBufferRangeEXT, 952)
- GL_STUB(glEndTransformFeedbackEXT, 953)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 954)
- GL_STUB(glTransformFeedbackVaryingsEXT, 955)
- GL_STUB(glProvokingVertexEXT, 956)
- GL_STUB(gl_dispatch_stub_957, 957)
- HIDDEN(gl_dispatch_stub_957)
- GL_STUB(gl_dispatch_stub_958, 958)
- HIDDEN(gl_dispatch_stub_958)
- GL_STUB(glGetObjectParameterivAPPLE, 959)
- GL_STUB(glObjectPurgeableAPPLE, 960)
- GL_STUB(glObjectUnpurgeableAPPLE, 961)
- GL_STUB(glActiveProgramEXT, 962)
- GL_STUB(glCreateShaderProgramEXT, 963)
- GL_STUB(glUseShaderProgramEXT, 964)
- GL_STUB(glTextureBarrierNV, 965)
- GL_STUB(gl_dispatch_stub_966, 966)
- HIDDEN(gl_dispatch_stub_966)
- GL_STUB(gl_dispatch_stub_967, 967)
- HIDDEN(gl_dispatch_stub_967)
- GL_STUB(gl_dispatch_stub_968, 968)
- HIDDEN(gl_dispatch_stub_968)
- GL_STUB(gl_dispatch_stub_969, 969)
- HIDDEN(gl_dispatch_stub_969)
+ GL_STUB(gl_dispatch_stub_870, 870)
+ HIDDEN(gl_dispatch_stub_870)
+ GL_STUB(gl_dispatch_stub_871, 871)
+ HIDDEN(gl_dispatch_stub_871)
+ GL_STUB(gl_dispatch_stub_872, 872)
+ HIDDEN(gl_dispatch_stub_872)
+ GL_STUB(gl_dispatch_stub_873, 873)
+ HIDDEN(gl_dispatch_stub_873)
+ GL_STUB(glGetProgramNamedParameterdvNV, 874)
+ GL_STUB(glGetProgramNamedParameterfvNV, 875)
+ GL_STUB(glProgramNamedParameter4dNV, 876)
+ GL_STUB(glProgramNamedParameter4dvNV, 877)
+ GL_STUB(glProgramNamedParameter4fNV, 878)
+ GL_STUB(glProgramNamedParameter4fvNV, 879)
+ GL_STUB(glPrimitiveRestartIndexNV, 880)
+ GL_STUB(glPrimitiveRestartNV, 881)
+ GL_STUB(gl_dispatch_stub_882, 882)
+ HIDDEN(gl_dispatch_stub_882)
+ GL_STUB(gl_dispatch_stub_883, 883)
+ HIDDEN(gl_dispatch_stub_883)
+ GL_STUB(glBindFramebufferEXT, 884)
+ GL_STUB(glBindRenderbufferEXT, 885)
+ GL_STUB(glCheckFramebufferStatusEXT, 886)
+ GL_STUB(glDeleteFramebuffersEXT, 887)
+ GL_STUB(glDeleteRenderbuffersEXT, 888)
+ GL_STUB(glFramebufferRenderbufferEXT, 889)
+ GL_STUB(glFramebufferTexture1DEXT, 890)
+ GL_STUB(glFramebufferTexture2DEXT, 891)
+ GL_STUB(glFramebufferTexture3DEXT, 892)
+ GL_STUB(glGenFramebuffersEXT, 893)
+ GL_STUB(glGenRenderbuffersEXT, 894)
+ GL_STUB(glGenerateMipmapEXT, 895)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 896)
+ GL_STUB(glGetRenderbufferParameterivEXT, 897)
+ GL_STUB(glIsFramebufferEXT, 898)
+ GL_STUB(glIsRenderbufferEXT, 899)
+ GL_STUB(glRenderbufferStorageEXT, 900)
+ GL_STUB(gl_dispatch_stub_901, 901)
+ HIDDEN(gl_dispatch_stub_901)
+ GL_STUB(gl_dispatch_stub_902, 902)
+ HIDDEN(gl_dispatch_stub_902)
+ GL_STUB(gl_dispatch_stub_903, 903)
+ HIDDEN(gl_dispatch_stub_903)
+ GL_STUB(glBindFragDataLocationEXT, 904)
+ GL_STUB(glGetFragDataLocationEXT, 905)
+ GL_STUB(glGetUniformuivEXT, 906)
+ GL_STUB(glGetVertexAttribIivEXT, 907)
+ GL_STUB(glGetVertexAttribIuivEXT, 908)
+ GL_STUB(glUniform1uiEXT, 909)
+ GL_STUB(glUniform1uivEXT, 910)
+ GL_STUB(glUniform2uiEXT, 911)
+ GL_STUB(glUniform2uivEXT, 912)
+ GL_STUB(glUniform3uiEXT, 913)
+ GL_STUB(glUniform3uivEXT, 914)
+ GL_STUB(glUniform4uiEXT, 915)
+ GL_STUB(glUniform4uivEXT, 916)
+ GL_STUB(glVertexAttribI1iEXT, 917)
+ GL_STUB(glVertexAttribI1ivEXT, 918)
+ GL_STUB(glVertexAttribI1uiEXT, 919)
+ GL_STUB(glVertexAttribI1uivEXT, 920)
+ GL_STUB(glVertexAttribI2iEXT, 921)
+ GL_STUB(glVertexAttribI2ivEXT, 922)
+ GL_STUB(glVertexAttribI2uiEXT, 923)
+ GL_STUB(glVertexAttribI2uivEXT, 924)
+ GL_STUB(glVertexAttribI3iEXT, 925)
+ GL_STUB(glVertexAttribI3ivEXT, 926)
+ GL_STUB(glVertexAttribI3uiEXT, 927)
+ GL_STUB(glVertexAttribI3uivEXT, 928)
+ GL_STUB(glVertexAttribI4bvEXT, 929)
+ GL_STUB(glVertexAttribI4iEXT, 930)
+ GL_STUB(glVertexAttribI4ivEXT, 931)
+ GL_STUB(glVertexAttribI4svEXT, 932)
+ GL_STUB(glVertexAttribI4ubvEXT, 933)
+ GL_STUB(glVertexAttribI4uiEXT, 934)
+ GL_STUB(glVertexAttribI4uivEXT, 935)
+ GL_STUB(glVertexAttribI4usvEXT, 936)
+ GL_STUB(glVertexAttribIPointerEXT, 937)
+ GL_STUB(glFramebufferTextureLayerEXT, 938)
+ GL_STUB(glColorMaskIndexedEXT, 939)
+ GL_STUB(glDisableIndexedEXT, 940)
+ GL_STUB(glEnableIndexedEXT, 941)
+ GL_STUB(glGetBooleanIndexedvEXT, 942)
+ GL_STUB(glGetIntegerIndexedvEXT, 943)
+ GL_STUB(glIsEnabledIndexedEXT, 944)
+ GL_STUB(glClearColorIiEXT, 945)
+ GL_STUB(glClearColorIuiEXT, 946)
+ GL_STUB(glGetTexParameterIivEXT, 947)
+ GL_STUB(glGetTexParameterIuivEXT, 948)
+ GL_STUB(glTexParameterIivEXT, 949)
+ GL_STUB(glTexParameterIuivEXT, 950)
+ GL_STUB(glBeginConditionalRenderNV, 951)
+ GL_STUB(glEndConditionalRenderNV, 952)
+ GL_STUB(glBeginTransformFeedbackEXT, 953)
+ GL_STUB(glBindBufferBaseEXT, 954)
+ GL_STUB(glBindBufferOffsetEXT, 955)
+ GL_STUB(glBindBufferRangeEXT, 956)
+ GL_STUB(glEndTransformFeedbackEXT, 957)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 958)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 959)
+ GL_STUB(glProvokingVertexEXT, 960)
+ GL_STUB(gl_dispatch_stub_961, 961)
+ HIDDEN(gl_dispatch_stub_961)
+ GL_STUB(gl_dispatch_stub_962, 962)
+ HIDDEN(gl_dispatch_stub_962)
+ GL_STUB(glGetObjectParameterivAPPLE, 963)
+ GL_STUB(glObjectPurgeableAPPLE, 964)
+ GL_STUB(glObjectUnpurgeableAPPLE, 965)
+ GL_STUB(glActiveProgramEXT, 966)
+ GL_STUB(glCreateShaderProgramEXT, 967)
+ GL_STUB(glUseShaderProgramEXT, 968)
+ GL_STUB(glTextureBarrierNV, 969)
GL_STUB(gl_dispatch_stub_970, 970)
HIDDEN(gl_dispatch_stub_970)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 971)
- GL_STUB(glEGLImageTargetTexture2DOES, 972)
+ GL_STUB(gl_dispatch_stub_971, 971)
+ HIDDEN(gl_dispatch_stub_971)
+ GL_STUB(gl_dispatch_stub_972, 972)
+ HIDDEN(gl_dispatch_stub_972)
+ GL_STUB(gl_dispatch_stub_973, 973)
+ HIDDEN(gl_dispatch_stub_973)
+ GL_STUB(gl_dispatch_stub_974, 974)
+ HIDDEN(gl_dispatch_stub_974)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 975)
+ GL_STUB(glEGLImageTargetTexture2DOES, 976)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)