diff options
author | marha <marha@users.sourceforge.net> | 2012-03-12 07:18:46 +0100 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-03-12 07:18:46 +0100 |
commit | b91444584a64f4f7b3eaeee05ef36ac53691fb24 (patch) | |
tree | 2a66e96251ca0ee198c908d6bdbed2e1862fb310 /mesalib/src/mapi/glapi/glapi_sparc.S | |
parent | d483a0007d3a25fbf565436f655fa45b4265628a (diff) | |
download | vcxsrv-b91444584a64f4f7b3eaeee05ef36ac53691fb24.tar.gz vcxsrv-b91444584a64f4f7b3eaeee05ef36ac53691fb24.tar.bz2 vcxsrv-b91444584a64f4f7b3eaeee05ef36ac53691fb24.zip |
xkeyboard-config fontconfig libX11 libXft libxcb mesa git update 12 Mar 2012
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_sparc.S | 646 |
1 files changed, 325 insertions, 321 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index 004ea9f22..fd5f90fd6 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -860,41 +860,37 @@ gl_dispatch_functions_start: GL_STUB(glGetShaderPrecisionFormat, 662) GL_STUB(glReleaseShaderCompiler, 663) GL_STUB(glShaderBinary, 664) - GL_STUB(glGetGraphicsResetStatusARB, 665) - GL_STUB(glGetnColorTableARB, 666) - GL_STUB(glGetnCompressedTexImageARB, 667) - GL_STUB(glGetnConvolutionFilterARB, 668) - GL_STUB(glGetnHistogramARB, 669) - GL_STUB(glGetnMapdvARB, 670) - GL_STUB(glGetnMapfvARB, 671) - GL_STUB(glGetnMapivARB, 672) - GL_STUB(glGetnMinmaxARB, 673) - GL_STUB(glGetnPixelMapfvARB, 674) - GL_STUB(glGetnPixelMapuivARB, 675) - GL_STUB(glGetnPixelMapusvARB, 676) - GL_STUB(glGetnPolygonStippleARB, 677) - GL_STUB(glGetnSeparableFilterARB, 678) - GL_STUB(glGetnTexImageARB, 679) - GL_STUB(glGetnUniformdvARB, 680) - GL_STUB(glGetnUniformfvARB, 681) - GL_STUB(glGetnUniformivARB, 682) - GL_STUB(glGetnUniformuivARB, 683) - GL_STUB(glReadnPixelsARB, 684) - GL_STUB(glTexStorage1D, 685) - GL_STUB(glTexStorage2D, 686) - GL_STUB(glTexStorage3D, 687) - GL_STUB(glTextureStorage1DEXT, 688) - GL_STUB(glTextureStorage2DEXT, 689) - GL_STUB(glTextureStorage3DEXT, 690) - GL_STUB(glPolygonOffsetEXT, 691) - GL_STUB(gl_dispatch_stub_692, 692) - HIDDEN(gl_dispatch_stub_692) - GL_STUB(gl_dispatch_stub_693, 693) - HIDDEN(gl_dispatch_stub_693) - GL_STUB(gl_dispatch_stub_694, 694) - HIDDEN(gl_dispatch_stub_694) - GL_STUB(gl_dispatch_stub_695, 695) - HIDDEN(gl_dispatch_stub_695) + GL_STUB(glDebugMessageCallbackARB, 665) + GL_STUB(glDebugMessageControlARB, 666) + GL_STUB(glDebugMessageInsertARB, 667) + GL_STUB(glGetDebugMessageLogARB, 668) + GL_STUB(glGetGraphicsResetStatusARB, 669) + GL_STUB(glGetnColorTableARB, 670) + GL_STUB(glGetnCompressedTexImageARB, 671) + GL_STUB(glGetnConvolutionFilterARB, 672) + GL_STUB(glGetnHistogramARB, 673) + GL_STUB(glGetnMapdvARB, 674) + GL_STUB(glGetnMapfvARB, 675) + GL_STUB(glGetnMapivARB, 676) + GL_STUB(glGetnMinmaxARB, 677) + GL_STUB(glGetnPixelMapfvARB, 678) + GL_STUB(glGetnPixelMapuivARB, 679) + GL_STUB(glGetnPixelMapusvARB, 680) + GL_STUB(glGetnPolygonStippleARB, 681) + GL_STUB(glGetnSeparableFilterARB, 682) + GL_STUB(glGetnTexImageARB, 683) + GL_STUB(glGetnUniformdvARB, 684) + GL_STUB(glGetnUniformfvARB, 685) + GL_STUB(glGetnUniformivARB, 686) + GL_STUB(glGetnUniformuivARB, 687) + GL_STUB(glReadnPixelsARB, 688) + GL_STUB(glTexStorage1D, 689) + GL_STUB(glTexStorage2D, 690) + GL_STUB(glTexStorage3D, 691) + GL_STUB(glTextureStorage1DEXT, 692) + GL_STUB(glTextureStorage2DEXT, 693) + GL_STUB(glTextureStorage3DEXT, 694) + GL_STUB(glPolygonOffsetEXT, 695) GL_STUB(gl_dispatch_stub_696, 696) HIDDEN(gl_dispatch_stub_696) GL_STUB(gl_dispatch_stub_697, 697) @@ -903,91 +899,91 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_698) GL_STUB(gl_dispatch_stub_699, 699) HIDDEN(gl_dispatch_stub_699) - GL_STUB(glColorPointerEXT, 700) - GL_STUB(glEdgeFlagPointerEXT, 701) - GL_STUB(glIndexPointerEXT, 702) - GL_STUB(glNormalPointerEXT, 703) - GL_STUB(glTexCoordPointerEXT, 704) - GL_STUB(glVertexPointerEXT, 705) - GL_STUB(glPointParameterfEXT, 706) - GL_STUB(glPointParameterfvEXT, 707) - GL_STUB(glLockArraysEXT, 708) - GL_STUB(glUnlockArraysEXT, 709) - GL_STUB(glSecondaryColor3bEXT, 710) - GL_STUB(glSecondaryColor3bvEXT, 711) - GL_STUB(glSecondaryColor3dEXT, 712) - GL_STUB(glSecondaryColor3dvEXT, 713) - GL_STUB(glSecondaryColor3fEXT, 714) - GL_STUB(glSecondaryColor3fvEXT, 715) - GL_STUB(glSecondaryColor3iEXT, 716) - GL_STUB(glSecondaryColor3ivEXT, 717) - GL_STUB(glSecondaryColor3sEXT, 718) - GL_STUB(glSecondaryColor3svEXT, 719) - GL_STUB(glSecondaryColor3ubEXT, 720) - GL_STUB(glSecondaryColor3ubvEXT, 721) - GL_STUB(glSecondaryColor3uiEXT, 722) - GL_STUB(glSecondaryColor3uivEXT, 723) - GL_STUB(glSecondaryColor3usEXT, 724) - GL_STUB(glSecondaryColor3usvEXT, 725) - GL_STUB(glSecondaryColorPointerEXT, 726) - GL_STUB(glMultiDrawArraysEXT, 727) - GL_STUB(glMultiDrawElementsEXT, 728) - GL_STUB(glFogCoordPointerEXT, 729) - GL_STUB(glFogCoorddEXT, 730) - GL_STUB(glFogCoorddvEXT, 731) - GL_STUB(glFogCoordfEXT, 732) - GL_STUB(glFogCoordfvEXT, 733) - GL_STUB(gl_dispatch_stub_734, 734) - HIDDEN(gl_dispatch_stub_734) - GL_STUB(glBlendFuncSeparateEXT, 735) - GL_STUB(glFlushVertexArrayRangeNV, 736) - GL_STUB(glVertexArrayRangeNV, 737) - GL_STUB(glCombinerInputNV, 738) - GL_STUB(glCombinerOutputNV, 739) - GL_STUB(glCombinerParameterfNV, 740) - GL_STUB(glCombinerParameterfvNV, 741) - GL_STUB(glCombinerParameteriNV, 742) - GL_STUB(glCombinerParameterivNV, 743) - GL_STUB(glFinalCombinerInputNV, 744) - GL_STUB(glGetCombinerInputParameterfvNV, 745) - GL_STUB(glGetCombinerInputParameterivNV, 746) - GL_STUB(glGetCombinerOutputParameterfvNV, 747) - GL_STUB(glGetCombinerOutputParameterivNV, 748) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 749) - GL_STUB(glGetFinalCombinerInputParameterivNV, 750) - GL_STUB(glResizeBuffersMESA, 751) - GL_STUB(glWindowPos2dMESA, 752) - GL_STUB(glWindowPos2dvMESA, 753) - GL_STUB(glWindowPos2fMESA, 754) - GL_STUB(glWindowPos2fvMESA, 755) - GL_STUB(glWindowPos2iMESA, 756) - GL_STUB(glWindowPos2ivMESA, 757) - GL_STUB(glWindowPos2sMESA, 758) - GL_STUB(glWindowPos2svMESA, 759) - GL_STUB(glWindowPos3dMESA, 760) - GL_STUB(glWindowPos3dvMESA, 761) - GL_STUB(glWindowPos3fMESA, 762) - GL_STUB(glWindowPos3fvMESA, 763) - GL_STUB(glWindowPos3iMESA, 764) - GL_STUB(glWindowPos3ivMESA, 765) - GL_STUB(glWindowPos3sMESA, 766) - GL_STUB(glWindowPos3svMESA, 767) - GL_STUB(glWindowPos4dMESA, 768) - GL_STUB(glWindowPos4dvMESA, 769) - GL_STUB(glWindowPos4fMESA, 770) - GL_STUB(glWindowPos4fvMESA, 771) - GL_STUB(glWindowPos4iMESA, 772) - GL_STUB(glWindowPos4ivMESA, 773) - GL_STUB(glWindowPos4sMESA, 774) - GL_STUB(glWindowPos4svMESA, 775) - GL_STUB(gl_dispatch_stub_776, 776) - HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, 777) - HIDDEN(gl_dispatch_stub_777) - GL_STUB(gl_dispatch_stub_778, 778) - HIDDEN(gl_dispatch_stub_778) - GL_STUB(gl_dispatch_stub_779, 779) - HIDDEN(gl_dispatch_stub_779) + GL_STUB(gl_dispatch_stub_700, 700) + HIDDEN(gl_dispatch_stub_700) + GL_STUB(gl_dispatch_stub_701, 701) + HIDDEN(gl_dispatch_stub_701) + GL_STUB(gl_dispatch_stub_702, 702) + HIDDEN(gl_dispatch_stub_702) + GL_STUB(gl_dispatch_stub_703, 703) + HIDDEN(gl_dispatch_stub_703) + GL_STUB(glColorPointerEXT, 704) + GL_STUB(glEdgeFlagPointerEXT, 705) + GL_STUB(glIndexPointerEXT, 706) + GL_STUB(glNormalPointerEXT, 707) + GL_STUB(glTexCoordPointerEXT, 708) + GL_STUB(glVertexPointerEXT, 709) + GL_STUB(glPointParameterfEXT, 710) + GL_STUB(glPointParameterfvEXT, 711) + GL_STUB(glLockArraysEXT, 712) + GL_STUB(glUnlockArraysEXT, 713) + GL_STUB(glSecondaryColor3bEXT, 714) + GL_STUB(glSecondaryColor3bvEXT, 715) + GL_STUB(glSecondaryColor3dEXT, 716) + GL_STUB(glSecondaryColor3dvEXT, 717) + GL_STUB(glSecondaryColor3fEXT, 718) + GL_STUB(glSecondaryColor3fvEXT, 719) + GL_STUB(glSecondaryColor3iEXT, 720) + GL_STUB(glSecondaryColor3ivEXT, 721) + GL_STUB(glSecondaryColor3sEXT, 722) + GL_STUB(glSecondaryColor3svEXT, 723) + GL_STUB(glSecondaryColor3ubEXT, 724) + GL_STUB(glSecondaryColor3ubvEXT, 725) + GL_STUB(glSecondaryColor3uiEXT, 726) + GL_STUB(glSecondaryColor3uivEXT, 727) + GL_STUB(glSecondaryColor3usEXT, 728) + GL_STUB(glSecondaryColor3usvEXT, 729) + GL_STUB(glSecondaryColorPointerEXT, 730) + GL_STUB(glMultiDrawArraysEXT, 731) + GL_STUB(glMultiDrawElementsEXT, 732) + GL_STUB(glFogCoordPointerEXT, 733) + GL_STUB(glFogCoorddEXT, 734) + GL_STUB(glFogCoorddvEXT, 735) + GL_STUB(glFogCoordfEXT, 736) + GL_STUB(glFogCoordfvEXT, 737) + GL_STUB(gl_dispatch_stub_738, 738) + HIDDEN(gl_dispatch_stub_738) + GL_STUB(glBlendFuncSeparateEXT, 739) + GL_STUB(glFlushVertexArrayRangeNV, 740) + GL_STUB(glVertexArrayRangeNV, 741) + GL_STUB(glCombinerInputNV, 742) + GL_STUB(glCombinerOutputNV, 743) + GL_STUB(glCombinerParameterfNV, 744) + GL_STUB(glCombinerParameterfvNV, 745) + GL_STUB(glCombinerParameteriNV, 746) + GL_STUB(glCombinerParameterivNV, 747) + GL_STUB(glFinalCombinerInputNV, 748) + GL_STUB(glGetCombinerInputParameterfvNV, 749) + GL_STUB(glGetCombinerInputParameterivNV, 750) + GL_STUB(glGetCombinerOutputParameterfvNV, 751) + GL_STUB(glGetCombinerOutputParameterivNV, 752) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 753) + GL_STUB(glGetFinalCombinerInputParameterivNV, 754) + GL_STUB(glResizeBuffersMESA, 755) + GL_STUB(glWindowPos2dMESA, 756) + GL_STUB(glWindowPos2dvMESA, 757) + GL_STUB(glWindowPos2fMESA, 758) + GL_STUB(glWindowPos2fvMESA, 759) + GL_STUB(glWindowPos2iMESA, 760) + GL_STUB(glWindowPos2ivMESA, 761) + GL_STUB(glWindowPos2sMESA, 762) + GL_STUB(glWindowPos2svMESA, 763) + GL_STUB(glWindowPos3dMESA, 764) + GL_STUB(glWindowPos3dvMESA, 765) + GL_STUB(glWindowPos3fMESA, 766) + GL_STUB(glWindowPos3fvMESA, 767) + GL_STUB(glWindowPos3iMESA, 768) + GL_STUB(glWindowPos3ivMESA, 769) + GL_STUB(glWindowPos3sMESA, 770) + GL_STUB(glWindowPos3svMESA, 771) + GL_STUB(glWindowPos4dMESA, 772) + GL_STUB(glWindowPos4dvMESA, 773) + GL_STUB(glWindowPos4fMESA, 774) + GL_STUB(glWindowPos4fvMESA, 775) + GL_STUB(glWindowPos4iMESA, 776) + GL_STUB(glWindowPos4ivMESA, 777) + GL_STUB(glWindowPos4sMESA, 778) + GL_STUB(glWindowPos4svMESA, 779) GL_STUB(gl_dispatch_stub_780, 780) HIDDEN(gl_dispatch_stub_780) GL_STUB(gl_dispatch_stub_781, 781) @@ -998,211 +994,219 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_783) GL_STUB(gl_dispatch_stub_784, 784) HIDDEN(gl_dispatch_stub_784) - GL_STUB(glAreProgramsResidentNV, 785) - GL_STUB(glBindProgramNV, 786) - GL_STUB(glDeleteProgramsNV, 787) - GL_STUB(glExecuteProgramNV, 788) - GL_STUB(glGenProgramsNV, 789) - GL_STUB(glGetProgramParameterdvNV, 790) - GL_STUB(glGetProgramParameterfvNV, 791) - GL_STUB(glGetProgramStringNV, 792) - GL_STUB(glGetProgramivNV, 793) - GL_STUB(glGetTrackMatrixivNV, 794) - GL_STUB(glGetVertexAttribPointervNV, 795) - GL_STUB(glGetVertexAttribdvNV, 796) - GL_STUB(glGetVertexAttribfvNV, 797) - GL_STUB(glGetVertexAttribivNV, 798) - GL_STUB(glIsProgramNV, 799) - GL_STUB(glLoadProgramNV, 800) - GL_STUB(glProgramParameters4dvNV, 801) - GL_STUB(glProgramParameters4fvNV, 802) - GL_STUB(glRequestResidentProgramsNV, 803) - GL_STUB(glTrackMatrixNV, 804) - GL_STUB(glVertexAttrib1dNV, 805) - GL_STUB(glVertexAttrib1dvNV, 806) - GL_STUB(glVertexAttrib1fNV, 807) - GL_STUB(glVertexAttrib1fvNV, 808) - GL_STUB(glVertexAttrib1sNV, 809) - GL_STUB(glVertexAttrib1svNV, 810) - GL_STUB(glVertexAttrib2dNV, 811) - GL_STUB(glVertexAttrib2dvNV, 812) - GL_STUB(glVertexAttrib2fNV, 813) - GL_STUB(glVertexAttrib2fvNV, 814) - GL_STUB(glVertexAttrib2sNV, 815) - GL_STUB(glVertexAttrib2svNV, 816) - GL_STUB(glVertexAttrib3dNV, 817) - GL_STUB(glVertexAttrib3dvNV, 818) - GL_STUB(glVertexAttrib3fNV, 819) - GL_STUB(glVertexAttrib3fvNV, 820) - GL_STUB(glVertexAttrib3sNV, 821) - GL_STUB(glVertexAttrib3svNV, 822) - GL_STUB(glVertexAttrib4dNV, 823) - GL_STUB(glVertexAttrib4dvNV, 824) - GL_STUB(glVertexAttrib4fNV, 825) - GL_STUB(glVertexAttrib4fvNV, 826) - GL_STUB(glVertexAttrib4sNV, 827) - GL_STUB(glVertexAttrib4svNV, 828) - GL_STUB(glVertexAttrib4ubNV, 829) - GL_STUB(glVertexAttrib4ubvNV, 830) - GL_STUB(glVertexAttribPointerNV, 831) - GL_STUB(glVertexAttribs1dvNV, 832) - GL_STUB(glVertexAttribs1fvNV, 833) - GL_STUB(glVertexAttribs1svNV, 834) - GL_STUB(glVertexAttribs2dvNV, 835) - GL_STUB(glVertexAttribs2fvNV, 836) - GL_STUB(glVertexAttribs2svNV, 837) - GL_STUB(glVertexAttribs3dvNV, 838) - GL_STUB(glVertexAttribs3fvNV, 839) - GL_STUB(glVertexAttribs3svNV, 840) - GL_STUB(glVertexAttribs4dvNV, 841) - GL_STUB(glVertexAttribs4fvNV, 842) - GL_STUB(glVertexAttribs4svNV, 843) - GL_STUB(glVertexAttribs4ubvNV, 844) - GL_STUB(glGetTexBumpParameterfvATI, 845) - GL_STUB(glGetTexBumpParameterivATI, 846) - GL_STUB(glTexBumpParameterfvATI, 847) - GL_STUB(glTexBumpParameterivATI, 848) - GL_STUB(glAlphaFragmentOp1ATI, 849) - GL_STUB(glAlphaFragmentOp2ATI, 850) - GL_STUB(glAlphaFragmentOp3ATI, 851) - GL_STUB(glBeginFragmentShaderATI, 852) - GL_STUB(glBindFragmentShaderATI, 853) - GL_STUB(glColorFragmentOp1ATI, 854) - GL_STUB(glColorFragmentOp2ATI, 855) - GL_STUB(glColorFragmentOp3ATI, 856) - GL_STUB(glDeleteFragmentShaderATI, 857) - GL_STUB(glEndFragmentShaderATI, 858) - GL_STUB(glGenFragmentShadersATI, 859) - GL_STUB(glPassTexCoordATI, 860) - GL_STUB(glSampleMapATI, 861) - GL_STUB(glSetFragmentShaderConstantATI, 862) - GL_STUB(glPointParameteriNV, 863) - GL_STUB(glPointParameterivNV, 864) - GL_STUB(gl_dispatch_stub_865, 865) - HIDDEN(gl_dispatch_stub_865) - GL_STUB(gl_dispatch_stub_866, 866) - HIDDEN(gl_dispatch_stub_866) - GL_STUB(gl_dispatch_stub_867, 867) - HIDDEN(gl_dispatch_stub_867) - GL_STUB(gl_dispatch_stub_868, 868) - HIDDEN(gl_dispatch_stub_868) + GL_STUB(gl_dispatch_stub_785, 785) + HIDDEN(gl_dispatch_stub_785) + GL_STUB(gl_dispatch_stub_786, 786) + HIDDEN(gl_dispatch_stub_786) + GL_STUB(gl_dispatch_stub_787, 787) + HIDDEN(gl_dispatch_stub_787) + GL_STUB(gl_dispatch_stub_788, 788) + HIDDEN(gl_dispatch_stub_788) + GL_STUB(glAreProgramsResidentNV, 789) + GL_STUB(glBindProgramNV, 790) + GL_STUB(glDeleteProgramsNV, 791) + GL_STUB(glExecuteProgramNV, 792) + GL_STUB(glGenProgramsNV, 793) + GL_STUB(glGetProgramParameterdvNV, 794) + GL_STUB(glGetProgramParameterfvNV, 795) + GL_STUB(glGetProgramStringNV, 796) + GL_STUB(glGetProgramivNV, 797) + GL_STUB(glGetTrackMatrixivNV, 798) + GL_STUB(glGetVertexAttribPointervNV, 799) + GL_STUB(glGetVertexAttribdvNV, 800) + GL_STUB(glGetVertexAttribfvNV, 801) + GL_STUB(glGetVertexAttribivNV, 802) + GL_STUB(glIsProgramNV, 803) + GL_STUB(glLoadProgramNV, 804) + GL_STUB(glProgramParameters4dvNV, 805) + GL_STUB(glProgramParameters4fvNV, 806) + GL_STUB(glRequestResidentProgramsNV, 807) + GL_STUB(glTrackMatrixNV, 808) + GL_STUB(glVertexAttrib1dNV, 809) + GL_STUB(glVertexAttrib1dvNV, 810) + GL_STUB(glVertexAttrib1fNV, 811) + GL_STUB(glVertexAttrib1fvNV, 812) + GL_STUB(glVertexAttrib1sNV, 813) + GL_STUB(glVertexAttrib1svNV, 814) + GL_STUB(glVertexAttrib2dNV, 815) + GL_STUB(glVertexAttrib2dvNV, 816) + GL_STUB(glVertexAttrib2fNV, 817) + GL_STUB(glVertexAttrib2fvNV, 818) + GL_STUB(glVertexAttrib2sNV, 819) + GL_STUB(glVertexAttrib2svNV, 820) + GL_STUB(glVertexAttrib3dNV, 821) + GL_STUB(glVertexAttrib3dvNV, 822) + GL_STUB(glVertexAttrib3fNV, 823) + GL_STUB(glVertexAttrib3fvNV, 824) + GL_STUB(glVertexAttrib3sNV, 825) + GL_STUB(glVertexAttrib3svNV, 826) + GL_STUB(glVertexAttrib4dNV, 827) + GL_STUB(glVertexAttrib4dvNV, 828) + GL_STUB(glVertexAttrib4fNV, 829) + GL_STUB(glVertexAttrib4fvNV, 830) + GL_STUB(glVertexAttrib4sNV, 831) + GL_STUB(glVertexAttrib4svNV, 832) + GL_STUB(glVertexAttrib4ubNV, 833) + GL_STUB(glVertexAttrib4ubvNV, 834) + GL_STUB(glVertexAttribPointerNV, 835) + GL_STUB(glVertexAttribs1dvNV, 836) + GL_STUB(glVertexAttribs1fvNV, 837) + GL_STUB(glVertexAttribs1svNV, 838) + GL_STUB(glVertexAttribs2dvNV, 839) + GL_STUB(glVertexAttribs2fvNV, 840) + GL_STUB(glVertexAttribs2svNV, 841) + GL_STUB(glVertexAttribs3dvNV, 842) + GL_STUB(glVertexAttribs3fvNV, 843) + GL_STUB(glVertexAttribs3svNV, 844) + GL_STUB(glVertexAttribs4dvNV, 845) + GL_STUB(glVertexAttribs4fvNV, 846) + GL_STUB(glVertexAttribs4svNV, 847) + GL_STUB(glVertexAttribs4ubvNV, 848) + GL_STUB(glGetTexBumpParameterfvATI, 849) + GL_STUB(glGetTexBumpParameterivATI, 850) + GL_STUB(glTexBumpParameterfvATI, 851) + GL_STUB(glTexBumpParameterivATI, 852) + GL_STUB(glAlphaFragmentOp1ATI, 853) + GL_STUB(glAlphaFragmentOp2ATI, 854) + GL_STUB(glAlphaFragmentOp3ATI, 855) + GL_STUB(glBeginFragmentShaderATI, 856) + GL_STUB(glBindFragmentShaderATI, 857) + GL_STUB(glColorFragmentOp1ATI, 858) + GL_STUB(glColorFragmentOp2ATI, 859) + GL_STUB(glColorFragmentOp3ATI, 860) + GL_STUB(glDeleteFragmentShaderATI, 861) + GL_STUB(glEndFragmentShaderATI, 862) + GL_STUB(glGenFragmentShadersATI, 863) + GL_STUB(glPassTexCoordATI, 864) + GL_STUB(glSampleMapATI, 865) + GL_STUB(glSetFragmentShaderConstantATI, 866) + GL_STUB(glPointParameteriNV, 867) + GL_STUB(glPointParameterivNV, 868) GL_STUB(gl_dispatch_stub_869, 869) HIDDEN(gl_dispatch_stub_869) - GL_STUB(glGetProgramNamedParameterdvNV, 870) - GL_STUB(glGetProgramNamedParameterfvNV, 871) - GL_STUB(glProgramNamedParameter4dNV, 872) - GL_STUB(glProgramNamedParameter4dvNV, 873) - GL_STUB(glProgramNamedParameter4fNV, 874) - GL_STUB(glProgramNamedParameter4fvNV, 875) - GL_STUB(glPrimitiveRestartIndexNV, 876) - GL_STUB(glPrimitiveRestartNV, 877) - GL_STUB(gl_dispatch_stub_878, 878) - HIDDEN(gl_dispatch_stub_878) - GL_STUB(gl_dispatch_stub_879, 879) - HIDDEN(gl_dispatch_stub_879) - GL_STUB(glBindFramebufferEXT, 880) - GL_STUB(glBindRenderbufferEXT, 881) - GL_STUB(glCheckFramebufferStatusEXT, 882) - GL_STUB(glDeleteFramebuffersEXT, 883) - GL_STUB(glDeleteRenderbuffersEXT, 884) - GL_STUB(glFramebufferRenderbufferEXT, 885) - GL_STUB(glFramebufferTexture1DEXT, 886) - GL_STUB(glFramebufferTexture2DEXT, 887) - GL_STUB(glFramebufferTexture3DEXT, 888) - GL_STUB(glGenFramebuffersEXT, 889) - GL_STUB(glGenRenderbuffersEXT, 890) - GL_STUB(glGenerateMipmapEXT, 891) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 892) - GL_STUB(glGetRenderbufferParameterivEXT, 893) - GL_STUB(glIsFramebufferEXT, 894) - GL_STUB(glIsRenderbufferEXT, 895) - GL_STUB(glRenderbufferStorageEXT, 896) - GL_STUB(gl_dispatch_stub_897, 897) - HIDDEN(gl_dispatch_stub_897) - GL_STUB(gl_dispatch_stub_898, 898) - HIDDEN(gl_dispatch_stub_898) - GL_STUB(gl_dispatch_stub_899, 899) - HIDDEN(gl_dispatch_stub_899) - GL_STUB(glBindFragDataLocationEXT, 900) - GL_STUB(glGetFragDataLocationEXT, 901) - GL_STUB(glGetUniformuivEXT, 902) - GL_STUB(glGetVertexAttribIivEXT, 903) - GL_STUB(glGetVertexAttribIuivEXT, 904) - GL_STUB(glUniform1uiEXT, 905) - GL_STUB(glUniform1uivEXT, 906) - GL_STUB(glUniform2uiEXT, 907) - GL_STUB(glUniform2uivEXT, 908) - GL_STUB(glUniform3uiEXT, 909) - GL_STUB(glUniform3uivEXT, 910) - GL_STUB(glUniform4uiEXT, 911) - GL_STUB(glUniform4uivEXT, 912) - GL_STUB(glVertexAttribI1iEXT, 913) - GL_STUB(glVertexAttribI1ivEXT, 914) - GL_STUB(glVertexAttribI1uiEXT, 915) - GL_STUB(glVertexAttribI1uivEXT, 916) - GL_STUB(glVertexAttribI2iEXT, 917) - GL_STUB(glVertexAttribI2ivEXT, 918) - GL_STUB(glVertexAttribI2uiEXT, 919) - GL_STUB(glVertexAttribI2uivEXT, 920) - GL_STUB(glVertexAttribI3iEXT, 921) - GL_STUB(glVertexAttribI3ivEXT, 922) - GL_STUB(glVertexAttribI3uiEXT, 923) - GL_STUB(glVertexAttribI3uivEXT, 924) - GL_STUB(glVertexAttribI4bvEXT, 925) - GL_STUB(glVertexAttribI4iEXT, 926) - GL_STUB(glVertexAttribI4ivEXT, 927) - GL_STUB(glVertexAttribI4svEXT, 928) - GL_STUB(glVertexAttribI4ubvEXT, 929) - GL_STUB(glVertexAttribI4uiEXT, 930) - GL_STUB(glVertexAttribI4uivEXT, 931) - GL_STUB(glVertexAttribI4usvEXT, 932) - GL_STUB(glVertexAttribIPointerEXT, 933) - GL_STUB(glFramebufferTextureLayerEXT, 934) - GL_STUB(glColorMaskIndexedEXT, 935) - GL_STUB(glDisableIndexedEXT, 936) - GL_STUB(glEnableIndexedEXT, 937) - GL_STUB(glGetBooleanIndexedvEXT, 938) - GL_STUB(glGetIntegerIndexedvEXT, 939) - GL_STUB(glIsEnabledIndexedEXT, 940) - GL_STUB(glClearColorIiEXT, 941) - GL_STUB(glClearColorIuiEXT, 942) - GL_STUB(glGetTexParameterIivEXT, 943) - GL_STUB(glGetTexParameterIuivEXT, 944) - GL_STUB(glTexParameterIivEXT, 945) - GL_STUB(glTexParameterIuivEXT, 946) - GL_STUB(glBeginConditionalRenderNV, 947) - GL_STUB(glEndConditionalRenderNV, 948) - GL_STUB(glBeginTransformFeedbackEXT, 949) - GL_STUB(glBindBufferBaseEXT, 950) - GL_STUB(glBindBufferOffsetEXT, 951) - GL_STUB(glBindBufferRangeEXT, 952) - GL_STUB(glEndTransformFeedbackEXT, 953) - GL_STUB(glGetTransformFeedbackVaryingEXT, 954) - GL_STUB(glTransformFeedbackVaryingsEXT, 955) - GL_STUB(glProvokingVertexEXT, 956) - GL_STUB(gl_dispatch_stub_957, 957) - HIDDEN(gl_dispatch_stub_957) - GL_STUB(gl_dispatch_stub_958, 958) - HIDDEN(gl_dispatch_stub_958) - GL_STUB(glGetObjectParameterivAPPLE, 959) - GL_STUB(glObjectPurgeableAPPLE, 960) - GL_STUB(glObjectUnpurgeableAPPLE, 961) - GL_STUB(glActiveProgramEXT, 962) - GL_STUB(glCreateShaderProgramEXT, 963) - GL_STUB(glUseShaderProgramEXT, 964) - GL_STUB(glTextureBarrierNV, 965) - GL_STUB(gl_dispatch_stub_966, 966) - HIDDEN(gl_dispatch_stub_966) - GL_STUB(gl_dispatch_stub_967, 967) - HIDDEN(gl_dispatch_stub_967) - GL_STUB(gl_dispatch_stub_968, 968) - HIDDEN(gl_dispatch_stub_968) - GL_STUB(gl_dispatch_stub_969, 969) - HIDDEN(gl_dispatch_stub_969) + GL_STUB(gl_dispatch_stub_870, 870) + HIDDEN(gl_dispatch_stub_870) + GL_STUB(gl_dispatch_stub_871, 871) + HIDDEN(gl_dispatch_stub_871) + GL_STUB(gl_dispatch_stub_872, 872) + HIDDEN(gl_dispatch_stub_872) + GL_STUB(gl_dispatch_stub_873, 873) + HIDDEN(gl_dispatch_stub_873) + GL_STUB(glGetProgramNamedParameterdvNV, 874) + GL_STUB(glGetProgramNamedParameterfvNV, 875) + GL_STUB(glProgramNamedParameter4dNV, 876) + GL_STUB(glProgramNamedParameter4dvNV, 877) + GL_STUB(glProgramNamedParameter4fNV, 878) + GL_STUB(glProgramNamedParameter4fvNV, 879) + GL_STUB(glPrimitiveRestartIndexNV, 880) + GL_STUB(glPrimitiveRestartNV, 881) + GL_STUB(gl_dispatch_stub_882, 882) + HIDDEN(gl_dispatch_stub_882) + GL_STUB(gl_dispatch_stub_883, 883) + HIDDEN(gl_dispatch_stub_883) + GL_STUB(glBindFramebufferEXT, 884) + GL_STUB(glBindRenderbufferEXT, 885) + GL_STUB(glCheckFramebufferStatusEXT, 886) + GL_STUB(glDeleteFramebuffersEXT, 887) + GL_STUB(glDeleteRenderbuffersEXT, 888) + GL_STUB(glFramebufferRenderbufferEXT, 889) + GL_STUB(glFramebufferTexture1DEXT, 890) + GL_STUB(glFramebufferTexture2DEXT, 891) + GL_STUB(glFramebufferTexture3DEXT, 892) + GL_STUB(glGenFramebuffersEXT, 893) + GL_STUB(glGenRenderbuffersEXT, 894) + GL_STUB(glGenerateMipmapEXT, 895) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 896) + GL_STUB(glGetRenderbufferParameterivEXT, 897) + GL_STUB(glIsFramebufferEXT, 898) + GL_STUB(glIsRenderbufferEXT, 899) + GL_STUB(glRenderbufferStorageEXT, 900) + GL_STUB(gl_dispatch_stub_901, 901) + HIDDEN(gl_dispatch_stub_901) + GL_STUB(gl_dispatch_stub_902, 902) + HIDDEN(gl_dispatch_stub_902) + GL_STUB(gl_dispatch_stub_903, 903) + HIDDEN(gl_dispatch_stub_903) + GL_STUB(glBindFragDataLocationEXT, 904) + GL_STUB(glGetFragDataLocationEXT, 905) + GL_STUB(glGetUniformuivEXT, 906) + GL_STUB(glGetVertexAttribIivEXT, 907) + GL_STUB(glGetVertexAttribIuivEXT, 908) + GL_STUB(glUniform1uiEXT, 909) + GL_STUB(glUniform1uivEXT, 910) + GL_STUB(glUniform2uiEXT, 911) + GL_STUB(glUniform2uivEXT, 912) + GL_STUB(glUniform3uiEXT, 913) + GL_STUB(glUniform3uivEXT, 914) + GL_STUB(glUniform4uiEXT, 915) + GL_STUB(glUniform4uivEXT, 916) + GL_STUB(glVertexAttribI1iEXT, 917) + GL_STUB(glVertexAttribI1ivEXT, 918) + GL_STUB(glVertexAttribI1uiEXT, 919) + GL_STUB(glVertexAttribI1uivEXT, 920) + GL_STUB(glVertexAttribI2iEXT, 921) + GL_STUB(glVertexAttribI2ivEXT, 922) + GL_STUB(glVertexAttribI2uiEXT, 923) + GL_STUB(glVertexAttribI2uivEXT, 924) + GL_STUB(glVertexAttribI3iEXT, 925) + GL_STUB(glVertexAttribI3ivEXT, 926) + GL_STUB(glVertexAttribI3uiEXT, 927) + GL_STUB(glVertexAttribI3uivEXT, 928) + GL_STUB(glVertexAttribI4bvEXT, 929) + GL_STUB(glVertexAttribI4iEXT, 930) + GL_STUB(glVertexAttribI4ivEXT, 931) + GL_STUB(glVertexAttribI4svEXT, 932) + GL_STUB(glVertexAttribI4ubvEXT, 933) + GL_STUB(glVertexAttribI4uiEXT, 934) + GL_STUB(glVertexAttribI4uivEXT, 935) + GL_STUB(glVertexAttribI4usvEXT, 936) + GL_STUB(glVertexAttribIPointerEXT, 937) + GL_STUB(glFramebufferTextureLayerEXT, 938) + GL_STUB(glColorMaskIndexedEXT, 939) + GL_STUB(glDisableIndexedEXT, 940) + GL_STUB(glEnableIndexedEXT, 941) + GL_STUB(glGetBooleanIndexedvEXT, 942) + GL_STUB(glGetIntegerIndexedvEXT, 943) + GL_STUB(glIsEnabledIndexedEXT, 944) + GL_STUB(glClearColorIiEXT, 945) + GL_STUB(glClearColorIuiEXT, 946) + GL_STUB(glGetTexParameterIivEXT, 947) + GL_STUB(glGetTexParameterIuivEXT, 948) + GL_STUB(glTexParameterIivEXT, 949) + GL_STUB(glTexParameterIuivEXT, 950) + GL_STUB(glBeginConditionalRenderNV, 951) + GL_STUB(glEndConditionalRenderNV, 952) + GL_STUB(glBeginTransformFeedbackEXT, 953) + GL_STUB(glBindBufferBaseEXT, 954) + GL_STUB(glBindBufferOffsetEXT, 955) + GL_STUB(glBindBufferRangeEXT, 956) + GL_STUB(glEndTransformFeedbackEXT, 957) + GL_STUB(glGetTransformFeedbackVaryingEXT, 958) + GL_STUB(glTransformFeedbackVaryingsEXT, 959) + GL_STUB(glProvokingVertexEXT, 960) + GL_STUB(gl_dispatch_stub_961, 961) + HIDDEN(gl_dispatch_stub_961) + GL_STUB(gl_dispatch_stub_962, 962) + HIDDEN(gl_dispatch_stub_962) + GL_STUB(glGetObjectParameterivAPPLE, 963) + GL_STUB(glObjectPurgeableAPPLE, 964) + GL_STUB(glObjectUnpurgeableAPPLE, 965) + GL_STUB(glActiveProgramEXT, 966) + GL_STUB(glCreateShaderProgramEXT, 967) + GL_STUB(glUseShaderProgramEXT, 968) + GL_STUB(glTextureBarrierNV, 969) GL_STUB(gl_dispatch_stub_970, 970) HIDDEN(gl_dispatch_stub_970) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 971) - GL_STUB(glEGLImageTargetTexture2DOES, 972) + GL_STUB(gl_dispatch_stub_971, 971) + HIDDEN(gl_dispatch_stub_971) + GL_STUB(gl_dispatch_stub_972, 972) + HIDDEN(gl_dispatch_stub_972) + GL_STUB(gl_dispatch_stub_973, 973) + HIDDEN(gl_dispatch_stub_973) + GL_STUB(gl_dispatch_stub_974, 974) + HIDDEN(gl_dispatch_stub_974) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 975) + GL_STUB(glEGLImageTargetTexture2DOES, 976) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |