diff options
author | marha <marha@users.sourceforge.net> | 2012-04-10 10:49:59 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-04-10 10:49:59 +0200 |
commit | c6f80401dc533b04341afe8d596960d1bc25efce (patch) | |
tree | 2826007946218a8370d2eebc6aa32083618e2bfe /mesalib/src/mapi/glapi/glapi_sparc.S | |
parent | 31706e67674f308e3e7f2a8aaf02f1e0a00fbade (diff) | |
download | vcxsrv-c6f80401dc533b04341afe8d596960d1bc25efce.tar.gz vcxsrv-c6f80401dc533b04341afe8d596960d1bc25efce.tar.bz2 vcxsrv-c6f80401dc533b04341afe8d596960d1bc25efce.zip |
fontconfig mesa xkeyboard-config xserver pixman git update 10 Apr 2012
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_sparc.S | 1048 |
1 files changed, 524 insertions, 524 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index 48b792fce..e290a049b 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -631,268 +631,269 @@ gl_dispatch_functions_start: GL_STUB(glClearBufferiv, 433) GL_STUB(glClearBufferuiv, 434) GL_STUB(glGetStringi, 435) - GL_STUB(glTexBuffer, 436) - GL_STUB(glFramebufferTexture, 437) - GL_STUB(glGetBufferParameteri64v, 438) - GL_STUB(glGetInteger64i_v, 439) - GL_STUB(glVertexAttribDivisor, 440) - GL_STUB(glLoadTransposeMatrixdARB, 441) - GL_STUB(glLoadTransposeMatrixfARB, 442) - GL_STUB(glMultTransposeMatrixdARB, 443) - GL_STUB(glMultTransposeMatrixfARB, 444) - GL_STUB(glSampleCoverageARB, 445) - GL_STUB(glCompressedTexImage1DARB, 446) - GL_STUB(glCompressedTexImage2DARB, 447) - GL_STUB(glCompressedTexImage3DARB, 448) - GL_STUB(glCompressedTexSubImage1DARB, 449) - GL_STUB(glCompressedTexSubImage2DARB, 450) - GL_STUB(glCompressedTexSubImage3DARB, 451) - GL_STUB(glGetCompressedTexImageARB, 452) - GL_STUB(glDisableVertexAttribArrayARB, 453) - GL_STUB(glEnableVertexAttribArrayARB, 454) - GL_STUB(glGetProgramEnvParameterdvARB, 455) - GL_STUB(glGetProgramEnvParameterfvARB, 456) - GL_STUB(glGetProgramLocalParameterdvARB, 457) - GL_STUB(glGetProgramLocalParameterfvARB, 458) - GL_STUB(glGetProgramStringARB, 459) - GL_STUB(glGetProgramivARB, 460) - GL_STUB(glGetVertexAttribdvARB, 461) - GL_STUB(glGetVertexAttribfvARB, 462) - GL_STUB(glGetVertexAttribivARB, 463) - GL_STUB(glProgramEnvParameter4dARB, 464) - GL_STUB(glProgramEnvParameter4dvARB, 465) - GL_STUB(glProgramEnvParameter4fARB, 466) - GL_STUB(glProgramEnvParameter4fvARB, 467) - GL_STUB(glProgramLocalParameter4dARB, 468) - GL_STUB(glProgramLocalParameter4dvARB, 469) - GL_STUB(glProgramLocalParameter4fARB, 470) - GL_STUB(glProgramLocalParameter4fvARB, 471) - GL_STUB(glProgramStringARB, 472) - GL_STUB(glVertexAttrib1dARB, 473) - GL_STUB(glVertexAttrib1dvARB, 474) - GL_STUB(glVertexAttrib1fARB, 475) - GL_STUB(glVertexAttrib1fvARB, 476) - GL_STUB(glVertexAttrib1sARB, 477) - GL_STUB(glVertexAttrib1svARB, 478) - GL_STUB(glVertexAttrib2dARB, 479) - GL_STUB(glVertexAttrib2dvARB, 480) - GL_STUB(glVertexAttrib2fARB, 481) - GL_STUB(glVertexAttrib2fvARB, 482) - GL_STUB(glVertexAttrib2sARB, 483) - GL_STUB(glVertexAttrib2svARB, 484) - GL_STUB(glVertexAttrib3dARB, 485) - GL_STUB(glVertexAttrib3dvARB, 486) - GL_STUB(glVertexAttrib3fARB, 487) - GL_STUB(glVertexAttrib3fvARB, 488) - GL_STUB(glVertexAttrib3sARB, 489) - GL_STUB(glVertexAttrib3svARB, 490) - GL_STUB(glVertexAttrib4NbvARB, 491) - GL_STUB(glVertexAttrib4NivARB, 492) - GL_STUB(glVertexAttrib4NsvARB, 493) - GL_STUB(glVertexAttrib4NubARB, 494) - GL_STUB(glVertexAttrib4NubvARB, 495) - GL_STUB(glVertexAttrib4NuivARB, 496) - GL_STUB(glVertexAttrib4NusvARB, 497) - GL_STUB(glVertexAttrib4bvARB, 498) - GL_STUB(glVertexAttrib4dARB, 499) - GL_STUB(glVertexAttrib4dvARB, 500) - GL_STUB(glVertexAttrib4fARB, 501) - GL_STUB(glVertexAttrib4fvARB, 502) - GL_STUB(glVertexAttrib4ivARB, 503) - GL_STUB(glVertexAttrib4sARB, 504) - GL_STUB(glVertexAttrib4svARB, 505) - GL_STUB(glVertexAttrib4ubvARB, 506) - GL_STUB(glVertexAttrib4uivARB, 507) - GL_STUB(glVertexAttrib4usvARB, 508) - GL_STUB(glVertexAttribPointerARB, 509) - GL_STUB(glBindBufferARB, 510) - GL_STUB(glBufferDataARB, 511) - GL_STUB(glBufferSubDataARB, 512) - GL_STUB(glDeleteBuffersARB, 513) - GL_STUB(glGenBuffersARB, 514) - GL_STUB(glGetBufferParameterivARB, 515) - GL_STUB(glGetBufferPointervARB, 516) - GL_STUB(glGetBufferSubDataARB, 517) - GL_STUB(glIsBufferARB, 518) - GL_STUB(glMapBufferARB, 519) - GL_STUB(glUnmapBufferARB, 520) - GL_STUB(glBeginQueryARB, 521) - GL_STUB(glDeleteQueriesARB, 522) - GL_STUB(glEndQueryARB, 523) - GL_STUB(glGenQueriesARB, 524) - GL_STUB(glGetQueryObjectivARB, 525) - GL_STUB(glGetQueryObjectuivARB, 526) - GL_STUB(glGetQueryivARB, 527) - GL_STUB(glIsQueryARB, 528) - GL_STUB(glAttachObjectARB, 529) - GL_STUB(glCompileShaderARB, 530) - GL_STUB(glCreateProgramObjectARB, 531) - GL_STUB(glCreateShaderObjectARB, 532) - GL_STUB(glDeleteObjectARB, 533) - GL_STUB(glDetachObjectARB, 534) - GL_STUB(glGetActiveUniformARB, 535) - GL_STUB(glGetAttachedObjectsARB, 536) - GL_STUB(glGetHandleARB, 537) - GL_STUB(glGetInfoLogARB, 538) - GL_STUB(glGetObjectParameterfvARB, 539) - GL_STUB(glGetObjectParameterivARB, 540) - GL_STUB(glGetShaderSourceARB, 541) - GL_STUB(glGetUniformLocationARB, 542) - GL_STUB(glGetUniformfvARB, 543) - GL_STUB(glGetUniformivARB, 544) - GL_STUB(glLinkProgramARB, 545) - GL_STUB(glShaderSourceARB, 546) - GL_STUB(glUniform1fARB, 547) - GL_STUB(glUniform1fvARB, 548) - GL_STUB(glUniform1iARB, 549) - GL_STUB(glUniform1ivARB, 550) - GL_STUB(glUniform2fARB, 551) - GL_STUB(glUniform2fvARB, 552) - GL_STUB(glUniform2iARB, 553) - GL_STUB(glUniform2ivARB, 554) - GL_STUB(glUniform3fARB, 555) - GL_STUB(glUniform3fvARB, 556) - GL_STUB(glUniform3iARB, 557) - GL_STUB(glUniform3ivARB, 558) - GL_STUB(glUniform4fARB, 559) - GL_STUB(glUniform4fvARB, 560) - GL_STUB(glUniform4iARB, 561) - GL_STUB(glUniform4ivARB, 562) - GL_STUB(glUniformMatrix2fvARB, 563) - GL_STUB(glUniformMatrix3fvARB, 564) - GL_STUB(glUniformMatrix4fvARB, 565) - GL_STUB(glUseProgramObjectARB, 566) - GL_STUB(glValidateProgramARB, 567) - GL_STUB(glBindAttribLocationARB, 568) - GL_STUB(glGetActiveAttribARB, 569) - GL_STUB(glGetAttribLocationARB, 570) - GL_STUB(glDrawBuffersARB, 571) - GL_STUB(glClampColorARB, 572) - GL_STUB(glDrawArraysInstancedARB, 573) - GL_STUB(glDrawElementsInstancedARB, 574) - GL_STUB(glRenderbufferStorageMultisample, 575) - GL_STUB(glFramebufferTextureARB, 576) - GL_STUB(glFramebufferTextureFaceARB, 577) - GL_STUB(glProgramParameteriARB, 578) - GL_STUB(glVertexAttribDivisorARB, 579) - GL_STUB(glFlushMappedBufferRange, 580) - GL_STUB(glMapBufferRange, 581) - GL_STUB(glTexBufferARB, 582) - GL_STUB(glBindVertexArray, 583) - GL_STUB(glGenVertexArrays, 584) - GL_STUB(glCopyBufferSubData, 585) - GL_STUB(glClientWaitSync, 586) - GL_STUB(glDeleteSync, 587) - GL_STUB(glFenceSync, 588) - GL_STUB(glGetInteger64v, 589) - GL_STUB(glGetSynciv, 590) - GL_STUB(glIsSync, 591) - GL_STUB(glWaitSync, 592) - GL_STUB(glDrawElementsBaseVertex, 593) - GL_STUB(glDrawElementsInstancedBaseVertex, 594) - GL_STUB(glDrawRangeElementsBaseVertex, 595) - GL_STUB(glMultiDrawElementsBaseVertex, 596) - GL_STUB(glBlendEquationSeparateiARB, 597) - GL_STUB(glBlendEquationiARB, 598) - GL_STUB(glBlendFuncSeparateiARB, 599) - GL_STUB(glBlendFunciARB, 600) - GL_STUB(glBindFragDataLocationIndexed, 601) - GL_STUB(glGetFragDataIndex, 602) - GL_STUB(glBindSampler, 603) - GL_STUB(glDeleteSamplers, 604) - GL_STUB(glGenSamplers, 605) - GL_STUB(glGetSamplerParameterIiv, 606) - GL_STUB(glGetSamplerParameterIuiv, 607) - GL_STUB(glGetSamplerParameterfv, 608) - GL_STUB(glGetSamplerParameteriv, 609) - GL_STUB(glIsSampler, 610) - GL_STUB(glSamplerParameterIiv, 611) - GL_STUB(glSamplerParameterIuiv, 612) - GL_STUB(glSamplerParameterf, 613) - GL_STUB(glSamplerParameterfv, 614) - GL_STUB(glSamplerParameteri, 615) - GL_STUB(glSamplerParameteriv, 616) - GL_STUB(glColorP3ui, 617) - GL_STUB(glColorP3uiv, 618) - GL_STUB(glColorP4ui, 619) - GL_STUB(glColorP4uiv, 620) - GL_STUB(glMultiTexCoordP1ui, 621) - GL_STUB(glMultiTexCoordP1uiv, 622) - GL_STUB(glMultiTexCoordP2ui, 623) - GL_STUB(glMultiTexCoordP2uiv, 624) - GL_STUB(glMultiTexCoordP3ui, 625) - GL_STUB(glMultiTexCoordP3uiv, 626) - GL_STUB(glMultiTexCoordP4ui, 627) - GL_STUB(glMultiTexCoordP4uiv, 628) - GL_STUB(glNormalP3ui, 629) - GL_STUB(glNormalP3uiv, 630) - GL_STUB(glSecondaryColorP3ui, 631) - GL_STUB(glSecondaryColorP3uiv, 632) - GL_STUB(glTexCoordP1ui, 633) - GL_STUB(glTexCoordP1uiv, 634) - GL_STUB(glTexCoordP2ui, 635) - GL_STUB(glTexCoordP2uiv, 636) - GL_STUB(glTexCoordP3ui, 637) - GL_STUB(glTexCoordP3uiv, 638) - GL_STUB(glTexCoordP4ui, 639) - GL_STUB(glTexCoordP4uiv, 640) - GL_STUB(glVertexAttribP1ui, 641) - GL_STUB(glVertexAttribP1uiv, 642) - GL_STUB(glVertexAttribP2ui, 643) - GL_STUB(glVertexAttribP2uiv, 644) - GL_STUB(glVertexAttribP3ui, 645) - GL_STUB(glVertexAttribP3uiv, 646) - GL_STUB(glVertexAttribP4ui, 647) - GL_STUB(glVertexAttribP4uiv, 648) - GL_STUB(glVertexP2ui, 649) - GL_STUB(glVertexP2uiv, 650) - GL_STUB(glVertexP3ui, 651) - GL_STUB(glVertexP3uiv, 652) - GL_STUB(glVertexP4ui, 653) - GL_STUB(glVertexP4uiv, 654) - GL_STUB(glBindTransformFeedback, 655) - GL_STUB(glDeleteTransformFeedbacks, 656) - GL_STUB(glDrawTransformFeedback, 657) - GL_STUB(glGenTransformFeedbacks, 658) - GL_STUB(glIsTransformFeedback, 659) - GL_STUB(glPauseTransformFeedback, 660) - GL_STUB(glResumeTransformFeedback, 661) - GL_STUB(glClearDepthf, 662) - GL_STUB(glDepthRangef, 663) - GL_STUB(glGetShaderPrecisionFormat, 664) - GL_STUB(glReleaseShaderCompiler, 665) - GL_STUB(glShaderBinary, 666) - GL_STUB(glDebugMessageCallbackARB, 667) - GL_STUB(glDebugMessageControlARB, 668) - GL_STUB(glDebugMessageInsertARB, 669) - GL_STUB(glGetDebugMessageLogARB, 670) - GL_STUB(glGetGraphicsResetStatusARB, 671) - GL_STUB(glGetnColorTableARB, 672) - GL_STUB(glGetnCompressedTexImageARB, 673) - GL_STUB(glGetnConvolutionFilterARB, 674) - GL_STUB(glGetnHistogramARB, 675) - GL_STUB(glGetnMapdvARB, 676) - GL_STUB(glGetnMapfvARB, 677) - GL_STUB(glGetnMapivARB, 678) - GL_STUB(glGetnMinmaxARB, 679) - GL_STUB(glGetnPixelMapfvARB, 680) - GL_STUB(glGetnPixelMapuivARB, 681) - GL_STUB(glGetnPixelMapusvARB, 682) - GL_STUB(glGetnPolygonStippleARB, 683) - GL_STUB(glGetnSeparableFilterARB, 684) - GL_STUB(glGetnTexImageARB, 685) - GL_STUB(glGetnUniformdvARB, 686) - GL_STUB(glGetnUniformfvARB, 687) - GL_STUB(glGetnUniformivARB, 688) - GL_STUB(glGetnUniformuivARB, 689) - GL_STUB(glReadnPixelsARB, 690) - GL_STUB(glTexStorage1D, 691) - GL_STUB(glTexStorage2D, 692) - GL_STUB(glTexStorage3D, 693) - GL_STUB(glTextureStorage1DEXT, 694) - GL_STUB(glTextureStorage2DEXT, 695) - GL_STUB(glTextureStorage3DEXT, 696) - GL_STUB(glPolygonOffsetEXT, 697) + GL_STUB(glFramebufferTexture, 436) + GL_STUB(glGetBufferParameteri64v, 437) + GL_STUB(glGetInteger64i_v, 438) + GL_STUB(glVertexAttribDivisor, 439) + GL_STUB(glLoadTransposeMatrixdARB, 440) + GL_STUB(glLoadTransposeMatrixfARB, 441) + GL_STUB(glMultTransposeMatrixdARB, 442) + GL_STUB(glMultTransposeMatrixfARB, 443) + GL_STUB(glSampleCoverageARB, 444) + GL_STUB(glCompressedTexImage1DARB, 445) + GL_STUB(glCompressedTexImage2DARB, 446) + GL_STUB(glCompressedTexImage3DARB, 447) + GL_STUB(glCompressedTexSubImage1DARB, 448) + GL_STUB(glCompressedTexSubImage2DARB, 449) + GL_STUB(glCompressedTexSubImage3DARB, 450) + GL_STUB(glGetCompressedTexImageARB, 451) + GL_STUB(glDisableVertexAttribArrayARB, 452) + GL_STUB(glEnableVertexAttribArrayARB, 453) + GL_STUB(glGetProgramEnvParameterdvARB, 454) + GL_STUB(glGetProgramEnvParameterfvARB, 455) + GL_STUB(glGetProgramLocalParameterdvARB, 456) + GL_STUB(glGetProgramLocalParameterfvARB, 457) + GL_STUB(glGetProgramStringARB, 458) + GL_STUB(glGetProgramivARB, 459) + GL_STUB(glGetVertexAttribdvARB, 460) + GL_STUB(glGetVertexAttribfvARB, 461) + GL_STUB(glGetVertexAttribivARB, 462) + GL_STUB(glProgramEnvParameter4dARB, 463) + GL_STUB(glProgramEnvParameter4dvARB, 464) + GL_STUB(glProgramEnvParameter4fARB, 465) + GL_STUB(glProgramEnvParameter4fvARB, 466) + GL_STUB(glProgramLocalParameter4dARB, 467) + GL_STUB(glProgramLocalParameter4dvARB, 468) + GL_STUB(glProgramLocalParameter4fARB, 469) + GL_STUB(glProgramLocalParameter4fvARB, 470) + GL_STUB(glProgramStringARB, 471) + GL_STUB(glVertexAttrib1dARB, 472) + GL_STUB(glVertexAttrib1dvARB, 473) + GL_STUB(glVertexAttrib1fARB, 474) + GL_STUB(glVertexAttrib1fvARB, 475) + GL_STUB(glVertexAttrib1sARB, 476) + GL_STUB(glVertexAttrib1svARB, 477) + GL_STUB(glVertexAttrib2dARB, 478) + GL_STUB(glVertexAttrib2dvARB, 479) + GL_STUB(glVertexAttrib2fARB, 480) + GL_STUB(glVertexAttrib2fvARB, 481) + GL_STUB(glVertexAttrib2sARB, 482) + GL_STUB(glVertexAttrib2svARB, 483) + GL_STUB(glVertexAttrib3dARB, 484) + GL_STUB(glVertexAttrib3dvARB, 485) + GL_STUB(glVertexAttrib3fARB, 486) + GL_STUB(glVertexAttrib3fvARB, 487) + GL_STUB(glVertexAttrib3sARB, 488) + GL_STUB(glVertexAttrib3svARB, 489) + GL_STUB(glVertexAttrib4NbvARB, 490) + GL_STUB(glVertexAttrib4NivARB, 491) + GL_STUB(glVertexAttrib4NsvARB, 492) + GL_STUB(glVertexAttrib4NubARB, 493) + GL_STUB(glVertexAttrib4NubvARB, 494) + GL_STUB(glVertexAttrib4NuivARB, 495) + GL_STUB(glVertexAttrib4NusvARB, 496) + GL_STUB(glVertexAttrib4bvARB, 497) + GL_STUB(glVertexAttrib4dARB, 498) + GL_STUB(glVertexAttrib4dvARB, 499) + GL_STUB(glVertexAttrib4fARB, 500) + GL_STUB(glVertexAttrib4fvARB, 501) + GL_STUB(glVertexAttrib4ivARB, 502) + GL_STUB(glVertexAttrib4sARB, 503) + GL_STUB(glVertexAttrib4svARB, 504) + GL_STUB(glVertexAttrib4ubvARB, 505) + GL_STUB(glVertexAttrib4uivARB, 506) + GL_STUB(glVertexAttrib4usvARB, 507) + GL_STUB(glVertexAttribPointerARB, 508) + GL_STUB(glBindBufferARB, 509) + GL_STUB(glBufferDataARB, 510) + GL_STUB(glBufferSubDataARB, 511) + GL_STUB(glDeleteBuffersARB, 512) + GL_STUB(glGenBuffersARB, 513) + GL_STUB(glGetBufferParameterivARB, 514) + GL_STUB(glGetBufferPointervARB, 515) + GL_STUB(glGetBufferSubDataARB, 516) + GL_STUB(glIsBufferARB, 517) + GL_STUB(glMapBufferARB, 518) + GL_STUB(glUnmapBufferARB, 519) + GL_STUB(glBeginQueryARB, 520) + GL_STUB(glDeleteQueriesARB, 521) + GL_STUB(glEndQueryARB, 522) + GL_STUB(glGenQueriesARB, 523) + GL_STUB(glGetQueryObjectivARB, 524) + GL_STUB(glGetQueryObjectuivARB, 525) + GL_STUB(glGetQueryivARB, 526) + GL_STUB(glIsQueryARB, 527) + GL_STUB(glAttachObjectARB, 528) + GL_STUB(glCompileShaderARB, 529) + GL_STUB(glCreateProgramObjectARB, 530) + GL_STUB(glCreateShaderObjectARB, 531) + GL_STUB(glDeleteObjectARB, 532) + GL_STUB(glDetachObjectARB, 533) + GL_STUB(glGetActiveUniformARB, 534) + GL_STUB(glGetAttachedObjectsARB, 535) + GL_STUB(glGetHandleARB, 536) + GL_STUB(glGetInfoLogARB, 537) + GL_STUB(glGetObjectParameterfvARB, 538) + GL_STUB(glGetObjectParameterivARB, 539) + GL_STUB(glGetShaderSourceARB, 540) + GL_STUB(glGetUniformLocationARB, 541) + GL_STUB(glGetUniformfvARB, 542) + GL_STUB(glGetUniformivARB, 543) + GL_STUB(glLinkProgramARB, 544) + GL_STUB(glShaderSourceARB, 545) + GL_STUB(glUniform1fARB, 546) + GL_STUB(glUniform1fvARB, 547) + GL_STUB(glUniform1iARB, 548) + GL_STUB(glUniform1ivARB, 549) + GL_STUB(glUniform2fARB, 550) + GL_STUB(glUniform2fvARB, 551) + GL_STUB(glUniform2iARB, 552) + GL_STUB(glUniform2ivARB, 553) + GL_STUB(glUniform3fARB, 554) + GL_STUB(glUniform3fvARB, 555) + GL_STUB(glUniform3iARB, 556) + GL_STUB(glUniform3ivARB, 557) + GL_STUB(glUniform4fARB, 558) + GL_STUB(glUniform4fvARB, 559) + GL_STUB(glUniform4iARB, 560) + GL_STUB(glUniform4ivARB, 561) + GL_STUB(glUniformMatrix2fvARB, 562) + GL_STUB(glUniformMatrix3fvARB, 563) + GL_STUB(glUniformMatrix4fvARB, 564) + GL_STUB(glUseProgramObjectARB, 565) + GL_STUB(glValidateProgramARB, 566) + GL_STUB(glBindAttribLocationARB, 567) + GL_STUB(glGetActiveAttribARB, 568) + GL_STUB(glGetAttribLocationARB, 569) + GL_STUB(glDrawBuffersARB, 570) + GL_STUB(glClampColorARB, 571) + GL_STUB(glDrawArraysInstancedARB, 572) + GL_STUB(glDrawElementsInstancedARB, 573) + GL_STUB(glRenderbufferStorageMultisample, 574) + GL_STUB(glFramebufferTextureARB, 575) + GL_STUB(glFramebufferTextureFaceARB, 576) + GL_STUB(glProgramParameteriARB, 577) + GL_STUB(glVertexAttribDivisorARB, 578) + GL_STUB(glFlushMappedBufferRange, 579) + GL_STUB(glMapBufferRange, 580) + GL_STUB(glTexBufferARB, 581) + GL_STUB(glBindVertexArray, 582) + GL_STUB(glGenVertexArrays, 583) + GL_STUB(glCopyBufferSubData, 584) + GL_STUB(glClientWaitSync, 585) + GL_STUB(glDeleteSync, 586) + GL_STUB(glFenceSync, 587) + GL_STUB(glGetInteger64v, 588) + GL_STUB(glGetSynciv, 589) + GL_STUB(glIsSync, 590) + GL_STUB(glWaitSync, 591) + GL_STUB(glDrawElementsBaseVertex, 592) + GL_STUB(glDrawElementsInstancedBaseVertex, 593) + GL_STUB(glDrawRangeElementsBaseVertex, 594) + GL_STUB(glMultiDrawElementsBaseVertex, 595) + GL_STUB(glBlendEquationSeparateiARB, 596) + GL_STUB(glBlendEquationiARB, 597) + GL_STUB(glBlendFuncSeparateiARB, 598) + GL_STUB(glBlendFunciARB, 599) + GL_STUB(glBindFragDataLocationIndexed, 600) + GL_STUB(glGetFragDataIndex, 601) + GL_STUB(glBindSampler, 602) + GL_STUB(glDeleteSamplers, 603) + GL_STUB(glGenSamplers, 604) + GL_STUB(glGetSamplerParameterIiv, 605) + GL_STUB(glGetSamplerParameterIuiv, 606) + GL_STUB(glGetSamplerParameterfv, 607) + GL_STUB(glGetSamplerParameteriv, 608) + GL_STUB(glIsSampler, 609) + GL_STUB(glSamplerParameterIiv, 610) + GL_STUB(glSamplerParameterIuiv, 611) + GL_STUB(glSamplerParameterf, 612) + GL_STUB(glSamplerParameterfv, 613) + GL_STUB(glSamplerParameteri, 614) + GL_STUB(glSamplerParameteriv, 615) + GL_STUB(glColorP3ui, 616) + GL_STUB(glColorP3uiv, 617) + GL_STUB(glColorP4ui, 618) + GL_STUB(glColorP4uiv, 619) + GL_STUB(glMultiTexCoordP1ui, 620) + GL_STUB(glMultiTexCoordP1uiv, 621) + GL_STUB(glMultiTexCoordP2ui, 622) + GL_STUB(glMultiTexCoordP2uiv, 623) + GL_STUB(glMultiTexCoordP3ui, 624) + GL_STUB(glMultiTexCoordP3uiv, 625) + GL_STUB(glMultiTexCoordP4ui, 626) + GL_STUB(glMultiTexCoordP4uiv, 627) + GL_STUB(glNormalP3ui, 628) + GL_STUB(glNormalP3uiv, 629) + GL_STUB(glSecondaryColorP3ui, 630) + GL_STUB(glSecondaryColorP3uiv, 631) + GL_STUB(glTexCoordP1ui, 632) + GL_STUB(glTexCoordP1uiv, 633) + GL_STUB(glTexCoordP2ui, 634) + GL_STUB(glTexCoordP2uiv, 635) + GL_STUB(glTexCoordP3ui, 636) + GL_STUB(glTexCoordP3uiv, 637) + GL_STUB(glTexCoordP4ui, 638) + GL_STUB(glTexCoordP4uiv, 639) + GL_STUB(glVertexAttribP1ui, 640) + GL_STUB(glVertexAttribP1uiv, 641) + GL_STUB(glVertexAttribP2ui, 642) + GL_STUB(glVertexAttribP2uiv, 643) + GL_STUB(glVertexAttribP3ui, 644) + GL_STUB(glVertexAttribP3uiv, 645) + GL_STUB(glVertexAttribP4ui, 646) + GL_STUB(glVertexAttribP4uiv, 647) + GL_STUB(glVertexP2ui, 648) + GL_STUB(glVertexP2uiv, 649) + GL_STUB(glVertexP3ui, 650) + GL_STUB(glVertexP3uiv, 651) + GL_STUB(glVertexP4ui, 652) + GL_STUB(glVertexP4uiv, 653) + GL_STUB(glBindTransformFeedback, 654) + GL_STUB(glDeleteTransformFeedbacks, 655) + GL_STUB(glDrawTransformFeedback, 656) + GL_STUB(glGenTransformFeedbacks, 657) + GL_STUB(glIsTransformFeedback, 658) + GL_STUB(glPauseTransformFeedback, 659) + GL_STUB(glResumeTransformFeedback, 660) + GL_STUB(glClearDepthf, 661) + GL_STUB(glDepthRangef, 662) + GL_STUB(glGetShaderPrecisionFormat, 663) + GL_STUB(glReleaseShaderCompiler, 664) + GL_STUB(glShaderBinary, 665) + GL_STUB(glDebugMessageCallbackARB, 666) + GL_STUB(glDebugMessageControlARB, 667) + GL_STUB(glDebugMessageInsertARB, 668) + GL_STUB(glGetDebugMessageLogARB, 669) + GL_STUB(glGetGraphicsResetStatusARB, 670) + GL_STUB(glGetnColorTableARB, 671) + GL_STUB(glGetnCompressedTexImageARB, 672) + GL_STUB(glGetnConvolutionFilterARB, 673) + GL_STUB(glGetnHistogramARB, 674) + GL_STUB(glGetnMapdvARB, 675) + GL_STUB(glGetnMapfvARB, 676) + GL_STUB(glGetnMapivARB, 677) + GL_STUB(glGetnMinmaxARB, 678) + GL_STUB(glGetnPixelMapfvARB, 679) + GL_STUB(glGetnPixelMapuivARB, 680) + GL_STUB(glGetnPixelMapusvARB, 681) + GL_STUB(glGetnPolygonStippleARB, 682) + GL_STUB(glGetnSeparableFilterARB, 683) + GL_STUB(glGetnTexImageARB, 684) + GL_STUB(glGetnUniformdvARB, 685) + GL_STUB(glGetnUniformfvARB, 686) + GL_STUB(glGetnUniformivARB, 687) + GL_STUB(glGetnUniformuivARB, 688) + GL_STUB(glReadnPixelsARB, 689) + GL_STUB(glTexStorage1D, 690) + GL_STUB(glTexStorage2D, 691) + GL_STUB(glTexStorage3D, 692) + GL_STUB(glTextureStorage1DEXT, 693) + GL_STUB(glTextureStorage2DEXT, 694) + GL_STUB(glTextureStorage3DEXT, 695) + GL_STUB(glPolygonOffsetEXT, 696) + GL_STUB(gl_dispatch_stub_697, 697) + HIDDEN(gl_dispatch_stub_697) GL_STUB(gl_dispatch_stub_698, 698) HIDDEN(gl_dispatch_stub_698) GL_STUB(gl_dispatch_stub_699, 699) @@ -907,85 +908,85 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_703) GL_STUB(gl_dispatch_stub_704, 704) HIDDEN(gl_dispatch_stub_704) - GL_STUB(gl_dispatch_stub_705, 705) - HIDDEN(gl_dispatch_stub_705) - GL_STUB(glColorPointerEXT, 706) - GL_STUB(glEdgeFlagPointerEXT, 707) - GL_STUB(glIndexPointerEXT, 708) - GL_STUB(glNormalPointerEXT, 709) - GL_STUB(glTexCoordPointerEXT, 710) - GL_STUB(glVertexPointerEXT, 711) - GL_STUB(glPointParameterfEXT, 712) - GL_STUB(glPointParameterfvEXT, 713) - GL_STUB(glLockArraysEXT, 714) - GL_STUB(glUnlockArraysEXT, 715) - GL_STUB(glSecondaryColor3bEXT, 716) - GL_STUB(glSecondaryColor3bvEXT, 717) - GL_STUB(glSecondaryColor3dEXT, 718) - GL_STUB(glSecondaryColor3dvEXT, 719) - GL_STUB(glSecondaryColor3fEXT, 720) - GL_STUB(glSecondaryColor3fvEXT, 721) - GL_STUB(glSecondaryColor3iEXT, 722) - GL_STUB(glSecondaryColor3ivEXT, 723) - GL_STUB(glSecondaryColor3sEXT, 724) - GL_STUB(glSecondaryColor3svEXT, 725) - GL_STUB(glSecondaryColor3ubEXT, 726) - GL_STUB(glSecondaryColor3ubvEXT, 727) - GL_STUB(glSecondaryColor3uiEXT, 728) - GL_STUB(glSecondaryColor3uivEXT, 729) - GL_STUB(glSecondaryColor3usEXT, 730) - GL_STUB(glSecondaryColor3usvEXT, 731) - GL_STUB(glSecondaryColorPointerEXT, 732) - GL_STUB(glMultiDrawArraysEXT, 733) - GL_STUB(glMultiDrawElementsEXT, 734) - GL_STUB(glFogCoordPointerEXT, 735) - GL_STUB(glFogCoorddEXT, 736) - GL_STUB(glFogCoorddvEXT, 737) - GL_STUB(glFogCoordfEXT, 738) - GL_STUB(glFogCoordfvEXT, 739) - GL_STUB(gl_dispatch_stub_740, 740) - HIDDEN(gl_dispatch_stub_740) - GL_STUB(glBlendFuncSeparateEXT, 741) - GL_STUB(glFlushVertexArrayRangeNV, 742) - GL_STUB(glVertexArrayRangeNV, 743) - GL_STUB(glCombinerInputNV, 744) - GL_STUB(glCombinerOutputNV, 745) - GL_STUB(glCombinerParameterfNV, 746) - GL_STUB(glCombinerParameterfvNV, 747) - GL_STUB(glCombinerParameteriNV, 748) - GL_STUB(glCombinerParameterivNV, 749) - GL_STUB(glFinalCombinerInputNV, 750) - GL_STUB(glGetCombinerInputParameterfvNV, 751) - GL_STUB(glGetCombinerInputParameterivNV, 752) - GL_STUB(glGetCombinerOutputParameterfvNV, 753) - GL_STUB(glGetCombinerOutputParameterivNV, 754) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 755) - GL_STUB(glGetFinalCombinerInputParameterivNV, 756) - GL_STUB(glResizeBuffersMESA, 757) - GL_STUB(glWindowPos2dMESA, 758) - GL_STUB(glWindowPos2dvMESA, 759) - GL_STUB(glWindowPos2fMESA, 760) - GL_STUB(glWindowPos2fvMESA, 761) - GL_STUB(glWindowPos2iMESA, 762) - GL_STUB(glWindowPos2ivMESA, 763) - GL_STUB(glWindowPos2sMESA, 764) - GL_STUB(glWindowPos2svMESA, 765) - GL_STUB(glWindowPos3dMESA, 766) - GL_STUB(glWindowPos3dvMESA, 767) - GL_STUB(glWindowPos3fMESA, 768) - GL_STUB(glWindowPos3fvMESA, 769) - GL_STUB(glWindowPos3iMESA, 770) - GL_STUB(glWindowPos3ivMESA, 771) - GL_STUB(glWindowPos3sMESA, 772) - GL_STUB(glWindowPos3svMESA, 773) - GL_STUB(glWindowPos4dMESA, 774) - GL_STUB(glWindowPos4dvMESA, 775) - GL_STUB(glWindowPos4fMESA, 776) - GL_STUB(glWindowPos4fvMESA, 777) - GL_STUB(glWindowPos4iMESA, 778) - GL_STUB(glWindowPos4ivMESA, 779) - GL_STUB(glWindowPos4sMESA, 780) - GL_STUB(glWindowPos4svMESA, 781) + GL_STUB(glColorPointerEXT, 705) + GL_STUB(glEdgeFlagPointerEXT, 706) + GL_STUB(glIndexPointerEXT, 707) + GL_STUB(glNormalPointerEXT, 708) + GL_STUB(glTexCoordPointerEXT, 709) + GL_STUB(glVertexPointerEXT, 710) + GL_STUB(glPointParameterfEXT, 711) + GL_STUB(glPointParameterfvEXT, 712) + GL_STUB(glLockArraysEXT, 713) + GL_STUB(glUnlockArraysEXT, 714) + GL_STUB(glSecondaryColor3bEXT, 715) + GL_STUB(glSecondaryColor3bvEXT, 716) + GL_STUB(glSecondaryColor3dEXT, 717) + GL_STUB(glSecondaryColor3dvEXT, 718) + GL_STUB(glSecondaryColor3fEXT, 719) + GL_STUB(glSecondaryColor3fvEXT, 720) + GL_STUB(glSecondaryColor3iEXT, 721) + GL_STUB(glSecondaryColor3ivEXT, 722) + GL_STUB(glSecondaryColor3sEXT, 723) + GL_STUB(glSecondaryColor3svEXT, 724) + GL_STUB(glSecondaryColor3ubEXT, 725) + GL_STUB(glSecondaryColor3ubvEXT, 726) + GL_STUB(glSecondaryColor3uiEXT, 727) + GL_STUB(glSecondaryColor3uivEXT, 728) + GL_STUB(glSecondaryColor3usEXT, 729) + GL_STUB(glSecondaryColor3usvEXT, 730) + GL_STUB(glSecondaryColorPointerEXT, 731) + GL_STUB(glMultiDrawArraysEXT, 732) + GL_STUB(glMultiDrawElementsEXT, 733) + GL_STUB(glFogCoordPointerEXT, 734) + GL_STUB(glFogCoorddEXT, 735) + GL_STUB(glFogCoorddvEXT, 736) + GL_STUB(glFogCoordfEXT, 737) + GL_STUB(glFogCoordfvEXT, 738) + GL_STUB(gl_dispatch_stub_739, 739) + HIDDEN(gl_dispatch_stub_739) + GL_STUB(glBlendFuncSeparateEXT, 740) + GL_STUB(glFlushVertexArrayRangeNV, 741) + GL_STUB(glVertexArrayRangeNV, 742) + GL_STUB(glCombinerInputNV, 743) + GL_STUB(glCombinerOutputNV, 744) + GL_STUB(glCombinerParameterfNV, 745) + GL_STUB(glCombinerParameterfvNV, 746) + GL_STUB(glCombinerParameteriNV, 747) + GL_STUB(glCombinerParameterivNV, 748) + GL_STUB(glFinalCombinerInputNV, 749) + GL_STUB(glGetCombinerInputParameterfvNV, 750) + GL_STUB(glGetCombinerInputParameterivNV, 751) + GL_STUB(glGetCombinerOutputParameterfvNV, 752) + GL_STUB(glGetCombinerOutputParameterivNV, 753) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 754) + GL_STUB(glGetFinalCombinerInputParameterivNV, 755) + GL_STUB(glResizeBuffersMESA, 756) + GL_STUB(glWindowPos2dMESA, 757) + GL_STUB(glWindowPos2dvMESA, 758) + GL_STUB(glWindowPos2fMESA, 759) + GL_STUB(glWindowPos2fvMESA, 760) + GL_STUB(glWindowPos2iMESA, 761) + GL_STUB(glWindowPos2ivMESA, 762) + GL_STUB(glWindowPos2sMESA, 763) + GL_STUB(glWindowPos2svMESA, 764) + GL_STUB(glWindowPos3dMESA, 765) + GL_STUB(glWindowPos3dvMESA, 766) + GL_STUB(glWindowPos3fMESA, 767) + GL_STUB(glWindowPos3fvMESA, 768) + GL_STUB(glWindowPos3iMESA, 769) + GL_STUB(glWindowPos3ivMESA, 770) + GL_STUB(glWindowPos3sMESA, 771) + GL_STUB(glWindowPos3svMESA, 772) + GL_STUB(glWindowPos4dMESA, 773) + GL_STUB(glWindowPos4dvMESA, 774) + GL_STUB(glWindowPos4fMESA, 775) + GL_STUB(glWindowPos4fvMESA, 776) + GL_STUB(glWindowPos4iMESA, 777) + GL_STUB(glWindowPos4ivMESA, 778) + GL_STUB(glWindowPos4sMESA, 779) + GL_STUB(glWindowPos4svMESA, 780) + GL_STUB(gl_dispatch_stub_781, 781) + HIDDEN(gl_dispatch_stub_781) GL_STUB(gl_dispatch_stub_782, 782) HIDDEN(gl_dispatch_stub_782) GL_STUB(gl_dispatch_stub_783, 783) @@ -1002,88 +1003,88 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_788) GL_STUB(gl_dispatch_stub_789, 789) HIDDEN(gl_dispatch_stub_789) - GL_STUB(gl_dispatch_stub_790, 790) - HIDDEN(gl_dispatch_stub_790) - GL_STUB(glAreProgramsResidentNV, 791) - GL_STUB(glBindProgramNV, 792) - GL_STUB(glDeleteProgramsNV, 793) - GL_STUB(glExecuteProgramNV, 794) - GL_STUB(glGenProgramsNV, 795) - GL_STUB(glGetProgramParameterdvNV, 796) - GL_STUB(glGetProgramParameterfvNV, 797) - GL_STUB(glGetProgramStringNV, 798) - GL_STUB(glGetProgramivNV, 799) - GL_STUB(glGetTrackMatrixivNV, 800) - GL_STUB(glGetVertexAttribPointervNV, 801) - GL_STUB(glGetVertexAttribdvNV, 802) - GL_STUB(glGetVertexAttribfvNV, 803) - GL_STUB(glGetVertexAttribivNV, 804) - GL_STUB(glIsProgramNV, 805) - GL_STUB(glLoadProgramNV, 806) - GL_STUB(glProgramParameters4dvNV, 807) - GL_STUB(glProgramParameters4fvNV, 808) - GL_STUB(glRequestResidentProgramsNV, 809) - GL_STUB(glTrackMatrixNV, 810) - GL_STUB(glVertexAttrib1dNV, 811) - GL_STUB(glVertexAttrib1dvNV, 812) - GL_STUB(glVertexAttrib1fNV, 813) - GL_STUB(glVertexAttrib1fvNV, 814) - GL_STUB(glVertexAttrib1sNV, 815) - GL_STUB(glVertexAttrib1svNV, 816) - GL_STUB(glVertexAttrib2dNV, 817) - GL_STUB(glVertexAttrib2dvNV, 818) - GL_STUB(glVertexAttrib2fNV, 819) - GL_STUB(glVertexAttrib2fvNV, 820) - GL_STUB(glVertexAttrib2sNV, 821) - GL_STUB(glVertexAttrib2svNV, 822) - GL_STUB(glVertexAttrib3dNV, 823) - GL_STUB(glVertexAttrib3dvNV, 824) - GL_STUB(glVertexAttrib3fNV, 825) - GL_STUB(glVertexAttrib3fvNV, 826) - GL_STUB(glVertexAttrib3sNV, 827) - GL_STUB(glVertexAttrib3svNV, 828) - GL_STUB(glVertexAttrib4dNV, 829) - GL_STUB(glVertexAttrib4dvNV, 830) - GL_STUB(glVertexAttrib4fNV, 831) - GL_STUB(glVertexAttrib4fvNV, 832) - GL_STUB(glVertexAttrib4sNV, 833) - GL_STUB(glVertexAttrib4svNV, 834) - GL_STUB(glVertexAttrib4ubNV, 835) - GL_STUB(glVertexAttrib4ubvNV, 836) - GL_STUB(glVertexAttribPointerNV, 837) - GL_STUB(glVertexAttribs1dvNV, 838) - GL_STUB(glVertexAttribs1fvNV, 839) - GL_STUB(glVertexAttribs1svNV, 840) - GL_STUB(glVertexAttribs2dvNV, 841) - GL_STUB(glVertexAttribs2fvNV, 842) - GL_STUB(glVertexAttribs2svNV, 843) - GL_STUB(glVertexAttribs3dvNV, 844) - GL_STUB(glVertexAttribs3fvNV, 845) - GL_STUB(glVertexAttribs3svNV, 846) - GL_STUB(glVertexAttribs4dvNV, 847) - GL_STUB(glVertexAttribs4fvNV, 848) - GL_STUB(glVertexAttribs4svNV, 849) - GL_STUB(glVertexAttribs4ubvNV, 850) - GL_STUB(glGetTexBumpParameterfvATI, 851) - GL_STUB(glGetTexBumpParameterivATI, 852) - GL_STUB(glTexBumpParameterfvATI, 853) - GL_STUB(glTexBumpParameterivATI, 854) - GL_STUB(glAlphaFragmentOp1ATI, 855) - GL_STUB(glAlphaFragmentOp2ATI, 856) - GL_STUB(glAlphaFragmentOp3ATI, 857) - GL_STUB(glBeginFragmentShaderATI, 858) - GL_STUB(glBindFragmentShaderATI, 859) - GL_STUB(glColorFragmentOp1ATI, 860) - GL_STUB(glColorFragmentOp2ATI, 861) - GL_STUB(glColorFragmentOp3ATI, 862) - GL_STUB(glDeleteFragmentShaderATI, 863) - GL_STUB(glEndFragmentShaderATI, 864) - GL_STUB(glGenFragmentShadersATI, 865) - GL_STUB(glPassTexCoordATI, 866) - GL_STUB(glSampleMapATI, 867) - GL_STUB(glSetFragmentShaderConstantATI, 868) - GL_STUB(glPointParameteriNV, 869) - GL_STUB(glPointParameterivNV, 870) + GL_STUB(glAreProgramsResidentNV, 790) + GL_STUB(glBindProgramNV, 791) + GL_STUB(glDeleteProgramsNV, 792) + GL_STUB(glExecuteProgramNV, 793) + GL_STUB(glGenProgramsNV, 794) + GL_STUB(glGetProgramParameterdvNV, 795) + GL_STUB(glGetProgramParameterfvNV, 796) + GL_STUB(glGetProgramStringNV, 797) + GL_STUB(glGetProgramivNV, 798) + GL_STUB(glGetTrackMatrixivNV, 799) + GL_STUB(glGetVertexAttribPointervNV, 800) + GL_STUB(glGetVertexAttribdvNV, 801) + GL_STUB(glGetVertexAttribfvNV, 802) + GL_STUB(glGetVertexAttribivNV, 803) + GL_STUB(glIsProgramNV, 804) + GL_STUB(glLoadProgramNV, 805) + GL_STUB(glProgramParameters4dvNV, 806) + GL_STUB(glProgramParameters4fvNV, 807) + GL_STUB(glRequestResidentProgramsNV, 808) + GL_STUB(glTrackMatrixNV, 809) + GL_STUB(glVertexAttrib1dNV, 810) + GL_STUB(glVertexAttrib1dvNV, 811) + GL_STUB(glVertexAttrib1fNV, 812) + GL_STUB(glVertexAttrib1fvNV, 813) + GL_STUB(glVertexAttrib1sNV, 814) + GL_STUB(glVertexAttrib1svNV, 815) + GL_STUB(glVertexAttrib2dNV, 816) + GL_STUB(glVertexAttrib2dvNV, 817) + GL_STUB(glVertexAttrib2fNV, 818) + GL_STUB(glVertexAttrib2fvNV, 819) + GL_STUB(glVertexAttrib2sNV, 820) + GL_STUB(glVertexAttrib2svNV, 821) + GL_STUB(glVertexAttrib3dNV, 822) + GL_STUB(glVertexAttrib3dvNV, 823) + GL_STUB(glVertexAttrib3fNV, 824) + GL_STUB(glVertexAttrib3fvNV, 825) + GL_STUB(glVertexAttrib3sNV, 826) + GL_STUB(glVertexAttrib3svNV, 827) + GL_STUB(glVertexAttrib4dNV, 828) + GL_STUB(glVertexAttrib4dvNV, 829) + GL_STUB(glVertexAttrib4fNV, 830) + GL_STUB(glVertexAttrib4fvNV, 831) + GL_STUB(glVertexAttrib4sNV, 832) + GL_STUB(glVertexAttrib4svNV, 833) + GL_STUB(glVertexAttrib4ubNV, 834) + GL_STUB(glVertexAttrib4ubvNV, 835) + GL_STUB(glVertexAttribPointerNV, 836) + GL_STUB(glVertexAttribs1dvNV, 837) + GL_STUB(glVertexAttribs1fvNV, 838) + GL_STUB(glVertexAttribs1svNV, 839) + GL_STUB(glVertexAttribs2dvNV, 840) + GL_STUB(glVertexAttribs2fvNV, 841) + GL_STUB(glVertexAttribs2svNV, 842) + GL_STUB(glVertexAttribs3dvNV, 843) + GL_STUB(glVertexAttribs3fvNV, 844) + GL_STUB(glVertexAttribs3svNV, 845) + GL_STUB(glVertexAttribs4dvNV, 846) + GL_STUB(glVertexAttribs4fvNV, 847) + GL_STUB(glVertexAttribs4svNV, 848) + GL_STUB(glVertexAttribs4ubvNV, 849) + GL_STUB(glGetTexBumpParameterfvATI, 850) + GL_STUB(glGetTexBumpParameterivATI, 851) + GL_STUB(glTexBumpParameterfvATI, 852) + GL_STUB(glTexBumpParameterivATI, 853) + GL_STUB(glAlphaFragmentOp1ATI, 854) + GL_STUB(glAlphaFragmentOp2ATI, 855) + GL_STUB(glAlphaFragmentOp3ATI, 856) + GL_STUB(glBeginFragmentShaderATI, 857) + GL_STUB(glBindFragmentShaderATI, 858) + GL_STUB(glColorFragmentOp1ATI, 859) + GL_STUB(glColorFragmentOp2ATI, 860) + GL_STUB(glColorFragmentOp3ATI, 861) + GL_STUB(glDeleteFragmentShaderATI, 862) + GL_STUB(glEndFragmentShaderATI, 863) + GL_STUB(glGenFragmentShadersATI, 864) + GL_STUB(glPassTexCoordATI, 865) + GL_STUB(glSampleMapATI, 866) + GL_STUB(glSetFragmentShaderConstantATI, 867) + GL_STUB(glPointParameteriNV, 868) + GL_STUB(glPointParameterivNV, 869) + GL_STUB(gl_dispatch_stub_870, 870) + HIDDEN(gl_dispatch_stub_870) GL_STUB(gl_dispatch_stub_871, 871) HIDDEN(gl_dispatch_stub_871) GL_STUB(gl_dispatch_stub_872, 872) @@ -1092,111 +1093,111 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_873) GL_STUB(gl_dispatch_stub_874, 874) HIDDEN(gl_dispatch_stub_874) - GL_STUB(gl_dispatch_stub_875, 875) - HIDDEN(gl_dispatch_stub_875) - GL_STUB(glGetProgramNamedParameterdvNV, 876) - GL_STUB(glGetProgramNamedParameterfvNV, 877) - GL_STUB(glProgramNamedParameter4dNV, 878) - GL_STUB(glProgramNamedParameter4dvNV, 879) - GL_STUB(glProgramNamedParameter4fNV, 880) - GL_STUB(glProgramNamedParameter4fvNV, 881) - GL_STUB(glPrimitiveRestartIndexNV, 882) - GL_STUB(glPrimitiveRestartNV, 883) + GL_STUB(glGetProgramNamedParameterdvNV, 875) + GL_STUB(glGetProgramNamedParameterfvNV, 876) + GL_STUB(glProgramNamedParameter4dNV, 877) + GL_STUB(glProgramNamedParameter4dvNV, 878) + GL_STUB(glProgramNamedParameter4fNV, 879) + GL_STUB(glProgramNamedParameter4fvNV, 880) + GL_STUB(glPrimitiveRestartIndexNV, 881) + GL_STUB(glPrimitiveRestartNV, 882) + GL_STUB(gl_dispatch_stub_883, 883) + HIDDEN(gl_dispatch_stub_883) GL_STUB(gl_dispatch_stub_884, 884) HIDDEN(gl_dispatch_stub_884) - GL_STUB(gl_dispatch_stub_885, 885) - HIDDEN(gl_dispatch_stub_885) - GL_STUB(glBindFramebufferEXT, 886) - GL_STUB(glBindRenderbufferEXT, 887) - GL_STUB(glCheckFramebufferStatusEXT, 888) - GL_STUB(glDeleteFramebuffersEXT, 889) - GL_STUB(glDeleteRenderbuffersEXT, 890) - GL_STUB(glFramebufferRenderbufferEXT, 891) - GL_STUB(glFramebufferTexture1DEXT, 892) - GL_STUB(glFramebufferTexture2DEXT, 893) - GL_STUB(glFramebufferTexture3DEXT, 894) - GL_STUB(glGenFramebuffersEXT, 895) - GL_STUB(glGenRenderbuffersEXT, 896) - GL_STUB(glGenerateMipmapEXT, 897) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 898) - GL_STUB(glGetRenderbufferParameterivEXT, 899) - GL_STUB(glIsFramebufferEXT, 900) - GL_STUB(glIsRenderbufferEXT, 901) - GL_STUB(glRenderbufferStorageEXT, 902) + GL_STUB(glBindFramebufferEXT, 885) + GL_STUB(glBindRenderbufferEXT, 886) + GL_STUB(glCheckFramebufferStatusEXT, 887) + GL_STUB(glDeleteFramebuffersEXT, 888) + GL_STUB(glDeleteRenderbuffersEXT, 889) + GL_STUB(glFramebufferRenderbufferEXT, 890) + GL_STUB(glFramebufferTexture1DEXT, 891) + GL_STUB(glFramebufferTexture2DEXT, 892) + GL_STUB(glFramebufferTexture3DEXT, 893) + GL_STUB(glGenFramebuffersEXT, 894) + GL_STUB(glGenRenderbuffersEXT, 895) + GL_STUB(glGenerateMipmapEXT, 896) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 897) + GL_STUB(glGetRenderbufferParameterivEXT, 898) + GL_STUB(glIsFramebufferEXT, 899) + GL_STUB(glIsRenderbufferEXT, 900) + GL_STUB(glRenderbufferStorageEXT, 901) + GL_STUB(gl_dispatch_stub_902, 902) + HIDDEN(gl_dispatch_stub_902) GL_STUB(gl_dispatch_stub_903, 903) HIDDEN(gl_dispatch_stub_903) GL_STUB(gl_dispatch_stub_904, 904) HIDDEN(gl_dispatch_stub_904) - GL_STUB(gl_dispatch_stub_905, 905) - HIDDEN(gl_dispatch_stub_905) - GL_STUB(glBindFragDataLocationEXT, 906) - GL_STUB(glGetFragDataLocationEXT, 907) - GL_STUB(glGetUniformuivEXT, 908) - GL_STUB(glGetVertexAttribIivEXT, 909) - GL_STUB(glGetVertexAttribIuivEXT, 910) - GL_STUB(glUniform1uiEXT, 911) - GL_STUB(glUniform1uivEXT, 912) - GL_STUB(glUniform2uiEXT, 913) - GL_STUB(glUniform2uivEXT, 914) - GL_STUB(glUniform3uiEXT, 915) - GL_STUB(glUniform3uivEXT, 916) - GL_STUB(glUniform4uiEXT, 917) - GL_STUB(glUniform4uivEXT, 918) - GL_STUB(glVertexAttribI1iEXT, 919) - GL_STUB(glVertexAttribI1ivEXT, 920) - GL_STUB(glVertexAttribI1uiEXT, 921) - GL_STUB(glVertexAttribI1uivEXT, 922) - GL_STUB(glVertexAttribI2iEXT, 923) - GL_STUB(glVertexAttribI2ivEXT, 924) - GL_STUB(glVertexAttribI2uiEXT, 925) - GL_STUB(glVertexAttribI2uivEXT, 926) - GL_STUB(glVertexAttribI3iEXT, 927) - GL_STUB(glVertexAttribI3ivEXT, 928) - GL_STUB(glVertexAttribI3uiEXT, 929) - GL_STUB(glVertexAttribI3uivEXT, 930) - GL_STUB(glVertexAttribI4bvEXT, 931) - GL_STUB(glVertexAttribI4iEXT, 932) - GL_STUB(glVertexAttribI4ivEXT, 933) - GL_STUB(glVertexAttribI4svEXT, 934) - GL_STUB(glVertexAttribI4ubvEXT, 935) - GL_STUB(glVertexAttribI4uiEXT, 936) - GL_STUB(glVertexAttribI4uivEXT, 937) - GL_STUB(glVertexAttribI4usvEXT, 938) - GL_STUB(glVertexAttribIPointerEXT, 939) - GL_STUB(glFramebufferTextureLayerEXT, 940) - GL_STUB(glColorMaskIndexedEXT, 941) - GL_STUB(glDisableIndexedEXT, 942) - GL_STUB(glEnableIndexedEXT, 943) - GL_STUB(glGetBooleanIndexedvEXT, 944) - GL_STUB(glGetIntegerIndexedvEXT, 945) - GL_STUB(glIsEnabledIndexedEXT, 946) - GL_STUB(glClearColorIiEXT, 947) - GL_STUB(glClearColorIuiEXT, 948) - GL_STUB(glGetTexParameterIivEXT, 949) - GL_STUB(glGetTexParameterIuivEXT, 950) - GL_STUB(glTexParameterIivEXT, 951) - GL_STUB(glTexParameterIuivEXT, 952) - GL_STUB(glBeginConditionalRenderNV, 953) - GL_STUB(glEndConditionalRenderNV, 954) - GL_STUB(glBeginTransformFeedbackEXT, 955) - GL_STUB(glBindBufferBaseEXT, 956) - GL_STUB(glBindBufferOffsetEXT, 957) - GL_STUB(glBindBufferRangeEXT, 958) - GL_STUB(glEndTransformFeedbackEXT, 959) - GL_STUB(glGetTransformFeedbackVaryingEXT, 960) - GL_STUB(glTransformFeedbackVaryingsEXT, 961) - GL_STUB(glProvokingVertexEXT, 962) + GL_STUB(glBindFragDataLocationEXT, 905) + GL_STUB(glGetFragDataLocationEXT, 906) + GL_STUB(glGetUniformuivEXT, 907) + GL_STUB(glGetVertexAttribIivEXT, 908) + GL_STUB(glGetVertexAttribIuivEXT, 909) + GL_STUB(glUniform1uiEXT, 910) + GL_STUB(glUniform1uivEXT, 911) + GL_STUB(glUniform2uiEXT, 912) + GL_STUB(glUniform2uivEXT, 913) + GL_STUB(glUniform3uiEXT, 914) + GL_STUB(glUniform3uivEXT, 915) + GL_STUB(glUniform4uiEXT, 916) + GL_STUB(glUniform4uivEXT, 917) + GL_STUB(glVertexAttribI1iEXT, 918) + GL_STUB(glVertexAttribI1ivEXT, 919) + GL_STUB(glVertexAttribI1uiEXT, 920) + GL_STUB(glVertexAttribI1uivEXT, 921) + GL_STUB(glVertexAttribI2iEXT, 922) + GL_STUB(glVertexAttribI2ivEXT, 923) + GL_STUB(glVertexAttribI2uiEXT, 924) + GL_STUB(glVertexAttribI2uivEXT, 925) + GL_STUB(glVertexAttribI3iEXT, 926) + GL_STUB(glVertexAttribI3ivEXT, 927) + GL_STUB(glVertexAttribI3uiEXT, 928) + GL_STUB(glVertexAttribI3uivEXT, 929) + GL_STUB(glVertexAttribI4bvEXT, 930) + GL_STUB(glVertexAttribI4iEXT, 931) + GL_STUB(glVertexAttribI4ivEXT, 932) + GL_STUB(glVertexAttribI4svEXT, 933) + GL_STUB(glVertexAttribI4ubvEXT, 934) + GL_STUB(glVertexAttribI4uiEXT, 935) + GL_STUB(glVertexAttribI4uivEXT, 936) + GL_STUB(glVertexAttribI4usvEXT, 937) + GL_STUB(glVertexAttribIPointerEXT, 938) + GL_STUB(glFramebufferTextureLayerEXT, 939) + GL_STUB(glColorMaskIndexedEXT, 940) + GL_STUB(glDisableIndexedEXT, 941) + GL_STUB(glEnableIndexedEXT, 942) + GL_STUB(glGetBooleanIndexedvEXT, 943) + GL_STUB(glGetIntegerIndexedvEXT, 944) + GL_STUB(glIsEnabledIndexedEXT, 945) + GL_STUB(glClearColorIiEXT, 946) + GL_STUB(glClearColorIuiEXT, 947) + GL_STUB(glGetTexParameterIivEXT, 948) + GL_STUB(glGetTexParameterIuivEXT, 949) + GL_STUB(glTexParameterIivEXT, 950) + GL_STUB(glTexParameterIuivEXT, 951) + GL_STUB(glBeginConditionalRenderNV, 952) + GL_STUB(glEndConditionalRenderNV, 953) + GL_STUB(glBeginTransformFeedbackEXT, 954) + GL_STUB(glBindBufferBaseEXT, 955) + GL_STUB(glBindBufferOffsetEXT, 956) + GL_STUB(glBindBufferRangeEXT, 957) + GL_STUB(glEndTransformFeedbackEXT, 958) + GL_STUB(glGetTransformFeedbackVaryingEXT, 959) + GL_STUB(glTransformFeedbackVaryingsEXT, 960) + GL_STUB(glProvokingVertexEXT, 961) + GL_STUB(gl_dispatch_stub_962, 962) + HIDDEN(gl_dispatch_stub_962) GL_STUB(gl_dispatch_stub_963, 963) HIDDEN(gl_dispatch_stub_963) - GL_STUB(gl_dispatch_stub_964, 964) - HIDDEN(gl_dispatch_stub_964) - GL_STUB(glGetObjectParameterivAPPLE, 965) - GL_STUB(glObjectPurgeableAPPLE, 966) - GL_STUB(glObjectUnpurgeableAPPLE, 967) - GL_STUB(glActiveProgramEXT, 968) - GL_STUB(glCreateShaderProgramEXT, 969) - GL_STUB(glUseShaderProgramEXT, 970) - GL_STUB(glTextureBarrierNV, 971) + GL_STUB(glGetObjectParameterivAPPLE, 964) + GL_STUB(glObjectPurgeableAPPLE, 965) + GL_STUB(glObjectUnpurgeableAPPLE, 966) + GL_STUB(glActiveProgramEXT, 967) + GL_STUB(glCreateShaderProgramEXT, 968) + GL_STUB(glUseShaderProgramEXT, 969) + GL_STUB(glTextureBarrierNV, 970) + GL_STUB(gl_dispatch_stub_971, 971) + HIDDEN(gl_dispatch_stub_971) GL_STUB(gl_dispatch_stub_972, 972) HIDDEN(gl_dispatch_stub_972) GL_STUB(gl_dispatch_stub_973, 973) @@ -1205,10 +1206,8 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_974) GL_STUB(gl_dispatch_stub_975, 975) HIDDEN(gl_dispatch_stub_975) - GL_STUB(gl_dispatch_stub_976, 976) - HIDDEN(gl_dispatch_stub_976) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 977) - GL_STUB(glEGLImageTargetTexture2DOES, 978) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 976) + GL_STUB(glEGLImageTargetTexture2DOES, 977) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) @@ -1458,6 +1457,7 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) + GL_STUB_ALIAS(glTexBuffer, glTexBufferARB) GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB) GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB) GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB) |