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authormarha <marha@users.sourceforge.net>2012-04-10 10:49:59 +0200
committermarha <marha@users.sourceforge.net>2012-04-10 10:49:59 +0200
commitc6f80401dc533b04341afe8d596960d1bc25efce (patch)
tree2826007946218a8370d2eebc6aa32083618e2bfe /mesalib/src/mapi/glapi/glapi_sparc.S
parent31706e67674f308e3e7f2a8aaf02f1e0a00fbade (diff)
downloadvcxsrv-c6f80401dc533b04341afe8d596960d1bc25efce.tar.gz
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fontconfig mesa xkeyboard-config xserver pixman git update 10 Apr 2012
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_sparc.S1048
1 files changed, 524 insertions, 524 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S
index 48b792fce..e290a049b 100644
--- a/mesalib/src/mapi/glapi/glapi_sparc.S
+++ b/mesalib/src/mapi/glapi/glapi_sparc.S
@@ -631,268 +631,269 @@ gl_dispatch_functions_start:
GL_STUB(glClearBufferiv, 433)
GL_STUB(glClearBufferuiv, 434)
GL_STUB(glGetStringi, 435)
- GL_STUB(glTexBuffer, 436)
- GL_STUB(glFramebufferTexture, 437)
- GL_STUB(glGetBufferParameteri64v, 438)
- GL_STUB(glGetInteger64i_v, 439)
- GL_STUB(glVertexAttribDivisor, 440)
- GL_STUB(glLoadTransposeMatrixdARB, 441)
- GL_STUB(glLoadTransposeMatrixfARB, 442)
- GL_STUB(glMultTransposeMatrixdARB, 443)
- GL_STUB(glMultTransposeMatrixfARB, 444)
- GL_STUB(glSampleCoverageARB, 445)
- GL_STUB(glCompressedTexImage1DARB, 446)
- GL_STUB(glCompressedTexImage2DARB, 447)
- GL_STUB(glCompressedTexImage3DARB, 448)
- GL_STUB(glCompressedTexSubImage1DARB, 449)
- GL_STUB(glCompressedTexSubImage2DARB, 450)
- GL_STUB(glCompressedTexSubImage3DARB, 451)
- GL_STUB(glGetCompressedTexImageARB, 452)
- GL_STUB(glDisableVertexAttribArrayARB, 453)
- GL_STUB(glEnableVertexAttribArrayARB, 454)
- GL_STUB(glGetProgramEnvParameterdvARB, 455)
- GL_STUB(glGetProgramEnvParameterfvARB, 456)
- GL_STUB(glGetProgramLocalParameterdvARB, 457)
- GL_STUB(glGetProgramLocalParameterfvARB, 458)
- GL_STUB(glGetProgramStringARB, 459)
- GL_STUB(glGetProgramivARB, 460)
- GL_STUB(glGetVertexAttribdvARB, 461)
- GL_STUB(glGetVertexAttribfvARB, 462)
- GL_STUB(glGetVertexAttribivARB, 463)
- GL_STUB(glProgramEnvParameter4dARB, 464)
- GL_STUB(glProgramEnvParameter4dvARB, 465)
- GL_STUB(glProgramEnvParameter4fARB, 466)
- GL_STUB(glProgramEnvParameter4fvARB, 467)
- GL_STUB(glProgramLocalParameter4dARB, 468)
- GL_STUB(glProgramLocalParameter4dvARB, 469)
- GL_STUB(glProgramLocalParameter4fARB, 470)
- GL_STUB(glProgramLocalParameter4fvARB, 471)
- GL_STUB(glProgramStringARB, 472)
- GL_STUB(glVertexAttrib1dARB, 473)
- GL_STUB(glVertexAttrib1dvARB, 474)
- GL_STUB(glVertexAttrib1fARB, 475)
- GL_STUB(glVertexAttrib1fvARB, 476)
- GL_STUB(glVertexAttrib1sARB, 477)
- GL_STUB(glVertexAttrib1svARB, 478)
- GL_STUB(glVertexAttrib2dARB, 479)
- GL_STUB(glVertexAttrib2dvARB, 480)
- GL_STUB(glVertexAttrib2fARB, 481)
- GL_STUB(glVertexAttrib2fvARB, 482)
- GL_STUB(glVertexAttrib2sARB, 483)
- GL_STUB(glVertexAttrib2svARB, 484)
- GL_STUB(glVertexAttrib3dARB, 485)
- GL_STUB(glVertexAttrib3dvARB, 486)
- GL_STUB(glVertexAttrib3fARB, 487)
- GL_STUB(glVertexAttrib3fvARB, 488)
- GL_STUB(glVertexAttrib3sARB, 489)
- GL_STUB(glVertexAttrib3svARB, 490)
- GL_STUB(glVertexAttrib4NbvARB, 491)
- GL_STUB(glVertexAttrib4NivARB, 492)
- GL_STUB(glVertexAttrib4NsvARB, 493)
- GL_STUB(glVertexAttrib4NubARB, 494)
- GL_STUB(glVertexAttrib4NubvARB, 495)
- GL_STUB(glVertexAttrib4NuivARB, 496)
- GL_STUB(glVertexAttrib4NusvARB, 497)
- GL_STUB(glVertexAttrib4bvARB, 498)
- GL_STUB(glVertexAttrib4dARB, 499)
- GL_STUB(glVertexAttrib4dvARB, 500)
- GL_STUB(glVertexAttrib4fARB, 501)
- GL_STUB(glVertexAttrib4fvARB, 502)
- GL_STUB(glVertexAttrib4ivARB, 503)
- GL_STUB(glVertexAttrib4sARB, 504)
- GL_STUB(glVertexAttrib4svARB, 505)
- GL_STUB(glVertexAttrib4ubvARB, 506)
- GL_STUB(glVertexAttrib4uivARB, 507)
- GL_STUB(glVertexAttrib4usvARB, 508)
- GL_STUB(glVertexAttribPointerARB, 509)
- GL_STUB(glBindBufferARB, 510)
- GL_STUB(glBufferDataARB, 511)
- GL_STUB(glBufferSubDataARB, 512)
- GL_STUB(glDeleteBuffersARB, 513)
- GL_STUB(glGenBuffersARB, 514)
- GL_STUB(glGetBufferParameterivARB, 515)
- GL_STUB(glGetBufferPointervARB, 516)
- GL_STUB(glGetBufferSubDataARB, 517)
- GL_STUB(glIsBufferARB, 518)
- GL_STUB(glMapBufferARB, 519)
- GL_STUB(glUnmapBufferARB, 520)
- GL_STUB(glBeginQueryARB, 521)
- GL_STUB(glDeleteQueriesARB, 522)
- GL_STUB(glEndQueryARB, 523)
- GL_STUB(glGenQueriesARB, 524)
- GL_STUB(glGetQueryObjectivARB, 525)
- GL_STUB(glGetQueryObjectuivARB, 526)
- GL_STUB(glGetQueryivARB, 527)
- GL_STUB(glIsQueryARB, 528)
- GL_STUB(glAttachObjectARB, 529)
- GL_STUB(glCompileShaderARB, 530)
- GL_STUB(glCreateProgramObjectARB, 531)
- GL_STUB(glCreateShaderObjectARB, 532)
- GL_STUB(glDeleteObjectARB, 533)
- GL_STUB(glDetachObjectARB, 534)
- GL_STUB(glGetActiveUniformARB, 535)
- GL_STUB(glGetAttachedObjectsARB, 536)
- GL_STUB(glGetHandleARB, 537)
- GL_STUB(glGetInfoLogARB, 538)
- GL_STUB(glGetObjectParameterfvARB, 539)
- GL_STUB(glGetObjectParameterivARB, 540)
- GL_STUB(glGetShaderSourceARB, 541)
- GL_STUB(glGetUniformLocationARB, 542)
- GL_STUB(glGetUniformfvARB, 543)
- GL_STUB(glGetUniformivARB, 544)
- GL_STUB(glLinkProgramARB, 545)
- GL_STUB(glShaderSourceARB, 546)
- GL_STUB(glUniform1fARB, 547)
- GL_STUB(glUniform1fvARB, 548)
- GL_STUB(glUniform1iARB, 549)
- GL_STUB(glUniform1ivARB, 550)
- GL_STUB(glUniform2fARB, 551)
- GL_STUB(glUniform2fvARB, 552)
- GL_STUB(glUniform2iARB, 553)
- GL_STUB(glUniform2ivARB, 554)
- GL_STUB(glUniform3fARB, 555)
- GL_STUB(glUniform3fvARB, 556)
- GL_STUB(glUniform3iARB, 557)
- GL_STUB(glUniform3ivARB, 558)
- GL_STUB(glUniform4fARB, 559)
- GL_STUB(glUniform4fvARB, 560)
- GL_STUB(glUniform4iARB, 561)
- GL_STUB(glUniform4ivARB, 562)
- GL_STUB(glUniformMatrix2fvARB, 563)
- GL_STUB(glUniformMatrix3fvARB, 564)
- GL_STUB(glUniformMatrix4fvARB, 565)
- GL_STUB(glUseProgramObjectARB, 566)
- GL_STUB(glValidateProgramARB, 567)
- GL_STUB(glBindAttribLocationARB, 568)
- GL_STUB(glGetActiveAttribARB, 569)
- GL_STUB(glGetAttribLocationARB, 570)
- GL_STUB(glDrawBuffersARB, 571)
- GL_STUB(glClampColorARB, 572)
- GL_STUB(glDrawArraysInstancedARB, 573)
- GL_STUB(glDrawElementsInstancedARB, 574)
- GL_STUB(glRenderbufferStorageMultisample, 575)
- GL_STUB(glFramebufferTextureARB, 576)
- GL_STUB(glFramebufferTextureFaceARB, 577)
- GL_STUB(glProgramParameteriARB, 578)
- GL_STUB(glVertexAttribDivisorARB, 579)
- GL_STUB(glFlushMappedBufferRange, 580)
- GL_STUB(glMapBufferRange, 581)
- GL_STUB(glTexBufferARB, 582)
- GL_STUB(glBindVertexArray, 583)
- GL_STUB(glGenVertexArrays, 584)
- GL_STUB(glCopyBufferSubData, 585)
- GL_STUB(glClientWaitSync, 586)
- GL_STUB(glDeleteSync, 587)
- GL_STUB(glFenceSync, 588)
- GL_STUB(glGetInteger64v, 589)
- GL_STUB(glGetSynciv, 590)
- GL_STUB(glIsSync, 591)
- GL_STUB(glWaitSync, 592)
- GL_STUB(glDrawElementsBaseVertex, 593)
- GL_STUB(glDrawElementsInstancedBaseVertex, 594)
- GL_STUB(glDrawRangeElementsBaseVertex, 595)
- GL_STUB(glMultiDrawElementsBaseVertex, 596)
- GL_STUB(glBlendEquationSeparateiARB, 597)
- GL_STUB(glBlendEquationiARB, 598)
- GL_STUB(glBlendFuncSeparateiARB, 599)
- GL_STUB(glBlendFunciARB, 600)
- GL_STUB(glBindFragDataLocationIndexed, 601)
- GL_STUB(glGetFragDataIndex, 602)
- GL_STUB(glBindSampler, 603)
- GL_STUB(glDeleteSamplers, 604)
- GL_STUB(glGenSamplers, 605)
- GL_STUB(glGetSamplerParameterIiv, 606)
- GL_STUB(glGetSamplerParameterIuiv, 607)
- GL_STUB(glGetSamplerParameterfv, 608)
- GL_STUB(glGetSamplerParameteriv, 609)
- GL_STUB(glIsSampler, 610)
- GL_STUB(glSamplerParameterIiv, 611)
- GL_STUB(glSamplerParameterIuiv, 612)
- GL_STUB(glSamplerParameterf, 613)
- GL_STUB(glSamplerParameterfv, 614)
- GL_STUB(glSamplerParameteri, 615)
- GL_STUB(glSamplerParameteriv, 616)
- GL_STUB(glColorP3ui, 617)
- GL_STUB(glColorP3uiv, 618)
- GL_STUB(glColorP4ui, 619)
- GL_STUB(glColorP4uiv, 620)
- GL_STUB(glMultiTexCoordP1ui, 621)
- GL_STUB(glMultiTexCoordP1uiv, 622)
- GL_STUB(glMultiTexCoordP2ui, 623)
- GL_STUB(glMultiTexCoordP2uiv, 624)
- GL_STUB(glMultiTexCoordP3ui, 625)
- GL_STUB(glMultiTexCoordP3uiv, 626)
- GL_STUB(glMultiTexCoordP4ui, 627)
- GL_STUB(glMultiTexCoordP4uiv, 628)
- GL_STUB(glNormalP3ui, 629)
- GL_STUB(glNormalP3uiv, 630)
- GL_STUB(glSecondaryColorP3ui, 631)
- GL_STUB(glSecondaryColorP3uiv, 632)
- GL_STUB(glTexCoordP1ui, 633)
- GL_STUB(glTexCoordP1uiv, 634)
- GL_STUB(glTexCoordP2ui, 635)
- GL_STUB(glTexCoordP2uiv, 636)
- GL_STUB(glTexCoordP3ui, 637)
- GL_STUB(glTexCoordP3uiv, 638)
- GL_STUB(glTexCoordP4ui, 639)
- GL_STUB(glTexCoordP4uiv, 640)
- GL_STUB(glVertexAttribP1ui, 641)
- GL_STUB(glVertexAttribP1uiv, 642)
- GL_STUB(glVertexAttribP2ui, 643)
- GL_STUB(glVertexAttribP2uiv, 644)
- GL_STUB(glVertexAttribP3ui, 645)
- GL_STUB(glVertexAttribP3uiv, 646)
- GL_STUB(glVertexAttribP4ui, 647)
- GL_STUB(glVertexAttribP4uiv, 648)
- GL_STUB(glVertexP2ui, 649)
- GL_STUB(glVertexP2uiv, 650)
- GL_STUB(glVertexP3ui, 651)
- GL_STUB(glVertexP3uiv, 652)
- GL_STUB(glVertexP4ui, 653)
- GL_STUB(glVertexP4uiv, 654)
- GL_STUB(glBindTransformFeedback, 655)
- GL_STUB(glDeleteTransformFeedbacks, 656)
- GL_STUB(glDrawTransformFeedback, 657)
- GL_STUB(glGenTransformFeedbacks, 658)
- GL_STUB(glIsTransformFeedback, 659)
- GL_STUB(glPauseTransformFeedback, 660)
- GL_STUB(glResumeTransformFeedback, 661)
- GL_STUB(glClearDepthf, 662)
- GL_STUB(glDepthRangef, 663)
- GL_STUB(glGetShaderPrecisionFormat, 664)
- GL_STUB(glReleaseShaderCompiler, 665)
- GL_STUB(glShaderBinary, 666)
- GL_STUB(glDebugMessageCallbackARB, 667)
- GL_STUB(glDebugMessageControlARB, 668)
- GL_STUB(glDebugMessageInsertARB, 669)
- GL_STUB(glGetDebugMessageLogARB, 670)
- GL_STUB(glGetGraphicsResetStatusARB, 671)
- GL_STUB(glGetnColorTableARB, 672)
- GL_STUB(glGetnCompressedTexImageARB, 673)
- GL_STUB(glGetnConvolutionFilterARB, 674)
- GL_STUB(glGetnHistogramARB, 675)
- GL_STUB(glGetnMapdvARB, 676)
- GL_STUB(glGetnMapfvARB, 677)
- GL_STUB(glGetnMapivARB, 678)
- GL_STUB(glGetnMinmaxARB, 679)
- GL_STUB(glGetnPixelMapfvARB, 680)
- GL_STUB(glGetnPixelMapuivARB, 681)
- GL_STUB(glGetnPixelMapusvARB, 682)
- GL_STUB(glGetnPolygonStippleARB, 683)
- GL_STUB(glGetnSeparableFilterARB, 684)
- GL_STUB(glGetnTexImageARB, 685)
- GL_STUB(glGetnUniformdvARB, 686)
- GL_STUB(glGetnUniformfvARB, 687)
- GL_STUB(glGetnUniformivARB, 688)
- GL_STUB(glGetnUniformuivARB, 689)
- GL_STUB(glReadnPixelsARB, 690)
- GL_STUB(glTexStorage1D, 691)
- GL_STUB(glTexStorage2D, 692)
- GL_STUB(glTexStorage3D, 693)
- GL_STUB(glTextureStorage1DEXT, 694)
- GL_STUB(glTextureStorage2DEXT, 695)
- GL_STUB(glTextureStorage3DEXT, 696)
- GL_STUB(glPolygonOffsetEXT, 697)
+ GL_STUB(glFramebufferTexture, 436)
+ GL_STUB(glGetBufferParameteri64v, 437)
+ GL_STUB(glGetInteger64i_v, 438)
+ GL_STUB(glVertexAttribDivisor, 439)
+ GL_STUB(glLoadTransposeMatrixdARB, 440)
+ GL_STUB(glLoadTransposeMatrixfARB, 441)
+ GL_STUB(glMultTransposeMatrixdARB, 442)
+ GL_STUB(glMultTransposeMatrixfARB, 443)
+ GL_STUB(glSampleCoverageARB, 444)
+ GL_STUB(glCompressedTexImage1DARB, 445)
+ GL_STUB(glCompressedTexImage2DARB, 446)
+ GL_STUB(glCompressedTexImage3DARB, 447)
+ GL_STUB(glCompressedTexSubImage1DARB, 448)
+ GL_STUB(glCompressedTexSubImage2DARB, 449)
+ GL_STUB(glCompressedTexSubImage3DARB, 450)
+ GL_STUB(glGetCompressedTexImageARB, 451)
+ GL_STUB(glDisableVertexAttribArrayARB, 452)
+ GL_STUB(glEnableVertexAttribArrayARB, 453)
+ GL_STUB(glGetProgramEnvParameterdvARB, 454)
+ GL_STUB(glGetProgramEnvParameterfvARB, 455)
+ GL_STUB(glGetProgramLocalParameterdvARB, 456)
+ GL_STUB(glGetProgramLocalParameterfvARB, 457)
+ GL_STUB(glGetProgramStringARB, 458)
+ GL_STUB(glGetProgramivARB, 459)
+ GL_STUB(glGetVertexAttribdvARB, 460)
+ GL_STUB(glGetVertexAttribfvARB, 461)
+ GL_STUB(glGetVertexAttribivARB, 462)
+ GL_STUB(glProgramEnvParameter4dARB, 463)
+ GL_STUB(glProgramEnvParameter4dvARB, 464)
+ GL_STUB(glProgramEnvParameter4fARB, 465)
+ GL_STUB(glProgramEnvParameter4fvARB, 466)
+ GL_STUB(glProgramLocalParameter4dARB, 467)
+ GL_STUB(glProgramLocalParameter4dvARB, 468)
+ GL_STUB(glProgramLocalParameter4fARB, 469)
+ GL_STUB(glProgramLocalParameter4fvARB, 470)
+ GL_STUB(glProgramStringARB, 471)
+ GL_STUB(glVertexAttrib1dARB, 472)
+ GL_STUB(glVertexAttrib1dvARB, 473)
+ GL_STUB(glVertexAttrib1fARB, 474)
+ GL_STUB(glVertexAttrib1fvARB, 475)
+ GL_STUB(glVertexAttrib1sARB, 476)
+ GL_STUB(glVertexAttrib1svARB, 477)
+ GL_STUB(glVertexAttrib2dARB, 478)
+ GL_STUB(glVertexAttrib2dvARB, 479)
+ GL_STUB(glVertexAttrib2fARB, 480)
+ GL_STUB(glVertexAttrib2fvARB, 481)
+ GL_STUB(glVertexAttrib2sARB, 482)
+ GL_STUB(glVertexAttrib2svARB, 483)
+ GL_STUB(glVertexAttrib3dARB, 484)
+ GL_STUB(glVertexAttrib3dvARB, 485)
+ GL_STUB(glVertexAttrib3fARB, 486)
+ GL_STUB(glVertexAttrib3fvARB, 487)
+ GL_STUB(glVertexAttrib3sARB, 488)
+ GL_STUB(glVertexAttrib3svARB, 489)
+ GL_STUB(glVertexAttrib4NbvARB, 490)
+ GL_STUB(glVertexAttrib4NivARB, 491)
+ GL_STUB(glVertexAttrib4NsvARB, 492)
+ GL_STUB(glVertexAttrib4NubARB, 493)
+ GL_STUB(glVertexAttrib4NubvARB, 494)
+ GL_STUB(glVertexAttrib4NuivARB, 495)
+ GL_STUB(glVertexAttrib4NusvARB, 496)
+ GL_STUB(glVertexAttrib4bvARB, 497)
+ GL_STUB(glVertexAttrib4dARB, 498)
+ GL_STUB(glVertexAttrib4dvARB, 499)
+ GL_STUB(glVertexAttrib4fARB, 500)
+ GL_STUB(glVertexAttrib4fvARB, 501)
+ GL_STUB(glVertexAttrib4ivARB, 502)
+ GL_STUB(glVertexAttrib4sARB, 503)
+ GL_STUB(glVertexAttrib4svARB, 504)
+ GL_STUB(glVertexAttrib4ubvARB, 505)
+ GL_STUB(glVertexAttrib4uivARB, 506)
+ GL_STUB(glVertexAttrib4usvARB, 507)
+ GL_STUB(glVertexAttribPointerARB, 508)
+ GL_STUB(glBindBufferARB, 509)
+ GL_STUB(glBufferDataARB, 510)
+ GL_STUB(glBufferSubDataARB, 511)
+ GL_STUB(glDeleteBuffersARB, 512)
+ GL_STUB(glGenBuffersARB, 513)
+ GL_STUB(glGetBufferParameterivARB, 514)
+ GL_STUB(glGetBufferPointervARB, 515)
+ GL_STUB(glGetBufferSubDataARB, 516)
+ GL_STUB(glIsBufferARB, 517)
+ GL_STUB(glMapBufferARB, 518)
+ GL_STUB(glUnmapBufferARB, 519)
+ GL_STUB(glBeginQueryARB, 520)
+ GL_STUB(glDeleteQueriesARB, 521)
+ GL_STUB(glEndQueryARB, 522)
+ GL_STUB(glGenQueriesARB, 523)
+ GL_STUB(glGetQueryObjectivARB, 524)
+ GL_STUB(glGetQueryObjectuivARB, 525)
+ GL_STUB(glGetQueryivARB, 526)
+ GL_STUB(glIsQueryARB, 527)
+ GL_STUB(glAttachObjectARB, 528)
+ GL_STUB(glCompileShaderARB, 529)
+ GL_STUB(glCreateProgramObjectARB, 530)
+ GL_STUB(glCreateShaderObjectARB, 531)
+ GL_STUB(glDeleteObjectARB, 532)
+ GL_STUB(glDetachObjectARB, 533)
+ GL_STUB(glGetActiveUniformARB, 534)
+ GL_STUB(glGetAttachedObjectsARB, 535)
+ GL_STUB(glGetHandleARB, 536)
+ GL_STUB(glGetInfoLogARB, 537)
+ GL_STUB(glGetObjectParameterfvARB, 538)
+ GL_STUB(glGetObjectParameterivARB, 539)
+ GL_STUB(glGetShaderSourceARB, 540)
+ GL_STUB(glGetUniformLocationARB, 541)
+ GL_STUB(glGetUniformfvARB, 542)
+ GL_STUB(glGetUniformivARB, 543)
+ GL_STUB(glLinkProgramARB, 544)
+ GL_STUB(glShaderSourceARB, 545)
+ GL_STUB(glUniform1fARB, 546)
+ GL_STUB(glUniform1fvARB, 547)
+ GL_STUB(glUniform1iARB, 548)
+ GL_STUB(glUniform1ivARB, 549)
+ GL_STUB(glUniform2fARB, 550)
+ GL_STUB(glUniform2fvARB, 551)
+ GL_STUB(glUniform2iARB, 552)
+ GL_STUB(glUniform2ivARB, 553)
+ GL_STUB(glUniform3fARB, 554)
+ GL_STUB(glUniform3fvARB, 555)
+ GL_STUB(glUniform3iARB, 556)
+ GL_STUB(glUniform3ivARB, 557)
+ GL_STUB(glUniform4fARB, 558)
+ GL_STUB(glUniform4fvARB, 559)
+ GL_STUB(glUniform4iARB, 560)
+ GL_STUB(glUniform4ivARB, 561)
+ GL_STUB(glUniformMatrix2fvARB, 562)
+ GL_STUB(glUniformMatrix3fvARB, 563)
+ GL_STUB(glUniformMatrix4fvARB, 564)
+ GL_STUB(glUseProgramObjectARB, 565)
+ GL_STUB(glValidateProgramARB, 566)
+ GL_STUB(glBindAttribLocationARB, 567)
+ GL_STUB(glGetActiveAttribARB, 568)
+ GL_STUB(glGetAttribLocationARB, 569)
+ GL_STUB(glDrawBuffersARB, 570)
+ GL_STUB(glClampColorARB, 571)
+ GL_STUB(glDrawArraysInstancedARB, 572)
+ GL_STUB(glDrawElementsInstancedARB, 573)
+ GL_STUB(glRenderbufferStorageMultisample, 574)
+ GL_STUB(glFramebufferTextureARB, 575)
+ GL_STUB(glFramebufferTextureFaceARB, 576)
+ GL_STUB(glProgramParameteriARB, 577)
+ GL_STUB(glVertexAttribDivisorARB, 578)
+ GL_STUB(glFlushMappedBufferRange, 579)
+ GL_STUB(glMapBufferRange, 580)
+ GL_STUB(glTexBufferARB, 581)
+ GL_STUB(glBindVertexArray, 582)
+ GL_STUB(glGenVertexArrays, 583)
+ GL_STUB(glCopyBufferSubData, 584)
+ GL_STUB(glClientWaitSync, 585)
+ GL_STUB(glDeleteSync, 586)
+ GL_STUB(glFenceSync, 587)
+ GL_STUB(glGetInteger64v, 588)
+ GL_STUB(glGetSynciv, 589)
+ GL_STUB(glIsSync, 590)
+ GL_STUB(glWaitSync, 591)
+ GL_STUB(glDrawElementsBaseVertex, 592)
+ GL_STUB(glDrawElementsInstancedBaseVertex, 593)
+ GL_STUB(glDrawRangeElementsBaseVertex, 594)
+ GL_STUB(glMultiDrawElementsBaseVertex, 595)
+ GL_STUB(glBlendEquationSeparateiARB, 596)
+ GL_STUB(glBlendEquationiARB, 597)
+ GL_STUB(glBlendFuncSeparateiARB, 598)
+ GL_STUB(glBlendFunciARB, 599)
+ GL_STUB(glBindFragDataLocationIndexed, 600)
+ GL_STUB(glGetFragDataIndex, 601)
+ GL_STUB(glBindSampler, 602)
+ GL_STUB(glDeleteSamplers, 603)
+ GL_STUB(glGenSamplers, 604)
+ GL_STUB(glGetSamplerParameterIiv, 605)
+ GL_STUB(glGetSamplerParameterIuiv, 606)
+ GL_STUB(glGetSamplerParameterfv, 607)
+ GL_STUB(glGetSamplerParameteriv, 608)
+ GL_STUB(glIsSampler, 609)
+ GL_STUB(glSamplerParameterIiv, 610)
+ GL_STUB(glSamplerParameterIuiv, 611)
+ GL_STUB(glSamplerParameterf, 612)
+ GL_STUB(glSamplerParameterfv, 613)
+ GL_STUB(glSamplerParameteri, 614)
+ GL_STUB(glSamplerParameteriv, 615)
+ GL_STUB(glColorP3ui, 616)
+ GL_STUB(glColorP3uiv, 617)
+ GL_STUB(glColorP4ui, 618)
+ GL_STUB(glColorP4uiv, 619)
+ GL_STUB(glMultiTexCoordP1ui, 620)
+ GL_STUB(glMultiTexCoordP1uiv, 621)
+ GL_STUB(glMultiTexCoordP2ui, 622)
+ GL_STUB(glMultiTexCoordP2uiv, 623)
+ GL_STUB(glMultiTexCoordP3ui, 624)
+ GL_STUB(glMultiTexCoordP3uiv, 625)
+ GL_STUB(glMultiTexCoordP4ui, 626)
+ GL_STUB(glMultiTexCoordP4uiv, 627)
+ GL_STUB(glNormalP3ui, 628)
+ GL_STUB(glNormalP3uiv, 629)
+ GL_STUB(glSecondaryColorP3ui, 630)
+ GL_STUB(glSecondaryColorP3uiv, 631)
+ GL_STUB(glTexCoordP1ui, 632)
+ GL_STUB(glTexCoordP1uiv, 633)
+ GL_STUB(glTexCoordP2ui, 634)
+ GL_STUB(glTexCoordP2uiv, 635)
+ GL_STUB(glTexCoordP3ui, 636)
+ GL_STUB(glTexCoordP3uiv, 637)
+ GL_STUB(glTexCoordP4ui, 638)
+ GL_STUB(glTexCoordP4uiv, 639)
+ GL_STUB(glVertexAttribP1ui, 640)
+ GL_STUB(glVertexAttribP1uiv, 641)
+ GL_STUB(glVertexAttribP2ui, 642)
+ GL_STUB(glVertexAttribP2uiv, 643)
+ GL_STUB(glVertexAttribP3ui, 644)
+ GL_STUB(glVertexAttribP3uiv, 645)
+ GL_STUB(glVertexAttribP4ui, 646)
+ GL_STUB(glVertexAttribP4uiv, 647)
+ GL_STUB(glVertexP2ui, 648)
+ GL_STUB(glVertexP2uiv, 649)
+ GL_STUB(glVertexP3ui, 650)
+ GL_STUB(glVertexP3uiv, 651)
+ GL_STUB(glVertexP4ui, 652)
+ GL_STUB(glVertexP4uiv, 653)
+ GL_STUB(glBindTransformFeedback, 654)
+ GL_STUB(glDeleteTransformFeedbacks, 655)
+ GL_STUB(glDrawTransformFeedback, 656)
+ GL_STUB(glGenTransformFeedbacks, 657)
+ GL_STUB(glIsTransformFeedback, 658)
+ GL_STUB(glPauseTransformFeedback, 659)
+ GL_STUB(glResumeTransformFeedback, 660)
+ GL_STUB(glClearDepthf, 661)
+ GL_STUB(glDepthRangef, 662)
+ GL_STUB(glGetShaderPrecisionFormat, 663)
+ GL_STUB(glReleaseShaderCompiler, 664)
+ GL_STUB(glShaderBinary, 665)
+ GL_STUB(glDebugMessageCallbackARB, 666)
+ GL_STUB(glDebugMessageControlARB, 667)
+ GL_STUB(glDebugMessageInsertARB, 668)
+ GL_STUB(glGetDebugMessageLogARB, 669)
+ GL_STUB(glGetGraphicsResetStatusARB, 670)
+ GL_STUB(glGetnColorTableARB, 671)
+ GL_STUB(glGetnCompressedTexImageARB, 672)
+ GL_STUB(glGetnConvolutionFilterARB, 673)
+ GL_STUB(glGetnHistogramARB, 674)
+ GL_STUB(glGetnMapdvARB, 675)
+ GL_STUB(glGetnMapfvARB, 676)
+ GL_STUB(glGetnMapivARB, 677)
+ GL_STUB(glGetnMinmaxARB, 678)
+ GL_STUB(glGetnPixelMapfvARB, 679)
+ GL_STUB(glGetnPixelMapuivARB, 680)
+ GL_STUB(glGetnPixelMapusvARB, 681)
+ GL_STUB(glGetnPolygonStippleARB, 682)
+ GL_STUB(glGetnSeparableFilterARB, 683)
+ GL_STUB(glGetnTexImageARB, 684)
+ GL_STUB(glGetnUniformdvARB, 685)
+ GL_STUB(glGetnUniformfvARB, 686)
+ GL_STUB(glGetnUniformivARB, 687)
+ GL_STUB(glGetnUniformuivARB, 688)
+ GL_STUB(glReadnPixelsARB, 689)
+ GL_STUB(glTexStorage1D, 690)
+ GL_STUB(glTexStorage2D, 691)
+ GL_STUB(glTexStorage3D, 692)
+ GL_STUB(glTextureStorage1DEXT, 693)
+ GL_STUB(glTextureStorage2DEXT, 694)
+ GL_STUB(glTextureStorage3DEXT, 695)
+ GL_STUB(glPolygonOffsetEXT, 696)
+ GL_STUB(gl_dispatch_stub_697, 697)
+ HIDDEN(gl_dispatch_stub_697)
GL_STUB(gl_dispatch_stub_698, 698)
HIDDEN(gl_dispatch_stub_698)
GL_STUB(gl_dispatch_stub_699, 699)
@@ -907,85 +908,85 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_703)
GL_STUB(gl_dispatch_stub_704, 704)
HIDDEN(gl_dispatch_stub_704)
- GL_STUB(gl_dispatch_stub_705, 705)
- HIDDEN(gl_dispatch_stub_705)
- GL_STUB(glColorPointerEXT, 706)
- GL_STUB(glEdgeFlagPointerEXT, 707)
- GL_STUB(glIndexPointerEXT, 708)
- GL_STUB(glNormalPointerEXT, 709)
- GL_STUB(glTexCoordPointerEXT, 710)
- GL_STUB(glVertexPointerEXT, 711)
- GL_STUB(glPointParameterfEXT, 712)
- GL_STUB(glPointParameterfvEXT, 713)
- GL_STUB(glLockArraysEXT, 714)
- GL_STUB(glUnlockArraysEXT, 715)
- GL_STUB(glSecondaryColor3bEXT, 716)
- GL_STUB(glSecondaryColor3bvEXT, 717)
- GL_STUB(glSecondaryColor3dEXT, 718)
- GL_STUB(glSecondaryColor3dvEXT, 719)
- GL_STUB(glSecondaryColor3fEXT, 720)
- GL_STUB(glSecondaryColor3fvEXT, 721)
- GL_STUB(glSecondaryColor3iEXT, 722)
- GL_STUB(glSecondaryColor3ivEXT, 723)
- GL_STUB(glSecondaryColor3sEXT, 724)
- GL_STUB(glSecondaryColor3svEXT, 725)
- GL_STUB(glSecondaryColor3ubEXT, 726)
- GL_STUB(glSecondaryColor3ubvEXT, 727)
- GL_STUB(glSecondaryColor3uiEXT, 728)
- GL_STUB(glSecondaryColor3uivEXT, 729)
- GL_STUB(glSecondaryColor3usEXT, 730)
- GL_STUB(glSecondaryColor3usvEXT, 731)
- GL_STUB(glSecondaryColorPointerEXT, 732)
- GL_STUB(glMultiDrawArraysEXT, 733)
- GL_STUB(glMultiDrawElementsEXT, 734)
- GL_STUB(glFogCoordPointerEXT, 735)
- GL_STUB(glFogCoorddEXT, 736)
- GL_STUB(glFogCoorddvEXT, 737)
- GL_STUB(glFogCoordfEXT, 738)
- GL_STUB(glFogCoordfvEXT, 739)
- GL_STUB(gl_dispatch_stub_740, 740)
- HIDDEN(gl_dispatch_stub_740)
- GL_STUB(glBlendFuncSeparateEXT, 741)
- GL_STUB(glFlushVertexArrayRangeNV, 742)
- GL_STUB(glVertexArrayRangeNV, 743)
- GL_STUB(glCombinerInputNV, 744)
- GL_STUB(glCombinerOutputNV, 745)
- GL_STUB(glCombinerParameterfNV, 746)
- GL_STUB(glCombinerParameterfvNV, 747)
- GL_STUB(glCombinerParameteriNV, 748)
- GL_STUB(glCombinerParameterivNV, 749)
- GL_STUB(glFinalCombinerInputNV, 750)
- GL_STUB(glGetCombinerInputParameterfvNV, 751)
- GL_STUB(glGetCombinerInputParameterivNV, 752)
- GL_STUB(glGetCombinerOutputParameterfvNV, 753)
- GL_STUB(glGetCombinerOutputParameterivNV, 754)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 755)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 756)
- GL_STUB(glResizeBuffersMESA, 757)
- GL_STUB(glWindowPos2dMESA, 758)
- GL_STUB(glWindowPos2dvMESA, 759)
- GL_STUB(glWindowPos2fMESA, 760)
- GL_STUB(glWindowPos2fvMESA, 761)
- GL_STUB(glWindowPos2iMESA, 762)
- GL_STUB(glWindowPos2ivMESA, 763)
- GL_STUB(glWindowPos2sMESA, 764)
- GL_STUB(glWindowPos2svMESA, 765)
- GL_STUB(glWindowPos3dMESA, 766)
- GL_STUB(glWindowPos3dvMESA, 767)
- GL_STUB(glWindowPos3fMESA, 768)
- GL_STUB(glWindowPos3fvMESA, 769)
- GL_STUB(glWindowPos3iMESA, 770)
- GL_STUB(glWindowPos3ivMESA, 771)
- GL_STUB(glWindowPos3sMESA, 772)
- GL_STUB(glWindowPos3svMESA, 773)
- GL_STUB(glWindowPos4dMESA, 774)
- GL_STUB(glWindowPos4dvMESA, 775)
- GL_STUB(glWindowPos4fMESA, 776)
- GL_STUB(glWindowPos4fvMESA, 777)
- GL_STUB(glWindowPos4iMESA, 778)
- GL_STUB(glWindowPos4ivMESA, 779)
- GL_STUB(glWindowPos4sMESA, 780)
- GL_STUB(glWindowPos4svMESA, 781)
+ GL_STUB(glColorPointerEXT, 705)
+ GL_STUB(glEdgeFlagPointerEXT, 706)
+ GL_STUB(glIndexPointerEXT, 707)
+ GL_STUB(glNormalPointerEXT, 708)
+ GL_STUB(glTexCoordPointerEXT, 709)
+ GL_STUB(glVertexPointerEXT, 710)
+ GL_STUB(glPointParameterfEXT, 711)
+ GL_STUB(glPointParameterfvEXT, 712)
+ GL_STUB(glLockArraysEXT, 713)
+ GL_STUB(glUnlockArraysEXT, 714)
+ GL_STUB(glSecondaryColor3bEXT, 715)
+ GL_STUB(glSecondaryColor3bvEXT, 716)
+ GL_STUB(glSecondaryColor3dEXT, 717)
+ GL_STUB(glSecondaryColor3dvEXT, 718)
+ GL_STUB(glSecondaryColor3fEXT, 719)
+ GL_STUB(glSecondaryColor3fvEXT, 720)
+ GL_STUB(glSecondaryColor3iEXT, 721)
+ GL_STUB(glSecondaryColor3ivEXT, 722)
+ GL_STUB(glSecondaryColor3sEXT, 723)
+ GL_STUB(glSecondaryColor3svEXT, 724)
+ GL_STUB(glSecondaryColor3ubEXT, 725)
+ GL_STUB(glSecondaryColor3ubvEXT, 726)
+ GL_STUB(glSecondaryColor3uiEXT, 727)
+ GL_STUB(glSecondaryColor3uivEXT, 728)
+ GL_STUB(glSecondaryColor3usEXT, 729)
+ GL_STUB(glSecondaryColor3usvEXT, 730)
+ GL_STUB(glSecondaryColorPointerEXT, 731)
+ GL_STUB(glMultiDrawArraysEXT, 732)
+ GL_STUB(glMultiDrawElementsEXT, 733)
+ GL_STUB(glFogCoordPointerEXT, 734)
+ GL_STUB(glFogCoorddEXT, 735)
+ GL_STUB(glFogCoorddvEXT, 736)
+ GL_STUB(glFogCoordfEXT, 737)
+ GL_STUB(glFogCoordfvEXT, 738)
+ GL_STUB(gl_dispatch_stub_739, 739)
+ HIDDEN(gl_dispatch_stub_739)
+ GL_STUB(glBlendFuncSeparateEXT, 740)
+ GL_STUB(glFlushVertexArrayRangeNV, 741)
+ GL_STUB(glVertexArrayRangeNV, 742)
+ GL_STUB(glCombinerInputNV, 743)
+ GL_STUB(glCombinerOutputNV, 744)
+ GL_STUB(glCombinerParameterfNV, 745)
+ GL_STUB(glCombinerParameterfvNV, 746)
+ GL_STUB(glCombinerParameteriNV, 747)
+ GL_STUB(glCombinerParameterivNV, 748)
+ GL_STUB(glFinalCombinerInputNV, 749)
+ GL_STUB(glGetCombinerInputParameterfvNV, 750)
+ GL_STUB(glGetCombinerInputParameterivNV, 751)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 752)
+ GL_STUB(glGetCombinerOutputParameterivNV, 753)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 754)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 755)
+ GL_STUB(glResizeBuffersMESA, 756)
+ GL_STUB(glWindowPos2dMESA, 757)
+ GL_STUB(glWindowPos2dvMESA, 758)
+ GL_STUB(glWindowPos2fMESA, 759)
+ GL_STUB(glWindowPos2fvMESA, 760)
+ GL_STUB(glWindowPos2iMESA, 761)
+ GL_STUB(glWindowPos2ivMESA, 762)
+ GL_STUB(glWindowPos2sMESA, 763)
+ GL_STUB(glWindowPos2svMESA, 764)
+ GL_STUB(glWindowPos3dMESA, 765)
+ GL_STUB(glWindowPos3dvMESA, 766)
+ GL_STUB(glWindowPos3fMESA, 767)
+ GL_STUB(glWindowPos3fvMESA, 768)
+ GL_STUB(glWindowPos3iMESA, 769)
+ GL_STUB(glWindowPos3ivMESA, 770)
+ GL_STUB(glWindowPos3sMESA, 771)
+ GL_STUB(glWindowPos3svMESA, 772)
+ GL_STUB(glWindowPos4dMESA, 773)
+ GL_STUB(glWindowPos4dvMESA, 774)
+ GL_STUB(glWindowPos4fMESA, 775)
+ GL_STUB(glWindowPos4fvMESA, 776)
+ GL_STUB(glWindowPos4iMESA, 777)
+ GL_STUB(glWindowPos4ivMESA, 778)
+ GL_STUB(glWindowPos4sMESA, 779)
+ GL_STUB(glWindowPos4svMESA, 780)
+ GL_STUB(gl_dispatch_stub_781, 781)
+ HIDDEN(gl_dispatch_stub_781)
GL_STUB(gl_dispatch_stub_782, 782)
HIDDEN(gl_dispatch_stub_782)
GL_STUB(gl_dispatch_stub_783, 783)
@@ -1002,88 +1003,88 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_788)
GL_STUB(gl_dispatch_stub_789, 789)
HIDDEN(gl_dispatch_stub_789)
- GL_STUB(gl_dispatch_stub_790, 790)
- HIDDEN(gl_dispatch_stub_790)
- GL_STUB(glAreProgramsResidentNV, 791)
- GL_STUB(glBindProgramNV, 792)
- GL_STUB(glDeleteProgramsNV, 793)
- GL_STUB(glExecuteProgramNV, 794)
- GL_STUB(glGenProgramsNV, 795)
- GL_STUB(glGetProgramParameterdvNV, 796)
- GL_STUB(glGetProgramParameterfvNV, 797)
- GL_STUB(glGetProgramStringNV, 798)
- GL_STUB(glGetProgramivNV, 799)
- GL_STUB(glGetTrackMatrixivNV, 800)
- GL_STUB(glGetVertexAttribPointervNV, 801)
- GL_STUB(glGetVertexAttribdvNV, 802)
- GL_STUB(glGetVertexAttribfvNV, 803)
- GL_STUB(glGetVertexAttribivNV, 804)
- GL_STUB(glIsProgramNV, 805)
- GL_STUB(glLoadProgramNV, 806)
- GL_STUB(glProgramParameters4dvNV, 807)
- GL_STUB(glProgramParameters4fvNV, 808)
- GL_STUB(glRequestResidentProgramsNV, 809)
- GL_STUB(glTrackMatrixNV, 810)
- GL_STUB(glVertexAttrib1dNV, 811)
- GL_STUB(glVertexAttrib1dvNV, 812)
- GL_STUB(glVertexAttrib1fNV, 813)
- GL_STUB(glVertexAttrib1fvNV, 814)
- GL_STUB(glVertexAttrib1sNV, 815)
- GL_STUB(glVertexAttrib1svNV, 816)
- GL_STUB(glVertexAttrib2dNV, 817)
- GL_STUB(glVertexAttrib2dvNV, 818)
- GL_STUB(glVertexAttrib2fNV, 819)
- GL_STUB(glVertexAttrib2fvNV, 820)
- GL_STUB(glVertexAttrib2sNV, 821)
- GL_STUB(glVertexAttrib2svNV, 822)
- GL_STUB(glVertexAttrib3dNV, 823)
- GL_STUB(glVertexAttrib3dvNV, 824)
- GL_STUB(glVertexAttrib3fNV, 825)
- GL_STUB(glVertexAttrib3fvNV, 826)
- GL_STUB(glVertexAttrib3sNV, 827)
- GL_STUB(glVertexAttrib3svNV, 828)
- GL_STUB(glVertexAttrib4dNV, 829)
- GL_STUB(glVertexAttrib4dvNV, 830)
- GL_STUB(glVertexAttrib4fNV, 831)
- GL_STUB(glVertexAttrib4fvNV, 832)
- GL_STUB(glVertexAttrib4sNV, 833)
- GL_STUB(glVertexAttrib4svNV, 834)
- GL_STUB(glVertexAttrib4ubNV, 835)
- GL_STUB(glVertexAttrib4ubvNV, 836)
- GL_STUB(glVertexAttribPointerNV, 837)
- GL_STUB(glVertexAttribs1dvNV, 838)
- GL_STUB(glVertexAttribs1fvNV, 839)
- GL_STUB(glVertexAttribs1svNV, 840)
- GL_STUB(glVertexAttribs2dvNV, 841)
- GL_STUB(glVertexAttribs2fvNV, 842)
- GL_STUB(glVertexAttribs2svNV, 843)
- GL_STUB(glVertexAttribs3dvNV, 844)
- GL_STUB(glVertexAttribs3fvNV, 845)
- GL_STUB(glVertexAttribs3svNV, 846)
- GL_STUB(glVertexAttribs4dvNV, 847)
- GL_STUB(glVertexAttribs4fvNV, 848)
- GL_STUB(glVertexAttribs4svNV, 849)
- GL_STUB(glVertexAttribs4ubvNV, 850)
- GL_STUB(glGetTexBumpParameterfvATI, 851)
- GL_STUB(glGetTexBumpParameterivATI, 852)
- GL_STUB(glTexBumpParameterfvATI, 853)
- GL_STUB(glTexBumpParameterivATI, 854)
- GL_STUB(glAlphaFragmentOp1ATI, 855)
- GL_STUB(glAlphaFragmentOp2ATI, 856)
- GL_STUB(glAlphaFragmentOp3ATI, 857)
- GL_STUB(glBeginFragmentShaderATI, 858)
- GL_STUB(glBindFragmentShaderATI, 859)
- GL_STUB(glColorFragmentOp1ATI, 860)
- GL_STUB(glColorFragmentOp2ATI, 861)
- GL_STUB(glColorFragmentOp3ATI, 862)
- GL_STUB(glDeleteFragmentShaderATI, 863)
- GL_STUB(glEndFragmentShaderATI, 864)
- GL_STUB(glGenFragmentShadersATI, 865)
- GL_STUB(glPassTexCoordATI, 866)
- GL_STUB(glSampleMapATI, 867)
- GL_STUB(glSetFragmentShaderConstantATI, 868)
- GL_STUB(glPointParameteriNV, 869)
- GL_STUB(glPointParameterivNV, 870)
+ GL_STUB(glAreProgramsResidentNV, 790)
+ GL_STUB(glBindProgramNV, 791)
+ GL_STUB(glDeleteProgramsNV, 792)
+ GL_STUB(glExecuteProgramNV, 793)
+ GL_STUB(glGenProgramsNV, 794)
+ GL_STUB(glGetProgramParameterdvNV, 795)
+ GL_STUB(glGetProgramParameterfvNV, 796)
+ GL_STUB(glGetProgramStringNV, 797)
+ GL_STUB(glGetProgramivNV, 798)
+ GL_STUB(glGetTrackMatrixivNV, 799)
+ GL_STUB(glGetVertexAttribPointervNV, 800)
+ GL_STUB(glGetVertexAttribdvNV, 801)
+ GL_STUB(glGetVertexAttribfvNV, 802)
+ GL_STUB(glGetVertexAttribivNV, 803)
+ GL_STUB(glIsProgramNV, 804)
+ GL_STUB(glLoadProgramNV, 805)
+ GL_STUB(glProgramParameters4dvNV, 806)
+ GL_STUB(glProgramParameters4fvNV, 807)
+ GL_STUB(glRequestResidentProgramsNV, 808)
+ GL_STUB(glTrackMatrixNV, 809)
+ GL_STUB(glVertexAttrib1dNV, 810)
+ GL_STUB(glVertexAttrib1dvNV, 811)
+ GL_STUB(glVertexAttrib1fNV, 812)
+ GL_STUB(glVertexAttrib1fvNV, 813)
+ GL_STUB(glVertexAttrib1sNV, 814)
+ GL_STUB(glVertexAttrib1svNV, 815)
+ GL_STUB(glVertexAttrib2dNV, 816)
+ GL_STUB(glVertexAttrib2dvNV, 817)
+ GL_STUB(glVertexAttrib2fNV, 818)
+ GL_STUB(glVertexAttrib2fvNV, 819)
+ GL_STUB(glVertexAttrib2sNV, 820)
+ GL_STUB(glVertexAttrib2svNV, 821)
+ GL_STUB(glVertexAttrib3dNV, 822)
+ GL_STUB(glVertexAttrib3dvNV, 823)
+ GL_STUB(glVertexAttrib3fNV, 824)
+ GL_STUB(glVertexAttrib3fvNV, 825)
+ GL_STUB(glVertexAttrib3sNV, 826)
+ GL_STUB(glVertexAttrib3svNV, 827)
+ GL_STUB(glVertexAttrib4dNV, 828)
+ GL_STUB(glVertexAttrib4dvNV, 829)
+ GL_STUB(glVertexAttrib4fNV, 830)
+ GL_STUB(glVertexAttrib4fvNV, 831)
+ GL_STUB(glVertexAttrib4sNV, 832)
+ GL_STUB(glVertexAttrib4svNV, 833)
+ GL_STUB(glVertexAttrib4ubNV, 834)
+ GL_STUB(glVertexAttrib4ubvNV, 835)
+ GL_STUB(glVertexAttribPointerNV, 836)
+ GL_STUB(glVertexAttribs1dvNV, 837)
+ GL_STUB(glVertexAttribs1fvNV, 838)
+ GL_STUB(glVertexAttribs1svNV, 839)
+ GL_STUB(glVertexAttribs2dvNV, 840)
+ GL_STUB(glVertexAttribs2fvNV, 841)
+ GL_STUB(glVertexAttribs2svNV, 842)
+ GL_STUB(glVertexAttribs3dvNV, 843)
+ GL_STUB(glVertexAttribs3fvNV, 844)
+ GL_STUB(glVertexAttribs3svNV, 845)
+ GL_STUB(glVertexAttribs4dvNV, 846)
+ GL_STUB(glVertexAttribs4fvNV, 847)
+ GL_STUB(glVertexAttribs4svNV, 848)
+ GL_STUB(glVertexAttribs4ubvNV, 849)
+ GL_STUB(glGetTexBumpParameterfvATI, 850)
+ GL_STUB(glGetTexBumpParameterivATI, 851)
+ GL_STUB(glTexBumpParameterfvATI, 852)
+ GL_STUB(glTexBumpParameterivATI, 853)
+ GL_STUB(glAlphaFragmentOp1ATI, 854)
+ GL_STUB(glAlphaFragmentOp2ATI, 855)
+ GL_STUB(glAlphaFragmentOp3ATI, 856)
+ GL_STUB(glBeginFragmentShaderATI, 857)
+ GL_STUB(glBindFragmentShaderATI, 858)
+ GL_STUB(glColorFragmentOp1ATI, 859)
+ GL_STUB(glColorFragmentOp2ATI, 860)
+ GL_STUB(glColorFragmentOp3ATI, 861)
+ GL_STUB(glDeleteFragmentShaderATI, 862)
+ GL_STUB(glEndFragmentShaderATI, 863)
+ GL_STUB(glGenFragmentShadersATI, 864)
+ GL_STUB(glPassTexCoordATI, 865)
+ GL_STUB(glSampleMapATI, 866)
+ GL_STUB(glSetFragmentShaderConstantATI, 867)
+ GL_STUB(glPointParameteriNV, 868)
+ GL_STUB(glPointParameterivNV, 869)
+ GL_STUB(gl_dispatch_stub_870, 870)
+ HIDDEN(gl_dispatch_stub_870)
GL_STUB(gl_dispatch_stub_871, 871)
HIDDEN(gl_dispatch_stub_871)
GL_STUB(gl_dispatch_stub_872, 872)
@@ -1092,111 +1093,111 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_873)
GL_STUB(gl_dispatch_stub_874, 874)
HIDDEN(gl_dispatch_stub_874)
- GL_STUB(gl_dispatch_stub_875, 875)
- HIDDEN(gl_dispatch_stub_875)
- GL_STUB(glGetProgramNamedParameterdvNV, 876)
- GL_STUB(glGetProgramNamedParameterfvNV, 877)
- GL_STUB(glProgramNamedParameter4dNV, 878)
- GL_STUB(glProgramNamedParameter4dvNV, 879)
- GL_STUB(glProgramNamedParameter4fNV, 880)
- GL_STUB(glProgramNamedParameter4fvNV, 881)
- GL_STUB(glPrimitiveRestartIndexNV, 882)
- GL_STUB(glPrimitiveRestartNV, 883)
+ GL_STUB(glGetProgramNamedParameterdvNV, 875)
+ GL_STUB(glGetProgramNamedParameterfvNV, 876)
+ GL_STUB(glProgramNamedParameter4dNV, 877)
+ GL_STUB(glProgramNamedParameter4dvNV, 878)
+ GL_STUB(glProgramNamedParameter4fNV, 879)
+ GL_STUB(glProgramNamedParameter4fvNV, 880)
+ GL_STUB(glPrimitiveRestartIndexNV, 881)
+ GL_STUB(glPrimitiveRestartNV, 882)
+ GL_STUB(gl_dispatch_stub_883, 883)
+ HIDDEN(gl_dispatch_stub_883)
GL_STUB(gl_dispatch_stub_884, 884)
HIDDEN(gl_dispatch_stub_884)
- GL_STUB(gl_dispatch_stub_885, 885)
- HIDDEN(gl_dispatch_stub_885)
- GL_STUB(glBindFramebufferEXT, 886)
- GL_STUB(glBindRenderbufferEXT, 887)
- GL_STUB(glCheckFramebufferStatusEXT, 888)
- GL_STUB(glDeleteFramebuffersEXT, 889)
- GL_STUB(glDeleteRenderbuffersEXT, 890)
- GL_STUB(glFramebufferRenderbufferEXT, 891)
- GL_STUB(glFramebufferTexture1DEXT, 892)
- GL_STUB(glFramebufferTexture2DEXT, 893)
- GL_STUB(glFramebufferTexture3DEXT, 894)
- GL_STUB(glGenFramebuffersEXT, 895)
- GL_STUB(glGenRenderbuffersEXT, 896)
- GL_STUB(glGenerateMipmapEXT, 897)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 898)
- GL_STUB(glGetRenderbufferParameterivEXT, 899)
- GL_STUB(glIsFramebufferEXT, 900)
- GL_STUB(glIsRenderbufferEXT, 901)
- GL_STUB(glRenderbufferStorageEXT, 902)
+ GL_STUB(glBindFramebufferEXT, 885)
+ GL_STUB(glBindRenderbufferEXT, 886)
+ GL_STUB(glCheckFramebufferStatusEXT, 887)
+ GL_STUB(glDeleteFramebuffersEXT, 888)
+ GL_STUB(glDeleteRenderbuffersEXT, 889)
+ GL_STUB(glFramebufferRenderbufferEXT, 890)
+ GL_STUB(glFramebufferTexture1DEXT, 891)
+ GL_STUB(glFramebufferTexture2DEXT, 892)
+ GL_STUB(glFramebufferTexture3DEXT, 893)
+ GL_STUB(glGenFramebuffersEXT, 894)
+ GL_STUB(glGenRenderbuffersEXT, 895)
+ GL_STUB(glGenerateMipmapEXT, 896)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 897)
+ GL_STUB(glGetRenderbufferParameterivEXT, 898)
+ GL_STUB(glIsFramebufferEXT, 899)
+ GL_STUB(glIsRenderbufferEXT, 900)
+ GL_STUB(glRenderbufferStorageEXT, 901)
+ GL_STUB(gl_dispatch_stub_902, 902)
+ HIDDEN(gl_dispatch_stub_902)
GL_STUB(gl_dispatch_stub_903, 903)
HIDDEN(gl_dispatch_stub_903)
GL_STUB(gl_dispatch_stub_904, 904)
HIDDEN(gl_dispatch_stub_904)
- GL_STUB(gl_dispatch_stub_905, 905)
- HIDDEN(gl_dispatch_stub_905)
- GL_STUB(glBindFragDataLocationEXT, 906)
- GL_STUB(glGetFragDataLocationEXT, 907)
- GL_STUB(glGetUniformuivEXT, 908)
- GL_STUB(glGetVertexAttribIivEXT, 909)
- GL_STUB(glGetVertexAttribIuivEXT, 910)
- GL_STUB(glUniform1uiEXT, 911)
- GL_STUB(glUniform1uivEXT, 912)
- GL_STUB(glUniform2uiEXT, 913)
- GL_STUB(glUniform2uivEXT, 914)
- GL_STUB(glUniform3uiEXT, 915)
- GL_STUB(glUniform3uivEXT, 916)
- GL_STUB(glUniform4uiEXT, 917)
- GL_STUB(glUniform4uivEXT, 918)
- GL_STUB(glVertexAttribI1iEXT, 919)
- GL_STUB(glVertexAttribI1ivEXT, 920)
- GL_STUB(glVertexAttribI1uiEXT, 921)
- GL_STUB(glVertexAttribI1uivEXT, 922)
- GL_STUB(glVertexAttribI2iEXT, 923)
- GL_STUB(glVertexAttribI2ivEXT, 924)
- GL_STUB(glVertexAttribI2uiEXT, 925)
- GL_STUB(glVertexAttribI2uivEXT, 926)
- GL_STUB(glVertexAttribI3iEXT, 927)
- GL_STUB(glVertexAttribI3ivEXT, 928)
- GL_STUB(glVertexAttribI3uiEXT, 929)
- GL_STUB(glVertexAttribI3uivEXT, 930)
- GL_STUB(glVertexAttribI4bvEXT, 931)
- GL_STUB(glVertexAttribI4iEXT, 932)
- GL_STUB(glVertexAttribI4ivEXT, 933)
- GL_STUB(glVertexAttribI4svEXT, 934)
- GL_STUB(glVertexAttribI4ubvEXT, 935)
- GL_STUB(glVertexAttribI4uiEXT, 936)
- GL_STUB(glVertexAttribI4uivEXT, 937)
- GL_STUB(glVertexAttribI4usvEXT, 938)
- GL_STUB(glVertexAttribIPointerEXT, 939)
- GL_STUB(glFramebufferTextureLayerEXT, 940)
- GL_STUB(glColorMaskIndexedEXT, 941)
- GL_STUB(glDisableIndexedEXT, 942)
- GL_STUB(glEnableIndexedEXT, 943)
- GL_STUB(glGetBooleanIndexedvEXT, 944)
- GL_STUB(glGetIntegerIndexedvEXT, 945)
- GL_STUB(glIsEnabledIndexedEXT, 946)
- GL_STUB(glClearColorIiEXT, 947)
- GL_STUB(glClearColorIuiEXT, 948)
- GL_STUB(glGetTexParameterIivEXT, 949)
- GL_STUB(glGetTexParameterIuivEXT, 950)
- GL_STUB(glTexParameterIivEXT, 951)
- GL_STUB(glTexParameterIuivEXT, 952)
- GL_STUB(glBeginConditionalRenderNV, 953)
- GL_STUB(glEndConditionalRenderNV, 954)
- GL_STUB(glBeginTransformFeedbackEXT, 955)
- GL_STUB(glBindBufferBaseEXT, 956)
- GL_STUB(glBindBufferOffsetEXT, 957)
- GL_STUB(glBindBufferRangeEXT, 958)
- GL_STUB(glEndTransformFeedbackEXT, 959)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 960)
- GL_STUB(glTransformFeedbackVaryingsEXT, 961)
- GL_STUB(glProvokingVertexEXT, 962)
+ GL_STUB(glBindFragDataLocationEXT, 905)
+ GL_STUB(glGetFragDataLocationEXT, 906)
+ GL_STUB(glGetUniformuivEXT, 907)
+ GL_STUB(glGetVertexAttribIivEXT, 908)
+ GL_STUB(glGetVertexAttribIuivEXT, 909)
+ GL_STUB(glUniform1uiEXT, 910)
+ GL_STUB(glUniform1uivEXT, 911)
+ GL_STUB(glUniform2uiEXT, 912)
+ GL_STUB(glUniform2uivEXT, 913)
+ GL_STUB(glUniform3uiEXT, 914)
+ GL_STUB(glUniform3uivEXT, 915)
+ GL_STUB(glUniform4uiEXT, 916)
+ GL_STUB(glUniform4uivEXT, 917)
+ GL_STUB(glVertexAttribI1iEXT, 918)
+ GL_STUB(glVertexAttribI1ivEXT, 919)
+ GL_STUB(glVertexAttribI1uiEXT, 920)
+ GL_STUB(glVertexAttribI1uivEXT, 921)
+ GL_STUB(glVertexAttribI2iEXT, 922)
+ GL_STUB(glVertexAttribI2ivEXT, 923)
+ GL_STUB(glVertexAttribI2uiEXT, 924)
+ GL_STUB(glVertexAttribI2uivEXT, 925)
+ GL_STUB(glVertexAttribI3iEXT, 926)
+ GL_STUB(glVertexAttribI3ivEXT, 927)
+ GL_STUB(glVertexAttribI3uiEXT, 928)
+ GL_STUB(glVertexAttribI3uivEXT, 929)
+ GL_STUB(glVertexAttribI4bvEXT, 930)
+ GL_STUB(glVertexAttribI4iEXT, 931)
+ GL_STUB(glVertexAttribI4ivEXT, 932)
+ GL_STUB(glVertexAttribI4svEXT, 933)
+ GL_STUB(glVertexAttribI4ubvEXT, 934)
+ GL_STUB(glVertexAttribI4uiEXT, 935)
+ GL_STUB(glVertexAttribI4uivEXT, 936)
+ GL_STUB(glVertexAttribI4usvEXT, 937)
+ GL_STUB(glVertexAttribIPointerEXT, 938)
+ GL_STUB(glFramebufferTextureLayerEXT, 939)
+ GL_STUB(glColorMaskIndexedEXT, 940)
+ GL_STUB(glDisableIndexedEXT, 941)
+ GL_STUB(glEnableIndexedEXT, 942)
+ GL_STUB(glGetBooleanIndexedvEXT, 943)
+ GL_STUB(glGetIntegerIndexedvEXT, 944)
+ GL_STUB(glIsEnabledIndexedEXT, 945)
+ GL_STUB(glClearColorIiEXT, 946)
+ GL_STUB(glClearColorIuiEXT, 947)
+ GL_STUB(glGetTexParameterIivEXT, 948)
+ GL_STUB(glGetTexParameterIuivEXT, 949)
+ GL_STUB(glTexParameterIivEXT, 950)
+ GL_STUB(glTexParameterIuivEXT, 951)
+ GL_STUB(glBeginConditionalRenderNV, 952)
+ GL_STUB(glEndConditionalRenderNV, 953)
+ GL_STUB(glBeginTransformFeedbackEXT, 954)
+ GL_STUB(glBindBufferBaseEXT, 955)
+ GL_STUB(glBindBufferOffsetEXT, 956)
+ GL_STUB(glBindBufferRangeEXT, 957)
+ GL_STUB(glEndTransformFeedbackEXT, 958)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 959)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 960)
+ GL_STUB(glProvokingVertexEXT, 961)
+ GL_STUB(gl_dispatch_stub_962, 962)
+ HIDDEN(gl_dispatch_stub_962)
GL_STUB(gl_dispatch_stub_963, 963)
HIDDEN(gl_dispatch_stub_963)
- GL_STUB(gl_dispatch_stub_964, 964)
- HIDDEN(gl_dispatch_stub_964)
- GL_STUB(glGetObjectParameterivAPPLE, 965)
- GL_STUB(glObjectPurgeableAPPLE, 966)
- GL_STUB(glObjectUnpurgeableAPPLE, 967)
- GL_STUB(glActiveProgramEXT, 968)
- GL_STUB(glCreateShaderProgramEXT, 969)
- GL_STUB(glUseShaderProgramEXT, 970)
- GL_STUB(glTextureBarrierNV, 971)
+ GL_STUB(glGetObjectParameterivAPPLE, 964)
+ GL_STUB(glObjectPurgeableAPPLE, 965)
+ GL_STUB(glObjectUnpurgeableAPPLE, 966)
+ GL_STUB(glActiveProgramEXT, 967)
+ GL_STUB(glCreateShaderProgramEXT, 968)
+ GL_STUB(glUseShaderProgramEXT, 969)
+ GL_STUB(glTextureBarrierNV, 970)
+ GL_STUB(gl_dispatch_stub_971, 971)
+ HIDDEN(gl_dispatch_stub_971)
GL_STUB(gl_dispatch_stub_972, 972)
HIDDEN(gl_dispatch_stub_972)
GL_STUB(gl_dispatch_stub_973, 973)
@@ -1205,10 +1206,8 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_974)
GL_STUB(gl_dispatch_stub_975, 975)
HIDDEN(gl_dispatch_stub_975)
- GL_STUB(gl_dispatch_stub_976, 976)
- HIDDEN(gl_dispatch_stub_976)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 977)
- GL_STUB(glEGLImageTargetTexture2DOES, 978)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 976)
+ GL_STUB(glEGLImageTargetTexture2DOES, 977)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
@@ -1458,6 +1457,7 @@ gl_dispatch_functions_start:
GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
+ GL_STUB_ALIAS(glTexBuffer, glTexBufferARB)
GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB)
GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB)
GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB)