diff options
author | marha <marha@users.sourceforge.net> | 2012-04-10 10:49:59 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-04-10 10:49:59 +0200 |
commit | c6f80401dc533b04341afe8d596960d1bc25efce (patch) | |
tree | 2826007946218a8370d2eebc6aa32083618e2bfe /mesalib/src/mapi/glapi/glapi_x86.S | |
parent | 31706e67674f308e3e7f2a8aaf02f1e0a00fbade (diff) | |
download | vcxsrv-c6f80401dc533b04341afe8d596960d1bc25efce.tar.gz vcxsrv-c6f80401dc533b04341afe8d596960d1bc25efce.tar.bz2 vcxsrv-c6f80401dc533b04341afe8d596960d1bc25efce.zip |
fontconfig mesa xkeyboard-config xserver pixman git update 10 Apr 2012
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_x86.S | 1638 |
1 files changed, 819 insertions, 819 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S index 8d0bbf7f9..1568b635e 100644 --- a/mesalib/src/mapi/glapi/glapi_x86.S +++ b/mesalib/src/mapi/glapi/glapi_x86.S @@ -586,268 +586,269 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(ClearBufferiv, 433, ClearBufferiv@12) GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12) GL_STUB(GetStringi, 435, GetStringi@8) - GL_STUB(TexBuffer, 436, TexBuffer@12) - GL_STUB(FramebufferTexture, 437, FramebufferTexture@16) - GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12) - GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12) - GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8) - GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4) - GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4) - GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4) - GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4) - GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8) - GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28) - GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32) - GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36) - GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28) - GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36) - GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44) - GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12) - GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4) - GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4) - GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12) - GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12) - GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12) - GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12) - GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12) - GL_STUB(GetProgramivARB, 460, GetProgramivARB@12) - GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12) - GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12) - GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12) - GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40) - GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12) - GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24) - GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12) - GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40) - GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12) - GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24) - GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12) - GL_STUB(ProgramStringARB, 472, ProgramStringARB@16) - GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12) - GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8) - GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8) - GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8) - GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8) - GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8) - GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20) - GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8) - GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12) - GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8) - GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12) - GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8) - GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28) - GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8) - GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16) - GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8) - GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16) - GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8) - GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8) - GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8) - GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8) - GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20) - GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8) - GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8) - GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8) - GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8) - GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36) - GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8) - GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20) - GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8) - GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8) - GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20) - GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8) - GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8) - GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8) - GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8) - GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24) - GL_STUB(BindBufferARB, 510, BindBufferARB@8) - GL_STUB(BufferDataARB, 511, BufferDataARB@16) - GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16) - GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8) - GL_STUB(GenBuffersARB, 514, GenBuffersARB@8) - GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12) - GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12) - GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16) - GL_STUB(IsBufferARB, 518, IsBufferARB@4) - GL_STUB(MapBufferARB, 519, MapBufferARB@8) - GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4) - GL_STUB(BeginQueryARB, 521, BeginQueryARB@8) - GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8) - GL_STUB(EndQueryARB, 523, EndQueryARB@4) - GL_STUB(GenQueriesARB, 524, GenQueriesARB@8) - GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12) - GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12) - GL_STUB(GetQueryivARB, 527, GetQueryivARB@12) - GL_STUB(IsQueryARB, 528, IsQueryARB@4) - GL_STUB(AttachObjectARB, 529, AttachObjectARB@8) - GL_STUB(CompileShaderARB, 530, CompileShaderARB@4) - GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0) - GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4) - GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4) - GL_STUB(DetachObjectARB, 534, DetachObjectARB@8) - GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28) - GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16) - GL_STUB(GetHandleARB, 537, GetHandleARB@4) - GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16) - GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12) - GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12) - GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16) - GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8) - GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12) - GL_STUB(GetUniformivARB, 544, GetUniformivARB@12) - GL_STUB(LinkProgramARB, 545, LinkProgramARB@4) - GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16) - GL_STUB(Uniform1fARB, 547, Uniform1fARB@8) - GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12) - GL_STUB(Uniform1iARB, 549, Uniform1iARB@8) - GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12) - GL_STUB(Uniform2fARB, 551, Uniform2fARB@12) - GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12) - GL_STUB(Uniform2iARB, 553, Uniform2iARB@12) - GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12) - GL_STUB(Uniform3fARB, 555, Uniform3fARB@16) - GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12) - GL_STUB(Uniform3iARB, 557, Uniform3iARB@16) - GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12) - GL_STUB(Uniform4fARB, 559, Uniform4fARB@20) - GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12) - GL_STUB(Uniform4iARB, 561, Uniform4iARB@20) - GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12) - GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16) - GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16) - GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16) - GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4) - GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4) - GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12) - GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28) - GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8) - GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8) - GL_STUB(ClampColorARB, 572, ClampColorARB@8) - GL_STUB(DrawArraysInstancedARB, 573, DrawArraysInstancedARB@16) - GL_STUB(DrawElementsInstancedARB, 574, DrawElementsInstancedARB@20) - GL_STUB(RenderbufferStorageMultisample, 575, RenderbufferStorageMultisample@20) - GL_STUB(FramebufferTextureARB, 576, FramebufferTextureARB@16) - GL_STUB(FramebufferTextureFaceARB, 577, FramebufferTextureFaceARB@20) - GL_STUB(ProgramParameteriARB, 578, ProgramParameteriARB@12) - GL_STUB(VertexAttribDivisorARB, 579, VertexAttribDivisorARB@8) - GL_STUB(FlushMappedBufferRange, 580, FlushMappedBufferRange@12) - GL_STUB(MapBufferRange, 581, MapBufferRange@16) - GL_STUB(TexBufferARB, 582, TexBufferARB@12) - GL_STUB(BindVertexArray, 583, BindVertexArray@4) - GL_STUB(GenVertexArrays, 584, GenVertexArrays@8) - GL_STUB(CopyBufferSubData, 585, CopyBufferSubData@20) - GL_STUB(ClientWaitSync, 586, ClientWaitSync@12) - GL_STUB(DeleteSync, 587, DeleteSync@4) - GL_STUB(FenceSync, 588, FenceSync@8) - GL_STUB(GetInteger64v, 589, GetInteger64v@8) - GL_STUB(GetSynciv, 590, GetSynciv@20) - GL_STUB(IsSync, 591, IsSync@4) - GL_STUB(WaitSync, 592, WaitSync@12) - GL_STUB(DrawElementsBaseVertex, 593, DrawElementsBaseVertex@20) - GL_STUB(DrawElementsInstancedBaseVertex, 594, DrawElementsInstancedBaseVertex@24) - GL_STUB(DrawRangeElementsBaseVertex, 595, DrawRangeElementsBaseVertex@28) - GL_STUB(MultiDrawElementsBaseVertex, 596, MultiDrawElementsBaseVertex@24) - GL_STUB(BlendEquationSeparateiARB, 597, BlendEquationSeparateiARB@12) - GL_STUB(BlendEquationiARB, 598, BlendEquationiARB@8) - GL_STUB(BlendFuncSeparateiARB, 599, BlendFuncSeparateiARB@20) - GL_STUB(BlendFunciARB, 600, BlendFunciARB@12) - GL_STUB(BindFragDataLocationIndexed, 601, BindFragDataLocationIndexed@16) - GL_STUB(GetFragDataIndex, 602, GetFragDataIndex@8) - GL_STUB(BindSampler, 603, BindSampler@8) - GL_STUB(DeleteSamplers, 604, DeleteSamplers@8) - GL_STUB(GenSamplers, 605, GenSamplers@8) - GL_STUB(GetSamplerParameterIiv, 606, GetSamplerParameterIiv@12) - GL_STUB(GetSamplerParameterIuiv, 607, GetSamplerParameterIuiv@12) - GL_STUB(GetSamplerParameterfv, 608, GetSamplerParameterfv@12) - GL_STUB(GetSamplerParameteriv, 609, GetSamplerParameteriv@12) - GL_STUB(IsSampler, 610, IsSampler@4) - GL_STUB(SamplerParameterIiv, 611, SamplerParameterIiv@12) - GL_STUB(SamplerParameterIuiv, 612, SamplerParameterIuiv@12) - GL_STUB(SamplerParameterf, 613, SamplerParameterf@12) - GL_STUB(SamplerParameterfv, 614, SamplerParameterfv@12) - GL_STUB(SamplerParameteri, 615, SamplerParameteri@12) - GL_STUB(SamplerParameteriv, 616, SamplerParameteriv@12) - GL_STUB(ColorP3ui, 617, ColorP3ui@8) - GL_STUB(ColorP3uiv, 618, ColorP3uiv@8) - GL_STUB(ColorP4ui, 619, ColorP4ui@8) - GL_STUB(ColorP4uiv, 620, ColorP4uiv@8) - GL_STUB(MultiTexCoordP1ui, 621, MultiTexCoordP1ui@12) - GL_STUB(MultiTexCoordP1uiv, 622, MultiTexCoordP1uiv@12) - GL_STUB(MultiTexCoordP2ui, 623, MultiTexCoordP2ui@12) - GL_STUB(MultiTexCoordP2uiv, 624, MultiTexCoordP2uiv@12) - GL_STUB(MultiTexCoordP3ui, 625, MultiTexCoordP3ui@12) - GL_STUB(MultiTexCoordP3uiv, 626, MultiTexCoordP3uiv@12) - GL_STUB(MultiTexCoordP4ui, 627, MultiTexCoordP4ui@12) - GL_STUB(MultiTexCoordP4uiv, 628, MultiTexCoordP4uiv@12) - GL_STUB(NormalP3ui, 629, NormalP3ui@8) - GL_STUB(NormalP3uiv, 630, NormalP3uiv@8) - GL_STUB(SecondaryColorP3ui, 631, SecondaryColorP3ui@8) - GL_STUB(SecondaryColorP3uiv, 632, SecondaryColorP3uiv@8) - GL_STUB(TexCoordP1ui, 633, TexCoordP1ui@8) - GL_STUB(TexCoordP1uiv, 634, TexCoordP1uiv@8) - GL_STUB(TexCoordP2ui, 635, TexCoordP2ui@8) - GL_STUB(TexCoordP2uiv, 636, TexCoordP2uiv@8) - GL_STUB(TexCoordP3ui, 637, TexCoordP3ui@8) - GL_STUB(TexCoordP3uiv, 638, TexCoordP3uiv@8) - GL_STUB(TexCoordP4ui, 639, TexCoordP4ui@8) - GL_STUB(TexCoordP4uiv, 640, TexCoordP4uiv@8) - GL_STUB(VertexAttribP1ui, 641, VertexAttribP1ui@16) - GL_STUB(VertexAttribP1uiv, 642, VertexAttribP1uiv@16) - GL_STUB(VertexAttribP2ui, 643, VertexAttribP2ui@16) - GL_STUB(VertexAttribP2uiv, 644, VertexAttribP2uiv@16) - GL_STUB(VertexAttribP3ui, 645, VertexAttribP3ui@16) - GL_STUB(VertexAttribP3uiv, 646, VertexAttribP3uiv@16) - GL_STUB(VertexAttribP4ui, 647, VertexAttribP4ui@16) - GL_STUB(VertexAttribP4uiv, 648, VertexAttribP4uiv@16) - GL_STUB(VertexP2ui, 649, VertexP2ui@8) - GL_STUB(VertexP2uiv, 650, VertexP2uiv@8) - GL_STUB(VertexP3ui, 651, VertexP3ui@8) - GL_STUB(VertexP3uiv, 652, VertexP3uiv@8) - GL_STUB(VertexP4ui, 653, VertexP4ui@8) - GL_STUB(VertexP4uiv, 654, VertexP4uiv@8) - GL_STUB(BindTransformFeedback, 655, BindTransformFeedback@8) - GL_STUB(DeleteTransformFeedbacks, 656, DeleteTransformFeedbacks@8) - GL_STUB(DrawTransformFeedback, 657, DrawTransformFeedback@8) - GL_STUB(GenTransformFeedbacks, 658, GenTransformFeedbacks@8) - GL_STUB(IsTransformFeedback, 659, IsTransformFeedback@4) - GL_STUB(PauseTransformFeedback, 660, PauseTransformFeedback@0) - GL_STUB(ResumeTransformFeedback, 661, ResumeTransformFeedback@0) - GL_STUB(ClearDepthf, 662, ClearDepthf@4) - GL_STUB(DepthRangef, 663, DepthRangef@8) - GL_STUB(GetShaderPrecisionFormat, 664, GetShaderPrecisionFormat@16) - GL_STUB(ReleaseShaderCompiler, 665, ReleaseShaderCompiler@0) - GL_STUB(ShaderBinary, 666, ShaderBinary@20) - GL_STUB(DebugMessageCallbackARB, 667, DebugMessageCallbackARB@8) - GL_STUB(DebugMessageControlARB, 668, DebugMessageControlARB@24) - GL_STUB(DebugMessageInsertARB, 669, DebugMessageInsertARB@24) - GL_STUB(GetDebugMessageLogARB, 670, GetDebugMessageLogARB@32) - GL_STUB(GetGraphicsResetStatusARB, 671, GetGraphicsResetStatusARB@0) - GL_STUB(GetnColorTableARB, 672, GetnColorTableARB@20) - GL_STUB(GetnCompressedTexImageARB, 673, GetnCompressedTexImageARB@16) - GL_STUB(GetnConvolutionFilterARB, 674, GetnConvolutionFilterARB@20) - GL_STUB(GetnHistogramARB, 675, GetnHistogramARB@24) - GL_STUB(GetnMapdvARB, 676, GetnMapdvARB@16) - GL_STUB(GetnMapfvARB, 677, GetnMapfvARB@16) - GL_STUB(GetnMapivARB, 678, GetnMapivARB@16) - GL_STUB(GetnMinmaxARB, 679, GetnMinmaxARB@24) - GL_STUB(GetnPixelMapfvARB, 680, GetnPixelMapfvARB@12) - GL_STUB(GetnPixelMapuivARB, 681, GetnPixelMapuivARB@12) - GL_STUB(GetnPixelMapusvARB, 682, GetnPixelMapusvARB@12) - GL_STUB(GetnPolygonStippleARB, 683, GetnPolygonStippleARB@8) - GL_STUB(GetnSeparableFilterARB, 684, GetnSeparableFilterARB@32) - GL_STUB(GetnTexImageARB, 685, GetnTexImageARB@24) - GL_STUB(GetnUniformdvARB, 686, GetnUniformdvARB@16) - GL_STUB(GetnUniformfvARB, 687, GetnUniformfvARB@16) - GL_STUB(GetnUniformivARB, 688, GetnUniformivARB@16) - GL_STUB(GetnUniformuivARB, 689, GetnUniformuivARB@16) - GL_STUB(ReadnPixelsARB, 690, ReadnPixelsARB@32) - GL_STUB(TexStorage1D, 691, TexStorage1D@16) - GL_STUB(TexStorage2D, 692, TexStorage2D@20) - GL_STUB(TexStorage3D, 693, TexStorage3D@24) - GL_STUB(TextureStorage1DEXT, 694, TextureStorage1DEXT@20) - GL_STUB(TextureStorage2DEXT, 695, TextureStorage2DEXT@24) - GL_STUB(TextureStorage3DEXT, 696, TextureStorage3DEXT@28) - GL_STUB(PolygonOffsetEXT, 697, PolygonOffsetEXT@8) + GL_STUB(FramebufferTexture, 436, FramebufferTexture@16) + GL_STUB(GetBufferParameteri64v, 437, GetBufferParameteri64v@12) + GL_STUB(GetInteger64i_v, 438, GetInteger64i_v@12) + GL_STUB(VertexAttribDivisor, 439, VertexAttribDivisor@8) + GL_STUB(LoadTransposeMatrixdARB, 440, LoadTransposeMatrixdARB@4) + GL_STUB(LoadTransposeMatrixfARB, 441, LoadTransposeMatrixfARB@4) + GL_STUB(MultTransposeMatrixdARB, 442, MultTransposeMatrixdARB@4) + GL_STUB(MultTransposeMatrixfARB, 443, MultTransposeMatrixfARB@4) + GL_STUB(SampleCoverageARB, 444, SampleCoverageARB@8) + GL_STUB(CompressedTexImage1DARB, 445, CompressedTexImage1DARB@28) + GL_STUB(CompressedTexImage2DARB, 446, CompressedTexImage2DARB@32) + GL_STUB(CompressedTexImage3DARB, 447, CompressedTexImage3DARB@36) + GL_STUB(CompressedTexSubImage1DARB, 448, CompressedTexSubImage1DARB@28) + GL_STUB(CompressedTexSubImage2DARB, 449, CompressedTexSubImage2DARB@36) + GL_STUB(CompressedTexSubImage3DARB, 450, CompressedTexSubImage3DARB@44) + GL_STUB(GetCompressedTexImageARB, 451, GetCompressedTexImageARB@12) + GL_STUB(DisableVertexAttribArrayARB, 452, DisableVertexAttribArrayARB@4) + GL_STUB(EnableVertexAttribArrayARB, 453, EnableVertexAttribArrayARB@4) + GL_STUB(GetProgramEnvParameterdvARB, 454, GetProgramEnvParameterdvARB@12) + GL_STUB(GetProgramEnvParameterfvARB, 455, GetProgramEnvParameterfvARB@12) + GL_STUB(GetProgramLocalParameterdvARB, 456, GetProgramLocalParameterdvARB@12) + GL_STUB(GetProgramLocalParameterfvARB, 457, GetProgramLocalParameterfvARB@12) + GL_STUB(GetProgramStringARB, 458, GetProgramStringARB@12) + GL_STUB(GetProgramivARB, 459, GetProgramivARB@12) + GL_STUB(GetVertexAttribdvARB, 460, GetVertexAttribdvARB@12) + GL_STUB(GetVertexAttribfvARB, 461, GetVertexAttribfvARB@12) + GL_STUB(GetVertexAttribivARB, 462, GetVertexAttribivARB@12) + GL_STUB(ProgramEnvParameter4dARB, 463, ProgramEnvParameter4dARB@40) + GL_STUB(ProgramEnvParameter4dvARB, 464, ProgramEnvParameter4dvARB@12) + GL_STUB(ProgramEnvParameter4fARB, 465, ProgramEnvParameter4fARB@24) + GL_STUB(ProgramEnvParameter4fvARB, 466, ProgramEnvParameter4fvARB@12) + GL_STUB(ProgramLocalParameter4dARB, 467, ProgramLocalParameter4dARB@40) + GL_STUB(ProgramLocalParameter4dvARB, 468, ProgramLocalParameter4dvARB@12) + GL_STUB(ProgramLocalParameter4fARB, 469, ProgramLocalParameter4fARB@24) + GL_STUB(ProgramLocalParameter4fvARB, 470, ProgramLocalParameter4fvARB@12) + GL_STUB(ProgramStringARB, 471, ProgramStringARB@16) + GL_STUB(VertexAttrib1dARB, 472, VertexAttrib1dARB@12) + GL_STUB(VertexAttrib1dvARB, 473, VertexAttrib1dvARB@8) + GL_STUB(VertexAttrib1fARB, 474, VertexAttrib1fARB@8) + GL_STUB(VertexAttrib1fvARB, 475, VertexAttrib1fvARB@8) + GL_STUB(VertexAttrib1sARB, 476, VertexAttrib1sARB@8) + GL_STUB(VertexAttrib1svARB, 477, VertexAttrib1svARB@8) + GL_STUB(VertexAttrib2dARB, 478, VertexAttrib2dARB@20) + GL_STUB(VertexAttrib2dvARB, 479, VertexAttrib2dvARB@8) + GL_STUB(VertexAttrib2fARB, 480, VertexAttrib2fARB@12) + GL_STUB(VertexAttrib2fvARB, 481, VertexAttrib2fvARB@8) + GL_STUB(VertexAttrib2sARB, 482, VertexAttrib2sARB@12) + GL_STUB(VertexAttrib2svARB, 483, VertexAttrib2svARB@8) + GL_STUB(VertexAttrib3dARB, 484, VertexAttrib3dARB@28) + GL_STUB(VertexAttrib3dvARB, 485, VertexAttrib3dvARB@8) + GL_STUB(VertexAttrib3fARB, 486, VertexAttrib3fARB@16) + GL_STUB(VertexAttrib3fvARB, 487, VertexAttrib3fvARB@8) + GL_STUB(VertexAttrib3sARB, 488, VertexAttrib3sARB@16) + GL_STUB(VertexAttrib3svARB, 489, VertexAttrib3svARB@8) + GL_STUB(VertexAttrib4NbvARB, 490, VertexAttrib4NbvARB@8) + GL_STUB(VertexAttrib4NivARB, 491, VertexAttrib4NivARB@8) + GL_STUB(VertexAttrib4NsvARB, 492, VertexAttrib4NsvARB@8) + GL_STUB(VertexAttrib4NubARB, 493, VertexAttrib4NubARB@20) + GL_STUB(VertexAttrib4NubvARB, 494, VertexAttrib4NubvARB@8) + GL_STUB(VertexAttrib4NuivARB, 495, VertexAttrib4NuivARB@8) + GL_STUB(VertexAttrib4NusvARB, 496, VertexAttrib4NusvARB@8) + GL_STUB(VertexAttrib4bvARB, 497, VertexAttrib4bvARB@8) + GL_STUB(VertexAttrib4dARB, 498, VertexAttrib4dARB@36) + GL_STUB(VertexAttrib4dvARB, 499, VertexAttrib4dvARB@8) + GL_STUB(VertexAttrib4fARB, 500, VertexAttrib4fARB@20) + GL_STUB(VertexAttrib4fvARB, 501, VertexAttrib4fvARB@8) + GL_STUB(VertexAttrib4ivARB, 502, VertexAttrib4ivARB@8) + GL_STUB(VertexAttrib4sARB, 503, VertexAttrib4sARB@20) + GL_STUB(VertexAttrib4svARB, 504, VertexAttrib4svARB@8) + GL_STUB(VertexAttrib4ubvARB, 505, VertexAttrib4ubvARB@8) + GL_STUB(VertexAttrib4uivARB, 506, VertexAttrib4uivARB@8) + GL_STUB(VertexAttrib4usvARB, 507, VertexAttrib4usvARB@8) + GL_STUB(VertexAttribPointerARB, 508, VertexAttribPointerARB@24) + GL_STUB(BindBufferARB, 509, BindBufferARB@8) + GL_STUB(BufferDataARB, 510, BufferDataARB@16) + GL_STUB(BufferSubDataARB, 511, BufferSubDataARB@16) + GL_STUB(DeleteBuffersARB, 512, DeleteBuffersARB@8) + GL_STUB(GenBuffersARB, 513, GenBuffersARB@8) + GL_STUB(GetBufferParameterivARB, 514, GetBufferParameterivARB@12) + GL_STUB(GetBufferPointervARB, 515, GetBufferPointervARB@12) + GL_STUB(GetBufferSubDataARB, 516, GetBufferSubDataARB@16) + GL_STUB(IsBufferARB, 517, IsBufferARB@4) + GL_STUB(MapBufferARB, 518, MapBufferARB@8) + GL_STUB(UnmapBufferARB, 519, UnmapBufferARB@4) + GL_STUB(BeginQueryARB, 520, BeginQueryARB@8) + GL_STUB(DeleteQueriesARB, 521, DeleteQueriesARB@8) + GL_STUB(EndQueryARB, 522, EndQueryARB@4) + GL_STUB(GenQueriesARB, 523, GenQueriesARB@8) + GL_STUB(GetQueryObjectivARB, 524, GetQueryObjectivARB@12) + GL_STUB(GetQueryObjectuivARB, 525, GetQueryObjectuivARB@12) + GL_STUB(GetQueryivARB, 526, GetQueryivARB@12) + GL_STUB(IsQueryARB, 527, IsQueryARB@4) + GL_STUB(AttachObjectARB, 528, AttachObjectARB@8) + GL_STUB(CompileShaderARB, 529, CompileShaderARB@4) + GL_STUB(CreateProgramObjectARB, 530, CreateProgramObjectARB@0) + GL_STUB(CreateShaderObjectARB, 531, CreateShaderObjectARB@4) + GL_STUB(DeleteObjectARB, 532, DeleteObjectARB@4) + GL_STUB(DetachObjectARB, 533, DetachObjectARB@8) + GL_STUB(GetActiveUniformARB, 534, GetActiveUniformARB@28) + GL_STUB(GetAttachedObjectsARB, 535, GetAttachedObjectsARB@16) + GL_STUB(GetHandleARB, 536, GetHandleARB@4) + GL_STUB(GetInfoLogARB, 537, GetInfoLogARB@16) + GL_STUB(GetObjectParameterfvARB, 538, GetObjectParameterfvARB@12) + GL_STUB(GetObjectParameterivARB, 539, GetObjectParameterivARB@12) + GL_STUB(GetShaderSourceARB, 540, GetShaderSourceARB@16) + GL_STUB(GetUniformLocationARB, 541, GetUniformLocationARB@8) + GL_STUB(GetUniformfvARB, 542, GetUniformfvARB@12) + GL_STUB(GetUniformivARB, 543, GetUniformivARB@12) + GL_STUB(LinkProgramARB, 544, LinkProgramARB@4) + GL_STUB(ShaderSourceARB, 545, ShaderSourceARB@16) + GL_STUB(Uniform1fARB, 546, Uniform1fARB@8) + GL_STUB(Uniform1fvARB, 547, Uniform1fvARB@12) + GL_STUB(Uniform1iARB, 548, Uniform1iARB@8) + GL_STUB(Uniform1ivARB, 549, Uniform1ivARB@12) + GL_STUB(Uniform2fARB, 550, Uniform2fARB@12) + GL_STUB(Uniform2fvARB, 551, Uniform2fvARB@12) + GL_STUB(Uniform2iARB, 552, Uniform2iARB@12) + GL_STUB(Uniform2ivARB, 553, Uniform2ivARB@12) + GL_STUB(Uniform3fARB, 554, Uniform3fARB@16) + GL_STUB(Uniform3fvARB, 555, Uniform3fvARB@12) + GL_STUB(Uniform3iARB, 556, Uniform3iARB@16) + GL_STUB(Uniform3ivARB, 557, Uniform3ivARB@12) + GL_STUB(Uniform4fARB, 558, Uniform4fARB@20) + GL_STUB(Uniform4fvARB, 559, Uniform4fvARB@12) + GL_STUB(Uniform4iARB, 560, Uniform4iARB@20) + GL_STUB(Uniform4ivARB, 561, Uniform4ivARB@12) + GL_STUB(UniformMatrix2fvARB, 562, UniformMatrix2fvARB@16) + GL_STUB(UniformMatrix3fvARB, 563, UniformMatrix3fvARB@16) + GL_STUB(UniformMatrix4fvARB, 564, UniformMatrix4fvARB@16) + GL_STUB(UseProgramObjectARB, 565, UseProgramObjectARB@4) + GL_STUB(ValidateProgramARB, 566, ValidateProgramARB@4) + GL_STUB(BindAttribLocationARB, 567, BindAttribLocationARB@12) + GL_STUB(GetActiveAttribARB, 568, GetActiveAttribARB@28) + GL_STUB(GetAttribLocationARB, 569, GetAttribLocationARB@8) + GL_STUB(DrawBuffersARB, 570, DrawBuffersARB@8) + GL_STUB(ClampColorARB, 571, ClampColorARB@8) + GL_STUB(DrawArraysInstancedARB, 572, DrawArraysInstancedARB@16) + GL_STUB(DrawElementsInstancedARB, 573, DrawElementsInstancedARB@20) + GL_STUB(RenderbufferStorageMultisample, 574, RenderbufferStorageMultisample@20) + GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16) + GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20) + GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12) + GL_STUB(VertexAttribDivisorARB, 578, VertexAttribDivisorARB@8) + GL_STUB(FlushMappedBufferRange, 579, FlushMappedBufferRange@12) + GL_STUB(MapBufferRange, 580, MapBufferRange@16) + GL_STUB(TexBufferARB, 581, TexBufferARB@12) + GL_STUB(BindVertexArray, 582, BindVertexArray@4) + GL_STUB(GenVertexArrays, 583, GenVertexArrays@8) + GL_STUB(CopyBufferSubData, 584, CopyBufferSubData@20) + GL_STUB(ClientWaitSync, 585, ClientWaitSync@12) + GL_STUB(DeleteSync, 586, DeleteSync@4) + GL_STUB(FenceSync, 587, FenceSync@8) + GL_STUB(GetInteger64v, 588, GetInteger64v@8) + GL_STUB(GetSynciv, 589, GetSynciv@20) + GL_STUB(IsSync, 590, IsSync@4) + GL_STUB(WaitSync, 591, WaitSync@12) + GL_STUB(DrawElementsBaseVertex, 592, DrawElementsBaseVertex@20) + GL_STUB(DrawElementsInstancedBaseVertex, 593, DrawElementsInstancedBaseVertex@24) + GL_STUB(DrawRangeElementsBaseVertex, 594, DrawRangeElementsBaseVertex@28) + GL_STUB(MultiDrawElementsBaseVertex, 595, MultiDrawElementsBaseVertex@24) + GL_STUB(BlendEquationSeparateiARB, 596, BlendEquationSeparateiARB@12) + GL_STUB(BlendEquationiARB, 597, BlendEquationiARB@8) + GL_STUB(BlendFuncSeparateiARB, 598, BlendFuncSeparateiARB@20) + GL_STUB(BlendFunciARB, 599, BlendFunciARB@12) + GL_STUB(BindFragDataLocationIndexed, 600, BindFragDataLocationIndexed@16) + GL_STUB(GetFragDataIndex, 601, GetFragDataIndex@8) + GL_STUB(BindSampler, 602, BindSampler@8) + GL_STUB(DeleteSamplers, 603, DeleteSamplers@8) + GL_STUB(GenSamplers, 604, GenSamplers@8) + GL_STUB(GetSamplerParameterIiv, 605, GetSamplerParameterIiv@12) + GL_STUB(GetSamplerParameterIuiv, 606, GetSamplerParameterIuiv@12) + GL_STUB(GetSamplerParameterfv, 607, GetSamplerParameterfv@12) + GL_STUB(GetSamplerParameteriv, 608, GetSamplerParameteriv@12) + GL_STUB(IsSampler, 609, IsSampler@4) + GL_STUB(SamplerParameterIiv, 610, SamplerParameterIiv@12) + GL_STUB(SamplerParameterIuiv, 611, SamplerParameterIuiv@12) + GL_STUB(SamplerParameterf, 612, SamplerParameterf@12) + GL_STUB(SamplerParameterfv, 613, SamplerParameterfv@12) + GL_STUB(SamplerParameteri, 614, SamplerParameteri@12) + GL_STUB(SamplerParameteriv, 615, SamplerParameteriv@12) + GL_STUB(ColorP3ui, 616, ColorP3ui@8) + GL_STUB(ColorP3uiv, 617, ColorP3uiv@8) + GL_STUB(ColorP4ui, 618, ColorP4ui@8) + GL_STUB(ColorP4uiv, 619, ColorP4uiv@8) + GL_STUB(MultiTexCoordP1ui, 620, MultiTexCoordP1ui@12) + GL_STUB(MultiTexCoordP1uiv, 621, MultiTexCoordP1uiv@12) + GL_STUB(MultiTexCoordP2ui, 622, MultiTexCoordP2ui@12) + GL_STUB(MultiTexCoordP2uiv, 623, MultiTexCoordP2uiv@12) + GL_STUB(MultiTexCoordP3ui, 624, MultiTexCoordP3ui@12) + GL_STUB(MultiTexCoordP3uiv, 625, MultiTexCoordP3uiv@12) + GL_STUB(MultiTexCoordP4ui, 626, MultiTexCoordP4ui@12) + GL_STUB(MultiTexCoordP4uiv, 627, MultiTexCoordP4uiv@12) + GL_STUB(NormalP3ui, 628, NormalP3ui@8) + GL_STUB(NormalP3uiv, 629, NormalP3uiv@8) + GL_STUB(SecondaryColorP3ui, 630, SecondaryColorP3ui@8) + GL_STUB(SecondaryColorP3uiv, 631, SecondaryColorP3uiv@8) + GL_STUB(TexCoordP1ui, 632, TexCoordP1ui@8) + GL_STUB(TexCoordP1uiv, 633, TexCoordP1uiv@8) + GL_STUB(TexCoordP2ui, 634, TexCoordP2ui@8) + GL_STUB(TexCoordP2uiv, 635, TexCoordP2uiv@8) + GL_STUB(TexCoordP3ui, 636, TexCoordP3ui@8) + GL_STUB(TexCoordP3uiv, 637, TexCoordP3uiv@8) + GL_STUB(TexCoordP4ui, 638, TexCoordP4ui@8) + GL_STUB(TexCoordP4uiv, 639, TexCoordP4uiv@8) + GL_STUB(VertexAttribP1ui, 640, VertexAttribP1ui@16) + GL_STUB(VertexAttribP1uiv, 641, VertexAttribP1uiv@16) + GL_STUB(VertexAttribP2ui, 642, VertexAttribP2ui@16) + GL_STUB(VertexAttribP2uiv, 643, VertexAttribP2uiv@16) + GL_STUB(VertexAttribP3ui, 644, VertexAttribP3ui@16) + GL_STUB(VertexAttribP3uiv, 645, VertexAttribP3uiv@16) + GL_STUB(VertexAttribP4ui, 646, VertexAttribP4ui@16) + GL_STUB(VertexAttribP4uiv, 647, VertexAttribP4uiv@16) + GL_STUB(VertexP2ui, 648, VertexP2ui@8) + GL_STUB(VertexP2uiv, 649, VertexP2uiv@8) + GL_STUB(VertexP3ui, 650, VertexP3ui@8) + GL_STUB(VertexP3uiv, 651, VertexP3uiv@8) + GL_STUB(VertexP4ui, 652, VertexP4ui@8) + GL_STUB(VertexP4uiv, 653, VertexP4uiv@8) + GL_STUB(BindTransformFeedback, 654, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 655, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 656, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 657, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 658, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 659, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 660, ResumeTransformFeedback@0) + GL_STUB(ClearDepthf, 661, ClearDepthf@4) + GL_STUB(DepthRangef, 662, DepthRangef@8) + GL_STUB(GetShaderPrecisionFormat, 663, GetShaderPrecisionFormat@16) + GL_STUB(ReleaseShaderCompiler, 664, ReleaseShaderCompiler@0) + GL_STUB(ShaderBinary, 665, ShaderBinary@20) + GL_STUB(DebugMessageCallbackARB, 666, DebugMessageCallbackARB@8) + GL_STUB(DebugMessageControlARB, 667, DebugMessageControlARB@24) + GL_STUB(DebugMessageInsertARB, 668, DebugMessageInsertARB@24) + GL_STUB(GetDebugMessageLogARB, 669, GetDebugMessageLogARB@32) + GL_STUB(GetGraphicsResetStatusARB, 670, GetGraphicsResetStatusARB@0) + GL_STUB(GetnColorTableARB, 671, GetnColorTableARB@20) + GL_STUB(GetnCompressedTexImageARB, 672, GetnCompressedTexImageARB@16) + GL_STUB(GetnConvolutionFilterARB, 673, GetnConvolutionFilterARB@20) + GL_STUB(GetnHistogramARB, 674, GetnHistogramARB@24) + GL_STUB(GetnMapdvARB, 675, GetnMapdvARB@16) + GL_STUB(GetnMapfvARB, 676, GetnMapfvARB@16) + GL_STUB(GetnMapivARB, 677, GetnMapivARB@16) + GL_STUB(GetnMinmaxARB, 678, GetnMinmaxARB@24) + GL_STUB(GetnPixelMapfvARB, 679, GetnPixelMapfvARB@12) + GL_STUB(GetnPixelMapuivARB, 680, GetnPixelMapuivARB@12) + GL_STUB(GetnPixelMapusvARB, 681, GetnPixelMapusvARB@12) + GL_STUB(GetnPolygonStippleARB, 682, GetnPolygonStippleARB@8) + GL_STUB(GetnSeparableFilterARB, 683, GetnSeparableFilterARB@32) + GL_STUB(GetnTexImageARB, 684, GetnTexImageARB@24) + GL_STUB(GetnUniformdvARB, 685, GetnUniformdvARB@16) + GL_STUB(GetnUniformfvARB, 686, GetnUniformfvARB@16) + GL_STUB(GetnUniformivARB, 687, GetnUniformivARB@16) + GL_STUB(GetnUniformuivARB, 688, GetnUniformuivARB@16) + GL_STUB(ReadnPixelsARB, 689, ReadnPixelsARB@32) + GL_STUB(TexStorage1D, 690, TexStorage1D@16) + GL_STUB(TexStorage2D, 691, TexStorage2D@20) + GL_STUB(TexStorage3D, 692, TexStorage3D@24) + GL_STUB(TextureStorage1DEXT, 693, TextureStorage1DEXT@20) + GL_STUB(TextureStorage2DEXT, 694, TextureStorage2DEXT@24) + GL_STUB(TextureStorage3DEXT, 695, TextureStorage3DEXT@28) + GL_STUB(PolygonOffsetEXT, 696, PolygonOffsetEXT@8) + GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8) + HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8)) GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@8) HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@8)) GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8) @@ -860,310 +861,308 @@ GLNAME(gl_dispatch_functions_start): HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@8)) GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@8) HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@8)) - GL_STUB(_dispatch_stub_704, 704, _dispatch_stub_704@8) - HIDDEN(GL_PREFIX(_dispatch_stub_704, _dispatch_stub_704@8)) - GL_STUB(_dispatch_stub_705, 705, _dispatch_stub_705@4) - HIDDEN(GL_PREFIX(_dispatch_stub_705, _dispatch_stub_705@4)) - GL_STUB(ColorPointerEXT, 706, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, 707, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, 708, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, 709, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, 710, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, 711, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, 712, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, 713, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, 714, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, 715, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, 716, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, 717, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, 718, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, 719, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, 720, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, 721, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, 722, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, 723, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, 724, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, 725, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, 726, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, 727, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, 728, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, 729, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, 730, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, 731, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, 732, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, 733, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, 734, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, 735, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, 736, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, 737, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, 738, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, 739, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_740, 740, _dispatch_stub_740@4) - HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@4)) - GL_STUB(BlendFuncSeparateEXT, 741, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, 742, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, 743, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, 744, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, 745, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, 746, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, 747, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, 748, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, 749, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, 750, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, 751, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, 752, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, 753, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, 754, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, 755, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, 756, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, 757, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, 758, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, 759, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, 760, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, 761, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, 762, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, 763, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, 764, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, 765, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, 766, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, 767, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, 768, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, 769, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, 770, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, 771, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, 772, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, 773, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, 774, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, 775, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, 776, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, 777, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, 778, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, 779, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, 780, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, 781, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@20) - HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@20)) - GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@24) - HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@24)) - GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@8) - HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@8)) - GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@4) - HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@4)) - GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@8) - HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@8)) - GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@12) - HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@12)) - GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@4) - HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@4)) - GL_STUB(_dispatch_stub_789, 789, _dispatch_stub_789@8) - HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@8)) - GL_STUB(_dispatch_stub_790, 790, _dispatch_stub_790@4) - HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@4)) - GL_STUB(AreProgramsResidentNV, 791, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, 792, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, 793, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, 794, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, 795, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, 796, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, 797, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, 798, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, 799, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, 800, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, 801, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, 802, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, 803, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, 804, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, 805, IsProgramNV@4) - GL_STUB(LoadProgramNV, 806, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, 807, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, 808, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, 809, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, 810, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, 811, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, 812, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, 813, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, 814, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, 815, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, 816, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, 817, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, 818, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, 819, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, 820, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, 821, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, 822, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, 823, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, 824, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, 825, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, 826, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, 827, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, 828, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, 829, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, 830, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, 831, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, 832, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, 833, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, 834, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, 835, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, 836, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, 837, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, 838, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, 839, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, 840, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, 841, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, 842, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, 843, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, 844, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, 845, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, 846, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, 847, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, 848, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, 849, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, 850, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, 851, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, 852, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, 853, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, 854, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, 855, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, 856, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, 857, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, 858, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, 859, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, 860, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, 861, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, 862, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, 863, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, 864, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, 865, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, 866, PassTexCoordATI@12) - GL_STUB(SampleMapATI, 867, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, 868, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, 869, PointParameteriNV@8) - GL_STUB(PointParameterivNV, 870, PointParameterivNV@8) + GL_STUB(_dispatch_stub_704, 704, _dispatch_stub_704@4) + HIDDEN(GL_PREFIX(_dispatch_stub_704, _dispatch_stub_704@4)) + GL_STUB(ColorPointerEXT, 705, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 706, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 707, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 708, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 709, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 710, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 711, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 712, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 713, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 714, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 715, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 716, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 717, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 718, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 719, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 720, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 721, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 722, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 723, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 724, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 725, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 726, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 727, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 728, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 729, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 730, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 731, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 732, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 733, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 734, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 735, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 736, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 737, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 738, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_739, 739, _dispatch_stub_739@4) + HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@4)) + GL_STUB(BlendFuncSeparateEXT, 740, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 741, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 742, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 743, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 744, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 745, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 746, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 747, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 748, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 749, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 750, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 751, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 752, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 753, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 754, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 755, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 756, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 757, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 758, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 759, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 760, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 761, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 762, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 763, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 764, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 765, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 766, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 767, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 768, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 769, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 770, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 771, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 772, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 773, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 774, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 775, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 776, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 777, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 778, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 779, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 780, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@20) + HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@20)) + GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@24) + HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@24)) + GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@8) + HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@8)) + GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4) + HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4)) + GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@8) + HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@8)) + GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@12) + HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@12)) + GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@4) + HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@4)) + GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@8) + HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@8)) + GL_STUB(_dispatch_stub_789, 789, _dispatch_stub_789@4) + HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@4)) + GL_STUB(AreProgramsResidentNV, 790, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 791, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 792, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 793, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 794, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 795, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 796, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 797, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 798, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 799, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 800, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 801, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 802, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 803, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 804, IsProgramNV@4) + GL_STUB(LoadProgramNV, 805, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 806, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 807, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 808, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 809, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 810, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 811, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 812, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 813, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 814, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 815, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 816, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 817, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 818, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 819, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 820, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 821, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 822, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 823, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 824, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 825, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 826, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 827, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 828, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 829, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 830, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 831, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 832, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 833, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 834, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 835, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 836, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 837, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 838, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 839, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 840, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 841, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 842, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 843, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 844, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 845, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 846, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 847, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 848, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 849, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 850, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 851, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 852, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 853, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 854, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 855, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 856, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 857, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 858, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 859, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 860, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 861, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 862, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 863, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 864, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 865, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 866, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 867, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 868, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 869, PointParameterivNV@8) + GL_STUB(_dispatch_stub_870, 870, _dispatch_stub_870@4) + HIDDEN(GL_PREFIX(_dispatch_stub_870, _dispatch_stub_870@4)) GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@4) HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@4)) - GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@4) - HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@4)) + GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@8) + HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@8)) GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@8) HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@8)) - GL_STUB(_dispatch_stub_874, 874, _dispatch_stub_874@8) - HIDDEN(GL_PREFIX(_dispatch_stub_874, _dispatch_stub_874@8)) - GL_STUB(_dispatch_stub_875, 875, _dispatch_stub_875@4) - HIDDEN(GL_PREFIX(_dispatch_stub_875, _dispatch_stub_875@4)) - GL_STUB(GetProgramNamedParameterdvNV, 876, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, 877, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, 878, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, 879, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, 880, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, 881, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, 882, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, 883, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_884, 884, _dispatch_stub_884@16) - HIDDEN(GL_PREFIX(_dispatch_stub_884, _dispatch_stub_884@16)) - GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@8) - HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@8)) - GL_STUB(BindFramebufferEXT, 886, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, 887, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, 888, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, 889, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, 890, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, 891, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, 892, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, 893, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, 894, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, 895, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, 896, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, 897, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, 898, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, 899, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, 900, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, 901, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, 902, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@40) - HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@40)) + GL_STUB(_dispatch_stub_874, 874, _dispatch_stub_874@4) + HIDDEN(GL_PREFIX(_dispatch_stub_874, _dispatch_stub_874@4)) + GL_STUB(GetProgramNamedParameterdvNV, 875, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 876, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 877, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 878, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 879, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 880, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 881, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 882, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_883, 883, _dispatch_stub_883@16) + HIDDEN(GL_PREFIX(_dispatch_stub_883, _dispatch_stub_883@16)) + GL_STUB(_dispatch_stub_884, 884, _dispatch_stub_884@8) + HIDDEN(GL_PREFIX(_dispatch_stub_884, _dispatch_stub_884@8)) + GL_STUB(BindFramebufferEXT, 885, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 886, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 887, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 888, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 889, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 890, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 891, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 892, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 893, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 894, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 895, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 896, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 897, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 898, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 899, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 900, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 901, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_902, 902, _dispatch_stub_902@40) + HIDDEN(GL_PREFIX(_dispatch_stub_902, _dispatch_stub_902@40)) + GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@12) + HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@12)) GL_STUB(_dispatch_stub_904, 904, _dispatch_stub_904@12) HIDDEN(GL_PREFIX(_dispatch_stub_904, _dispatch_stub_904@12)) - GL_STUB(_dispatch_stub_905, 905, _dispatch_stub_905@12) - HIDDEN(GL_PREFIX(_dispatch_stub_905, _dispatch_stub_905@12)) - GL_STUB(BindFragDataLocationEXT, 906, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, 907, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, 908, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, 909, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, 910, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, 911, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, 912, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, 913, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, 914, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, 915, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, 916, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, 917, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, 918, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, 919, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, 920, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, 921, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, 922, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, 923, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, 924, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, 925, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, 926, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, 927, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, 928, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, 929, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, 930, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, 931, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, 932, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, 933, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, 934, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, 935, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, 936, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, 937, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, 938, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, 939, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, 940, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 941, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 942, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 943, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 944, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 945, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 946, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 947, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 948, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 949, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 950, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 951, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 952, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 953, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 954, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 955, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 956, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 957, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 958, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 959, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 960, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 961, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 962, ProvokingVertexEXT@4) + GL_STUB(BindFragDataLocationEXT, 905, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 906, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 907, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 908, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 909, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 910, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 911, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 912, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 913, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 914, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 915, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 916, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 917, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 918, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 919, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 920, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 921, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 922, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 923, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 924, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 925, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 926, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 927, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 928, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 929, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 930, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 931, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 932, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 933, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 934, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 935, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 936, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 937, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 938, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 939, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 940, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 941, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 942, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 943, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 944, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 945, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 946, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 947, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 948, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 949, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 950, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 951, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 952, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 953, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 954, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 955, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 956, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 957, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 958, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 959, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 960, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 961, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@12) + HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@12)) GL_STUB(_dispatch_stub_963, 963, _dispatch_stub_963@12) HIDDEN(GL_PREFIX(_dispatch_stub_963, _dispatch_stub_963@12)) - GL_STUB(_dispatch_stub_964, 964, _dispatch_stub_964@12) - HIDDEN(GL_PREFIX(_dispatch_stub_964, _dispatch_stub_964@12)) - GL_STUB(GetObjectParameterivAPPLE, 965, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 966, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 967, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, 968, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, 969, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, 970, UseShaderProgramEXT@8) - GL_STUB(TextureBarrierNV, 971, TextureBarrierNV@0) + GL_STUB(GetObjectParameterivAPPLE, 964, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 965, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 966, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 967, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 968, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 969, UseShaderProgramEXT@8) + GL_STUB(TextureBarrierNV, 970, TextureBarrierNV@0) + GL_STUB(_dispatch_stub_971, 971, _dispatch_stub_971@16) + HIDDEN(GL_PREFIX(_dispatch_stub_971, _dispatch_stub_971@16)) GL_STUB(_dispatch_stub_972, 972, _dispatch_stub_972@16) HIDDEN(GL_PREFIX(_dispatch_stub_972, _dispatch_stub_972@16)) GL_STUB(_dispatch_stub_973, 973, _dispatch_stub_973@16) HIDDEN(GL_PREFIX(_dispatch_stub_973, _dispatch_stub_973@16)) - GL_STUB(_dispatch_stub_974, 974, _dispatch_stub_974@16) - HIDDEN(GL_PREFIX(_dispatch_stub_974, _dispatch_stub_974@16)) + GL_STUB(_dispatch_stub_974, 974, _dispatch_stub_974@12) + HIDDEN(GL_PREFIX(_dispatch_stub_974, _dispatch_stub_974@12)) GL_STUB(_dispatch_stub_975, 975, _dispatch_stub_975@12) HIDDEN(GL_PREFIX(_dispatch_stub_975, _dispatch_stub_975@12)) - GL_STUB(_dispatch_stub_976, 976, _dispatch_stub_976@12) - HIDDEN(GL_PREFIX(_dispatch_stub_976, _dispatch_stub_976@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 977, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 978, EGLImageTargetTexture2DOES@8) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 976, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 977, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1237,273 +1236,274 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) - GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) - GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) - GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) - GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) - GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8) - GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28) - GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32) - GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36) - GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) - GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) - GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) - GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) - GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) - GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) - GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) - GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) - GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) - GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) - GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) - GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) - GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) - GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) - GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) - GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) - GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) - GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) - GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) - GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) - GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) - GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) - GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) - GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) - GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) - GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) - GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) - GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) - GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) - GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) - GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) - GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) - GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) - GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) - GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) - GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) - GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) - GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) - GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) - GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) - GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) - GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) - GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) - GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) - GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) - GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) - GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) - GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) - GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) - GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) - GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8) - GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16) - GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) - GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8) - GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8) - GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12) - GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12) - GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16) - GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4) - GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8) - GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4) - GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8) - GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8) - GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4) - GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8) - GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12) - GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) - GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) - GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4) - GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4) - GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) - GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) - GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) - GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) - GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) - GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) - GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) - GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) - GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) - GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) - GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) - GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) - GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) - GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) - GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) - GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) - GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) - GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) - GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) - GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) - GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) - GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) - GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) - GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) - GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) - GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) - GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) - GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) - GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) - GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) - GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) - GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(DrawBuffersNV, 571, DrawBuffersNV@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(DrawArraysInstancedEXT, 573, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) - GL_STUB_ALIAS(DrawArraysInstanced, 573, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) - GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) - GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) - GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) - GL_STUB_ALIAS(BlendEquationSeparateIndexedAMD, 597, BlendEquationSeparateIndexedAMD@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12) - GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) - GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) - GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) - GL_STUB_ALIAS(PointParameterf, 712, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, 712, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, 713, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, 713, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, 716, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, 717, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, 718, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, 719, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, 720, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, 721, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, 722, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, 723, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, 724, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, 725, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, 726, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, 727, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, 728, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, 729, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, 730, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, 731, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, 732, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, 733, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, 734, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, 735, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, 736, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, 737, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, 738, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, 739, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, 741, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, 758, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, 758, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, 759, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, 759, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, 760, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, 760, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, 761, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, 761, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, 762, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, 762, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, 763, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, 763, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, 764, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, 764, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, 765, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, 765, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, 766, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, 766, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, 767, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, 767, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, 768, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, 768, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, 769, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, 769, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, 770, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, 770, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, 771, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, 771, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, 772, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, 772, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, 773, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, 773, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, 792, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, 793, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, 795, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, 801, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, 801, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, 805, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, 869, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, 870, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, 873, DeleteVertexArrays@8, _dispatch_stub_873, _dispatch_stub_873@8) - GL_STUB_ALIAS(IsVertexArray, 875, IsVertexArray@4, _dispatch_stub_875, _dispatch_stub_875@4) - GL_STUB_ALIAS(PrimitiveRestartIndex, 882, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB_ALIAS(BlendEquationSeparate, 885, BlendEquationSeparate@8, _dispatch_stub_885, _dispatch_stub_885@8) - GL_STUB_ALIAS(BindFramebuffer, 886, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, 887, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, 888, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, 889, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, 890, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, 891, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, 892, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, 893, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, 894, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, 895, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, 896, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, 897, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 898, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, 899, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, 900, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, 901, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, 902, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, 903, BlitFramebuffer@40, _dispatch_stub_903, _dispatch_stub_903@40) - GL_STUB_ALIAS(BindFragDataLocation, 906, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB_ALIAS(GetFragDataLocation, 907, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB_ALIAS(GetUniformuiv, 908, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIiv, 909, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIuiv, 910, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB_ALIAS(Uniform1ui, 911, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB_ALIAS(Uniform1uiv, 912, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB_ALIAS(Uniform2ui, 913, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB_ALIAS(Uniform2uiv, 914, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB_ALIAS(Uniform3ui, 915, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB_ALIAS(Uniform3uiv, 916, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB_ALIAS(Uniform4ui, 917, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB_ALIAS(Uniform4uiv, 918, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB_ALIAS(VertexAttribI1i, 919, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB_ALIAS(VertexAttribI1iv, 920, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB_ALIAS(VertexAttribI1ui, 921, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB_ALIAS(VertexAttribI1uiv, 922, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB_ALIAS(VertexAttribI2i, 923, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB_ALIAS(VertexAttribI2iv, 924, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB_ALIAS(VertexAttribI2ui, 925, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB_ALIAS(VertexAttribI2uiv, 926, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB_ALIAS(VertexAttribI3i, 927, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB_ALIAS(VertexAttribI3iv, 928, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB_ALIAS(VertexAttribI3ui, 929, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB_ALIAS(VertexAttribI3uiv, 930, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4bv, 931, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB_ALIAS(VertexAttribI4i, 932, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB_ALIAS(VertexAttribI4iv, 933, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB_ALIAS(VertexAttribI4sv, 934, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB_ALIAS(VertexAttribI4ubv, 935, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB_ALIAS(VertexAttribI4ui, 936, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB_ALIAS(VertexAttribI4uiv, 937, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4usv, 938, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB_ALIAS(VertexAttribIPointer, 939, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayer, 940, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayerARB, 940, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(ColorMaski, 941, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB_ALIAS(Disablei, 942, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB_ALIAS(Enablei, 943, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB_ALIAS(GetBooleani_v, 944, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB_ALIAS(GetIntegeri_v, 945, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB_ALIAS(IsEnabledi, 946, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB_ALIAS(GetTexParameterIiv, 949, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB_ALIAS(GetTexParameterIuiv, 950, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB_ALIAS(TexParameterIiv, 951, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB_ALIAS(TexParameterIuiv, 952, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB_ALIAS(BeginConditionalRender, 953, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB_ALIAS(EndConditionalRender, 954, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB_ALIAS(BeginTransformFeedback, 955, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 956, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 958, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 959, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 960, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 961, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 962, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB_ALIAS(LoadTransposeMatrixd, 440, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) + GL_STUB_ALIAS(LoadTransposeMatrixf, 441, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) + GL_STUB_ALIAS(MultTransposeMatrixd, 442, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) + GL_STUB_ALIAS(MultTransposeMatrixf, 443, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) + GL_STUB_ALIAS(SampleCoverage, 444, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8) + GL_STUB_ALIAS(CompressedTexImage1D, 445, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28) + GL_STUB_ALIAS(CompressedTexImage2D, 446, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32) + GL_STUB_ALIAS(CompressedTexImage3D, 447, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage1D, 448, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) + GL_STUB_ALIAS(CompressedTexSubImage2D, 449, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage3D, 450, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) + GL_STUB_ALIAS(GetCompressedTexImage, 451, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) + GL_STUB_ALIAS(DisableVertexAttribArray, 452, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) + GL_STUB_ALIAS(EnableVertexAttribArray, 453, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) + GL_STUB_ALIAS(GetVertexAttribdv, 460, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) + GL_STUB_ALIAS(GetVertexAttribfv, 461, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) + GL_STUB_ALIAS(GetVertexAttribiv, 462, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) + GL_STUB_ALIAS(ProgramParameter4dNV, 463, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) + GL_STUB_ALIAS(ProgramParameter4dvNV, 464, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) + GL_STUB_ALIAS(ProgramParameter4fNV, 465, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) + GL_STUB_ALIAS(ProgramParameter4fvNV, 466, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) + GL_STUB_ALIAS(VertexAttrib1d, 472, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) + GL_STUB_ALIAS(VertexAttrib1dv, 473, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) + GL_STUB_ALIAS(VertexAttrib1f, 474, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) + GL_STUB_ALIAS(VertexAttrib1fv, 475, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) + GL_STUB_ALIAS(VertexAttrib1s, 476, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) + GL_STUB_ALIAS(VertexAttrib1sv, 477, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) + GL_STUB_ALIAS(VertexAttrib2d, 478, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) + GL_STUB_ALIAS(VertexAttrib2dv, 479, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) + GL_STUB_ALIAS(VertexAttrib2f, 480, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) + GL_STUB_ALIAS(VertexAttrib2fv, 481, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) + GL_STUB_ALIAS(VertexAttrib2s, 482, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) + GL_STUB_ALIAS(VertexAttrib2sv, 483, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) + GL_STUB_ALIAS(VertexAttrib3d, 484, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) + GL_STUB_ALIAS(VertexAttrib3dv, 485, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) + GL_STUB_ALIAS(VertexAttrib3f, 486, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) + GL_STUB_ALIAS(VertexAttrib3fv, 487, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) + GL_STUB_ALIAS(VertexAttrib3s, 488, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) + GL_STUB_ALIAS(VertexAttrib3sv, 489, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) + GL_STUB_ALIAS(VertexAttrib4Nbv, 490, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) + GL_STUB_ALIAS(VertexAttrib4Niv, 491, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nsv, 492, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nub, 493, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) + GL_STUB_ALIAS(VertexAttrib4Nubv, 494, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nuiv, 495, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nusv, 496, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB_ALIAS(VertexAttrib4bv, 497, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) + GL_STUB_ALIAS(VertexAttrib4d, 498, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) + GL_STUB_ALIAS(VertexAttrib4dv, 499, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) + GL_STUB_ALIAS(VertexAttrib4f, 500, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) + GL_STUB_ALIAS(VertexAttrib4fv, 501, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) + GL_STUB_ALIAS(VertexAttrib4iv, 502, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) + GL_STUB_ALIAS(VertexAttrib4s, 503, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) + GL_STUB_ALIAS(VertexAttrib4sv, 504, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) + GL_STUB_ALIAS(VertexAttrib4ubv, 505, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) + GL_STUB_ALIAS(VertexAttrib4uiv, 506, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) + GL_STUB_ALIAS(VertexAttrib4usv, 507, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) + GL_STUB_ALIAS(VertexAttribPointer, 508, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) + GL_STUB_ALIAS(BindBuffer, 509, BindBuffer@8, BindBufferARB, BindBufferARB@8) + GL_STUB_ALIAS(BufferData, 510, BufferData@16, BufferDataARB, BufferDataARB@16) + GL_STUB_ALIAS(BufferSubData, 511, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) + GL_STUB_ALIAS(DeleteBuffers, 512, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8) + GL_STUB_ALIAS(GenBuffers, 513, GenBuffers@8, GenBuffersARB, GenBuffersARB@8) + GL_STUB_ALIAS(GetBufferParameteriv, 514, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12) + GL_STUB_ALIAS(GetBufferPointerv, 515, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12) + GL_STUB_ALIAS(GetBufferSubData, 516, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16) + GL_STUB_ALIAS(IsBuffer, 517, IsBuffer@4, IsBufferARB, IsBufferARB@4) + GL_STUB_ALIAS(MapBuffer, 518, MapBuffer@8, MapBufferARB, MapBufferARB@8) + GL_STUB_ALIAS(UnmapBuffer, 519, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4) + GL_STUB_ALIAS(BeginQuery, 520, BeginQuery@8, BeginQueryARB, BeginQueryARB@8) + GL_STUB_ALIAS(DeleteQueries, 521, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8) + GL_STUB_ALIAS(EndQuery, 522, EndQuery@4, EndQueryARB, EndQueryARB@4) + GL_STUB_ALIAS(GenQueries, 523, GenQueries@8, GenQueriesARB, GenQueriesARB@8) + GL_STUB_ALIAS(GetQueryObjectiv, 524, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12) + GL_STUB_ALIAS(GetQueryObjectuiv, 525, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) + GL_STUB_ALIAS(GetQueryiv, 526, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) + GL_STUB_ALIAS(IsQuery, 527, IsQuery@4, IsQueryARB, IsQueryARB@4) + GL_STUB_ALIAS(CompileShader, 529, CompileShader@4, CompileShaderARB, CompileShaderARB@4) + GL_STUB_ALIAS(GetActiveUniform, 534, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) + GL_STUB_ALIAS(GetShaderSource, 540, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) + GL_STUB_ALIAS(GetUniformLocation, 541, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) + GL_STUB_ALIAS(GetUniformfv, 542, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) + GL_STUB_ALIAS(GetUniformiv, 543, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) + GL_STUB_ALIAS(LinkProgram, 544, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) + GL_STUB_ALIAS(ShaderSource, 545, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) + GL_STUB_ALIAS(Uniform1f, 546, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) + GL_STUB_ALIAS(Uniform1fv, 547, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) + GL_STUB_ALIAS(Uniform1i, 548, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) + GL_STUB_ALIAS(Uniform1iv, 549, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) + GL_STUB_ALIAS(Uniform2f, 550, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) + GL_STUB_ALIAS(Uniform2fv, 551, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) + GL_STUB_ALIAS(Uniform2i, 552, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) + GL_STUB_ALIAS(Uniform2iv, 553, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) + GL_STUB_ALIAS(Uniform3f, 554, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) + GL_STUB_ALIAS(Uniform3fv, 555, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) + GL_STUB_ALIAS(Uniform3i, 556, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) + GL_STUB_ALIAS(Uniform3iv, 557, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) + GL_STUB_ALIAS(Uniform4f, 558, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) + GL_STUB_ALIAS(Uniform4fv, 559, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) + GL_STUB_ALIAS(Uniform4i, 560, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) + GL_STUB_ALIAS(Uniform4iv, 561, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) + GL_STUB_ALIAS(UniformMatrix2fv, 562, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) + GL_STUB_ALIAS(UniformMatrix3fv, 563, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) + GL_STUB_ALIAS(UniformMatrix4fv, 564, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) + GL_STUB_ALIAS(UseProgram, 565, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) + GL_STUB_ALIAS(ValidateProgram, 566, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) + GL_STUB_ALIAS(BindAttribLocation, 567, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) + GL_STUB_ALIAS(GetActiveAttrib, 568, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) + GL_STUB_ALIAS(GetAttribLocation, 569, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) + GL_STUB_ALIAS(DrawBuffers, 570, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawBuffersATI, 570, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawBuffersNV, 570, DrawBuffersNV@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawArraysInstancedEXT, 572, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawArraysInstanced, 572, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB_ALIAS(TexBuffer, 581, TexBuffer@12, TexBufferARB, TexBufferARB@12) + GL_STUB_ALIAS(BlendEquationSeparateIndexedAMD, 596, BlendEquationSeparateIndexedAMD@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12) + GL_STUB_ALIAS(BlendEquationIndexedAMD, 597, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) + GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 598, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) + GL_STUB_ALIAS(BlendFuncIndexedAMD, 599, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) + GL_STUB_ALIAS(PointParameterf, 711, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 711, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 712, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 712, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 715, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 716, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 717, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 718, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 719, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 720, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 721, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 722, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 723, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 724, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 725, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 726, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 727, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 728, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 729, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 730, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 731, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 732, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 733, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 734, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 735, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 736, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 737, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 738, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 740, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 757, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 757, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 758, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 758, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 759, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 759, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 760, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 760, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 761, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 761, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 762, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 762, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 763, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 763, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 764, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 764, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 765, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 765, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 766, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 766, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 767, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 767, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 768, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 768, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 769, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 769, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 770, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 770, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 771, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 771, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 772, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 772, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 791, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 792, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 794, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 800, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 800, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 804, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 868, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 869, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 872, DeleteVertexArrays@8, _dispatch_stub_872, _dispatch_stub_872@8) + GL_STUB_ALIAS(IsVertexArray, 874, IsVertexArray@4, _dispatch_stub_874, _dispatch_stub_874@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 881, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 884, BlendEquationSeparate@8, _dispatch_stub_884, _dispatch_stub_884@8) + GL_STUB_ALIAS(BindFramebuffer, 885, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 886, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 887, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 888, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 889, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 890, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 891, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 892, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 893, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 894, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 895, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 896, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 897, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 898, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 899, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 900, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 901, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 902, BlitFramebuffer@40, _dispatch_stub_902, _dispatch_stub_902@40) + GL_STUB_ALIAS(BindFragDataLocation, 905, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 906, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 907, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 908, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 909, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 910, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 911, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 912, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 913, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 914, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 915, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 916, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 917, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 918, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 919, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 920, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 921, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 922, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 923, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 924, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 925, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 926, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 927, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 928, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 929, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 930, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 931, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 932, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 933, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 934, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 935, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 936, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 937, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 938, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 939, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayerARB, 939, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 940, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 941, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 942, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 943, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 944, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 945, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 948, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 949, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 950, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 951, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 952, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 953, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 954, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 955, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 957, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 958, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 959, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 960, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 961, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) |