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authormarha <marha@users.sourceforge.net>2011-03-30 06:43:04 +0000
committermarha <marha@users.sourceforge.net>2011-03-30 06:43:04 +0000
commit2039567395da75a3ae318fb82738cdcf2caa05a1 (patch)
tree23caaf9e0f6867d85f5cffc284d008c591ae99cb /mesalib/src/mapi/glapi/glapi_x86.S
parent24abc56b37a3ec32a03b7eafccd96607ae13ea89 (diff)
downloadvcxsrv-2039567395da75a3ae318fb82738cdcf2caa05a1.tar.gz
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mesa git update 30 Mar 2011
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_x86.S2871
1 files changed, 1436 insertions, 1435 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S
index 143471164..7b3da7336 100644
--- a/mesalib/src/mapi/glapi/glapi_x86.S
+++ b/mesalib/src/mapi/glapi/glapi_x86.S
@@ -1,1435 +1,1436 @@
-/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "x86/assyntax.h"
-
-#if defined(STDCALL_API)
-# if defined(USE_MGL_NAMESPACE)
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))
-# else
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))
-# endif
-#else
-# if defined(USE_MGL_NAMESPACE)
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))
-# define _glapi_Dispatch _mglapi_Dispatch
-# else
-# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))
-# endif
-#endif
-
-#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
-
-#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
-#define GLOBL_FN(x) GLOBL x ; .type x, @function
-#else
-#define GLOBL_FN(x) GLOBL x
-#endif
-
-#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
-# define THREADS
-#endif
-
-#ifdef GLX_USE_TLS
-
-#ifdef GLX_X86_READONLY_TEXT
-# define CTX_INSNS MOV_L(GS:(EAX), EAX)
-#else
-# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
-#endif
-
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- CALL(_x86_get_dispatch) ; \
- CTX_INSNS ; \
- JMP(GL_OFFSET(off))
-
-#elif defined(PTHREADS)
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
- TEST_L(EAX, EAX) ; \
- JE(1f) ; \
- JMP(GL_OFFSET(off)) ; \
-1: CALL(_x86_get_dispatch) ; \
- JMP(GL_OFFSET(off))
-#elif defined(THREADS)
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
- TEST_L(EAX, EAX) ; \
- JE(1f) ; \
- JMP(GL_OFFSET(off)) ; \
-1: CALL(_glapi_get_dispatch) ; \
- JMP(GL_OFFSET(off))
-#else /* Non-threaded version. */
-# define GL_STUB(fn,off,fn_alt) \
-ALIGNTEXT16; \
-GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
-GL_PREFIX(fn, fn_alt): \
- MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
- JMP(GL_OFFSET(off))
-#endif
-
-#ifdef HAVE_ALIAS
-# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
- .globl GL_PREFIX(fn, fn_alt) ; \
- .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)
-#else
-# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
- GL_STUB(fn, off, fn_alt)
-#endif
-
-SEG_TEXT
-
-#ifdef GLX_USE_TLS
-
- GLOBL GLNAME(_x86_get_dispatch)
- HIDDEN(GLNAME(_x86_get_dispatch))
-ALIGNTEXT16
-GLNAME(_x86_get_dispatch):
- call 1f
-1: popl %eax
- addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax
- movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax
- ret
-
-#elif defined(PTHREADS)
-EXTERN GLNAME(_glapi_Dispatch)
-EXTERN GLNAME(_gl_DispatchTSD)
-EXTERN GLNAME(pthread_getspecific)
-
-ALIGNTEXT16
-GLNAME(_x86_get_dispatch):
- SUB_L(CONST(24), ESP)
- PUSH_L(GLNAME(_gl_DispatchTSD))
- CALL(GLNAME(pthread_getspecific))
- ADD_L(CONST(28), ESP)
- RET
-#elif defined(THREADS)
-EXTERN GLNAME(_glapi_get_dispatch)
-#endif
-
-#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )
- .section wtext, "awx", @progbits
-#endif /* defined( GLX_USE_TLS ) */
-
- ALIGNTEXT16
- GLOBL GLNAME(gl_dispatch_functions_start)
- HIDDEN(GLNAME(gl_dispatch_functions_start))
-GLNAME(gl_dispatch_functions_start):
-
- GL_STUB(NewList, 0, NewList@8)
- GL_STUB(EndList, 1, EndList@0)
- GL_STUB(CallList, 2, CallList@4)
- GL_STUB(CallLists, 3, CallLists@12)
- GL_STUB(DeleteLists, 4, DeleteLists@8)
- GL_STUB(GenLists, 5, GenLists@4)
- GL_STUB(ListBase, 6, ListBase@4)
- GL_STUB(Begin, 7, Begin@4)
- GL_STUB(Bitmap, 8, Bitmap@28)
- GL_STUB(Color3b, 9, Color3b@12)
- GL_STUB(Color3bv, 10, Color3bv@4)
- GL_STUB(Color3d, 11, Color3d@24)
- GL_STUB(Color3dv, 12, Color3dv@4)
- GL_STUB(Color3f, 13, Color3f@12)
- GL_STUB(Color3fv, 14, Color3fv@4)
- GL_STUB(Color3i, 15, Color3i@12)
- GL_STUB(Color3iv, 16, Color3iv@4)
- GL_STUB(Color3s, 17, Color3s@12)
- GL_STUB(Color3sv, 18, Color3sv@4)
- GL_STUB(Color3ub, 19, Color3ub@12)
- GL_STUB(Color3ubv, 20, Color3ubv@4)
- GL_STUB(Color3ui, 21, Color3ui@12)
- GL_STUB(Color3uiv, 22, Color3uiv@4)
- GL_STUB(Color3us, 23, Color3us@12)
- GL_STUB(Color3usv, 24, Color3usv@4)
- GL_STUB(Color4b, 25, Color4b@16)
- GL_STUB(Color4bv, 26, Color4bv@4)
- GL_STUB(Color4d, 27, Color4d@32)
- GL_STUB(Color4dv, 28, Color4dv@4)
- GL_STUB(Color4f, 29, Color4f@16)
- GL_STUB(Color4fv, 30, Color4fv@4)
- GL_STUB(Color4i, 31, Color4i@16)
- GL_STUB(Color4iv, 32, Color4iv@4)
- GL_STUB(Color4s, 33, Color4s@16)
- GL_STUB(Color4sv, 34, Color4sv@4)
- GL_STUB(Color4ub, 35, Color4ub@16)
- GL_STUB(Color4ubv, 36, Color4ubv@4)
- GL_STUB(Color4ui, 37, Color4ui@16)
- GL_STUB(Color4uiv, 38, Color4uiv@4)
- GL_STUB(Color4us, 39, Color4us@16)
- GL_STUB(Color4usv, 40, Color4usv@4)
- GL_STUB(EdgeFlag, 41, EdgeFlag@4)
- GL_STUB(EdgeFlagv, 42, EdgeFlagv@4)
- GL_STUB(End, 43, End@0)
- GL_STUB(Indexd, 44, Indexd@8)
- GL_STUB(Indexdv, 45, Indexdv@4)
- GL_STUB(Indexf, 46, Indexf@4)
- GL_STUB(Indexfv, 47, Indexfv@4)
- GL_STUB(Indexi, 48, Indexi@4)
- GL_STUB(Indexiv, 49, Indexiv@4)
- GL_STUB(Indexs, 50, Indexs@4)
- GL_STUB(Indexsv, 51, Indexsv@4)
- GL_STUB(Normal3b, 52, Normal3b@12)
- GL_STUB(Normal3bv, 53, Normal3bv@4)
- GL_STUB(Normal3d, 54, Normal3d@24)
- GL_STUB(Normal3dv, 55, Normal3dv@4)
- GL_STUB(Normal3f, 56, Normal3f@12)
- GL_STUB(Normal3fv, 57, Normal3fv@4)
- GL_STUB(Normal3i, 58, Normal3i@12)
- GL_STUB(Normal3iv, 59, Normal3iv@4)
- GL_STUB(Normal3s, 60, Normal3s@12)
- GL_STUB(Normal3sv, 61, Normal3sv@4)
- GL_STUB(RasterPos2d, 62, RasterPos2d@16)
- GL_STUB(RasterPos2dv, 63, RasterPos2dv@4)
- GL_STUB(RasterPos2f, 64, RasterPos2f@8)
- GL_STUB(RasterPos2fv, 65, RasterPos2fv@4)
- GL_STUB(RasterPos2i, 66, RasterPos2i@8)
- GL_STUB(RasterPos2iv, 67, RasterPos2iv@4)
- GL_STUB(RasterPos2s, 68, RasterPos2s@8)
- GL_STUB(RasterPos2sv, 69, RasterPos2sv@4)
- GL_STUB(RasterPos3d, 70, RasterPos3d@24)
- GL_STUB(RasterPos3dv, 71, RasterPos3dv@4)
- GL_STUB(RasterPos3f, 72, RasterPos3f@12)
- GL_STUB(RasterPos3fv, 73, RasterPos3fv@4)
- GL_STUB(RasterPos3i, 74, RasterPos3i@12)
- GL_STUB(RasterPos3iv, 75, RasterPos3iv@4)
- GL_STUB(RasterPos3s, 76, RasterPos3s@12)
- GL_STUB(RasterPos3sv, 77, RasterPos3sv@4)
- GL_STUB(RasterPos4d, 78, RasterPos4d@32)
- GL_STUB(RasterPos4dv, 79, RasterPos4dv@4)
- GL_STUB(RasterPos4f, 80, RasterPos4f@16)
- GL_STUB(RasterPos4fv, 81, RasterPos4fv@4)
- GL_STUB(RasterPos4i, 82, RasterPos4i@16)
- GL_STUB(RasterPos4iv, 83, RasterPos4iv@4)
- GL_STUB(RasterPos4s, 84, RasterPos4s@16)
- GL_STUB(RasterPos4sv, 85, RasterPos4sv@4)
- GL_STUB(Rectd, 86, Rectd@32)
- GL_STUB(Rectdv, 87, Rectdv@8)
- GL_STUB(Rectf, 88, Rectf@16)
- GL_STUB(Rectfv, 89, Rectfv@8)
- GL_STUB(Recti, 90, Recti@16)
- GL_STUB(Rectiv, 91, Rectiv@8)
- GL_STUB(Rects, 92, Rects@16)
- GL_STUB(Rectsv, 93, Rectsv@8)
- GL_STUB(TexCoord1d, 94, TexCoord1d@8)
- GL_STUB(TexCoord1dv, 95, TexCoord1dv@4)
- GL_STUB(TexCoord1f, 96, TexCoord1f@4)
- GL_STUB(TexCoord1fv, 97, TexCoord1fv@4)
- GL_STUB(TexCoord1i, 98, TexCoord1i@4)
- GL_STUB(TexCoord1iv, 99, TexCoord1iv@4)
- GL_STUB(TexCoord1s, 100, TexCoord1s@4)
- GL_STUB(TexCoord1sv, 101, TexCoord1sv@4)
- GL_STUB(TexCoord2d, 102, TexCoord2d@16)
- GL_STUB(TexCoord2dv, 103, TexCoord2dv@4)
- GL_STUB(TexCoord2f, 104, TexCoord2f@8)
- GL_STUB(TexCoord2fv, 105, TexCoord2fv@4)
- GL_STUB(TexCoord2i, 106, TexCoord2i@8)
- GL_STUB(TexCoord2iv, 107, TexCoord2iv@4)
- GL_STUB(TexCoord2s, 108, TexCoord2s@8)
- GL_STUB(TexCoord2sv, 109, TexCoord2sv@4)
- GL_STUB(TexCoord3d, 110, TexCoord3d@24)
- GL_STUB(TexCoord3dv, 111, TexCoord3dv@4)
- GL_STUB(TexCoord3f, 112, TexCoord3f@12)
- GL_STUB(TexCoord3fv, 113, TexCoord3fv@4)
- GL_STUB(TexCoord3i, 114, TexCoord3i@12)
- GL_STUB(TexCoord3iv, 115, TexCoord3iv@4)
- GL_STUB(TexCoord3s, 116, TexCoord3s@12)
- GL_STUB(TexCoord3sv, 117, TexCoord3sv@4)
- GL_STUB(TexCoord4d, 118, TexCoord4d@32)
- GL_STUB(TexCoord4dv, 119, TexCoord4dv@4)
- GL_STUB(TexCoord4f, 120, TexCoord4f@16)
- GL_STUB(TexCoord4fv, 121, TexCoord4fv@4)
- GL_STUB(TexCoord4i, 122, TexCoord4i@16)
- GL_STUB(TexCoord4iv, 123, TexCoord4iv@4)
- GL_STUB(TexCoord4s, 124, TexCoord4s@16)
- GL_STUB(TexCoord4sv, 125, TexCoord4sv@4)
- GL_STUB(Vertex2d, 126, Vertex2d@16)
- GL_STUB(Vertex2dv, 127, Vertex2dv@4)
- GL_STUB(Vertex2f, 128, Vertex2f@8)
- GL_STUB(Vertex2fv, 129, Vertex2fv@4)
- GL_STUB(Vertex2i, 130, Vertex2i@8)
- GL_STUB(Vertex2iv, 131, Vertex2iv@4)
- GL_STUB(Vertex2s, 132, Vertex2s@8)
- GL_STUB(Vertex2sv, 133, Vertex2sv@4)
- GL_STUB(Vertex3d, 134, Vertex3d@24)
- GL_STUB(Vertex3dv, 135, Vertex3dv@4)
- GL_STUB(Vertex3f, 136, Vertex3f@12)
- GL_STUB(Vertex3fv, 137, Vertex3fv@4)
- GL_STUB(Vertex3i, 138, Vertex3i@12)
- GL_STUB(Vertex3iv, 139, Vertex3iv@4)
- GL_STUB(Vertex3s, 140, Vertex3s@12)
- GL_STUB(Vertex3sv, 141, Vertex3sv@4)
- GL_STUB(Vertex4d, 142, Vertex4d@32)
- GL_STUB(Vertex4dv, 143, Vertex4dv@4)
- GL_STUB(Vertex4f, 144, Vertex4f@16)
- GL_STUB(Vertex4fv, 145, Vertex4fv@4)
- GL_STUB(Vertex4i, 146, Vertex4i@16)
- GL_STUB(Vertex4iv, 147, Vertex4iv@4)
- GL_STUB(Vertex4s, 148, Vertex4s@16)
- GL_STUB(Vertex4sv, 149, Vertex4sv@4)
- GL_STUB(ClipPlane, 150, ClipPlane@8)
- GL_STUB(ColorMaterial, 151, ColorMaterial@8)
- GL_STUB(CullFace, 152, CullFace@4)
- GL_STUB(Fogf, 153, Fogf@8)
- GL_STUB(Fogfv, 154, Fogfv@8)
- GL_STUB(Fogi, 155, Fogi@8)
- GL_STUB(Fogiv, 156, Fogiv@8)
- GL_STUB(FrontFace, 157, FrontFace@4)
- GL_STUB(Hint, 158, Hint@8)
- GL_STUB(Lightf, 159, Lightf@12)
- GL_STUB(Lightfv, 160, Lightfv@12)
- GL_STUB(Lighti, 161, Lighti@12)
- GL_STUB(Lightiv, 162, Lightiv@12)
- GL_STUB(LightModelf, 163, LightModelf@8)
- GL_STUB(LightModelfv, 164, LightModelfv@8)
- GL_STUB(LightModeli, 165, LightModeli@8)
- GL_STUB(LightModeliv, 166, LightModeliv@8)
- GL_STUB(LineStipple, 167, LineStipple@8)
- GL_STUB(LineWidth, 168, LineWidth@4)
- GL_STUB(Materialf, 169, Materialf@12)
- GL_STUB(Materialfv, 170, Materialfv@12)
- GL_STUB(Materiali, 171, Materiali@12)
- GL_STUB(Materialiv, 172, Materialiv@12)
- GL_STUB(PointSize, 173, PointSize@4)
- GL_STUB(PolygonMode, 174, PolygonMode@8)
- GL_STUB(PolygonStipple, 175, PolygonStipple@4)
- GL_STUB(Scissor, 176, Scissor@16)
- GL_STUB(ShadeModel, 177, ShadeModel@4)
- GL_STUB(TexParameterf, 178, TexParameterf@12)
- GL_STUB(TexParameterfv, 179, TexParameterfv@12)
- GL_STUB(TexParameteri, 180, TexParameteri@12)
- GL_STUB(TexParameteriv, 181, TexParameteriv@12)
- GL_STUB(TexImage1D, 182, TexImage1D@32)
- GL_STUB(TexImage2D, 183, TexImage2D@36)
- GL_STUB(TexEnvf, 184, TexEnvf@12)
- GL_STUB(TexEnvfv, 185, TexEnvfv@12)
- GL_STUB(TexEnvi, 186, TexEnvi@12)
- GL_STUB(TexEnviv, 187, TexEnviv@12)
- GL_STUB(TexGend, 188, TexGend@16)
- GL_STUB(TexGendv, 189, TexGendv@12)
- GL_STUB(TexGenf, 190, TexGenf@12)
- GL_STUB(TexGenfv, 191, TexGenfv@12)
- GL_STUB(TexGeni, 192, TexGeni@12)
- GL_STUB(TexGeniv, 193, TexGeniv@12)
- GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12)
- GL_STUB(SelectBuffer, 195, SelectBuffer@8)
- GL_STUB(RenderMode, 196, RenderMode@4)
- GL_STUB(InitNames, 197, InitNames@0)
- GL_STUB(LoadName, 198, LoadName@4)
- GL_STUB(PassThrough, 199, PassThrough@4)
- GL_STUB(PopName, 200, PopName@0)
- GL_STUB(PushName, 201, PushName@4)
- GL_STUB(DrawBuffer, 202, DrawBuffer@4)
- GL_STUB(Clear, 203, Clear@4)
- GL_STUB(ClearAccum, 204, ClearAccum@16)
- GL_STUB(ClearIndex, 205, ClearIndex@4)
- GL_STUB(ClearColor, 206, ClearColor@16)
- GL_STUB(ClearStencil, 207, ClearStencil@4)
- GL_STUB(ClearDepth, 208, ClearDepth@8)
- GL_STUB(StencilMask, 209, StencilMask@4)
- GL_STUB(ColorMask, 210, ColorMask@16)
- GL_STUB(DepthMask, 211, DepthMask@4)
- GL_STUB(IndexMask, 212, IndexMask@4)
- GL_STUB(Accum, 213, Accum@8)
- GL_STUB(Disable, 214, Disable@4)
- GL_STUB(Enable, 215, Enable@4)
- GL_STUB(Finish, 216, Finish@0)
- GL_STUB(Flush, 217, Flush@0)
- GL_STUB(PopAttrib, 218, PopAttrib@0)
- GL_STUB(PushAttrib, 219, PushAttrib@4)
- GL_STUB(Map1d, 220, Map1d@32)
- GL_STUB(Map1f, 221, Map1f@24)
- GL_STUB(Map2d, 222, Map2d@56)
- GL_STUB(Map2f, 223, Map2f@40)
- GL_STUB(MapGrid1d, 224, MapGrid1d@20)
- GL_STUB(MapGrid1f, 225, MapGrid1f@12)
- GL_STUB(MapGrid2d, 226, MapGrid2d@40)
- GL_STUB(MapGrid2f, 227, MapGrid2f@24)
- GL_STUB(EvalCoord1d, 228, EvalCoord1d@8)
- GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4)
- GL_STUB(EvalCoord1f, 230, EvalCoord1f@4)
- GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4)
- GL_STUB(EvalCoord2d, 232, EvalCoord2d@16)
- GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4)
- GL_STUB(EvalCoord2f, 234, EvalCoord2f@8)
- GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4)
- GL_STUB(EvalMesh1, 236, EvalMesh1@12)
- GL_STUB(EvalPoint1, 237, EvalPoint1@4)
- GL_STUB(EvalMesh2, 238, EvalMesh2@20)
- GL_STUB(EvalPoint2, 239, EvalPoint2@8)
- GL_STUB(AlphaFunc, 240, AlphaFunc@8)
- GL_STUB(BlendFunc, 241, BlendFunc@8)
- GL_STUB(LogicOp, 242, LogicOp@4)
- GL_STUB(StencilFunc, 243, StencilFunc@12)
- GL_STUB(StencilOp, 244, StencilOp@12)
- GL_STUB(DepthFunc, 245, DepthFunc@4)
- GL_STUB(PixelZoom, 246, PixelZoom@8)
- GL_STUB(PixelTransferf, 247, PixelTransferf@8)
- GL_STUB(PixelTransferi, 248, PixelTransferi@8)
- GL_STUB(PixelStoref, 249, PixelStoref@8)
- GL_STUB(PixelStorei, 250, PixelStorei@8)
- GL_STUB(PixelMapfv, 251, PixelMapfv@12)
- GL_STUB(PixelMapuiv, 252, PixelMapuiv@12)
- GL_STUB(PixelMapusv, 253, PixelMapusv@12)
- GL_STUB(ReadBuffer, 254, ReadBuffer@4)
- GL_STUB(CopyPixels, 255, CopyPixels@20)
- GL_STUB(ReadPixels, 256, ReadPixels@28)
- GL_STUB(DrawPixels, 257, DrawPixels@20)
- GL_STUB(GetBooleanv, 258, GetBooleanv@8)
- GL_STUB(GetClipPlane, 259, GetClipPlane@8)
- GL_STUB(GetDoublev, 260, GetDoublev@8)
- GL_STUB(GetError, 261, GetError@0)
- GL_STUB(GetFloatv, 262, GetFloatv@8)
- GL_STUB(GetIntegerv, 263, GetIntegerv@8)
- GL_STUB(GetLightfv, 264, GetLightfv@12)
- GL_STUB(GetLightiv, 265, GetLightiv@12)
- GL_STUB(GetMapdv, 266, GetMapdv@12)
- GL_STUB(GetMapfv, 267, GetMapfv@12)
- GL_STUB(GetMapiv, 268, GetMapiv@12)
- GL_STUB(GetMaterialfv, 269, GetMaterialfv@12)
- GL_STUB(GetMaterialiv, 270, GetMaterialiv@12)
- GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8)
- GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8)
- GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8)
- GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4)
- GL_STUB(GetString, 275, GetString@4)
- GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12)
- GL_STUB(GetTexEnviv, 277, GetTexEnviv@12)
- GL_STUB(GetTexGendv, 278, GetTexGendv@12)
- GL_STUB(GetTexGenfv, 279, GetTexGenfv@12)
- GL_STUB(GetTexGeniv, 280, GetTexGeniv@12)
- GL_STUB(GetTexImage, 281, GetTexImage@20)
- GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12)
- GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12)
- GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16)
- GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16)
- GL_STUB(IsEnabled, 286, IsEnabled@4)
- GL_STUB(IsList, 287, IsList@4)
- GL_STUB(DepthRange, 288, DepthRange@16)
- GL_STUB(Frustum, 289, Frustum@48)
- GL_STUB(LoadIdentity, 290, LoadIdentity@0)
- GL_STUB(LoadMatrixf, 291, LoadMatrixf@4)
- GL_STUB(LoadMatrixd, 292, LoadMatrixd@4)
- GL_STUB(MatrixMode, 293, MatrixMode@4)
- GL_STUB(MultMatrixf, 294, MultMatrixf@4)
- GL_STUB(MultMatrixd, 295, MultMatrixd@4)
- GL_STUB(Ortho, 296, Ortho@48)
- GL_STUB(PopMatrix, 297, PopMatrix@0)
- GL_STUB(PushMatrix, 298, PushMatrix@0)
- GL_STUB(Rotated, 299, Rotated@32)
- GL_STUB(Rotatef, 300, Rotatef@16)
- GL_STUB(Scaled, 301, Scaled@24)
- GL_STUB(Scalef, 302, Scalef@12)
- GL_STUB(Translated, 303, Translated@24)
- GL_STUB(Translatef, 304, Translatef@12)
- GL_STUB(Viewport, 305, Viewport@16)
- GL_STUB(ArrayElement, 306, ArrayElement@4)
- GL_STUB(BindTexture, 307, BindTexture@8)
- GL_STUB(ColorPointer, 308, ColorPointer@16)
- GL_STUB(DisableClientState, 309, DisableClientState@4)
- GL_STUB(DrawArrays, 310, DrawArrays@12)
- GL_STUB(DrawElements, 311, DrawElements@16)
- GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8)
- GL_STUB(EnableClientState, 313, EnableClientState@4)
- GL_STUB(IndexPointer, 314, IndexPointer@12)
- GL_STUB(Indexub, 315, Indexub@4)
- GL_STUB(Indexubv, 316, Indexubv@4)
- GL_STUB(InterleavedArrays, 317, InterleavedArrays@12)
- GL_STUB(NormalPointer, 318, NormalPointer@12)
- GL_STUB(PolygonOffset, 319, PolygonOffset@8)
- GL_STUB(TexCoordPointer, 320, TexCoordPointer@16)
- GL_STUB(VertexPointer, 321, VertexPointer@16)
- GL_STUB(AreTexturesResident, 322, AreTexturesResident@12)
- GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28)
- GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32)
- GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24)
- GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32)
- GL_STUB(DeleteTextures, 327, DeleteTextures@8)
- GL_STUB(GenTextures, 328, GenTextures@8)
- GL_STUB(GetPointerv, 329, GetPointerv@8)
- GL_STUB(IsTexture, 330, IsTexture@4)
- GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12)
- GL_STUB(TexSubImage1D, 332, TexSubImage1D@28)
- GL_STUB(TexSubImage2D, 333, TexSubImage2D@36)
- GL_STUB(PopClientAttrib, 334, PopClientAttrib@0)
- GL_STUB(PushClientAttrib, 335, PushClientAttrib@4)
- GL_STUB(BlendColor, 336, BlendColor@16)
- GL_STUB(BlendEquation, 337, BlendEquation@4)
- GL_STUB(DrawRangeElements, 338, DrawRangeElements@24)
- GL_STUB(ColorTable, 339, ColorTable@24)
- GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12)
- GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12)
- GL_STUB(CopyColorTable, 342, CopyColorTable@20)
- GL_STUB(GetColorTable, 343, GetColorTable@16)
- GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12)
- GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12)
- GL_STUB(ColorSubTable, 346, ColorSubTable@24)
- GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20)
- GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24)
- GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28)
- GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12)
- GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12)
- GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12)
- GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12)
- GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20)
- GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24)
- GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16)
- GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12)
- GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12)
- GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24)
- GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32)
- GL_STUB(GetHistogram, 361, GetHistogram@20)
- GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12)
- GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12)
- GL_STUB(GetMinmax, 364, GetMinmax@20)
- GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12)
- GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12)
- GL_STUB(Histogram, 367, Histogram@16)
- GL_STUB(Minmax, 368, Minmax@12)
- GL_STUB(ResetHistogram, 369, ResetHistogram@4)
- GL_STUB(ResetMinmax, 370, ResetMinmax@4)
- GL_STUB(TexImage3D, 371, TexImage3D@40)
- GL_STUB(TexSubImage3D, 372, TexSubImage3D@44)
- GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36)
- GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4)
- GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4)
- GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12)
- GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8)
- GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8)
- GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8)
- GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8)
- GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8)
- GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8)
- GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8)
- GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20)
- GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8)
- GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12)
- GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8)
- GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12)
- GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8)
- GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12)
- GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8)
- GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28)
- GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8)
- GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16)
- GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8)
- GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16)
- GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8)
- GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16)
- GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8)
- GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36)
- GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8)
- GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20)
- GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8)
- GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20)
- GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8)
- GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20)
- GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8)
- GL_STUB(AttachShader, 408, AttachShader@8)
- GL_STUB(CreateProgram, 409, CreateProgram@0)
- GL_STUB(CreateShader, 410, CreateShader@4)
- GL_STUB(DeleteProgram, 411, DeleteProgram@4)
- GL_STUB(DeleteShader, 412, DeleteShader@4)
- GL_STUB(DetachShader, 413, DetachShader@8)
- GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16)
- GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16)
- GL_STUB(GetProgramiv, 416, GetProgramiv@12)
- GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16)
- GL_STUB(GetShaderiv, 418, GetShaderiv@12)
- GL_STUB(IsProgram, 419, IsProgram@4)
- GL_STUB(IsShader, 420, IsShader@4)
- GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16)
- GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8)
- GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16)
- GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16)
- GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16)
- GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16)
- GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16)
- GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16)
- GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16)
- GL_STUB(ClampColor, 430, ClampColor@8)
- GL_STUB(ClearBufferfi, 431, ClearBufferfi@16)
- GL_STUB(ClearBufferfv, 432, ClearBufferfv@12)
- GL_STUB(ClearBufferiv, 433, ClearBufferiv@12)
- GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12)
- GL_STUB(GetStringi, 435, GetStringi@8)
- GL_STUB(TexBuffer, 436, TexBuffer@12)
- GL_STUB(FramebufferTexture, 437, FramebufferTexture@16)
- GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12)
- GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12)
- GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8)
- GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4)
- GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4)
- GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4)
- GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4)
- GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8)
- GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28)
- GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32)
- GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36)
- GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28)
- GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36)
- GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44)
- GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12)
- GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4)
- GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4)
- GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12)
- GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12)
- GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12)
- GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12)
- GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12)
- GL_STUB(GetProgramivARB, 460, GetProgramivARB@12)
- GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12)
- GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12)
- GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12)
- GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40)
- GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12)
- GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24)
- GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12)
- GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40)
- GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12)
- GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24)
- GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12)
- GL_STUB(ProgramStringARB, 472, ProgramStringARB@16)
- GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12)
- GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8)
- GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8)
- GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8)
- GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8)
- GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8)
- GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20)
- GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8)
- GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12)
- GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8)
- GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12)
- GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8)
- GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28)
- GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8)
- GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16)
- GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8)
- GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16)
- GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8)
- GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8)
- GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8)
- GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8)
- GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20)
- GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8)
- GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8)
- GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8)
- GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8)
- GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36)
- GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8)
- GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20)
- GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8)
- GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8)
- GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20)
- GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8)
- GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8)
- GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8)
- GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8)
- GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24)
- GL_STUB(BindBufferARB, 510, BindBufferARB@8)
- GL_STUB(BufferDataARB, 511, BufferDataARB@16)
- GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16)
- GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8)
- GL_STUB(GenBuffersARB, 514, GenBuffersARB@8)
- GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12)
- GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12)
- GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16)
- GL_STUB(IsBufferARB, 518, IsBufferARB@4)
- GL_STUB(MapBufferARB, 519, MapBufferARB@8)
- GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4)
- GL_STUB(BeginQueryARB, 521, BeginQueryARB@8)
- GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8)
- GL_STUB(EndQueryARB, 523, EndQueryARB@4)
- GL_STUB(GenQueriesARB, 524, GenQueriesARB@8)
- GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12)
- GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12)
- GL_STUB(GetQueryivARB, 527, GetQueryivARB@12)
- GL_STUB(IsQueryARB, 528, IsQueryARB@4)
- GL_STUB(AttachObjectARB, 529, AttachObjectARB@8)
- GL_STUB(CompileShaderARB, 530, CompileShaderARB@4)
- GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0)
- GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4)
- GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4)
- GL_STUB(DetachObjectARB, 534, DetachObjectARB@8)
- GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28)
- GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16)
- GL_STUB(GetHandleARB, 537, GetHandleARB@4)
- GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16)
- GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12)
- GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12)
- GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16)
- GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8)
- GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12)
- GL_STUB(GetUniformivARB, 544, GetUniformivARB@12)
- GL_STUB(LinkProgramARB, 545, LinkProgramARB@4)
- GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16)
- GL_STUB(Uniform1fARB, 547, Uniform1fARB@8)
- GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12)
- GL_STUB(Uniform1iARB, 549, Uniform1iARB@8)
- GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12)
- GL_STUB(Uniform2fARB, 551, Uniform2fARB@12)
- GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12)
- GL_STUB(Uniform2iARB, 553, Uniform2iARB@12)
- GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12)
- GL_STUB(Uniform3fARB, 555, Uniform3fARB@16)
- GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12)
- GL_STUB(Uniform3iARB, 557, Uniform3iARB@16)
- GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12)
- GL_STUB(Uniform4fARB, 559, Uniform4fARB@20)
- GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12)
- GL_STUB(Uniform4iARB, 561, Uniform4iARB@20)
- GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12)
- GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16)
- GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16)
- GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16)
- GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4)
- GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4)
- GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12)
- GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28)
- GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8)
- GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8)
- GL_STUB(DrawArraysInstancedARB, 572, DrawArraysInstancedARB@16)
- GL_STUB(DrawElementsInstancedARB, 573, DrawElementsInstancedARB@20)
- GL_STUB(RenderbufferStorageMultisample, 574, RenderbufferStorageMultisample@20)
- GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16)
- GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20)
- GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12)
- GL_STUB(VertexAttribDivisorARB, 578, VertexAttribDivisorARB@8)
- GL_STUB(FlushMappedBufferRange, 579, FlushMappedBufferRange@12)
- GL_STUB(MapBufferRange, 580, MapBufferRange@16)
- GL_STUB(BindVertexArray, 581, BindVertexArray@4)
- GL_STUB(GenVertexArrays, 582, GenVertexArrays@8)
- GL_STUB(CopyBufferSubData, 583, CopyBufferSubData@20)
- GL_STUB(ClientWaitSync, 584, ClientWaitSync@12)
- GL_STUB(DeleteSync, 585, DeleteSync@4)
- GL_STUB(FenceSync, 586, FenceSync@8)
- GL_STUB(GetInteger64v, 587, GetInteger64v@8)
- GL_STUB(GetSynciv, 588, GetSynciv@20)
- GL_STUB(IsSync, 589, IsSync@4)
- GL_STUB(WaitSync, 590, WaitSync@12)
- GL_STUB(DrawElementsBaseVertex, 591, DrawElementsBaseVertex@20)
- GL_STUB(DrawRangeElementsBaseVertex, 592, DrawRangeElementsBaseVertex@28)
- GL_STUB(MultiDrawElementsBaseVertex, 593, MultiDrawElementsBaseVertex@24)
- GL_STUB(BlendEquationSeparateiARB, 594, BlendEquationSeparateiARB@12)
- GL_STUB(BlendEquationiARB, 595, BlendEquationiARB@8)
- GL_STUB(BlendFuncSeparateiARB, 596, BlendFuncSeparateiARB@20)
- GL_STUB(BlendFunciARB, 597, BlendFunciARB@12)
- GL_STUB(BindTransformFeedback, 598, BindTransformFeedback@8)
- GL_STUB(DeleteTransformFeedbacks, 599, DeleteTransformFeedbacks@8)
- GL_STUB(DrawTransformFeedback, 600, DrawTransformFeedback@8)
- GL_STUB(GenTransformFeedbacks, 601, GenTransformFeedbacks@8)
- GL_STUB(IsTransformFeedback, 602, IsTransformFeedback@4)
- GL_STUB(PauseTransformFeedback, 603, PauseTransformFeedback@0)
- GL_STUB(ResumeTransformFeedback, 604, ResumeTransformFeedback@0)
- GL_STUB(ClearDepthf, 605, ClearDepthf@4)
- GL_STUB(DepthRangef, 606, DepthRangef@8)
- GL_STUB(GetShaderPrecisionFormat, 607, GetShaderPrecisionFormat@16)
- GL_STUB(ReleaseShaderCompiler, 608, ReleaseShaderCompiler@0)
- GL_STUB(ShaderBinary, 609, ShaderBinary@20)
- GL_STUB(PolygonOffsetEXT, 610, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_611, 611, _dispatch_stub_611@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_611, _dispatch_stub_611@8))
- GL_STUB(_dispatch_stub_612, 612, _dispatch_stub_612@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@8))
- GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@8))
- GL_STUB(_dispatch_stub_614, 614, _dispatch_stub_614@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_614, _dispatch_stub_614@8))
- GL_STUB(_dispatch_stub_615, 615, _dispatch_stub_615@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_615, _dispatch_stub_615@8))
- GL_STUB(_dispatch_stub_616, 616, _dispatch_stub_616@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_616, _dispatch_stub_616@8))
- GL_STUB(_dispatch_stub_617, 617, _dispatch_stub_617@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_617, _dispatch_stub_617@8))
- GL_STUB(_dispatch_stub_618, 618, _dispatch_stub_618@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_618, _dispatch_stub_618@4))
- GL_STUB(ColorPointerEXT, 619, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, 620, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, 621, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, 622, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, 623, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, 624, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, 625, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, 626, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, 627, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, 628, UnlockArraysEXT@0)
- GL_STUB(SecondaryColor3bEXT, 629, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, 630, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, 631, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, 632, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, 633, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, 634, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, 635, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, 636, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, 637, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, 638, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, 639, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, 640, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, 641, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, 642, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, 643, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, 644, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, 645, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, 646, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, 647, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, 648, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, 649, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, 650, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, 651, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, 652, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_653, 653, _dispatch_stub_653@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@4))
- GL_STUB(BlendFuncSeparateEXT, 654, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, 655, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, 656, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, 657, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, 658, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, 659, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, 660, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, 661, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, 662, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, 663, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, 664, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, 665, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, 666, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, 667, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, 668, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, 669, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, 670, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, 671, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, 672, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, 673, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, 674, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, 675, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, 676, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, 677, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, 678, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, 679, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, 680, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, 681, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, 682, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, 683, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, 684, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, 685, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, 686, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, 687, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, 688, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, 689, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, 690, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, 691, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, 692, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, 693, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, 694, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@20))
- GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@24))
- GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8))
- GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@4))
- GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@8))
- GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@12))
- GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@4))
- GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@8))
- GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@4))
- GL_STUB(AreProgramsResidentNV, 704, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, 705, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, 706, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, 707, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, 708, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, 709, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, 710, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, 711, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, 712, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, 713, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, 714, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, 715, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, 716, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, 717, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, 718, IsProgramNV@4)
- GL_STUB(LoadProgramNV, 719, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, 720, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, 721, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, 722, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, 723, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, 724, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, 725, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, 726, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, 727, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, 728, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, 729, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, 730, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, 731, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, 732, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, 733, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, 734, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, 735, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, 736, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, 737, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, 738, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, 739, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, 740, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, 741, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, 742, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, 743, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, 744, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, 745, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, 746, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, 747, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, 748, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, 749, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, 750, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, 751, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, 752, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, 753, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, 754, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, 755, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, 756, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, 757, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, 758, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, 759, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, 760, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, 761, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, 762, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, 763, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, 764, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, 765, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, 766, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, 767, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, 768, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, 769, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, 770, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, 771, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, 772, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, 773, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, 774, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, 775, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, 776, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, 777, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, 778, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, 779, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, 780, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, 781, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, 782, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, 783, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4))
- GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@4))
- GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@8))
- GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@8))
- GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@4))
- GL_STUB(GetProgramNamedParameterdvNV, 789, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, 790, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, 791, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, 792, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, 793, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, 794, ProgramNamedParameter4fvNV@16)
- GL_STUB(PrimitiveRestartIndexNV, 795, PrimitiveRestartIndexNV@4)
- GL_STUB(PrimitiveRestartNV, 796, PrimitiveRestartNV@0)
- GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@16))
- GL_STUB(_dispatch_stub_798, 798, _dispatch_stub_798@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_798, _dispatch_stub_798@8))
- GL_STUB(BindFramebufferEXT, 799, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, 800, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, 801, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, 802, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, 803, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, 804, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, 805, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, 806, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, 807, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, 808, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, 809, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, 810, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, 811, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, 812, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, 813, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, 814, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, 815, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_816, 816, _dispatch_stub_816@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_816, _dispatch_stub_816@40))
- GL_STUB(_dispatch_stub_817, 817, _dispatch_stub_817@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_817, _dispatch_stub_817@12))
- GL_STUB(_dispatch_stub_818, 818, _dispatch_stub_818@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_818, _dispatch_stub_818@12))
- GL_STUB(BindFragDataLocationEXT, 819, BindFragDataLocationEXT@12)
- GL_STUB(GetFragDataLocationEXT, 820, GetFragDataLocationEXT@8)
- GL_STUB(GetUniformuivEXT, 821, GetUniformuivEXT@12)
- GL_STUB(GetVertexAttribIivEXT, 822, GetVertexAttribIivEXT@12)
- GL_STUB(GetVertexAttribIuivEXT, 823, GetVertexAttribIuivEXT@12)
- GL_STUB(Uniform1uiEXT, 824, Uniform1uiEXT@8)
- GL_STUB(Uniform1uivEXT, 825, Uniform1uivEXT@12)
- GL_STUB(Uniform2uiEXT, 826, Uniform2uiEXT@12)
- GL_STUB(Uniform2uivEXT, 827, Uniform2uivEXT@12)
- GL_STUB(Uniform3uiEXT, 828, Uniform3uiEXT@16)
- GL_STUB(Uniform3uivEXT, 829, Uniform3uivEXT@12)
- GL_STUB(Uniform4uiEXT, 830, Uniform4uiEXT@20)
- GL_STUB(Uniform4uivEXT, 831, Uniform4uivEXT@12)
- GL_STUB(VertexAttribI1iEXT, 832, VertexAttribI1iEXT@8)
- GL_STUB(VertexAttribI1ivEXT, 833, VertexAttribI1ivEXT@8)
- GL_STUB(VertexAttribI1uiEXT, 834, VertexAttribI1uiEXT@8)
- GL_STUB(VertexAttribI1uivEXT, 835, VertexAttribI1uivEXT@8)
- GL_STUB(VertexAttribI2iEXT, 836, VertexAttribI2iEXT@12)
- GL_STUB(VertexAttribI2ivEXT, 837, VertexAttribI2ivEXT@8)
- GL_STUB(VertexAttribI2uiEXT, 838, VertexAttribI2uiEXT@12)
- GL_STUB(VertexAttribI2uivEXT, 839, VertexAttribI2uivEXT@8)
- GL_STUB(VertexAttribI3iEXT, 840, VertexAttribI3iEXT@16)
- GL_STUB(VertexAttribI3ivEXT, 841, VertexAttribI3ivEXT@8)
- GL_STUB(VertexAttribI3uiEXT, 842, VertexAttribI3uiEXT@16)
- GL_STUB(VertexAttribI3uivEXT, 843, VertexAttribI3uivEXT@8)
- GL_STUB(VertexAttribI4bvEXT, 844, VertexAttribI4bvEXT@8)
- GL_STUB(VertexAttribI4iEXT, 845, VertexAttribI4iEXT@20)
- GL_STUB(VertexAttribI4ivEXT, 846, VertexAttribI4ivEXT@8)
- GL_STUB(VertexAttribI4svEXT, 847, VertexAttribI4svEXT@8)
- GL_STUB(VertexAttribI4ubvEXT, 848, VertexAttribI4ubvEXT@8)
- GL_STUB(VertexAttribI4uiEXT, 849, VertexAttribI4uiEXT@20)
- GL_STUB(VertexAttribI4uivEXT, 850, VertexAttribI4uivEXT@8)
- GL_STUB(VertexAttribI4usvEXT, 851, VertexAttribI4usvEXT@8)
- GL_STUB(VertexAttribIPointerEXT, 852, VertexAttribIPointerEXT@20)
- GL_STUB(FramebufferTextureLayerEXT, 853, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, 854, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, 855, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, 856, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, 857, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, 858, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, 859, IsEnabledIndexedEXT@8)
- GL_STUB(ClearColorIiEXT, 860, ClearColorIiEXT@16)
- GL_STUB(ClearColorIuiEXT, 861, ClearColorIuiEXT@16)
- GL_STUB(GetTexParameterIivEXT, 862, GetTexParameterIivEXT@12)
- GL_STUB(GetTexParameterIuivEXT, 863, GetTexParameterIuivEXT@12)
- GL_STUB(TexParameterIivEXT, 864, TexParameterIivEXT@12)
- GL_STUB(TexParameterIuivEXT, 865, TexParameterIuivEXT@12)
- GL_STUB(BeginConditionalRenderNV, 866, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, 867, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, 868, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, 869, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, 870, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, 871, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, 872, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, 873, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, 874, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, 875, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_876, 876, _dispatch_stub_876@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_876, _dispatch_stub_876@12))
- GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@12))
- GL_STUB(GetObjectParameterivAPPLE, 878, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, 879, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, 880, ObjectUnpurgeableAPPLE@12)
- GL_STUB(ActiveProgramEXT, 881, ActiveProgramEXT@4)
- GL_STUB(CreateShaderProgramEXT, 882, CreateShaderProgramEXT@8)
- GL_STUB(UseShaderProgramEXT, 883, UseShaderProgramEXT@8)
- GL_STUB(TextureBarrierNV, 884, TextureBarrierNV@0)
- GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@16))
- GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@16))
- GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@16))
- GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@12))
- GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 890, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 891, EGLImageTargetTexture2DOES@8)
- GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
- GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
- GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12)
-#endif
- GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
- GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
- GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
- GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8)
-#endif
- GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4)
-#endif
- GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
- GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
- GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
- GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16)
- GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
- GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
- GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12)
-#endif
- GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
- GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
- GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
- GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
- GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
- GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)
- GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8)
- GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8)
- GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8)
- GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8)
- GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20)
- GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12)
- GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12)
- GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12)
- GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8)
- GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28)
- GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16)
- GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16)
- GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16)
- GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8)
- GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36)
- GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
- GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20)
- GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
- GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20)
- GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
- GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20)
- GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8)
- GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
- GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
- GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
- GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
- GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
- GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
- GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
- GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
- GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
- GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
- GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
- GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
- GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
- GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
- GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
- GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
- GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
- GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
- GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
- GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
- GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
- GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
- GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
- GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
- GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
- GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
- GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
- GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
- GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
- GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
- GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
- GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
- GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
- GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
- GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
- GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
- GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
- GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
- GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
- GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
- GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
- GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
- GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
- GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
- GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
- GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
- GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
- GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
- GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
- GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
- GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
- GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
- GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
- GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8)
- GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16)
- GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
- GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
- GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
- GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
- GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
- GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
- GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4)
- GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8)
- GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
- GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
- GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
- GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4)
- GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
- GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
- GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
- GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
- GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4)
- GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
- GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
- GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
- GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
- GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
- GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
- GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
- GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
- GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
- GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
- GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
- GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
- GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
- GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
- GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
- GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
- GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
- GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
- GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
- GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
- GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
- GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
- GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
- GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
- GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
- GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
- GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
- GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
- GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
- GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
- GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
- GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
- GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB_ALIAS(DrawArraysInstancedEXT, 572, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
- GL_STUB_ALIAS(DrawArraysInstanced, 572, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
- GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
- GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
- GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB_ALIAS(PointParameterf, 625, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, 625, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, 626, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, 626, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, 629, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, 630, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, 631, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, 632, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, 633, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, 634, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, 635, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, 636, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, 637, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, 638, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, 639, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, 640, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, 641, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, 642, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, 643, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, 644, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, 645, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, 646, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, 647, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, 648, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, 649, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, 650, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, 651, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, 652, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, 654, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, 671, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, 671, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, 672, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, 672, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, 673, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, 673, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, 674, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, 674, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, 675, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, 675, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, 676, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, 676, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, 677, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, 677, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, 678, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, 678, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, 679, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, 679, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, 680, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, 680, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, 681, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, 681, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, 682, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, 682, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, 683, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, 683, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, 684, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, 684, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, 685, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, 685, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, 686, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, 686, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, 705, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, 706, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, 708, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, 714, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, 714, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, 718, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, 782, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, 783, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, 786, DeleteVertexArrays@8, _dispatch_stub_786, _dispatch_stub_786@8)
- GL_STUB_ALIAS(IsVertexArray, 788, IsVertexArray@4, _dispatch_stub_788, _dispatch_stub_788@4)
- GL_STUB_ALIAS(PrimitiveRestartIndex, 795, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
- GL_STUB_ALIAS(BlendEquationSeparate, 798, BlendEquationSeparate@8, _dispatch_stub_798, _dispatch_stub_798@8)
- GL_STUB_ALIAS(BindFramebuffer, 799, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, 800, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, 801, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, 802, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, 803, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, 804, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, 805, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, 806, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, 807, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, 808, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, 809, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, 810, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 811, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, 812, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, 813, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, 814, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, 815, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, 816, BlitFramebuffer@40, _dispatch_stub_816, _dispatch_stub_816@40)
- GL_STUB_ALIAS(BindFragDataLocation, 819, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
- GL_STUB_ALIAS(GetFragDataLocation, 820, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
- GL_STUB_ALIAS(GetUniformuiv, 821, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIiv, 822, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIuiv, 823, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
- GL_STUB_ALIAS(Uniform1ui, 824, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
- GL_STUB_ALIAS(Uniform1uiv, 825, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
- GL_STUB_ALIAS(Uniform2ui, 826, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
- GL_STUB_ALIAS(Uniform2uiv, 827, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
- GL_STUB_ALIAS(Uniform3ui, 828, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
- GL_STUB_ALIAS(Uniform3uiv, 829, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
- GL_STUB_ALIAS(Uniform4ui, 830, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
- GL_STUB_ALIAS(Uniform4uiv, 831, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
- GL_STUB_ALIAS(VertexAttribI1i, 832, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
- GL_STUB_ALIAS(VertexAttribI1iv, 833, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI1ui, 834, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
- GL_STUB_ALIAS(VertexAttribI1uiv, 835, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2i, 836, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
- GL_STUB_ALIAS(VertexAttribI2iv, 837, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2ui, 838, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
- GL_STUB_ALIAS(VertexAttribI2uiv, 839, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3i, 840, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
- GL_STUB_ALIAS(VertexAttribI3iv, 841, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3ui, 842, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
- GL_STUB_ALIAS(VertexAttribI3uiv, 843, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4bv, 844, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4i, 845, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
- GL_STUB_ALIAS(VertexAttribI4iv, 846, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4sv, 847, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ubv, 848, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ui, 849, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
- GL_STUB_ALIAS(VertexAttribI4uiv, 850, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4usv, 851, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
- GL_STUB_ALIAS(VertexAttribIPointer, 852, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
- GL_STUB_ALIAS(FramebufferTextureLayer, 853, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(ColorMaski, 854, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
- GL_STUB_ALIAS(Disablei, 855, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
- GL_STUB_ALIAS(Enablei, 856, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
- GL_STUB_ALIAS(GetBooleani_v, 857, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
- GL_STUB_ALIAS(GetIntegeri_v, 858, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
- GL_STUB_ALIAS(IsEnabledi, 859, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
- GL_STUB_ALIAS(GetTexParameterIiv, 862, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
- GL_STUB_ALIAS(GetTexParameterIuiv, 863, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
- GL_STUB_ALIAS(TexParameterIiv, 864, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
- GL_STUB_ALIAS(TexParameterIuiv, 865, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
- GL_STUB_ALIAS(BeginConditionalRender, 866, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
- GL_STUB_ALIAS(EndConditionalRender, 867, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
- GL_STUB_ALIAS(BeginTransformFeedback, 868, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, 869, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, 871, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, 872, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, 873, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, 874, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, 875, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
-
- GLOBL GLNAME(gl_dispatch_functions_end)
- HIDDEN(GLNAME(gl_dispatch_functions_end))
- ALIGNTEXT16
-GLNAME(gl_dispatch_functions_end):
-
-#if defined(GLX_USE_TLS) && defined(__linux__)
- .section ".note.ABI-tag", "a"
- .p2align 2
- .long 1f - 0f /* name length */
- .long 3f - 2f /* data length */
- .long 1 /* note length */
-0: .asciz "GNU" /* vendor name */
-1: .p2align 2
-2: .long 0 /* note data: the ABI tag */
- .long 2,4,20 /* Minimum kernel version w/TLS */
-3: .p2align 2 /* pad out section */
-#endif /* GLX_USE_TLS */
-
-#if defined (__ELF__) && defined (__linux__)
- .section .note.GNU-stack,"",%progbits
-#endif
+/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "x86/assyntax.h"
+
+#if defined(STDCALL_API)
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))
+# endif
+#else
+# if defined(USE_MGL_NAMESPACE)
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))
+# define _glapi_Dispatch _mglapi_Dispatch
+# else
+# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))
+# endif
+#endif
+
+#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
+
+#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__)
+#define GLOBL_FN(x) GLOBL x ; .type x, @function
+#else
+#define GLOBL_FN(x) GLOBL x
+#endif
+
+#if defined(PTHREADS) || defined(WIN32) || defined(BEOS_THREADS)
+# define THREADS
+#endif
+
+#ifdef GLX_USE_TLS
+
+#ifdef GLX_X86_READONLY_TEXT
+# define CTX_INSNS MOV_L(GS:(EAX), EAX)
+#else
+# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
+#endif
+
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ CALL(_x86_get_dispatch) ; \
+ CTX_INSNS ; \
+ JMP(GL_OFFSET(off))
+
+#elif defined(PTHREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_x86_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#elif defined(THREADS)
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ TEST_L(EAX, EAX) ; \
+ JE(1f) ; \
+ JMP(GL_OFFSET(off)) ; \
+1: CALL(_glapi_get_dispatch) ; \
+ JMP(GL_OFFSET(off))
+#else /* Non-threaded version. */
+# define GL_STUB(fn,off,fn_alt) \
+ALIGNTEXT16; \
+GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
+GL_PREFIX(fn, fn_alt): \
+ MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \
+ JMP(GL_OFFSET(off))
+#endif
+
+#ifdef HAVE_ALIAS
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ .globl GL_PREFIX(fn, fn_alt) ; \
+ .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)
+#else
+# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \
+ GL_STUB(fn, off, fn_alt)
+#endif
+
+SEG_TEXT
+
+#ifdef GLX_USE_TLS
+
+ GLOBL GLNAME(_x86_get_dispatch)
+ HIDDEN(GLNAME(_x86_get_dispatch))
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ call 1f
+1: popl %eax
+ addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax
+ movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax
+ ret
+
+#elif defined(PTHREADS)
+EXTERN GLNAME(_glapi_Dispatch)
+EXTERN GLNAME(_gl_DispatchTSD)
+EXTERN GLNAME(pthread_getspecific)
+
+ALIGNTEXT16
+GLNAME(_x86_get_dispatch):
+ SUB_L(CONST(24), ESP)
+ PUSH_L(GLNAME(_gl_DispatchTSD))
+ CALL(GLNAME(pthread_getspecific))
+ ADD_L(CONST(28), ESP)
+ RET
+#elif defined(THREADS)
+EXTERN GLNAME(_glapi_get_dispatch)
+#endif
+
+#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )
+ .section wtext, "awx", @progbits
+#endif /* defined( GLX_USE_TLS ) */
+
+ ALIGNTEXT16
+ GLOBL GLNAME(gl_dispatch_functions_start)
+ HIDDEN(GLNAME(gl_dispatch_functions_start))
+GLNAME(gl_dispatch_functions_start):
+
+ GL_STUB(NewList, 0, NewList@8)
+ GL_STUB(EndList, 1, EndList@0)
+ GL_STUB(CallList, 2, CallList@4)
+ GL_STUB(CallLists, 3, CallLists@12)
+ GL_STUB(DeleteLists, 4, DeleteLists@8)
+ GL_STUB(GenLists, 5, GenLists@4)
+ GL_STUB(ListBase, 6, ListBase@4)
+ GL_STUB(Begin, 7, Begin@4)
+ GL_STUB(Bitmap, 8, Bitmap@28)
+ GL_STUB(Color3b, 9, Color3b@12)
+ GL_STUB(Color3bv, 10, Color3bv@4)
+ GL_STUB(Color3d, 11, Color3d@24)
+ GL_STUB(Color3dv, 12, Color3dv@4)
+ GL_STUB(Color3f, 13, Color3f@12)
+ GL_STUB(Color3fv, 14, Color3fv@4)
+ GL_STUB(Color3i, 15, Color3i@12)
+ GL_STUB(Color3iv, 16, Color3iv@4)
+ GL_STUB(Color3s, 17, Color3s@12)
+ GL_STUB(Color3sv, 18, Color3sv@4)
+ GL_STUB(Color3ub, 19, Color3ub@12)
+ GL_STUB(Color3ubv, 20, Color3ubv@4)
+ GL_STUB(Color3ui, 21, Color3ui@12)
+ GL_STUB(Color3uiv, 22, Color3uiv@4)
+ GL_STUB(Color3us, 23, Color3us@12)
+ GL_STUB(Color3usv, 24, Color3usv@4)
+ GL_STUB(Color4b, 25, Color4b@16)
+ GL_STUB(Color4bv, 26, Color4bv@4)
+ GL_STUB(Color4d, 27, Color4d@32)
+ GL_STUB(Color4dv, 28, Color4dv@4)
+ GL_STUB(Color4f, 29, Color4f@16)
+ GL_STUB(Color4fv, 30, Color4fv@4)
+ GL_STUB(Color4i, 31, Color4i@16)
+ GL_STUB(Color4iv, 32, Color4iv@4)
+ GL_STUB(Color4s, 33, Color4s@16)
+ GL_STUB(Color4sv, 34, Color4sv@4)
+ GL_STUB(Color4ub, 35, Color4ub@16)
+ GL_STUB(Color4ubv, 36, Color4ubv@4)
+ GL_STUB(Color4ui, 37, Color4ui@16)
+ GL_STUB(Color4uiv, 38, Color4uiv@4)
+ GL_STUB(Color4us, 39, Color4us@16)
+ GL_STUB(Color4usv, 40, Color4usv@4)
+ GL_STUB(EdgeFlag, 41, EdgeFlag@4)
+ GL_STUB(EdgeFlagv, 42, EdgeFlagv@4)
+ GL_STUB(End, 43, End@0)
+ GL_STUB(Indexd, 44, Indexd@8)
+ GL_STUB(Indexdv, 45, Indexdv@4)
+ GL_STUB(Indexf, 46, Indexf@4)
+ GL_STUB(Indexfv, 47, Indexfv@4)
+ GL_STUB(Indexi, 48, Indexi@4)
+ GL_STUB(Indexiv, 49, Indexiv@4)
+ GL_STUB(Indexs, 50, Indexs@4)
+ GL_STUB(Indexsv, 51, Indexsv@4)
+ GL_STUB(Normal3b, 52, Normal3b@12)
+ GL_STUB(Normal3bv, 53, Normal3bv@4)
+ GL_STUB(Normal3d, 54, Normal3d@24)
+ GL_STUB(Normal3dv, 55, Normal3dv@4)
+ GL_STUB(Normal3f, 56, Normal3f@12)
+ GL_STUB(Normal3fv, 57, Normal3fv@4)
+ GL_STUB(Normal3i, 58, Normal3i@12)
+ GL_STUB(Normal3iv, 59, Normal3iv@4)
+ GL_STUB(Normal3s, 60, Normal3s@12)
+ GL_STUB(Normal3sv, 61, Normal3sv@4)
+ GL_STUB(RasterPos2d, 62, RasterPos2d@16)
+ GL_STUB(RasterPos2dv, 63, RasterPos2dv@4)
+ GL_STUB(RasterPos2f, 64, RasterPos2f@8)
+ GL_STUB(RasterPos2fv, 65, RasterPos2fv@4)
+ GL_STUB(RasterPos2i, 66, RasterPos2i@8)
+ GL_STUB(RasterPos2iv, 67, RasterPos2iv@4)
+ GL_STUB(RasterPos2s, 68, RasterPos2s@8)
+ GL_STUB(RasterPos2sv, 69, RasterPos2sv@4)
+ GL_STUB(RasterPos3d, 70, RasterPos3d@24)
+ GL_STUB(RasterPos3dv, 71, RasterPos3dv@4)
+ GL_STUB(RasterPos3f, 72, RasterPos3f@12)
+ GL_STUB(RasterPos3fv, 73, RasterPos3fv@4)
+ GL_STUB(RasterPos3i, 74, RasterPos3i@12)
+ GL_STUB(RasterPos3iv, 75, RasterPos3iv@4)
+ GL_STUB(RasterPos3s, 76, RasterPos3s@12)
+ GL_STUB(RasterPos3sv, 77, RasterPos3sv@4)
+ GL_STUB(RasterPos4d, 78, RasterPos4d@32)
+ GL_STUB(RasterPos4dv, 79, RasterPos4dv@4)
+ GL_STUB(RasterPos4f, 80, RasterPos4f@16)
+ GL_STUB(RasterPos4fv, 81, RasterPos4fv@4)
+ GL_STUB(RasterPos4i, 82, RasterPos4i@16)
+ GL_STUB(RasterPos4iv, 83, RasterPos4iv@4)
+ GL_STUB(RasterPos4s, 84, RasterPos4s@16)
+ GL_STUB(RasterPos4sv, 85, RasterPos4sv@4)
+ GL_STUB(Rectd, 86, Rectd@32)
+ GL_STUB(Rectdv, 87, Rectdv@8)
+ GL_STUB(Rectf, 88, Rectf@16)
+ GL_STUB(Rectfv, 89, Rectfv@8)
+ GL_STUB(Recti, 90, Recti@16)
+ GL_STUB(Rectiv, 91, Rectiv@8)
+ GL_STUB(Rects, 92, Rects@16)
+ GL_STUB(Rectsv, 93, Rectsv@8)
+ GL_STUB(TexCoord1d, 94, TexCoord1d@8)
+ GL_STUB(TexCoord1dv, 95, TexCoord1dv@4)
+ GL_STUB(TexCoord1f, 96, TexCoord1f@4)
+ GL_STUB(TexCoord1fv, 97, TexCoord1fv@4)
+ GL_STUB(TexCoord1i, 98, TexCoord1i@4)
+ GL_STUB(TexCoord1iv, 99, TexCoord1iv@4)
+ GL_STUB(TexCoord1s, 100, TexCoord1s@4)
+ GL_STUB(TexCoord1sv, 101, TexCoord1sv@4)
+ GL_STUB(TexCoord2d, 102, TexCoord2d@16)
+ GL_STUB(TexCoord2dv, 103, TexCoord2dv@4)
+ GL_STUB(TexCoord2f, 104, TexCoord2f@8)
+ GL_STUB(TexCoord2fv, 105, TexCoord2fv@4)
+ GL_STUB(TexCoord2i, 106, TexCoord2i@8)
+ GL_STUB(TexCoord2iv, 107, TexCoord2iv@4)
+ GL_STUB(TexCoord2s, 108, TexCoord2s@8)
+ GL_STUB(TexCoord2sv, 109, TexCoord2sv@4)
+ GL_STUB(TexCoord3d, 110, TexCoord3d@24)
+ GL_STUB(TexCoord3dv, 111, TexCoord3dv@4)
+ GL_STUB(TexCoord3f, 112, TexCoord3f@12)
+ GL_STUB(TexCoord3fv, 113, TexCoord3fv@4)
+ GL_STUB(TexCoord3i, 114, TexCoord3i@12)
+ GL_STUB(TexCoord3iv, 115, TexCoord3iv@4)
+ GL_STUB(TexCoord3s, 116, TexCoord3s@12)
+ GL_STUB(TexCoord3sv, 117, TexCoord3sv@4)
+ GL_STUB(TexCoord4d, 118, TexCoord4d@32)
+ GL_STUB(TexCoord4dv, 119, TexCoord4dv@4)
+ GL_STUB(TexCoord4f, 120, TexCoord4f@16)
+ GL_STUB(TexCoord4fv, 121, TexCoord4fv@4)
+ GL_STUB(TexCoord4i, 122, TexCoord4i@16)
+ GL_STUB(TexCoord4iv, 123, TexCoord4iv@4)
+ GL_STUB(TexCoord4s, 124, TexCoord4s@16)
+ GL_STUB(TexCoord4sv, 125, TexCoord4sv@4)
+ GL_STUB(Vertex2d, 126, Vertex2d@16)
+ GL_STUB(Vertex2dv, 127, Vertex2dv@4)
+ GL_STUB(Vertex2f, 128, Vertex2f@8)
+ GL_STUB(Vertex2fv, 129, Vertex2fv@4)
+ GL_STUB(Vertex2i, 130, Vertex2i@8)
+ GL_STUB(Vertex2iv, 131, Vertex2iv@4)
+ GL_STUB(Vertex2s, 132, Vertex2s@8)
+ GL_STUB(Vertex2sv, 133, Vertex2sv@4)
+ GL_STUB(Vertex3d, 134, Vertex3d@24)
+ GL_STUB(Vertex3dv, 135, Vertex3dv@4)
+ GL_STUB(Vertex3f, 136, Vertex3f@12)
+ GL_STUB(Vertex3fv, 137, Vertex3fv@4)
+ GL_STUB(Vertex3i, 138, Vertex3i@12)
+ GL_STUB(Vertex3iv, 139, Vertex3iv@4)
+ GL_STUB(Vertex3s, 140, Vertex3s@12)
+ GL_STUB(Vertex3sv, 141, Vertex3sv@4)
+ GL_STUB(Vertex4d, 142, Vertex4d@32)
+ GL_STUB(Vertex4dv, 143, Vertex4dv@4)
+ GL_STUB(Vertex4f, 144, Vertex4f@16)
+ GL_STUB(Vertex4fv, 145, Vertex4fv@4)
+ GL_STUB(Vertex4i, 146, Vertex4i@16)
+ GL_STUB(Vertex4iv, 147, Vertex4iv@4)
+ GL_STUB(Vertex4s, 148, Vertex4s@16)
+ GL_STUB(Vertex4sv, 149, Vertex4sv@4)
+ GL_STUB(ClipPlane, 150, ClipPlane@8)
+ GL_STUB(ColorMaterial, 151, ColorMaterial@8)
+ GL_STUB(CullFace, 152, CullFace@4)
+ GL_STUB(Fogf, 153, Fogf@8)
+ GL_STUB(Fogfv, 154, Fogfv@8)
+ GL_STUB(Fogi, 155, Fogi@8)
+ GL_STUB(Fogiv, 156, Fogiv@8)
+ GL_STUB(FrontFace, 157, FrontFace@4)
+ GL_STUB(Hint, 158, Hint@8)
+ GL_STUB(Lightf, 159, Lightf@12)
+ GL_STUB(Lightfv, 160, Lightfv@12)
+ GL_STUB(Lighti, 161, Lighti@12)
+ GL_STUB(Lightiv, 162, Lightiv@12)
+ GL_STUB(LightModelf, 163, LightModelf@8)
+ GL_STUB(LightModelfv, 164, LightModelfv@8)
+ GL_STUB(LightModeli, 165, LightModeli@8)
+ GL_STUB(LightModeliv, 166, LightModeliv@8)
+ GL_STUB(LineStipple, 167, LineStipple@8)
+ GL_STUB(LineWidth, 168, LineWidth@4)
+ GL_STUB(Materialf, 169, Materialf@12)
+ GL_STUB(Materialfv, 170, Materialfv@12)
+ GL_STUB(Materiali, 171, Materiali@12)
+ GL_STUB(Materialiv, 172, Materialiv@12)
+ GL_STUB(PointSize, 173, PointSize@4)
+ GL_STUB(PolygonMode, 174, PolygonMode@8)
+ GL_STUB(PolygonStipple, 175, PolygonStipple@4)
+ GL_STUB(Scissor, 176, Scissor@16)
+ GL_STUB(ShadeModel, 177, ShadeModel@4)
+ GL_STUB(TexParameterf, 178, TexParameterf@12)
+ GL_STUB(TexParameterfv, 179, TexParameterfv@12)
+ GL_STUB(TexParameteri, 180, TexParameteri@12)
+ GL_STUB(TexParameteriv, 181, TexParameteriv@12)
+ GL_STUB(TexImage1D, 182, TexImage1D@32)
+ GL_STUB(TexImage2D, 183, TexImage2D@36)
+ GL_STUB(TexEnvf, 184, TexEnvf@12)
+ GL_STUB(TexEnvfv, 185, TexEnvfv@12)
+ GL_STUB(TexEnvi, 186, TexEnvi@12)
+ GL_STUB(TexEnviv, 187, TexEnviv@12)
+ GL_STUB(TexGend, 188, TexGend@16)
+ GL_STUB(TexGendv, 189, TexGendv@12)
+ GL_STUB(TexGenf, 190, TexGenf@12)
+ GL_STUB(TexGenfv, 191, TexGenfv@12)
+ GL_STUB(TexGeni, 192, TexGeni@12)
+ GL_STUB(TexGeniv, 193, TexGeniv@12)
+ GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12)
+ GL_STUB(SelectBuffer, 195, SelectBuffer@8)
+ GL_STUB(RenderMode, 196, RenderMode@4)
+ GL_STUB(InitNames, 197, InitNames@0)
+ GL_STUB(LoadName, 198, LoadName@4)
+ GL_STUB(PassThrough, 199, PassThrough@4)
+ GL_STUB(PopName, 200, PopName@0)
+ GL_STUB(PushName, 201, PushName@4)
+ GL_STUB(DrawBuffer, 202, DrawBuffer@4)
+ GL_STUB(Clear, 203, Clear@4)
+ GL_STUB(ClearAccum, 204, ClearAccum@16)
+ GL_STUB(ClearIndex, 205, ClearIndex@4)
+ GL_STUB(ClearColor, 206, ClearColor@16)
+ GL_STUB(ClearStencil, 207, ClearStencil@4)
+ GL_STUB(ClearDepth, 208, ClearDepth@8)
+ GL_STUB(StencilMask, 209, StencilMask@4)
+ GL_STUB(ColorMask, 210, ColorMask@16)
+ GL_STUB(DepthMask, 211, DepthMask@4)
+ GL_STUB(IndexMask, 212, IndexMask@4)
+ GL_STUB(Accum, 213, Accum@8)
+ GL_STUB(Disable, 214, Disable@4)
+ GL_STUB(Enable, 215, Enable@4)
+ GL_STUB(Finish, 216, Finish@0)
+ GL_STUB(Flush, 217, Flush@0)
+ GL_STUB(PopAttrib, 218, PopAttrib@0)
+ GL_STUB(PushAttrib, 219, PushAttrib@4)
+ GL_STUB(Map1d, 220, Map1d@32)
+ GL_STUB(Map1f, 221, Map1f@24)
+ GL_STUB(Map2d, 222, Map2d@56)
+ GL_STUB(Map2f, 223, Map2f@40)
+ GL_STUB(MapGrid1d, 224, MapGrid1d@20)
+ GL_STUB(MapGrid1f, 225, MapGrid1f@12)
+ GL_STUB(MapGrid2d, 226, MapGrid2d@40)
+ GL_STUB(MapGrid2f, 227, MapGrid2f@24)
+ GL_STUB(EvalCoord1d, 228, EvalCoord1d@8)
+ GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4)
+ GL_STUB(EvalCoord1f, 230, EvalCoord1f@4)
+ GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4)
+ GL_STUB(EvalCoord2d, 232, EvalCoord2d@16)
+ GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4)
+ GL_STUB(EvalCoord2f, 234, EvalCoord2f@8)
+ GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4)
+ GL_STUB(EvalMesh1, 236, EvalMesh1@12)
+ GL_STUB(EvalPoint1, 237, EvalPoint1@4)
+ GL_STUB(EvalMesh2, 238, EvalMesh2@20)
+ GL_STUB(EvalPoint2, 239, EvalPoint2@8)
+ GL_STUB(AlphaFunc, 240, AlphaFunc@8)
+ GL_STUB(BlendFunc, 241, BlendFunc@8)
+ GL_STUB(LogicOp, 242, LogicOp@4)
+ GL_STUB(StencilFunc, 243, StencilFunc@12)
+ GL_STUB(StencilOp, 244, StencilOp@12)
+ GL_STUB(DepthFunc, 245, DepthFunc@4)
+ GL_STUB(PixelZoom, 246, PixelZoom@8)
+ GL_STUB(PixelTransferf, 247, PixelTransferf@8)
+ GL_STUB(PixelTransferi, 248, PixelTransferi@8)
+ GL_STUB(PixelStoref, 249, PixelStoref@8)
+ GL_STUB(PixelStorei, 250, PixelStorei@8)
+ GL_STUB(PixelMapfv, 251, PixelMapfv@12)
+ GL_STUB(PixelMapuiv, 252, PixelMapuiv@12)
+ GL_STUB(PixelMapusv, 253, PixelMapusv@12)
+ GL_STUB(ReadBuffer, 254, ReadBuffer@4)
+ GL_STUB(CopyPixels, 255, CopyPixels@20)
+ GL_STUB(ReadPixels, 256, ReadPixels@28)
+ GL_STUB(DrawPixels, 257, DrawPixels@20)
+ GL_STUB(GetBooleanv, 258, GetBooleanv@8)
+ GL_STUB(GetClipPlane, 259, GetClipPlane@8)
+ GL_STUB(GetDoublev, 260, GetDoublev@8)
+ GL_STUB(GetError, 261, GetError@0)
+ GL_STUB(GetFloatv, 262, GetFloatv@8)
+ GL_STUB(GetIntegerv, 263, GetIntegerv@8)
+ GL_STUB(GetLightfv, 264, GetLightfv@12)
+ GL_STUB(GetLightiv, 265, GetLightiv@12)
+ GL_STUB(GetMapdv, 266, GetMapdv@12)
+ GL_STUB(GetMapfv, 267, GetMapfv@12)
+ GL_STUB(GetMapiv, 268, GetMapiv@12)
+ GL_STUB(GetMaterialfv, 269, GetMaterialfv@12)
+ GL_STUB(GetMaterialiv, 270, GetMaterialiv@12)
+ GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8)
+ GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8)
+ GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8)
+ GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4)
+ GL_STUB(GetString, 275, GetString@4)
+ GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12)
+ GL_STUB(GetTexEnviv, 277, GetTexEnviv@12)
+ GL_STUB(GetTexGendv, 278, GetTexGendv@12)
+ GL_STUB(GetTexGenfv, 279, GetTexGenfv@12)
+ GL_STUB(GetTexGeniv, 280, GetTexGeniv@12)
+ GL_STUB(GetTexImage, 281, GetTexImage@20)
+ GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12)
+ GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12)
+ GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16)
+ GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16)
+ GL_STUB(IsEnabled, 286, IsEnabled@4)
+ GL_STUB(IsList, 287, IsList@4)
+ GL_STUB(DepthRange, 288, DepthRange@16)
+ GL_STUB(Frustum, 289, Frustum@48)
+ GL_STUB(LoadIdentity, 290, LoadIdentity@0)
+ GL_STUB(LoadMatrixf, 291, LoadMatrixf@4)
+ GL_STUB(LoadMatrixd, 292, LoadMatrixd@4)
+ GL_STUB(MatrixMode, 293, MatrixMode@4)
+ GL_STUB(MultMatrixf, 294, MultMatrixf@4)
+ GL_STUB(MultMatrixd, 295, MultMatrixd@4)
+ GL_STUB(Ortho, 296, Ortho@48)
+ GL_STUB(PopMatrix, 297, PopMatrix@0)
+ GL_STUB(PushMatrix, 298, PushMatrix@0)
+ GL_STUB(Rotated, 299, Rotated@32)
+ GL_STUB(Rotatef, 300, Rotatef@16)
+ GL_STUB(Scaled, 301, Scaled@24)
+ GL_STUB(Scalef, 302, Scalef@12)
+ GL_STUB(Translated, 303, Translated@24)
+ GL_STUB(Translatef, 304, Translatef@12)
+ GL_STUB(Viewport, 305, Viewport@16)
+ GL_STUB(ArrayElement, 306, ArrayElement@4)
+ GL_STUB(BindTexture, 307, BindTexture@8)
+ GL_STUB(ColorPointer, 308, ColorPointer@16)
+ GL_STUB(DisableClientState, 309, DisableClientState@4)
+ GL_STUB(DrawArrays, 310, DrawArrays@12)
+ GL_STUB(DrawElements, 311, DrawElements@16)
+ GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8)
+ GL_STUB(EnableClientState, 313, EnableClientState@4)
+ GL_STUB(IndexPointer, 314, IndexPointer@12)
+ GL_STUB(Indexub, 315, Indexub@4)
+ GL_STUB(Indexubv, 316, Indexubv@4)
+ GL_STUB(InterleavedArrays, 317, InterleavedArrays@12)
+ GL_STUB(NormalPointer, 318, NormalPointer@12)
+ GL_STUB(PolygonOffset, 319, PolygonOffset@8)
+ GL_STUB(TexCoordPointer, 320, TexCoordPointer@16)
+ GL_STUB(VertexPointer, 321, VertexPointer@16)
+ GL_STUB(AreTexturesResident, 322, AreTexturesResident@12)
+ GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28)
+ GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32)
+ GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24)
+ GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32)
+ GL_STUB(DeleteTextures, 327, DeleteTextures@8)
+ GL_STUB(GenTextures, 328, GenTextures@8)
+ GL_STUB(GetPointerv, 329, GetPointerv@8)
+ GL_STUB(IsTexture, 330, IsTexture@4)
+ GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12)
+ GL_STUB(TexSubImage1D, 332, TexSubImage1D@28)
+ GL_STUB(TexSubImage2D, 333, TexSubImage2D@36)
+ GL_STUB(PopClientAttrib, 334, PopClientAttrib@0)
+ GL_STUB(PushClientAttrib, 335, PushClientAttrib@4)
+ GL_STUB(BlendColor, 336, BlendColor@16)
+ GL_STUB(BlendEquation, 337, BlendEquation@4)
+ GL_STUB(DrawRangeElements, 338, DrawRangeElements@24)
+ GL_STUB(ColorTable, 339, ColorTable@24)
+ GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12)
+ GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12)
+ GL_STUB(CopyColorTable, 342, CopyColorTable@20)
+ GL_STUB(GetColorTable, 343, GetColorTable@16)
+ GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12)
+ GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12)
+ GL_STUB(ColorSubTable, 346, ColorSubTable@24)
+ GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20)
+ GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24)
+ GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28)
+ GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12)
+ GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12)
+ GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12)
+ GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12)
+ GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20)
+ GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24)
+ GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16)
+ GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12)
+ GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12)
+ GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24)
+ GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32)
+ GL_STUB(GetHistogram, 361, GetHistogram@20)
+ GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12)
+ GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12)
+ GL_STUB(GetMinmax, 364, GetMinmax@20)
+ GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12)
+ GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12)
+ GL_STUB(Histogram, 367, Histogram@16)
+ GL_STUB(Minmax, 368, Minmax@12)
+ GL_STUB(ResetHistogram, 369, ResetHistogram@4)
+ GL_STUB(ResetMinmax, 370, ResetMinmax@4)
+ GL_STUB(TexImage3D, 371, TexImage3D@40)
+ GL_STUB(TexSubImage3D, 372, TexSubImage3D@44)
+ GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36)
+ GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4)
+ GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4)
+ GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12)
+ GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8)
+ GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8)
+ GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8)
+ GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8)
+ GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8)
+ GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8)
+ GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8)
+ GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20)
+ GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8)
+ GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12)
+ GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8)
+ GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12)
+ GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8)
+ GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12)
+ GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8)
+ GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28)
+ GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8)
+ GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16)
+ GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8)
+ GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16)
+ GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8)
+ GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16)
+ GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8)
+ GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36)
+ GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8)
+ GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20)
+ GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8)
+ GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20)
+ GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8)
+ GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20)
+ GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8)
+ GL_STUB(AttachShader, 408, AttachShader@8)
+ GL_STUB(CreateProgram, 409, CreateProgram@0)
+ GL_STUB(CreateShader, 410, CreateShader@4)
+ GL_STUB(DeleteProgram, 411, DeleteProgram@4)
+ GL_STUB(DeleteShader, 412, DeleteShader@4)
+ GL_STUB(DetachShader, 413, DetachShader@8)
+ GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16)
+ GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16)
+ GL_STUB(GetProgramiv, 416, GetProgramiv@12)
+ GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16)
+ GL_STUB(GetShaderiv, 418, GetShaderiv@12)
+ GL_STUB(IsProgram, 419, IsProgram@4)
+ GL_STUB(IsShader, 420, IsShader@4)
+ GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16)
+ GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8)
+ GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16)
+ GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16)
+ GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16)
+ GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16)
+ GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16)
+ GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16)
+ GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16)
+ GL_STUB(ClampColor, 430, ClampColor@8)
+ GL_STUB(ClearBufferfi, 431, ClearBufferfi@16)
+ GL_STUB(ClearBufferfv, 432, ClearBufferfv@12)
+ GL_STUB(ClearBufferiv, 433, ClearBufferiv@12)
+ GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12)
+ GL_STUB(GetStringi, 435, GetStringi@8)
+ GL_STUB(TexBuffer, 436, TexBuffer@12)
+ GL_STUB(FramebufferTexture, 437, FramebufferTexture@16)
+ GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12)
+ GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12)
+ GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8)
+ GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4)
+ GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4)
+ GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4)
+ GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4)
+ GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8)
+ GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28)
+ GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32)
+ GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36)
+ GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28)
+ GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36)
+ GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44)
+ GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12)
+ GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4)
+ GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4)
+ GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12)
+ GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12)
+ GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12)
+ GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12)
+ GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12)
+ GL_STUB(GetProgramivARB, 460, GetProgramivARB@12)
+ GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12)
+ GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12)
+ GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12)
+ GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40)
+ GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12)
+ GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24)
+ GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12)
+ GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40)
+ GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12)
+ GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24)
+ GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12)
+ GL_STUB(ProgramStringARB, 472, ProgramStringARB@16)
+ GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12)
+ GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8)
+ GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8)
+ GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8)
+ GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8)
+ GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8)
+ GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20)
+ GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8)
+ GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12)
+ GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8)
+ GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12)
+ GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8)
+ GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28)
+ GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8)
+ GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16)
+ GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8)
+ GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16)
+ GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8)
+ GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8)
+ GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8)
+ GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8)
+ GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20)
+ GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8)
+ GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8)
+ GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8)
+ GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8)
+ GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36)
+ GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8)
+ GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20)
+ GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8)
+ GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8)
+ GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20)
+ GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8)
+ GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8)
+ GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8)
+ GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8)
+ GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24)
+ GL_STUB(BindBufferARB, 510, BindBufferARB@8)
+ GL_STUB(BufferDataARB, 511, BufferDataARB@16)
+ GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16)
+ GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8)
+ GL_STUB(GenBuffersARB, 514, GenBuffersARB@8)
+ GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12)
+ GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12)
+ GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16)
+ GL_STUB(IsBufferARB, 518, IsBufferARB@4)
+ GL_STUB(MapBufferARB, 519, MapBufferARB@8)
+ GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4)
+ GL_STUB(BeginQueryARB, 521, BeginQueryARB@8)
+ GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8)
+ GL_STUB(EndQueryARB, 523, EndQueryARB@4)
+ GL_STUB(GenQueriesARB, 524, GenQueriesARB@8)
+ GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12)
+ GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12)
+ GL_STUB(GetQueryivARB, 527, GetQueryivARB@12)
+ GL_STUB(IsQueryARB, 528, IsQueryARB@4)
+ GL_STUB(AttachObjectARB, 529, AttachObjectARB@8)
+ GL_STUB(CompileShaderARB, 530, CompileShaderARB@4)
+ GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0)
+ GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4)
+ GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4)
+ GL_STUB(DetachObjectARB, 534, DetachObjectARB@8)
+ GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28)
+ GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16)
+ GL_STUB(GetHandleARB, 537, GetHandleARB@4)
+ GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16)
+ GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12)
+ GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12)
+ GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16)
+ GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8)
+ GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12)
+ GL_STUB(GetUniformivARB, 544, GetUniformivARB@12)
+ GL_STUB(LinkProgramARB, 545, LinkProgramARB@4)
+ GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16)
+ GL_STUB(Uniform1fARB, 547, Uniform1fARB@8)
+ GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12)
+ GL_STUB(Uniform1iARB, 549, Uniform1iARB@8)
+ GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12)
+ GL_STUB(Uniform2fARB, 551, Uniform2fARB@12)
+ GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12)
+ GL_STUB(Uniform2iARB, 553, Uniform2iARB@12)
+ GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12)
+ GL_STUB(Uniform3fARB, 555, Uniform3fARB@16)
+ GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12)
+ GL_STUB(Uniform3iARB, 557, Uniform3iARB@16)
+ GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12)
+ GL_STUB(Uniform4fARB, 559, Uniform4fARB@20)
+ GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12)
+ GL_STUB(Uniform4iARB, 561, Uniform4iARB@20)
+ GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12)
+ GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16)
+ GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16)
+ GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16)
+ GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4)
+ GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4)
+ GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12)
+ GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28)
+ GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8)
+ GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8)
+ GL_STUB(ClampColorARB, 572, ClampColorARB@8)
+ GL_STUB(DrawArraysInstancedARB, 573, DrawArraysInstancedARB@16)
+ GL_STUB(DrawElementsInstancedARB, 574, DrawElementsInstancedARB@20)
+ GL_STUB(RenderbufferStorageMultisample, 575, RenderbufferStorageMultisample@20)
+ GL_STUB(FramebufferTextureARB, 576, FramebufferTextureARB@16)
+ GL_STUB(FramebufferTextureFaceARB, 577, FramebufferTextureFaceARB@20)
+ GL_STUB(ProgramParameteriARB, 578, ProgramParameteriARB@12)
+ GL_STUB(VertexAttribDivisorARB, 579, VertexAttribDivisorARB@8)
+ GL_STUB(FlushMappedBufferRange, 580, FlushMappedBufferRange@12)
+ GL_STUB(MapBufferRange, 581, MapBufferRange@16)
+ GL_STUB(BindVertexArray, 582, BindVertexArray@4)
+ GL_STUB(GenVertexArrays, 583, GenVertexArrays@8)
+ GL_STUB(CopyBufferSubData, 584, CopyBufferSubData@20)
+ GL_STUB(ClientWaitSync, 585, ClientWaitSync@12)
+ GL_STUB(DeleteSync, 586, DeleteSync@4)
+ GL_STUB(FenceSync, 587, FenceSync@8)
+ GL_STUB(GetInteger64v, 588, GetInteger64v@8)
+ GL_STUB(GetSynciv, 589, GetSynciv@20)
+ GL_STUB(IsSync, 590, IsSync@4)
+ GL_STUB(WaitSync, 591, WaitSync@12)
+ GL_STUB(DrawElementsBaseVertex, 592, DrawElementsBaseVertex@20)
+ GL_STUB(DrawRangeElementsBaseVertex, 593, DrawRangeElementsBaseVertex@28)
+ GL_STUB(MultiDrawElementsBaseVertex, 594, MultiDrawElementsBaseVertex@24)
+ GL_STUB(BlendEquationSeparateiARB, 595, BlendEquationSeparateiARB@12)
+ GL_STUB(BlendEquationiARB, 596, BlendEquationiARB@8)
+ GL_STUB(BlendFuncSeparateiARB, 597, BlendFuncSeparateiARB@20)
+ GL_STUB(BlendFunciARB, 598, BlendFunciARB@12)
+ GL_STUB(BindTransformFeedback, 599, BindTransformFeedback@8)
+ GL_STUB(DeleteTransformFeedbacks, 600, DeleteTransformFeedbacks@8)
+ GL_STUB(DrawTransformFeedback, 601, DrawTransformFeedback@8)
+ GL_STUB(GenTransformFeedbacks, 602, GenTransformFeedbacks@8)
+ GL_STUB(IsTransformFeedback, 603, IsTransformFeedback@4)
+ GL_STUB(PauseTransformFeedback, 604, PauseTransformFeedback@0)
+ GL_STUB(ResumeTransformFeedback, 605, ResumeTransformFeedback@0)
+ GL_STUB(ClearDepthf, 606, ClearDepthf@4)
+ GL_STUB(DepthRangef, 607, DepthRangef@8)
+ GL_STUB(GetShaderPrecisionFormat, 608, GetShaderPrecisionFormat@16)
+ GL_STUB(ReleaseShaderCompiler, 609, ReleaseShaderCompiler@0)
+ GL_STUB(ShaderBinary, 610, ShaderBinary@20)
+ GL_STUB(PolygonOffsetEXT, 611, PolygonOffsetEXT@8)
+ GL_STUB(_dispatch_stub_612, 612, _dispatch_stub_612@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@8))
+ GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@8))
+ GL_STUB(_dispatch_stub_614, 614, _dispatch_stub_614@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_614, _dispatch_stub_614@8))
+ GL_STUB(_dispatch_stub_615, 615, _dispatch_stub_615@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_615, _dispatch_stub_615@8))
+ GL_STUB(_dispatch_stub_616, 616, _dispatch_stub_616@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_616, _dispatch_stub_616@8))
+ GL_STUB(_dispatch_stub_617, 617, _dispatch_stub_617@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_617, _dispatch_stub_617@8))
+ GL_STUB(_dispatch_stub_618, 618, _dispatch_stub_618@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_618, _dispatch_stub_618@8))
+ GL_STUB(_dispatch_stub_619, 619, _dispatch_stub_619@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_619, _dispatch_stub_619@4))
+ GL_STUB(ColorPointerEXT, 620, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 621, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 622, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 623, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 624, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 625, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 626, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 627, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 628, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 629, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 630, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 631, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 632, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 633, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 634, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 635, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 636, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 637, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 638, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 639, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 640, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 641, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 642, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 643, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 644, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 645, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 646, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 647, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 648, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 649, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 650, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 651, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 652, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 653, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_654, 654, _dispatch_stub_654@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4))
+ GL_STUB(BlendFuncSeparateEXT, 655, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 656, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 657, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 658, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 659, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 660, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 661, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 662, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 663, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 664, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 665, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 666, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 667, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 668, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 669, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 670, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 671, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 672, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 673, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 674, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 675, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 676, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 677, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 678, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 679, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 680, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 681, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 682, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 683, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 684, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 685, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 686, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 687, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 688, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 689, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 690, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 691, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 692, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 693, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 694, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 695, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@20))
+ GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@24))
+ GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@8))
+ GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@4))
+ GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@8))
+ GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@12))
+ GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@4))
+ GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@8))
+ GL_STUB(_dispatch_stub_704, 704, _dispatch_stub_704@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_704, _dispatch_stub_704@4))
+ GL_STUB(AreProgramsResidentNV, 705, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 706, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 707, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 708, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 709, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 710, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 711, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 712, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 713, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 714, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 715, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 716, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 717, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 718, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 719, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 720, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 721, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 722, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 723, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 724, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 725, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 726, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 727, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 728, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 729, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 730, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 731, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 732, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 733, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 734, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 735, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 736, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 737, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 738, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 739, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 740, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 741, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 742, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 743, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 744, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 745, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 746, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 747, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 748, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 749, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 750, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 751, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 752, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 753, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 754, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 755, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 756, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 757, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 758, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 759, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 760, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 761, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 762, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 763, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 764, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 765, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 766, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 767, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 768, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 769, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 770, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 771, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 772, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 773, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 774, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 775, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 776, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 777, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 778, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 779, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 780, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 781, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 782, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 783, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 784, PointParameterivNV@8)
+ GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@4))
+ GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@4))
+ GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@8))
+ GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@8))
+ GL_STUB(_dispatch_stub_789, 789, _dispatch_stub_789@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 790, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 791, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 792, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 793, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 794, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 795, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 796, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 797, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_798, 798, _dispatch_stub_798@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_798, _dispatch_stub_798@16))
+ GL_STUB(_dispatch_stub_799, 799, _dispatch_stub_799@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_799, _dispatch_stub_799@8))
+ GL_STUB(BindFramebufferEXT, 800, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 801, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 802, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 803, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 804, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 805, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 806, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 807, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 808, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 809, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 810, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 811, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 812, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 813, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 814, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 815, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 816, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_817, 817, _dispatch_stub_817@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_817, _dispatch_stub_817@40))
+ GL_STUB(_dispatch_stub_818, 818, _dispatch_stub_818@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_818, _dispatch_stub_818@12))
+ GL_STUB(_dispatch_stub_819, 819, _dispatch_stub_819@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_819, _dispatch_stub_819@12))
+ GL_STUB(BindFragDataLocationEXT, 820, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 821, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 822, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 823, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 824, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 825, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 826, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 827, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 828, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 829, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 830, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 831, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 832, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 833, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 834, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 835, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 836, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 837, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 838, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 839, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 840, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 841, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 842, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 843, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 844, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 845, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 846, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 847, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 848, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 849, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 850, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 851, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 852, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 853, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 854, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 855, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 856, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 857, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 858, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 859, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 860, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 861, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 862, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 863, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 864, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 865, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 866, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 867, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 868, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 869, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 870, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 871, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 872, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 873, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 874, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 875, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 876, ProvokingVertexEXT@4)
+ GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@12))
+ GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@12))
+ GL_STUB(GetObjectParameterivAPPLE, 879, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 880, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 881, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 882, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 883, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 884, UseShaderProgramEXT@8)
+ GL_STUB(TextureBarrierNV, 885, TextureBarrierNV@0)
+ GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@16))
+ GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@16))
+ GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@16))
+ GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@12))
+ GL_STUB(_dispatch_stub_890, 890, _dispatch_stub_890@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_890, _dispatch_stub_890@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 891, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 892, EGLImageTargetTexture2DOES@8)
+ GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
+ GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
+ GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12)
+#endif
+ GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
+ GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
+ GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
+ GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8)
+#endif
+ GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4)
+#endif
+ GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
+ GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
+ GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
+ GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16)
+ GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
+ GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
+ GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12)
+#endif
+ GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
+ GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
+ GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
+ GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
+ GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
+ GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)
+ GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8)
+ GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20)
+ GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12)
+ GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12)
+ GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12)
+ GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28)
+ GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16)
+ GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16)
+ GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16)
+ GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36)
+ GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20)
+ GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20)
+ GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
+ GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20)
+ GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8)
+ GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
+ GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
+ GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
+ GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
+ GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
+ GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
+ GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
+ GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
+ GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
+ GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
+ GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
+ GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
+ GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
+ GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
+ GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
+ GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
+ GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
+ GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
+ GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
+ GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
+ GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
+ GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
+ GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
+ GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
+ GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
+ GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
+ GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
+ GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
+ GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
+ GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
+ GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
+ GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
+ GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
+ GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
+ GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
+ GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
+ GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
+ GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
+ GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
+ GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8)
+ GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16)
+ GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
+ GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
+ GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
+ GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
+ GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
+ GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
+ GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4)
+ GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8)
+ GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
+ GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
+ GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
+ GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4)
+ GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
+ GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
+ GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
+ GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
+ GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4)
+ GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
+ GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
+ GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
+ GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
+ GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
+ GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
+ GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
+ GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
+ GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
+ GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
+ GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
+ GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
+ GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
+ GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
+ GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
+ GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
+ GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
+ GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
+ GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
+ GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
+ GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
+ GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
+ GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
+ GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
+ GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
+ GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
+ GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
+ GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
+ GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
+ GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
+ GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
+ GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
+ GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
+ GL_STUB_ALIAS(DrawArraysInstancedEXT, 573, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawArraysInstanced, 573, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
+ GL_STUB_ALIAS(PointParameterf, 626, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 626, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 627, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 627, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 630, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 631, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 632, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 633, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 634, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 635, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 636, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 637, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 638, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 639, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 640, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 641, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 642, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 643, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 644, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 645, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 646, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 647, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 648, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 649, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 650, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 651, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 652, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 653, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 655, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 672, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 672, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 673, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 673, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 674, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 674, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 675, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 675, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 676, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 676, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 677, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 677, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 678, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 678, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 679, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 679, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 680, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 680, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 681, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 681, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 682, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 682, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 683, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 683, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 684, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 684, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 685, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 685, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 686, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 686, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 687, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 687, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 706, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 707, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 709, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 715, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 715, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 719, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 783, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 784, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 787, DeleteVertexArrays@8, _dispatch_stub_787, _dispatch_stub_787@8)
+ GL_STUB_ALIAS(IsVertexArray, 789, IsVertexArray@4, _dispatch_stub_789, _dispatch_stub_789@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 796, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 799, BlendEquationSeparate@8, _dispatch_stub_799, _dispatch_stub_799@8)
+ GL_STUB_ALIAS(BindFramebuffer, 800, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 801, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 802, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 803, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 804, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 805, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 806, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 807, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 808, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 809, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 810, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 811, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 812, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 813, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 814, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 815, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 816, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 817, BlitFramebuffer@40, _dispatch_stub_817, _dispatch_stub_817@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 820, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 821, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 822, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 823, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 824, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 825, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 826, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 827, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 828, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 829, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 830, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 831, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 832, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 833, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 834, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 835, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 836, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 837, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 838, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 839, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 840, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 841, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 842, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 843, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 844, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 845, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 846, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 847, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 848, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 849, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 850, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 851, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 852, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 853, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 854, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 855, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 856, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 857, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 858, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 859, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 860, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 863, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 864, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 865, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 866, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 867, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 868, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 869, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 870, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 872, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 873, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 874, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 875, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 876, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+
+ GLOBL GLNAME(gl_dispatch_functions_end)
+ HIDDEN(GLNAME(gl_dispatch_functions_end))
+ ALIGNTEXT16
+GLNAME(gl_dispatch_functions_end):
+
+#if defined(GLX_USE_TLS) && defined(__linux__)
+ .section ".note.ABI-tag", "a"
+ .p2align 2
+ .long 1f - 0f /* name length */
+ .long 3f - 2f /* data length */
+ .long 1 /* note length */
+0: .asciz "GNU" /* vendor name */
+1: .p2align 2
+2: .long 0 /* note data: the ABI tag */
+ .long 2,4,20 /* Minimum kernel version w/TLS */
+3: .p2align 2 /* pad out section */
+#endif /* GLX_USE_TLS */
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif