diff options
author | marha <marha@users.sourceforge.net> | 2011-06-03 08:18:04 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-06-03 08:18:04 +0200 |
commit | cda19b1d226d565f1ca4327aeae827c621b3dfd6 (patch) | |
tree | 8a511d718c888b17c257a905607068613359f9a6 /mesalib/src/mapi/glapi/glapi_x86.S | |
parent | 4d7ec99788d8a1d56ff4bccea279ae8186b18cdc (diff) | |
download | vcxsrv-cda19b1d226d565f1ca4327aeae827c621b3dfd6.tar.gz vcxsrv-cda19b1d226d565f1ca4327aeae827c621b3dfd6.tar.bz2 vcxsrv-cda19b1d226d565f1ca4327aeae827c621b3dfd6.zip |
xserver xkeyboard-config mesa git update 3 Jun 2011
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_x86.S | 985 |
1 files changed, 493 insertions, 492 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S index 61d7ff802..862dc9268 100644 --- a/mesalib/src/mapi/glapi/glapi_x86.S +++ b/mesalib/src/mapi/glapi/glapi_x86.S @@ -744,61 +744,60 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsSync, 591, IsSync@4) GL_STUB(WaitSync, 592, WaitSync@12) GL_STUB(DrawElementsBaseVertex, 593, DrawElementsBaseVertex@20) - GL_STUB(DrawRangeElementsBaseVertex, 594, DrawRangeElementsBaseVertex@28) - GL_STUB(MultiDrawElementsBaseVertex, 595, MultiDrawElementsBaseVertex@24) - GL_STUB(BlendEquationSeparateiARB, 596, BlendEquationSeparateiARB@12) - GL_STUB(BlendEquationiARB, 597, BlendEquationiARB@8) - GL_STUB(BlendFuncSeparateiARB, 598, BlendFuncSeparateiARB@20) - GL_STUB(BlendFunciARB, 599, BlendFunciARB@12) - GL_STUB(BindSampler, 600, BindSampler@8) - GL_STUB(DeleteSamplers, 601, DeleteSamplers@8) - GL_STUB(GenSamplers, 602, GenSamplers@8) - GL_STUB(GetSamplerParameterIiv, 603, GetSamplerParameterIiv@12) - GL_STUB(GetSamplerParameterIuiv, 604, GetSamplerParameterIuiv@12) - GL_STUB(GetSamplerParameterfv, 605, GetSamplerParameterfv@12) - GL_STUB(GetSamplerParameteriv, 606, GetSamplerParameteriv@12) - GL_STUB(IsSampler, 607, IsSampler@4) - GL_STUB(SamplerParameterIiv, 608, SamplerParameterIiv@12) - GL_STUB(SamplerParameterIuiv, 609, SamplerParameterIuiv@12) - GL_STUB(SamplerParameterf, 610, SamplerParameterf@12) - GL_STUB(SamplerParameterfv, 611, SamplerParameterfv@12) - GL_STUB(SamplerParameteri, 612, SamplerParameteri@12) - GL_STUB(SamplerParameteriv, 613, SamplerParameteriv@12) - GL_STUB(BindTransformFeedback, 614, BindTransformFeedback@8) - GL_STUB(DeleteTransformFeedbacks, 615, DeleteTransformFeedbacks@8) - GL_STUB(DrawTransformFeedback, 616, DrawTransformFeedback@8) - GL_STUB(GenTransformFeedbacks, 617, GenTransformFeedbacks@8) - GL_STUB(IsTransformFeedback, 618, IsTransformFeedback@4) - GL_STUB(PauseTransformFeedback, 619, PauseTransformFeedback@0) - GL_STUB(ResumeTransformFeedback, 620, ResumeTransformFeedback@0) - GL_STUB(ClearDepthf, 621, ClearDepthf@4) - GL_STUB(DepthRangef, 622, DepthRangef@8) - GL_STUB(GetShaderPrecisionFormat, 623, GetShaderPrecisionFormat@16) - GL_STUB(ReleaseShaderCompiler, 624, ReleaseShaderCompiler@0) - GL_STUB(ShaderBinary, 625, ShaderBinary@20) - GL_STUB(GetGraphicsResetStatusARB, 626, GetGraphicsResetStatusARB@0) - GL_STUB(GetnColorTableARB, 627, GetnColorTableARB@20) - GL_STUB(GetnCompressedTexImageARB, 628, GetnCompressedTexImageARB@16) - GL_STUB(GetnConvolutionFilterARB, 629, GetnConvolutionFilterARB@20) - GL_STUB(GetnHistogramARB, 630, GetnHistogramARB@24) - GL_STUB(GetnMapdvARB, 631, GetnMapdvARB@16) - GL_STUB(GetnMapfvARB, 632, GetnMapfvARB@16) - GL_STUB(GetnMapivARB, 633, GetnMapivARB@16) - GL_STUB(GetnMinmaxARB, 634, GetnMinmaxARB@24) - GL_STUB(GetnPixelMapfvARB, 635, GetnPixelMapfvARB@12) - GL_STUB(GetnPixelMapuivARB, 636, GetnPixelMapuivARB@12) - GL_STUB(GetnPixelMapusvARB, 637, GetnPixelMapusvARB@12) - GL_STUB(GetnPolygonStippleARB, 638, GetnPolygonStippleARB@8) - GL_STUB(GetnSeparableFilterARB, 639, GetnSeparableFilterARB@32) - GL_STUB(GetnTexImageARB, 640, GetnTexImageARB@24) - GL_STUB(GetnUniformdvARB, 641, GetnUniformdvARB@16) - GL_STUB(GetnUniformfvARB, 642, GetnUniformfvARB@16) - GL_STUB(GetnUniformivARB, 643, GetnUniformivARB@16) - GL_STUB(GetnUniformuivARB, 644, GetnUniformuivARB@16) - GL_STUB(ReadnPixelsARB, 645, ReadnPixelsARB@32) - GL_STUB(PolygonOffsetEXT, 646, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_647, 647, _dispatch_stub_647@8) - HIDDEN(GL_PREFIX(_dispatch_stub_647, _dispatch_stub_647@8)) + GL_STUB(DrawElementsInstancedBaseVertex, 594, DrawElementsInstancedBaseVertex@24) + GL_STUB(DrawRangeElementsBaseVertex, 595, DrawRangeElementsBaseVertex@28) + GL_STUB(MultiDrawElementsBaseVertex, 596, MultiDrawElementsBaseVertex@24) + GL_STUB(BlendEquationSeparateiARB, 597, BlendEquationSeparateiARB@12) + GL_STUB(BlendEquationiARB, 598, BlendEquationiARB@8) + GL_STUB(BlendFuncSeparateiARB, 599, BlendFuncSeparateiARB@20) + GL_STUB(BlendFunciARB, 600, BlendFunciARB@12) + GL_STUB(BindSampler, 601, BindSampler@8) + GL_STUB(DeleteSamplers, 602, DeleteSamplers@8) + GL_STUB(GenSamplers, 603, GenSamplers@8) + GL_STUB(GetSamplerParameterIiv, 604, GetSamplerParameterIiv@12) + GL_STUB(GetSamplerParameterIuiv, 605, GetSamplerParameterIuiv@12) + GL_STUB(GetSamplerParameterfv, 606, GetSamplerParameterfv@12) + GL_STUB(GetSamplerParameteriv, 607, GetSamplerParameteriv@12) + GL_STUB(IsSampler, 608, IsSampler@4) + GL_STUB(SamplerParameterIiv, 609, SamplerParameterIiv@12) + GL_STUB(SamplerParameterIuiv, 610, SamplerParameterIuiv@12) + GL_STUB(SamplerParameterf, 611, SamplerParameterf@12) + GL_STUB(SamplerParameterfv, 612, SamplerParameterfv@12) + GL_STUB(SamplerParameteri, 613, SamplerParameteri@12) + GL_STUB(SamplerParameteriv, 614, SamplerParameteriv@12) + GL_STUB(BindTransformFeedback, 615, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 616, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 617, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 618, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 619, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 620, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 621, ResumeTransformFeedback@0) + GL_STUB(ClearDepthf, 622, ClearDepthf@4) + GL_STUB(DepthRangef, 623, DepthRangef@8) + GL_STUB(GetShaderPrecisionFormat, 624, GetShaderPrecisionFormat@16) + GL_STUB(ReleaseShaderCompiler, 625, ReleaseShaderCompiler@0) + GL_STUB(ShaderBinary, 626, ShaderBinary@20) + GL_STUB(GetGraphicsResetStatusARB, 627, GetGraphicsResetStatusARB@0) + GL_STUB(GetnColorTableARB, 628, GetnColorTableARB@20) + GL_STUB(GetnCompressedTexImageARB, 629, GetnCompressedTexImageARB@16) + GL_STUB(GetnConvolutionFilterARB, 630, GetnConvolutionFilterARB@20) + GL_STUB(GetnHistogramARB, 631, GetnHistogramARB@24) + GL_STUB(GetnMapdvARB, 632, GetnMapdvARB@16) + GL_STUB(GetnMapfvARB, 633, GetnMapfvARB@16) + GL_STUB(GetnMapivARB, 634, GetnMapivARB@16) + GL_STUB(GetnMinmaxARB, 635, GetnMinmaxARB@24) + GL_STUB(GetnPixelMapfvARB, 636, GetnPixelMapfvARB@12) + GL_STUB(GetnPixelMapuivARB, 637, GetnPixelMapuivARB@12) + GL_STUB(GetnPixelMapusvARB, 638, GetnPixelMapusvARB@12) + GL_STUB(GetnPolygonStippleARB, 639, GetnPolygonStippleARB@8) + GL_STUB(GetnSeparableFilterARB, 640, GetnSeparableFilterARB@32) + GL_STUB(GetnTexImageARB, 641, GetnTexImageARB@24) + GL_STUB(GetnUniformdvARB, 642, GetnUniformdvARB@16) + GL_STUB(GetnUniformfvARB, 643, GetnUniformfvARB@16) + GL_STUB(GetnUniformivARB, 644, GetnUniformivARB@16) + GL_STUB(GetnUniformuivARB, 645, GetnUniformuivARB@16) + GL_STUB(ReadnPixelsARB, 646, ReadnPixelsARB@32) + GL_STUB(PolygonOffsetEXT, 647, PolygonOffsetEXT@8) GL_STUB(_dispatch_stub_648, 648, _dispatch_stub_648@8) HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@8)) GL_STUB(_dispatch_stub_649, 649, _dispatch_stub_649@8) @@ -811,308 +810,310 @@ GLNAME(gl_dispatch_functions_start): HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8)) GL_STUB(_dispatch_stub_653, 653, _dispatch_stub_653@8) HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@8)) - GL_STUB(_dispatch_stub_654, 654, _dispatch_stub_654@4) - HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4)) - GL_STUB(ColorPointerEXT, 655, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, 656, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, 657, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, 658, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, 659, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, 660, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, 661, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, 662, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, 663, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, 664, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, 665, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, 666, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, 667, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, 668, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, 669, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, 670, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, 671, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, 672, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, 673, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, 674, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, 675, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, 676, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, 677, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, 678, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, 679, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, 680, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, 681, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, 682, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, 683, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, 684, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, 685, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, 686, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, 687, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, 688, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@4) - HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@4)) - GL_STUB(BlendFuncSeparateEXT, 690, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, 691, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, 692, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, 693, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, 694, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, 695, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, 696, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, 697, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, 698, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, 699, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, 700, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, 701, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, 702, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, 703, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, 704, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, 705, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, 706, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, 707, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, 708, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, 709, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, 710, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, 711, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, 712, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, 713, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, 714, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, 715, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, 716, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, 717, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, 718, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, 719, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, 720, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, 721, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, 722, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, 723, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, 724, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, 725, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, 726, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, 727, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, 728, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, 729, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, 730, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_731, 731, _dispatch_stub_731@20) - HIDDEN(GL_PREFIX(_dispatch_stub_731, _dispatch_stub_731@20)) - GL_STUB(_dispatch_stub_732, 732, _dispatch_stub_732@24) - HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@24)) - GL_STUB(_dispatch_stub_733, 733, _dispatch_stub_733@8) - HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@8)) - GL_STUB(_dispatch_stub_734, 734, _dispatch_stub_734@4) - HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4)) - GL_STUB(_dispatch_stub_735, 735, _dispatch_stub_735@8) - HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@8)) - GL_STUB(_dispatch_stub_736, 736, _dispatch_stub_736@12) - HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@12)) - GL_STUB(_dispatch_stub_737, 737, _dispatch_stub_737@4) - HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4)) - GL_STUB(_dispatch_stub_738, 738, _dispatch_stub_738@8) - HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@8)) - GL_STUB(_dispatch_stub_739, 739, _dispatch_stub_739@4) - HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@4)) - GL_STUB(AreProgramsResidentNV, 740, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, 741, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, 742, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, 743, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, 744, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, 745, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, 746, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, 747, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, 748, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, 749, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, 750, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, 751, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, 752, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, 753, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, 754, IsProgramNV@4) - GL_STUB(LoadProgramNV, 755, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, 756, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, 757, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, 758, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, 759, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, 760, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, 761, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, 762, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, 763, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, 764, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, 765, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, 766, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, 767, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, 768, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, 769, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, 770, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, 771, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, 772, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, 773, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, 774, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, 775, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, 776, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, 777, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, 778, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, 779, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, 780, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, 781, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, 782, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, 783, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, 784, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, 785, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, 786, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, 787, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, 788, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, 789, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, 790, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, 791, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, 792, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, 793, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, 794, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, 795, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, 796, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, 797, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, 798, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, 799, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, 800, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, 801, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, 802, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, 803, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, 804, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, 805, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, 806, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, 807, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, 808, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, 809, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, 810, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, 811, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, 812, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, 813, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, 814, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, 815, PassTexCoordATI@12) - GL_STUB(SampleMapATI, 816, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, 817, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, 818, PointParameteriNV@8) - GL_STUB(PointParameterivNV, 819, PointParameterivNV@8) - GL_STUB(_dispatch_stub_820, 820, _dispatch_stub_820@4) - HIDDEN(GL_PREFIX(_dispatch_stub_820, _dispatch_stub_820@4)) + GL_STUB(_dispatch_stub_654, 654, _dispatch_stub_654@8) + HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@8)) + GL_STUB(_dispatch_stub_655, 655, _dispatch_stub_655@4) + HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@4)) + GL_STUB(ColorPointerEXT, 656, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 657, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 658, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 659, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 660, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 661, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 662, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 663, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 664, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 665, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 666, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 667, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 668, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 669, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 670, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 671, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 672, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 673, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 674, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 675, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 676, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 677, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 678, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 679, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 680, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 681, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 682, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 683, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 684, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 685, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 686, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 687, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 688, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 689, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@4) + HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@4)) + GL_STUB(BlendFuncSeparateEXT, 691, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 692, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 693, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 694, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 695, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 696, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 697, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 698, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 699, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 700, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 701, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 702, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 703, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 704, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 705, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 706, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 707, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 708, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 709, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 710, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 711, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 712, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 713, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 714, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 715, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 716, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 717, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 718, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 719, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 720, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 721, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 722, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 723, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 724, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 725, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 726, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 727, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 728, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 729, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 730, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 731, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_732, 732, _dispatch_stub_732@20) + HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@20)) + GL_STUB(_dispatch_stub_733, 733, _dispatch_stub_733@24) + HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@24)) + GL_STUB(_dispatch_stub_734, 734, _dispatch_stub_734@8) + HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@8)) + GL_STUB(_dispatch_stub_735, 735, _dispatch_stub_735@4) + HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4)) + GL_STUB(_dispatch_stub_736, 736, _dispatch_stub_736@8) + HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@8)) + GL_STUB(_dispatch_stub_737, 737, _dispatch_stub_737@12) + HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@12)) + GL_STUB(_dispatch_stub_738, 738, _dispatch_stub_738@4) + HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4)) + GL_STUB(_dispatch_stub_739, 739, _dispatch_stub_739@8) + HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@8)) + GL_STUB(_dispatch_stub_740, 740, _dispatch_stub_740@4) + HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@4)) + GL_STUB(AreProgramsResidentNV, 741, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 742, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 743, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 744, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 745, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 746, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 747, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 748, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 749, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 750, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 751, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 752, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 753, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 754, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 755, IsProgramNV@4) + GL_STUB(LoadProgramNV, 756, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 757, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 758, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 759, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 760, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 761, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 762, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 763, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 764, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 765, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 766, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 767, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 768, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 769, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 770, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 771, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 772, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 773, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 774, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 775, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 776, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 777, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 778, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 779, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 780, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 781, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 782, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 783, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 784, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 785, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 786, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 787, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 788, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 789, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 790, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 791, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 792, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 793, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 794, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 795, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 796, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 797, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 798, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 799, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 800, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 801, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 802, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 803, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 804, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 805, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 806, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 807, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 808, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 809, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 810, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 811, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 812, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 813, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 814, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 815, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 816, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 817, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 818, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 819, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 820, PointParameterivNV@8) GL_STUB(_dispatch_stub_821, 821, _dispatch_stub_821@4) HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@4)) - GL_STUB(_dispatch_stub_822, 822, _dispatch_stub_822@8) - HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@8)) + GL_STUB(_dispatch_stub_822, 822, _dispatch_stub_822@4) + HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@4)) GL_STUB(_dispatch_stub_823, 823, _dispatch_stub_823@8) HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@8)) - GL_STUB(_dispatch_stub_824, 824, _dispatch_stub_824@4) - HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@4)) - GL_STUB(GetProgramNamedParameterdvNV, 825, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, 826, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, 827, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, 828, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, 829, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, 830, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, 831, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, 832, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_833, 833, _dispatch_stub_833@16) - HIDDEN(GL_PREFIX(_dispatch_stub_833, _dispatch_stub_833@16)) - GL_STUB(_dispatch_stub_834, 834, _dispatch_stub_834@8) - HIDDEN(GL_PREFIX(_dispatch_stub_834, _dispatch_stub_834@8)) - GL_STUB(BindFramebufferEXT, 835, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, 836, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, 837, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, 838, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, 839, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, 840, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, 841, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, 842, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, 843, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, 844, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, 845, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, 846, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, 847, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, 848, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, 849, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, 850, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, 851, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_852, 852, _dispatch_stub_852@40) - HIDDEN(GL_PREFIX(_dispatch_stub_852, _dispatch_stub_852@40)) - GL_STUB(_dispatch_stub_853, 853, _dispatch_stub_853@12) - HIDDEN(GL_PREFIX(_dispatch_stub_853, _dispatch_stub_853@12)) + GL_STUB(_dispatch_stub_824, 824, _dispatch_stub_824@8) + HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@8)) + GL_STUB(_dispatch_stub_825, 825, _dispatch_stub_825@4) + HIDDEN(GL_PREFIX(_dispatch_stub_825, _dispatch_stub_825@4)) + GL_STUB(GetProgramNamedParameterdvNV, 826, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 827, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 828, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 829, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 830, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 831, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 832, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 833, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_834, 834, _dispatch_stub_834@16) + HIDDEN(GL_PREFIX(_dispatch_stub_834, _dispatch_stub_834@16)) + GL_STUB(_dispatch_stub_835, 835, _dispatch_stub_835@8) + HIDDEN(GL_PREFIX(_dispatch_stub_835, _dispatch_stub_835@8)) + GL_STUB(BindFramebufferEXT, 836, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 837, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 838, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 839, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 840, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 841, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 842, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 843, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 844, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 845, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 846, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 847, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 848, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 849, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 850, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 851, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 852, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_853, 853, _dispatch_stub_853@40) + HIDDEN(GL_PREFIX(_dispatch_stub_853, _dispatch_stub_853@40)) GL_STUB(_dispatch_stub_854, 854, _dispatch_stub_854@12) HIDDEN(GL_PREFIX(_dispatch_stub_854, _dispatch_stub_854@12)) - GL_STUB(BindFragDataLocationEXT, 855, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, 856, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, 857, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, 858, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, 859, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, 860, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, 861, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, 862, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, 863, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, 864, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, 865, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, 866, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, 867, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, 868, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, 869, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, 870, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, 871, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, 872, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, 873, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, 874, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, 875, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, 876, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, 877, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, 878, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, 879, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, 880, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, 881, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, 882, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, 883, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, 884, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, 885, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, 886, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, 887, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, 888, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, 889, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 890, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 891, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 892, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 893, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 894, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 895, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 896, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 897, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 898, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 899, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 900, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 901, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 902, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 903, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 904, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 905, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 906, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 907, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 908, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 909, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 910, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 911, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_912, 912, _dispatch_stub_912@12) - HIDDEN(GL_PREFIX(_dispatch_stub_912, _dispatch_stub_912@12)) + GL_STUB(_dispatch_stub_855, 855, _dispatch_stub_855@12) + HIDDEN(GL_PREFIX(_dispatch_stub_855, _dispatch_stub_855@12)) + GL_STUB(BindFragDataLocationEXT, 856, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 857, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 858, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 859, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 860, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 861, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 862, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 863, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 864, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 865, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 866, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 867, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 868, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 869, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 870, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 871, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 872, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 873, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 874, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 875, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 876, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 877, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 878, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 879, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 880, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 881, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 882, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 883, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 884, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 885, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 886, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 887, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 888, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 889, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 890, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 891, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 892, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 893, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 894, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 895, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 896, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 897, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 898, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 899, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 900, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 901, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 902, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 903, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 904, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 905, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 906, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 907, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 908, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 909, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 910, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 911, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 912, ProvokingVertexEXT@4) GL_STUB(_dispatch_stub_913, 913, _dispatch_stub_913@12) HIDDEN(GL_PREFIX(_dispatch_stub_913, _dispatch_stub_913@12)) - GL_STUB(GetObjectParameterivAPPLE, 914, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 915, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 916, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, 917, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, 918, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, 919, UseShaderProgramEXT@8) - GL_STUB(TextureBarrierNV, 920, TextureBarrierNV@0) - GL_STUB(_dispatch_stub_921, 921, _dispatch_stub_921@16) - HIDDEN(GL_PREFIX(_dispatch_stub_921, _dispatch_stub_921@16)) + GL_STUB(_dispatch_stub_914, 914, _dispatch_stub_914@12) + HIDDEN(GL_PREFIX(_dispatch_stub_914, _dispatch_stub_914@12)) + GL_STUB(GetObjectParameterivAPPLE, 915, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 916, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 917, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 918, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 919, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 920, UseShaderProgramEXT@8) + GL_STUB(TextureBarrierNV, 921, TextureBarrierNV@0) GL_STUB(_dispatch_stub_922, 922, _dispatch_stub_922@16) HIDDEN(GL_PREFIX(_dispatch_stub_922, _dispatch_stub_922@16)) GL_STUB(_dispatch_stub_923, 923, _dispatch_stub_923@16) HIDDEN(GL_PREFIX(_dispatch_stub_923, _dispatch_stub_923@16)) - GL_STUB(_dispatch_stub_924, 924, _dispatch_stub_924@12) - HIDDEN(GL_PREFIX(_dispatch_stub_924, _dispatch_stub_924@12)) + GL_STUB(_dispatch_stub_924, 924, _dispatch_stub_924@16) + HIDDEN(GL_PREFIX(_dispatch_stub_924, _dispatch_stub_924@16)) GL_STUB(_dispatch_stub_925, 925, _dispatch_stub_925@12) HIDDEN(GL_PREFIX(_dispatch_stub_925, _dispatch_stub_925@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 926, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 927, EGLImageTargetTexture2DOES@8) + GL_STUB(_dispatch_stub_926, 926, _dispatch_stub_926@12) + HIDDEN(GL_PREFIX(_dispatch_stub_926, _dispatch_stub_926@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 927, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 928, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1302,155 +1303,155 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) - GL_STUB_ALIAS(BlendEquationSeparateIndexedAMD, 596, BlendEquationSeparateIndexedAMD@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12) - GL_STUB_ALIAS(BlendEquationIndexedAMD, 597, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) - GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 598, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) - GL_STUB_ALIAS(BlendFuncIndexedAMD, 599, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) - GL_STUB_ALIAS(PointParameterf, 661, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, 661, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, 662, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, 662, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, 665, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, 666, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, 667, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, 668, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, 669, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, 670, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, 671, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, 672, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, 673, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, 674, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, 675, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, 676, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, 677, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, 678, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, 679, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, 680, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, 681, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, 682, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, 683, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, 684, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, 685, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, 686, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, 687, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, 688, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, 690, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, 707, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, 707, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, 708, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, 708, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, 709, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, 709, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, 710, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, 710, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, 711, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, 711, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, 712, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, 712, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, 713, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, 713, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, 714, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, 714, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, 715, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, 715, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, 716, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, 716, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, 717, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, 717, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, 718, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, 718, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, 719, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, 719, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, 720, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, 720, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, 721, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, 721, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, 722, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, 722, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, 741, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, 742, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, 744, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, 750, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, 750, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, 754, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, 818, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, 819, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, 822, DeleteVertexArrays@8, _dispatch_stub_822, _dispatch_stub_822@8) - GL_STUB_ALIAS(IsVertexArray, 824, IsVertexArray@4, _dispatch_stub_824, _dispatch_stub_824@4) - GL_STUB_ALIAS(PrimitiveRestartIndex, 831, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB_ALIAS(BlendEquationSeparate, 834, BlendEquationSeparate@8, _dispatch_stub_834, _dispatch_stub_834@8) - GL_STUB_ALIAS(BindFramebuffer, 835, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, 836, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, 837, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, 838, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, 839, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, 840, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, 841, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, 842, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, 843, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, 844, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, 845, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, 846, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 847, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, 848, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, 849, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, 850, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, 851, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, 852, BlitFramebuffer@40, _dispatch_stub_852, _dispatch_stub_852@40) - GL_STUB_ALIAS(BindFragDataLocation, 855, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB_ALIAS(GetFragDataLocation, 856, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB_ALIAS(GetUniformuiv, 857, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIiv, 858, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIuiv, 859, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB_ALIAS(Uniform1ui, 860, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB_ALIAS(Uniform1uiv, 861, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB_ALIAS(Uniform2ui, 862, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB_ALIAS(Uniform2uiv, 863, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB_ALIAS(Uniform3ui, 864, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB_ALIAS(Uniform3uiv, 865, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB_ALIAS(Uniform4ui, 866, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB_ALIAS(Uniform4uiv, 867, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB_ALIAS(VertexAttribI1i, 868, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB_ALIAS(VertexAttribI1iv, 869, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB_ALIAS(VertexAttribI1ui, 870, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB_ALIAS(VertexAttribI1uiv, 871, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB_ALIAS(VertexAttribI2i, 872, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB_ALIAS(VertexAttribI2iv, 873, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB_ALIAS(VertexAttribI2ui, 874, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB_ALIAS(VertexAttribI2uiv, 875, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB_ALIAS(VertexAttribI3i, 876, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB_ALIAS(VertexAttribI3iv, 877, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB_ALIAS(VertexAttribI3ui, 878, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB_ALIAS(VertexAttribI3uiv, 879, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4bv, 880, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB_ALIAS(VertexAttribI4i, 881, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB_ALIAS(VertexAttribI4iv, 882, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB_ALIAS(VertexAttribI4sv, 883, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB_ALIAS(VertexAttribI4ubv, 884, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB_ALIAS(VertexAttribI4ui, 885, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB_ALIAS(VertexAttribI4uiv, 886, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4usv, 887, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB_ALIAS(VertexAttribIPointer, 888, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayer, 889, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(ColorMaski, 890, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB_ALIAS(Disablei, 891, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB_ALIAS(Enablei, 892, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB_ALIAS(GetBooleani_v, 893, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB_ALIAS(GetIntegeri_v, 894, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB_ALIAS(IsEnabledi, 895, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB_ALIAS(GetTexParameterIiv, 898, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB_ALIAS(GetTexParameterIuiv, 899, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB_ALIAS(TexParameterIiv, 900, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB_ALIAS(TexParameterIuiv, 901, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB_ALIAS(BeginConditionalRender, 902, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB_ALIAS(EndConditionalRender, 903, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB_ALIAS(BeginTransformFeedback, 904, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 905, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 907, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 908, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 909, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 910, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 911, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB_ALIAS(BlendEquationSeparateIndexedAMD, 597, BlendEquationSeparateIndexedAMD@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12) + GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) + GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) + GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) + GL_STUB_ALIAS(PointParameterf, 662, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 662, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 663, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 663, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 666, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 667, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 668, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 669, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 670, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 671, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 672, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 673, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 674, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 675, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 676, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 677, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 678, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 679, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 680, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 681, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 682, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 683, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 684, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 685, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 686, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 687, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 688, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 689, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 691, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 708, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 708, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 709, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 709, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 710, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 710, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 711, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 711, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 712, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 712, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 713, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 713, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 714, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 714, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 715, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 715, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 716, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 716, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 717, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 717, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 718, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 718, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 719, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 719, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 720, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 720, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 721, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 721, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 722, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 722, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 723, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 723, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 742, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 743, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 745, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 751, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 751, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 755, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 819, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 820, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 823, DeleteVertexArrays@8, _dispatch_stub_823, _dispatch_stub_823@8) + GL_STUB_ALIAS(IsVertexArray, 825, IsVertexArray@4, _dispatch_stub_825, _dispatch_stub_825@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 832, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 835, BlendEquationSeparate@8, _dispatch_stub_835, _dispatch_stub_835@8) + GL_STUB_ALIAS(BindFramebuffer, 836, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 837, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 838, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 839, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 840, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 841, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 842, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 843, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 844, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 845, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 846, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 847, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 848, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 849, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 850, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 851, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 852, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 853, BlitFramebuffer@40, _dispatch_stub_853, _dispatch_stub_853@40) + GL_STUB_ALIAS(BindFragDataLocation, 856, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 857, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 858, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 859, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 860, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 861, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 862, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 863, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 864, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 865, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 866, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 867, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 868, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 869, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 870, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 871, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 872, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 873, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 874, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 875, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 876, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 877, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 878, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 879, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 880, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 881, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 882, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 883, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 884, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 885, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 886, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 887, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 888, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 889, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 890, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 891, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 892, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 893, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 894, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 895, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 896, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 899, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 900, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 901, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 902, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 903, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 904, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 905, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 906, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 908, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 909, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 910, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 911, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 912, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) |