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authormarha <marha@users.sourceforge.net>2011-11-04 08:57:20 +0100
committermarha <marha@users.sourceforge.net>2011-11-04 08:57:20 +0100
commit02f377d5e2dd18537d0807ad63675a0970b5a37d (patch)
tree1814c826db4d95a30ad71431d9c84b8d2611ec18 /mesalib/src/mapi/glapi/glapi_x86.S
parent6f4feafd4d22beaabfb0202e66b0dea9047ee084 (diff)
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xserver pixman mesa git update 4 nov 2011
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_x86.S928
1 files changed, 467 insertions, 461 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S
index a72193f87..11bb0ad35 100644
--- a/mesalib/src/mapi/glapi/glapi_x86.S
+++ b/mesalib/src/mapi/glapi/glapi_x86.S
@@ -835,323 +835,329 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(GetnUniformivARB, 682, GetnUniformivARB@16)
GL_STUB(GetnUniformuivARB, 683, GetnUniformuivARB@16)
GL_STUB(ReadnPixelsARB, 684, ReadnPixelsARB@32)
- GL_STUB(PolygonOffsetEXT, 685, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_686, 686, _dispatch_stub_686@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_686, _dispatch_stub_686@8))
- GL_STUB(_dispatch_stub_687, 687, _dispatch_stub_687@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_687, _dispatch_stub_687@8))
- GL_STUB(_dispatch_stub_688, 688, _dispatch_stub_688@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_688, _dispatch_stub_688@8))
- GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@8))
- GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@8))
- GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@8))
+ GL_STUB(TexStorage1D, 685, TexStorage1D@16)
+ GL_STUB(TexStorage2D, 686, TexStorage2D@20)
+ GL_STUB(TexStorage3D, 687, TexStorage3D@24)
+ GL_STUB(TextureStorage1DEXT, 688, TextureStorage1DEXT@20)
+ GL_STUB(TextureStorage2DEXT, 689, TextureStorage2DEXT@24)
+ GL_STUB(TextureStorage3DEXT, 690, TextureStorage3DEXT@28)
+ GL_STUB(PolygonOffsetEXT, 691, PolygonOffsetEXT@8)
GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8)
HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8))
- GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4))
- GL_STUB(ColorPointerEXT, 694, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, 695, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, 696, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, 697, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, 698, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, 699, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, 700, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, 701, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, 702, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, 703, UnlockArraysEXT@0)
- GL_STUB(SecondaryColor3bEXT, 704, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, 705, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, 706, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, 707, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, 708, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, 709, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, 710, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, 711, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, 712, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, 713, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, 714, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, 715, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, 716, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, 717, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, 718, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, 719, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, 720, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, 721, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, 722, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, 723, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, 724, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, 725, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, 726, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, 727, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_728, 728, _dispatch_stub_728@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_728, _dispatch_stub_728@4))
- GL_STUB(BlendFuncSeparateEXT, 729, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, 730, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, 731, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, 732, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, 733, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, 734, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, 735, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, 736, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, 737, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, 738, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, 739, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, 740, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, 741, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, 742, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, 743, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, 744, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, 745, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, 746, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, 747, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, 748, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, 749, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, 750, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, 751, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, 752, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, 753, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, 754, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, 755, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, 756, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, 757, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, 758, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, 759, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, 760, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, 761, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, 762, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, 763, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, 764, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, 765, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, 766, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, 767, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, 768, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, 769, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_770, 770, _dispatch_stub_770@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@20))
- GL_STUB(_dispatch_stub_771, 771, _dispatch_stub_771@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@24))
- GL_STUB(_dispatch_stub_772, 772, _dispatch_stub_772@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@8))
- GL_STUB(_dispatch_stub_773, 773, _dispatch_stub_773@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@4))
- GL_STUB(_dispatch_stub_774, 774, _dispatch_stub_774@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@8))
- GL_STUB(_dispatch_stub_775, 775, _dispatch_stub_775@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12))
- GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@4))
- GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8))
- GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@4))
- GL_STUB(AreProgramsResidentNV, 779, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, 780, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, 781, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, 782, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, 783, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, 784, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, 785, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, 786, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, 787, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, 788, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, 789, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, 790, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, 791, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, 792, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, 793, IsProgramNV@4)
- GL_STUB(LoadProgramNV, 794, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, 795, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, 796, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, 797, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, 798, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, 799, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, 800, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, 801, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, 802, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, 803, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, 804, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, 805, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, 806, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, 807, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, 808, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, 809, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, 810, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, 811, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, 812, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, 813, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, 814, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, 815, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, 816, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, 817, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, 818, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, 819, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, 820, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, 821, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, 822, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, 823, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, 824, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, 825, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, 826, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, 827, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, 828, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, 829, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, 830, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, 831, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, 832, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, 833, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, 834, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, 835, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, 836, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, 837, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, 838, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, 839, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, 840, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, 841, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, 842, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, 843, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, 844, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, 845, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, 846, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, 847, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, 848, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, 849, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, 850, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, 851, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, 852, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, 853, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, 854, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, 855, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, 856, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, 857, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, 858, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_859, 859, _dispatch_stub_859@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_859, _dispatch_stub_859@4))
- GL_STUB(_dispatch_stub_860, 860, _dispatch_stub_860@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_860, _dispatch_stub_860@4))
- GL_STUB(_dispatch_stub_861, 861, _dispatch_stub_861@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_861, _dispatch_stub_861@8))
- GL_STUB(_dispatch_stub_862, 862, _dispatch_stub_862@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_862, _dispatch_stub_862@8))
- GL_STUB(_dispatch_stub_863, 863, _dispatch_stub_863@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_863, _dispatch_stub_863@4))
- GL_STUB(GetProgramNamedParameterdvNV, 864, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, 865, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, 866, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, 867, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, 868, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, 869, ProgramNamedParameter4fvNV@16)
- GL_STUB(PrimitiveRestartIndexNV, 870, PrimitiveRestartIndexNV@4)
- GL_STUB(PrimitiveRestartNV, 871, PrimitiveRestartNV@0)
- GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@16))
- GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@8))
- GL_STUB(BindFramebufferEXT, 874, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, 875, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, 876, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, 877, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, 878, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, 879, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, 880, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, 881, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, 882, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, 883, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, 884, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, 885, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, 886, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, 887, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, 888, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, 889, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, 890, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_891, 891, _dispatch_stub_891@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_891, _dispatch_stub_891@40))
- GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@12))
- GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12))
- GL_STUB(BindFragDataLocationEXT, 894, BindFragDataLocationEXT@12)
- GL_STUB(GetFragDataLocationEXT, 895, GetFragDataLocationEXT@8)
- GL_STUB(GetUniformuivEXT, 896, GetUniformuivEXT@12)
- GL_STUB(GetVertexAttribIivEXT, 897, GetVertexAttribIivEXT@12)
- GL_STUB(GetVertexAttribIuivEXT, 898, GetVertexAttribIuivEXT@12)
- GL_STUB(Uniform1uiEXT, 899, Uniform1uiEXT@8)
- GL_STUB(Uniform1uivEXT, 900, Uniform1uivEXT@12)
- GL_STUB(Uniform2uiEXT, 901, Uniform2uiEXT@12)
- GL_STUB(Uniform2uivEXT, 902, Uniform2uivEXT@12)
- GL_STUB(Uniform3uiEXT, 903, Uniform3uiEXT@16)
- GL_STUB(Uniform3uivEXT, 904, Uniform3uivEXT@12)
- GL_STUB(Uniform4uiEXT, 905, Uniform4uiEXT@20)
- GL_STUB(Uniform4uivEXT, 906, Uniform4uivEXT@12)
- GL_STUB(VertexAttribI1iEXT, 907, VertexAttribI1iEXT@8)
- GL_STUB(VertexAttribI1ivEXT, 908, VertexAttribI1ivEXT@8)
- GL_STUB(VertexAttribI1uiEXT, 909, VertexAttribI1uiEXT@8)
- GL_STUB(VertexAttribI1uivEXT, 910, VertexAttribI1uivEXT@8)
- GL_STUB(VertexAttribI2iEXT, 911, VertexAttribI2iEXT@12)
- GL_STUB(VertexAttribI2ivEXT, 912, VertexAttribI2ivEXT@8)
- GL_STUB(VertexAttribI2uiEXT, 913, VertexAttribI2uiEXT@12)
- GL_STUB(VertexAttribI2uivEXT, 914, VertexAttribI2uivEXT@8)
- GL_STUB(VertexAttribI3iEXT, 915, VertexAttribI3iEXT@16)
- GL_STUB(VertexAttribI3ivEXT, 916, VertexAttribI3ivEXT@8)
- GL_STUB(VertexAttribI3uiEXT, 917, VertexAttribI3uiEXT@16)
- GL_STUB(VertexAttribI3uivEXT, 918, VertexAttribI3uivEXT@8)
- GL_STUB(VertexAttribI4bvEXT, 919, VertexAttribI4bvEXT@8)
- GL_STUB(VertexAttribI4iEXT, 920, VertexAttribI4iEXT@20)
- GL_STUB(VertexAttribI4ivEXT, 921, VertexAttribI4ivEXT@8)
- GL_STUB(VertexAttribI4svEXT, 922, VertexAttribI4svEXT@8)
- GL_STUB(VertexAttribI4ubvEXT, 923, VertexAttribI4ubvEXT@8)
- GL_STUB(VertexAttribI4uiEXT, 924, VertexAttribI4uiEXT@20)
- GL_STUB(VertexAttribI4uivEXT, 925, VertexAttribI4uivEXT@8)
- GL_STUB(VertexAttribI4usvEXT, 926, VertexAttribI4usvEXT@8)
- GL_STUB(VertexAttribIPointerEXT, 927, VertexAttribIPointerEXT@20)
- GL_STUB(FramebufferTextureLayerEXT, 928, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, 929, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, 930, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, 931, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, 932, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, 933, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, 934, IsEnabledIndexedEXT@8)
- GL_STUB(ClearColorIiEXT, 935, ClearColorIiEXT@16)
- GL_STUB(ClearColorIuiEXT, 936, ClearColorIuiEXT@16)
- GL_STUB(GetTexParameterIivEXT, 937, GetTexParameterIivEXT@12)
- GL_STUB(GetTexParameterIuivEXT, 938, GetTexParameterIuivEXT@12)
- GL_STUB(TexParameterIivEXT, 939, TexParameterIivEXT@12)
- GL_STUB(TexParameterIuivEXT, 940, TexParameterIuivEXT@12)
- GL_STUB(BeginConditionalRenderNV, 941, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, 942, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, 943, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, 944, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, 945, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, 946, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, 947, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, 948, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, 949, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, 950, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_951, 951, _dispatch_stub_951@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_951, _dispatch_stub_951@12))
- GL_STUB(_dispatch_stub_952, 952, _dispatch_stub_952@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_952, _dispatch_stub_952@12))
- GL_STUB(GetObjectParameterivAPPLE, 953, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, 954, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, 955, ObjectUnpurgeableAPPLE@12)
- GL_STUB(ActiveProgramEXT, 956, ActiveProgramEXT@4)
- GL_STUB(CreateShaderProgramEXT, 957, CreateShaderProgramEXT@8)
- GL_STUB(UseShaderProgramEXT, 958, UseShaderProgramEXT@8)
- GL_STUB(TextureBarrierNV, 959, TextureBarrierNV@0)
- GL_STUB(_dispatch_stub_960, 960, _dispatch_stub_960@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_960, _dispatch_stub_960@16))
- GL_STUB(_dispatch_stub_961, 961, _dispatch_stub_961@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_961, _dispatch_stub_961@16))
- GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@16))
- GL_STUB(_dispatch_stub_963, 963, _dispatch_stub_963@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_963, _dispatch_stub_963@12))
- GL_STUB(_dispatch_stub_964, 964, _dispatch_stub_964@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_964, _dispatch_stub_964@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 965, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 966, EGLImageTargetTexture2DOES@8)
+ GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@8))
+ GL_STUB(_dispatch_stub_694, 694, _dispatch_stub_694@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_694, _dispatch_stub_694@8))
+ GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@8))
+ GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@8))
+ GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8))
+ GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@8))
+ GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@4))
+ GL_STUB(ColorPointerEXT, 700, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 701, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 702, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 703, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 704, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 705, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 706, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 707, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 708, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 709, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 710, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 711, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 712, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 713, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 714, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 715, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 716, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 717, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 718, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 719, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 720, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 721, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 722, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 723, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 724, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 725, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 726, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 727, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 728, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 729, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 730, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 731, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 732, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 733, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_734, 734, _dispatch_stub_734@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4))
+ GL_STUB(BlendFuncSeparateEXT, 735, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 736, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 737, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 738, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 739, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 740, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 741, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 742, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 743, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 744, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 745, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 746, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 747, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 748, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 749, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 750, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 751, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 752, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 753, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 754, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 755, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 756, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 757, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 758, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 759, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 760, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 761, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 762, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 763, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 764, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 765, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 766, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 767, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 768, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 769, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 770, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 771, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 772, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 773, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 774, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 775, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@20))
+ GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@24))
+ GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@8))
+ GL_STUB(_dispatch_stub_779, 779, _dispatch_stub_779@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@4))
+ GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@8))
+ GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@12))
+ GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@4))
+ GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@8))
+ GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4))
+ GL_STUB(AreProgramsResidentNV, 785, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 786, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 787, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 788, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 789, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 790, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 791, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 792, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 793, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 794, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 795, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 796, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 797, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 798, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 799, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 800, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 801, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 802, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 803, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 804, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 805, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 806, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 807, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 808, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 809, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 810, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 811, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 812, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 813, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 814, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 815, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 816, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 817, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 818, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 819, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 820, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 821, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 822, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 823, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 824, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 825, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 826, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 827, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 828, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 829, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 830, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 831, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 832, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 833, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 834, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 835, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 836, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 837, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 838, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 839, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 840, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 841, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 842, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 843, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 844, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 845, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 846, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 847, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 848, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 849, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 850, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 851, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 852, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 853, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 854, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 855, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 856, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 857, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 858, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 859, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 860, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 861, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 862, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 863, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 864, PointParameterivNV@8)
+ GL_STUB(_dispatch_stub_865, 865, _dispatch_stub_865@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_865, _dispatch_stub_865@4))
+ GL_STUB(_dispatch_stub_866, 866, _dispatch_stub_866@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_866, _dispatch_stub_866@4))
+ GL_STUB(_dispatch_stub_867, 867, _dispatch_stub_867@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_867, _dispatch_stub_867@8))
+ GL_STUB(_dispatch_stub_868, 868, _dispatch_stub_868@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_868, _dispatch_stub_868@8))
+ GL_STUB(_dispatch_stub_869, 869, _dispatch_stub_869@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_869, _dispatch_stub_869@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 870, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 871, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 872, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 873, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 874, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 875, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 876, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 877, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@16))
+ GL_STUB(_dispatch_stub_879, 879, _dispatch_stub_879@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_879, _dispatch_stub_879@8))
+ GL_STUB(BindFramebufferEXT, 880, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 881, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 882, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 883, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 884, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 885, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 886, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 887, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 888, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 889, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 890, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 891, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 892, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 893, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 894, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 895, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 896, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_897, 897, _dispatch_stub_897@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_897, _dispatch_stub_897@40))
+ GL_STUB(_dispatch_stub_898, 898, _dispatch_stub_898@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_898, _dispatch_stub_898@12))
+ GL_STUB(_dispatch_stub_899, 899, _dispatch_stub_899@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_899, _dispatch_stub_899@12))
+ GL_STUB(BindFragDataLocationEXT, 900, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 901, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 902, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 903, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 904, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 905, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 906, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 907, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 908, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 909, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 910, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 911, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 912, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 913, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 914, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 915, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 916, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 917, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 918, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 919, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 920, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 921, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 922, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 923, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 924, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 925, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 926, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 927, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 928, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 929, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 930, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 931, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 932, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 933, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 934, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 935, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 936, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 937, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 938, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 939, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 940, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 941, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 942, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 943, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 944, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 945, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 946, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 947, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 948, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 949, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 950, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 951, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 952, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 953, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 954, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 955, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 956, ProvokingVertexEXT@4)
+ GL_STUB(_dispatch_stub_957, 957, _dispatch_stub_957@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_957, _dispatch_stub_957@12))
+ GL_STUB(_dispatch_stub_958, 958, _dispatch_stub_958@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_958, _dispatch_stub_958@12))
+ GL_STUB(GetObjectParameterivAPPLE, 959, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 960, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 961, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 962, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 963, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 964, UseShaderProgramEXT@8)
+ GL_STUB(TextureBarrierNV, 965, TextureBarrierNV@0)
+ GL_STUB(_dispatch_stub_966, 966, _dispatch_stub_966@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_966, _dispatch_stub_966@16))
+ GL_STUB(_dispatch_stub_967, 967, _dispatch_stub_967@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_967, _dispatch_stub_967@16))
+ GL_STUB(_dispatch_stub_968, 968, _dispatch_stub_968@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_968, _dispatch_stub_968@16))
+ GL_STUB(_dispatch_stub_969, 969, _dispatch_stub_969@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_969, _dispatch_stub_969@12))
+ GL_STUB(_dispatch_stub_970, 970, _dispatch_stub_970@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_970, _dispatch_stub_970@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 971, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 972, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1346,152 +1352,152 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8)
GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20)
GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12)
- GL_STUB_ALIAS(PointParameterf, 700, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, 700, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, 701, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, 701, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, 704, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, 705, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, 706, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, 707, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, 708, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, 709, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, 710, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, 711, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, 712, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, 713, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, 714, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, 715, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, 716, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, 717, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, 718, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, 719, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, 720, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, 721, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, 722, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, 723, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, 724, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, 725, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, 726, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, 727, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, 729, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, 746, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, 746, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, 747, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, 747, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, 748, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, 748, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, 749, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, 749, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, 750, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, 750, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, 751, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, 751, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, 752, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, 752, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, 753, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, 753, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, 754, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, 754, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, 755, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, 755, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, 756, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, 756, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, 757, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, 757, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, 758, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, 758, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, 759, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, 759, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, 760, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, 760, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, 761, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, 761, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, 780, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, 781, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, 783, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, 789, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, 789, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, 793, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, 857, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, 858, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, 861, DeleteVertexArrays@8, _dispatch_stub_861, _dispatch_stub_861@8)
- GL_STUB_ALIAS(IsVertexArray, 863, IsVertexArray@4, _dispatch_stub_863, _dispatch_stub_863@4)
- GL_STUB_ALIAS(PrimitiveRestartIndex, 870, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
- GL_STUB_ALIAS(BlendEquationSeparate, 873, BlendEquationSeparate@8, _dispatch_stub_873, _dispatch_stub_873@8)
- GL_STUB_ALIAS(BindFramebuffer, 874, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, 875, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, 876, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, 877, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, 878, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, 879, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, 880, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, 881, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, 882, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, 883, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, 884, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, 885, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 886, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, 887, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, 888, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, 889, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, 890, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, 891, BlitFramebuffer@40, _dispatch_stub_891, _dispatch_stub_891@40)
- GL_STUB_ALIAS(BindFragDataLocation, 894, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
- GL_STUB_ALIAS(GetFragDataLocation, 895, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
- GL_STUB_ALIAS(GetUniformuiv, 896, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIiv, 897, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIuiv, 898, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
- GL_STUB_ALIAS(Uniform1ui, 899, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
- GL_STUB_ALIAS(Uniform1uiv, 900, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
- GL_STUB_ALIAS(Uniform2ui, 901, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
- GL_STUB_ALIAS(Uniform2uiv, 902, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
- GL_STUB_ALIAS(Uniform3ui, 903, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
- GL_STUB_ALIAS(Uniform3uiv, 904, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
- GL_STUB_ALIAS(Uniform4ui, 905, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
- GL_STUB_ALIAS(Uniform4uiv, 906, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
- GL_STUB_ALIAS(VertexAttribI1i, 907, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
- GL_STUB_ALIAS(VertexAttribI1iv, 908, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI1ui, 909, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
- GL_STUB_ALIAS(VertexAttribI1uiv, 910, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2i, 911, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
- GL_STUB_ALIAS(VertexAttribI2iv, 912, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2ui, 913, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
- GL_STUB_ALIAS(VertexAttribI2uiv, 914, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3i, 915, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
- GL_STUB_ALIAS(VertexAttribI3iv, 916, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3ui, 917, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
- GL_STUB_ALIAS(VertexAttribI3uiv, 918, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4bv, 919, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4i, 920, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
- GL_STUB_ALIAS(VertexAttribI4iv, 921, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4sv, 922, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ubv, 923, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ui, 924, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
- GL_STUB_ALIAS(VertexAttribI4uiv, 925, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4usv, 926, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
- GL_STUB_ALIAS(VertexAttribIPointer, 927, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
- GL_STUB_ALIAS(FramebufferTextureLayer, 928, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(FramebufferTextureLayerARB, 928, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(ColorMaski, 929, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
- GL_STUB_ALIAS(Disablei, 930, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
- GL_STUB_ALIAS(Enablei, 931, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
- GL_STUB_ALIAS(GetBooleani_v, 932, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
- GL_STUB_ALIAS(GetIntegeri_v, 933, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
- GL_STUB_ALIAS(IsEnabledi, 934, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
- GL_STUB_ALIAS(GetTexParameterIiv, 937, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
- GL_STUB_ALIAS(GetTexParameterIuiv, 938, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
- GL_STUB_ALIAS(TexParameterIiv, 939, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
- GL_STUB_ALIAS(TexParameterIuiv, 940, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
- GL_STUB_ALIAS(BeginConditionalRender, 941, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
- GL_STUB_ALIAS(EndConditionalRender, 942, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
- GL_STUB_ALIAS(BeginTransformFeedback, 943, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, 944, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, 946, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, 947, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, 948, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, 949, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, 950, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+ GL_STUB_ALIAS(PointParameterf, 706, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 706, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 707, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 707, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 710, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 711, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 712, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 713, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 714, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 715, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 716, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 717, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 718, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 719, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 720, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 721, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 722, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 723, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 724, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 725, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 726, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 727, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 728, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 729, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 730, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 731, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 732, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 733, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 735, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 752, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 752, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 753, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 753, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 754, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 754, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 755, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 755, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 756, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 756, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 757, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 757, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 758, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 758, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 759, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 759, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 760, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 760, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 761, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 761, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 762, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 762, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 763, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 763, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 764, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 764, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 765, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 765, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 766, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 766, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 767, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 767, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 786, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 787, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 789, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 795, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 795, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 799, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 863, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 864, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 867, DeleteVertexArrays@8, _dispatch_stub_867, _dispatch_stub_867@8)
+ GL_STUB_ALIAS(IsVertexArray, 869, IsVertexArray@4, _dispatch_stub_869, _dispatch_stub_869@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 876, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 879, BlendEquationSeparate@8, _dispatch_stub_879, _dispatch_stub_879@8)
+ GL_STUB_ALIAS(BindFramebuffer, 880, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 881, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 882, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 883, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 884, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 885, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 886, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 887, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 888, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 889, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 890, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 891, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 892, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 893, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 894, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 895, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 896, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 897, BlitFramebuffer@40, _dispatch_stub_897, _dispatch_stub_897@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 900, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 901, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 902, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 903, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 904, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 905, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 906, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 907, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 908, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 909, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 910, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 911, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 912, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 913, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 914, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 915, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 916, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 917, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 918, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 919, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 920, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 921, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 922, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 923, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 924, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 925, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 926, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 927, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 928, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 929, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 930, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 931, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 932, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 933, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 934, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayerARB, 934, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 935, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 936, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 937, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 938, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 939, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 940, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 943, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 944, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 945, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 946, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 947, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 948, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 949, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 950, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 952, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 953, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 954, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 955, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 956, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))