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author | marha <marha@users.sourceforge.net> | 2011-04-06 20:33:32 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-04-06 20:33:32 +0000 |
commit | 704e01fc69ebf6302aa1876906805147248abdaa (patch) | |
tree | 55a4a5ffdf2d39f193d218785155a096966f30a6 /mesalib/src/mapi/glapi/glprocs.h | |
parent | eaedc21febeadad4cf0e370f5d97e7bdb4470870 (diff) | |
download | vcxsrv-704e01fc69ebf6302aa1876906805147248abdaa.tar.gz vcxsrv-704e01fc69ebf6302aa1876906805147248abdaa.tar.bz2 vcxsrv-704e01fc69ebf6302aa1876906805147248abdaa.zip |
xserver libX11 libxcb mesa git update 6 Apr 2011
Diffstat (limited to 'mesalib/src/mapi/glapi/glprocs.h')
-rw-r--r-- | mesalib/src/mapi/glapi/glprocs.h | 5340 |
1 files changed, 2671 insertions, 2669 deletions
diff --git a/mesalib/src/mapi/glapi/glprocs.h b/mesalib/src/mapi/glapi/glprocs.h index 8495cb6bf..bbf880838 100644 --- a/mesalib/src/mapi/glapi/glprocs.h +++ b/mesalib/src/mapi/glapi/glprocs.h @@ -1,2669 +1,2671 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/* This file is only included by glapi.c and is used for - * the GetProcAddress() function - */ - -typedef struct { - GLint Name_offset; -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) - _glapi_proc Address; -#endif - GLuint Offset; -} glprocs_table_t; - -#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } -#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } -#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } -#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } -#endif - - - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - "glVertex2fv\0" - "glVertex2i\0" - "glVertex2iv\0" - "glVertex2s\0" - "glVertex2sv\0" - "glVertex3d\0" - "glVertex3dv\0" - "glVertex3f\0" - "glVertex3fv\0" - "glVertex3i\0" - "glVertex3iv\0" - "glVertex3s\0" - "glVertex3sv\0" - "glVertex4d\0" - "glVertex4dv\0" - "glVertex4f\0" - "glVertex4fv\0" - "glVertex4i\0" - "glVertex4iv\0" - "glVertex4s\0" - "glVertex4sv\0" - "glClipPlane\0" - "glColorMaterial\0" - "glCullFace\0" - "glFogf\0" - "glFogfv\0" - "glFogi\0" - "glFogiv\0" - "glFrontFace\0" - "glHint\0" - "glLightf\0" - "glLightfv\0" - "glLighti\0" - "glLightiv\0" - "glLightModelf\0" - "glLightModelfv\0" - "glLightModeli\0" - "glLightModeliv\0" - "glLineStipple\0" - "glLineWidth\0" - "glMaterialf\0" - "glMaterialfv\0" - "glMateriali\0" - "glMaterialiv\0" - "glPointSize\0" - "glPolygonMode\0" - "glPolygonStipple\0" - "glScissor\0" - "glShadeModel\0" - "glTexParameterf\0" - "glTexParameterfv\0" - "glTexParameteri\0" - "glTexParameteriv\0" - "glTexImage1D\0" - "glTexImage2D\0" - "glTexEnvf\0" - "glTexEnvfv\0" - "glTexEnvi\0" - "glTexEnviv\0" - "glTexGend\0" - "glTexGendv\0" - "glTexGenf\0" - "glTexGenfv\0" - "glTexGeni\0" - "glTexGeniv\0" - "glFeedbackBuffer\0" - "glSelectBuffer\0" - "glRenderMode\0" - "glInitNames\0" - "glLoadName\0" - "glPassThrough\0" - "glPopName\0" - "glPushName\0" - "glDrawBuffer\0" - "glClear\0" - "glClearAccum\0" - "glClearIndex\0" - "glClearColor\0" - "glClearStencil\0" - "glClearDepth\0" - "glStencilMask\0" - "glColorMask\0" - "glDepthMask\0" - "glIndexMask\0" - "glAccum\0" - "glDisable\0" - "glEnable\0" - "glFinish\0" - "glFlush\0" - "glPopAttrib\0" - "glPushAttrib\0" - "glMap1d\0" - "glMap1f\0" - "glMap2d\0" - "glMap2f\0" - "glMapGrid1d\0" - "glMapGrid1f\0" - "glMapGrid2d\0" - "glMapGrid2f\0" - "glEvalCoord1d\0" - "glEvalCoord1dv\0" - "glEvalCoord1f\0" - "glEvalCoord1fv\0" - "glEvalCoord2d\0" - "glEvalCoord2dv\0" - "glEvalCoord2f\0" - "glEvalCoord2fv\0" - "glEvalMesh1\0" - "glEvalPoint1\0" - "glEvalMesh2\0" - "glEvalPoint2\0" - "glAlphaFunc\0" - "glBlendFunc\0" - "glLogicOp\0" - "glStencilFunc\0" - "glStencilOp\0" - "glDepthFunc\0" - "glPixelZoom\0" - "glPixelTransferf\0" - "glPixelTransferi\0" - "glPixelStoref\0" - "glPixelStorei\0" - "glPixelMapfv\0" - "glPixelMapuiv\0" - "glPixelMapusv\0" - "glReadBuffer\0" - "glCopyPixels\0" - "glReadPixels\0" - "glDrawPixels\0" - "glGetBooleanv\0" - "glGetClipPlane\0" - "glGetDoublev\0" - "glGetError\0" - "glGetFloatv\0" - "glGetIntegerv\0" - "glGetLightfv\0" - "glGetLightiv\0" - "glGetMapdv\0" - "glGetMapfv\0" - "glGetMapiv\0" - "glGetMaterialfv\0" - "glGetMaterialiv\0" - "glGetPixelMapfv\0" - "glGetPixelMapuiv\0" - "glGetPixelMapusv\0" - "glGetPolygonStipple\0" - "glGetString\0" - "glGetTexEnvfv\0" - "glGetTexEnviv\0" - "glGetTexGendv\0" - "glGetTexGenfv\0" - "glGetTexGeniv\0" - "glGetTexImage\0" - "glGetTexParameterfv\0" - "glGetTexParameteriv\0" - "glGetTexLevelParameterfv\0" - "glGetTexLevelParameteriv\0" - "glIsEnabled\0" - "glIsList\0" - "glDepthRange\0" - "glFrustum\0" - "glLoadIdentity\0" - "glLoadMatrixf\0" - "glLoadMatrixd\0" - "glMatrixMode\0" - "glMultMatrixf\0" - "glMultMatrixd\0" - "glOrtho\0" - "glPopMatrix\0" - "glPushMatrix\0" - "glRotated\0" - "glRotatef\0" - "glScaled\0" - "glScalef\0" - "glTranslated\0" - "glTranslatef\0" - "glViewport\0" - "glArrayElement\0" - "glBindTexture\0" - "glColorPointer\0" - "glDisableClientState\0" - "glDrawArrays\0" - "glDrawElements\0" - "glEdgeFlagPointer\0" - "glEnableClientState\0" - "glIndexPointer\0" - "glIndexub\0" - "glIndexubv\0" - "glInterleavedArrays\0" - "glNormalPointer\0" - "glPolygonOffset\0" - "glTexCoordPointer\0" - "glVertexPointer\0" - "glAreTexturesResident\0" - "glCopyTexImage1D\0" - "glCopyTexImage2D\0" - "glCopyTexSubImage1D\0" - "glCopyTexSubImage2D\0" - "glDeleteTextures\0" - "glGenTextures\0" - "glGetPointerv\0" - "glIsTexture\0" - "glPrioritizeTextures\0" - "glTexSubImage1D\0" - "glTexSubImage2D\0" - "glPopClientAttrib\0" - "glPushClientAttrib\0" - "glBlendColor\0" - "glBlendEquation\0" - "glDrawRangeElements\0" - "glColorTable\0" - "glColorTableParameterfv\0" - "glColorTableParameteriv\0" - "glCopyColorTable\0" - "glGetColorTable\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameteriv\0" - "glColorSubTable\0" - "glCopyColorSubTable\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter2D\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfv\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriv\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter2D\0" - "glGetConvolutionFilter\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameteriv\0" - "glGetSeparableFilter\0" - "glSeparableFilter2D\0" - "glGetHistogram\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameteriv\0" - "glGetMinmax\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameteriv\0" - "glHistogram\0" - "glMinmax\0" - "glResetHistogram\0" - "glResetMinmax\0" - "glTexImage3D\0" - "glTexSubImage3D\0" - "glCopyTexSubImage3D\0" - "glActiveTextureARB\0" - "glClientActiveTextureARB\0" - "glMultiTexCoord1dARB\0" - "glMultiTexCoord1dvARB\0" - "glMultiTexCoord1fARB\0" - "glMultiTexCoord1fvARB\0" - "glMultiTexCoord1iARB\0" - "glMultiTexCoord1ivARB\0" - "glMultiTexCoord1sARB\0" - "glMultiTexCoord1svARB\0" - "glMultiTexCoord2dARB\0" - "glMultiTexCoord2dvARB\0" - "glMultiTexCoord2fARB\0" - "glMultiTexCoord2fvARB\0" - "glMultiTexCoord2iARB\0" - "glMultiTexCoord2ivARB\0" - "glMultiTexCoord2sARB\0" - "glMultiTexCoord2svARB\0" - "glMultiTexCoord3dARB\0" - "glMultiTexCoord3dvARB\0" - "glMultiTexCoord3fARB\0" - "glMultiTexCoord3fvARB\0" - "glMultiTexCoord3iARB\0" - "glMultiTexCoord3ivARB\0" - "glMultiTexCoord3sARB\0" - "glMultiTexCoord3svARB\0" - "glMultiTexCoord4dARB\0" - "glMultiTexCoord4dvARB\0" - "glMultiTexCoord4fARB\0" - "glMultiTexCoord4fvARB\0" - "glMultiTexCoord4iARB\0" - "glMultiTexCoord4ivARB\0" - "glMultiTexCoord4sARB\0" - "glMultiTexCoord4svARB\0" - "glAttachShader\0" - "glCreateProgram\0" - "glCreateShader\0" - "glDeleteProgram\0" - "glDeleteShader\0" - "glDetachShader\0" - "glGetAttachedShaders\0" - "glGetProgramInfoLog\0" - "glGetProgramiv\0" - "glGetShaderInfoLog\0" - "glGetShaderiv\0" - "glIsProgram\0" - "glIsShader\0" - "glStencilFuncSeparate\0" - "glStencilMaskSeparate\0" - "glStencilOpSeparate\0" - "glUniformMatrix2x3fv\0" - "glUniformMatrix2x4fv\0" - "glUniformMatrix3x2fv\0" - "glUniformMatrix3x4fv\0" - "glUniformMatrix4x2fv\0" - "glUniformMatrix4x3fv\0" - "glClampColor\0" - "glClearBufferfi\0" - "glClearBufferfv\0" - "glClearBufferiv\0" - "glClearBufferuiv\0" - "glGetStringi\0" - "glTexBuffer\0" - "glFramebufferTexture\0" - "glGetBufferParameteri64v\0" - "glGetInteger64i_v\0" - "glVertexAttribDivisor\0" - "glLoadTransposeMatrixdARB\0" - "glLoadTransposeMatrixfARB\0" - "glMultTransposeMatrixdARB\0" - "glMultTransposeMatrixfARB\0" - "glSampleCoverageARB\0" - "glCompressedTexImage1DARB\0" - "glCompressedTexImage2DARB\0" - "glCompressedTexImage3DARB\0" - "glCompressedTexSubImage1DARB\0" - "glCompressedTexSubImage2DARB\0" - "glCompressedTexSubImage3DARB\0" - "glGetCompressedTexImageARB\0" - "glDisableVertexAttribArrayARB\0" - "glEnableVertexAttribArrayARB\0" - "glGetProgramEnvParameterdvARB\0" - "glGetProgramEnvParameterfvARB\0" - "glGetProgramLocalParameterdvARB\0" - "glGetProgramLocalParameterfvARB\0" - "glGetProgramStringARB\0" - "glGetProgramivARB\0" - "glGetVertexAttribdvARB\0" - "glGetVertexAttribfvARB\0" - "glGetVertexAttribivARB\0" - "glProgramEnvParameter4dARB\0" - "glProgramEnvParameter4dvARB\0" - "glProgramEnvParameter4fARB\0" - "glProgramEnvParameter4fvARB\0" - "glProgramLocalParameter4dARB\0" - "glProgramLocalParameter4dvARB\0" - "glProgramLocalParameter4fARB\0" - "glProgramLocalParameter4fvARB\0" - "glProgramStringARB\0" - "glVertexAttrib1dARB\0" - "glVertexAttrib1dvARB\0" - "glVertexAttrib1fARB\0" - "glVertexAttrib1fvARB\0" - "glVertexAttrib1sARB\0" - "glVertexAttrib1svARB\0" - "glVertexAttrib2dARB\0" - "glVertexAttrib2dvARB\0" - "glVertexAttrib2fARB\0" - "glVertexAttrib2fvARB\0" - "glVertexAttrib2sARB\0" - "glVertexAttrib2svARB\0" - "glVertexAttrib3dARB\0" - "glVertexAttrib3dvARB\0" - "glVertexAttrib3fARB\0" - "glVertexAttrib3fvARB\0" - "glVertexAttrib3sARB\0" - "glVertexAttrib3svARB\0" - "glVertexAttrib4NbvARB\0" - "glVertexAttrib4NivARB\0" - "glVertexAttrib4NsvARB\0" - "glVertexAttrib4NubARB\0" - "glVertexAttrib4NubvARB\0" - "glVertexAttrib4NuivARB\0" - "glVertexAttrib4NusvARB\0" - "glVertexAttrib4bvARB\0" - "glVertexAttrib4dARB\0" - "glVertexAttrib4dvARB\0" - "glVertexAttrib4fARB\0" - "glVertexAttrib4fvARB\0" - "glVertexAttrib4ivARB\0" - "glVertexAttrib4sARB\0" - "glVertexAttrib4svARB\0" - "glVertexAttrib4ubvARB\0" - "glVertexAttrib4uivARB\0" - "glVertexAttrib4usvARB\0" - "glVertexAttribPointerARB\0" - "glBindBufferARB\0" - "glBufferDataARB\0" - "glBufferSubDataARB\0" - "glDeleteBuffersARB\0" - "glGenBuffersARB\0" - "glGetBufferParameterivARB\0" - "glGetBufferPointervARB\0" - "glGetBufferSubDataARB\0" - "glIsBufferARB\0" - "glMapBufferARB\0" - "glUnmapBufferARB\0" - "glBeginQueryARB\0" - "glDeleteQueriesARB\0" - "glEndQueryARB\0" - "glGenQueriesARB\0" - "glGetQueryObjectivARB\0" - "glGetQueryObjectuivARB\0" - "glGetQueryivARB\0" - "glIsQueryARB\0" - "glAttachObjectARB\0" - "glCompileShaderARB\0" - "glCreateProgramObjectARB\0" - "glCreateShaderObjectARB\0" - "glDeleteObjectARB\0" - "glDetachObjectARB\0" - "glGetActiveUniformARB\0" - "glGetAttachedObjectsARB\0" - "glGetHandleARB\0" - "glGetInfoLogARB\0" - "glGetObjectParameterfvARB\0" - "glGetObjectParameterivARB\0" - "glGetShaderSourceARB\0" - "glGetUniformLocationARB\0" - "glGetUniformfvARB\0" - "glGetUniformivARB\0" - "glLinkProgramARB\0" - "glShaderSourceARB\0" - "glUniform1fARB\0" - "glUniform1fvARB\0" - "glUniform1iARB\0" - "glUniform1ivARB\0" - "glUniform2fARB\0" - "glUniform2fvARB\0" - "glUniform2iARB\0" - "glUniform2ivARB\0" - "glUniform3fARB\0" - "glUniform3fvARB\0" - "glUniform3iARB\0" - "glUniform3ivARB\0" - "glUniform4fARB\0" - "glUniform4fvARB\0" - "glUniform4iARB\0" - "glUniform4ivARB\0" - "glUniformMatrix2fvARB\0" - "glUniformMatrix3fvARB\0" - "glUniformMatrix4fvARB\0" - "glUseProgramObjectARB\0" - "glValidateProgramARB\0" - "glBindAttribLocationARB\0" - "glGetActiveAttribARB\0" - "glGetAttribLocationARB\0" - "glDrawBuffersARB\0" - "glClampColorARB\0" - "glDrawArraysInstancedARB\0" - "glDrawElementsInstancedARB\0" - "glRenderbufferStorageMultisample\0" - "glFramebufferTextureARB\0" - "glFramebufferTextureFaceARB\0" - "glProgramParameteriARB\0" - "glVertexAttribDivisorARB\0" - "glFlushMappedBufferRange\0" - "glMapBufferRange\0" - "glBindVertexArray\0" - "glGenVertexArrays\0" - "glCopyBufferSubData\0" - "glClientWaitSync\0" - "glDeleteSync\0" - "glFenceSync\0" - "glGetInteger64v\0" - "glGetSynciv\0" - "glIsSync\0" - "glWaitSync\0" - "glDrawElementsBaseVertex\0" - "glDrawRangeElementsBaseVertex\0" - "glMultiDrawElementsBaseVertex\0" - "glBlendEquationSeparateiARB\0" - "glBlendEquationiARB\0" - "glBlendFuncSeparateiARB\0" - "glBlendFunciARB\0" - "glBindTransformFeedback\0" - "glDeleteTransformFeedbacks\0" - "glDrawTransformFeedback\0" - "glGenTransformFeedbacks\0" - "glIsTransformFeedback\0" - "glPauseTransformFeedback\0" - "glResumeTransformFeedback\0" - "glClearDepthf\0" - "glDepthRangef\0" - "glGetShaderPrecisionFormat\0" - "glReleaseShaderCompiler\0" - "glShaderBinary\0" - "glPolygonOffsetEXT\0" - "glGetPixelTexGenParameterfvSGIS\0" - "glGetPixelTexGenParameterivSGIS\0" - "glPixelTexGenParameterfSGIS\0" - "glPixelTexGenParameterfvSGIS\0" - "glPixelTexGenParameteriSGIS\0" - "glPixelTexGenParameterivSGIS\0" - "glSampleMaskSGIS\0" - "glSamplePatternSGIS\0" - "glColorPointerEXT\0" - "glEdgeFlagPointerEXT\0" - "glIndexPointerEXT\0" - "glNormalPointerEXT\0" - "glTexCoordPointerEXT\0" - "glVertexPointerEXT\0" - "glPointParameterfEXT\0" - "glPointParameterfvEXT\0" - "glLockArraysEXT\0" - "glUnlockArraysEXT\0" - "glSecondaryColor3bEXT\0" - "glSecondaryColor3bvEXT\0" - "glSecondaryColor3dEXT\0" - "glSecondaryColor3dvEXT\0" - "glSecondaryColor3fEXT\0" - "glSecondaryColor3fvEXT\0" - "glSecondaryColor3iEXT\0" - "glSecondaryColor3ivEXT\0" - "glSecondaryColor3sEXT\0" - "glSecondaryColor3svEXT\0" - "glSecondaryColor3ubEXT\0" - "glSecondaryColor3ubvEXT\0" - "glSecondaryColor3uiEXT\0" - "glSecondaryColor3uivEXT\0" - "glSecondaryColor3usEXT\0" - "glSecondaryColor3usvEXT\0" - "glSecondaryColorPointerEXT\0" - "glMultiDrawArraysEXT\0" - "glMultiDrawElementsEXT\0" - "glFogCoordPointerEXT\0" - "glFogCoorddEXT\0" - "glFogCoorddvEXT\0" - "glFogCoordfEXT\0" - "glFogCoordfvEXT\0" - "glPixelTexGenSGIX\0" - "glBlendFuncSeparateEXT\0" - "glFlushVertexArrayRangeNV\0" - "glVertexArrayRangeNV\0" - "glCombinerInputNV\0" - "glCombinerOutputNV\0" - "glCombinerParameterfNV\0" - "glCombinerParameterfvNV\0" - "glCombinerParameteriNV\0" - "glCombinerParameterivNV\0" - "glFinalCombinerInputNV\0" - 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"glWindowPos3ivARB\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glBindProgramARB\0" - "glDeleteProgramsARB\0" - "glGenProgramsARB\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glIsProgramARB\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glDeleteVertexArrays\0" - "glIsVertexArray\0" - "glPrimitiveRestartIndex\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateATI\0" - "glBindFramebuffer\0" - "glBindRenderbuffer\0" - "glCheckFramebufferStatus\0" - "glDeleteFramebuffers\0" - "glDeleteRenderbuffers\0" - "glFramebufferRenderbuffer\0" - "glFramebufferTexture1D\0" - "glFramebufferTexture2D\0" - "glFramebufferTexture3D\0" - "glGenFramebuffers\0" - "glGenRenderbuffers\0" - "glGenerateMipmap\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetRenderbufferParameteriv\0" - "glIsFramebuffer\0" - "glIsRenderbuffer\0" - "glRenderbufferStorage\0" - "glBlitFramebuffer\0" - "glBindFragDataLocation\0" - "glGetFragDataLocation\0" - "glGetUniformuiv\0" - "glGetVertexAttribIiv\0" - "glGetVertexAttribIuiv\0" - "glUniform1ui\0" - "glUniform1uiv\0" - "glUniform2ui\0" - "glUniform2uiv\0" - "glUniform3ui\0" - "glUniform3uiv\0" - "glUniform4ui\0" - "glUniform4uiv\0" - "glVertexAttribI1i\0" - "glVertexAttribI1iv\0" - "glVertexAttribI1ui\0" - "glVertexAttribI1uiv\0" - "glVertexAttribI2i\0" - "glVertexAttribI2iv\0" - "glVertexAttribI2ui\0" - "glVertexAttribI2uiv\0" - "glVertexAttribI3i\0" - "glVertexAttribI3iv\0" - "glVertexAttribI3ui\0" - "glVertexAttribI3uiv\0" - "glVertexAttribI4bv\0" - "glVertexAttribI4i\0" - "glVertexAttribI4iv\0" - "glVertexAttribI4sv\0" - "glVertexAttribI4ubv\0" - "glVertexAttribI4ui\0" - "glVertexAttribI4uiv\0" - "glVertexAttribI4usv\0" - "glVertexAttribIPointer\0" - "glFramebufferTextureLayer\0" - "glColorMaski\0" - "glDisablei\0" - "glEnablei\0" - "glGetBooleani_v\0" - "glGetIntegeri_v\0" - "glIsEnabledi\0" - "glGetTexParameterIiv\0" - "glGetTexParameterIuiv\0" - "glTexParameterIiv\0" - "glTexParameterIuiv\0" - "glBeginConditionalRender\0" - "glEndConditionalRender\0" - "glBeginTransformFeedback\0" - "glBindBufferBase\0" - "glBindBufferRange\0" - "glEndTransformFeedback\0" - "glGetTransformFeedbackVarying\0" - "glTransformFeedbackVaryings\0" - "glProvokingVertex\0" - ; - - -#ifdef USE_MGL_NAMESPACE -#define gl_dispatch_stub_343 mgl_dispatch_stub_343 -#define gl_dispatch_stub_344 mgl_dispatch_stub_344 -#define gl_dispatch_stub_345 mgl_dispatch_stub_345 -#define gl_dispatch_stub_356 mgl_dispatch_stub_356 -#define gl_dispatch_stub_357 mgl_dispatch_stub_357 -#define gl_dispatch_stub_358 mgl_dispatch_stub_358 -#define gl_dispatch_stub_359 mgl_dispatch_stub_359 -#define gl_dispatch_stub_361 mgl_dispatch_stub_361 -#define gl_dispatch_stub_362 mgl_dispatch_stub_362 -#define gl_dispatch_stub_363 mgl_dispatch_stub_363 -#define gl_dispatch_stub_364 mgl_dispatch_stub_364 -#define gl_dispatch_stub_365 mgl_dispatch_stub_365 -#define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_612 mgl_dispatch_stub_612 -#define gl_dispatch_stub_613 mgl_dispatch_stub_613 -#define gl_dispatch_stub_614 mgl_dispatch_stub_614 -#define gl_dispatch_stub_615 mgl_dispatch_stub_615 -#define gl_dispatch_stub_616 mgl_dispatch_stub_616 -#define gl_dispatch_stub_617 mgl_dispatch_stub_617 -#define gl_dispatch_stub_618 mgl_dispatch_stub_618 -#define gl_dispatch_stub_619 mgl_dispatch_stub_619 -#define gl_dispatch_stub_654 mgl_dispatch_stub_654 -#define gl_dispatch_stub_696 mgl_dispatch_stub_696 -#define gl_dispatch_stub_697 mgl_dispatch_stub_697 -#define gl_dispatch_stub_698 mgl_dispatch_stub_698 -#define gl_dispatch_stub_699 mgl_dispatch_stub_699 -#define gl_dispatch_stub_700 mgl_dispatch_stub_700 -#define gl_dispatch_stub_701 mgl_dispatch_stub_701 -#define gl_dispatch_stub_702 mgl_dispatch_stub_702 -#define gl_dispatch_stub_703 mgl_dispatch_stub_703 -#define gl_dispatch_stub_704 mgl_dispatch_stub_704 -#define gl_dispatch_stub_785 mgl_dispatch_stub_785 -#define gl_dispatch_stub_786 mgl_dispatch_stub_786 -#define gl_dispatch_stub_787 mgl_dispatch_stub_787 -#define gl_dispatch_stub_788 mgl_dispatch_stub_788 -#define gl_dispatch_stub_789 mgl_dispatch_stub_789 -#define gl_dispatch_stub_798 mgl_dispatch_stub_798 -#define gl_dispatch_stub_799 mgl_dispatch_stub_799 -#define gl_dispatch_stub_817 mgl_dispatch_stub_817 -#define gl_dispatch_stub_818 mgl_dispatch_stub_818 -#define gl_dispatch_stub_819 mgl_dispatch_stub_819 -#define gl_dispatch_stub_877 mgl_dispatch_stub_877 -#define gl_dispatch_stub_878 mgl_dispatch_stub_878 -#define gl_dispatch_stub_886 mgl_dispatch_stub_886 -#define gl_dispatch_stub_887 mgl_dispatch_stub_887 -#define gl_dispatch_stub_888 mgl_dispatch_stub_888 -#define gl_dispatch_stub_889 mgl_dispatch_stub_889 -#define gl_dispatch_stub_890 mgl_dispatch_stub_890 -#endif /* USE_MGL_NAMESPACE */ - - -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); -void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_612(GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_613(GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_614(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_615(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_616(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_617(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_618(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_619(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_654(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_696(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_697(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_698(GLsizei n, const GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_699(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_700(GLsizei n, GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_701(GLuint fence, GLenum pname, GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_702(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_703(GLuint fence, GLenum condition); -GLboolean GLAPIENTRY gl_dispatch_stub_704(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_785(GLenum face); -void GLAPIENTRY gl_dispatch_stub_786(GLuint array); -void GLAPIENTRY gl_dispatch_stub_787(GLsizei n, const GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_788(GLsizei n, GLuint * arrays); -GLboolean GLAPIENTRY gl_dispatch_stub_789(GLuint array); -void GLAPIENTRY gl_dispatch_stub_798(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_799(GLenum modeRGB, GLenum modeA); -void GLAPIENTRY gl_dispatch_stub_817(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void GLAPIENTRY gl_dispatch_stub_818(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_877(GLenum target, GLenum pname, GLvoid ** params); -void GLAPIENTRY gl_dispatch_stub_878(GLenum target, GLsizei length, GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_886(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_887(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_888(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_889(GLuint id, GLenum pname, GLint64EXT * params); -void GLAPIENTRY gl_dispatch_stub_890(GLuint id, GLenum pname, GLuint64EXT * params); -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), - NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), - NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), - NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), - NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), - NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), - NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), - NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), - NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), - NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), - NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), - NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), - NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), - NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), - NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), - NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), - NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), - NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), - NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), - NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), - NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), - NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), - NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), - NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), - NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), - NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), - NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), - NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), - NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), - NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), - NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), - NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), - NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), - NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), - NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), - NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), - NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), - NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), - NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), - NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), - NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), - NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), - NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), - NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), - NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), - NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), - NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), - NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), - NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), - NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), - NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), - NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), - NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), - NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), - NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), - NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), - NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), - NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), - NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), - NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), - NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), - NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), - NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), - NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), - NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), - NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), - NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), - NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), - NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), - NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), - NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), - NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), - NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), - NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), - NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), - NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), - NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), - NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), - NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), - NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), - NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), - NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), - NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), - NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), - NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), - NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), - NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), - NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), - NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), - NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), - NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), - NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), - NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), - NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), - NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), - NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), - NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), - NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), - NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), - NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), - NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), - NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), - NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), - NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), - NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), - NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), - NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), - NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), - NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), - NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), - NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), - NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), - NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), - NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), - NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), - NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), - NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), - NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), - NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), - NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), - NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), - NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), - NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), - NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), - NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), - NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), - NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), - NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), - NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), - NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), - NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), - NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), - NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), - NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), - NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), - NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), - NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), - NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), - NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), - NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), - NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), - NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), - NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), - NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), - NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), - NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), - NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), - NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), - NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), - NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), - NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), - NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), - NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), - NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), - NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), - NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), - NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), - NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), - NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), - NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), - NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), - NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), - NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), - NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), - NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), - NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), - NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), - NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), - NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), - NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), - NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), - NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), - NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), - NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), - NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), - NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), - NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), - NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), - NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), - NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), - NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), - NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), - NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), - NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), - NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), - NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), - NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), - NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), - NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), - NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), - NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), - NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), - NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), - NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), - NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), - NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), - NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), - NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), - NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), - NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), - NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), - NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), - NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), - NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), - NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), - NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), - NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), - NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), - NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), - NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), - NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), - NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), - NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), - NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), - NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), - NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), - NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), - NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), - NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), - NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), - NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), - NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), - NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), - NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), - NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), - NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), - NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), - NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), - NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), - NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), - NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), - NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), - NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), - NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), - NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), - NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), - NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), - NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), - NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), - NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), - NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), - NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), - NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), - NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), - NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), - NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), - NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), - NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), - NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), - NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), - NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), - NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), - NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), - NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), - NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), - NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), - NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), - NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), - NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), - NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), - NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), - NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), - NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), - NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), - NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), - NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), - NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), - NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), - NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), - NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), - NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), - NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), - NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), - NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), - NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), - NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), - NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), - NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), - NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), - NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), - NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), - NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), - NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), - NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), - NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), - NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), - NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), - NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), - NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), - NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), - NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), - NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), - NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), - NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), - NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), - NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), - NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), - NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), - NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), - NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), - NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), - NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), - NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), - NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), - NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), - NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), - NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), - NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), - NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), - NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), - NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), - NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), - NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), - NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), - NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), - NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), - NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), - NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), - NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), - NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), - NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), - NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), - NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), - NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), - NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), - NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), - NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), - NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), - NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), - NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), - NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), - NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), - NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), - NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), - NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), - NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), - NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), - NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), - NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), - NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), - NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), - NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), - NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), - NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), - NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), - NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), - NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), - NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), - NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), - NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), - NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), - NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), - NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), - NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), - NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), - NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), - NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), - NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), - NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), - NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), - NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), - NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), - NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), - NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), - NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), - NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), - NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), - NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), - NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), - NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), - NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), - NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), - NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), - NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), - NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), - NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), - NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), - NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), - NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), - NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), - NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), - NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), - NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), - NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), - NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), - NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), - NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), - NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), - NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), - NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), - NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), - NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), - NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), - NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), - NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), - NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), - NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), - NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), - NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), - NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), - NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), - NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), - NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), - NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), - NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), - NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), - NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), - NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), - NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), - NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), - NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), - NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), - NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), - NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), - NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), - NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), - NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), - NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), - NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), - NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), - NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), - NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), - NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), - NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), - NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), - NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), - NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), - NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), - NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), - NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), - NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), - NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), - NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), - NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), - NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), - NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), - NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), - NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), - NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), - NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), - NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), - NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), - NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), - NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), - NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), - NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), - NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), - NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), - NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), - NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), - NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), - NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), - NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), - NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), - NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), - NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), - NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), - NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), - NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), - NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), - NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), - NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), - NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), - NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), - NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), - NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), - NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), - NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), - NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), - NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), - NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), - NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), - NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), - NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), - NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), - NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), - NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), - NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), - NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), - NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), - NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), - NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), - NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), - NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), - NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), - NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), - NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), - NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), - NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), - NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), - NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), - NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), - NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), - NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), - NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), - NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), - NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), - NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), - NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), - NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), - NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), - NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), - NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), - NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), - NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), - NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), - NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), - NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), - NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), - NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), - NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), - NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), - NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), - NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), - NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), - NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), - NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), - NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), - NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), - NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), - NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), - NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), - NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), - NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), - NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), - NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), - NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), - NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), - NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), - NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), - NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), - NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), - NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), - NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), - NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), - NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), - NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), - NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), - NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), - NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), - NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), - NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), - NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572), - NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), - NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), - NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), - NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576), - NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577), - NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578), - NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579), - NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580), - NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581), - NAME_FUNC_OFFSET( 9383, glBindVertexArray, glBindVertexArray, NULL, 582), - NAME_FUNC_OFFSET( 9401, glGenVertexArrays, glGenVertexArrays, NULL, 583), - NAME_FUNC_OFFSET( 9419, glCopyBufferSubData, glCopyBufferSubData, NULL, 584), - NAME_FUNC_OFFSET( 9439, glClientWaitSync, glClientWaitSync, NULL, 585), - NAME_FUNC_OFFSET( 9456, glDeleteSync, glDeleteSync, NULL, 586), - NAME_FUNC_OFFSET( 9469, glFenceSync, glFenceSync, NULL, 587), - NAME_FUNC_OFFSET( 9481, glGetInteger64v, glGetInteger64v, NULL, 588), - NAME_FUNC_OFFSET( 9497, glGetSynciv, glGetSynciv, NULL, 589), - NAME_FUNC_OFFSET( 9509, glIsSync, glIsSync, NULL, 590), - NAME_FUNC_OFFSET( 9518, glWaitSync, glWaitSync, NULL, 591), - NAME_FUNC_OFFSET( 9529, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 592), - NAME_FUNC_OFFSET( 9554, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 593), - NAME_FUNC_OFFSET( 9584, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 594), - NAME_FUNC_OFFSET( 9614, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 595), - NAME_FUNC_OFFSET( 9642, glBlendEquationiARB, glBlendEquationiARB, NULL, 596), - NAME_FUNC_OFFSET( 9662, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 597), - NAME_FUNC_OFFSET( 9686, glBlendFunciARB, glBlendFunciARB, NULL, 598), - NAME_FUNC_OFFSET( 9702, glBindTransformFeedback, glBindTransformFeedback, NULL, 599), - NAME_FUNC_OFFSET( 9726, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 600), - NAME_FUNC_OFFSET( 9753, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 601), - NAME_FUNC_OFFSET( 9777, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 602), - NAME_FUNC_OFFSET( 9801, glIsTransformFeedback, glIsTransformFeedback, NULL, 603), - NAME_FUNC_OFFSET( 9823, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 604), - NAME_FUNC_OFFSET( 9848, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 605), - NAME_FUNC_OFFSET( 9874, glClearDepthf, glClearDepthf, NULL, 606), - NAME_FUNC_OFFSET( 9888, glDepthRangef, glDepthRangef, NULL, 607), - NAME_FUNC_OFFSET( 9902, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 608), - NAME_FUNC_OFFSET( 9929, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 609), - NAME_FUNC_OFFSET( 9953, glShaderBinary, glShaderBinary, NULL, 610), - NAME_FUNC_OFFSET( 9968, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 611), - NAME_FUNC_OFFSET( 9987, gl_dispatch_stub_612, gl_dispatch_stub_612, NULL, 612), - NAME_FUNC_OFFSET(10019, gl_dispatch_stub_613, gl_dispatch_stub_613, NULL, 613), - NAME_FUNC_OFFSET(10051, gl_dispatch_stub_614, gl_dispatch_stub_614, NULL, 614), - NAME_FUNC_OFFSET(10079, gl_dispatch_stub_615, gl_dispatch_stub_615, NULL, 615), - NAME_FUNC_OFFSET(10108, gl_dispatch_stub_616, gl_dispatch_stub_616, NULL, 616), - NAME_FUNC_OFFSET(10136, gl_dispatch_stub_617, gl_dispatch_stub_617, NULL, 617), - NAME_FUNC_OFFSET(10165, gl_dispatch_stub_618, gl_dispatch_stub_618, NULL, 618), - NAME_FUNC_OFFSET(10182, gl_dispatch_stub_619, gl_dispatch_stub_619, NULL, 619), - NAME_FUNC_OFFSET(10202, glColorPointerEXT, glColorPointerEXT, NULL, 620), - NAME_FUNC_OFFSET(10220, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 621), - NAME_FUNC_OFFSET(10241, glIndexPointerEXT, glIndexPointerEXT, NULL, 622), - NAME_FUNC_OFFSET(10259, glNormalPointerEXT, glNormalPointerEXT, NULL, 623), - NAME_FUNC_OFFSET(10278, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 624), - NAME_FUNC_OFFSET(10299, glVertexPointerEXT, glVertexPointerEXT, NULL, 625), - NAME_FUNC_OFFSET(10318, glPointParameterfEXT, glPointParameterfEXT, NULL, 626), - NAME_FUNC_OFFSET(10339, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 627), - NAME_FUNC_OFFSET(10361, glLockArraysEXT, glLockArraysEXT, NULL, 628), - NAME_FUNC_OFFSET(10377, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 629), - NAME_FUNC_OFFSET(10395, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 630), - NAME_FUNC_OFFSET(10417, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 631), - NAME_FUNC_OFFSET(10440, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 632), - NAME_FUNC_OFFSET(10462, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 633), - NAME_FUNC_OFFSET(10485, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 634), - NAME_FUNC_OFFSET(10507, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 635), - NAME_FUNC_OFFSET(10530, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 636), - NAME_FUNC_OFFSET(10552, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 637), - NAME_FUNC_OFFSET(10575, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 638), - NAME_FUNC_OFFSET(10597, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 639), - NAME_FUNC_OFFSET(10620, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 640), - NAME_FUNC_OFFSET(10643, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 641), - NAME_FUNC_OFFSET(10667, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 642), - NAME_FUNC_OFFSET(10690, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 643), - NAME_FUNC_OFFSET(10714, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 644), - NAME_FUNC_OFFSET(10737, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 645), - NAME_FUNC_OFFSET(10761, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 646), - NAME_FUNC_OFFSET(10788, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 647), - NAME_FUNC_OFFSET(10809, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 648), - NAME_FUNC_OFFSET(10832, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 649), - NAME_FUNC_OFFSET(10853, glFogCoorddEXT, glFogCoorddEXT, NULL, 650), - NAME_FUNC_OFFSET(10868, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 651), - NAME_FUNC_OFFSET(10884, glFogCoordfEXT, glFogCoordfEXT, NULL, 652), - NAME_FUNC_OFFSET(10899, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 653), - NAME_FUNC_OFFSET(10915, gl_dispatch_stub_654, gl_dispatch_stub_654, NULL, 654), - NAME_FUNC_OFFSET(10933, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 655), - NAME_FUNC_OFFSET(10956, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 656), - NAME_FUNC_OFFSET(10982, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 657), - NAME_FUNC_OFFSET(11003, glCombinerInputNV, glCombinerInputNV, NULL, 658), - NAME_FUNC_OFFSET(11021, glCombinerOutputNV, glCombinerOutputNV, NULL, 659), - NAME_FUNC_OFFSET(11040, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 660), - NAME_FUNC_OFFSET(11063, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 661), - NAME_FUNC_OFFSET(11087, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 662), - NAME_FUNC_OFFSET(11110, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 663), - NAME_FUNC_OFFSET(11134, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 664), - NAME_FUNC_OFFSET(11157, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 665), - NAME_FUNC_OFFSET(11189, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 666), - NAME_FUNC_OFFSET(11221, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 667), - NAME_FUNC_OFFSET(11254, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 668), - NAME_FUNC_OFFSET(11287, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 669), - NAME_FUNC_OFFSET(11324, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 670), - NAME_FUNC_OFFSET(11361, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 671), - NAME_FUNC_OFFSET(11381, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 672), - NAME_FUNC_OFFSET(11399, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 673), - NAME_FUNC_OFFSET(11418, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 674), - NAME_FUNC_OFFSET(11436, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 675), - NAME_FUNC_OFFSET(11455, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 676), - NAME_FUNC_OFFSET(11473, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 677), - NAME_FUNC_OFFSET(11492, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 678), - NAME_FUNC_OFFSET(11510, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 679), - NAME_FUNC_OFFSET(11529, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 680), - NAME_FUNC_OFFSET(11547, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 681), - NAME_FUNC_OFFSET(11566, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 682), - NAME_FUNC_OFFSET(11584, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 683), - NAME_FUNC_OFFSET(11603, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 684), - NAME_FUNC_OFFSET(11621, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 685), - NAME_FUNC_OFFSET(11640, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 686), - NAME_FUNC_OFFSET(11658, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 687), - NAME_FUNC_OFFSET(11677, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 688), - NAME_FUNC_OFFSET(11695, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 689), - NAME_FUNC_OFFSET(11714, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 690), - NAME_FUNC_OFFSET(11732, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 691), - NAME_FUNC_OFFSET(11751, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 692), - NAME_FUNC_OFFSET(11769, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 693), - NAME_FUNC_OFFSET(11788, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 694), - NAME_FUNC_OFFSET(11806, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 695), - NAME_FUNC_OFFSET(11825, gl_dispatch_stub_696, gl_dispatch_stub_696, NULL, 696), - NAME_FUNC_OFFSET(11850, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697), - NAME_FUNC_OFFSET(11877, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698), - NAME_FUNC_OFFSET(11894, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699), - NAME_FUNC_OFFSET(11910, gl_dispatch_stub_700, gl_dispatch_stub_700, NULL, 700), - NAME_FUNC_OFFSET(11924, gl_dispatch_stub_701, gl_dispatch_stub_701, NULL, 701), - NAME_FUNC_OFFSET(11939, gl_dispatch_stub_702, gl_dispatch_stub_702, NULL, 702), - NAME_FUNC_OFFSET(11951, gl_dispatch_stub_703, gl_dispatch_stub_703, NULL, 703), - NAME_FUNC_OFFSET(11964, gl_dispatch_stub_704, gl_dispatch_stub_704, NULL, 704), - NAME_FUNC_OFFSET(11978, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 705), - NAME_FUNC_OFFSET(12002, glBindProgramNV, glBindProgramNV, NULL, 706), - NAME_FUNC_OFFSET(12018, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 707), - NAME_FUNC_OFFSET(12037, glExecuteProgramNV, glExecuteProgramNV, NULL, 708), - NAME_FUNC_OFFSET(12056, glGenProgramsNV, glGenProgramsNV, NULL, 709), - NAME_FUNC_OFFSET(12072, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 710), - NAME_FUNC_OFFSET(12098, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 711), - NAME_FUNC_OFFSET(12124, glGetProgramStringNV, glGetProgramStringNV, NULL, 712), - NAME_FUNC_OFFSET(12145, glGetProgramivNV, glGetProgramivNV, NULL, 713), - NAME_FUNC_OFFSET(12162, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 714), - NAME_FUNC_OFFSET(12183, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 715), - 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NAME_FUNC_OFFSET(12732, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 742), - NAME_FUNC_OFFSET(12752, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 743), - NAME_FUNC_OFFSET(12771, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 744), - NAME_FUNC_OFFSET(12791, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 745), - NAME_FUNC_OFFSET(12810, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 746), - NAME_FUNC_OFFSET(12830, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 747), - NAME_FUNC_OFFSET(12849, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 748), - NAME_FUNC_OFFSET(12869, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 749), - NAME_FUNC_OFFSET(12889, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 750), - NAME_FUNC_OFFSET(12910, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 751), - NAME_FUNC_OFFSET(12934, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 752), - NAME_FUNC_OFFSET(12955, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 753), - NAME_FUNC_OFFSET(12976, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 754), - NAME_FUNC_OFFSET(12997, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 755), - NAME_FUNC_OFFSET(13018, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 756), - NAME_FUNC_OFFSET(13039, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 757), - NAME_FUNC_OFFSET(13060, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 758), - NAME_FUNC_OFFSET(13081, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 759), - NAME_FUNC_OFFSET(13102, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 760), - NAME_FUNC_OFFSET(13123, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 761), - NAME_FUNC_OFFSET(13144, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 762), - NAME_FUNC_OFFSET(13165, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 763), - NAME_FUNC_OFFSET(13186, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 764), - NAME_FUNC_OFFSET(13208, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 765), - NAME_FUNC_OFFSET(13235, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 766), - NAME_FUNC_OFFSET(13262, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 767), - NAME_FUNC_OFFSET(13286, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 768), - NAME_FUNC_OFFSET(13310, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 769), - NAME_FUNC_OFFSET(13332, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 770), - NAME_FUNC_OFFSET(13354, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 771), - NAME_FUNC_OFFSET(13376, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 772), - NAME_FUNC_OFFSET(13401, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 773), - NAME_FUNC_OFFSET(13425, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 774), - NAME_FUNC_OFFSET(13447, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 775), - NAME_FUNC_OFFSET(13469, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 776), - NAME_FUNC_OFFSET(13491, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 777), - NAME_FUNC_OFFSET(13517, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 778), - NAME_FUNC_OFFSET(13540, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 779), - NAME_FUNC_OFFSET(13564, glPassTexCoordATI, glPassTexCoordATI, NULL, 780), - NAME_FUNC_OFFSET(13582, glSampleMapATI, glSampleMapATI, NULL, 781), - NAME_FUNC_OFFSET(13597, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 782), - NAME_FUNC_OFFSET(13628, glPointParameteriNV, glPointParameteriNV, NULL, 783), - NAME_FUNC_OFFSET(13648, glPointParameterivNV, glPointParameterivNV, NULL, 784), - NAME_FUNC_OFFSET(13669, gl_dispatch_stub_785, gl_dispatch_stub_785, NULL, 785), - NAME_FUNC_OFFSET(13692, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, 786), - NAME_FUNC_OFFSET(13715, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787), - NAME_FUNC_OFFSET(13741, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788), - NAME_FUNC_OFFSET(13764, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789), - NAME_FUNC_OFFSET(13785, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 790), - NAME_FUNC_OFFSET(13816, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 791), - NAME_FUNC_OFFSET(13847, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 792), - NAME_FUNC_OFFSET(13875, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 793), - NAME_FUNC_OFFSET(13904, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 794), - NAME_FUNC_OFFSET(13932, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 795), - NAME_FUNC_OFFSET(13961, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 796), - NAME_FUNC_OFFSET(13987, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 797), - NAME_FUNC_OFFSET(14008, gl_dispatch_stub_798, gl_dispatch_stub_798, NULL, 798), - NAME_FUNC_OFFSET(14025, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799), - NAME_FUNC_OFFSET(14052, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 800), - NAME_FUNC_OFFSET(14073, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 801), - NAME_FUNC_OFFSET(14095, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 802), - NAME_FUNC_OFFSET(14123, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 803), - NAME_FUNC_OFFSET(14147, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 804), - NAME_FUNC_OFFSET(14172, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 805), - NAME_FUNC_OFFSET(14201, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 806), - NAME_FUNC_OFFSET(14227, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 807), - NAME_FUNC_OFFSET(14253, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 808), - NAME_FUNC_OFFSET(14279, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 809), - NAME_FUNC_OFFSET(14300, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 810), - NAME_FUNC_OFFSET(14322, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 811), - NAME_FUNC_OFFSET(14342, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 812), - NAME_FUNC_OFFSET(14383, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 813), - NAME_FUNC_OFFSET(14415, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 814), - NAME_FUNC_OFFSET(14434, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 815), - NAME_FUNC_OFFSET(14454, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 816), - NAME_FUNC_OFFSET(14479, gl_dispatch_stub_817, gl_dispatch_stub_817, NULL, 817), - NAME_FUNC_OFFSET(14500, gl_dispatch_stub_818, gl_dispatch_stub_818, NULL, 818), - NAME_FUNC_OFFSET(14524, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819), - NAME_FUNC_OFFSET(14554, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 820), - NAME_FUNC_OFFSET(14580, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 821), - NAME_FUNC_OFFSET(14605, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 822), - NAME_FUNC_OFFSET(14624, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 823), - NAME_FUNC_OFFSET(14648, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 824), - NAME_FUNC_OFFSET(14673, glUniform1uiEXT, glUniform1uiEXT, NULL, 825), - NAME_FUNC_OFFSET(14689, glUniform1uivEXT, glUniform1uivEXT, NULL, 826), - NAME_FUNC_OFFSET(14706, glUniform2uiEXT, glUniform2uiEXT, NULL, 827), - NAME_FUNC_OFFSET(14722, glUniform2uivEXT, glUniform2uivEXT, NULL, 828), - NAME_FUNC_OFFSET(14739, glUniform3uiEXT, glUniform3uiEXT, NULL, 829), - NAME_FUNC_OFFSET(14755, glUniform3uivEXT, glUniform3uivEXT, NULL, 830), - NAME_FUNC_OFFSET(14772, glUniform4uiEXT, glUniform4uiEXT, NULL, 831), - NAME_FUNC_OFFSET(14788, glUniform4uivEXT, glUniform4uivEXT, NULL, 832), - NAME_FUNC_OFFSET(14805, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 833), - NAME_FUNC_OFFSET(14826, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 834), - NAME_FUNC_OFFSET(14848, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 835), - NAME_FUNC_OFFSET(14870, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 836), - NAME_FUNC_OFFSET(14893, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 837), - NAME_FUNC_OFFSET(14914, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 838), - NAME_FUNC_OFFSET(14936, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 839), - NAME_FUNC_OFFSET(14958, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 840), - NAME_FUNC_OFFSET(14981, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 841), - NAME_FUNC_OFFSET(15002, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 842), - NAME_FUNC_OFFSET(15024, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 843), - NAME_FUNC_OFFSET(15046, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 844), - NAME_FUNC_OFFSET(15069, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 845), - NAME_FUNC_OFFSET(15091, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 846), - NAME_FUNC_OFFSET(15112, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 847), - NAME_FUNC_OFFSET(15134, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 848), - NAME_FUNC_OFFSET(15156, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 849), - NAME_FUNC_OFFSET(15179, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 850), - NAME_FUNC_OFFSET(15201, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 851), - NAME_FUNC_OFFSET(15224, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 852), - NAME_FUNC_OFFSET(15247, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 853), - NAME_FUNC_OFFSET(15273, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 854), - NAME_FUNC_OFFSET(15302, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 855), - NAME_FUNC_OFFSET(15324, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 856), - NAME_FUNC_OFFSET(15344, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 857), - NAME_FUNC_OFFSET(15363, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 858), - NAME_FUNC_OFFSET(15387, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 859), - NAME_FUNC_OFFSET(15411, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 860), - NAME_FUNC_OFFSET(15433, glClearColorIiEXT, glClearColorIiEXT, NULL, 861), - NAME_FUNC_OFFSET(15451, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 862), - NAME_FUNC_OFFSET(15470, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 863), - NAME_FUNC_OFFSET(15494, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 864), - NAME_FUNC_OFFSET(15519, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 865), - NAME_FUNC_OFFSET(15540, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 866), - NAME_FUNC_OFFSET(15562, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 867), - NAME_FUNC_OFFSET(15589, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 868), - NAME_FUNC_OFFSET(15614, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 869), - NAME_FUNC_OFFSET(15642, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 870), - NAME_FUNC_OFFSET(15662, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 871), - NAME_FUNC_OFFSET(15684, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 872), - NAME_FUNC_OFFSET(15705, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 873), - NAME_FUNC_OFFSET(15731, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 874), - NAME_FUNC_OFFSET(15764, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 875), - NAME_FUNC_OFFSET(15795, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 876), - NAME_FUNC_OFFSET(15816, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877), - NAME_FUNC_OFFSET(15847, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878), - NAME_FUNC_OFFSET(15867, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 879), - NAME_FUNC_OFFSET(15895, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 880), - NAME_FUNC_OFFSET(15918, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 881), - NAME_FUNC_OFFSET(15943, glActiveProgramEXT, glActiveProgramEXT, NULL, 882), - NAME_FUNC_OFFSET(15962, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 883), - NAME_FUNC_OFFSET(15987, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 884), - NAME_FUNC_OFFSET(16009, glTextureBarrierNV, glTextureBarrierNV, NULL, 885), - NAME_FUNC_OFFSET(16028, gl_dispatch_stub_886, gl_dispatch_stub_886, NULL, 886), - NAME_FUNC_OFFSET(16053, gl_dispatch_stub_887, gl_dispatch_stub_887, NULL, 887), - NAME_FUNC_OFFSET(16082, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888), - NAME_FUNC_OFFSET(16113, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889), - NAME_FUNC_OFFSET(16137, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890), - NAME_FUNC_OFFSET(16162, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 891), - NAME_FUNC_OFFSET(16201, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 892), - NAME_FUNC_OFFSET(16230, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET(16248, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET(16265, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET(16281, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), - NAME_FUNC_OFFSET(16306, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET(16326, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET(16346, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET(16369, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET(16392, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), - NAME_FUNC_OFFSET(16412, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), - NAME_FUNC_OFFSET(16429, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET(16446, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), - NAME_FUNC_OFFSET(16461, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET(16485, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET(16504, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET(16523, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET(16539, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET(16558, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET(16581, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(16597, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET(16613, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET(16640, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET(16667, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET(16687, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), - NAME_FUNC_OFFSET(16706, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), - NAME_FUNC_OFFSET(16725, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), - NAME_FUNC_OFFSET(16755, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), - NAME_FUNC_OFFSET(16785, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), - NAME_FUNC_OFFSET(16815, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), - NAME_FUNC_OFFSET(16845, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET(16864, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - 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NAME_FUNC_OFFSET(21346, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 686), - NAME_FUNC_OFFSET(21360, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 686), - NAME_FUNC_OFFSET(21377, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 687), - NAME_FUNC_OFFSET(21392, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 687), - NAME_FUNC_OFFSET(21410, glBindProgramNV, glBindProgramNV, NULL, 706), - NAME_FUNC_OFFSET(21427, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 707), - NAME_FUNC_OFFSET(21447, glGenProgramsNV, glGenProgramsNV, NULL, 709), - NAME_FUNC_OFFSET(21464, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 715), - NAME_FUNC_OFFSET(21490, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 715), - NAME_FUNC_OFFSET(21519, glIsProgramNV, glIsProgramNV, NULL, 719), - NAME_FUNC_OFFSET(21534, glPointParameteriNV, glPointParameteriNV, NULL, 783), - NAME_FUNC_OFFSET(21552, glPointParameterivNV, glPointParameterivNV, NULL, 784), - NAME_FUNC_OFFSET(21571, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787), - NAME_FUNC_OFFSET(21592, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789), - NAME_FUNC_OFFSET(21608, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 796), - NAME_FUNC_OFFSET(21632, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799), - NAME_FUNC_OFFSET(21656, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799), - NAME_FUNC_OFFSET(21683, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 800), - NAME_FUNC_OFFSET(21701, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 801), - NAME_FUNC_OFFSET(21720, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 802), - NAME_FUNC_OFFSET(21745, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 803), - NAME_FUNC_OFFSET(21766, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 804), - NAME_FUNC_OFFSET(21788, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 805), - NAME_FUNC_OFFSET(21814, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 806), - NAME_FUNC_OFFSET(21837, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 807), - NAME_FUNC_OFFSET(21860, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 808), - NAME_FUNC_OFFSET(21883, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 809), - NAME_FUNC_OFFSET(21901, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 810), - NAME_FUNC_OFFSET(21920, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 811), - NAME_FUNC_OFFSET(21937, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 812), - NAME_FUNC_OFFSET(21975, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 813), - NAME_FUNC_OFFSET(22004, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 814), - NAME_FUNC_OFFSET(22020, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 815), - NAME_FUNC_OFFSET(22037, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 816), - NAME_FUNC_OFFSET(22059, gl_dispatch_stub_817, gl_dispatch_stub_817, NULL, 817), - NAME_FUNC_OFFSET(22077, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 820), - NAME_FUNC_OFFSET(22100, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 821), - NAME_FUNC_OFFSET(22122, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 822), - NAME_FUNC_OFFSET(22138, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 823), - NAME_FUNC_OFFSET(22159, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 824), - NAME_FUNC_OFFSET(22181, glUniform1uiEXT, glUniform1uiEXT, NULL, 825), - NAME_FUNC_OFFSET(22194, glUniform1uivEXT, glUniform1uivEXT, NULL, 826), - NAME_FUNC_OFFSET(22208, glUniform2uiEXT, glUniform2uiEXT, NULL, 827), - NAME_FUNC_OFFSET(22221, glUniform2uivEXT, glUniform2uivEXT, NULL, 828), - NAME_FUNC_OFFSET(22235, glUniform3uiEXT, glUniform3uiEXT, NULL, 829), - NAME_FUNC_OFFSET(22248, glUniform3uivEXT, glUniform3uivEXT, NULL, 830), - NAME_FUNC_OFFSET(22262, glUniform4uiEXT, glUniform4uiEXT, NULL, 831), - NAME_FUNC_OFFSET(22275, glUniform4uivEXT, glUniform4uivEXT, NULL, 832), - NAME_FUNC_OFFSET(22289, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 833), - NAME_FUNC_OFFSET(22307, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 834), - NAME_FUNC_OFFSET(22326, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 835), - NAME_FUNC_OFFSET(22345, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 836), - NAME_FUNC_OFFSET(22365, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 837), - NAME_FUNC_OFFSET(22383, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 838), - NAME_FUNC_OFFSET(22402, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 839), - NAME_FUNC_OFFSET(22421, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 840), - NAME_FUNC_OFFSET(22441, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 841), - NAME_FUNC_OFFSET(22459, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 842), - NAME_FUNC_OFFSET(22478, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 843), - NAME_FUNC_OFFSET(22497, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 844), - NAME_FUNC_OFFSET(22517, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 845), - NAME_FUNC_OFFSET(22536, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 846), - NAME_FUNC_OFFSET(22554, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 847), - NAME_FUNC_OFFSET(22573, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 848), - NAME_FUNC_OFFSET(22592, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 849), - NAME_FUNC_OFFSET(22612, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 850), - NAME_FUNC_OFFSET(22631, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 851), - NAME_FUNC_OFFSET(22651, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 852), - NAME_FUNC_OFFSET(22671, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 853), - NAME_FUNC_OFFSET(22694, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 854), - NAME_FUNC_OFFSET(22720, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 855), - NAME_FUNC_OFFSET(22733, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 856), - NAME_FUNC_OFFSET(22744, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 857), - NAME_FUNC_OFFSET(22754, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 858), - NAME_FUNC_OFFSET(22770, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 859), - NAME_FUNC_OFFSET(22786, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 860), - NAME_FUNC_OFFSET(22799, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 863), - NAME_FUNC_OFFSET(22820, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 864), - NAME_FUNC_OFFSET(22842, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 865), - NAME_FUNC_OFFSET(22860, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 866), - NAME_FUNC_OFFSET(22879, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 867), - NAME_FUNC_OFFSET(22904, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 868), - NAME_FUNC_OFFSET(22927, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 869), - NAME_FUNC_OFFSET(22952, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 870), - NAME_FUNC_OFFSET(22969, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 872), - NAME_FUNC_OFFSET(22987, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 873), - NAME_FUNC_OFFSET(23010, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 874), - NAME_FUNC_OFFSET(23040, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 875), - NAME_FUNC_OFFSET(23068, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 876), - NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) -}; - -#undef NAME_FUNC_OFFSET +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glAttachShader\0"
+ "glCreateProgram\0"
+ "glCreateShader\0"
+ "glDeleteProgram\0"
+ "glDeleteShader\0"
+ "glDetachShader\0"
+ "glGetAttachedShaders\0"
+ "glGetProgramInfoLog\0"
+ "glGetProgramiv\0"
+ "glGetShaderInfoLog\0"
+ "glGetShaderiv\0"
+ "glIsProgram\0"
+ "glIsShader\0"
+ "glStencilFuncSeparate\0"
+ "glStencilMaskSeparate\0"
+ "glStencilOpSeparate\0"
+ "glUniformMatrix2x3fv\0"
+ "glUniformMatrix2x4fv\0"
+ "glUniformMatrix3x2fv\0"
+ "glUniformMatrix3x4fv\0"
+ "glUniformMatrix4x2fv\0"
+ "glUniformMatrix4x3fv\0"
+ "glClampColor\0"
+ "glClearBufferfi\0"
+ "glClearBufferfv\0"
+ "glClearBufferiv\0"
+ "glClearBufferuiv\0"
+ "glGetStringi\0"
+ "glTexBuffer\0"
+ "glFramebufferTexture\0"
+ "glGetBufferParameteri64v\0"
+ "glGetInteger64i_v\0"
+ "glVertexAttribDivisor\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glSampleCoverageARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glGetCompressedTexImageARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramStringARB\0"
+ "glGetProgramivARB\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glProgramStringARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttribPointerARB\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glGenBuffersARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferSubDataARB\0"
+ "glIsBufferARB\0"
+ "glMapBufferARB\0"
+ "glUnmapBufferARB\0"
+ "glBeginQueryARB\0"
+ "glDeleteQueriesARB\0"
+ "glEndQueryARB\0"
+ "glGenQueriesARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glGetQueryivARB\0"
+ "glIsQueryARB\0"
+ "glAttachObjectARB\0"
+ "glCompileShaderARB\0"
+ "glCreateProgramObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glDeleteObjectARB\0"
+ "glDetachObjectARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetHandleARB\0"
+ "glGetInfoLogARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glGetShaderSourceARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glLinkProgramARB\0"
+ "glShaderSourceARB\0"
+ "glUniform1fARB\0"
+ "glUniform1fvARB\0"
+ "glUniform1iARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2fARB\0"
+ "glUniform2fvARB\0"
+ "glUniform2iARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3fARB\0"
+ "glUniform3fvARB\0"
+ "glUniform3iARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4fARB\0"
+ "glUniform4fvARB\0"
+ "glUniform4iARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glBindAttribLocationARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetAttribLocationARB\0"
+ "glDrawBuffersARB\0"
+ "glClampColorARB\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawElementsInstancedARB\0"
+ "glRenderbufferStorageMultisample\0"
+ "glFramebufferTextureARB\0"
+ "glFramebufferTextureFaceARB\0"
+ "glProgramParameteriARB\0"
+ "glVertexAttribDivisorARB\0"
+ "glFlushMappedBufferRange\0"
+ "glMapBufferRange\0"
+ "glTexBufferARB\0"
+ "glBindVertexArray\0"
+ "glGenVertexArrays\0"
+ "glCopyBufferSubData\0"
+ "glClientWaitSync\0"
+ "glDeleteSync\0"
+ "glFenceSync\0"
+ "glGetInteger64v\0"
+ "glGetSynciv\0"
+ "glIsSync\0"
+ "glWaitSync\0"
+ "glDrawElementsBaseVertex\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationiARB\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFunciARB\0"
+ "glBindTransformFeedback\0"
+ "glDeleteTransformFeedbacks\0"
+ "glDrawTransformFeedback\0"
+ "glGenTransformFeedbacks\0"
+ "glIsTransformFeedback\0"
+ "glPauseTransformFeedback\0"
+ "glResumeTransformFeedback\0"
+ "glClearDepthf\0"
+ "glDepthRangef\0"
+ "glGetShaderPrecisionFormat\0"
+ "glReleaseShaderCompiler\0"
+ "glShaderBinary\0"
+ "glPolygonOffsetEXT\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfvEXT\0"
+ "glLockArraysEXT\0"
+ "glUnlockArraysEXT\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glMultiDrawArraysEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glFogCoordPointerEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glPixelTexGenSGIX\0"
+ "glBlendFuncSeparateEXT\0"
+ "glFlushVertexArrayRangeNV\0"
+ "glVertexArrayRangeNV\0"
+ "glCombinerInputNV\0"
+ "glCombinerOutputNV\0"
+ "glCombinerParameterfNV\0"
+ "glCombinerParameterfvNV\0"
+ "glCombinerParameteriNV\0"
+ "glCombinerParameterivNV\0"
+ "glFinalCombinerInputNV\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "glGetCombinerInputParameterivNV\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glDeleteFencesNV\0"
+ "glFinishFenceNV\0"
+ "glGenFencesNV\0"
+ "glGetFenceivNV\0"
+ "glIsFenceNV\0"
+ "glSetFenceNV\0"
+ "glTestFenceNV\0"
+ "glAreProgramsResidentNV\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glExecuteProgramNV\0"
+ "glGenProgramsNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramStringNV\0"
+ "glGetProgramivNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribPointervNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glIsProgramNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glGetTexBumpParameterfvATI\0"
+ "glGetTexBumpParameterivATI\0"
+ "glTexBumpParameterfvATI\0"
+ "glTexBumpParameterivATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glBindFragmentShaderATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glGenFragmentShadersATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glSetFragmentShaderConstantATI\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glActiveStencilFaceEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glIsVertexArrayAPPLE\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glPrimitiveRestartNV\0"
+ "glDepthBoundsEXT\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBindFramebufferEXT\0"
+ "glBindRenderbufferEXT\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferTexture1DEXT\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture3DEXT\0"
+ "glGenFramebuffersEXT\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenerateMipmapEXT\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glIsFramebufferEXT\0"
+ "glIsRenderbufferEXT\0"
+ "glRenderbufferStorageEXT\0"
+ "glBlitFramebufferEXT\0"
+ "glBufferParameteriAPPLE\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "glBindFragDataLocationEXT\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetUniformuivEXT\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glUniform1uiEXT\0"
+ "glUniform1uivEXT\0"
+ "glUniform2uiEXT\0"
+ "glUniform2uivEXT\0"
+ "glUniform3uiEXT\0"
+ "glUniform3uivEXT\0"
+ "glUniform4uiEXT\0"
+ "glUniform4uivEXT\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4uivEXT\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribIPointerEXT\0"
+ "glFramebufferTextureLayerEXT\0"
+ "glColorMaskIndexedEXT\0"
+ "glDisableIndexedEXT\0"
+ "glEnableIndexedEXT\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glIsEnabledIndexedEXT\0"
+ "glClearColorIiEXT\0"
+ "glClearColorIuiEXT\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIuivEXT\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIuivEXT\0"
+ "glBeginConditionalRenderNV\0"
+ "glEndConditionalRenderNV\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferOffsetEXT\0"
+ "glBindBufferRangeEXT\0"
+ "glEndTransformFeedbackEXT\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glProvokingVertexEXT\0"
+ "glGetTexParameterPointervAPPLE\0"
+ "glTextureRangeAPPLE\0"
+ "glGetObjectParameterivAPPLE\0"
+ "glObjectPurgeableAPPLE\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "glActiveProgramEXT\0"
+ "glCreateShaderProgramEXT\0"
+ "glUseShaderProgramEXT\0"
+ "glTextureBarrierNV\0"
+ "glStencilFuncSeparateATI\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "glGetQueryObjecti64vEXT\0"
+ "glGetQueryObjectui64vEXT\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glAreTexturesResidentEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGenTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glIsTextureEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glStencilOpSeparateATI\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glSampleCoverage\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage3D\0"
+ "glGetCompressedTexImage\0"
+ "glDisableVertexAttribArray\0"
+ "glEnableVertexAttribArray\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribiv\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttribPointer\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glGenBuffers\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glIsBuffer\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glBeginQuery\0"
+ "glDeleteQueries\0"
+ "glEndQuery\0"
+ "glGenQueries\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryiv\0"
+ "glIsQuery\0"
+ "glCompileShader\0"
+ "glGetActiveUniform\0"
+ "glGetShaderSource\0"
+ "glGetUniformLocation\0"
+ "glGetUniformfv\0"
+ "glGetUniformiv\0"
+ "glLinkProgram\0"
+ "glShaderSource\0"
+ "glUniform1f\0"
+ "glUniform1fv\0"
+ "glUniform1i\0"
+ "glUniform1iv\0"
+ "glUniform2f\0"
+ "glUniform2fv\0"
+ "glUniform2i\0"
+ "glUniform2iv\0"
+ "glUniform3f\0"
+ "glUniform3fv\0"
+ "glUniform3i\0"
+ "glUniform3iv\0"
+ "glUniform4f\0"
+ "glUniform4fv\0"
+ "glUniform4i\0"
+ "glUniform4iv\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix4fv\0"
+ "glUseProgram\0"
+ "glValidateProgram\0"
+ "glBindAttribLocation\0"
+ "glGetActiveAttrib\0"
+ "glGetAttribLocation\0"
+ "glDrawBuffers\0"
+ "glDrawBuffersATI\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvSGIS\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawElements\0"
+ "glFogCoordPointer\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateINGR\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glIsProgramARB\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glDeleteVertexArrays\0"
+ "glIsVertexArray\0"
+ "glPrimitiveRestartIndex\0"
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateATI\0"
+ "glBindFramebuffer\0"
+ "glBindRenderbuffer\0"
+ "glCheckFramebufferStatus\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteRenderbuffers\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture3D\0"
+ "glGenFramebuffers\0"
+ "glGenRenderbuffers\0"
+ "glGenerateMipmap\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetRenderbufferParameteriv\0"
+ "glIsFramebuffer\0"
+ "glIsRenderbuffer\0"
+ "glRenderbufferStorage\0"
+ "glBlitFramebuffer\0"
+ "glBindFragDataLocation\0"
+ "glGetFragDataLocation\0"
+ "glGetUniformuiv\0"
+ "glGetVertexAttribIiv\0"
+ "glGetVertexAttribIuiv\0"
+ "glUniform1ui\0"
+ "glUniform1uiv\0"
+ "glUniform2ui\0"
+ "glUniform2uiv\0"
+ "glUniform3ui\0"
+ "glUniform3uiv\0"
+ "glUniform4ui\0"
+ "glUniform4uiv\0"
+ "glVertexAttribI1i\0"
+ "glVertexAttribI1iv\0"
+ "glVertexAttribI1ui\0"
+ "glVertexAttribI1uiv\0"
+ "glVertexAttribI2i\0"
+ "glVertexAttribI2iv\0"
+ "glVertexAttribI2ui\0"
+ "glVertexAttribI2uiv\0"
+ "glVertexAttribI3i\0"
+ "glVertexAttribI3iv\0"
+ "glVertexAttribI3ui\0"
+ "glVertexAttribI3uiv\0"
+ "glVertexAttribI4bv\0"
+ "glVertexAttribI4i\0"
+ "glVertexAttribI4iv\0"
+ "glVertexAttribI4sv\0"
+ "glVertexAttribI4ubv\0"
+ "glVertexAttribI4ui\0"
+ "glVertexAttribI4uiv\0"
+ "glVertexAttribI4usv\0"
+ "glVertexAttribIPointer\0"
+ "glFramebufferTextureLayer\0"
+ "glColorMaski\0"
+ "glDisablei\0"
+ "glEnablei\0"
+ "glGetBooleani_v\0"
+ "glGetIntegeri_v\0"
+ "glIsEnabledi\0"
+ "glGetTexParameterIiv\0"
+ "glGetTexParameterIuiv\0"
+ "glTexParameterIiv\0"
+ "glTexParameterIuiv\0"
+ "glBeginConditionalRender\0"
+ "glEndConditionalRender\0"
+ "glBeginTransformFeedback\0"
+ "glBindBufferBase\0"
+ "glBindBufferRange\0"
+ "glEndTransformFeedback\0"
+ "glGetTransformFeedbackVarying\0"
+ "glTransformFeedbackVaryings\0"
+ "glProvokingVertex\0"
+ ;
+
+
+#ifdef USE_MGL_NAMESPACE
+#define gl_dispatch_stub_343 mgl_dispatch_stub_343
+#define gl_dispatch_stub_344 mgl_dispatch_stub_344
+#define gl_dispatch_stub_345 mgl_dispatch_stub_345
+#define gl_dispatch_stub_356 mgl_dispatch_stub_356
+#define gl_dispatch_stub_357 mgl_dispatch_stub_357
+#define gl_dispatch_stub_358 mgl_dispatch_stub_358
+#define gl_dispatch_stub_359 mgl_dispatch_stub_359
+#define gl_dispatch_stub_361 mgl_dispatch_stub_361
+#define gl_dispatch_stub_362 mgl_dispatch_stub_362
+#define gl_dispatch_stub_363 mgl_dispatch_stub_363
+#define gl_dispatch_stub_364 mgl_dispatch_stub_364
+#define gl_dispatch_stub_365 mgl_dispatch_stub_365
+#define gl_dispatch_stub_366 mgl_dispatch_stub_366
+#define gl_dispatch_stub_613 mgl_dispatch_stub_613
+#define gl_dispatch_stub_614 mgl_dispatch_stub_614
+#define gl_dispatch_stub_615 mgl_dispatch_stub_615
+#define gl_dispatch_stub_616 mgl_dispatch_stub_616
+#define gl_dispatch_stub_617 mgl_dispatch_stub_617
+#define gl_dispatch_stub_618 mgl_dispatch_stub_618
+#define gl_dispatch_stub_619 mgl_dispatch_stub_619
+#define gl_dispatch_stub_620 mgl_dispatch_stub_620
+#define gl_dispatch_stub_655 mgl_dispatch_stub_655
+#define gl_dispatch_stub_697 mgl_dispatch_stub_697
+#define gl_dispatch_stub_698 mgl_dispatch_stub_698
+#define gl_dispatch_stub_699 mgl_dispatch_stub_699
+#define gl_dispatch_stub_700 mgl_dispatch_stub_700
+#define gl_dispatch_stub_701 mgl_dispatch_stub_701
+#define gl_dispatch_stub_702 mgl_dispatch_stub_702
+#define gl_dispatch_stub_703 mgl_dispatch_stub_703
+#define gl_dispatch_stub_704 mgl_dispatch_stub_704
+#define gl_dispatch_stub_705 mgl_dispatch_stub_705
+#define gl_dispatch_stub_786 mgl_dispatch_stub_786
+#define gl_dispatch_stub_787 mgl_dispatch_stub_787
+#define gl_dispatch_stub_788 mgl_dispatch_stub_788
+#define gl_dispatch_stub_789 mgl_dispatch_stub_789
+#define gl_dispatch_stub_790 mgl_dispatch_stub_790
+#define gl_dispatch_stub_799 mgl_dispatch_stub_799
+#define gl_dispatch_stub_800 mgl_dispatch_stub_800
+#define gl_dispatch_stub_818 mgl_dispatch_stub_818
+#define gl_dispatch_stub_819 mgl_dispatch_stub_819
+#define gl_dispatch_stub_820 mgl_dispatch_stub_820
+#define gl_dispatch_stub_878 mgl_dispatch_stub_878
+#define gl_dispatch_stub_879 mgl_dispatch_stub_879
+#define gl_dispatch_stub_887 mgl_dispatch_stub_887
+#define gl_dispatch_stub_888 mgl_dispatch_stub_888
+#define gl_dispatch_stub_889 mgl_dispatch_stub_889
+#define gl_dispatch_stub_890 mgl_dispatch_stub_890
+#define gl_dispatch_stub_891 mgl_dispatch_stub_891
+#endif /* USE_MGL_NAMESPACE */
+
+
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
+void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_613(GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_614(GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_615(GLenum pname, GLfloat param);
+void GLAPIENTRY gl_dispatch_stub_616(GLenum pname, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_617(GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_618(GLenum pname, const GLint * params);
+void GLAPIENTRY gl_dispatch_stub_619(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_620(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_655(GLenum mode);
+void GLAPIENTRY gl_dispatch_stub_697(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_698(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_699(GLsizei n, const GLuint * fences);
+void GLAPIENTRY gl_dispatch_stub_700(GLuint fence);
+void GLAPIENTRY gl_dispatch_stub_701(GLsizei n, GLuint * fences);
+void GLAPIENTRY gl_dispatch_stub_702(GLuint fence, GLenum pname, GLint * params);
+GLboolean GLAPIENTRY gl_dispatch_stub_703(GLuint fence);
+void GLAPIENTRY gl_dispatch_stub_704(GLuint fence, GLenum condition);
+GLboolean GLAPIENTRY gl_dispatch_stub_705(GLuint fence);
+void GLAPIENTRY gl_dispatch_stub_786(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_787(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_788(GLsizei n, const GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_789(GLsizei n, GLuint * arrays);
+GLboolean GLAPIENTRY gl_dispatch_stub_790(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_799(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_800(GLenum modeRGB, GLenum modeA);
+void GLAPIENTRY gl_dispatch_stub_818(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_820(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_878(GLenum target, GLenum pname, GLvoid ** params);
+void GLAPIENTRY gl_dispatch_stub_879(GLenum target, GLsizei length, GLvoid * pointer);
+void GLAPIENTRY gl_dispatch_stub_887(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_888(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_889(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_890(GLuint id, GLenum pname, GLint64EXT * params);
+void GLAPIENTRY gl_dispatch_stub_891(GLuint id, GLenum pname, GLuint64EXT * params);
+#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
+ NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
+ NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
+ NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
+ NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
+ NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
+ NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
+ NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
+ NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
+ NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
+ NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
+ NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
+ NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
+ NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
+ NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
+ NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
+ NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
+ NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
+ NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
+ NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
+ NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
+ NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
+ NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
+ NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
+ NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
+ NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
+ NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
+ NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
+ NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
+ NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
+ NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
+ NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
+ NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
+ NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
+ NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
+ NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+ NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
+ NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
+ NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
+ NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
+ NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
+ NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
+ NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
+ NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
+ NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
+ NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
+ NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
+ NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
+ NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
+ NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+ NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+ NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+ NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+ NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+ NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+ NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+ NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+ NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+ NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+ NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+ NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+ NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+ NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+ NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+ NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+ NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+ NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+ NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+ NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+ NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+ NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+ NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+ NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+ NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+ NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+ NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+ NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+ NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+ NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+ NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+ NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+ NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+ NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+ NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+ NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+ NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+ NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+ NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+ NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+ NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+ NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+ NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+ NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+ NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+ NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+ NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+ NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+ NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+ NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+ NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+ NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
+ NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
+ NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
+ NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
+ NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
+ NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
+ NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
+ NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
+ NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
+ NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
+ NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
+ NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
+ NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
+ NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
+ NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
+ NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
+ NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
+ NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
+ NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
+ NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
+ NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
+ NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
+ NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
+ NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
+ NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
+ NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408),
+ NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409),
+ NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410),
+ NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411),
+ NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412),
+ NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413),
+ NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414),
+ NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
+ NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416),
+ NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
+ NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418),
+ NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419),
+ NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420),
+ NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421),
+ NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422),
+ NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
+ NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424),
+ NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425),
+ NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426),
+ NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427),
+ NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428),
+ NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429),
+ NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430),
+ NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431),
+ NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432),
+ NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433),
+ NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
+ NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435),
+ NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436),
+ NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437),
+ NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438),
+ NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
+ NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440),
+ NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
+ NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
+ NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
+ NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
+ NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
+ NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
+ NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
+ NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
+ NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
+ NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
+ NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
+ NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
+ NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
+ NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
+ NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455),
+ NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456),
+ NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457),
+ NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458),
+ NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459),
+ NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
+ NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
+ NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
+ NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
+ NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
+ NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
+ NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
+ NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
+ NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468),
+ NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469),
+ NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470),
+ NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471),
+ NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472),
+ NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
+ NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
+ NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
+ NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
+ NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
+ NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
+ NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
+ NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
+ NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
+ NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
+ NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
+ NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
+ NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
+ NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
+ NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
+ NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
+ NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
+ NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
+ NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
+ NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
+ NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
+ NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
+ NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
+ NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
+ NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
+ NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
+ NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
+ NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
+ NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
+ NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
+ NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
+ NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
+ NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
+ NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
+ NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
+ NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
+ NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
+ NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510),
+ NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511),
+ NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
+ NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
+ NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514),
+ NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
+ NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
+ NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
+ NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518),
+ NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519),
+ NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
+ NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521),
+ NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
+ NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523),
+ NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524),
+ NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
+ NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
+ NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527),
+ NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528),
+ NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529),
+ NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530),
+ NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531),
+ NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532),
+ NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533),
+ NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534),
+ NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
+ NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536),
+ NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537),
+ NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538),
+ NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539),
+ NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540),
+ NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
+ NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
+ NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
+ NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544),
+ NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545),
+ NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546),
+ NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547),
+ NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
+ NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549),
+ NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550),
+ NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551),
+ NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552),
+ NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553),
+ NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554),
+ NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555),
+ NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556),
+ NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557),
+ NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558),
+ NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559),
+ NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560),
+ NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561),
+ NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562),
+ NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
+ NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
+ NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
+ NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
+ NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567),
+ NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
+ NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
+ NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
+ NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
+ NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572),
+ NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
+ NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
+ NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
+ NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576),
+ NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577),
+ NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578),
+ NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579),
+ NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580),
+ NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581),
+ NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582),
+ NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583),
+ NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584),
+ NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585),
+ NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586),
+ NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587),
+ NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588),
+ NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589),
+ NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590),
+ NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591),
+ NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592),
+ NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593),
+ NAME_FUNC_OFFSET( 9569, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 594),
+ NAME_FUNC_OFFSET( 9599, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 595),
+ NAME_FUNC_OFFSET( 9629, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 596),
+ NAME_FUNC_OFFSET( 9657, glBlendEquationiARB, glBlendEquationiARB, NULL, 597),
+ NAME_FUNC_OFFSET( 9677, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 598),
+ NAME_FUNC_OFFSET( 9701, glBlendFunciARB, glBlendFunciARB, NULL, 599),
+ NAME_FUNC_OFFSET( 9717, glBindTransformFeedback, glBindTransformFeedback, NULL, 600),
+ NAME_FUNC_OFFSET( 9741, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 601),
+ NAME_FUNC_OFFSET( 9768, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 602),
+ NAME_FUNC_OFFSET( 9792, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 603),
+ NAME_FUNC_OFFSET( 9816, glIsTransformFeedback, glIsTransformFeedback, NULL, 604),
+ NAME_FUNC_OFFSET( 9838, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 605),
+ NAME_FUNC_OFFSET( 9863, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 606),
+ NAME_FUNC_OFFSET( 9889, glClearDepthf, glClearDepthf, NULL, 607),
+ NAME_FUNC_OFFSET( 9903, glDepthRangef, glDepthRangef, NULL, 608),
+ NAME_FUNC_OFFSET( 9917, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 609),
+ NAME_FUNC_OFFSET( 9944, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 610),
+ NAME_FUNC_OFFSET( 9968, glShaderBinary, glShaderBinary, NULL, 611),
+ NAME_FUNC_OFFSET( 9983, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 612),
+ NAME_FUNC_OFFSET(10002, gl_dispatch_stub_613, gl_dispatch_stub_613, NULL, 613),
+ NAME_FUNC_OFFSET(10034, gl_dispatch_stub_614, gl_dispatch_stub_614, NULL, 614),
+ NAME_FUNC_OFFSET(10066, gl_dispatch_stub_615, gl_dispatch_stub_615, NULL, 615),
+ NAME_FUNC_OFFSET(10094, gl_dispatch_stub_616, gl_dispatch_stub_616, NULL, 616),
+ NAME_FUNC_OFFSET(10123, gl_dispatch_stub_617, gl_dispatch_stub_617, NULL, 617),
+ NAME_FUNC_OFFSET(10151, gl_dispatch_stub_618, gl_dispatch_stub_618, NULL, 618),
+ NAME_FUNC_OFFSET(10180, gl_dispatch_stub_619, gl_dispatch_stub_619, NULL, 619),
+ NAME_FUNC_OFFSET(10197, gl_dispatch_stub_620, gl_dispatch_stub_620, NULL, 620),
+ NAME_FUNC_OFFSET(10217, glColorPointerEXT, glColorPointerEXT, NULL, 621),
+ NAME_FUNC_OFFSET(10235, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 622),
+ NAME_FUNC_OFFSET(10256, glIndexPointerEXT, glIndexPointerEXT, NULL, 623),
+ NAME_FUNC_OFFSET(10274, glNormalPointerEXT, glNormalPointerEXT, NULL, 624),
+ NAME_FUNC_OFFSET(10293, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 625),
+ NAME_FUNC_OFFSET(10314, glVertexPointerEXT, glVertexPointerEXT, NULL, 626),
+ NAME_FUNC_OFFSET(10333, glPointParameterfEXT, glPointParameterfEXT, NULL, 627),
+ NAME_FUNC_OFFSET(10354, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 628),
+ NAME_FUNC_OFFSET(10376, glLockArraysEXT, glLockArraysEXT, NULL, 629),
+ NAME_FUNC_OFFSET(10392, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 630),
+ NAME_FUNC_OFFSET(10410, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 631),
+ NAME_FUNC_OFFSET(10432, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 632),
+ NAME_FUNC_OFFSET(10455, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 633),
+ NAME_FUNC_OFFSET(10477, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 634),
+ NAME_FUNC_OFFSET(10500, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 635),
+ NAME_FUNC_OFFSET(10522, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 636),
+ NAME_FUNC_OFFSET(10545, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 637),
+ NAME_FUNC_OFFSET(10567, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 638),
+ NAME_FUNC_OFFSET(10590, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 639),
+ NAME_FUNC_OFFSET(10612, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 640),
+ NAME_FUNC_OFFSET(10635, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 641),
+ NAME_FUNC_OFFSET(10658, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 642),
+ NAME_FUNC_OFFSET(10682, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 643),
+ NAME_FUNC_OFFSET(10705, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 644),
+ NAME_FUNC_OFFSET(10729, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 645),
+ NAME_FUNC_OFFSET(10752, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 646),
+ NAME_FUNC_OFFSET(10776, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 647),
+ NAME_FUNC_OFFSET(10803, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 648),
+ NAME_FUNC_OFFSET(10824, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 649),
+ NAME_FUNC_OFFSET(10847, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 650),
+ NAME_FUNC_OFFSET(10868, glFogCoorddEXT, glFogCoorddEXT, NULL, 651),
+ NAME_FUNC_OFFSET(10883, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 652),
+ NAME_FUNC_OFFSET(10899, glFogCoordfEXT, glFogCoordfEXT, NULL, 653),
+ NAME_FUNC_OFFSET(10914, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 654),
+ NAME_FUNC_OFFSET(10930, gl_dispatch_stub_655, gl_dispatch_stub_655, NULL, 655),
+ NAME_FUNC_OFFSET(10948, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 656),
+ NAME_FUNC_OFFSET(10971, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 657),
+ NAME_FUNC_OFFSET(10997, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 658),
+ NAME_FUNC_OFFSET(11018, glCombinerInputNV, glCombinerInputNV, NULL, 659),
+ NAME_FUNC_OFFSET(11036, glCombinerOutputNV, glCombinerOutputNV, NULL, 660),
+ NAME_FUNC_OFFSET(11055, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 661),
+ NAME_FUNC_OFFSET(11078, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 662),
+ NAME_FUNC_OFFSET(11102, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 663),
+ NAME_FUNC_OFFSET(11125, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 664),
+ NAME_FUNC_OFFSET(11149, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 665),
+ NAME_FUNC_OFFSET(11172, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 666),
+ NAME_FUNC_OFFSET(11204, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 667),
+ NAME_FUNC_OFFSET(11236, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 668),
+ NAME_FUNC_OFFSET(11269, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 669),
+ NAME_FUNC_OFFSET(11302, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 670),
+ NAME_FUNC_OFFSET(11339, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 671),
+ NAME_FUNC_OFFSET(11376, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 672),
+ NAME_FUNC_OFFSET(11396, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 673),
+ NAME_FUNC_OFFSET(11414, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 674),
+ NAME_FUNC_OFFSET(11433, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 675),
+ NAME_FUNC_OFFSET(11451, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 676),
+ NAME_FUNC_OFFSET(11470, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 677),
+ NAME_FUNC_OFFSET(11488, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 678),
+ NAME_FUNC_OFFSET(11507, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 679),
+ NAME_FUNC_OFFSET(11525, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 680),
+ NAME_FUNC_OFFSET(11544, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 681),
+ NAME_FUNC_OFFSET(11562, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 682),
+ NAME_FUNC_OFFSET(11581, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 683),
+ NAME_FUNC_OFFSET(11599, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 684),
+ NAME_FUNC_OFFSET(11618, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 685),
+ NAME_FUNC_OFFSET(11636, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 686),
+ NAME_FUNC_OFFSET(11655, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 687),
+ NAME_FUNC_OFFSET(11673, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 688),
+ NAME_FUNC_OFFSET(11692, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 689),
+ NAME_FUNC_OFFSET(11710, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 690),
+ NAME_FUNC_OFFSET(11729, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 691),
+ NAME_FUNC_OFFSET(11747, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 692),
+ NAME_FUNC_OFFSET(11766, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 693),
+ NAME_FUNC_OFFSET(11784, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 694),
+ NAME_FUNC_OFFSET(11803, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 695),
+ NAME_FUNC_OFFSET(11821, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 696),
+ NAME_FUNC_OFFSET(11840, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697),
+ NAME_FUNC_OFFSET(11865, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698),
+ NAME_FUNC_OFFSET(11892, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699),
+ NAME_FUNC_OFFSET(11909, gl_dispatch_stub_700, gl_dispatch_stub_700, NULL, 700),
+ NAME_FUNC_OFFSET(11925, gl_dispatch_stub_701, gl_dispatch_stub_701, NULL, 701),
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+ NAME_FUNC_OFFSET(11954, gl_dispatch_stub_703, gl_dispatch_stub_703, NULL, 703),
+ NAME_FUNC_OFFSET(11966, gl_dispatch_stub_704, gl_dispatch_stub_704, NULL, 704),
+ NAME_FUNC_OFFSET(11979, gl_dispatch_stub_705, gl_dispatch_stub_705, NULL, 705),
+ NAME_FUNC_OFFSET(11993, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 706),
+ NAME_FUNC_OFFSET(12017, glBindProgramNV, glBindProgramNV, NULL, 707),
+ NAME_FUNC_OFFSET(12033, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 708),
+ NAME_FUNC_OFFSET(12052, glExecuteProgramNV, glExecuteProgramNV, NULL, 709),
+ NAME_FUNC_OFFSET(12071, glGenProgramsNV, glGenProgramsNV, NULL, 710),
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+ NAME_FUNC_OFFSET(12160, glGetProgramivNV, glGetProgramivNV, NULL, 714),
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+ NAME_FUNC_OFFSET(12513, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 731),
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+ NAME_FUNC_OFFSET(12572, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 734),
+ NAME_FUNC_OFFSET(12591, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 735),
+ NAME_FUNC_OFFSET(12611, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 736),
+ NAME_FUNC_OFFSET(12630, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 737),
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+ NAME_FUNC_OFFSET(12669, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 739),
+ NAME_FUNC_OFFSET(12689, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 740),
+ NAME_FUNC_OFFSET(12708, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 741),
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+ NAME_FUNC_OFFSET(12786, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 745),
+ NAME_FUNC_OFFSET(12806, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 746),
+ NAME_FUNC_OFFSET(12825, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 747),
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+ NAME_FUNC_OFFSET(12864, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 749),
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+ NAME_FUNC_OFFSET(13277, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 768),
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+ NAME_FUNC_OFFSET(13462, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 776),
+ NAME_FUNC_OFFSET(13484, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 777),
+ NAME_FUNC_OFFSET(13506, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 778),
+ NAME_FUNC_OFFSET(13532, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 779),
+ NAME_FUNC_OFFSET(13555, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 780),
+ NAME_FUNC_OFFSET(13579, glPassTexCoordATI, glPassTexCoordATI, NULL, 781),
+ NAME_FUNC_OFFSET(13597, glSampleMapATI, glSampleMapATI, NULL, 782),
+ NAME_FUNC_OFFSET(13612, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 783),
+ NAME_FUNC_OFFSET(13643, glPointParameteriNV, glPointParameteriNV, NULL, 784),
+ NAME_FUNC_OFFSET(13663, glPointParameterivNV, glPointParameterivNV, NULL, 785),
+ NAME_FUNC_OFFSET(13684, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, 786),
+ NAME_FUNC_OFFSET(13707, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787),
+ NAME_FUNC_OFFSET(13730, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
+ NAME_FUNC_OFFSET(13756, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789),
+ NAME_FUNC_OFFSET(13779, gl_dispatch_stub_790, gl_dispatch_stub_790, NULL, 790),
+ NAME_FUNC_OFFSET(13800, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 791),
+ NAME_FUNC_OFFSET(13831, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 792),
+ NAME_FUNC_OFFSET(13862, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 793),
+ NAME_FUNC_OFFSET(13890, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 794),
+ NAME_FUNC_OFFSET(13919, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 795),
+ NAME_FUNC_OFFSET(13947, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 796),
+ NAME_FUNC_OFFSET(13976, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 797),
+ NAME_FUNC_OFFSET(14002, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 798),
+ NAME_FUNC_OFFSET(14023, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799),
+ NAME_FUNC_OFFSET(14040, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800),
+ NAME_FUNC_OFFSET(14067, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 801),
+ NAME_FUNC_OFFSET(14088, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 802),
+ NAME_FUNC_OFFSET(14110, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 803),
+ NAME_FUNC_OFFSET(14138, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 804),
+ NAME_FUNC_OFFSET(14162, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 805),
+ NAME_FUNC_OFFSET(14187, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 806),
+ NAME_FUNC_OFFSET(14216, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 807),
+ NAME_FUNC_OFFSET(14242, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 808),
+ NAME_FUNC_OFFSET(14268, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 809),
+ NAME_FUNC_OFFSET(14294, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 810),
+ NAME_FUNC_OFFSET(14315, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 811),
+ NAME_FUNC_OFFSET(14337, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 812),
+ NAME_FUNC_OFFSET(14357, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 813),
+ NAME_FUNC_OFFSET(14398, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 814),
+ NAME_FUNC_OFFSET(14430, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 815),
+ NAME_FUNC_OFFSET(14449, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 816),
+ NAME_FUNC_OFFSET(14469, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 817),
+ NAME_FUNC_OFFSET(14494, gl_dispatch_stub_818, gl_dispatch_stub_818, NULL, 818),
+ NAME_FUNC_OFFSET(14515, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819),
+ NAME_FUNC_OFFSET(14539, gl_dispatch_stub_820, gl_dispatch_stub_820, NULL, 820),
+ NAME_FUNC_OFFSET(14569, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 821),
+ NAME_FUNC_OFFSET(14595, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 822),
+ NAME_FUNC_OFFSET(14620, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 823),
+ NAME_FUNC_OFFSET(14639, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 824),
+ NAME_FUNC_OFFSET(14663, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 825),
+ NAME_FUNC_OFFSET(14688, glUniform1uiEXT, glUniform1uiEXT, NULL, 826),
+ NAME_FUNC_OFFSET(14704, glUniform1uivEXT, glUniform1uivEXT, NULL, 827),
+ NAME_FUNC_OFFSET(14721, glUniform2uiEXT, glUniform2uiEXT, NULL, 828),
+ NAME_FUNC_OFFSET(14737, glUniform2uivEXT, glUniform2uivEXT, NULL, 829),
+ NAME_FUNC_OFFSET(14754, glUniform3uiEXT, glUniform3uiEXT, NULL, 830),
+ NAME_FUNC_OFFSET(14770, glUniform3uivEXT, glUniform3uivEXT, NULL, 831),
+ NAME_FUNC_OFFSET(14787, glUniform4uiEXT, glUniform4uiEXT, NULL, 832),
+ NAME_FUNC_OFFSET(14803, glUniform4uivEXT, glUniform4uivEXT, NULL, 833),
+ NAME_FUNC_OFFSET(14820, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 834),
+ NAME_FUNC_OFFSET(14841, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 835),
+ NAME_FUNC_OFFSET(14863, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 836),
+ NAME_FUNC_OFFSET(14885, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 837),
+ NAME_FUNC_OFFSET(14908, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 838),
+ NAME_FUNC_OFFSET(14929, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 839),
+ NAME_FUNC_OFFSET(14951, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 840),
+ NAME_FUNC_OFFSET(14973, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 841),
+ NAME_FUNC_OFFSET(14996, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 842),
+ NAME_FUNC_OFFSET(15017, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 843),
+ NAME_FUNC_OFFSET(15039, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 844),
+ NAME_FUNC_OFFSET(15061, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 845),
+ NAME_FUNC_OFFSET(15084, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 846),
+ NAME_FUNC_OFFSET(15106, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 847),
+ NAME_FUNC_OFFSET(15127, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 848),
+ NAME_FUNC_OFFSET(15149, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 849),
+ NAME_FUNC_OFFSET(15171, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 850),
+ NAME_FUNC_OFFSET(15194, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 851),
+ NAME_FUNC_OFFSET(15216, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 852),
+ NAME_FUNC_OFFSET(15239, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 853),
+ NAME_FUNC_OFFSET(15262, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 854),
+ NAME_FUNC_OFFSET(15288, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 855),
+ NAME_FUNC_OFFSET(15317, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 856),
+ NAME_FUNC_OFFSET(15339, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 857),
+ NAME_FUNC_OFFSET(15359, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 858),
+ NAME_FUNC_OFFSET(15378, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 859),
+ NAME_FUNC_OFFSET(15402, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 860),
+ NAME_FUNC_OFFSET(15426, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 861),
+ NAME_FUNC_OFFSET(15448, glClearColorIiEXT, glClearColorIiEXT, NULL, 862),
+ NAME_FUNC_OFFSET(15466, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 863),
+ NAME_FUNC_OFFSET(15485, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 864),
+ NAME_FUNC_OFFSET(15509, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 865),
+ NAME_FUNC_OFFSET(15534, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 866),
+ NAME_FUNC_OFFSET(15555, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 867),
+ NAME_FUNC_OFFSET(15577, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 868),
+ NAME_FUNC_OFFSET(15604, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 869),
+ NAME_FUNC_OFFSET(15629, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 870),
+ NAME_FUNC_OFFSET(15657, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 871),
+ NAME_FUNC_OFFSET(15677, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 872),
+ NAME_FUNC_OFFSET(15699, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 873),
+ NAME_FUNC_OFFSET(15720, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 874),
+ NAME_FUNC_OFFSET(15746, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 875),
+ NAME_FUNC_OFFSET(15779, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 876),
+ NAME_FUNC_OFFSET(15810, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 877),
+ NAME_FUNC_OFFSET(15831, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878),
+ NAME_FUNC_OFFSET(15862, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, 879),
+ NAME_FUNC_OFFSET(15882, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 880),
+ NAME_FUNC_OFFSET(15910, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 881),
+ NAME_FUNC_OFFSET(15933, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 882),
+ NAME_FUNC_OFFSET(15958, glActiveProgramEXT, glActiveProgramEXT, NULL, 883),
+ NAME_FUNC_OFFSET(15977, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 884),
+ NAME_FUNC_OFFSET(16002, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 885),
+ NAME_FUNC_OFFSET(16024, glTextureBarrierNV, glTextureBarrierNV, NULL, 886),
+ NAME_FUNC_OFFSET(16043, gl_dispatch_stub_887, gl_dispatch_stub_887, NULL, 887),
+ NAME_FUNC_OFFSET(16068, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888),
+ NAME_FUNC_OFFSET(16097, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889),
+ NAME_FUNC_OFFSET(16128, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890),
+ NAME_FUNC_OFFSET(16152, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891),
+ NAME_FUNC_OFFSET(16177, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 892),
+ NAME_FUNC_OFFSET(16216, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 893),
+ NAME_FUNC_OFFSET(16245, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(16263, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(16280, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(16296, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(16321, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(16341, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(16361, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(16384, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(16407, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(16427, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(16444, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(16461, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(16476, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(16500, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(16519, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(16538, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(16554, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(16573, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(16596, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(16612, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(16628, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(16655, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(16682, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(16702, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(16721, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(16740, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(16770, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(16800, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(16830, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(16860, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(16879, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(16902, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(16927, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(16952, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(16979, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(17007, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(17034, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(17062, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(17091, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(17120, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(17146, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(17177, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(17208, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(17232, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(17255, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(17273, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(17302, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(17331, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(17346, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(17372, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(17398, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(17413, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(17425, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(17445, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(17462, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(17478, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(17497, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(17520, glActiveTextureARB, glActiveTextureARB, NULL, 374),
+ NAME_FUNC_OFFSET(17536, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
+ NAME_FUNC_OFFSET(17558, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
+ NAME_FUNC_OFFSET(17576, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
+ NAME_FUNC_OFFSET(17595, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(17613, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(17632, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
+ NAME_FUNC_OFFSET(17650, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
+ NAME_FUNC_OFFSET(17669, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
+ NAME_FUNC_OFFSET(17687, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
+ NAME_FUNC_OFFSET(17706, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
+ NAME_FUNC_OFFSET(17724, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
+ NAME_FUNC_OFFSET(17743, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(17761, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(17780, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
+ NAME_FUNC_OFFSET(17798, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
+ NAME_FUNC_OFFSET(17817, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
+ NAME_FUNC_OFFSET(17835, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
+ NAME_FUNC_OFFSET(17854, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
+ NAME_FUNC_OFFSET(17872, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
+ NAME_FUNC_OFFSET(17891, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(17909, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(17928, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
+ NAME_FUNC_OFFSET(17946, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
+ NAME_FUNC_OFFSET(17965, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
+ NAME_FUNC_OFFSET(17983, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
+ NAME_FUNC_OFFSET(18002, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
+ NAME_FUNC_OFFSET(18020, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
+ NAME_FUNC_OFFSET(18039, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(18057, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(18076, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
+ NAME_FUNC_OFFSET(18094, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
+ NAME_FUNC_OFFSET(18113, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
+ NAME_FUNC_OFFSET(18131, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
+ NAME_FUNC_OFFSET(18150, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
+ NAME_FUNC_OFFSET(18173, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
+ NAME_FUNC_OFFSET(18196, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
+ NAME_FUNC_OFFSET(18219, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
+ NAME_FUNC_OFFSET(18242, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
+ NAME_FUNC_OFFSET(18265, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
+ NAME_FUNC_OFFSET(18282, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
+ NAME_FUNC_OFFSET(18305, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
+ NAME_FUNC_OFFSET(18328, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
+ NAME_FUNC_OFFSET(18351, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
+ NAME_FUNC_OFFSET(18377, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
+ NAME_FUNC_OFFSET(18403, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
+ NAME_FUNC_OFFSET(18429, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
+ NAME_FUNC_OFFSET(18453, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
+ NAME_FUNC_OFFSET(18480, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
+ NAME_FUNC_OFFSET(18506, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
+ NAME_FUNC_OFFSET(18526, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
+ NAME_FUNC_OFFSET(18546, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
+ NAME_FUNC_OFFSET(18566, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
+ NAME_FUNC_OFFSET(18589, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
+ NAME_FUNC_OFFSET(18613, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
+ NAME_FUNC_OFFSET(18636, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
+ NAME_FUNC_OFFSET(18660, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
+ NAME_FUNC_OFFSET(18677, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
+ NAME_FUNC_OFFSET(18695, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
+ NAME_FUNC_OFFSET(18712, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
+ NAME_FUNC_OFFSET(18730, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
+ NAME_FUNC_OFFSET(18747, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
+ NAME_FUNC_OFFSET(18765, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
+ NAME_FUNC_OFFSET(18782, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
+ NAME_FUNC_OFFSET(18800, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
+ NAME_FUNC_OFFSET(18817, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
+ NAME_FUNC_OFFSET(18835, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
+ NAME_FUNC_OFFSET(18852, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
+ NAME_FUNC_OFFSET(18870, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
+ NAME_FUNC_OFFSET(18887, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
+ NAME_FUNC_OFFSET(18905, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
+ NAME_FUNC_OFFSET(18922, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
+ NAME_FUNC_OFFSET(18940, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
+ NAME_FUNC_OFFSET(18957, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
+ NAME_FUNC_OFFSET(18975, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
+ NAME_FUNC_OFFSET(18994, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
+ NAME_FUNC_OFFSET(19013, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
+ NAME_FUNC_OFFSET(19032, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
+ NAME_FUNC_OFFSET(19051, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
+ NAME_FUNC_OFFSET(19071, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
+ NAME_FUNC_OFFSET(19091, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
+ NAME_FUNC_OFFSET(19111, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
+ NAME_FUNC_OFFSET(19129, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
+ NAME_FUNC_OFFSET(19146, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
+ NAME_FUNC_OFFSET(19164, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
+ NAME_FUNC_OFFSET(19181, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
+ NAME_FUNC_OFFSET(19199, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
+ NAME_FUNC_OFFSET(19217, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
+ NAME_FUNC_OFFSET(19234, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
+ NAME_FUNC_OFFSET(19252, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
+ NAME_FUNC_OFFSET(19271, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
+ NAME_FUNC_OFFSET(19290, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
+ NAME_FUNC_OFFSET(19309, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
+ NAME_FUNC_OFFSET(19331, glBindBufferARB, glBindBufferARB, NULL, 510),
+ NAME_FUNC_OFFSET(19344, glBufferDataARB, glBufferDataARB, NULL, 511),
+ NAME_FUNC_OFFSET(19357, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
+ NAME_FUNC_OFFSET(19373, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
+ NAME_FUNC_OFFSET(19389, glGenBuffersARB, glGenBuffersARB, NULL, 514),
+ NAME_FUNC_OFFSET(19402, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
+ NAME_FUNC_OFFSET(19425, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
+ NAME_FUNC_OFFSET(19445, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
+ NAME_FUNC_OFFSET(19464, glIsBufferARB, glIsBufferARB, NULL, 518),
+ NAME_FUNC_OFFSET(19475, glMapBufferARB, glMapBufferARB, NULL, 519),
+ NAME_FUNC_OFFSET(19487, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
+ NAME_FUNC_OFFSET(19501, glBeginQueryARB, glBeginQueryARB, NULL, 521),
+ NAME_FUNC_OFFSET(19514, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
+ NAME_FUNC_OFFSET(19530, glEndQueryARB, glEndQueryARB, NULL, 523),
+ NAME_FUNC_OFFSET(19541, glGenQueriesARB, glGenQueriesARB, NULL, 524),
+ NAME_FUNC_OFFSET(19554, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
+ NAME_FUNC_OFFSET(19573, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
+ NAME_FUNC_OFFSET(19593, glGetQueryivARB, glGetQueryivARB, NULL, 527),
+ NAME_FUNC_OFFSET(19606, glIsQueryARB, glIsQueryARB, NULL, 528),
+ NAME_FUNC_OFFSET(19616, glCompileShaderARB, glCompileShaderARB, NULL, 530),
+ NAME_FUNC_OFFSET(19632, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
+ NAME_FUNC_OFFSET(19651, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
+ NAME_FUNC_OFFSET(19669, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
+ NAME_FUNC_OFFSET(19690, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
+ NAME_FUNC_OFFSET(19705, glGetUniformivARB, glGetUniformivARB, NULL, 544),
+ NAME_FUNC_OFFSET(19720, glLinkProgramARB, glLinkProgramARB, NULL, 545),
+ NAME_FUNC_OFFSET(19734, glShaderSourceARB, glShaderSourceARB, NULL, 546),
+ NAME_FUNC_OFFSET(19749, glUniform1fARB, glUniform1fARB, NULL, 547),
+ NAME_FUNC_OFFSET(19761, glUniform1fvARB, glUniform1fvARB, NULL, 548),
+ NAME_FUNC_OFFSET(19774, glUniform1iARB, glUniform1iARB, NULL, 549),
+ NAME_FUNC_OFFSET(19786, glUniform1ivARB, glUniform1ivARB, NULL, 550),
+ NAME_FUNC_OFFSET(19799, glUniform2fARB, glUniform2fARB, NULL, 551),
+ NAME_FUNC_OFFSET(19811, glUniform2fvARB, glUniform2fvARB, NULL, 552),
+ NAME_FUNC_OFFSET(19824, glUniform2iARB, glUniform2iARB, NULL, 553),
+ NAME_FUNC_OFFSET(19836, glUniform2ivARB, glUniform2ivARB, NULL, 554),
+ NAME_FUNC_OFFSET(19849, glUniform3fARB, glUniform3fARB, NULL, 555),
+ NAME_FUNC_OFFSET(19861, glUniform3fvARB, glUniform3fvARB, NULL, 556),
+ NAME_FUNC_OFFSET(19874, glUniform3iARB, glUniform3iARB, NULL, 557),
+ NAME_FUNC_OFFSET(19886, glUniform3ivARB, glUniform3ivARB, NULL, 558),
+ NAME_FUNC_OFFSET(19899, glUniform4fARB, glUniform4fARB, NULL, 559),
+ NAME_FUNC_OFFSET(19911, glUniform4fvARB, glUniform4fvARB, NULL, 560),
+ NAME_FUNC_OFFSET(19924, glUniform4iARB, glUniform4iARB, NULL, 561),
+ NAME_FUNC_OFFSET(19936, glUniform4ivARB, glUniform4ivARB, NULL, 562),
+ NAME_FUNC_OFFSET(19949, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
+ NAME_FUNC_OFFSET(19968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
+ NAME_FUNC_OFFSET(19987, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
+ NAME_FUNC_OFFSET(20006, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
+ NAME_FUNC_OFFSET(20019, glValidateProgramARB, glValidateProgramARB, NULL, 567),
+ NAME_FUNC_OFFSET(20037, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
+ NAME_FUNC_OFFSET(20058, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
+ NAME_FUNC_OFFSET(20076, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
+ NAME_FUNC_OFFSET(20096, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
+ NAME_FUNC_OFFSET(20110, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
+ NAME_FUNC_OFFSET(20127, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
+ NAME_FUNC_OFFSET(20152, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
+ NAME_FUNC_OFFSET(20174, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
+ NAME_FUNC_OFFSET(20201, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
+ NAME_FUNC_OFFSET(20225, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
+ NAME_FUNC_OFFSET(20261, gl_dispatch_stub_619, gl_dispatch_stub_619, NULL, 619),
+ NAME_FUNC_OFFSET(20277, gl_dispatch_stub_620, gl_dispatch_stub_620, NULL, 620),
+ NAME_FUNC_OFFSET(20296, glPointParameterfEXT, glPointParameterfEXT, NULL, 627),
+ NAME_FUNC_OFFSET(20314, glPointParameterfEXT, glPointParameterfEXT, NULL, 627),
+ NAME_FUNC_OFFSET(20335, glPointParameterfEXT, glPointParameterfEXT, NULL, 627),
+ NAME_FUNC_OFFSET(20357, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 628),
+ NAME_FUNC_OFFSET(20376, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 628),
+ NAME_FUNC_OFFSET(20398, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 628),
+ NAME_FUNC_OFFSET(20421, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 631),
+ NAME_FUNC_OFFSET(20440, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 632),
+ NAME_FUNC_OFFSET(20460, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 633),
+ NAME_FUNC_OFFSET(20479, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 634),
+ NAME_FUNC_OFFSET(20499, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 635),
+ NAME_FUNC_OFFSET(20518, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 636),
+ NAME_FUNC_OFFSET(20538, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 637),
+ NAME_FUNC_OFFSET(20557, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 638),
+ NAME_FUNC_OFFSET(20577, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 639),
+ NAME_FUNC_OFFSET(20596, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 640),
+ NAME_FUNC_OFFSET(20616, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 641),
+ NAME_FUNC_OFFSET(20636, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 642),
+ NAME_FUNC_OFFSET(20657, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 643),
+ NAME_FUNC_OFFSET(20677, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 644),
+ NAME_FUNC_OFFSET(20698, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 645),
+ NAME_FUNC_OFFSET(20718, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 646),
+ NAME_FUNC_OFFSET(20739, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 647),
+ NAME_FUNC_OFFSET(20763, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 648),
+ NAME_FUNC_OFFSET(20781, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 649),
+ NAME_FUNC_OFFSET(20801, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 650),
+ NAME_FUNC_OFFSET(20819, glFogCoorddEXT, glFogCoorddEXT, NULL, 651),
+ NAME_FUNC_OFFSET(20831, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 652),
+ NAME_FUNC_OFFSET(20844, glFogCoordfEXT, glFogCoordfEXT, NULL, 653),
+ NAME_FUNC_OFFSET(20856, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 654),
+ NAME_FUNC_OFFSET(20869, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 656),
+ NAME_FUNC_OFFSET(20889, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 656),
+ NAME_FUNC_OFFSET(20913, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 673),
+ NAME_FUNC_OFFSET(20927, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 673),
+ NAME_FUNC_OFFSET(20944, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 674),
+ NAME_FUNC_OFFSET(20959, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 674),
+ NAME_FUNC_OFFSET(20977, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 675),
+ NAME_FUNC_OFFSET(20991, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 675),
+ NAME_FUNC_OFFSET(21008, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 676),
+ NAME_FUNC_OFFSET(21023, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 676),
+ NAME_FUNC_OFFSET(21041, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 677),
+ NAME_FUNC_OFFSET(21055, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 677),
+ NAME_FUNC_OFFSET(21072, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 678),
+ NAME_FUNC_OFFSET(21087, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 678),
+ NAME_FUNC_OFFSET(21105, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 679),
+ NAME_FUNC_OFFSET(21119, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 679),
+ NAME_FUNC_OFFSET(21136, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 680),
+ NAME_FUNC_OFFSET(21151, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 680),
+ NAME_FUNC_OFFSET(21169, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 681),
+ NAME_FUNC_OFFSET(21183, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 681),
+ NAME_FUNC_OFFSET(21200, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 682),
+ NAME_FUNC_OFFSET(21215, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 682),
+ NAME_FUNC_OFFSET(21233, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 683),
+ NAME_FUNC_OFFSET(21247, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 683),
+ NAME_FUNC_OFFSET(21264, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 684),
+ NAME_FUNC_OFFSET(21279, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 684),
+ NAME_FUNC_OFFSET(21297, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 685),
+ NAME_FUNC_OFFSET(21311, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 685),
+ NAME_FUNC_OFFSET(21328, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 686),
+ NAME_FUNC_OFFSET(21343, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 686),
+ NAME_FUNC_OFFSET(21361, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 687),
+ NAME_FUNC_OFFSET(21375, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 687),
+ NAME_FUNC_OFFSET(21392, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 688),
+ NAME_FUNC_OFFSET(21407, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 688),
+ NAME_FUNC_OFFSET(21425, glBindProgramNV, glBindProgramNV, NULL, 707),
+ NAME_FUNC_OFFSET(21442, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 708),
+ NAME_FUNC_OFFSET(21462, glGenProgramsNV, glGenProgramsNV, NULL, 710),
+ NAME_FUNC_OFFSET(21479, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 716),
+ NAME_FUNC_OFFSET(21505, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 716),
+ NAME_FUNC_OFFSET(21534, glIsProgramNV, glIsProgramNV, NULL, 720),
+ NAME_FUNC_OFFSET(21549, glPointParameteriNV, glPointParameteriNV, NULL, 784),
+ NAME_FUNC_OFFSET(21567, glPointParameterivNV, glPointParameterivNV, NULL, 785),
+ NAME_FUNC_OFFSET(21586, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
+ NAME_FUNC_OFFSET(21607, gl_dispatch_stub_790, gl_dispatch_stub_790, NULL, 790),
+ NAME_FUNC_OFFSET(21623, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 797),
+ NAME_FUNC_OFFSET(21647, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800),
+ NAME_FUNC_OFFSET(21671, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800),
+ NAME_FUNC_OFFSET(21698, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 801),
+ NAME_FUNC_OFFSET(21716, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 802),
+ NAME_FUNC_OFFSET(21735, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 803),
+ NAME_FUNC_OFFSET(21760, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 804),
+ NAME_FUNC_OFFSET(21781, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 805),
+ NAME_FUNC_OFFSET(21803, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 806),
+ NAME_FUNC_OFFSET(21829, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 807),
+ NAME_FUNC_OFFSET(21852, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 808),
+ NAME_FUNC_OFFSET(21875, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 809),
+ NAME_FUNC_OFFSET(21898, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 810),
+ NAME_FUNC_OFFSET(21916, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 811),
+ NAME_FUNC_OFFSET(21935, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 812),
+ NAME_FUNC_OFFSET(21952, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 813),
+ NAME_FUNC_OFFSET(21990, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 814),
+ NAME_FUNC_OFFSET(22019, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 815),
+ NAME_FUNC_OFFSET(22035, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 816),
+ NAME_FUNC_OFFSET(22052, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 817),
+ NAME_FUNC_OFFSET(22074, gl_dispatch_stub_818, gl_dispatch_stub_818, NULL, 818),
+ NAME_FUNC_OFFSET(22092, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 821),
+ NAME_FUNC_OFFSET(22115, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 822),
+ NAME_FUNC_OFFSET(22137, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 823),
+ NAME_FUNC_OFFSET(22153, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 824),
+ NAME_FUNC_OFFSET(22174, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 825),
+ NAME_FUNC_OFFSET(22196, glUniform1uiEXT, glUniform1uiEXT, NULL, 826),
+ NAME_FUNC_OFFSET(22209, glUniform1uivEXT, glUniform1uivEXT, NULL, 827),
+ NAME_FUNC_OFFSET(22223, glUniform2uiEXT, glUniform2uiEXT, NULL, 828),
+ NAME_FUNC_OFFSET(22236, glUniform2uivEXT, glUniform2uivEXT, NULL, 829),
+ NAME_FUNC_OFFSET(22250, glUniform3uiEXT, glUniform3uiEXT, NULL, 830),
+ NAME_FUNC_OFFSET(22263, glUniform3uivEXT, glUniform3uivEXT, NULL, 831),
+ NAME_FUNC_OFFSET(22277, glUniform4uiEXT, glUniform4uiEXT, NULL, 832),
+ NAME_FUNC_OFFSET(22290, glUniform4uivEXT, glUniform4uivEXT, NULL, 833),
+ NAME_FUNC_OFFSET(22304, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 834),
+ NAME_FUNC_OFFSET(22322, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 835),
+ NAME_FUNC_OFFSET(22341, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 836),
+ NAME_FUNC_OFFSET(22360, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 837),
+ NAME_FUNC_OFFSET(22380, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 838),
+ NAME_FUNC_OFFSET(22398, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 839),
+ NAME_FUNC_OFFSET(22417, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 840),
+ NAME_FUNC_OFFSET(22436, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 841),
+ NAME_FUNC_OFFSET(22456, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 842),
+ NAME_FUNC_OFFSET(22474, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 843),
+ NAME_FUNC_OFFSET(22493, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 844),
+ NAME_FUNC_OFFSET(22512, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 845),
+ NAME_FUNC_OFFSET(22532, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 846),
+ NAME_FUNC_OFFSET(22551, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 847),
+ NAME_FUNC_OFFSET(22569, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 848),
+ NAME_FUNC_OFFSET(22588, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 849),
+ NAME_FUNC_OFFSET(22607, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 850),
+ NAME_FUNC_OFFSET(22627, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 851),
+ NAME_FUNC_OFFSET(22646, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 852),
+ NAME_FUNC_OFFSET(22666, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 853),
+ NAME_FUNC_OFFSET(22686, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 854),
+ NAME_FUNC_OFFSET(22709, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 855),
+ NAME_FUNC_OFFSET(22735, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 856),
+ NAME_FUNC_OFFSET(22748, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 857),
+ NAME_FUNC_OFFSET(22759, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 858),
+ NAME_FUNC_OFFSET(22769, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 859),
+ NAME_FUNC_OFFSET(22785, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 860),
+ NAME_FUNC_OFFSET(22801, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 861),
+ NAME_FUNC_OFFSET(22814, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 864),
+ NAME_FUNC_OFFSET(22835, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 865),
+ NAME_FUNC_OFFSET(22857, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 866),
+ NAME_FUNC_OFFSET(22875, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 867),
+ NAME_FUNC_OFFSET(22894, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 868),
+ NAME_FUNC_OFFSET(22919, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 869),
+ NAME_FUNC_OFFSET(22942, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 870),
+ NAME_FUNC_OFFSET(22967, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 871),
+ NAME_FUNC_OFFSET(22984, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 873),
+ NAME_FUNC_OFFSET(23002, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 874),
+ NAME_FUNC_OFFSET(23025, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 875),
+ NAME_FUNC_OFFSET(23055, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 876),
+ NAME_FUNC_OFFSET(23083, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 877),
+ NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
+};
+
+#undef NAME_FUNC_OFFSET
|