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authormarha <marha@users.sourceforge.net>2011-08-29 08:51:20 +0200
committermarha <marha@users.sourceforge.net>2011-08-29 08:51:20 +0200
commit01df5d59e56a1b060568f8cad2e89f7eea22fc70 (patch)
tree9db83037fd85d0974b60fc1a05e0665083f26000 /mesalib/src/mesa/Makefile.mgw
parentfd1f4d9fe3ea67fa6def8ee4927a8f71e0440f12 (diff)
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xwininfo libX11 libXmu libxcb mesa xserver xkeyboard-config git update 29
aug 2011
Diffstat (limited to 'mesalib/src/mesa/Makefile.mgw')
-rw-r--r--mesalib/src/mesa/Makefile.mgw22
1 files changed, 2 insertions, 20 deletions
diff --git a/mesalib/src/mesa/Makefile.mgw b/mesalib/src/mesa/Makefile.mgw
index fc0ff28d6..23ceaca01 100644
--- a/mesalib/src/mesa/Makefile.mgw
+++ b/mesalib/src/mesa/Makefile.mgw
@@ -50,9 +50,6 @@
# As a consequence, you'll need the Win32 Glide3
# library to build any application.
# default = no
-# ICD=1 build the installable client driver interface
-# (windows opengl driver interface)
-# default = no
# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
# default = no
#
@@ -69,11 +66,7 @@
# Set this to the prefix of your build tools, i.e. mingw32-
TOOLS_PREFIX = mingw32-
-ifeq ($(ICD),1)
- LIB_NAME = mesa32
-else
- LIB_NAME = opengl32
-endif
+LIB_NAME = opengl32
DLL_EXT = .dll
IMP_EXT = .a
@@ -106,12 +99,7 @@ ifeq ($(FX),1)
GL_DEF = drivers/windows/fx/fxopengl.def
GL_RES = drivers/windows/fx/fx.rc
else
- ifeq ($(ICD),1)
- CFLAGS += -DUSE_MGL_NAMESPACE
- GL_DEF = drivers/windows/icd/mesa.def
- else
- GL_DEF = $(LIB_NAME).def
- endif
+ GL_DEF = $(LIB_NAME).def
endif
@@ -143,16 +131,10 @@ DRIVER_SOURCES = \
$(GLIDE_DRIVER_SOURCES) \
drivers/windows/fx/fxwgl.c
else
-ifeq ($(ICD),1)
-DRIVER_SOURCES = \
- drivers/windows/gdi/wmesa.c \
- drivers/windows/icd/icd.c
-else
DRIVER_SOURCES = \
drivers/windows/gdi/wmesa.c \
drivers/windows/gdi/wgl.c
endif
-endif
SOURCES = $(MESA_SOURCES) $(GLAPI_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES)