diff options
author | marha <marha@users.sourceforge.net> | 2014-02-07 23:46:30 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-02-07 23:46:30 +0100 |
commit | 6daf40f6b1138efad98dbb579cd35520cbc349bb (patch) | |
tree | 7f45dbb347f5e1a73b18a720633b9d801c968490 /mesalib/src/mesa/drivers/common/meta.c | |
parent | 5c64f94cf4cf8457a5616fe20b9a27174895f1a8 (diff) | |
parent | 982ac918afe6a1c02d5cf735d7b6c56443a048cc (diff) | |
download | vcxsrv-6daf40f6b1138efad98dbb579cd35520cbc349bb.tar.gz vcxsrv-6daf40f6b1138efad98dbb579cd35520cbc349bb.tar.bz2 vcxsrv-6daf40f6b1138efad98dbb579cd35520cbc349bb.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
xkbcomp xkeyboard-config libxcb libxtrans fontconfig libX11 libxcb mesa xserver git update 7 Feb 2014
Conflicts:
mesalib/src/glsl/glcpp/glcpp.c
openssl/Makefile
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta.c')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 251 |
1 files changed, 152 insertions, 99 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 2443a7723..f12bcaab1 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -164,7 +164,7 @@ struct save_state GLuint EnvMode; /* unit[0] only */ /** MESA_META_VERTEX */ - struct gl_array_object *ArrayObj; + struct gl_vertex_array_object *VAO; struct gl_buffer_object *ArrayBufferObj; /** MESA_META_VIEWPORT */ @@ -221,7 +221,7 @@ struct temp_texture */ struct blit_state { - GLuint ArrayObj; + GLuint VAO; GLuint VBO; GLuint DepthFP; GLuint ShaderProg; @@ -235,7 +235,7 @@ struct blit_state */ struct clear_state { - GLuint ArrayObj; + GLuint VAO; GLuint VBO; GLuint ShaderProg; GLint ColorLocation; @@ -252,7 +252,7 @@ struct clear_state */ struct copypix_state { - GLuint ArrayObj; + GLuint VAO; GLuint VBO; }; @@ -262,7 +262,7 @@ struct copypix_state */ struct drawpix_state { - GLuint ArrayObj; + GLuint VAO; GLuint StencilFP; /**< Fragment program for drawing stencil images */ GLuint DepthFP; /**< Fragment program for drawing depth images */ @@ -274,7 +274,7 @@ struct drawpix_state */ struct bitmap_state { - GLuint ArrayObj; + GLuint VAO; GLuint VBO; struct temp_texture Tex; /**< separate texture from other meta ops */ }; @@ -295,7 +295,7 @@ struct glsl_sampler { */ struct gen_mipmap_state { - GLuint ArrayObj; + GLuint VAO; GLuint VBO; GLuint FBO; GLuint Sampler; @@ -313,7 +313,7 @@ struct gen_mipmap_state */ struct decompress_state { - GLuint ArrayObj; + GLuint VAO; GLuint VBO, FBO, RBO, Sampler; GLint Width, Height; }; @@ -323,7 +323,7 @@ struct decompress_state */ struct drawtex_state { - GLuint ArrayObj; + GLuint VAO; GLuint VBO; }; @@ -350,11 +350,12 @@ struct gl_meta_state struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */ }; -static void meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit); -static void cleanup_temp_texture(struct gl_context *ctx, struct temp_texture *tex); -static void meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear); -static void meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, - struct gen_mipmap_state *mipmap); +static void meta_glsl_blit_cleanup(struct blit_state *blit); +static void cleanup_temp_texture(struct temp_texture *tex); +static void meta_glsl_clear_cleanup(struct clear_state *clear); +static void meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap); +static void meta_decompress_cleanup(struct decompress_state *decompress); +static void meta_drawpix_cleanup(struct drawpix_state *drawpix); static GLuint compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source) @@ -445,10 +446,12 @@ _mesa_meta_free(struct gl_context *ctx) { GET_CURRENT_CONTEXT(old_context); _mesa_make_current(ctx, NULL, NULL); - meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit); - meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear); - meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap); - cleanup_temp_texture(ctx, &ctx->Meta->TempTex); + meta_glsl_blit_cleanup(&ctx->Meta->Blit); + meta_glsl_clear_cleanup(&ctx->Meta->Clear); + meta_glsl_generate_mipmap_cleanup(&ctx->Meta->Mipmap); + cleanup_temp_texture(&ctx->Meta->TempTex); + meta_decompress_cleanup(&ctx->Meta->Decompress); + meta_drawpix_cleanup(&ctx->Meta->DrawPix); if (old_context) _mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer); else @@ -726,8 +729,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) if (state & MESA_META_VERTEX) { /* save vertex array object state */ - _mesa_reference_array_object(ctx, &save->ArrayObj, - ctx->Array.ArrayObj); + _mesa_reference_vao(ctx, &save->VAO, + ctx->Array.VAO); _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, ctx->Array.ArrayBufferObj); /* set some default state? */ @@ -1092,8 +1095,8 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL); /* restore vertex array object */ - _mesa_BindVertexArray(save->ArrayObj->Name); - _mesa_reference_array_object(ctx, &save->ArrayObj, NULL); + _mesa_BindVertexArray(save->VAO->Name); + _mesa_reference_vao(ctx, &save->VAO, NULL); } if (state & MESA_META_VIEWPORT) { @@ -1208,7 +1211,7 @@ init_temp_texture(struct gl_context *ctx, struct temp_texture *tex) } static void -cleanup_temp_texture(struct gl_context *ctx, struct temp_texture *tex) +cleanup_temp_texture(struct temp_texture *tex) { if (!tex->TexObj) return; @@ -1453,20 +1456,19 @@ init_blit_depth_pixels(struct gl_context *ctx) } static void -setup_ff_blit_framebuffer(struct gl_context *ctx, - struct blit_state *blit) +setup_ff_blit_framebuffer(struct blit_state *blit) { struct vertex { GLfloat x, y, s, t; }; struct vertex verts[4]; - if (blit->ArrayObj == 0) { + if (blit->VAO == 0) { /* one-time setup */ /* create vertex array object */ - _mesa_GenVertexArrays(1, &blit->ArrayObj); - _mesa_BindVertexArray(blit->ArrayObj); + _mesa_GenVertexArrays(1, &blit->VAO); + _mesa_BindVertexArray(blit->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &blit->VBO); @@ -1508,11 +1510,11 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, assert(_mesa_is_desktop_gl(ctx) || texture_2d); /* Check if already initialized */ - if (blit->ArrayObj == 0) { + if (blit->VAO == 0) { /* create vertex array object */ - _mesa_GenVertexArrays(1, &blit->ArrayObj); - _mesa_BindVertexArray(blit->ArrayObj); + _mesa_GenVertexArrays(1, &blit->VAO); + _mesa_BindVertexArray(blit->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &blit->VBO); @@ -1682,10 +1684,10 @@ blitframebuffer_texture(struct gl_context *ctx, _mesa_UseProgram(blit->RectShaderProg); } else { - setup_ff_blit_framebuffer(ctx, &ctx->Meta->Blit); + setup_ff_blit_framebuffer(&ctx->Meta->Blit); } - _mesa_BindVertexArray(blit->ArrayObj); + _mesa_BindVertexArray(blit->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); _mesa_GenSamplers(1, &sampler); @@ -1867,10 +1869,10 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, _mesa_UseProgram(blit->RectShaderProg); } else { - setup_ff_blit_framebuffer(ctx, blit); + setup_ff_blit_framebuffer(blit); } - _mesa_BindVertexArray(blit->ArrayObj); + _mesa_BindVertexArray(blit->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); /* Continue with "normal" approach which involves copying the src rect @@ -1998,11 +2000,11 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, } static void -meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit) +meta_glsl_blit_cleanup(struct blit_state *blit) { - if (blit->ArrayObj) { - _mesa_DeleteVertexArrays(1, &blit->ArrayObj); - blit->ArrayObj = 0; + if (blit->VAO) { + _mesa_DeleteVertexArrays(1, &blit->VAO); + blit->VAO = 0; _mesa_DeleteBuffers(1, &blit->VBO); blit->VBO = 0; } @@ -2047,12 +2049,12 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_meta_begin(ctx, metaSave); - if (clear->ArrayObj == 0) { + if (clear->VAO == 0) { /* one-time setup */ /* create vertex array object */ - _mesa_GenVertexArrays(1, &clear->ArrayObj); - _mesa_BindVertexArray(clear->ArrayObj); + _mesa_GenVertexArrays(1, &clear->VAO); + _mesa_BindVertexArray(clear->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &clear->VBO); @@ -2065,7 +2067,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_EnableClientState(GL_COLOR_ARRAY); } else { - _mesa_BindVertexArray(clear->ArrayObj); + _mesa_BindVertexArray(clear->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); } @@ -2180,12 +2182,12 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) GLuint vs, gs = 0, fs; bool has_integer_textures; - if (clear->ArrayObj != 0) + if (clear->VAO != 0) return; /* create vertex array object */ - _mesa_GenVertexArrays(1, &clear->ArrayObj); - _mesa_BindVertexArray(clear->ArrayObj); + _mesa_GenVertexArrays(1, &clear->VAO); + _mesa_BindVertexArray(clear->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &clear->VBO); @@ -2287,12 +2289,12 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) } static void -meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear) +meta_glsl_clear_cleanup(struct clear_state *clear) { - if (clear->ArrayObj == 0) + if (clear->VAO == 0) return; - _mesa_DeleteVertexArrays(1, &clear->ArrayObj); - clear->ArrayObj = 0; + _mesa_DeleteVertexArrays(1, &clear->VAO); + clear->VAO = 0; _mesa_DeleteBuffers(1, &clear->VBO); clear->VBO = 0; _mesa_DeleteObjectARB(clear->ShaderProg); @@ -2357,7 +2359,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) ctx->Color.ClearColor.f); } - _mesa_BindVertexArray(clear->ArrayObj); + _mesa_BindVertexArray(clear->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); /* GL_COLOR_BUFFER_BIT */ @@ -2470,12 +2472,12 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, MESA_META_VERTEX | MESA_META_VIEWPORT)); - if (copypix->ArrayObj == 0) { + if (copypix->VAO == 0) { /* one-time setup */ /* create vertex array object */ - _mesa_GenVertexArrays(1, ©pix->ArrayObj); - _mesa_BindVertexArray(copypix->ArrayObj); + _mesa_GenVertexArrays(1, ©pix->VAO); + _mesa_BindVertexArray(copypix->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, ©pix->VBO); @@ -2490,7 +2492,7 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } else { - _mesa_BindVertexArray(copypix->ArrayObj); + _mesa_BindVertexArray(copypix->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, copypix->VBO); } @@ -2543,7 +2545,24 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, _mesa_meta_end(ctx); } +static void +meta_drawpix_cleanup(struct drawpix_state *drawpix) +{ + if (drawpix->VAO != 0) { + _mesa_DeleteVertexArrays(1, &drawpix->VAO); + drawpix->VAO = 0; + } + if (drawpix->StencilFP != 0) { + _mesa_DeleteProgramsARB(1, &drawpix->StencilFP); + drawpix->StencilFP = 0; + } + + if (drawpix->DepthFP != 0) { + _mesa_DeleteProgramsARB(1, &drawpix->DepthFP); + drawpix->DepthFP = 0; + } +} /** * When the glDrawPixels() image size is greater than the max rectangle @@ -2825,11 +2844,11 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, verts[3].t = tex->Ttop; } - if (drawpix->ArrayObj == 0) { + if (drawpix->VAO == 0) { /* one-time setup: create vertex array object */ - _mesa_GenVertexArrays(1, &drawpix->ArrayObj); + _mesa_GenVertexArrays(1, &drawpix->VAO); } - _mesa_BindVertexArray(drawpix->ArrayObj); + _mesa_BindVertexArray(drawpix->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &vbo); @@ -3001,12 +3020,12 @@ _mesa_meta_Bitmap(struct gl_context *ctx, MESA_META_VERTEX | MESA_META_VIEWPORT)); - if (bitmap->ArrayObj == 0) { + if (bitmap->VAO == 0) { /* one-time setup */ /* create vertex array object */ - _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj); - _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj); + _mesa_GenVertexArrays(1, &bitmap->VAO); + _mesa_BindVertexArray(bitmap->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &bitmap->VBO); @@ -3023,7 +3042,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx, _mesa_EnableClientState(GL_COLOR_ARRAY); } else { - _mesa_BindVertexArray(bitmap->ArrayObj); + _mesa_BindVertexArray(bitmap->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, bitmap->VBO); } @@ -3361,18 +3380,17 @@ setup_texture_coords(GLenum faceTarget, static void -setup_ff_generate_mipmap(struct gl_context *ctx, - struct gen_mipmap_state *mipmap) +setup_ff_generate_mipmap(struct gen_mipmap_state *mipmap) { struct vertex { GLfloat x, y, tex[3]; }; - if (mipmap->ArrayObj == 0) { + if (mipmap->VAO == 0) { /* one-time setup */ /* create vertex array object */ - _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj); - _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); + _mesa_GenVertexArrays(1, &mipmap->VAO); + _mesa_BindVertexArray(mipmap->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &mipmap->VBO); @@ -3451,11 +3469,11 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, void *mem_ctx; /* Check if already initialized */ - if (mipmap->ArrayObj == 0) { + if (mipmap->VAO == 0) { /* create vertex array object */ - _mesa_GenVertexArrays(1, &mipmap->ArrayObj); - _mesa_BindVertexArray(mipmap->ArrayObj); + _mesa_GenVertexArrays(1, &mipmap->VAO); + _mesa_BindVertexArray(mipmap->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &mipmap->VBO); @@ -3552,13 +3570,12 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, static void -meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx, - struct gen_mipmap_state *mipmap) +meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap) { - if (mipmap->ArrayObj == 0) + if (mipmap->VAO == 0) return; - _mesa_DeleteVertexArrays(1, &mipmap->ArrayObj); - mipmap->ArrayObj = 0; + _mesa_DeleteVertexArrays(1, &mipmap->VAO); + mipmap->VAO = 0; _mesa_DeleteBuffers(1, &mipmap->VBO); mipmap->VBO = 0; @@ -3630,11 +3647,11 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_UseProgram(mipmap->ShaderProg); } else { - setup_ff_generate_mipmap(ctx, mipmap); + setup_ff_generate_mipmap(mipmap); _mesa_set_enable(ctx, target, GL_TRUE); } - _mesa_BindVertexArray(mipmap->ArrayObj); + _mesa_BindVertexArray(mipmap->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO); samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? @@ -3814,7 +3831,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, * ReadPixels() and passed to Tex[Sub]Image(). */ static GLenum -get_temp_image_type(struct gl_context *ctx, gl_format format) +get_temp_image_type(struct gl_context *ctx, mesa_format format) { GLenum baseFormat; @@ -3945,6 +3962,25 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims, } +static void +meta_decompress_cleanup(struct decompress_state *decompress) +{ + if (decompress->FBO != 0) { + _mesa_DeleteFramebuffers(1, &decompress->FBO); + _mesa_DeleteRenderbuffers(1, &decompress->RBO); + } + + if (decompress->VAO != 0) { + _mesa_DeleteVertexArrays(1, &decompress->VAO); + _mesa_DeleteBuffers(1, &decompress->VBO); + } + + if (decompress->Sampler != 0) + _mesa_DeleteSamplers(1, &decompress->Sampler); + + memset(decompress, 0, sizeof(*decompress)); +} + /** * Decompress a texture image by drawing a quad with the compressed * texture and reading the pixels out of the color buffer. @@ -3981,11 +4017,28 @@ decompress_texture_image(struct gl_context *ctx, target == GL_TEXTURE_2D_ARRAY); } - if (target == GL_TEXTURE_CUBE_MAP) { + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY: + assert(!"No compressed 1D textures."); + return; + + case GL_TEXTURE_3D: + assert(!"No compressed 3D textures."); + return; + + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + /* These targets are just broken currently. */ + return; + + case GL_TEXTURE_CUBE_MAP: faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face; - } - else { + break; + + default: faceTarget = target; + break; } /* save fbo bindings (not saved by _mesa_meta_begin()) */ @@ -4023,10 +4076,10 @@ decompress_texture_image(struct gl_context *ctx, } /* setup VBO data */ - if (decompress->ArrayObj == 0) { + if (decompress->VAO == 0) { /* create vertex array object */ - _mesa_GenVertexArrays(1, &decompress->ArrayObj); - _mesa_BindVertexArray(decompress->ArrayObj); + _mesa_GenVertexArrays(1, &decompress->VAO); + _mesa_BindVertexArray(decompress->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &decompress->VBO); @@ -4041,7 +4094,7 @@ decompress_texture_image(struct gl_context *ctx, _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } else { - _mesa_BindVertexArray(decompress->ArrayObj); + _mesa_BindVertexArray(decompress->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, decompress->VBO); } @@ -4068,18 +4121,17 @@ decompress_texture_image(struct gl_context *ctx, verts[3].tex); /* setup vertex positions */ - verts[0].x = 0.0F; - verts[0].y = 0.0F; - verts[1].x = width; - verts[1].y = 0.0F; - verts[2].x = width; - verts[2].y = height; - verts[3].x = 0.0F; - verts[3].y = height; + verts[0].x = -1.0F; + verts[0].y = -1.0F; + verts[1].x = 1.0F; + verts[1].y = -1.0F; + verts[2].x = 1.0F; + verts[2].y = 1.0F; + verts[3].x = -1.0F; + verts[3].y = 1.0F; _mesa_MatrixMode(GL_PROJECTION); _mesa_LoadIdentity(); - _mesa_Ortho(0.0, width, 0.0, height, -1.0, 1.0); _mesa_set_viewport(ctx, 0, 0, 0, width, height); /* upload new vertex data */ @@ -4179,7 +4231,8 @@ _mesa_meta_GetTexImage(struct gl_context *ctx, * unsigned, normalized values. We could handle signed and unnormalized * with floating point renderbuffers... */ - if (_mesa_is_format_compressed(texImage->TexFormat) && + if (texImage->TexObject->Target != GL_TEXTURE_CUBE_MAP_ARRAY + && _mesa_is_format_compressed(texImage->TexFormat) && _mesa_get_format_datatype(texImage->TexFormat) == GL_UNSIGNED_NORMALIZED) { struct gl_texture_object *texObj = texImage->TexObject; @@ -4236,13 +4289,13 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, MESA_META_VERTEX | MESA_META_VIEWPORT)); - if (drawtex->ArrayObj == 0) { + if (drawtex->VAO == 0) { /* one-time setup */ GLint active_texture; /* create vertex array object */ - _mesa_GenVertexArrays(1, &drawtex->ArrayObj); - _mesa_BindVertexArray(drawtex->ArrayObj); + _mesa_GenVertexArrays(1, &drawtex->VAO); + _mesa_BindVertexArray(drawtex->VAO); /* create vertex array buffer */ _mesa_GenBuffers(1, &drawtex->VBO); @@ -4266,7 +4319,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, _mesa_ClientActiveTexture(GL_TEXTURE0 + active_texture); } else { - _mesa_BindVertexArray(drawtex->ArrayObj); + _mesa_BindVertexArray(drawtex->VAO); _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO); } |