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authormarha <marha@users.sourceforge.net>2014-05-23 19:43:56 +0200
committermarha <marha@users.sourceforge.net>2014-05-23 19:43:56 +0200
commit1c96f09adce1625dcbae5fe303d7c551a6c1bad3 (patch)
tree70b5bbde90432287ae91513b8a4edcc55fcf9e9e /mesalib/src/mesa/drivers/common/meta.c
parent697c9a1917acd36a1b99e0d263baf2514446ca11 (diff)
parent63bfcd0be46413dda8c22b914d12f66ea5d5c66d (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: mesalib/src/mapi/glapi/gen/gl_gentable.py xorg-server/include/servermd.h
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta.c')
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c106
1 files changed, 47 insertions, 59 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index 3ef3f7971..fec0d2be5 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -242,10 +242,25 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
GLenum target,
struct blit_shader_table *table)
{
- const char *vs_source;
- char *fs_source;
+ char *vs_source, *fs_source;
void *const mem_ctx = ralloc_context(NULL);
struct blit_shader *shader = choose_blit_shader(target, table);
+ const char *vs_input, *vs_output, *fs_input, *vs_preprocess, *fs_preprocess;
+
+ if (ctx->Const.GLSLVersion < 130) {
+ vs_preprocess = "";
+ vs_input = "attribute";
+ vs_output = "varying";
+ fs_preprocess = "#extension GL_EXT_texture_array : enable";
+ fs_input = "varying";
+ } else {
+ vs_preprocess = "#version 130";
+ vs_input = "in";
+ vs_output = "out";
+ fs_preprocess = "#version 130";
+ fs_input = "in";
+ shader->func = "texture";
+ }
assert(shader != NULL);
@@ -254,57 +269,30 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
return;
}
- if (ctx->Const.GLSLVersion < 130) {
- vs_source =
- "attribute vec2 position;\n"
- "attribute vec4 textureCoords;\n"
- "varying vec4 texCoords;\n"
- "void main()\n"
- "{\n"
- " texCoords = textureCoords;\n"
- " gl_Position = vec4(position, 0.0, 1.0);\n"
- "}\n";
-
- fs_source = ralloc_asprintf(mem_ctx,
- "#extension GL_EXT_texture_array : enable\n"
- "#extension GL_ARB_texture_cube_map_array: enable\n"
- "uniform %s texSampler;\n"
- "varying vec4 texCoords;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = %s(texSampler, %s);\n"
- " gl_FragDepth = gl_FragColor.x;\n"
- "}\n",
- shader->type,
- shader->func, shader->texcoords);
- }
- else {
- vs_source = ralloc_asprintf(mem_ctx,
- "#version 130\n"
- "in vec2 position;\n"
- "in vec4 textureCoords;\n"
- "out vec4 texCoords;\n"
- "void main()\n"
- "{\n"
- " texCoords = textureCoords;\n"
- " gl_Position = vec4(position, 0.0, 1.0);\n"
- "}\n");
- fs_source = ralloc_asprintf(mem_ctx,
- "#version 130\n"
- "#extension GL_ARB_texture_cube_map_array: enable\n"
- "uniform %s texSampler;\n"
- "in vec4 texCoords;\n"
- "out vec4 out_color;\n"
- "\n"
- "void main()\n"
- "{\n"
- " out_color = texture(texSampler, %s);\n"
- " gl_FragDepth = out_color.x;\n"
- "}\n",
- shader->type,
- shader->texcoords);
- }
-
+ vs_source = ralloc_asprintf(mem_ctx,
+ "%s\n"
+ "%s vec2 position;\n"
+ "%s vec4 textureCoords;\n"
+ "%s vec4 texCoords;\n"
+ "void main()\n"
+ "{\n"
+ " texCoords = textureCoords;\n"
+ " gl_Position = vec4(position, 0.0, 1.0);\n"
+ "}\n",
+ vs_preprocess, vs_input, vs_input, vs_output);
+
+ fs_source = ralloc_asprintf(mem_ctx,
+ "%s\n"
+ "#extension GL_ARB_texture_cube_map_array: enable\n"
+ "uniform %s texSampler;\n"
+ "%s vec4 texCoords;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = %s(texSampler, %s);\n"
+ " gl_FragDepth = gl_FragColor.x;\n"
+ "}\n",
+ fs_preprocess, shader->type, fs_input,
+ shader->func, shader->texcoords);
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
ralloc_asprintf(mem_ctx, "%s blit",
@@ -2860,13 +2848,13 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
* are too strict for CopyTexImage. We know meta will be fine with format
* changes.
*/
- _mesa_meta_BlitFramebuffer(ctx, x, y,
- x + width, y + height,
- xoffset, yoffset,
- xoffset + width, yoffset + height,
- mask, GL_NEAREST);
+ mask = _mesa_meta_BlitFramebuffer(ctx, x, y,
+ x + width, y + height,
+ xoffset, yoffset,
+ xoffset + width, yoffset + height,
+ mask, GL_NEAREST);
ctx->Meta->Blit.no_ctsi_fallback = false;
- success = true;
+ success = mask == 0x0;
out:
_mesa_lock_texture(ctx, texObj);