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author | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2015-02-22 21:39:56 +0100 |
commit | 462f18c7b25fe3e467f837647d07ab0a78aa8d2b (patch) | |
tree | fc8013c0a1bac05a1945846c1697e973f4c35013 /mesalib/src/mesa/drivers/common/meta_blit.c | |
parent | 36f711ee12b6dd5184198abed3aa551efb585587 (diff) | |
download | vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.gz vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.tar.bz2 vcxsrv-462f18c7b25fe3e467f837647d07ab0a78aa8d2b.zip |
Merged origin/release (checked in because wanted to merge new stuff)
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta_blit.c')
-rwxr-xr-x | mesalib/src/mesa/drivers/common/meta_blit.c | 45 |
1 files changed, 30 insertions, 15 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c index 01cb532fe..3406be1ed 100755 --- a/mesalib/src/mesa/drivers/common/meta_blit.c +++ b/mesalib/src/mesa/drivers/common/meta_blit.c @@ -232,6 +232,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, static void setup_glsl_msaa_blit_shader(struct gl_context *ctx, struct blit_state *blit, + const struct gl_framebuffer *drawFb, struct gl_renderbuffer *src_rb, GLenum target) { @@ -267,7 +268,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, /* Update the assert if we plan to support more than 16X MSAA. */ assert(shader_offset >= 0 && shader_offset <= 4); - if (ctx->DrawBuffer->Visual.samples > 1) { + if (drawFb->Visual.samples > 1) { /* If you're calling meta_BlitFramebuffer with the destination * multisampled, this is the only path that will work -- swrast and * CopyTexImage won't work on it either. @@ -508,9 +509,11 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, static void setup_glsl_blit_framebuffer(struct gl_context *ctx, struct blit_state *blit, + const struct gl_framebuffer *drawFb, struct gl_renderbuffer *src_rb, GLenum target, GLenum filter, - bool is_scaled_blit) + bool is_scaled_blit, + bool do_depth) { unsigned texcoord_size; bool is_target_multisample = target == GL_TEXTURE_2D_MULTISAMPLE || @@ -529,9 +532,11 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, if (is_target_multisample && is_filter_scaled_resolve && is_scaled_blit) { setup_glsl_msaa_blit_scaled_shader(ctx, blit, src_rb, target, filter); } else if (is_target_multisample) { - setup_glsl_msaa_blit_shader(ctx, blit, src_rb, target); + setup_glsl_msaa_blit_shader(ctx, blit, drawFb, src_rb, target); } else { - _mesa_meta_setup_blit_shader(ctx, target, &blit->shaders); + _mesa_meta_setup_blit_shader(ctx, target, do_depth, + do_depth ? &blit->shaders_with_depth + : &blit->shaders_without_depth); } } @@ -543,12 +548,13 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, */ static bool blitframebuffer_texture(struct gl_context *ctx, + const struct gl_framebuffer *readFb, + const struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLenum filter, GLint flipX, GLint flipY, GLboolean glsl_version, GLboolean do_depth) { - const struct gl_framebuffer *readFb = ctx->ReadBuffer; int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; const struct gl_renderbuffer_attachment *readAtt = &readFb->Attachment[att_index]; @@ -642,7 +648,8 @@ blitframebuffer_texture(struct gl_context *ctx, scaled_blit = dstW != srcW || dstH != srcH; if (glsl_version) { - setup_glsl_blit_framebuffer(ctx, blit, rb, target, filter, scaled_blit); + setup_glsl_blit_framebuffer(ctx, blit, drawFb, rb, target, filter, scaled_blit, + do_depth); } else { _mesa_meta_setup_ff_tnl_for_blit(&ctx->Meta->Blit.VAO, @@ -677,7 +684,7 @@ blitframebuffer_texture(struct gl_context *ctx, */ if (ctx->Extensions.EXT_texture_sRGB_decode) { if (_mesa_get_format_color_encoding(rb->Format) == GL_SRGB && - ctx->DrawBuffer->Visual.sRGBCapable) { + drawFb->Visual.sRGBCapable) { _mesa_SamplerParameteri(fb_tex_blit.sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); _mesa_set_framebuffer_srgb(ctx, GL_TRUE); @@ -701,7 +708,7 @@ blitframebuffer_texture(struct gl_context *ctx, if (target == GL_TEXTURE_2D) { const struct gl_texture_image *texImage - = _mesa_select_tex_image(ctx, texObj, target, srcLevel); + = _mesa_select_tex_image(texObj, target, srcLevel); s0 = srcX0 / (float) texImage->Width; s1 = srcX1 / (float) texImage->Width; t0 = srcY0 / (float) texImage->Height; @@ -869,6 +876,8 @@ _mesa_meta_setup_sampler(struct gl_context *ctx, */ GLbitfield _mesa_meta_BlitFramebuffer(struct gl_context *ctx, + const struct gl_framebuffer *readFb, + const struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) @@ -890,7 +899,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, ctx->Extensions.ARB_fragment_shader; /* Multisample texture blit support requires texture multisample. */ - if (ctx->ReadBuffer->Visual.samples > 0 && + if (readFb->Visual.samples > 0 && !ctx->Extensions.ARB_texture_multisample) { return mask; } @@ -898,7 +907,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, /* Clip a copy of the blit coordinates. If these differ from the input * coordinates, then we'll set the scissor. */ - if (!_mesa_clip_blit(ctx, &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1, + if (!_mesa_clip_blit(ctx, readFb, drawFb, + &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1, &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) { /* clipped/scissored everything away */ return 0; @@ -926,7 +936,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, /* Try faster, direct texture approach first */ if (mask & GL_COLOR_BUFFER_BIT) { - if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, + if (blitframebuffer_texture(ctx, readFb, drawFb, + srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, filter, dstFlipX, dstFlipY, use_glsl_version, false)) { @@ -935,7 +946,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, } if (mask & GL_DEPTH_BUFFER_BIT && use_glsl_version) { - if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, + if (blitframebuffer_texture(ctx, readFb, drawFb, + srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, filter, dstFlipX, dstFlipY, use_glsl_version, true)) { @@ -962,7 +974,8 @@ _mesa_meta_glsl_blit_cleanup(struct blit_state *blit) blit->VBO = 0; } - _mesa_meta_blit_shader_table_cleanup(&blit->shaders); + _mesa_meta_blit_shader_table_cleanup(&blit->shaders_with_depth); + _mesa_meta_blit_shader_table_cleanup(&blit->shaders_without_depth); _mesa_DeleteTextures(1, &blit->depthTex.TexObj); blit->depthTex.TexObj = 0; @@ -970,20 +983,22 @@ _mesa_meta_glsl_blit_cleanup(struct blit_state *blit) void _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx, + struct gl_framebuffer *readFb, + struct gl_framebuffer *drawFb, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { - mask = _mesa_meta_BlitFramebuffer(ctx, + mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); if (mask == 0x0) return; - _swrast_BlitFramebuffer(ctx, + _swrast_BlitFramebuffer(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |