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authormarha <marha@users.sourceforge.net>2013-07-01 11:33:28 +0200
committermarha <marha@users.sourceforge.net>2013-07-01 11:55:53 +0200
commit28d1f604563d9c738a4c5630364d0e6b4e9b13ff (patch)
tree1fbc6bd5cc5a1c950c6dfdf64c348f81604e9e9e /mesalib/src/mesa/drivers/common
parentced1a6b8f5a750fcd3b8d3d0d9bbdee830064e6c (diff)
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mesa git update 1 Jul 2013
mesa commit bf95ca7de0c02a00a75d1d5e2693a33b68ff784d
Diffstat (limited to 'mesalib/src/mesa/drivers/common')
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c28
1 files changed, 10 insertions, 18 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index f7dd06aeb..e8484299b 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -615,18 +615,16 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
}
- if (ctx->Extensions.ARB_shader_objects) {
- _mesa_reference_shader_program(ctx, &save->VertexShader,
- ctx->Shader.CurrentVertexProgram);
- _mesa_reference_shader_program(ctx, &save->GeometryShader,
- ctx->Shader.CurrentGeometryProgram);
- _mesa_reference_shader_program(ctx, &save->FragmentShader,
- ctx->Shader.CurrentFragmentProgram);
- _mesa_reference_shader_program(ctx, &save->ActiveShader,
- ctx->Shader.ActiveProgram);
-
- _mesa_UseProgram(0);
- }
+ _mesa_reference_shader_program(ctx, &save->VertexShader,
+ ctx->Shader.CurrentVertexProgram);
+ _mesa_reference_shader_program(ctx, &save->GeometryShader,
+ ctx->Shader.CurrentGeometryProgram);
+ _mesa_reference_shader_program(ctx, &save->FragmentShader,
+ ctx->Shader.CurrentFragmentProgram);
+ _mesa_reference_shader_program(ctx, &save->ActiveShader,
+ ctx->Shader.ActiveProgram);
+
+ _mesa_UseProgram(0);
}
if (state & MESA_META_STENCIL_TEST) {
@@ -3049,12 +3047,6 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
GLenum status;
/* check for fallbacks */
- if (!ctx->Extensions.EXT_framebuffer_object) {
- _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
- "glGenerateMipmap() without FBOs\n");
- return GL_TRUE;
- }
-
if (target == GL_TEXTURE_3D ||
target == GL_TEXTURE_1D_ARRAY ||
target == GL_TEXTURE_2D_ARRAY) {