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author | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-12-28 16:10:20 +0000 |
commit | 807c6931fe683fd844ceec1b023232181e6aae03 (patch) | |
tree | 1a131ed95fe2200d0ad33da8f7755a7ed2364adc /mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c | |
parent | 973099dda7e49e5abe29819a7124b3b1e7bd8b92 (diff) | |
download | vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.gz vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.tar.bz2 vcxsrv-807c6931fe683fd844ceec1b023232181e6aae03.zip |
xserver and mesa git update 28-12-2010
Diffstat (limited to 'mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c')
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c | 400 |
1 files changed, 200 insertions, 200 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c index c9ce6e3cb..5e032bd15 100644 --- a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -1,200 +1,200 @@ - -#include "main/mtypes.h" -#include "main/formats.h" -#include "main/renderbuffer.h" -#include "main/imports.h" -#include "drirenderbuffer.h" - - -/** - * This will get called when a window (gl_framebuffer) is resized (probably - * via driUpdateFramebufferSize(), below). - * Just update width, height and internal format fields for now. - * There's usually no memory allocation above because the present - * DRI drivers use statically-allocated full-screen buffers. If that's not - * the case for a DRI driver, a different AllocStorage method should - * be used. - */ -static GLboolean -driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - rb->Width = width; - rb->Height = height; - rb->InternalFormat = internalFormat; - return GL_TRUE; -} - - -static void -driDeleteRenderbuffer(struct gl_renderbuffer *rb) -{ - /* don't free rb->Data Chances are it's a memory mapped region for - * the dri drivers. - */ - free(rb); -} - - -/** - * Allocate a new driRenderbuffer object. - * Individual drivers are free to implement different versions of - * this function. - * - * At this time, this function can only be used for window-system - * renderbuffers, not user-created RBOs. - * - * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, - * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now). - * \param addr address in main memory of the buffer. Probably a memory - * mapped region. - * \param cpp chars or bytes per pixel - * \param offset start of renderbuffer with respect to start of framebuffer - * \param pitch pixels per row - */ -driRenderbuffer * -driNewRenderbuffer(gl_format format, GLvoid *addr, - GLint cpp, GLint offset, GLint pitch, - __DRIdrawable *dPriv) -{ - driRenderbuffer *drb; - - assert(cpp > 0); - assert(pitch > 0); - - drb = calloc(1, sizeof(driRenderbuffer)); - if (drb) { - const GLuint name = 0; - - _mesa_init_renderbuffer(&drb->Base, name); - - /* Make sure we're using a null-valued GetPointer routine */ - assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL); - - switch (format) { - case MESA_FORMAT_ARGB8888: - if (cpp == 2) { - /* override format */ - format = MESA_FORMAT_RGB565; - } - drb->Base.DataType = GL_UNSIGNED_BYTE; - break; - case MESA_FORMAT_Z16: - /* Depth */ - /* we always Get/Put 32-bit Z values */ - drb->Base.DataType = GL_UNSIGNED_INT; - assert(cpp == 2); - break; - case MESA_FORMAT_Z32: - /* Depth */ - /* we always Get/Put 32-bit Z values */ - drb->Base.DataType = GL_UNSIGNED_INT; - assert(cpp == 4); - break; - case MESA_FORMAT_Z24_S8: - drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - assert(cpp == 4); - break; - case MESA_FORMAT_S8_Z24: - drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - assert(cpp == 4); - break; - case MESA_FORMAT_S8: - /* Stencil */ - drb->Base.DataType = GL_UNSIGNED_BYTE; - break; - default: - _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format); - return NULL; - } - - drb->Base.Format = format; - - drb->Base.InternalFormat = - drb->Base._BaseFormat = _mesa_get_format_base_format(format); - - drb->Base.AllocStorage = driRenderbufferStorage; - drb->Base.Delete = driDeleteRenderbuffer; - - drb->Base.Data = addr; - - /* DRI renderbuffer-specific fields: */ - drb->dPriv = dPriv; - drb->offset = offset; - drb->pitch = pitch; - drb->cpp = cpp; - - /* may be changed if page flipping is active: */ - drb->flippedOffset = offset; - drb->flippedPitch = pitch; - drb->flippedData = addr; - } - return drb; -} - - -/** - * Update the front and back renderbuffers' flippedPitch/Offset/Data fields. - * If stereo, flip both the left and right pairs. - * This is used when we do double buffering via page flipping. - * \param fb the framebuffer we're page flipping - * \param flipped if true, set flipped values, else set non-flipped values - */ -void -driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped) -{ - const GLuint count = fb->Visual.stereoMode ? 2 : 1; - GLuint lr; /* left or right */ - - /* we shouldn't really call this function if single-buffered, but - * play it safe. - */ - if (!fb->Visual.doubleBufferMode) - return; - - for (lr = 0; lr < count; lr++) { - GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT; - GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT; - driRenderbuffer *front_drb - = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer; - driRenderbuffer *back_drb - = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer; - - if (flipped) { - front_drb->flippedOffset = back_drb->offset; - front_drb->flippedPitch = back_drb->pitch; - front_drb->flippedData = back_drb->Base.Data; - back_drb->flippedOffset = front_drb->offset; - back_drb->flippedPitch = front_drb->pitch; - back_drb->flippedData = front_drb->Base.Data; - } - else { - front_drb->flippedOffset = front_drb->offset; - front_drb->flippedPitch = front_drb->pitch; - front_drb->flippedData = front_drb->Base.Data; - back_drb->flippedOffset = back_drb->offset; - back_drb->flippedPitch = back_drb->pitch; - back_drb->flippedData = back_drb->Base.Data; - } - } -} - - -/** - * Check that the gl_framebuffer associated with dPriv is the right size. - * Resize the gl_framebuffer if needed. - * It's expected that the dPriv->driverPrivate member points to a - * gl_framebuffer object. - */ -void -driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawable *dPriv) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate; - if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) { - ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h); - /* if the driver needs the hw lock for ResizeBuffers, the drawable - might have changed again by now */ - assert(fb->Width == dPriv->w); - assert(fb->Height == dPriv->h); - } -} +
+#include "main/mtypes.h"
+#include "main/formats.h"
+#include "main/renderbuffer.h"
+#include "main/imports.h"
+#include "drirenderbuffer.h"
+
+
+/**
+ * This will get called when a window (gl_framebuffer) is resized (probably
+ * via driUpdateFramebufferSize(), below).
+ * Just update width, height and internal format fields for now.
+ * There's usually no memory allocation above because the present
+ * DRI drivers use statically-allocated full-screen buffers. If that's not
+ * the case for a DRI driver, a different AllocStorage method should
+ * be used.
+ */
+static GLboolean
+driRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+ return GL_TRUE;
+}
+
+
+static void
+driDeleteRenderbuffer(struct gl_renderbuffer *rb)
+{
+ /* don't free rb->Data Chances are it's a memory mapped region for
+ * the dri drivers.
+ */
+ free(rb);
+}
+
+
+/**
+ * Allocate a new driRenderbuffer object.
+ * Individual drivers are free to implement different versions of
+ * this function.
+ *
+ * At this time, this function can only be used for window-system
+ * renderbuffers, not user-created RBOs.
+ *
+ * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
+ * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
+ * \param addr address in main memory of the buffer. Probably a memory
+ * mapped region.
+ * \param cpp chars or bytes per pixel
+ * \param offset start of renderbuffer with respect to start of framebuffer
+ * \param pitch pixels per row
+ */
+driRenderbuffer *
+driNewRenderbuffer(gl_format format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawable *dPriv)
+{
+ driRenderbuffer *drb;
+
+ assert(cpp > 0);
+ assert(pitch > 0);
+
+ drb = calloc(1, sizeof(driRenderbuffer));
+ if (drb) {
+ const GLuint name = 0;
+
+ _mesa_init_renderbuffer(&drb->Base, name);
+
+ /* Make sure we're using a null-valued GetPointer routine */
+ assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
+
+ switch (format) {
+ case MESA_FORMAT_ARGB8888:
+ if (cpp == 2) {
+ /* override format */
+ format = MESA_FORMAT_RGB565;
+ }
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ case MESA_FORMAT_Z16:
+ /* Depth */
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ assert(cpp == 2);
+ break;
+ case MESA_FORMAT_Z32:
+ /* Depth */
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_Z24_S8:
+ drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_S8_Z24:
+ drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ assert(cpp == 4);
+ break;
+ case MESA_FORMAT_S8:
+ /* Stencil */
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ break;
+ default:
+ _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format);
+ return NULL;
+ }
+
+ drb->Base.Format = format;
+
+ drb->Base.InternalFormat =
+ drb->Base._BaseFormat = _mesa_get_format_base_format(format);
+
+ drb->Base.AllocStorage = driRenderbufferStorage;
+ drb->Base.Delete = driDeleteRenderbuffer;
+
+ drb->Base.Data = addr;
+
+ /* DRI renderbuffer-specific fields: */
+ drb->dPriv = dPriv;
+ drb->offset = offset;
+ drb->pitch = pitch;
+ drb->cpp = cpp;
+
+ /* may be changed if page flipping is active: */
+ drb->flippedOffset = offset;
+ drb->flippedPitch = pitch;
+ drb->flippedData = addr;
+ }
+ return drb;
+}
+
+
+/**
+ * Update the front and back renderbuffers' flippedPitch/Offset/Data fields.
+ * If stereo, flip both the left and right pairs.
+ * This is used when we do double buffering via page flipping.
+ * \param fb the framebuffer we're page flipping
+ * \param flipped if true, set flipped values, else set non-flipped values
+ */
+void
+driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
+{
+ const GLuint count = fb->Visual.stereoMode ? 2 : 1;
+ GLuint lr; /* left or right */
+
+ /* we shouldn't really call this function if single-buffered, but
+ * play it safe.
+ */
+ if (!fb->Visual.doubleBufferMode)
+ return;
+
+ for (lr = 0; lr < count; lr++) {
+ GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT;
+ GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT;
+ driRenderbuffer *front_drb
+ = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer;
+ driRenderbuffer *back_drb
+ = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer;
+
+ if (flipped) {
+ front_drb->flippedOffset = back_drb->offset;
+ front_drb->flippedPitch = back_drb->pitch;
+ front_drb->flippedData = back_drb->Base.Data;
+ back_drb->flippedOffset = front_drb->offset;
+ back_drb->flippedPitch = front_drb->pitch;
+ back_drb->flippedData = front_drb->Base.Data;
+ }
+ else {
+ front_drb->flippedOffset = front_drb->offset;
+ front_drb->flippedPitch = front_drb->pitch;
+ front_drb->flippedData = front_drb->Base.Data;
+ back_drb->flippedOffset = back_drb->offset;
+ back_drb->flippedPitch = back_drb->pitch;
+ back_drb->flippedData = back_drb->Base.Data;
+ }
+ }
+}
+
+
+/**
+ * Check that the gl_framebuffer associated with dPriv is the right size.
+ * Resize the gl_framebuffer if needed.
+ * It's expected that the dPriv->driverPrivate member points to a
+ * gl_framebuffer object.
+ */
+void
+driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
+ if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
+ ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
+ /* if the driver needs the hw lock for ResizeBuffers, the drawable
+ might have changed again by now */
+ assert(fb->Width == dPriv->w);
+ assert(fb->Height == dPriv->h);
+ }
+}
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