diff options
author | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
commit | dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0 (patch) | |
tree | bdf833cc6a4fc9035411779e10dd9e8478201885 /mesalib/src/mesa/drivers/dri/common/texmem.c | |
parent | 0b40f5f4b54453a77f4b09c431f8efc6875da61f (diff) | |
download | vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.gz vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.bz2 vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.zip |
Synchronised line endinge with release branch
Diffstat (limited to 'mesalib/src/mesa/drivers/dri/common/texmem.c')
-rw-r--r-- | mesalib/src/mesa/drivers/dri/common/texmem.c | 2682 |
1 files changed, 1341 insertions, 1341 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c index 1ba66133f..798ef1ee8 100644 --- a/mesalib/src/mesa/drivers/dri/common/texmem.c +++ b/mesalib/src/mesa/drivers/dri/common/texmem.c @@ -1,1341 +1,1341 @@ -/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * (C) Copyright IBM Corporation 2002, 2003
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Ian Romanick <idr@us.ibm.com>
- * Keith Whitwell <keithw@tungstengraphics.com>
- * Kevin E. Martin <kem@users.sourceforge.net>
- * Gareth Hughes <gareth@nvidia.com>
- */
-
-/** \file texmem.c
- * Implements all of the device-independent texture memory management.
- *
- * Currently, only a simple LRU texture memory management policy is
- * implemented. In the (hopefully very near) future, better policies will be
- * implemented. The idea is that the DRI should be able to run in one of two
- * modes. In the default mode the DRI will dynamically attempt to discover
- * the best texture management policy for the running application. In the
- * other mode, the user (via some sort of as yet TBD mechanism) will select
- * a texture management policy that is known to work well with the
- * application.
- */
-
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/simple_list.h"
-#include "texmem.h"
-
-
-static unsigned dummy_swap_counter;
-
-
-/**
- * Calculate \f$\log_2\f$ of a value. This is a particularly poor
- * implementation of this function. However, since system performance is in
- * no way dependent on this function, the slowness of the implementation is
- * irrelevent.
- *
- * \param n Value whose \f$\log_2\f$ is to be calculated
- */
-
-static GLuint
-driLog2( GLuint n )
-{
- GLuint log2;
-
- for ( log2 = 1 ; n > 1 ; log2++ ) {
- n >>= 1;
- }
-
- return log2;
-}
-
-
-
-
-/**
- * Determine if a texture is resident in textureable memory. Depending on
- * the driver, this may or may not be on-card memory. It could be AGP memory
- * or anyother type of memory from which the hardware can directly read
- * texels.
- *
- * This function is intended to be used as the \c IsTextureResident function
- * in the device's \c dd_function_table.
- *
- * \param ctx GL context pointer (currently unused)
- * \param texObj Texture object to be tested
- */
-
-GLboolean
-driIsTextureResident( struct gl_context * ctx,
- struct gl_texture_object * texObj )
-{
- driTextureObject * t;
-
-
- t = (driTextureObject *) texObj->DriverData;
- return( (t != NULL) && (t->memBlock != NULL) );
-}
-
-
-
-
-/**
- * (Re)initialize the global circular LRU list. The last element
- * in the array (\a heap->nrRegions) is the sentinal. Keeping it
- * at the end of the array allows the other elements of the array
- * to be addressed rationally when looking up objects at a particular
- * location in texture memory.
- *
- * \param heap Texture heap to be reset
- */
-
-static void resetGlobalLRU( driTexHeap * heap )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned sz = 1U << heap->logGranularity;
- unsigned i;
-
- for (i = 0 ; (i+1) * sz <= heap->size ; i++) {
- list[i].prev = i-1;
- list[i].next = i+1;
- list[i].age = 0;
- }
-
- i--;
- list[0].prev = heap->nrRegions;
- list[i].prev = i-1;
- list[i].next = heap->nrRegions;
- list[heap->nrRegions].prev = i;
- list[heap->nrRegions].next = 0;
- heap->global_age[0] = 0;
-}
-
-/**
- * Print out debugging information about the local texture LRU.
- *
- * \param heap Texture heap to be printed
- * \param callername Name of calling function
- */
-static void printLocalLRU( driTexHeap * heap, const char *callername )
-{
- driTextureObject *t;
- unsigned sz = 1U << heap->logGranularity;
-
- fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n",
- __FUNCTION__, callername, heap->heapId );
-
- foreach ( t, &heap->texture_objects ) {
- if (!t->memBlock)
- continue;
- if (!t->tObj) {
- fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
- (void *)t,
- t->memBlock->ofs / sz,
- t->memBlock->ofs,
- t->memBlock->size );
- } else {
- fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
- (void *)t,
- t->memBlock->ofs,
- t->memBlock->size );
- }
- }
- foreach ( t, heap->swapped_objects ) {
- if (!t->tObj) {
- fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
- } else {
- fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
- }
- }
-
- fprintf( stderr, "\n" );
-}
-
-/**
- * Print out debugging information about the global texture LRU.
- *
- * \param heap Texture heap to be printed
- * \param callername Name of calling function
- */
-static void printGlobalLRU( driTexHeap * heap, const char *callername )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned int i, j;
-
- fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
- __FUNCTION__, callername, heap->heapId, (void *)list );
-
- for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
- fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
- j, list[j].age, list[j].next, list[j].prev, list[j].in_use );
- j = list[j].next;
- if ( j == heap->nrRegions ) break;
- }
-
- if ( j != heap->nrRegions ) {
- fprintf( stderr, "Loop detected in global LRU\n" );
- for ( i = 0 ; i < heap->nrRegions ; i++ ) {
- fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
- i, list[i].age, list[i].next, list[i].prev, list[i].in_use );
- }
- }
-
- fprintf( stderr, "\n" );
-}
-
-
-/**
- * Called by the client whenever it touches a local texture.
- *
- * \param t Texture object that the client has accessed
- */
-
-void driUpdateTextureLRU( driTextureObject * t )
-{
- driTexHeap * heap;
- drmTextureRegionPtr list;
- unsigned shift;
- unsigned start;
- unsigned end;
- unsigned i;
-
-
- heap = t->heap;
- if ( heap != NULL ) {
- shift = heap->logGranularity;
- start = t->memBlock->ofs >> shift;
- end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift;
-
-
- heap->local_age = ++heap->global_age[0];
- list = heap->global_regions;
-
-
- /* Update the context's local LRU
- */
-
- move_to_head( & heap->texture_objects, t );
-
-
- for (i = start ; i <= end ; i++) {
- list[i].age = heap->local_age;
-
- /* remove_from_list(i)
- */
- list[(unsigned)list[i].next].prev = list[i].prev;
- list[(unsigned)list[i].prev].next = list[i].next;
-
- /* insert_at_head(list, i)
- */
- list[i].prev = heap->nrRegions;
- list[i].next = list[heap->nrRegions].next;
- list[(unsigned)list[heap->nrRegions].next].prev = i;
- list[heap->nrRegions].next = i;
- }
-
- if ( 0 ) {
- printGlobalLRU( heap, __FUNCTION__ );
- printLocalLRU( heap, __FUNCTION__ );
- }
- }
-}
-
-
-
-
-/**
- * Keep track of swapped out texture objects.
- *
- * \param t Texture object to be "swapped" out of its texture heap
- */
-
-void driSwapOutTextureObject( driTextureObject * t )
-{
- unsigned face;
-
-
- if ( t->memBlock != NULL ) {
- assert( t->heap != NULL );
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
-
- if (t->timestamp > t->heap->timestamp)
- t->heap->timestamp = t->timestamp;
-
- t->heap->texture_swaps[0]++;
- move_to_tail( t->heap->swapped_objects, t );
- t->heap = NULL;
- }
- else {
- assert( t->heap == NULL );
- }
-
-
- for ( face = 0 ; face < 6 ; face++ ) {
- t->dirty_images[face] = ~0;
- }
-}
-
-
-
-
-/**
- * Destroy hardware state associated with texture \a t. Calls the
- * \a destroy_texture_object method associated with the heap from which
- * \a t was allocated.
- *
- * \param t Texture object to be destroyed
- */
-
-void driDestroyTextureObject( driTextureObject * t )
-{
- driTexHeap * heap;
-
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
- __FILE__, __LINE__,
- (void *)t,
- (void *)((t != NULL) ? t->tObj : NULL),
- (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
- }
-
- if ( t != NULL ) {
- if ( t->memBlock ) {
- heap = t->heap;
- assert( heap != NULL );
-
- heap->texture_swaps[0]++;
-
- mmFreeMem( t->memBlock );
- t->memBlock = NULL;
-
- if (t->timestamp > t->heap->timestamp)
- t->heap->timestamp = t->timestamp;
-
- heap->destroy_texture_object( heap->driverContext, t );
- t->heap = NULL;
- }
-
- if ( t->tObj != NULL ) {
- assert( t->tObj->DriverData == t );
- t->tObj->DriverData = NULL;
- }
-
- remove_from_list( t );
- FREE( t );
- }
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
- }
-}
-
-
-
-
-/**
- * Update the local heap's representation of texture memory based on
- * data in the SAREA. This is done each time it is detected that some other
- * direct rendering client has held the lock. This pertains to both our local
- * textures and the textures belonging to other clients. Keep track of other
- * client's textures by pushing a placeholder texture onto the LRU list --
- * these are denoted by \a tObj being \a NULL.
- *
- * \param heap Heap whose state is to be updated
- * \param offset Byte offset in the heap that has been stolen
- * \param size Size, in bytes, of the stolen block
- * \param in_use Non-zero if the block is pinned/reserved by the kernel
- */
-
-static void driTexturesGone( driTexHeap * heap, int offset, int size,
- int in_use )
-{
- driTextureObject * t;
- driTextureObject * tmp;
-
-
- foreach_s ( t, tmp, & heap->texture_objects ) {
- if ( (t->memBlock->ofs < (offset + size))
- && ((t->memBlock->ofs + t->memBlock->size) > offset) ) {
- /* It overlaps - kick it out. If the texture object is just a
- * place holder, then destroy it all together. Otherwise, mark
- * it as being swapped out.
- */
-
- if ( t->tObj != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- driDestroyTextureObject( t );
- }
- }
- }
-
-
- {
- t = (driTextureObject *) CALLOC( heap->texture_object_size );
- if ( t == NULL ) return;
-
- t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset );
- if ( t->memBlock == NULL ) {
- fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId,
- (int)size, (int)offset );
- mmDumpMemInfo( heap->memory_heap );
- FREE(t);
- return;
- }
- t->heap = heap;
- if (in_use)
- t->reserved = 1;
- insert_at_head( & heap->texture_objects, t );
- }
-}
-
-
-
-
-/**
- * Called by the client on lock contention to determine whether textures have
- * been stolen. If another client has modified a region in which we have
- * textures, then we need to figure out which of our textures have been
- * removed and update our global LRU.
- *
- * \param heap Texture heap to be updated
- */
-
-void driAgeTextures( driTexHeap * heap )
-{
- drmTextureRegionPtr list = heap->global_regions;
- unsigned sz = 1U << (heap->logGranularity);
- unsigned i, nr = 0;
-
-
- /* Have to go right round from the back to ensure stuff ends up
- * LRU in the local list... Fix with a cursor pointer.
- */
-
- for (i = list[heap->nrRegions].prev ;
- i != heap->nrRegions && nr < heap->nrRegions ;
- i = list[i].prev, nr++) {
- /* If switching texturing schemes, then the SAREA might not have been
- * properly cleared, so we need to reset the global texture LRU.
- */
-
- if ( (i * sz) > heap->size ) {
- nr = heap->nrRegions;
- break;
- }
-
- if (list[i].age > heap->local_age)
- driTexturesGone( heap, i * sz, sz, list[i].in_use);
- }
-
- /* Loop or uninitialized heap detected. Reset.
- */
-
- if (nr == heap->nrRegions) {
- driTexturesGone( heap, 0, heap->size, 0);
- resetGlobalLRU( heap );
- }
-
- if ( 0 ) {
- printGlobalLRU( heap, __FUNCTION__ );
- printLocalLRU( heap, __FUNCTION__ );
- }
-
- heap->local_age = heap->global_age[0];
-}
-
-
-
-
-#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */
-
-/**
- * Allocate memory from a texture heap to hold a texture object. This
- * routine will attempt to allocate memory for the texture from the heaps
- * specified by \c heap_array in order. That is, first it will try to
- * allocate from \c heap_array[0], then \c heap_array[1], and so on.
- *
- * \param heap_array Array of pointers to texture heaps to use
- * \param nr_heaps Number of heap pointer in \a heap_array
- * \param t Texture object for which space is needed
- * \return The ID of the heap from which memory was allocated, or -1 if
- * memory could not be allocated.
- *
- * \bug The replacement policy implemented by this function is horrible.
- */
-
-
-int
-driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
- driTextureObject * t )
-{
- driTexHeap * heap;
- driTextureObject * temp;
- driTextureObject * cursor;
- unsigned id;
-
-
- /* In case it already has texture space, initialize heap. This also
- * prevents GCC from issuing a warning that heap might be used
- * uninitialized.
- */
-
- heap = t->heap;
-
-
- /* Run through each of the existing heaps and try to allocate a buffer
- * to hold the texture.
- */
-
- for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) {
- heap = heap_array[ id ];
- if ( heap != NULL ) {
- t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
- heap->alignmentShift, 0 );
- }
- }
-
-
- /* Kick textures out until the requested texture fits.
- */
-
- if ( t->memBlock == NULL ) {
- unsigned index[INDEX_ARRAY_SIZE];
- unsigned nrGoodHeaps = 0;
-
- /* Trying to avoid dynamic memory allocation. If you have more
- * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
- * drivers with more than 2 tex heaps. */
- assert( nr_heaps < INDEX_ARRAY_SIZE );
-
- /* Sort large enough heaps by duty. Insertion sort should be
- * fast enough for such a short array. */
- for ( id = 0 ; id < nr_heaps ; id++ ) {
- heap = heap_array[ id ];
-
- if ( heap != NULL && t->totalSize <= heap->size ) {
- unsigned j;
-
- for ( j = 0 ; j < nrGoodHeaps; j++ ) {
- if ( heap->duty > heap_array[ index[ j ] ]->duty )
- break;
- }
-
- if ( j < nrGoodHeaps ) {
- memmove( &index[ j+1 ], &index[ j ],
- sizeof(index[ 0 ]) * (nrGoodHeaps - j) );
- }
-
- index[ j ] = id;
-
- nrGoodHeaps++;
- }
- }
-
- for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) {
- heap = heap_array[ index[ id ] ];
-
- for ( cursor = heap->texture_objects.prev, temp = cursor->prev;
- cursor != &heap->texture_objects ;
- cursor = temp, temp = cursor->prev ) {
-
- /* The the LRU element. If the texture is bound to one of
- * the texture units, then we cannot kick it out.
- */
- if ( cursor->bound || cursor->reserved ) {
- continue;
- }
-
- if ( cursor->memBlock )
- heap->duty -= cursor->memBlock->size;
-
- /* If this is a placeholder, there's no need to keep it */
- if (cursor->tObj)
- driSwapOutTextureObject( cursor );
- else
- driDestroyTextureObject( cursor );
-
- t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
- heap->alignmentShift, 0 );
-
- if (t->memBlock)
- break;
- }
- }
-
- /* Rebalance duties. If a heap kicked more data than its duty,
- * then all other heaps get that amount multiplied with their
- * relative weight added to their duty. The negative duty is
- * reset to 0. In the end all heaps have a duty >= 0.
- *
- * CAUTION: we must not change the heap pointer here, because it
- * is used below to update the texture object.
- */
- for ( id = 0 ; id < nr_heaps ; id++ )
- if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) {
- int duty = -heap_array[ id ]->duty;
- double weight = heap_array[ id ]->weight;
- unsigned j;
-
- for ( j = 0 ; j < nr_heaps ; j++ )
- if ( j != id && heap_array[ j ] != NULL ) {
- heap_array[ j ]->duty += (double) duty *
- heap_array[ j ]->weight / weight;
- }
-
- heap_array[ id ]->duty = 0;
- }
- }
-
-
- if ( t->memBlock != NULL ) {
- /* id and heap->heapId may or may not be the same value here.
- */
-
- assert( heap != NULL );
- assert( (t->heap == NULL) || (t->heap == heap) );
-
- t->heap = heap;
- return heap->heapId;
- }
- else {
- assert( t->heap == NULL );
-
- fprintf( stderr, "[%s:%d] unable to allocate texture\n",
- __FUNCTION__, __LINE__ );
- return -1;
- }
-}
-
-
-
-
-
-
-/**
- * Set the location where the texture-swap counter is stored.
- */
-
-void
-driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter )
-{
- heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter;
-}
-
-
-
-
-/**
- * Create a new heap for texture data.
- *
- * \param heap_id Device-dependent heap identifier. This value
- * will returned by driAllocateTexture when memory
- * is allocated from this heap.
- * \param context Device-dependent driver context. This is
- * supplied as the first parameter to the
- * \c destroy_tex_obj function.
- * \param size Size, in bytes, of the texture region
- * \param alignmentShift Alignment requirement for textures. If textures
- * must be allocated on a 4096 byte boundry, this
- * would be 12.
- * \param nr_regions Number of regions into which this texture space
- * should be partitioned
- * \param global_regions Array of \c drmTextureRegion structures in the SAREA
- * \param global_age Pointer to the global texture age in the SAREA
- * \param swapped_objects Pointer to the list of texture objects that are
- * not in texture memory (i.e., have been swapped
- * out).
- * \param texture_object_size Size, in bytes, of a device-dependent texture
- * object
- * \param destroy_tex_obj Function used to destroy a device-dependent
- * texture object
- *
- * \sa driDestroyTextureHeap
- */
-
-driTexHeap *
-driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
- unsigned alignmentShift, unsigned nr_regions,
- drmTextureRegionPtr global_regions, unsigned * global_age,
- driTextureObject * swapped_objects,
- unsigned texture_object_size,
- destroy_texture_object_t * destroy_tex_obj
- )
-{
- driTexHeap * heap;
- unsigned l;
-
-
- if ( 0 )
- fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
- __FUNCTION__,
- heap_id, (void *)context, size, alignmentShift, nr_regions );
-
- heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
- if ( heap != NULL ) {
- l = driLog2( (size - 1) / nr_regions );
- if ( l < alignmentShift )
- {
- l = alignmentShift;
- }
-
- heap->logGranularity = l;
- heap->size = size & ~((1L << l) - 1);
-
- heap->memory_heap = mmInit( 0, heap->size );
- if ( heap->memory_heap != NULL ) {
- heap->heapId = heap_id;
- heap->driverContext = context;
-
- heap->alignmentShift = alignmentShift;
- heap->nrRegions = nr_regions;
- heap->global_regions = global_regions;
- heap->global_age = global_age;
- heap->swapped_objects = swapped_objects;
- heap->texture_object_size = texture_object_size;
- heap->destroy_texture_object = destroy_tex_obj;
-
- /* Force global heap init */
- if (heap->global_age[0] == 0)
- heap->local_age = ~0;
- else
- heap->local_age = 0;
-
- make_empty_list( & heap->texture_objects );
- driSetTextureSwapCounterLocation( heap, NULL );
-
- heap->weight = heap->size;
- heap->duty = 0;
- }
- else {
- FREE( heap );
- heap = NULL;
- }
- }
-
-
- if ( 0 )
- fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
-
- return heap;
-}
-
-
-
-
-/** Destroys a texture heap
- *
- * \param heap Texture heap to be destroyed
- */
-
-void
-driDestroyTextureHeap( driTexHeap * heap )
-{
- driTextureObject * t;
- driTextureObject * temp;
-
-
- if ( heap != NULL ) {
- foreach_s( t, temp, & heap->texture_objects ) {
- driDestroyTextureObject( t );
- }
- foreach_s( t, temp, heap->swapped_objects ) {
- driDestroyTextureObject( t );
- }
-
- mmDestroy( heap->memory_heap );
- FREE( heap );
- }
-}
-
-
-
-
-/****************************************************************************/
-/**
- * Determine how many texels (including all mipmap levels) would be required
- * for a texture map of size \f$2^^\c base_size_log2\f$ would require.
- *
- * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture
- * \param dimensions Number of dimensions of the texture. Either 2 or 3.
- * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps).
- * \return Number of texels
- */
-
-static unsigned
-texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces )
-{
- unsigned texels;
-
-
- assert( (faces == 1) || (faces == 6) );
- assert( (dimensions == 2) || (dimensions == 3) );
-
- texels = 0;
- if ( base_size_log2 >= 0 ) {
- texels = (1U << (dimensions * base_size_log2));
-
- /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html
- * for the complete explaination of why this formulation is used.
- * Basically, the smaller mipmap levels sum to 0.333 the size of the
- * level 0 map. The total size is therefore the size of the map
- * multipled by 1.333. The +2 is there to round up.
- */
-
- texels = (texels * 4 * faces + 2) / 3;
- }
-
- return texels;
-}
-
-
-
-
-struct maps_per_heap {
- unsigned c[32];
-};
-
-static void
-fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps,
- unsigned max_bytes_per_texel, unsigned max_size,
- unsigned mipmaps_at_once, unsigned dimensions,
- unsigned faces, struct maps_per_heap * max_textures )
-{
- unsigned heap;
- unsigned log2_size;
- unsigned mask;
-
-
- /* Determine how many textures of each size can be stored in each
- * texture heap.
- */
-
- for ( heap = 0 ; heap < nr_heaps ; heap++ ) {
- if ( heaps[ heap ] == NULL ) {
- (void) memset( max_textures[ heap ].c, 0,
- sizeof( max_textures[ heap ].c ) );
- continue;
- }
-
- mask = (1U << heaps[ heap ]->logGranularity) - 1;
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n",
- __FILE__, __LINE__,
- heap, heaps[ heap ]->size, mask );
- }
-
- for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
- unsigned total;
-
-
- /* Determine the total number of bytes required by a texture of
- * size log2_size.
- */
-
- total = texels_this_map_size( log2_size, dimensions, faces )
- - texels_this_map_size( log2_size - mipmaps_at_once,
- dimensions, faces );
- total *= max_bytes_per_texel;
- total = (total + mask) & ~mask;
-
- /* The number of textures of a given size that will fit in a heap
- * is equal to the size of the heap divided by the size of the
- * texture.
- */
-
- max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total;
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] "
- "= 0x%08x / 0x%08x "
- "= %u (%u)\n",
- __FILE__, __LINE__,
- heap, log2_size,
- heaps[ heap ]->size, total,
- heaps[ heap ]->size / total,
- max_textures[ heap ].c[ log2_size ] );
- }
- }
- }
-}
-
-
-static unsigned
-get_max_size( unsigned nr_heaps,
- unsigned texture_units,
- unsigned max_size,
- int all_textures_one_heap,
- struct maps_per_heap * max_textures )
-{
- unsigned heap;
- unsigned log2_size;
-
-
- /* Determine the largest texture size such that a texture of that size
- * can be bound to each texture unit at the same time. Some hardware
- * may require that all textures be in the same texture heap for
- * multitexturing.
- */
-
- for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
- unsigned total = 0;
-
- for ( heap = 0 ; heap < nr_heaps ; heap++ )
- {
- total += max_textures[ heap ].c[ log2_size ];
-
- if ( 0 ) {
- fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, "
- "total = %u\n", __FILE__, __LINE__, heap, log2_size,
- max_textures[ heap ].c[ log2_size ], total );
- }
-
- if ( (max_textures[ heap ].c[ log2_size ] >= texture_units)
- || (!all_textures_one_heap && (total >= texture_units)) ) {
- /* The number of mipmap levels is the log-base-2 of the
- * maximum texture size plus 1. If the maximum texture size
- * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base
- * level) is available.
- */
-
- return log2_size + 1;
- }
- }
- }
-
- /* This should NEVER happen. It should always be possible to have at
- * *least* a 1x1 texture in memory!
- */
- assert( log2_size != 0 );
- return 0;
-}
-
-#define SET_MAX(f,v) \
- do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 )
-
-#define SET_MAX_RECT(f,v) \
- do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 )
-
-
-/**
- * Given the amount of texture memory, the number of texture units, and the
- * maximum size of a texel, calculate the maximum texture size the driver can
- * advertise.
- *
- * \param heaps Texture heaps for this card
- * \param nr_heap Number of texture heaps
- * \param limits OpenGL contants. MaxTextureUnits must be set.
- * \param max_bytes_per_texel Maximum size of a single texel, in bytes
- * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e.,
- * 1024x1024 textures, this would be 10)
- * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e.,
- * 1024x1024x1024 textures, this would be 10)
- * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e.,
- * 1024x1024 textures, this would be 10)
- * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size
- * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2
- * even though texture rectangles need not be a power-of-2.
- * \param mipmaps_at_once Total number of mipmaps that can be used
- * at one time. For most hardware this will be \f$\c max_size + 1\f$.
- * For hardware that does not support mipmapping, this will be 1.
- * \param all_textures_one_heap True if the hardware requires that all
- * textures be in a single texture heap for multitexturing.
- * \param allow_larger_textures 0 conservative, 1 calculate limits
- * so at least one worst-case texture can fit, 2 just use hw limits.
- */
-
-void
-driCalculateMaxTextureLevels( driTexHeap * const * heaps,
- unsigned nr_heaps,
- struct gl_constants * limits,
- unsigned max_bytes_per_texel,
- unsigned max_2D_size,
- unsigned max_3D_size,
- unsigned max_cube_size,
- unsigned max_rect_size,
- unsigned mipmaps_at_once,
- int all_textures_one_heap,
- int allow_larger_textures )
-{
- struct maps_per_heap max_textures[8];
- unsigned i;
- const unsigned dimensions[4] = { 2, 3, 2, 2 };
- const unsigned faces[4] = { 1, 1, 6, 1 };
- unsigned max_sizes[4];
- unsigned mipmaps[4];
-
-
- max_sizes[0] = max_2D_size;
- max_sizes[1] = max_3D_size;
- max_sizes[2] = max_cube_size;
- max_sizes[3] = max_rect_size;
-
- mipmaps[0] = mipmaps_at_once;
- mipmaps[1] = mipmaps_at_once;
- mipmaps[2] = mipmaps_at_once;
- mipmaps[3] = 1;
-
-
- /* Calculate the maximum number of texture levels in two passes. The
- * first pass determines how many textures of each power-of-two size
- * (including all mipmap levels for that size) can fit in each texture
- * heap. The second pass finds the largest texture size that allows
- * a texture of that size to be bound to every texture unit.
- */
-
- for ( i = 0 ; i < 4 ; i++ ) {
- if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
- fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
- max_sizes[ i ], mipmaps[ i ],
- dimensions[ i ], faces[ i ],
- max_textures );
-
- max_sizes[ i ] = get_max_size( nr_heaps,
- allow_larger_textures == 1 ?
- 1 : limits->MaxTextureUnits,
- max_sizes[ i ],
- all_textures_one_heap,
- max_textures );
- }
- else if (max_sizes[ i ] != 0) {
- max_sizes[ i ] += 1;
- }
- }
-
- SET_MAX( MaxTextureLevels, 0 );
- SET_MAX( Max3DTextureLevels, 1 );
- SET_MAX( MaxCubeTextureLevels, 2 );
- SET_MAX_RECT( MaxTextureRectSize, 3 );
-}
-
-
-
-
-/**
- * Perform initial binding of default textures objects on a per unit, per
- * texture target basis.
- *
- * \param ctx Current OpenGL context
- * \param swapped List of swapped-out textures
- * \param targets Bit-mask of value texture targets
- */
-
-void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped,
- GLuint targets )
-{
- struct gl_texture_object *texObj;
- GLuint tmp = ctx->Texture.CurrentUnit;
- unsigned i;
-
-
- for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
- ctx->Texture.CurrentUnit = i;
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
-
- if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
- ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
- move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
- }
- }
-
- ctx->Texture.CurrentUnit = tmp;
-}
-
-
-
-
-/**
- * Verify that the specified texture is in the specificed heap.
- *
- * \param tex Texture to be tested.
- * \param heap Texture memory heap to be tested.
- * \return True if the texture is in the heap, false otherwise.
- */
-
-static GLboolean
-check_in_heap( const driTextureObject * tex, const driTexHeap * heap )
-{
-#if 1
- return tex->heap == heap;
-#else
- driTextureObject * curr;
-
- foreach( curr, & heap->texture_objects ) {
- if ( curr == tex ) {
- break;
- }
- }
-
- return curr == tex;
-#endif
-}
-
-
-
-/****************************************************************************/
-/**
- * Validate the consistency of a set of texture heaps.
- * Original version by Keith Whitwell in r200/r200_sanity.c.
- */
-
-GLboolean
-driValidateTextureHeaps( driTexHeap * const * texture_heaps,
- unsigned nr_heaps, const driTextureObject * swapped )
-{
- driTextureObject *t;
- unsigned i;
-
- for ( i = 0 ; i < nr_heaps ; i++ ) {
- int last_end = 0;
- unsigned textures_in_heap = 0;
- unsigned blocks_in_mempool = 0;
- const driTexHeap * heap = texture_heaps[i];
- const struct mem_block *p = heap->memory_heap;
-
- /* Check each texture object has a MemBlock, and is linked into
- * the correct heap.
- *
- * Check the texobj base address corresponds to the MemBlock
- * range. Check the texobj size (recalculate?) fits within
- * the MemBlock.
- *
- * Count the number of texobj's using this heap.
- */
-
- foreach ( t, &heap->texture_objects ) {
- if ( !check_in_heap( t, heap ) ) {
- fprintf( stderr, "%s memory block for texture object @ %p not "
- "found in heap #%d\n",
- __FUNCTION__, (void *)t, i );
- return GL_FALSE;
- }
-
-
- if ( t->totalSize > t->memBlock->size ) {
- fprintf( stderr, "%s: Memory block for texture object @ %p is "
- "only %u bytes, but %u are required\n",
- __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
- return GL_FALSE;
- }
-
- textures_in_heap++;
- }
-
- /* Validate the contents of the heap:
- * - Ordering
- * - Overlaps
- * - Bounds
- */
-
- while ( p != NULL ) {
- if (p->reserved) {
- fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n",
- __FUNCTION__, p->ofs, p->size );
- return GL_FALSE;
- }
-
- if (p->ofs != last_end) {
- fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n",
- __FUNCTION__, blocks_in_mempool, last_end, p->ofs );
- return GL_FALSE;
- }
-
- if (!p->reserved && !p->free) {
- blocks_in_mempool++;
- }
-
- last_end = p->ofs + p->size;
- p = p->next;
- }
-
- if (textures_in_heap != blocks_in_mempool) {
- fprintf( stderr, "%s: Different number of textures objects (%u) and "
- "inuse memory blocks (%u)\n",
- __FUNCTION__, textures_in_heap, blocks_in_mempool );
- return GL_FALSE;
- }
-
-#if 0
- fprintf( stderr, "%s: textures_in_heap = %u\n",
- __FUNCTION__, textures_in_heap );
-#endif
- }
-
-
- /* Check swapped texobj's have zero memblocks
- */
- i = 0;
- foreach ( t, swapped ) {
- if ( t->memBlock != NULL ) {
- fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
- __FUNCTION__, (void *)t, (void *)t->memBlock );
- return GL_FALSE;
- }
- i++;
- }
-
-#if 0
- fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
-#endif
-
- return GL_TRUE;
-}
-
-
-
-
-/****************************************************************************/
-/**
- * Compute which mipmap levels that really need to be sent to the hardware.
- * This depends on the base image size, GL_TEXTURE_MIN_LOD,
- * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
- */
-
-void
-driCalculateTextureFirstLastLevel( driTextureObject * t )
-{
- struct gl_texture_object * const tObj = t->tObj;
- const struct gl_texture_image * const baseImage =
- tObj->Image[0][tObj->BaseLevel];
-
- /* These must be signed values. MinLod and MaxLod can be negative numbers,
- * and having firstLevel and lastLevel as signed prevents the need for
- * extra sign checks.
- */
- int firstLevel;
- int lastLevel;
-
- /* Yes, this looks overly complicated, but it's all needed.
- */
-
- switch (tObj->Target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP:
- if (tObj->Sampler.MinFilter == GL_NEAREST ||
- tObj->Sampler.MinFilter == GL_LINEAR) {
- /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
- */
-
- firstLevel = lastLevel = tObj->BaseLevel;
- }
- else {
- firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5);
- firstLevel = MAX2(firstLevel, tObj->BaseLevel);
- firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5);
- lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
- lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
- lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
- lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
- }
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_4D_SGIS:
- firstLevel = lastLevel = 0;
- break;
- default:
- return;
- }
-
- /* save these values */
- t->firstLevel = firstLevel;
- t->lastLevel = lastLevel;
-}
-
-
-
-
-/**
- * \name DRI texture formats. These vars are initialized to either the
- * big- or little-endian Mesa formats.
- */
-/*@{*/
-gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_al88 = MESA_FORMAT_NONE;
-gl_format _dri_texformat_a8 = MESA_FORMAT_A8;
-gl_format _dri_texformat_i8 = MESA_FORMAT_I8;
-gl_format _dri_texformat_l8 = MESA_FORMAT_L8;
-/*@}*/
-
-
-/**
- * Initialize _dri_texformat_* vars according to whether we're on
- * a big or little endian system.
- */
-void
-driInitTextureFormats(void)
-{
- if (_mesa_little_endian()) {
- _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888;
- _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888;
- _dri_texformat_rgb565 = MESA_FORMAT_RGB565;
- _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444;
- _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555;
- _dri_texformat_al88 = MESA_FORMAT_AL88;
- }
- else {
- _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV;
- _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV;
- _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV;
- _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV;
- _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV;
- _dri_texformat_al88 = MESA_FORMAT_AL88_REV;
- }
-}
+/* + * Copyright 2000-2001 VA Linux Systems, Inc. + * (C) Copyright IBM Corporation 2002, 2003 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Ian Romanick <idr@us.ibm.com> + * Keith Whitwell <keithw@tungstengraphics.com> + * Kevin E. Martin <kem@users.sourceforge.net> + * Gareth Hughes <gareth@nvidia.com> + */ + +/** \file texmem.c + * Implements all of the device-independent texture memory management. + * + * Currently, only a simple LRU texture memory management policy is + * implemented. In the (hopefully very near) future, better policies will be + * implemented. The idea is that the DRI should be able to run in one of two + * modes. In the default mode the DRI will dynamically attempt to discover + * the best texture management policy for the running application. In the + * other mode, the user (via some sort of as yet TBD mechanism) will select + * a texture management policy that is known to work well with the + * application. + */ + +#include "main/imports.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "texmem.h" + + +static unsigned dummy_swap_counter; + + +/** + * Calculate \f$\log_2\f$ of a value. This is a particularly poor + * implementation of this function. However, since system performance is in + * no way dependent on this function, the slowness of the implementation is + * irrelevent. + * + * \param n Value whose \f$\log_2\f$ is to be calculated + */ + +static GLuint +driLog2( GLuint n ) +{ + GLuint log2; + + for ( log2 = 1 ; n > 1 ; log2++ ) { + n >>= 1; + } + + return log2; +} + + + + +/** + * Determine if a texture is resident in textureable memory. Depending on + * the driver, this may or may not be on-card memory. It could be AGP memory + * or anyother type of memory from which the hardware can directly read + * texels. + * + * This function is intended to be used as the \c IsTextureResident function + * in the device's \c dd_function_table. + * + * \param ctx GL context pointer (currently unused) + * \param texObj Texture object to be tested + */ + +GLboolean +driIsTextureResident( struct gl_context * ctx, + struct gl_texture_object * texObj ) +{ + driTextureObject * t; + + + t = (driTextureObject *) texObj->DriverData; + return( (t != NULL) && (t->memBlock != NULL) ); +} + + + + +/** + * (Re)initialize the global circular LRU list. The last element + * in the array (\a heap->nrRegions) is the sentinal. Keeping it + * at the end of the array allows the other elements of the array + * to be addressed rationally when looking up objects at a particular + * location in texture memory. + * + * \param heap Texture heap to be reset + */ + +static void resetGlobalLRU( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << heap->logGranularity; + unsigned i; + + for (i = 0 ; (i+1) * sz <= heap->size ; i++) { + list[i].prev = i-1; + list[i].next = i+1; + list[i].age = 0; + } + + i--; + list[0].prev = heap->nrRegions; + list[i].prev = i-1; + list[i].next = heap->nrRegions; + list[heap->nrRegions].prev = i; + list[heap->nrRegions].next = 0; + heap->global_age[0] = 0; +} + +/** + * Print out debugging information about the local texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printLocalLRU( driTexHeap * heap, const char *callername ) +{ + driTextureObject *t; + unsigned sz = 1U << heap->logGranularity; + + fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n", + __FUNCTION__, callername, heap->heapId ); + + foreach ( t, &heap->texture_objects ) { + if (!t->memBlock) + continue; + if (!t->tObj) { + fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs / sz, + t->memBlock->ofs, + t->memBlock->size ); + } else { + fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs, + t->memBlock->size ); + } + } + foreach ( t, heap->swapped_objects ) { + if (!t->tObj) { + fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t ); + } else { + fprintf( stderr, "Swapped Texture (%p)\n", (void *)t ); + } + } + + fprintf( stderr, "\n" ); +} + +/** + * Print out debugging information about the global texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printGlobalLRU( driTexHeap * heap, const char *callername ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned int i, j; + + fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n", + __FUNCTION__, callername, heap->heapId, (void *)list ); + + for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + j, list[j].age, list[j].next, list[j].prev, list[j].in_use ); + j = list[j].next; + if ( j == heap->nrRegions ) break; + } + + if ( j != heap->nrRegions ) { + fprintf( stderr, "Loop detected in global LRU\n" ); + for ( i = 0 ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + i, list[i].age, list[i].next, list[i].prev, list[i].in_use ); + } + } + + fprintf( stderr, "\n" ); +} + + +/** + * Called by the client whenever it touches a local texture. + * + * \param t Texture object that the client has accessed + */ + +void driUpdateTextureLRU( driTextureObject * t ) +{ + driTexHeap * heap; + drmTextureRegionPtr list; + unsigned shift; + unsigned start; + unsigned end; + unsigned i; + + + heap = t->heap; + if ( heap != NULL ) { + shift = heap->logGranularity; + start = t->memBlock->ofs >> shift; + end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift; + + + heap->local_age = ++heap->global_age[0]; + list = heap->global_regions; + + + /* Update the context's local LRU + */ + + move_to_head( & heap->texture_objects, t ); + + + for (i = start ; i <= end ; i++) { + list[i].age = heap->local_age; + + /* remove_from_list(i) + */ + list[(unsigned)list[i].next].prev = list[i].prev; + list[(unsigned)list[i].prev].next = list[i].next; + + /* insert_at_head(list, i) + */ + list[i].prev = heap->nrRegions; + list[i].next = list[heap->nrRegions].next; + list[(unsigned)list[heap->nrRegions].next].prev = i; + list[heap->nrRegions].next = i; + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + } +} + + + + +/** + * Keep track of swapped out texture objects. + * + * \param t Texture object to be "swapped" out of its texture heap + */ + +void driSwapOutTextureObject( driTextureObject * t ) +{ + unsigned face; + + + if ( t->memBlock != NULL ) { + assert( t->heap != NULL ); + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + t->heap->texture_swaps[0]++; + move_to_tail( t->heap->swapped_objects, t ); + t->heap = NULL; + } + else { + assert( t->heap == NULL ); + } + + + for ( face = 0 ; face < 6 ; face++ ) { + t->dirty_images[face] = ~0; + } +} + + + + +/** + * Destroy hardware state associated with texture \a t. Calls the + * \a destroy_texture_object method associated with the heap from which + * \a t was allocated. + * + * \param t Texture object to be destroyed + */ + +void driDestroyTextureObject( driTextureObject * t ) +{ + driTexHeap * heap; + + + if ( 0 ) { + fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n", + __FILE__, __LINE__, + (void *)t, + (void *)((t != NULL) ? t->tObj : NULL), + (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL )); + } + + if ( t != NULL ) { + if ( t->memBlock ) { + heap = t->heap; + assert( heap != NULL ); + + heap->texture_swaps[0]++; + + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + heap->destroy_texture_object( heap->driverContext, t ); + t->heap = NULL; + } + + if ( t->tObj != NULL ) { + assert( t->tObj->DriverData == t ); + t->tObj->DriverData = NULL; + } + + remove_from_list( t ); + FREE( t ); + } + + if ( 0 ) { + fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t ); + } +} + + + + +/** + * Update the local heap's representation of texture memory based on + * data in the SAREA. This is done each time it is detected that some other + * direct rendering client has held the lock. This pertains to both our local + * textures and the textures belonging to other clients. Keep track of other + * client's textures by pushing a placeholder texture onto the LRU list -- + * these are denoted by \a tObj being \a NULL. + * + * \param heap Heap whose state is to be updated + * \param offset Byte offset in the heap that has been stolen + * \param size Size, in bytes, of the stolen block + * \param in_use Non-zero if the block is pinned/reserved by the kernel + */ + +static void driTexturesGone( driTexHeap * heap, int offset, int size, + int in_use ) +{ + driTextureObject * t; + driTextureObject * tmp; + + + foreach_s ( t, tmp, & heap->texture_objects ) { + if ( (t->memBlock->ofs < (offset + size)) + && ((t->memBlock->ofs + t->memBlock->size) > offset) ) { + /* It overlaps - kick it out. If the texture object is just a + * place holder, then destroy it all together. Otherwise, mark + * it as being swapped out. + */ + + if ( t->tObj != NULL ) { + driSwapOutTextureObject( t ); + } + else { + driDestroyTextureObject( t ); + } + } + } + + + { + t = (driTextureObject *) CALLOC( heap->texture_object_size ); + if ( t == NULL ) return; + + t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset ); + if ( t->memBlock == NULL ) { + fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId, + (int)size, (int)offset ); + mmDumpMemInfo( heap->memory_heap ); + FREE(t); + return; + } + t->heap = heap; + if (in_use) + t->reserved = 1; + insert_at_head( & heap->texture_objects, t ); + } +} + + + + +/** + * Called by the client on lock contention to determine whether textures have + * been stolen. If another client has modified a region in which we have + * textures, then we need to figure out which of our textures have been + * removed and update our global LRU. + * + * \param heap Texture heap to be updated + */ + +void driAgeTextures( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << (heap->logGranularity); + unsigned i, nr = 0; + + + /* Have to go right round from the back to ensure stuff ends up + * LRU in the local list... Fix with a cursor pointer. + */ + + for (i = list[heap->nrRegions].prev ; + i != heap->nrRegions && nr < heap->nrRegions ; + i = list[i].prev, nr++) { + /* If switching texturing schemes, then the SAREA might not have been + * properly cleared, so we need to reset the global texture LRU. + */ + + if ( (i * sz) > heap->size ) { + nr = heap->nrRegions; + break; + } + + if (list[i].age > heap->local_age) + driTexturesGone( heap, i * sz, sz, list[i].in_use); + } + + /* Loop or uninitialized heap detected. Reset. + */ + + if (nr == heap->nrRegions) { + driTexturesGone( heap, 0, heap->size, 0); + resetGlobalLRU( heap ); + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + + heap->local_age = heap->global_age[0]; +} + + + + +#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */ + +/** + * Allocate memory from a texture heap to hold a texture object. This + * routine will attempt to allocate memory for the texture from the heaps + * specified by \c heap_array in order. That is, first it will try to + * allocate from \c heap_array[0], then \c heap_array[1], and so on. + * + * \param heap_array Array of pointers to texture heaps to use + * \param nr_heaps Number of heap pointer in \a heap_array + * \param t Texture object for which space is needed + * \return The ID of the heap from which memory was allocated, or -1 if + * memory could not be allocated. + * + * \bug The replacement policy implemented by this function is horrible. + */ + + +int +driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps, + driTextureObject * t ) +{ + driTexHeap * heap; + driTextureObject * temp; + driTextureObject * cursor; + unsigned id; + + + /* In case it already has texture space, initialize heap. This also + * prevents GCC from issuing a warning that heap might be used + * uninitialized. + */ + + heap = t->heap; + + + /* Run through each of the existing heaps and try to allocate a buffer + * to hold the texture. + */ + + for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) { + heap = heap_array[ id ]; + if ( heap != NULL ) { + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + } + } + + + /* Kick textures out until the requested texture fits. + */ + + if ( t->memBlock == NULL ) { + unsigned index[INDEX_ARRAY_SIZE]; + unsigned nrGoodHeaps = 0; + + /* Trying to avoid dynamic memory allocation. If you have more + * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any + * drivers with more than 2 tex heaps. */ + assert( nr_heaps < INDEX_ARRAY_SIZE ); + + /* Sort large enough heaps by duty. Insertion sort should be + * fast enough for such a short array. */ + for ( id = 0 ; id < nr_heaps ; id++ ) { + heap = heap_array[ id ]; + + if ( heap != NULL && t->totalSize <= heap->size ) { + unsigned j; + + for ( j = 0 ; j < nrGoodHeaps; j++ ) { + if ( heap->duty > heap_array[ index[ j ] ]->duty ) + break; + } + + if ( j < nrGoodHeaps ) { + memmove( &index[ j+1 ], &index[ j ], + sizeof(index[ 0 ]) * (nrGoodHeaps - j) ); + } + + index[ j ] = id; + + nrGoodHeaps++; + } + } + + for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) { + heap = heap_array[ index[ id ] ]; + + for ( cursor = heap->texture_objects.prev, temp = cursor->prev; + cursor != &heap->texture_objects ; + cursor = temp, temp = cursor->prev ) { + + /* The the LRU element. If the texture is bound to one of + * the texture units, then we cannot kick it out. + */ + if ( cursor->bound || cursor->reserved ) { + continue; + } + + if ( cursor->memBlock ) + heap->duty -= cursor->memBlock->size; + + /* If this is a placeholder, there's no need to keep it */ + if (cursor->tObj) + driSwapOutTextureObject( cursor ); + else + driDestroyTextureObject( cursor ); + + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + + if (t->memBlock) + break; + } + } + + /* Rebalance duties. If a heap kicked more data than its duty, + * then all other heaps get that amount multiplied with their + * relative weight added to their duty. The negative duty is + * reset to 0. In the end all heaps have a duty >= 0. + * + * CAUTION: we must not change the heap pointer here, because it + * is used below to update the texture object. + */ + for ( id = 0 ; id < nr_heaps ; id++ ) + if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) { + int duty = -heap_array[ id ]->duty; + double weight = heap_array[ id ]->weight; + unsigned j; + + for ( j = 0 ; j < nr_heaps ; j++ ) + if ( j != id && heap_array[ j ] != NULL ) { + heap_array[ j ]->duty += (double) duty * + heap_array[ j ]->weight / weight; + } + + heap_array[ id ]->duty = 0; + } + } + + + if ( t->memBlock != NULL ) { + /* id and heap->heapId may or may not be the same value here. + */ + + assert( heap != NULL ); + assert( (t->heap == NULL) || (t->heap == heap) ); + + t->heap = heap; + return heap->heapId; + } + else { + assert( t->heap == NULL ); + + fprintf( stderr, "[%s:%d] unable to allocate texture\n", + __FUNCTION__, __LINE__ ); + return -1; + } +} + + + + + + +/** + * Set the location where the texture-swap counter is stored. + */ + +void +driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter ) +{ + heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter; +} + + + + +/** + * Create a new heap for texture data. + * + * \param heap_id Device-dependent heap identifier. This value + * will returned by driAllocateTexture when memory + * is allocated from this heap. + * \param context Device-dependent driver context. This is + * supplied as the first parameter to the + * \c destroy_tex_obj function. + * \param size Size, in bytes, of the texture region + * \param alignmentShift Alignment requirement for textures. If textures + * must be allocated on a 4096 byte boundry, this + * would be 12. + * \param nr_regions Number of regions into which this texture space + * should be partitioned + * \param global_regions Array of \c drmTextureRegion structures in the SAREA + * \param global_age Pointer to the global texture age in the SAREA + * \param swapped_objects Pointer to the list of texture objects that are + * not in texture memory (i.e., have been swapped + * out). + * \param texture_object_size Size, in bytes, of a device-dependent texture + * object + * \param destroy_tex_obj Function used to destroy a device-dependent + * texture object + * + * \sa driDestroyTextureHeap + */ + +driTexHeap * +driCreateTextureHeap( unsigned heap_id, void * context, unsigned size, + unsigned alignmentShift, unsigned nr_regions, + drmTextureRegionPtr global_regions, unsigned * global_age, + driTextureObject * swapped_objects, + unsigned texture_object_size, + destroy_texture_object_t * destroy_tex_obj + ) +{ + driTexHeap * heap; + unsigned l; + + + if ( 0 ) + fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n", + __FUNCTION__, + heap_id, (void *)context, size, alignmentShift, nr_regions ); + + heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) ); + if ( heap != NULL ) { + l = driLog2( (size - 1) / nr_regions ); + if ( l < alignmentShift ) + { + l = alignmentShift; + } + + heap->logGranularity = l; + heap->size = size & ~((1L << l) - 1); + + heap->memory_heap = mmInit( 0, heap->size ); + if ( heap->memory_heap != NULL ) { + heap->heapId = heap_id; + heap->driverContext = context; + + heap->alignmentShift = alignmentShift; + heap->nrRegions = nr_regions; + heap->global_regions = global_regions; + heap->global_age = global_age; + heap->swapped_objects = swapped_objects; + heap->texture_object_size = texture_object_size; + heap->destroy_texture_object = destroy_tex_obj; + + /* Force global heap init */ + if (heap->global_age[0] == 0) + heap->local_age = ~0; + else + heap->local_age = 0; + + make_empty_list( & heap->texture_objects ); + driSetTextureSwapCounterLocation( heap, NULL ); + + heap->weight = heap->size; + heap->duty = 0; + } + else { + FREE( heap ); + heap = NULL; + } + } + + + if ( 0 ) + fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap ); + + return heap; +} + + + + +/** Destroys a texture heap + * + * \param heap Texture heap to be destroyed + */ + +void +driDestroyTextureHeap( driTexHeap * heap ) +{ + driTextureObject * t; + driTextureObject * temp; + + + if ( heap != NULL ) { + foreach_s( t, temp, & heap->texture_objects ) { + driDestroyTextureObject( t ); + } + foreach_s( t, temp, heap->swapped_objects ) { + driDestroyTextureObject( t ); + } + + mmDestroy( heap->memory_heap ); + FREE( heap ); + } +} + + + + +/****************************************************************************/ +/** + * Determine how many texels (including all mipmap levels) would be required + * for a texture map of size \f$2^^\c base_size_log2\f$ would require. + * + * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture + * \param dimensions Number of dimensions of the texture. Either 2 or 3. + * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps). + * \return Number of texels + */ + +static unsigned +texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces ) +{ + unsigned texels; + + + assert( (faces == 1) || (faces == 6) ); + assert( (dimensions == 2) || (dimensions == 3) ); + + texels = 0; + if ( base_size_log2 >= 0 ) { + texels = (1U << (dimensions * base_size_log2)); + + /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html + * for the complete explaination of why this formulation is used. + * Basically, the smaller mipmap levels sum to 0.333 the size of the + * level 0 map. The total size is therefore the size of the map + * multipled by 1.333. The +2 is there to round up. + */ + + texels = (texels * 4 * faces + 2) / 3; + } + + return texels; +} + + + + +struct maps_per_heap { + unsigned c[32]; +}; + +static void +fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps, + unsigned max_bytes_per_texel, unsigned max_size, + unsigned mipmaps_at_once, unsigned dimensions, + unsigned faces, struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + unsigned mask; + + + /* Determine how many textures of each size can be stored in each + * texture heap. + */ + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) { + if ( heaps[ heap ] == NULL ) { + (void) memset( max_textures[ heap ].c, 0, + sizeof( max_textures[ heap ].c ) ); + continue; + } + + mask = (1U << heaps[ heap ]->logGranularity) - 1; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n", + __FILE__, __LINE__, + heap, heaps[ heap ]->size, mask ); + } + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total; + + + /* Determine the total number of bytes required by a texture of + * size log2_size. + */ + + total = texels_this_map_size( log2_size, dimensions, faces ) + - texels_this_map_size( log2_size - mipmaps_at_once, + dimensions, faces ); + total *= max_bytes_per_texel; + total = (total + mask) & ~mask; + + /* The number of textures of a given size that will fit in a heap + * is equal to the size of the heap divided by the size of the + * texture. + */ + + max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] " + "= 0x%08x / 0x%08x " + "= %u (%u)\n", + __FILE__, __LINE__, + heap, log2_size, + heaps[ heap ]->size, total, + heaps[ heap ]->size / total, + max_textures[ heap ].c[ log2_size ] ); + } + } + } +} + + +static unsigned +get_max_size( unsigned nr_heaps, + unsigned texture_units, + unsigned max_size, + int all_textures_one_heap, + struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + + + /* Determine the largest texture size such that a texture of that size + * can be bound to each texture unit at the same time. Some hardware + * may require that all textures be in the same texture heap for + * multitexturing. + */ + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total = 0; + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) + { + total += max_textures[ heap ].c[ log2_size ]; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, " + "total = %u\n", __FILE__, __LINE__, heap, log2_size, + max_textures[ heap ].c[ log2_size ], total ); + } + + if ( (max_textures[ heap ].c[ log2_size ] >= texture_units) + || (!all_textures_one_heap && (total >= texture_units)) ) { + /* The number of mipmap levels is the log-base-2 of the + * maximum texture size plus 1. If the maximum texture size + * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base + * level) is available. + */ + + return log2_size + 1; + } + } + } + + /* This should NEVER happen. It should always be possible to have at + * *least* a 1x1 texture in memory! + */ + assert( log2_size != 0 ); + return 0; +} + +#define SET_MAX(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 ) + +#define SET_MAX_RECT(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 ) + + +/** + * Given the amount of texture memory, the number of texture units, and the + * maximum size of a texel, calculate the maximum texture size the driver can + * advertise. + * + * \param heaps Texture heaps for this card + * \param nr_heap Number of texture heaps + * \param limits OpenGL contants. MaxTextureUnits must be set. + * \param max_bytes_per_texel Maximum size of a single texel, in bytes + * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e., + * 1024x1024x1024 textures, this would be 10) + * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size + * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2 + * even though texture rectangles need not be a power-of-2. + * \param mipmaps_at_once Total number of mipmaps that can be used + * at one time. For most hardware this will be \f$\c max_size + 1\f$. + * For hardware that does not support mipmapping, this will be 1. + * \param all_textures_one_heap True if the hardware requires that all + * textures be in a single texture heap for multitexturing. + * \param allow_larger_textures 0 conservative, 1 calculate limits + * so at least one worst-case texture can fit, 2 just use hw limits. + */ + +void +driCalculateMaxTextureLevels( driTexHeap * const * heaps, + unsigned nr_heaps, + struct gl_constants * limits, + unsigned max_bytes_per_texel, + unsigned max_2D_size, + unsigned max_3D_size, + unsigned max_cube_size, + unsigned max_rect_size, + unsigned mipmaps_at_once, + int all_textures_one_heap, + int allow_larger_textures ) +{ + struct maps_per_heap max_textures[8]; + unsigned i; + const unsigned dimensions[4] = { 2, 3, 2, 2 }; + const unsigned faces[4] = { 1, 1, 6, 1 }; + unsigned max_sizes[4]; + unsigned mipmaps[4]; + + + max_sizes[0] = max_2D_size; + max_sizes[1] = max_3D_size; + max_sizes[2] = max_cube_size; + max_sizes[3] = max_rect_size; + + mipmaps[0] = mipmaps_at_once; + mipmaps[1] = mipmaps_at_once; + mipmaps[2] = mipmaps_at_once; + mipmaps[3] = 1; + + + /* Calculate the maximum number of texture levels in two passes. The + * first pass determines how many textures of each power-of-two size + * (including all mipmap levels for that size) can fit in each texture + * heap. The second pass finds the largest texture size that allows + * a texture of that size to be bound to every texture unit. + */ + + for ( i = 0 ; i < 4 ; i++ ) { + if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) { + fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel, + max_sizes[ i ], mipmaps[ i ], + dimensions[ i ], faces[ i ], + max_textures ); + + max_sizes[ i ] = get_max_size( nr_heaps, + allow_larger_textures == 1 ? + 1 : limits->MaxTextureUnits, + max_sizes[ i ], + all_textures_one_heap, + max_textures ); + } + else if (max_sizes[ i ] != 0) { + max_sizes[ i ] += 1; + } + } + + SET_MAX( MaxTextureLevels, 0 ); + SET_MAX( Max3DTextureLevels, 1 ); + SET_MAX( MaxCubeTextureLevels, 2 ); + SET_MAX_RECT( MaxTextureRectSize, 3 ); +} + + + + +/** + * Perform initial binding of default textures objects on a per unit, per + * texture target basis. + * + * \param ctx Current OpenGL context + * \param swapped List of swapped-out textures + * \param targets Bit-mask of value texture targets + */ + +void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped, + GLuint targets ) +{ + struct gl_texture_object *texObj; + GLuint tmp = ctx->Texture.CurrentUnit; + unsigned i; + + + for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { + ctx->Texture.CurrentUnit = i; + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + } + + ctx->Texture.CurrentUnit = tmp; +} + + + + +/** + * Verify that the specified texture is in the specificed heap. + * + * \param tex Texture to be tested. + * \param heap Texture memory heap to be tested. + * \return True if the texture is in the heap, false otherwise. + */ + +static GLboolean +check_in_heap( const driTextureObject * tex, const driTexHeap * heap ) +{ +#if 1 + return tex->heap == heap; +#else + driTextureObject * curr; + + foreach( curr, & heap->texture_objects ) { + if ( curr == tex ) { + break; + } + } + + return curr == tex; +#endif +} + + + +/****************************************************************************/ +/** + * Validate the consistency of a set of texture heaps. + * Original version by Keith Whitwell in r200/r200_sanity.c. + */ + +GLboolean +driValidateTextureHeaps( driTexHeap * const * texture_heaps, + unsigned nr_heaps, const driTextureObject * swapped ) +{ + driTextureObject *t; + unsigned i; + + for ( i = 0 ; i < nr_heaps ; i++ ) { + int last_end = 0; + unsigned textures_in_heap = 0; + unsigned blocks_in_mempool = 0; + const driTexHeap * heap = texture_heaps[i]; + const struct mem_block *p = heap->memory_heap; + + /* Check each texture object has a MemBlock, and is linked into + * the correct heap. + * + * Check the texobj base address corresponds to the MemBlock + * range. Check the texobj size (recalculate?) fits within + * the MemBlock. + * + * Count the number of texobj's using this heap. + */ + + foreach ( t, &heap->texture_objects ) { + if ( !check_in_heap( t, heap ) ) { + fprintf( stderr, "%s memory block for texture object @ %p not " + "found in heap #%d\n", + __FUNCTION__, (void *)t, i ); + return GL_FALSE; + } + + + if ( t->totalSize > t->memBlock->size ) { + fprintf( stderr, "%s: Memory block for texture object @ %p is " + "only %u bytes, but %u are required\n", + __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size ); + return GL_FALSE; + } + + textures_in_heap++; + } + + /* Validate the contents of the heap: + * - Ordering + * - Overlaps + * - Bounds + */ + + while ( p != NULL ) { + if (p->reserved) { + fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n", + __FUNCTION__, p->ofs, p->size ); + return GL_FALSE; + } + + if (p->ofs != last_end) { + fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n", + __FUNCTION__, blocks_in_mempool, last_end, p->ofs ); + return GL_FALSE; + } + + if (!p->reserved && !p->free) { + blocks_in_mempool++; + } + + last_end = p->ofs + p->size; + p = p->next; + } + + if (textures_in_heap != blocks_in_mempool) { + fprintf( stderr, "%s: Different number of textures objects (%u) and " + "inuse memory blocks (%u)\n", + __FUNCTION__, textures_in_heap, blocks_in_mempool ); + return GL_FALSE; + } + +#if 0 + fprintf( stderr, "%s: textures_in_heap = %u\n", + __FUNCTION__, textures_in_heap ); +#endif + } + + + /* Check swapped texobj's have zero memblocks + */ + i = 0; + foreach ( t, swapped ) { + if ( t->memBlock != NULL ) { + fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n", + __FUNCTION__, (void *)t, (void *)t->memBlock ); + return GL_FALSE; + } + i++; + } + +#if 0 + fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i ); +#endif + + return GL_TRUE; +} + + + + +/****************************************************************************/ +/** + * Compute which mipmap levels that really need to be sent to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + */ + +void +driCalculateTextureFirstLastLevel( driTextureObject * t ) +{ + struct gl_texture_object * const tObj = t->tObj; + const struct gl_texture_image * const baseImage = + tObj->Image[0][tObj->BaseLevel]; + + /* These must be signed values. MinLod and MaxLod can be negative numbers, + * and having firstLevel and lastLevel as signed prevents the need for + * extra sign checks. + */ + int firstLevel; + int lastLevel; + + /* Yes, this looks overly complicated, but it's all needed. + */ + + switch (tObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + if (tObj->Sampler.MinFilter == GL_NEAREST || + tObj->Sampler.MinFilter == GL_LINEAR) { + /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. + */ + + firstLevel = lastLevel = tObj->BaseLevel; + } + else { + firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5); + lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); + lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, t->tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } + break; + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_4D_SGIS: + firstLevel = lastLevel = 0; + break; + default: + return; + } + + /* save these values */ + t->firstLevel = firstLevel; + t->lastLevel = lastLevel; +} + + + + +/** + * \name DRI texture formats. These vars are initialized to either the + * big- or little-endian Mesa formats. + */ +/*@{*/ +gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; +gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; +gl_format _dri_texformat_a8 = MESA_FORMAT_A8; +gl_format _dri_texformat_i8 = MESA_FORMAT_I8; +gl_format _dri_texformat_l8 = MESA_FORMAT_L8; +/*@}*/ + + +/** + * Initialize _dri_texformat_* vars according to whether we're on + * a big or little endian system. + */ +void +driInitTextureFormats(void) +{ + if (_mesa_little_endian()) { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; + _dri_texformat_al88 = MESA_FORMAT_AL88; + } + else { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; + _dri_texformat_al88 = MESA_FORMAT_AL88_REV; + } +} |