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authormarha <marha@users.sourceforge.net>2009-10-08 13:15:52 +0000
committermarha <marha@users.sourceforge.net>2009-10-08 13:15:52 +0000
commita0c4815433ccd57322f4f7703ca35e9ccfa59250 (patch)
treef5213802ec12adb86ec3136001c1c29fe5343700 /mesalib/src/mesa/drivers/dri/common
parentc73dc01b6de45612b24dc2dd34fba24d81ebf46c (diff)
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Added MesaLib-7.6
Diffstat (limited to 'mesalib/src/mesa/drivers/dri/common')
-rw-r--r--mesalib/src/mesa/drivers/dri/common/depthtmp.h270
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_metaops.c298
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_metaops.h81
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_util.c957
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_util.h555
-rw-r--r--mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c217
-rw-r--r--mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h78
-rw-r--r--mesalib/src/mesa/drivers/dri/common/extension_helper.h6609
-rw-r--r--mesalib/src/mesa/drivers/dri/common/memops.h17
-rw-r--r--mesalib/src/mesa/drivers/dri/common/mmio.h62
-rw-r--r--mesalib/src/mesa/drivers/dri/common/mmx.h560
-rw-r--r--mesalib/src/mesa/drivers/dri/common/spantmp.h338
-rw-r--r--mesalib/src/mesa/drivers/dri/common/spantmp2.h686
-rw-r--r--mesalib/src/mesa/drivers/dri/common/spantmp_common.h81
-rw-r--r--mesalib/src/mesa/drivers/dri/common/stenciltmp.h245
-rw-r--r--mesalib/src/mesa/drivers/dri/common/texmem.c1347
-rw-r--r--mesalib/src/mesa/drivers/dri/common/texmem.h333
-rw-r--r--mesalib/src/mesa/drivers/dri/common/utils.c839
-rw-r--r--mesalib/src/mesa/drivers/dri/common/utils.h147
-rw-r--r--mesalib/src/mesa/drivers/dri/common/vblank.c434
-rw-r--r--mesalib/src/mesa/drivers/dri/common/vblank.h75
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlconfig.c1008
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlconfig.h124
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool.h98
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile96
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/de.po240
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/es.po219
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po225
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po230
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/options.h568
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po226
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h249
32 files changed, 17512 insertions, 0 deletions
diff --git a/mesalib/src/mesa/drivers/dri/common/depthtmp.h b/mesalib/src/mesa/drivers/dri/common/depthtmp.h
new file mode 100644
index 000000000..fd2dab3b4
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/depthtmp.h
@@ -0,0 +1,270 @@
+
+/*
+ * Notes:
+ * 1. These functions plug into the gl_renderbuffer structure.
+ * 2. The 'values' parameter always points to GLuint values, regardless of
+ * the actual Z buffer depth.
+ */
+
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HAVE_HW_DEPTH_SPANS
+#define HAVE_HW_DEPTH_SPANS 0
+#endif
+
+#ifndef HAVE_HW_DEPTH_PIXELS
+#define HAVE_HW_DEPTH_PIXELS 0
+#endif
+
+static void TAG(WriteDepthSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+#if HAVE_HW_DEPTH_SPANS
+ (void) x1; (void) n1;
+
+ if ( DBG ) fprintf( stderr, "WriteDepthSpan 0..%d (x1 %d)\n",
+ (int)n, (int)x );
+
+ WRITE_DEPTH_SPAN();
+#else
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+
+ if ( DBG ) fprintf( stderr, "WriteDepthSpan %d..%d (x1 %d) (mask %p)\n",
+ (int)i, (int)n1, (int)x1, mask );
+
+ if ( mask ) {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ if ( mask[i] ) WRITE_DEPTH( x1, y, depth[i] );
+ }
+ } else {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ WRITE_DEPTH( x1, y, depth[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+#if HAVE_HW_DEPTH_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint depthVal = *((GLuint *) value);
+ GLuint depths[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ depths[i] = depthVal;
+ TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
+}
+#else
+static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLuint depth = *((GLuint *) value);
+ GLint x1;
+ GLint n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+
+ if ( DBG ) fprintf( stderr, "%s %d..%d (x1 %d) = %u\n",
+ __FUNCTION__, (int)i, (int)n1, (int)x1, (GLuint)depth );
+
+ if ( mask ) {
+ for ( ; n1>0 ; i++, x1++, n1-- ) {
+ if ( mask[i] ) WRITE_DEPTH( x1, y, depth );
+ }
+ } else {
+ for ( ; n1>0 ; x1++, n1-- ) {
+ WRITE_DEPTH( x1, y, depth );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+#endif
+
+
+static void TAG(WriteDepthPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ const void *values,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
+ GLuint i;
+ LOCAL_DEPTH_VARS;
+
+ if ( DBG ) fprintf( stderr, "WriteDepthPixels\n" );
+
+#if HAVE_HW_DEPTH_PIXELS
+ (void) i;
+
+ WRITE_DEPTH_PIXELS();
+#else
+ HW_CLIPLOOP()
+ {
+ if ( mask ) {
+ for ( i = 0 ; i < n ; i++ ) {
+ if ( mask[i] ) {
+ const int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ WRITE_DEPTH( x[i], fy, depth[i] );
+ }
+ }
+ }
+ else {
+ for ( i = 0 ; i < n ; i++ ) {
+ const int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ WRITE_DEPTH( x[i], fy, depth[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+/* Read depth spans and pixels
+ */
+static void TAG(ReadDepthSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
+ GLint x1, n1;
+ LOCAL_DEPTH_VARS;
+
+ y = Y_FLIP( y );
+
+ if ( DBG ) fprintf( stderr, "ReadDepthSpan\n" );
+
+#if HAVE_HW_DEPTH_SPANS
+ (void) x1; (void) n1;
+
+ READ_DEPTH_SPAN();
+#else
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN( x, y, n, x1, n1, i );
+ for ( ; n1>0 ; i++, n1-- ) {
+ READ_DEPTH( depth[i], x+i, y );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(ReadDepthPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ VALUE_TYPE *depth = (VALUE_TYPE *) values;
+ GLuint i;
+ LOCAL_DEPTH_VARS;
+
+ if ( DBG ) fprintf( stderr, "ReadDepthPixels\n" );
+
+#if HAVE_HW_DEPTH_PIXELS
+ (void) i;
+
+ READ_DEPTH_PIXELS();
+#else
+ HW_CLIPLOOP()
+ {
+ for ( i = 0 ; i < n ;i++ ) {
+ int fy = Y_FLIP( y[i] );
+ if ( CLIPPIXEL( x[i], fy ) )
+ READ_DEPTH( depth[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif
+ }
+ HW_READ_UNLOCK();
+}
+
+
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the depth/z functions we generated above.
+ */
+static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadDepthSpan);
+ rb->GetValues = TAG(ReadDepthPixels);
+ rb->PutRow = TAG(WriteDepthSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoDepthSpan);
+ rb->PutValues = TAG(WriteDepthPixels);
+ rb->PutMonoValues = NULL;
+}
+
+
+#if HAVE_HW_DEPTH_SPANS
+#undef WRITE_DEPTH_SPAN
+#undef WRITE_DEPTH_PIXELS
+#undef READ_DEPTH_SPAN
+#undef READ_DEPTH_PIXELS
+#else
+#undef WRITE_DEPTH
+#undef READ_DEPTH
+#endif
+#undef TAG
+#undef VALUE_TYPE
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_metaops.c b/mesalib/src/mesa/drivers/dri/common/dri_metaops.c
new file mode 100644
index 000000000..c7bea07dc
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_metaops.c
@@ -0,0 +1,298 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/arrayobj.h"
+#include "main/attrib.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/matrix.h"
+#include "main/macros.h"
+#include "main/polygon.h"
+#include "main/shaders.h"
+#include "main/stencil.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "shader/arbprogram.h"
+#include "shader/program.h"
+#include "dri_metaops.h"
+
+void
+meta_set_passthrough_transform(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ meta->saved_vp_x = ctx->Viewport.X;
+ meta->saved_vp_y = ctx->Viewport.Y;
+ meta->saved_vp_width = ctx->Viewport.Width;
+ meta->saved_vp_height = ctx->Viewport.Height;
+ meta->saved_matrix_mode = ctx->Transform.MatrixMode;
+
+ meta->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ meta->internal_viewport_call = GL_FALSE;
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+}
+
+void
+meta_restore_transform(struct dri_metaops *meta)
+{
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PopMatrix();
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PopMatrix();
+
+ _mesa_MatrixMode(meta->saved_matrix_mode);
+
+ meta->internal_viewport_call = GL_TRUE;
+ _mesa_Viewport(meta->saved_vp_x, meta->saved_vp_y,
+ meta->saved_vp_width, meta->saved_vp_height);
+ meta->internal_viewport_call = GL_FALSE;
+}
+
+
+/**
+ * Set up a vertex program to pass through the position and first texcoord
+ * for pixel path.
+ */
+void
+meta_set_passthrough_vertex_program(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+ static const char *vp =
+ "!!ARBvp1.0\n"
+ "TEMP vertexClip;\n"
+ "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
+ "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
+ "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
+ "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
+ "MOV result.position, vertexClip;\n"
+ "MOV result.texcoord[0], vertex.texcoord[0];\n"
+ "MOV result.color, vertex.color;\n"
+ "END\n";
+
+ assert(meta->saved_vp == NULL);
+
+ _mesa_reference_vertprog(ctx, &meta->saved_vp,
+ ctx->VertexProgram.Current);
+ if (meta->passthrough_vp == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(vp), (const GLubyte *)vp);
+ _mesa_reference_vertprog(ctx, &meta->passthrough_vp,
+ ctx->VertexProgram.Current);
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ meta->passthrough_vp);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &meta->passthrough_vp->Base);
+
+ meta->saved_vp_enable = ctx->VertexProgram.Enabled;
+ _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous vertex program after
+ * meta_set_passthrough_vertex_program()
+ */
+void
+meta_restore_vertex_program(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ meta->saved_vp);
+ _mesa_reference_vertprog(ctx, &meta->saved_vp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
+ &ctx->VertexProgram.Current->Base);
+
+ if (!meta->saved_vp_enable)
+ _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
+}
+
+/**
+ * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
+ * program object.
+ */
+void
+meta_set_fragment_program(struct dri_metaops *meta,
+ struct gl_fragment_program **prog,
+ const char *prog_string)
+{
+ GLcontext *ctx = meta->ctx;
+ assert(meta->saved_fp == NULL);
+
+ _mesa_reference_fragprog(ctx, &meta->saved_fp,
+ ctx->FragmentProgram.Current);
+ if (*prog == NULL) {
+ GLuint prog_name;
+ _mesa_GenPrograms(1, &prog_name);
+ _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
+ _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
+ GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog_string), (const GLubyte *)prog_string);
+ _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
+ /* Note that DeletePrograms unbinds the program on us */
+ _mesa_DeletePrograms(1, &prog_name);
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
+
+ meta->saved_fp_enable = ctx->FragmentProgram.Enabled;
+ _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous fragment program after
+ * meta_set_fragment_program()
+ */
+void
+meta_restore_fragment_program(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ meta->saved_fp);
+ _mesa_reference_fragprog(ctx, &meta->saved_fp, NULL);
+ ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &ctx->FragmentProgram.Current->Base);
+
+ if (!meta->saved_fp_enable)
+ _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+static const float default_texcoords[4][2] = { { 0.0, 0.0 },
+ { 1.0, 0.0 },
+ { 1.0, 1.0 },
+ { 0.0, 1.0 } };
+
+void
+meta_set_default_texrect(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+ struct gl_client_array *old_texcoord_array;
+
+ meta->saved_active_texture = ctx->Texture.CurrentUnit;
+ if (meta->saved_array_vbo == NULL) {
+ _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo,
+ ctx->Array.ArrayBufferObj);
+ }
+
+ old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0];
+ meta->saved_texcoord_type = old_texcoord_array->Type;
+ meta->saved_texcoord_size = old_texcoord_array->Size;
+ meta->saved_texcoord_stride = old_texcoord_array->Stride;
+ meta->saved_texcoord_enable = old_texcoord_array->Enabled;
+ meta->saved_texcoord_ptr = old_texcoord_array->Ptr;
+ _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo,
+ old_texcoord_array->BufferObj);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+
+ if (meta->texcoord_vbo == NULL) {
+ GLuint vbo_name;
+
+ _mesa_GenBuffersARB(1, &vbo_name);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords),
+ default_texcoords, GL_STATIC_DRAW_ARB);
+ _mesa_reference_buffer_object(ctx, &meta->texcoord_vbo,
+ ctx->Array.ArrayBufferObj);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->texcoord_vbo->Name);
+ }
+ _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL);
+
+ _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+}
+
+void
+meta_restore_texcoords(struct dri_metaops *meta)
+{
+ GLcontext *ctx = meta->ctx;
+
+ /* Restore the old TexCoordPointer */
+ if (meta->saved_texcoord_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->saved_texcoord_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+
+ _mesa_TexCoordPointer(meta->saved_texcoord_size,
+ meta->saved_texcoord_type,
+ meta->saved_texcoord_stride,
+ meta->saved_texcoord_ptr);
+ if (!meta->saved_texcoord_enable)
+ _mesa_Disable(GL_TEXTURE_COORD_ARRAY);
+
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 +
+ meta->saved_active_texture);
+
+ if (meta->saved_array_vbo) {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
+ meta->saved_array_vbo->Name);
+ _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo, NULL);
+ } else {
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ }
+}
+
+
+void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta)
+{
+ meta->ctx = ctx;
+}
+
+void meta_destroy_metaops(struct dri_metaops *meta)
+{
+
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_metaops.h b/mesalib/src/mesa/drivers/dri/common/dri_metaops.h
new file mode 100644
index 000000000..248714532
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_metaops.h
@@ -0,0 +1,81 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRI_METAOPS_H
+#define DRI_METAOPS_H
+
+
+struct dri_metaops {
+ GLcontext *ctx;
+ GLboolean internal_viewport_call;
+ struct gl_fragment_program *bitmap_fp;
+ struct gl_vertex_program *passthrough_vp;
+ struct gl_buffer_object *texcoord_vbo;
+
+ struct gl_fragment_program *saved_fp;
+ GLboolean saved_fp_enable;
+ struct gl_vertex_program *saved_vp;
+ GLboolean saved_vp_enable;
+
+ struct gl_fragment_program *tex2d_fp;
+
+ GLboolean saved_texcoord_enable;
+ struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
+ GLenum saved_texcoord_type;
+ GLsizei saved_texcoord_size, saved_texcoord_stride;
+ const void *saved_texcoord_ptr;
+ int saved_active_texture;
+
+ GLint saved_vp_x, saved_vp_y;
+ GLsizei saved_vp_width, saved_vp_height;
+ GLenum saved_matrix_mode;
+};
+
+
+void meta_set_passthrough_transform(struct dri_metaops *meta);
+
+void meta_restore_transform(struct dri_metaops *meta);
+
+void meta_set_passthrough_vertex_program(struct dri_metaops *meta);
+
+void meta_restore_vertex_program(struct dri_metaops *meta);
+
+void meta_set_fragment_program(struct dri_metaops *meta,
+ struct gl_fragment_program **prog,
+ const char *prog_string);
+
+void meta_restore_fragment_program(struct dri_metaops *meta);
+
+void meta_set_default_texrect(struct dri_metaops *meta);
+
+void meta_restore_texcoords(struct dri_metaops *meta);
+
+void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta);
+void meta_destroy_metaops(struct dri_metaops *meta);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c
new file mode 100644
index 000000000..e48e10d7c
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c
@@ -0,0 +1,957 @@
+/**
+ * \file dri_util.c
+ * DRI utility functions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ */
+
+
+#include <assert.h>
+#include <stdarg.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <stdio.h>
+
+#ifndef MAP_FAILED
+#define MAP_FAILED ((void *)-1)
+#endif
+
+#include "main/imports.h"
+#define None 0
+
+#include "dri_util.h"
+#include "drm_sarea.h"
+#include "utils.h"
+
+#ifndef GLX_OML_sync_control
+typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator);
+#endif
+
+static void dri_get_drawable(__DRIdrawable *pdp);
+static void dri_put_drawable(__DRIdrawable *pdp);
+
+/**
+ * This is just a token extension used to signal that the driver
+ * supports setting a read drawable.
+ */
+const __DRIextension driReadDrawableExtension = {
+ __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION
+};
+
+/**
+ * Print message to \c stderr if the \c LIBGL_DEBUG environment variable
+ * is set.
+ *
+ * Is called from the drivers.
+ *
+ * \param f \c printf like format string.
+ */
+void
+__driUtilMessage(const char *f, ...)
+{
+ va_list args;
+
+ if (getenv("LIBGL_DEBUG")) {
+ fprintf(stderr, "libGL: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ fprintf(stderr, "\n");
+ }
+}
+
+GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
+{
+ if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
+ if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
+ if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
+ if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
+
+ if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
+
+ return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
+}
+
+/*****************************************************************/
+/** \name Context (un)binding functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Unbind context.
+ *
+ * \param scrn the screen.
+ * \param gc context.
+ *
+ * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::UnbindContext, and then decrements
+ * __DRIdrawablePrivateRec::refcount which must be non-zero for a successful
+ * return.
+ *
+ * While casting the opaque private pointers associated with the parameters
+ * into their respective real types it also assures they are not \c NULL.
+ */
+static int driUnbindContext(__DRIcontext *pcp)
+{
+ __DRIscreen *psp;
+ __DRIdrawable *pdp;
+ __DRIdrawable *prp;
+
+ /*
+ ** Assume error checking is done properly in glXMakeCurrent before
+ ** calling driUnbindContext.
+ */
+
+ if (pcp == NULL)
+ return GL_FALSE;
+
+ psp = pcp->driScreenPriv;
+ pdp = pcp->driDrawablePriv;
+ prp = pcp->driReadablePriv;
+
+ /* already unbound */
+ if (!pdp && !prp)
+ return GL_TRUE;
+ /* Let driver unbind drawable from context */
+ (*psp->DriverAPI.UnbindContext)(pcp);
+
+ if (pdp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(pdp);
+
+ if (prp != pdp) {
+ if (prp->refcount == 0) {
+ /* ERROR!!! */
+ return GL_FALSE;
+ }
+
+ dri_put_drawable(prp);
+ }
+
+
+ /* XXX this is disabled so that if we call SwapBuffers on an unbound
+ * window we can determine the last context bound to the window and
+ * use that context's lock. (BrianP, 2-Dec-2000)
+ */
+ pcp->driDrawablePriv = pcp->driReadablePriv = NULL;
+
+#if 0
+ /* Unbind the drawable */
+ pdp->driContextPriv = &psp->dummyContextPriv;
+#endif
+
+ return GL_TRUE;
+}
+
+/**
+ * This function takes both a read buffer and a draw buffer. This is needed
+ * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent
+ * function.
+ */
+static int driBindContext(__DRIcontext *pcp,
+ __DRIdrawable *pdp,
+ __DRIdrawable *prp)
+{
+ __DRIscreenPrivate *psp = pcp->driScreenPriv;
+
+ /* Bind the drawable to the context */
+
+ if (pcp) {
+ pcp->driDrawablePriv = pdp;
+ pcp->driReadablePriv = prp;
+ if (pdp) {
+ pdp->driContextPriv = pcp;
+ dri_get_drawable(pdp);
+ }
+ if ( prp && pdp != prp ) {
+ dri_get_drawable(prp);
+ }
+ }
+
+ /*
+ ** Now that we have a context associated with this drawable, we can
+ ** initialize the drawable information if has not been done before.
+ */
+
+ if (!psp->dri2.enabled) {
+ if (pdp && !pdp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(pdp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ if (prp && pdp != prp && !prp->pStamp) {
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ __driUtilUpdateDrawableInfo(prp);
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+ }
+ }
+
+ /* Call device-specific MakeCurrent */
+
+ return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Drawable handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Update private drawable information.
+ *
+ * \param pdp pointer to the private drawable information to update.
+ *
+ * This function basically updates the __DRIdrawablePrivate struct's
+ * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo.
+ * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which
+ * compares the __DRIdrwablePrivate pStamp and lastStamp values. If
+ * the values are different that means we have to update the clipping
+ * info.
+ */
+void
+__driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp)
+{
+ __DRIscreenPrivate *psp = pdp->driScreenPriv;
+ __DRIcontextPrivate *pcp = pdp->driContextPriv;
+
+ if (!pcp
+ || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) {
+ /* ERROR!!!
+ * ...but we must ignore it. There can be many contexts bound to a
+ * drawable.
+ */
+ }
+
+ if (pdp->pClipRects) {
+ _mesa_free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+
+ if (pdp->pBackClipRects) {
+ _mesa_free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+
+ if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp,
+ &pdp->index, &pdp->lastStamp,
+ &pdp->x, &pdp->y, &pdp->w, &pdp->h,
+ &pdp->numClipRects, &pdp->pClipRects,
+ &pdp->backX,
+ &pdp->backY,
+ &pdp->numBackClipRects,
+ &pdp->pBackClipRects,
+ pdp->loaderPrivate)) {
+ /* Error -- eg the window may have been destroyed. Keep going
+ * with no cliprects.
+ */
+ pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */
+ pdp->numClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->numBackClipRects = 0;
+ pdp->pBackClipRects = NULL;
+ }
+ else
+ pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp);
+
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
+}
+
+/*@}*/
+
+/*****************************************************************/
+/** \name GLX callbacks */
+/*****************************************************************/
+/*@{*/
+
+static void driReportDamage(__DRIdrawable *pdp,
+ struct drm_clip_rect *pClipRects, int numClipRects)
+{
+ __DRIscreen *psp = pdp->driScreenPriv;
+
+ /* Check that we actually have the new damage report method */
+ if (psp->damage) {
+ /* Report the damage. Currently, all our drivers draw
+ * directly to the front buffer, so we report the damage there
+ * rather than to the backing storein (if any).
+ */
+ (*psp->damage->reportDamage)(pdp,
+ pdp->x, pdp->y,
+ pClipRects, numClipRects,
+ GL_TRUE, pdp->loaderPrivate);
+ }
+}
+
+
+/**
+ * Swap buffers.
+ *
+ * \param drawablePrivate opaque pointer to the per-drawable private info.
+ *
+ * \internal
+ * This function calls __DRIdrawablePrivate::swapBuffers.
+ *
+ * Is called directly from glXSwapBuffers().
+ */
+static void driSwapBuffers(__DRIdrawable *dPriv)
+{
+ __DRIscreen *psp = dPriv->driScreenPriv;
+ drm_clip_rect_t *rects;
+ int i;
+
+ psp->DriverAPI.SwapBuffers(dPriv);
+
+ if (!dPriv->numClipRects)
+ return;
+
+ rects = _mesa_malloc(sizeof(*rects) * dPriv->numClipRects);
+
+ if (!rects)
+ return;
+
+ for (i = 0; i < dPriv->numClipRects; i++) {
+ rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x;
+ rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y;
+ rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x;
+ rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y;
+ }
+
+ driReportDamage(dPriv, rects, dPriv->numClipRects);
+ _mesa_free(rects);
+}
+
+static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv,
+ int64_t *msc )
+{
+ return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc);
+}
+
+
+static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc, int64_t * sbc)
+{
+ __DRIswapInfo sInfo;
+ int status;
+
+ status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc,
+ divisor, remainder,
+ msc );
+
+ /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync
+ * is supported but GLX_OML_sync_control is not. Therefore, don't return
+ * an error value if GetSwapInfo() is not implemented.
+ */
+ if ( status == 0
+ && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) {
+ status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo );
+ *sbc = sInfo.swap_count;
+ }
+
+ return status;
+}
+
+
+const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = {
+ { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION },
+ driWaitForMSC,
+ driDrawableGetMSC,
+};
+
+
+static void driCopySubBuffer(__DRIdrawable *dPriv,
+ int x, int y, int w, int h)
+{
+ drm_clip_rect_t rect;
+
+ rect.x1 = x;
+ rect.y1 = dPriv->h - y - h;
+ rect.x2 = x + w;
+ rect.y2 = rect.y1 + h;
+ driReportDamage(dPriv, &rect, 1);
+
+ dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h);
+}
+
+const __DRIcopySubBufferExtension driCopySubBufferExtension = {
+ { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION },
+ driCopySubBuffer
+};
+
+static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval)
+{
+ dPriv->swap_interval = interval;
+}
+
+static unsigned int driGetSwapInterval(__DRIdrawable *dPriv)
+{
+ return dPriv->swap_interval;
+}
+
+const __DRIswapControlExtension driSwapControlExtension = {
+ { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION },
+ driSetSwapInterval,
+ driGetSwapInterval
+};
+
+
+/**
+ * This is called via __DRIscreenRec's createNewDrawable pointer.
+ */
+static __DRIdrawable *
+driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config,
+ drm_drawable_t hwDrawable, int renderType,
+ const int *attrs, void *data)
+{
+ __DRIdrawable *pdp;
+
+ /* Since pbuffers are not yet supported, no drawable attributes are
+ * supported either.
+ */
+ (void) attrs;
+
+ pdp = _mesa_malloc(sizeof *pdp);
+ if (!pdp) {
+ return NULL;
+ }
+
+ pdp->loaderPrivate = data;
+ pdp->hHWDrawable = hwDrawable;
+ pdp->refcount = 1;
+ pdp->pStamp = NULL;
+ pdp->lastStamp = 0;
+ pdp->index = 0;
+ pdp->x = 0;
+ pdp->y = 0;
+ pdp->w = 0;
+ pdp->h = 0;
+ pdp->numClipRects = 0;
+ pdp->numBackClipRects = 0;
+ pdp->pClipRects = NULL;
+ pdp->pBackClipRects = NULL;
+ pdp->vblSeq = 0;
+ pdp->vblFlags = 0;
+
+ pdp->driScreenPriv = psp;
+ pdp->driContextPriv = &psp->dummyContextPriv;
+
+ if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes,
+ renderType == GLX_PIXMAP_BIT)) {
+ _mesa_free(pdp);
+ return NULL;
+ }
+
+ pdp->msc_base = 0;
+
+ /* This special default value is replaced with the configured
+ * default value when the drawable is first bound to a direct
+ * rendering context.
+ */
+ pdp->swap_interval = (unsigned)-1;
+
+ return pdp;
+}
+
+
+static __DRIdrawable *
+dri2CreateNewDrawable(__DRIscreen *screen,
+ const __DRIconfig *config,
+ void *loaderPrivate)
+{
+ __DRIdrawable *pdraw;
+
+ pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate);
+ if (!pdraw)
+ return NULL;
+
+ pdraw->pClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects);
+ pdraw->pBackClipRects = _mesa_malloc(sizeof *pdraw->pBackClipRects);
+
+ return pdraw;
+}
+
+static void dri_get_drawable(__DRIdrawable *pdp)
+{
+ pdp->refcount++;
+}
+
+static void dri_put_drawable(__DRIdrawable *pdp)
+{
+ __DRIscreenPrivate *psp;
+
+ pdp->refcount--;
+ if (pdp->refcount)
+ return;
+
+ if (pdp) {
+ psp = pdp->driScreenPriv;
+ (*psp->DriverAPI.DestroyBuffer)(pdp);
+ if (pdp->pClipRects) {
+ _mesa_free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
+ }
+ if (pdp->pBackClipRects) {
+ _mesa_free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
+ }
+ _mesa_free(pdp);
+ }
+}
+
+static void
+driDestroyDrawable(__DRIdrawable *pdp)
+{
+ dri_put_drawable(pdp);
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Context handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-context private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls
+ * drmDestroyContext(), and finally frees \p contextPrivate.
+ */
+static void
+driDestroyContext(__DRIcontext *pcp)
+{
+ if (pcp) {
+ (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp);
+ _mesa_free(pcp);
+ }
+}
+
+
+/**
+ * Create the per-drawable private driver information.
+ *
+ * \param render_type Type of rendering target. \c GLX_RGBA is the only
+ * type likely to ever be supported for direct-rendering.
+ * \param shared Context with which to share textures, etc. or NULL
+ *
+ * \returns An opaque pointer to the per-context private information on
+ * success, or \c NULL on failure.
+ *
+ * \internal
+ * This function allocates and fills a __DRIcontextPrivateRec structure. It
+ * performs some device independent initialization and passes all the
+ * relevent information to __DriverAPIRec::CreateContext to create the
+ * context.
+ *
+ */
+static __DRIcontext *
+driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config,
+ int render_type, __DRIcontext *shared,
+ drm_context_t hwContext, void *data)
+{
+ __DRIcontext *pcp;
+ void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL;
+
+ pcp = _mesa_malloc(sizeof *pcp);
+ if (!pcp)
+ return NULL;
+
+ pcp->driScreenPriv = psp;
+ pcp->driDrawablePriv = NULL;
+
+ /* When the first context is created for a screen, initialize a "dummy"
+ * context.
+ */
+
+ if (!psp->dri2.enabled && !psp->dummyContextPriv.driScreenPriv) {
+ psp->dummyContextPriv.hHWContext = psp->pSAREA->dummy_context;
+ psp->dummyContextPriv.driScreenPriv = psp;
+ psp->dummyContextPriv.driDrawablePriv = NULL;
+ psp->dummyContextPriv.driverPrivate = NULL;
+ /* No other fields should be used! */
+ }
+
+ pcp->hHWContext = hwContext;
+
+ if ( !(*psp->DriverAPI.CreateContext)(&config->modes, pcp, shareCtx) ) {
+ _mesa_free(pcp);
+ return NULL;
+ }
+
+ return pcp;
+}
+
+
+static __DRIcontext *
+dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config,
+ __DRIcontext *shared, void *data)
+{
+ return driCreateNewContext(screen, config, 0, shared, 0, data);
+}
+
+
+static int
+driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask)
+{
+ return GL_FALSE;
+}
+
+/*@}*/
+
+
+/*****************************************************************/
+/** \name Screen handling functions */
+/*****************************************************************/
+/*@{*/
+
+/**
+ * Destroy the per-screen private information.
+ *
+ * \internal
+ * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls
+ * drmClose(), and finally frees \p screenPrivate.
+ */
+static void driDestroyScreen(__DRIscreen *psp)
+{
+ if (psp) {
+ /* No interaction with the X-server is possible at this point. This
+ * routine is called after XCloseDisplay, so there is no protocol
+ * stream open to the X-server anymore.
+ */
+
+ if (psp->DriverAPI.DestroyScreen)
+ (*psp->DriverAPI.DestroyScreen)(psp);
+
+ if (!psp->dri2.enabled) {
+ (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX);
+ (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize);
+ (void)drmCloseOnce(psp->fd);
+ }
+
+ _mesa_free(psp);
+ }
+}
+
+static void
+setupLoaderExtensions(__DRIscreen *psp,
+ const __DRIextension **extensions)
+{
+ int i;
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0)
+ psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0)
+ psp->damage = (__DRIdamageExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0)
+ psp->systemTime = (__DRIsystemTimeExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0)
+ psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i];
+ }
+}
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * For legacy DRI.
+ *
+ * \param scrn Index of the screen
+ * \param ddx_version Version of the 2D DDX. This may not be meaningful for
+ * all drivers.
+ * \param dri_version Version of the "server-side" DRI.
+ * \param drm_version Version of the kernel DRM.
+ * \param frame_buffer Data describing the location and layout of the
+ * framebuffer.
+ * \param pSAREA Pointer the the SAREA.
+ * \param fd Device handle for the DRM.
+ * \param extensions ??
+ * \param driver_modes Returns modes suppoted by the driver
+ * \param loaderPrivate ??
+ *
+ * \note There is no need to check the minimum API version in this
+ * function. Since the name of this function is versioned, it is
+ * impossible for a loader that is too old to even load this driver.
+ */
+static __DRIscreen *
+driCreateNewScreen(int scrn,
+ const __DRIversion *ddx_version,
+ const __DRIversion *dri_version,
+ const __DRIversion *drm_version,
+ const __DRIframebuffer *frame_buffer,
+ drmAddress pSAREA, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_modes,
+ void *loaderPrivate)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+
+ psp = _mesa_calloc(sizeof *psp);
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ /*
+ ** NOT_DONE: This is used by the X server to detect when the client
+ ** has died while holding the drawable lock. The client sets the
+ ** drawable lock to this value.
+ */
+ psp->drawLockID = 1;
+
+ psp->drm_version = *drm_version;
+ psp->ddx_version = *ddx_version;
+ psp->dri_version = *dri_version;
+
+ psp->pSAREA = pSAREA;
+ psp->lock = (drmLock *) &psp->pSAREA->lock;
+
+ psp->pFB = frame_buffer->base;
+ psp->fbSize = frame_buffer->size;
+ psp->fbStride = frame_buffer->stride;
+ psp->fbWidth = frame_buffer->width;
+ psp->fbHeight = frame_buffer->height;
+ psp->devPrivSize = frame_buffer->dev_priv_size;
+ psp->pDevPriv = frame_buffer->dev_priv;
+ psp->fbBPP = psp->fbStride * 8 / frame_buffer->width;
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_FALSE;
+
+ /*
+ ** Do not init dummy context here; actual initialization will be
+ ** done when the first DRI context is created. Init screen priv ptr
+ ** to NULL to let CreateContext routine that it needs to be inited.
+ */
+ psp->dummyContextPriv.driScreenPriv = NULL;
+
+ psp->DriverAPI = driDriverAPI;
+
+ *driver_modes = driDriverAPI.InitScreen(psp);
+ if (*driver_modes == NULL) {
+ _mesa_free(psp);
+ return NULL;
+ }
+
+ return psp;
+}
+
+/**
+ * DRI2
+ */
+static __DRIscreen *
+dri2CreateNewScreen(int scrn, int fd,
+ const __DRIextension **extensions,
+ const __DRIconfig ***driver_configs, void *data)
+{
+ static const __DRIextension *emptyExtensionList[] = { NULL };
+ __DRIscreen *psp;
+ drmVersionPtr version;
+
+ if (driDriverAPI.InitScreen2 == NULL)
+ return NULL;
+
+ psp = _mesa_calloc(sizeof(*psp));
+ if (!psp)
+ return NULL;
+
+ setupLoaderExtensions(psp, extensions);
+
+ version = drmGetVersion(fd);
+ if (version) {
+ psp->drm_version.major = version->version_major;
+ psp->drm_version.minor = version->version_minor;
+ psp->drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+
+ psp->extensions = emptyExtensionList;
+ psp->fd = fd;
+ psp->myNum = scrn;
+ psp->dri2.enabled = GL_TRUE;
+
+ psp->DriverAPI = driDriverAPI;
+ *driver_configs = driDriverAPI.InitScreen2(psp);
+ if (*driver_configs == NULL) {
+ _mesa_free(psp);
+ return NULL;
+ }
+
+ psp->DriverAPI = driDriverAPI;
+
+ return psp;
+}
+
+static const __DRIextension **driGetExtensions(__DRIscreen *psp)
+{
+ return psp->extensions;
+}
+
+/** Core interface */
+const __DRIcoreExtension driCoreExtension = {
+ { __DRI_CORE, __DRI_CORE_VERSION },
+ NULL,
+ driDestroyScreen,
+ driGetExtensions,
+ driGetConfigAttrib,
+ driIndexConfigAttrib,
+ NULL,
+ driDestroyDrawable,
+ driSwapBuffers,
+ NULL,
+ driCopyContext,
+ driDestroyContext,
+ driBindContext,
+ driUnbindContext
+};
+
+/** Legacy DRI interface */
+const __DRIlegacyExtension driLegacyExtension = {
+ { __DRI_LEGACY, __DRI_LEGACY_VERSION },
+ driCreateNewScreen,
+ driCreateNewDrawable,
+ driCreateNewContext,
+};
+
+/** Legacy DRI interface */
+const __DRIdri2Extension driDRI2Extension = {
+ { __DRI_DRI2, __DRI_DRI2_VERSION },
+ dri2CreateNewScreen,
+ dri2CreateNewDrawable,
+ dri2CreateNewContext,
+};
+
+/* This is the table of extensions that the loader will dlsym() for. */
+PUBLIC const __DRIextension *__driDriverExtensions[] = {
+ &driCoreExtension.base,
+ &driLegacyExtension.base,
+ &driDRI2Extension.base,
+ NULL
+};
+
+static int
+driFrameTracking(__DRIdrawable *drawable, GLboolean enable)
+{
+ return GLX_BAD_CONTEXT;
+}
+
+static int
+driQueryFrameTracking(__DRIdrawable *dpriv,
+ int64_t * sbc, int64_t * missedFrames,
+ float * lastMissedUsage, float * usage)
+{
+ __DRIswapInfo sInfo;
+ int status;
+ int64_t ust;
+ __DRIscreenPrivate *psp = dpriv->driScreenPriv;
+
+ status = dpriv->driScreenPriv->DriverAPI.GetSwapInfo( dpriv, & sInfo );
+ if ( status == 0 ) {
+ *sbc = sInfo.swap_count;
+ *missedFrames = sInfo.swap_missed_count;
+ *lastMissedUsage = sInfo.swap_missed_usage;
+
+ (*psp->systemTime->getUST)( & ust );
+ *usage = driCalculateSwapUsage( dpriv, sInfo.swap_ust, ust );
+ }
+
+ return status;
+}
+
+const __DRIframeTrackingExtension driFrameTrackingExtension = {
+ { __DRI_FRAME_TRACKING, __DRI_FRAME_TRACKING_VERSION },
+ driFrameTracking,
+ driQueryFrameTracking
+};
+
+/**
+ * Calculate amount of swap interval used between GLX buffer swaps.
+ *
+ * The usage value, on the range [0,max], is the fraction of total swap
+ * interval time used between GLX buffer swaps is calculated.
+ *
+ * \f$p = t_d / (i * t_r)\f$
+ *
+ * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the
+ * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time
+ * required for a single vertical refresh period (as returned by \c
+ * glXGetMscRateOML).
+ *
+ * See the documentation for the GLX_MESA_swap_frame_usage extension for more
+ * details.
+ *
+ * \param dPriv Pointer to the private drawable structure.
+ * \return If less than a single swap interval time period was required
+ * between GLX buffer swaps, a number greater than 0 and less than
+ * 1.0 is returned. If exactly one swap interval time period is
+ * required, 1.0 is returned, and if more than one is required then
+ * a number greater than 1.0 will be returned.
+ *
+ * \sa glXSwapIntervalSGI glXGetMscRateOML
+ *
+ * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it
+ * be possible to cache the sync rate?
+ */
+float
+driCalculateSwapUsage( __DRIdrawablePrivate *dPriv, int64_t last_swap_ust,
+ int64_t current_ust )
+{
+ int32_t n;
+ int32_t d;
+ int interval;
+ float usage = 1.0;
+ __DRIscreenPrivate *psp = dPriv->driScreenPriv;
+
+ if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) {
+ interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1;
+
+
+ /* We want to calculate
+ * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get
+ * current_UST by calling __glXGetUST. last_swap_UST is stored in
+ * dPriv->swap_ust. interval has already been calculated.
+ *
+ * The only tricky part is us_per_refresh. us_per_refresh is
+ * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it
+ * around and say us_per_refresh = 1000000 * d / n. Since this goes in
+ * the denominator of the final calculation, we calculate
+ * (interval * 1000000 * d) and move n into the numerator.
+ */
+
+ usage = (current_ust - last_swap_ust);
+ usage *= n;
+ usage /= (interval * d);
+ usage /= 1000000.0;
+ }
+
+ return usage;
+}
+
+/*@}*/
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h
new file mode 100644
index 000000000..c95a5c829
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h
@@ -0,0 +1,555 @@
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file dri_util.h
+ * DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * \sa dri_util.c.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+#ifndef _DRI_UTIL_H_
+#define _DRI_UTIL_H_
+
+#include <GL/gl.h>
+#include <drm.h>
+#include <drm_sarea.h>
+#include <xf86drm.h>
+#include "main/glheader.h"
+#include "GL/internal/glcore.h"
+#include "GL/internal/dri_interface.h"
+
+#define GLX_BAD_CONTEXT 5
+
+typedef struct __DRIswapInfoRec __DRIswapInfo;
+
+/* Typedefs to avoid rewriting the world. */
+typedef struct __DRIscreenRec __DRIscreenPrivate;
+typedef struct __DRIdrawableRec __DRIdrawablePrivate;
+typedef struct __DRIcontextRec __DRIcontextPrivate;
+
+/**
+ * Extensions.
+ */
+extern const __DRIlegacyExtension driLegacyExtension;
+extern const __DRIcoreExtension driCoreExtension;
+extern const __DRIextension driReadDrawableExtension;
+extern const __DRIcopySubBufferExtension driCopySubBufferExtension;
+extern const __DRIswapControlExtension driSwapControlExtension;
+extern const __DRIframeTrackingExtension driFrameTrackingExtension;
+extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension;
+
+/**
+ * Used by DRI_VALIDATE_DRAWABLE_INFO
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \
+ do { \
+ if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \
+ __driUtilUpdateDrawableInfo(pDrawPriv); \
+ } \
+ } while (0)
+
+
+/**
+ * Utility macro to validate the drawable information.
+ *
+ * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp.
+ */
+#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \
+do { \
+ while (*(pdp->pStamp) != pdp->lastStamp) { \
+ register unsigned int hwContext = psp->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \
+ \
+ DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+/**
+ * Same as above, but for two drawables simultaneously.
+ *
+ */
+
+#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \
+do { \
+ while (*((pdp)->pStamp) != (pdp)->lastStamp || \
+ *((prp)->pStamp) != (prp)->lastStamp) { \
+ register unsigned int hwContext = (psp)->pSAREA->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \
+ DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \
+ \
+ DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \
+ } \
+} while (0)
+
+
+/**
+ * Driver callback functions.
+ *
+ * Each DRI driver must have one of these structures with all the pointers set
+ * to appropriate functions within the driver.
+ *
+ * When glXCreateContext() is called, for example, it'll call a helper function
+ * dri_util.c which in turn will jump through the \a CreateContext pointer in
+ * this structure.
+ */
+struct __DriverAPIRec {
+ const __DRIconfig **(*InitScreen) (__DRIscreen * priv);
+
+ /**
+ * Screen destruction callback
+ */
+ void (*DestroyScreen)(__DRIscreen *driScrnPriv);
+
+ /**
+ * Context creation callback
+ */
+ GLboolean (*CreateContext)(const __GLcontextModes *glVis,
+ __DRIcontext *driContextPriv,
+ void *sharedContextPrivate);
+
+ /**
+ * Context destruction callback
+ */
+ void (*DestroyContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Buffer (drawable) creation callback
+ */
+ GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv,
+ __DRIdrawable *driDrawPriv,
+ const __GLcontextModes *glVis,
+ GLboolean pixmapBuffer);
+
+ /**
+ * Buffer (drawable) destruction callback
+ */
+ void (*DestroyBuffer)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Buffer swapping callback
+ */
+ void (*SwapBuffers)(__DRIdrawable *driDrawPriv);
+
+ /**
+ * Context activation callback
+ */
+ GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv,
+ __DRIdrawable *driDrawPriv,
+ __DRIdrawable *driReadPriv);
+
+ /**
+ * Context unbinding callback
+ */
+ GLboolean (*UnbindContext)(__DRIcontext *driContextPriv);
+
+ /**
+ * Retrieves statistics about buffer swap operations. Required if
+ * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported.
+ */
+ int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
+
+
+ /**
+ * These are required if GLX_OML_sync_control is supported.
+ */
+ /*@{*/
+ int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder,
+ int64_t * msc );
+ int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc,
+ int64_t * msc, int64_t * sbc );
+
+ int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc,
+ int64_t divisor, int64_t remainder );
+ /*@}*/
+ void (*CopySubBuffer)(__DRIdrawable *driDrawPriv,
+ int x, int y, int w, int h);
+
+ /**
+ * New version of GetMSC so we can pass drawable data to the low
+ * level DRM driver (e.g. pipe info). Required if
+ * GLX_SGI_video_sync or GLX_OML_sync_control is supported.
+ */
+ int (*GetDrawableMSC) ( __DRIscreen * priv,
+ __DRIdrawable *drawablePrivate,
+ int64_t *count);
+
+
+
+ /* DRI2 Entry point */
+ const __DRIconfig **(*InitScreen2) (__DRIscreen * priv);
+};
+
+extern const struct __DriverAPIRec driDriverAPI;
+
+
+struct __DRIswapInfoRec {
+ /**
+ * Number of swapBuffers operations that have been *completed*.
+ */
+ uint64_t swap_count;
+
+ /**
+ * Unadjusted system time of the last buffer swap. This is the time
+ * when the swap completed, not the time when swapBuffers was called.
+ */
+ int64_t swap_ust;
+
+ /**
+ * Number of swap operations that occurred after the swap deadline. That
+ * is if a swap happens more than swap_interval frames after the previous
+ * swap, it has missed its deadline. If swap_interval is 0, then the
+ * swap deadline is 1 frame after the previous swap.
+ */
+ uint64_t swap_missed_count;
+
+ /**
+ * Amount of time used by the last swap that missed its deadline. This
+ * is calculated as (__glXGetUST() - swap_ust) / (swap_interval *
+ * time_for_single_vrefresh)). If the actual value of swap_interval is
+ * 0, then 1 is used instead. If swap_missed_count is non-zero, this
+ * should be greater-than 1.0.
+ */
+ float swap_missed_usage;
+};
+
+
+/**
+ * Per-drawable private DRI driver information.
+ */
+struct __DRIdrawableRec {
+ /**
+ * Kernel drawable handle
+ */
+ drm_drawable_t hHWDrawable;
+
+ /**
+ * Driver's private drawable information.
+ *
+ * This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Private data from the loader. We just hold on to it and pass
+ * it back when calling into loader provided functions.
+ */
+ void *loaderPrivate;
+
+ /**
+ * Reference count for number of context's currently bound to this
+ * drawable.
+ *
+ * Once it reaches zero, the drawable can be destroyed.
+ *
+ * \note This behavior will change with GLX 1.3.
+ */
+ int refcount;
+
+ /**
+ * Index of this drawable information in the SAREA.
+ */
+ unsigned int index;
+
+ /**
+ * Pointer to the "drawable has changed ID" stamp in the SAREA.
+ */
+ unsigned int *pStamp;
+
+ /**
+ * Last value of the stamp.
+ *
+ * If this differs from the value stored at __DRIdrawable::pStamp,
+ * then the drawable information has been modified by the X server, and the
+ * drawable information (below) should be retrieved from the X server.
+ */
+ unsigned int lastStamp;
+
+ /**
+ * \name Drawable
+ *
+ * Drawable information used in software fallbacks.
+ */
+ /*@{*/
+ int x;
+ int y;
+ int w;
+ int h;
+ int numClipRects;
+ drm_clip_rect_t *pClipRects;
+ /*@}*/
+
+ /**
+ * \name Back and depthbuffer
+ *
+ * Information about the back and depthbuffer where different from above.
+ */
+ /*@{*/
+ int backX;
+ int backY;
+ int backClipRectType;
+ int numBackClipRects;
+ drm_clip_rect_t *pBackClipRects;
+ /*@}*/
+
+ /**
+ * \name Vertical blank tracking information
+ * Used for waiting on vertical blank events.
+ */
+ /*@{*/
+ unsigned int vblSeq;
+ unsigned int vblFlags;
+ /*@}*/
+
+ /**
+ * \name Monotonic MSC tracking
+ *
+ * Low level driver is responsible for updating msc_base and
+ * vblSeq values so that higher level code can calculate
+ * a new msc value or msc target for a WaitMSC call. The new value
+ * will be:
+ * msc = msc_base + get_vblank_count() - vblank_base;
+ *
+ * And for waiting on a value, core code will use:
+ * actual_target = target_msc - msc_base + vblank_base;
+ */
+ /*@{*/
+ int64_t vblank_base;
+ int64_t msc_base;
+ /*@}*/
+
+ /**
+ * Pointer to context to which this drawable is currently bound.
+ */
+ __DRIcontext *driContextPriv;
+
+ /**
+ * Pointer to screen on which this drawable was created.
+ */
+ __DRIscreen *driScreenPriv;
+
+ /**
+ * Controls swap interval as used by GLX_SGI_swap_control and
+ * GLX_MESA_swap_control.
+ */
+ unsigned int swap_interval;
+};
+
+/**
+ * Per-context private driver information.
+ */
+struct __DRIcontextRec {
+ /**
+ * Kernel context handle used to access the device lock.
+ */
+ drm_context_t hHWContext;
+
+ /**
+ * Device driver's private context data. This structure is opaque.
+ */
+ void *driverPrivate;
+
+ /**
+ * Pointer back to the \c __DRIcontext that contains this structure.
+ */
+ __DRIcontext *pctx;
+
+ /**
+ * Pointer to drawable currently bound to this context for drawing.
+ */
+ __DRIdrawable *driDrawablePriv;
+
+ /**
+ * Pointer to drawable currently bound to this context for reading.
+ */
+ __DRIdrawable *driReadablePriv;
+
+ /**
+ * Pointer to screen on which this context was created.
+ */
+ __DRIscreen *driScreenPriv;
+};
+
+/**
+ * Per-screen private driver information.
+ */
+struct __DRIscreenRec {
+ /**
+ * Current screen's number
+ */
+ int myNum;
+
+ /**
+ * Callback functions into the hardware-specific DRI driver code.
+ */
+ struct __DriverAPIRec DriverAPI;
+
+ const __DRIextension **extensions;
+ /**
+ * DDX / 2D driver version information.
+ */
+ __DRIversion ddx_version;
+
+ /**
+ * DRI X extension version information.
+ */
+ __DRIversion dri_version;
+
+ /**
+ * DRM (kernel module) version information.
+ */
+ __DRIversion drm_version;
+
+ /**
+ * ID used when the client sets the drawable lock.
+ *
+ * The X server uses this value to detect if the client has died while
+ * holding the drawable lock.
+ */
+ int drawLockID;
+
+ /**
+ * File descriptor returned when the kernel device driver is opened.
+ *
+ * Used to:
+ * - authenticate client to kernel
+ * - map the frame buffer, SAREA, etc.
+ * - close the kernel device driver
+ */
+ int fd;
+
+ /**
+ * SAREA pointer
+ *
+ * Used to access:
+ * - the device lock
+ * - the device-independent per-drawable and per-context(?) information
+ */
+ drm_sarea_t *pSAREA;
+
+ /**
+ * \name Direct frame buffer access information
+ * Used for software fallbacks.
+ */
+ /*@{*/
+ unsigned char *pFB;
+ int fbSize;
+ int fbOrigin;
+ int fbStride;
+ int fbWidth;
+ int fbHeight;
+ int fbBPP;
+ /*@}*/
+
+ /**
+ * \name Device-dependent private information (stored in the SAREA).
+ *
+ * This data is accessed by the client driver only.
+ */
+ /*@{*/
+ void *pDevPriv;
+ int devPrivSize;
+ /*@}*/
+
+ /**
+ * Dummy context to which drawables are bound when not bound to any
+ * other context.
+ *
+ * A dummy hHWContext is created for this context, and is used by the GL
+ * core when a hardware lock is required but the drawable is not currently
+ * bound (e.g., potentially during a SwapBuffers request). The dummy
+ * context is created when the first "real" context is created on this
+ * screen.
+ */
+ __DRIcontext dummyContextPriv;
+
+ /**
+ * Device-dependent private information (not stored in the SAREA).
+ *
+ * This pointer is never touched by the DRI layer.
+ */
+ void *private;
+
+ /**
+ * Pointer back to the \c __DRIscreen that contains this structure.
+ */
+ __DRIscreen *psc;
+
+ /* Extensions provided by the loader. */
+ const __DRIgetDrawableInfoExtension *getDrawableInfo;
+ const __DRIsystemTimeExtension *systemTime;
+ const __DRIdamageExtension *damage;
+
+ struct {
+ /* Flag to indicate that this is a DRI2 screen. Many of the above
+ * fields will not be valid or initializaed in that case. */
+ int enabled;
+ __DRIdri2LoaderExtension *loader;
+ } dri2;
+
+ /* The lock actually in use, old sarea or DRI2 */
+ drmLock *lock;
+};
+
+extern void
+__driUtilMessage(const char *f, ...);
+
+
+extern void
+__driUtilUpdateDrawableInfo(__DRIdrawable *pdp);
+
+extern float
+driCalculateSwapUsage( __DRIdrawable *dPriv,
+ int64_t last_swap_ust, int64_t current_ust );
+
+extern GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
+
+#endif /* _DRI_UTIL_H_ */
diff --git a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c
new file mode 100644
index 000000000..15af99136
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -0,0 +1,217 @@
+
+#include "main/mtypes.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/imports.h"
+#include "drirenderbuffer.h"
+
+
+/**
+ * This will get called when a window (gl_framebuffer) is resized (probably
+ * via driUpdateFramebufferSize(), below).
+ * Just update width, height and internal format fields for now.
+ * There's usually no memory allocation above because the present
+ * DRI drivers use statically-allocated full-screen buffers. If that's not
+ * the case for a DRI driver, a different AllocStorage method should
+ * be used.
+ */
+static GLboolean
+driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+ return GL_TRUE;
+}
+
+
+static void
+driDeleteRenderbuffer(struct gl_renderbuffer *rb)
+{
+ /* don't free rb->Data Chances are it's a memory mapped region for
+ * the dri drivers.
+ */
+ _mesa_free(rb);
+}
+
+
+/**
+ * Allocate a new driRenderbuffer object.
+ * Individual drivers are free to implement different versions of
+ * this function.
+ *
+ * At this time, this function can only be used for window-system
+ * renderbuffers, not user-created RBOs.
+ *
+ * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
+ * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
+ * \param addr address in main memory of the buffer. Probably a memory
+ * mapped region.
+ * \param cpp chars or bytes per pixel
+ * \param offset start of renderbuffer with respect to start of framebuffer
+ * \param pitch pixels per row
+ */
+driRenderbuffer *
+driNewRenderbuffer(GLenum format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawablePrivate *dPriv)
+{
+ driRenderbuffer *drb;
+
+ assert(format == GL_RGBA ||
+ format == GL_RGB5 ||
+ format == GL_RGBA8 ||
+ format == GL_DEPTH_COMPONENT16 ||
+ format == GL_DEPTH_COMPONENT24 ||
+ format == GL_DEPTH_COMPONENT32 ||
+ format == GL_STENCIL_INDEX8_EXT);
+
+ assert(cpp > 0);
+ assert(pitch > 0);
+
+ drb = _mesa_calloc(sizeof(driRenderbuffer));
+ if (drb) {
+ const GLuint name = 0;
+
+ _mesa_init_renderbuffer(&drb->Base, name);
+
+ /* Make sure we're using a null-valued GetPointer routine */
+ assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
+
+ drb->Base.InternalFormat = format;
+
+ if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) {
+ /* Color */
+ drb->Base._BaseFormat = GL_RGBA;
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ if (format == GL_RGB5) {
+ drb->Base.RedBits = 5;
+ drb->Base.GreenBits = 6;
+ drb->Base.BlueBits = 5;
+ }
+ else {
+ drb->Base.RedBits =
+ drb->Base.GreenBits =
+ drb->Base.BlueBits =
+ drb->Base.AlphaBits = 8;
+ }
+ }
+ else if (format == GL_DEPTH_COMPONENT16) {
+ /* Depth */
+ drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ drb->Base.DepthBits = 16;
+ }
+ else if (format == GL_DEPTH_COMPONENT24) {
+ /* Depth */
+ drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ drb->Base.DepthBits = 24;
+ }
+ else if (format == GL_DEPTH_COMPONENT32) {
+ /* Depth */
+ drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ drb->Base.DataType = GL_UNSIGNED_INT;
+ drb->Base.DepthBits = 32;
+ }
+ else {
+ /* Stencil */
+ ASSERT(format == GL_STENCIL_INDEX8_EXT);
+ drb->Base._BaseFormat = GL_STENCIL_INDEX;
+ drb->Base.DataType = GL_UNSIGNED_BYTE;
+ drb->Base.StencilBits = 8;
+ }
+
+ /* XXX if we were allocating a user-created renderbuffer, we'd have
+ * to fill in the Red/Green/Blue/.../Bits values too.
+ */
+
+ drb->Base.AllocStorage = driRenderbufferStorage;
+ drb->Base.Delete = driDeleteRenderbuffer;
+
+ drb->Base.Data = addr;
+
+ /* DRI renderbuffer-specific fields: */
+ drb->dPriv = dPriv;
+ drb->offset = offset;
+ drb->pitch = pitch;
+ drb->cpp = cpp;
+
+ /* may be changed if page flipping is active: */
+ drb->flippedOffset = offset;
+ drb->flippedPitch = pitch;
+ drb->flippedData = addr;
+ }
+ return drb;
+}
+
+
+/**
+ * Update the front and back renderbuffers' flippedPitch/Offset/Data fields.
+ * If stereo, flip both the left and right pairs.
+ * This is used when we do double buffering via page flipping.
+ * \param fb the framebuffer we're page flipping
+ * \param flipped if true, set flipped values, else set non-flipped values
+ */
+void
+driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
+{
+ const GLuint count = fb->Visual.stereoMode ? 2 : 1;
+ GLuint lr; /* left or right */
+
+ /* we shouldn't really call this function if single-buffered, but
+ * play it safe.
+ */
+ if (!fb->Visual.doubleBufferMode)
+ return;
+
+ for (lr = 0; lr < count; lr++) {
+ GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT;
+ GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT;
+ driRenderbuffer *front_drb
+ = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer;
+ driRenderbuffer *back_drb
+ = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer;
+
+ if (flipped) {
+ front_drb->flippedOffset = back_drb->offset;
+ front_drb->flippedPitch = back_drb->pitch;
+ front_drb->flippedData = back_drb->Base.Data;
+ back_drb->flippedOffset = front_drb->offset;
+ back_drb->flippedPitch = front_drb->pitch;
+ back_drb->flippedData = front_drb->Base.Data;
+ }
+ else {
+ front_drb->flippedOffset = front_drb->offset;
+ front_drb->flippedPitch = front_drb->pitch;
+ front_drb->flippedData = front_drb->Base.Data;
+ back_drb->flippedOffset = back_drb->offset;
+ back_drb->flippedPitch = back_drb->pitch;
+ back_drb->flippedData = back_drb->Base.Data;
+ }
+ }
+}
+
+
+/**
+ * Check that the gl_framebuffer associated with dPriv is the right size.
+ * Resize the gl_framebuffer if needed.
+ * It's expected that the dPriv->driverPrivate member points to a
+ * gl_framebuffer object.
+ */
+void
+driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
+ if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
+ ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
+ /* if the driver needs the hw lock for ResizeBuffers, the drawable
+ might have changed again by now */
+ assert(fb->Width == dPriv->w);
+ assert(fb->Height == dPriv->h);
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h
new file mode 100644
index 000000000..cf55286b3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/drirenderbuffer.h
@@ -0,0 +1,78 @@
+
+/**
+ * A driRenderbuffer is dervied from gl_renderbuffer.
+ * It describes a color buffer (front or back), a depth buffer, or stencil
+ * buffer etc.
+ * Specific to DRI drivers are the offset and pitch fields.
+ */
+
+
+#ifndef DRIRENDERBUFFER_H
+#define DRIRENDERBUFFER_H
+
+#include "main/mtypes.h"
+#include "dri_util.h"
+
+
+typedef struct {
+ struct gl_renderbuffer Base;
+
+ /* Chars or bytes per pixel. If Z and Stencil are stored together this
+ * will typically be 32 whether this a depth or stencil renderbuffer.
+ */
+ GLint cpp;
+
+ /* Buffer position and pitch (row stride). Recall that for today's DRI
+ * drivers, we have statically allocated color/depth/stencil buffers.
+ * So this information describes the whole screen, not just a window.
+ * To address pixels in a window, we need to know the window's position
+ * and size with respect to the screen.
+ */
+ GLint offset; /* in bytes */
+ GLint pitch; /* in pixels */
+
+ /* If the driver can do page flipping (full-screen double buffering)
+ * the current front/back buffers may get swapped.
+ * If page flipping is disabled, these fields will be identical to
+ * the offset/pitch/Data above.
+ * If page flipping is enabled, and this is the front(back) renderbuffer,
+ * flippedOffset/Pitch/Data will have the back(front) renderbuffer's values.
+ */
+ GLint flippedOffset;
+ GLint flippedPitch;
+ GLvoid *flippedData; /* mmap'd address of buffer memory, if used */
+
+ /* Pointer to corresponding __DRIdrawablePrivate. This is used to compute
+ * the window's position within the framebuffer.
+ */
+ __DRIdrawablePrivate *dPriv;
+
+ /* XXX this is for radeon/r200 only. We should really create a new
+ * r200Renderbuffer class, derived from this class... not a huge deal.
+ */
+ GLboolean depthHasSurface;
+
+ /**
+ * A handy flag to know if this is the back color buffer.
+ *
+ * \note
+ * This is currently only used by s3v and tdfx.
+ */
+ GLboolean backBuffer;
+} driRenderbuffer;
+
+
+extern driRenderbuffer *
+driNewRenderbuffer(GLenum format, GLvoid *addr,
+ GLint cpp, GLint offset, GLint pitch,
+ __DRIdrawablePrivate *dPriv);
+
+extern void
+driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);
+
+
+extern void
+driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv);
+
+
+#endif /* DRIRENDERBUFFER_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/extension_helper.h b/mesalib/src/mesa/drivers/dri/common/extension_helper.h
new file mode 100644
index 000000000..40a030ce0
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/extension_helper.h
@@ -0,0 +1,6609 @@
+/* DO NOT EDIT - This file generated automatically by extension_helper.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "utils.h"
+#include "glapi/dispatch.h"
+
+#ifndef NULL
+# define NULL 0
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix3fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_multisample)
+static const char SampleCoverageARB_names[] =
+ "fi\0" /* Parameter signature */
+ "glSampleCoverage\0"
+ "glSampleCoverageARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionFilter1D_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char BeginQueryARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glBeginQuery\0"
+ "glBeginQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_NV_point_sprite)
+static const char PointParameteriNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glPointParameteri\0"
+ "glPointParameteriNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetProgramiv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramiv\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3sARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3fMESA_names[] =
+ "fff\0" /* Parameter signature */
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterfvSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glPixelTexGenParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char ActiveTextureARB_names[] =
+ "i\0" /* Parameter signature */
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_blit)
+static const char BlitFramebufferEXT_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glBlitFramebuffer\0"
+ "glBlitFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4ubvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4ubvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char GetProgramNamedParameterdvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramNamedParameterdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char Histogram_names[] =
+ "iiii\0" /* Parameter signature */
+ "glHistogram\0"
+ "glHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const char TexImage4DSGIS_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glTexImage4DSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_EXT_blend_equation_separate) || defined(need_GL_ATI_blend_equation_separate)
+static const char BlendEquationSeparateEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glListParameterfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fColor4fNormal3fVertex4fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferSubDataARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetBufferSubData\0"
+ "glGetBufferSubDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BufferSubDataARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glBufferSubData\0"
+ "glBufferSubDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4ubVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char AttachShader_names[] =
+ "ii\0" /* Parameter signature */
+ "glAttachShader\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char GetDebugLogLengthMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glGetDebugLogLengthMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryiv\0"
+ "glGetQueryivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const char TexImage3D_names[] =
+ "iiiiiiiiip\0" /* Parameter signature */
+ "glTexImage3D\0"
+ "glTexImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glReplacementCodeuiVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryObjectivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage2DARB_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage2DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerOutputNV_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glCombinerOutputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glUniform2f\0"
+ "glUniform2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib1svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform2iv\0"
+ "glUniform2ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char GetImageTransformParameterfvHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetImageTransformParameterfvHP\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char CopyConvolutionFilter1D_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiNormal3fVertex3fSUN_names[] =
+ "iffffff\0" /* Parameter signature */
+ "glReplacementCodeuiNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char DeleteSync_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteSync\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentMaterialfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_blend_color)
+static const char BlendColor_names[] =
+ "ffff\0" /* Parameter signature */
+ "glBlendColor\0"
+ "glBlendColorEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix4fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix4fv\0"
+ "glUniformMatrix4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object) || defined(need_GL_APPLE_vertex_array_object)
+static const char DeleteVertexArraysAPPLE_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteVertexArrays\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char ReadInstrumentsSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glReadInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix2x4fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix2x4fv\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_texture_array)
+static const char FramebufferTextureLayerEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char GetListParameterfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetListParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4NusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char CreateProgramObjectARB_names[] =
+ "\0" /* Parameter signature */
+ "glCreateProgramObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelivSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glFragmentLightModelivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix4x3fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix4x3fv\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char PrioritizeTextures_names[] =
+ "ipp\0" /* Parameter signature */
+ "glPrioritizeTextures\0"
+ "glPrioritizeTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char AsyncMarkerSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glAsyncMarkerSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorubSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorubSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char ClearDebugLogMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glClearDebugLogMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char ResetHistogram_names[] =
+ "i\0" /* Parameter signature */
+ "glResetHistogram\0"
+ "glResetHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char GetProgramNamedParameterfvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramNamedParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_point_parameters) || defined(need_GL_EXT_point_parameters) || defined(need_GL_SGIS_point_parameters)
+static const char PointParameterfEXT_names[] =
+ "if\0" /* Parameter signature */
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char LoadIdentityDeformationMapSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glLoadIdentityDeformationMapSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char GenFencesNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenFencesNV\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterfHP_names[] =
+ "iif\0" /* Parameter signature */
+ "glImageTransformParameterfHP\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char DisableVertexAttribArrayARB_names[] =
+ "i\0" /* Parameter signature */
+ "glDisableVertexAttribArray\0"
+ "glDisableVertexAttribArrayARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char StencilMaskSeparate_names[] =
+ "ii\0" /* Parameter signature */
+ "glStencilMaskSeparate\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4dARB_names[] =
+ "iidddd\0" /* Parameter signature */
+ "glProgramLocalParameter4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage3DARB_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage3DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetConvolutionParameteriv\0"
+ "glGetConvolutionParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char TestFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glTestFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp2ATI_names[] =
+ "iiiiiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp2ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char SecondaryColorPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glSecondaryColorPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char GetPixelTexGenParameterivSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPixelTexGenParameterivSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4fNV_names[] =
+ "iffff\0" /* Parameter signature */
+ "glVertexAttrib4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeubSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeubSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char FinishAsyncSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glFinishAsyncSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char GetDebugLogMESA_names[] =
+ "iiiipp\0" /* Parameter signature */
+ "glGetDebugLogMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoorddEXT_names[] =
+ "d\0" /* Parameter signature */
+ "glFogCoordd\0"
+ "glFogCoorddEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex3fSUN_names[] =
+ "iiiifff\0" /* Parameter signature */
+ "glColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordfEXT_names[] =
+ "f\0" /* Parameter signature */
+ "glFogCoordf\0"
+ "glFogCoordfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fVertex3fSUN_names[] =
+ "fffff\0" /* Parameter signature */
+ "glTexCoord2fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactoriSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactoriSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2dNV_names[] =
+ "idd\0" /* Parameter signature */
+ "glVertexAttrib2dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetProgramInfoLog_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetProgramInfoLog\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NbvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4NbvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_shader)
+static const char GetActiveAttribARB_names[] =
+ "iiipppp\0" /* Parameter signature */
+ "glGetActiveAttrib\0"
+ "glGetActiveAttribARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4ubNV_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4ubNV\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+static const char TextureRangeAPPLE_names[] =
+ "iip\0" /* Parameter signature */
+ "glTextureRangeAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4fNormal3fVertex3fSUN_names[] =
+ "ffffffffffff\0" /* Parameter signature */
+ "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterfvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glCombinerParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const char VertexArrayRangeNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexArrayRangeNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightiSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glFragmentLightiSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_polygon_offset)
+static const char PolygonOffsetEXT_names[] =
+ "ff\0" /* Parameter signature */
+ "glPolygonOffsetEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char PollAsyncSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glPollAsyncSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char DeleteFragmentShaderATI_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char MultTransposeMatrixdARB_names[] =
+ "p\0" /* Parameter signature */
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixdARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage1DARB_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage1DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2sNV_names[] =
+ "iii\0" /* Parameter signature */
+ "glVertexAttrib2sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char NormalPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glNormalPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char IndexPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glIndexPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char NormalPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glNormalPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3dARB_names[] =
+ "iddd\0" /* Parameter signature */
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2iARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_names[] =
+ "iffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord2svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeubvSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeubvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3iARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glUniform3i\0"
+ "glUniform3iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentMaterialfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentMaterialfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetShaderInfoLog_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetShaderInfoLog\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char PollInstrumentsSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glPollInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactordSUN_names[] =
+ "d\0" /* Parameter signature */
+ "glGlobalAlphaFactordSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GenerateMipmapEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glGenerateMipmap\0"
+ "glGenerateMipmapEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char SetFragmentShaderConstantATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glSetFragmentShaderConstantATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapAttribParameterivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetMapAttribParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char CreateShaderObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCreateShaderObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const char GetSharpenTexFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetSharpenTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BufferDataARB_names[] =
+ "iipi\0" /* Parameter signature */
+ "glBufferData\0"
+ "glBufferDataARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const char FlushVertexArrayRangeNV_names[] =
+ "\0" /* Parameter signature */
+ "glFlushVertexArrayRangeNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char SampleMapATI_names[] =
+ "iii\0" /* Parameter signature */
+ "glSampleMapATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char VertexPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glVertexPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const char GetTexFilterFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetTexFilterFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerOutputParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetCombinerOutputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const char TexSubImage1D_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glTexSubImage1D\0"
+ "glTexSubImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1sARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char FenceSync_names[] =
+ "ii\0" /* Parameter signature */
+ "glFenceSync\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char FinalCombinerInputNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glFinalCombinerInputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_flush_raster)
+static const char FlushRasterSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glFlushRasterSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fVertex3fSUN_names[] =
+ "ifffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glUniform1f\0"
+ "glUniform1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char AreTexturesResident_names[] =
+ "ipp\0" /* Parameter signature */
+ "glAreTexturesResident\0"
+ "glAreTexturesResidentEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ATI_separate_stencil)
+static const char StencilOpSeparate_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilOpSeparate\0"
+ "glStencilOpSeparateATI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char ColorTableParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorTableParameteriv\0"
+ "glColorTableParameterivSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char FogCoordPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glFogCoordPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3dMESA_names[] =
+ "ddd\0" /* Parameter signature */
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_point_parameters) || defined(need_GL_EXT_point_parameters) || defined(need_GL_SGIS_point_parameters)
+static const char PointParameterfvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char VertexPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glVertexPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramLocalParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramLocalParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glFragmentMaterialfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fNormal3fVertex3fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char RenderbufferStorageEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char IsFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glIsFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char AttachObjectARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glAttachObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentLightivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentLightivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UniformMatrix2fvARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2fARB_names[] =
+ "iff\0" /* Parameter signature */
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char ColorTable_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glColorTable\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapControlPointsNV_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glMapControlPointsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionFilter2D_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glConvolutionFilter2D\0"
+ "glConvolutionFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glMapParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_PGI_misc_hints)
+static const char HintPGI_names[] =
+ "ii\0" /* Parameter signature */
+ "glHintPGI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glConvolutionParameteriv\0"
+ "glConvolutionParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const char CullParameterdvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glCullParameterdvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4fNV_names[] =
+ "iipffff\0" /* Parameter signature */
+ "glProgramNamedParameter4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color3fVertex3fSUN_names[] =
+ "ffffff\0" /* Parameter signature */
+ "glColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramParameter4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModeliSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glFragmentLightModeliSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_3DFX_tbuffer)
+static const char TbufferMask3DFX_names[] =
+ "i\0" /* Parameter signature */
+ "glTbufferMask3DFX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char LoadProgramNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glLoadProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char WaitSync_names[] =
+ "iii\0" /* Parameter signature */
+ "glWaitSync\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetAttachedObjectsARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetAttachedObjectsARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform3fv\0"
+ "glUniform3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_draw_range_elements)
+static const char DrawRangeElements_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glDrawRangeElements\0"
+ "glDrawRangeElementsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterfvSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glSpriteParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char CheckFramebufferStatusEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glCheckFramebufferStatus\0"
+ "glCheckFramebufferStatusEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactoruiSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactoruiSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetHandleARB_names[] =
+ "i\0" /* Parameter signature */
+ "glGetHandleARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribiv\0"
+ "glGetVertexAttribivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerInputParameterfvNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetCombinerInputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char CreateProgram_names[] =
+ "\0" /* Parameter signature */
+ "glCreateProgram\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char LoadTransposeMatrixdARB_names[] =
+ "p\0" /* Parameter signature */
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixdARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmax_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetMinmax\0"
+ "glGetMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char StencilFuncSeparate_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilFuncSeparate\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color3fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorbSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorbSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterfvHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glImageTransformParameterfvHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3fNV_names[] =
+ "ifff\0" /* Parameter signature */
+ "glVertexAttrib3fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_timer_query)
+static const char GetQueryObjectui64vEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectui64vEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetProgramParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char TangentPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glTangentPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4fNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char GetInstrumentsSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glGetInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char EvalMapsNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glEvalMapsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const char TexSubImage2D_names[] =
+ "iiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage2D\0"
+ "glTexSubImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentLightivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+static const char GetTexParameterPointervAPPLE_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetTexParameterPointervAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterfvEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glPixelTransformParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4bvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4bvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp2ATI_names[] =
+ "iiiiiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp2ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4sARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentMaterialivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentMaterialivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4dMESA_names[] =
+ "dddd\0" /* Parameter signature */
+ "glWindowPos4dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightPointerARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glWeightPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2dMESA_names[] =
+ "dd\0" /* Parameter signature */
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture3DEXT_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glFramebufferTexture3D\0"
+ "glFramebufferTexture3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_blend_minmax)
+static const char BlendEquation_names[] =
+ "i\0" /* Parameter signature */
+ "glBlendEquation\0"
+ "glBlendEquationEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3dNV_names[] =
+ "iddd\0" /* Parameter signature */
+ "glVertexAttrib3dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3dARB_names[] =
+ "iddd\0" /* Parameter signature */
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names[] =
+ "ppppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_index_func)
+static const char IndexFuncEXT_names[] =
+ "if\0" /* Parameter signature */
+ "glIndexFuncEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture2DEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const char CullParameterfvEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glCullParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4fvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glProgramNamedParameter4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColorPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glSecondaryColorPointer\0"
+ "glSecondaryColorPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char ColorPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glColorPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetActiveUniformARB_names[] =
+ "iiipppp\0" /* Parameter signature */
+ "glGetActiveUniform\0"
+ "glGetActiveUniformARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameteriHP_names[] =
+ "iii\0" /* Parameter signature */
+ "glImageTransformParameteriHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord1svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char EndQueryARB_names[] =
+ "i\0" /* Parameter signature */
+ "glEndQuery\0"
+ "glEndQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char DeleteFencesNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteFencesNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3dSGIX_names[] =
+ "iddiiddiiddiip\0" /* Parameter signature */
+ "glDeformationMap3dSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char IsShader_names[] =
+ "i\0" /* Parameter signature */
+ "glIsShader\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char GetImageTransformParameterivHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetImageTransformParameterivHP\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord3svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4iARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_resize_buffers)
+static const char ResizeBuffersMESA_names[] =
+ "\0" /* Parameter signature */
+ "glResizeBuffersMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetUniformivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetUniformiv\0"
+ "glGetUniformivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameteriSGIS_names[] =
+ "ii\0" /* Parameter signature */
+ "glPixelTexGenParameteriSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char VertexPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3uiEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char StartInstrumentsSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glStartInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3usvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3usv\0"
+ "glSecondaryColor3usvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4dvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramLocalParameter4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object)
+static const char RenderbufferStorageMultisample_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glRenderbufferStorageMultisample\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorfSUN_names[] =
+ "f\0" /* Parameter signature */
+ "glGlobalAlphaFactorfSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3iARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char IsProgram_names[] =
+ "i\0" /* Parameter signature */
+ "glIsProgram\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char TexCoordPointerListIBM_names[] =
+ "iiipi\0" /* Parameter signature */
+ "glTexCoordPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorusSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorusSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferRenderbufferEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char GenTextures_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenTextures\0"
+ "glGenTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char SetFenceNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glSetFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char FramebufferTexture1DEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerOutputParameterivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetCombinerOutputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterivSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glPixelTexGenParameterivSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_perturb_normal)
+static const char TextureNormalEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glTextureNormalEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char IndexPointerListIBM_names[] =
+ "iipi\0" /* Parameter signature */
+ "glIndexPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightfvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4fMESA_names[] =
+ "ffff\0" /* Parameter signature */
+ "glWindowPos4fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_timer_query)
+static const char GetQueryObjecti64vEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjecti64vEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1dARB_names[] =
+ "id\0" /* Parameter signature */
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_NV_point_sprite)
+static const char PointParameterivNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glPointParameteriv\0"
+ "glPointParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform2fv\0"
+ "glUniform2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const char BufferParameteriAPPLE_names[] =
+ "iii\0" /* Parameter signature */
+ "glBufferParameteriAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char DeleteObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexPointerARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glMatrixIndexPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4dvNV_names[] =
+ "iipp\0" /* Parameter signature */
+ "glProgramNamedParameter4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object)
+static const char GenVertexArrays_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenVertexArrays\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char BindFramebufferEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindFramebuffer\0"
+ "glBindFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_reference_plane)
+static const char ReferencePlaneSGIX_names[] =
+ "p\0" /* Parameter signature */
+ "glReferencePlaneSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char ValidateProgramARB_names[] =
+ "i\0" /* Parameter signature */
+ "glValidateProgram\0"
+ "glValidateProgramARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const char UnlockArraysEXT_names[] =
+ "\0" /* Parameter signature */
+ "glUnlockArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor3fVertex3fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord2fColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage3D_names[] =
+ "iiiiiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage3D\0"
+ "glCopyTexSubImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2dARB_names[] =
+ "idd\0" /* Parameter signature */
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char GetInteger64v_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetInteger64v\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_color_mask)
+static const char TextureColorMaskSGIS_names[] =
+ "iiii\0" /* Parameter signature */
+ "glTextureColorMaskSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char GetColorTable_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetColorTable\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char CopyColorTable_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyColorTable\0"
+ "glCopyColorTableSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogramParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char ColorPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp1ATI_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp1ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2sARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char DeleteTextures_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteTextures\0"
+ "glDeleteTexturesEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char TexCoordPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glTexCoordPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const char TexSubImage4DSGIS_names[] =
+ "iiiiiiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage4DSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const char CombinerStageParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glCombinerStageParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char StopInstrumentsSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glStopInstrumentsSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fColor4fNormal3fVertex4fSUN_names[] =
+ "fffffffffffffff\0" /* Parameter signature */
+ "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glDeformSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix4x2fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix4x2fv\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const char GetDetailTexFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetDetailTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const char GetCombinerStageParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetCombinerStageParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object)
+static const char BindVertexArray_names[] =
+ "i\0" /* Parameter signature */
+ "glBindVertexArray\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex2fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glColor4ubVertex2fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const char TexFilterFuncSGIS_names[] =
+ "iiip\0" /* Parameter signature */
+ "glTexFilterFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_multisample) || defined(need_GL_EXT_multisample)
+static const char SampleMaskSGIS_names[] =
+ "fi\0" /* Parameter signature */
+ "glSampleMaskSGIS\0"
+ "glSampleMaskEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_shader)
+static const char GetAttribLocationARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetAttribLocation\0"
+ "glGetAttribLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4ubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4ubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const char DetailTexFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glDetailTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Normal3fVertex3fSUN_names[] =
+ "ffffff\0" /* Parameter signature */
+ "glNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexImage2D_names[] =
+ "iiiiiiii\0" /* Parameter signature */
+ "glCopyTexImage2D\0"
+ "glCopyTexImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferPointervARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetBufferPointerv\0"
+ "glGetBufferPointervARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4fARB_names[] =
+ "iiffff\0" /* Parameter signature */
+ "glProgramEnvParameter4fARB\0"
+ "glProgramParameter4fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform3iv\0"
+ "glUniform3ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char GetFenceivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFenceivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4dvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4dvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const char ColorSubTable_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glColorSubTable\0"
+ "glColorSubTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_gpu_program_parameters)
+static const char ProgramLocalParameters4fvEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramLocalParameters4fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapAttribParameterfvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetMapAttribParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4sARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GetQueryObjectuivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetQueryObjectuiv\0"
+ "glGetQueryObjectuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char MapParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glMapParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GenRenderbuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenRenderbuffers\0"
+ "glGenRenderbuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char EdgeFlagPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glEdgeFlagPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightbvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightbvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GetBufferParameterivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetBufferParameteriv\0"
+ "glGetBufferParameterivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameteriSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glListParameteriSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4fNormal3fVertex3fSUN_names[] =
+ "iffffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const char InstrumentsBufferSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glInstrumentsBufferSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4NivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetAttachedShaders_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetAttachedShaders\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char GenVertexArraysAPPLE_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenVertexArraysAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_gpu_program_parameters)
+static const char ProgramEnvParameters4fvEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramEnvParameters4fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4fNormal3fVertex3fvSUN_names[] =
+ "pppp\0" /* Parameter signature */
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2iMESA_names[] =
+ "ii\0" /* Parameter signature */
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage1DARB_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage1DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramStringARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramStringARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char TexBumpParameterfvATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glTexBumpParameterfvATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char CompileShaderARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCompileShader\0"
+ "glCompileShaderARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char DeleteShader_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteShader\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glUniform3f\0"
+ "glUniform3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glListParameterfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3sMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glTexCoord2fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4sMESA_names[] =
+ "iiii\0" /* Parameter signature */
+ "glWindowPos4sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4NuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char ClientActiveTextureARB_names[] =
+ "i\0" /* Parameter signature */
+ "glClientActiveTexture\0"
+ "glClientActiveTextureARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_pixel_texture)
+static const char PixelTexGenSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glPixelTexGenSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeusvSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeusvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glUniform4f\0"
+ "glUniform4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_map_buffer_range)
+static const char FlushMappedBufferRange_names[] =
+ "iii\0" /* Parameter signature */
+ "glFlushMappedBufferRange\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char IsProgramNV_names[] =
+ "i\0" /* Parameter signature */
+ "glIsProgramARB\0"
+ "glIsProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const char FlushMappedBufferRangeAPPLE_names[] =
+ "iii\0" /* Parameter signature */
+ "glFlushMappedBufferRangeAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodePointerSUN_names[] =
+ "iip\0" /* Parameter signature */
+ "glReplacementCodePointerSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4dARB_names[] =
+ "iidddd\0" /* Parameter signature */
+ "glProgramEnvParameter4dARB\0"
+ "glProgramParameter4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const char ColorTableParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glColorTableParameterfv\0"
+ "glColorTableParameterfvSGI\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelfSGIX_names[] =
+ "if\0" /* Parameter signature */
+ "glFragmentLightModelfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char IsTexture_names[] =
+ "i\0" /* Parameter signature */
+ "glIsTexture\0"
+ "glIsTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightfvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glVertexWeightfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1dARB_names[] =
+ "id\0" /* Parameter signature */
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const char ImageTransformParameterivHP_names[] =
+ "iip\0" /* Parameter signature */
+ "glImageTransformParameterivHP\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char DeleteQueriesARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteQueries\0"
+ "glDeleteQueriesARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4ubVertex2fSUN_names[] =
+ "iiiiff\0" /* Parameter signature */
+ "glColor4ubVertex2fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentColorMaterialSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glFragmentColorMaterialSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char CurrentPaletteMatrixARB_names[] =
+ "i\0" /* Parameter signature */
+ "glCurrentPaletteMatrixARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_multisample) || defined(need_GL_EXT_multisample)
+static const char SamplePatternSGIS_names[] =
+ "i\0" /* Parameter signature */
+ "glSamplePatternSGIS\0"
+ "glSamplePatternEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char IsQueryARB_names[] =
+ "i\0" /* Parameter signature */
+ "glIsQuery\0"
+ "glIsQueryARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4ubVertex3fSUN_names[] =
+ "iiiiifff\0" /* Parameter signature */
+ "glReplacementCodeuiColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4usvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4usv\0"
+ "glVertexAttrib4usvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char LinkProgramARB_names[] =
+ "i\0" /* Parameter signature */
+ "glLinkProgram\0"
+ "glLinkProgramARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib2fNV_names[] =
+ "iff\0" /* Parameter signature */
+ "glVertexAttrib2fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char ShaderSourceARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glShaderSource\0"
+ "glShaderSourceARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialiSGIX_names[] =
+ "iii\0" /* Parameter signature */
+ "glFragmentMaterialiSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib3svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexSubImage3DARB_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage3DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char IsFramebufferEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsFramebuffer\0"
+ "glIsFramebufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform4iv\0"
+ "glUniform4ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char GetVertexAttribdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char TexBumpParameterivATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glTexBumpParameterivATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetSeparableFilter_names[] =
+ "iiippp\0" /* Parameter signature */
+ "glGetSeparableFilter\0"
+ "glGetSeparableFilterEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glBinormal3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameteriSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glSpriteParameteriSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char RequestResidentProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glRequestResidentProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_tag_sample_buffer)
+static const char TagSampleBufferSGIX_names[] =
+ "\0" /* Parameter signature */
+ "glTagSampleBufferSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeusSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeusSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char ListParameterivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glListParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_multi_draw_arrays)
+static const char MultiDrawElementsEXT_names[] =
+ "ipipi\0" /* Parameter signature */
+ "glMultiDrawElements\0"
+ "glMultiDrawElementsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1ivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform1iv\0"
+ "glUniform1ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2sMESA_names[] =
+ "ii\0" /* Parameter signature */
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightusvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightusvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glFogCoordPointer\0"
+ "glFogCoordPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_index_material)
+static const char IndexMaterialEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glIndexMaterialEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ubvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ubvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_shader)
+static const char BindAttribLocationARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glBindAttribLocation\0"
+ "glBindAttribLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2dARB_names[] =
+ "idd\0" /* Parameter signature */
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ExecuteProgramNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glExecuteProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char LightEnviSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glLightEnviSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeuiSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glReplacementCodeuiSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribPointerNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glVertexAttribPointerNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GetFramebufferAttachmentParameterivEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterfEXT_names[] =
+ "iif\0" /* Parameter signature */
+ "glPixelTransformParameterfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameteriEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glPixelTransformParameteriEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor4ubVertex3fSUN_names[] =
+ "ffiiiifff\0" /* Parameter signature */
+ "glTexCoord2fColor4ubVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1iARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glUniform1i\0"
+ "glUniform1iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttribPointerARB_names[] =
+ "iiiiip\0" /* Parameter signature */
+ "glVertexAttribPointer\0"
+ "glVertexAttribPointerARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const char SharpenTexFuncSGIS_names[] =
+ "iip\0" /* Parameter signature */
+ "glSharpenTexFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix2x3fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix2x3fv\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char TrackMatrixNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glTrackMatrixNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameteriNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glCombinerParameteriNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char DeleteAsyncMarkersSGIX_names[] =
+ "ii\0" /* Parameter signature */
+ "glDeleteAsyncMarkersSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char IsAsyncMarkerSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glIsAsyncMarkerSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_framezoom)
+static const char FrameZoomSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glFrameZoomSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Normal3fVertex3fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NsvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4NsvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char GetSynciv_names[] =
+ "iiipp\0" /* Parameter signature */
+ "glGetSynciv\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char DeleteFramebuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteFramebuffers\0"
+ "glDeleteFramebuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const char GlobalAlphaFactorsSUN_names[] =
+ "i\0" /* Parameter signature */
+ "glGlobalAlphaFactorsSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const char TexSubImage3D_names[] =
+ "iiiiiiiiiip\0" /* Parameter signature */
+ "glTexSubImage3D\0"
+ "glTexSubImage3DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glTangent3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3uivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3uivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const char MatrixIndexubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMatrixIndexubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char Color4fNormal3fVertex3fSUN_names[] =
+ "ffffffffff\0" /* Parameter signature */
+ "glColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char PixelTexGenParameterfSGIS_names[] =
+ "if\0" /* Parameter signature */
+ "glPixelTexGenParameterfSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char CreateShader_names[] =
+ "i\0" /* Parameter signature */
+ "glCreateShader\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char GetColorTableParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightModelfvSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glFragmentLightModelfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord3fARB_names[] =
+ "ifff\0" /* Parameter signature */
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const char GetPixelTexGenParameterfvSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GenFramebuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenFramebuffers\0"
+ "glGenFramebuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramParameterdvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetProgramParameterdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object) || defined(need_GL_APPLE_vertex_array_object)
+static const char IsVertexArrayAPPLE_names[] =
+ "i\0" /* Parameter signature */
+ "glIsVertexArray\0"
+ "glIsVertexArrayAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentLightfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char DetachShader_names[] =
+ "ii\0" /* Parameter signature */
+ "glDetachShader\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NubARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4NubARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramEnvParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramEnvParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetTrackMatrixivNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetTrackMatrixivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3svNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform4fv\0"
+ "glUniform4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char MultTransposeMatrixfARB_names[] =
+ "p\0" /* Parameter signature */
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixfARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp1ATI_names[] =
+ "iiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp1ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetUniformfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetUniformfv\0"
+ "glGetUniformfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_names[] =
+ "iffffffffffff\0" /* Parameter signature */
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char DetachObjectARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glDetachObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char VertexBlendARB_names[] =
+ "i\0" /* Parameter signature */
+ "glVertexBlendARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3iMESA_names[] =
+ "iii\0" /* Parameter signature */
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char SeparableFilter2D_names[] =
+ "iiiiiipp\0" /* Parameter signature */
+ "glSeparableFilter2D\0"
+ "glSeparableFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor4ubVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiColor4ubVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char CompressedTexImage2DARB_names[] =
+ "iiiiiiip\0" /* Parameter signature */
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage2DARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char ArrayElement_names[] =
+ "i\0" /* Parameter signature */
+ "glArrayElement\0"
+ "glArrayElementEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_depth_bounds_test)
+static const char DepthBoundsEXT_names[] =
+ "dd\0" /* Parameter signature */
+ "glDepthBoundsEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameters4fvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramParameters4fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3fSGIX_names[] =
+ "iffiiffiiffiip\0" /* Parameter signature */
+ "glDeformationMap3fSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmaxParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMinmaxParameteriv\0"
+ "glGetMinmaxParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexImage1D_names[] =
+ "iiiiiii\0" /* Parameter signature */
+ "glCopyTexImage1D\0"
+ "glCopyTexImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char AlphaFragmentOp3ATI_names[] =
+ "iiiiiiiiiiii\0" /* Parameter signature */
+ "glAlphaFragmentOp3ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribdvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribdvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3fvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetFinalCombinerInputParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFinalCombinerInputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapParameterivNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMapParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform4iARB_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glUniform4i\0"
+ "glUniform4iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameteri_names[] =
+ "iii\0" /* Parameter signature */
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3sEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3sEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char ConvolutionParameterf_names[] =
+ "iif\0" /* Parameter signature */
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)
+static const char GetColorTableParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetColorTableParameteriv\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char ProgramEnvParameter4dvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramParameter4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs2fvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs2fvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char UseProgramObjectARB_names[] =
+ "i\0" /* Parameter signature */
+ "glUseProgram\0"
+ "glUseProgramObjectARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMapParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char PassTexCoordATI_names[] =
+ "iii\0" /* Parameter signature */
+ "glPassTexCoordATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char DeleteProgram_names[] =
+ "i\0" /* Parameter signature */
+ "glDeleteProgram\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3ivEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3ivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3dEXT_names[] =
+ "ddd\0" /* Parameter signature */
+ "glTangent3dEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_multi_draw_arrays)
+static const char MultiDrawArraysEXT_names[] =
+ "ippi\0" /* Parameter signature */
+ "glMultiDrawArrays\0"
+ "glMultiDrawArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char BindRenderbufferEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindRenderbuffer\0"
+ "glBindRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4dARB_names[] =
+ "idddd\0" /* Parameter signature */
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3usEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glProgramLocalParameter4fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char DeleteProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteProgramsARB\0"
+ "glDeleteProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1sARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiColor3fVertex3fSUN_names[] =
+ "iffffff\0" /* Parameter signature */
+ "glReplacementCodeuiColor3fVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char GetVertexAttribPointervNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1dvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1dvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform2iARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glUniform2i\0"
+ "glUniform2iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char GetProgramStringNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramStringNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char ColorPointerEXT_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glColorPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char MapBufferARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMapBuffer\0"
+ "glMapBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char ApplyTextureEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glApplyTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char TextureMaterialEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glTextureMaterialEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const char TextureLightEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glTextureLightEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char ResetMinmax_names[] =
+ "i\0" /* Parameter signature */
+ "glResetMinmax\0"
+ "glResetMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterfSGIX_names[] =
+ "if\0" /* Parameter signature */
+ "glSpriteParameterfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4sNV_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glVertexAttrib4sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4dvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const char MultiModeDrawArraysIBM_names[] =
+ "pppii\0" /* Parameter signature */
+ "glMultiModeDrawArraysIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4dARB_names[] =
+ "idddd\0" /* Parameter signature */
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char GetTexBumpParameterfvATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetTexBumpParameterfvATI\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const char ProgramNamedParameter4dNV_names[] =
+ "iipdddd\0" /* Parameter signature */
+ "glProgramNamedParameter4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightfEXT_names[] =
+ "f\0" /* Parameter signature */
+ "glVertexWeightfEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glBinormal3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoordfvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glFogCoordfv\0"
+ "glFogCoordfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3ubEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2ivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2ivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const char FogFuncSGIS_names[] =
+ "ip\0" /* Parameter signature */
+ "glFogFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage2D_names[] =
+ "iiiiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage2D\0"
+ "glCopyTexSubImage2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetObjectParameterivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetObjectParameterivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fVertex4fSUN_names[] =
+ "ffffffff\0" /* Parameter signature */
+ "glTexCoord4fVertex4fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char BindVertexArrayAPPLE_names[] =
+ "i\0" /* Parameter signature */
+ "glBindVertexArrayAPPLE\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramLocalParameterdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramLocalParameterdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogramParameteriv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetHistogramParameteriv\0"
+ "glGetHistogramParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1iARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char GetConvolutionFilter_names[] =
+ "iiip\0" /* Parameter signature */
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionFilterEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramivARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_blend_func_separate) || defined(need_GL_INGR_blend_func_separate)
+static const char BlendFuncSeparateEXT_names[] =
+ "iiii\0" /* Parameter signature */
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_map_buffer_range)
+static const char MapBufferRange_names[] =
+ "iiii\0" /* Parameter signature */
+ "glMapBufferRange\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char ProgramParameters4dvNV_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramParameters4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord2fColor3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glTexCoord2fColor3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3dvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3dvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_fence)
+static const char FinishFenceNV_names[] =
+ "i\0" /* Parameter signature */
+ "glFinishFenceNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const char GetFogFuncSGIS_names[] =
+ "p\0" /* Parameter signature */
+ "glGetFogFuncSGIS\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetUniformLocationARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetUniformLocation\0"
+ "glGetUniformLocationARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3fEXT_names[] =
+ "fff\0" /* Parameter signature */
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerInputNV_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCombinerInputNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib3sARB_names[] =
+ "iiii\0" /* Parameter signature */
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiNormal3fVertex3fvSUN_names[] =
+ "ppp\0" /* Parameter signature */
+ "glReplacementCodeuiNormal3fVertex3fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramStringARB_names[] =
+ "iiip\0" /* Parameter signature */
+ "glProgramStringARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char TexCoord4fVertex4fvSUN_names[] =
+ "pp\0" /* Parameter signature */
+ "glTexCoord4fVertex4fvSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3sNV_names[] =
+ "iiii\0" /* Parameter signature */
+ "glVertexAttrib3sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1fNV_names[] =
+ "if\0" /* Parameter signature */
+ "glVertexAttrib1fNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentLightfSGIX_names[] =
+ "iif\0" /* Parameter signature */
+ "glFragmentLightfSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_texture_compression)
+static const char GetCompressedTexImageARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetCompressedTexImage\0"
+ "glGetCompressedTexImageARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const char VertexWeightPointerEXT_names[] =
+ "iiip\0" /* Parameter signature */
+ "glVertexWeightPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetHistogram_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetHistogram\0"
+ "glGetHistogramEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_stencil_two_side)
+static const char ActiveStencilFaceEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glActiveStencilFaceEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_separate_stencil)
+static const char StencilFuncSeparateATI_names[] =
+ "iiii\0" /* Parameter signature */
+ "glStencilFuncSeparateATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char GetShaderSourceARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetShaderSource\0"
+ "glGetShaderSourceARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_igloo_interface)
+static const char IglooInterfaceSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glIglooInterfaceSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4dNV_names[] =
+ "idddd\0" /* Parameter signature */
+ "glVertexAttrib4dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const char MultiModeDrawElementsIBM_names[] =
+ "ppipii\0" /* Parameter signature */
+ "glMultiModeDrawElementsIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord4sv\0"
+ "glMultiTexCoord4svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)
+static const char GenQueriesARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenQueries\0"
+ "glGenQueriesARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const char ReplacementCodeuiVertex3fSUN_names[] =
+ "ifff\0" /* Parameter signature */
+ "glReplacementCodeuiVertex3fSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_mesh_array)
+static const char DrawMeshArraysSUN_names[] =
+ "iiii\0" /* Parameter signature */
+ "glDrawMeshArraysSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char IsSync_names[] =
+ "i\0" /* Parameter signature */
+ "glIsSync\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const char GetMapControlPointsNV_names[] =
+ "iiiiiip\0" /* Parameter signature */
+ "glGetMapControlPointsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_draw_buffers) || defined(need_GL_ATI_draw_buffers)
+static const char DrawBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDrawBuffers\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char ProgramLocalParameter4fARB_names[] =
+ "iiffff\0" /* Parameter signature */
+ "glProgramLocalParameter4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const char SpriteParameterivSGIX_names[] =
+ "ip\0" /* Parameter signature */
+ "glSpriteParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_provoking_vertex)
+static const char ProvokingVertexEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glProvokingVertexEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord1fARB_names[] =
+ "if\0" /* Parameter signature */
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4ubvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4ubvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightsvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightsvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)
+static const char Uniform1fvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glUniform1fv\0"
+ "glUniform1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const char CopyTexSubImage1D_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage1DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const char BindTexture_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindTexture\0"
+ "glBindTextureEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char BeginFragmentShaderATI_names[] =
+ "\0" /* Parameter signature */
+ "glBeginFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord4fARB_names[] =
+ "iffff\0" /* Parameter signature */
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs3svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs3svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const char ReplacementCodeuivSUN_names[] =
+ "p\0" /* Parameter signature */
+ "glReplacementCodeuivSUN\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char EnableVertexAttribArrayARB_names[] =
+ "i\0" /* Parameter signature */
+ "glEnableVertexAttribArray\0"
+ "glEnableVertexAttribArrayARB\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char NormalPointervINTEL_names[] =
+ "ip\0" /* Parameter signature */
+ "glNormalPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const char CopyConvolutionFilter2D_names[] =
+ "iiiiii\0" /* Parameter signature */
+ "glCopyConvolutionFilter2D\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3ivMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_copy_buffer)
+static const char CopyBufferSubData_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyBufferSubData\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char IsBufferARB_names[] =
+ "i\0" /* Parameter signature */
+ "glIsBuffer\0"
+ "glIsBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4iMESA_names[] =
+ "iiii\0" /* Parameter signature */
+ "glWindowPos4iMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4uivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4uivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3bvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3bvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix3x4fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix3x4fv\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3fvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glBinormal3fvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const char TexCoordPointervINTEL_names[] =
+ "iip\0" /* Parameter signature */
+ "glTexCoordPointervINTEL\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char DeleteBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteBuffers\0"
+ "glDeleteBuffersARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const char WindowPos4fvMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos4fvMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1sNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glVertexAttrib1sNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)
+static const char SecondaryColor3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)
+static const char LoadTransposeMatrixfARB_names[] =
+ "p\0" /* Parameter signature */
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixfARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char GetPointerv_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetPointerv\0"
+ "glGetPointervEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glTangent3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterfNV_names[] =
+ "if\0" /* Parameter signature */
+ "glCombinerParameterfNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char BindProgramNV_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindProgramARB\0"
+ "glBindProgramNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const char CreateDebugObjectMESA_names[] =
+ "\0" /* Parameter signature */
+ "glCreateDebugObjectMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const char GetShaderiv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetShaderiv\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const char ClientWaitSync_names[] =
+ "iii\0" /* Parameter signature */
+ "glClientWaitSync\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char BindFragmentShaderATI_names[] =
+ "i\0" /* Parameter signature */
+ "glBindFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char UnmapBufferARB_names[] =
+ "i\0" /* Parameter signature */
+ "glUnmapBuffer\0"
+ "glUnmapBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char Minmax_names[] =
+ "iii\0" /* Parameter signature */
+ "glMinmax\0"
+ "glMinmaxEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
+static const char FogCoorddvEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glFogCoorddv\0"
+ "glFogCoorddvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SUNX_constant_data)
+static const char FinishTextureSUNX_names[] =
+ "\0" /* Parameter signature */
+ "glFinishTextureSUNX\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char GetFragmentLightfvSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFragmentLightfvSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetFinalCombinerInputParameterfvNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char ColorFragmentOp3ATI_names[] =
+ "iiiiiiiiiiiii\0" /* Parameter signature */
+ "glColorFragmentOp3ATI\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2svARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib2svARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char AreProgramsResidentNV_names[] =
+ "ipp\0" /* Parameter signature */
+ "glAreProgramsResidentNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos3svMESA_names[] =
+ "p\0" /* Parameter signature */
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const char CopyColorSubTable_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glCopyColorSubTable\0"
+ "glCopyColorSubTableEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightdvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char DeleteRenderbuffersEXT_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteRenderbuffers\0"
+ "glDeleteRenderbuffersEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib4NubvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4NubvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib3dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib3dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetObjectParameterfvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetObjectParameterfvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const char GetProgramEnvParameterdvARB_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetProgramEnvParameterdvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const char LockArraysEXT_names[] =
+ "ii\0" /* Parameter signature */
+ "glLockArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const char PixelTransformParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glPixelTransformParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char BinormalPointerEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glBinormalPointerEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib1dNV_names[] =
+ "id\0" /* Parameter signature */
+ "glVertexAttrib1dNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char GetCombinerInputParameterivNV_names[] =
+ "iiiip\0" /* Parameter signature */
+ "glGetCombinerInputParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const char MultiTexCoord2fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char GetRenderbufferParameterivEXT_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetRenderbufferParameteriv\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const char CombinerParameterivNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glCombinerParameterivNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char GenFragmentShadersATI_names[] =
+ "i\0" /* Parameter signature */
+ "glGenFragmentShadersATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const char DrawArrays_names[] =
+ "iii\0" /* Parameter signature */
+ "glDrawArrays\0"
+ "glDrawArraysEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const char WeightuivARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glWeightuivARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib2sARB_names[] =
+ "iii\0" /* Parameter signature */
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sARB\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const char GenAsyncMarkersSGIX_names[] =
+ "i\0" /* Parameter signature */
+ "glGenAsyncMarkersSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Tangent3svEXT_names[] =
+ "p\0" /* Parameter signature */
+ "glTangent3svEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const char GetListParameterivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetListParameterivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char BindBufferARB_names[] =
+ "ii\0" /* Parameter signature */
+ "glBindBuffer\0"
+ "glBindBufferARB\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const char GetInfoLogARB_names[] =
+ "iipp\0" /* Parameter signature */
+ "glGetInfoLogARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs4svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs4svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const char EdgeFlagPointerListIBM_names[] =
+ "ipi\0" /* Parameter signature */
+ "glEdgeFlagPointerListIBM\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const char UniformMatrix3x2fv_names[] =
+ "iiip\0" /* Parameter signature */
+ "glUniformMatrix3x2fv\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const char GetMinmaxParameterfv_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
+static const char VertexAttrib1fvARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1fvARB\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object)
+static const char GenBuffersARB_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenBuffers\0"
+ "glGenBuffersARB\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttribs1svNV_names[] =
+ "iip\0" /* Parameter signature */
+ "glVertexAttribs1svNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const char GetTexBumpParameterivATI_names[] =
+ "ip\0" /* Parameter signature */
+ "glGetTexBumpParameterivATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3bEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3bEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const char FragmentMaterialivSGIX_names[] =
+ "iip\0" /* Parameter signature */
+ "glFragmentMaterialivSGIX\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object) || defined(need_GL_EXT_framebuffer_object)
+static const char IsRenderbufferEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsRenderbuffer\0"
+ "glIsRenderbufferEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)
+static const char GenProgramsNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenProgramsARB\0"
+ "glGenProgramsNV\0"
+ "";
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const char VertexAttrib4dvNV_names[] =
+ "ip\0" /* Parameter signature */
+ "glVertexAttrib4dvNV\0"
+ "";
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const char EndFragmentShaderATI_names[] =
+ "\0" /* Parameter signature */
+ "glEndFragmentShaderATI\0"
+ "";
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const char Binormal3iEXT_names[] =
+ "iii\0" /* Parameter signature */
+ "glBinormal3iEXT\0"
+ "";
+#endif
+
+#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
+static const char WindowPos2fMESA_names[] =
+ "ff\0" /* Parameter signature */
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "";
+#endif
+
+#if defined(need_GL_3DFX_tbuffer)
+static const struct dri_extension_function GL_3DFX_tbuffer_functions[] = {
+ { TbufferMask3DFX_names, TbufferMask3DFX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const struct dri_extension_function GL_APPLE_flush_buffer_range_functions[] = {
+ { BufferParameteriAPPLE_names, BufferParameteriAPPLE_remap_index, -1 },
+ { FlushMappedBufferRangeAPPLE_names, FlushMappedBufferRangeAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+static const struct dri_extension_function GL_APPLE_texture_range_functions[] = {
+ { TextureRangeAPPLE_names, TextureRangeAPPLE_remap_index, -1 },
+ { GetTexParameterPointervAPPLE_names, GetTexParameterPointervAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_APPLE_vertex_array_object)
+static const struct dri_extension_function GL_APPLE_vertex_array_object_functions[] = {
+ { DeleteVertexArraysAPPLE_names, DeleteVertexArraysAPPLE_remap_index, -1 },
+ { GenVertexArraysAPPLE_names, GenVertexArraysAPPLE_remap_index, -1 },
+ { IsVertexArrayAPPLE_names, IsVertexArrayAPPLE_remap_index, -1 },
+ { BindVertexArrayAPPLE_names, BindVertexArrayAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_copy_buffer)
+static const struct dri_extension_function GL_ARB_copy_buffer_functions[] = {
+ { CopyBufferSubData_names, CopyBufferSubData_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_draw_buffers)
+static const struct dri_extension_function GL_ARB_draw_buffers_functions[] = {
+ { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_framebuffer_object)
+static const struct dri_extension_function GL_ARB_framebuffer_object_functions[] = {
+ { BlitFramebufferEXT_names, BlitFramebufferEXT_remap_index, -1 },
+ { FramebufferTextureLayerEXT_names, FramebufferTextureLayerEXT_remap_index, -1 },
+ { GenerateMipmapEXT_names, GenerateMipmapEXT_remap_index, -1 },
+ { RenderbufferStorageEXT_names, RenderbufferStorageEXT_remap_index, -1 },
+ { CheckFramebufferStatusEXT_names, CheckFramebufferStatusEXT_remap_index, -1 },
+ { FramebufferTexture3DEXT_names, FramebufferTexture3DEXT_remap_index, -1 },
+ { FramebufferTexture2DEXT_names, FramebufferTexture2DEXT_remap_index, -1 },
+ { RenderbufferStorageMultisample_names, RenderbufferStorageMultisample_remap_index, -1 },
+ { FramebufferRenderbufferEXT_names, FramebufferRenderbufferEXT_remap_index, -1 },
+ { FramebufferTexture1DEXT_names, FramebufferTexture1DEXT_remap_index, -1 },
+ { BindFramebufferEXT_names, BindFramebufferEXT_remap_index, -1 },
+ { GenRenderbuffersEXT_names, GenRenderbuffersEXT_remap_index, -1 },
+ { IsFramebufferEXT_names, IsFramebufferEXT_remap_index, -1 },
+ { GetFramebufferAttachmentParameterivEXT_names, GetFramebufferAttachmentParameterivEXT_remap_index, -1 },
+ { DeleteFramebuffersEXT_names, DeleteFramebuffersEXT_remap_index, -1 },
+ { GenFramebuffersEXT_names, GenFramebuffersEXT_remap_index, -1 },
+ { BindRenderbufferEXT_names, BindRenderbufferEXT_remap_index, -1 },
+ { DeleteRenderbuffersEXT_names, DeleteRenderbuffersEXT_remap_index, -1 },
+ { GetRenderbufferParameterivEXT_names, GetRenderbufferParameterivEXT_remap_index, -1 },
+ { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_map_buffer_range)
+static const struct dri_extension_function GL_ARB_map_buffer_range_functions[] = {
+ { FlushMappedBufferRange_names, FlushMappedBufferRange_remap_index, -1 },
+ { MapBufferRange_names, MapBufferRange_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_matrix_palette)
+static const struct dri_extension_function GL_ARB_matrix_palette_functions[] = {
+ { MatrixIndexusvARB_names, MatrixIndexusvARB_remap_index, -1 },
+ { MatrixIndexuivARB_names, MatrixIndexuivARB_remap_index, -1 },
+ { MatrixIndexPointerARB_names, MatrixIndexPointerARB_remap_index, -1 },
+ { CurrentPaletteMatrixARB_names, CurrentPaletteMatrixARB_remap_index, -1 },
+ { MatrixIndexubvARB_names, MatrixIndexubvARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_multisample)
+static const struct dri_extension_function GL_ARB_multisample_functions[] = {
+ { SampleCoverageARB_names, SampleCoverageARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_occlusion_query)
+static const struct dri_extension_function GL_ARB_occlusion_query_functions[] = {
+ { BeginQueryARB_names, BeginQueryARB_remap_index, -1 },
+ { GetQueryivARB_names, GetQueryivARB_remap_index, -1 },
+ { GetQueryObjectivARB_names, GetQueryObjectivARB_remap_index, -1 },
+ { EndQueryARB_names, EndQueryARB_remap_index, -1 },
+ { GetQueryObjectuivARB_names, GetQueryObjectuivARB_remap_index, -1 },
+ { DeleteQueriesARB_names, DeleteQueriesARB_remap_index, -1 },
+ { IsQueryARB_names, IsQueryARB_remap_index, -1 },
+ { GenQueriesARB_names, GenQueriesARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_point_parameters)
+static const struct dri_extension_function GL_ARB_point_parameters_functions[] = {
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_shader_objects)
+static const struct dri_extension_function GL_ARB_shader_objects_functions[] = {
+ { UniformMatrix3fvARB_names, UniformMatrix3fvARB_remap_index, -1 },
+ { Uniform2fARB_names, Uniform2fARB_remap_index, -1 },
+ { Uniform2ivARB_names, Uniform2ivARB_remap_index, -1 },
+ { UniformMatrix4fvARB_names, UniformMatrix4fvARB_remap_index, -1 },
+ { CreateProgramObjectARB_names, CreateProgramObjectARB_remap_index, -1 },
+ { Uniform3iARB_names, Uniform3iARB_remap_index, -1 },
+ { CreateShaderObjectARB_names, CreateShaderObjectARB_remap_index, -1 },
+ { Uniform1fARB_names, Uniform1fARB_remap_index, -1 },
+ { AttachObjectARB_names, AttachObjectARB_remap_index, -1 },
+ { UniformMatrix2fvARB_names, UniformMatrix2fvARB_remap_index, -1 },
+ { GetAttachedObjectsARB_names, GetAttachedObjectsARB_remap_index, -1 },
+ { Uniform3fvARB_names, Uniform3fvARB_remap_index, -1 },
+ { GetHandleARB_names, GetHandleARB_remap_index, -1 },
+ { GetActiveUniformARB_names, GetActiveUniformARB_remap_index, -1 },
+ { GetUniformivARB_names, GetUniformivARB_remap_index, -1 },
+ { Uniform2fvARB_names, Uniform2fvARB_remap_index, -1 },
+ { DeleteObjectARB_names, DeleteObjectARB_remap_index, -1 },
+ { ValidateProgramARB_names, ValidateProgramARB_remap_index, -1 },
+ { Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 },
+ { CompileShaderARB_names, CompileShaderARB_remap_index, -1 },
+ { Uniform3fARB_names, Uniform3fARB_remap_index, -1 },
+ { Uniform4fARB_names, Uniform4fARB_remap_index, -1 },
+ { LinkProgramARB_names, LinkProgramARB_remap_index, -1 },
+ { ShaderSourceARB_names, ShaderSourceARB_remap_index, -1 },
+ { Uniform4ivARB_names, Uniform4ivARB_remap_index, -1 },
+ { Uniform1ivARB_names, Uniform1ivARB_remap_index, -1 },
+ { Uniform1iARB_names, Uniform1iARB_remap_index, -1 },
+ { Uniform4fvARB_names, Uniform4fvARB_remap_index, -1 },
+ { GetUniformfvARB_names, GetUniformfvARB_remap_index, -1 },
+ { DetachObjectARB_names, DetachObjectARB_remap_index, -1 },
+ { Uniform4iARB_names, Uniform4iARB_remap_index, -1 },
+ { UseProgramObjectARB_names, UseProgramObjectARB_remap_index, -1 },
+ { Uniform2iARB_names, Uniform2iARB_remap_index, -1 },
+ { GetObjectParameterivARB_names, GetObjectParameterivARB_remap_index, -1 },
+ { GetUniformLocationARB_names, GetUniformLocationARB_remap_index, -1 },
+ { GetShaderSourceARB_names, GetShaderSourceARB_remap_index, -1 },
+ { Uniform1fvARB_names, Uniform1fvARB_remap_index, -1 },
+ { GetObjectParameterfvARB_names, GetObjectParameterfvARB_remap_index, -1 },
+ { GetInfoLogARB_names, GetInfoLogARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_sync)
+static const struct dri_extension_function GL_ARB_sync_functions[] = {
+ { DeleteSync_names, DeleteSync_remap_index, -1 },
+ { FenceSync_names, FenceSync_remap_index, -1 },
+ { WaitSync_names, WaitSync_remap_index, -1 },
+ { GetInteger64v_names, GetInteger64v_remap_index, -1 },
+ { GetSynciv_names, GetSynciv_remap_index, -1 },
+ { IsSync_names, IsSync_remap_index, -1 },
+ { ClientWaitSync_names, ClientWaitSync_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_texture_compression)
+static const struct dri_extension_function GL_ARB_texture_compression_functions[] = {
+ { CompressedTexSubImage2DARB_names, CompressedTexSubImage2DARB_remap_index, -1 },
+ { CompressedTexImage3DARB_names, CompressedTexImage3DARB_remap_index, -1 },
+ { CompressedTexImage1DARB_names, CompressedTexImage1DARB_remap_index, -1 },
+ { CompressedTexSubImage1DARB_names, CompressedTexSubImage1DARB_remap_index, -1 },
+ { CompressedTexSubImage3DARB_names, CompressedTexSubImage3DARB_remap_index, -1 },
+ { CompressedTexImage2DARB_names, CompressedTexImage2DARB_remap_index, -1 },
+ { GetCompressedTexImageARB_names, GetCompressedTexImageARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_transpose_matrix)
+static const struct dri_extension_function GL_ARB_transpose_matrix_functions[] = {
+ { MultTransposeMatrixdARB_names, MultTransposeMatrixdARB_remap_index, -1 },
+ { LoadTransposeMatrixdARB_names, LoadTransposeMatrixdARB_remap_index, -1 },
+ { MultTransposeMatrixfARB_names, MultTransposeMatrixfARB_remap_index, -1 },
+ { LoadTransposeMatrixfARB_names, LoadTransposeMatrixfARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_array_object)
+static const struct dri_extension_function GL_ARB_vertex_array_object_functions[] = {
+ { DeleteVertexArraysAPPLE_names, DeleteVertexArraysAPPLE_remap_index, -1 },
+ { GenVertexArrays_names, GenVertexArrays_remap_index, -1 },
+ { BindVertexArray_names, BindVertexArray_remap_index, -1 },
+ { IsVertexArrayAPPLE_names, IsVertexArrayAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_blend)
+static const struct dri_extension_function GL_ARB_vertex_blend_functions[] = {
+ { WeightubvARB_names, WeightubvARB_remap_index, -1 },
+ { WeightivARB_names, WeightivARB_remap_index, -1 },
+ { WeightPointerARB_names, WeightPointerARB_remap_index, -1 },
+ { WeightfvARB_names, WeightfvARB_remap_index, -1 },
+ { WeightbvARB_names, WeightbvARB_remap_index, -1 },
+ { WeightusvARB_names, WeightusvARB_remap_index, -1 },
+ { VertexBlendARB_names, VertexBlendARB_remap_index, -1 },
+ { WeightsvARB_names, WeightsvARB_remap_index, -1 },
+ { WeightdvARB_names, WeightdvARB_remap_index, -1 },
+ { WeightuivARB_names, WeightuivARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_buffer_object)
+static const struct dri_extension_function GL_ARB_vertex_buffer_object_functions[] = {
+ { GetBufferSubDataARB_names, GetBufferSubDataARB_remap_index, -1 },
+ { BufferSubDataARB_names, BufferSubDataARB_remap_index, -1 },
+ { BufferDataARB_names, BufferDataARB_remap_index, -1 },
+ { GetBufferPointervARB_names, GetBufferPointervARB_remap_index, -1 },
+ { GetBufferParameterivARB_names, GetBufferParameterivARB_remap_index, -1 },
+ { MapBufferARB_names, MapBufferARB_remap_index, -1 },
+ { IsBufferARB_names, IsBufferARB_remap_index, -1 },
+ { DeleteBuffersARB_names, DeleteBuffersARB_remap_index, -1 },
+ { UnmapBufferARB_names, UnmapBufferARB_remap_index, -1 },
+ { BindBufferARB_names, BindBufferARB_remap_index, -1 },
+ { GenBuffersARB_names, GenBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_program)
+static const struct dri_extension_function GL_ARB_vertex_program_functions[] = {
+ { VertexAttrib2fARB_names, VertexAttrib2fARB_remap_index, -1 },
+ { VertexAttrib3fARB_names, VertexAttrib3fARB_remap_index, -1 },
+ { VertexAttrib1svARB_names, VertexAttrib1svARB_remap_index, -1 },
+ { VertexAttrib4NusvARB_names, VertexAttrib4NusvARB_remap_index, -1 },
+ { DisableVertexAttribArrayARB_names, DisableVertexAttribArrayARB_remap_index, -1 },
+ { ProgramLocalParameter4dARB_names, ProgramLocalParameter4dARB_remap_index, -1 },
+ { VertexAttrib1fARB_names, VertexAttrib1fARB_remap_index, -1 },
+ { VertexAttrib4NbvARB_names, VertexAttrib4NbvARB_remap_index, -1 },
+ { VertexAttrib1sARB_names, VertexAttrib1sARB_remap_index, -1 },
+ { GetProgramLocalParameterfvARB_names, GetProgramLocalParameterfvARB_remap_index, -1 },
+ { VertexAttrib3dvARB_names, VertexAttrib3dvARB_remap_index, -1 },
+ { ProgramEnvParameter4fvARB_names, ProgramEnvParameter4fvARB_remap_index, -1 },
+ { GetVertexAttribivARB_names, GetVertexAttribivARB_remap_index, -1 },
+ { VertexAttrib4ivARB_names, VertexAttrib4ivARB_remap_index, -1 },
+ { VertexAttrib4bvARB_names, VertexAttrib4bvARB_remap_index, -1 },
+ { VertexAttrib3dARB_names, VertexAttrib3dARB_remap_index, -1 },
+ { VertexAttrib4fARB_names, VertexAttrib4fARB_remap_index, -1 },
+ { VertexAttrib4fvARB_names, VertexAttrib4fvARB_remap_index, -1 },
+ { ProgramLocalParameter4dvARB_names, ProgramLocalParameter4dvARB_remap_index, -1 },
+ { VertexAttrib2dARB_names, VertexAttrib2dARB_remap_index, -1 },
+ { VertexAttrib1dvARB_names, VertexAttrib1dvARB_remap_index, -1 },
+ { GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 },
+ { VertexAttrib4ubvARB_names, VertexAttrib4ubvARB_remap_index, -1 },
+ { ProgramEnvParameter4fARB_names, ProgramEnvParameter4fARB_remap_index, -1 },
+ { VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 },
+ { VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 },
+ { VertexAttrib2fvARB_names, VertexAttrib2fvARB_remap_index, -1 },
+ { VertexAttrib4NivARB_names, VertexAttrib4NivARB_remap_index, -1 },
+ { GetProgramStringARB_names, GetProgramStringARB_remap_index, -1 },
+ { VertexAttrib4NuivARB_names, VertexAttrib4NuivARB_remap_index, -1 },
+ { IsProgramNV_names, IsProgramNV_remap_index, -1 },
+ { ProgramEnvParameter4dARB_names, ProgramEnvParameter4dARB_remap_index, -1 },
+ { VertexAttrib1dARB_names, VertexAttrib1dARB_remap_index, -1 },
+ { VertexAttrib4usvARB_names, VertexAttrib4usvARB_remap_index, -1 },
+ { VertexAttrib3svARB_names, VertexAttrib3svARB_remap_index, -1 },
+ { GetVertexAttribdvARB_names, GetVertexAttribdvARB_remap_index, -1 },
+ { VertexAttrib4dvARB_names, VertexAttrib4dvARB_remap_index, -1 },
+ { VertexAttribPointerARB_names, VertexAttribPointerARB_remap_index, -1 },
+ { VertexAttrib4NsvARB_names, VertexAttrib4NsvARB_remap_index, -1 },
+ { VertexAttrib3fvARB_names, VertexAttrib3fvARB_remap_index, -1 },
+ { VertexAttrib4NubARB_names, VertexAttrib4NubARB_remap_index, -1 },
+ { GetProgramEnvParameterfvARB_names, GetProgramEnvParameterfvARB_remap_index, -1 },
+ { ProgramEnvParameter4dvARB_names, ProgramEnvParameter4dvARB_remap_index, -1 },
+ { ProgramLocalParameter4fvARB_names, ProgramLocalParameter4fvARB_remap_index, -1 },
+ { DeleteProgramsNV_names, DeleteProgramsNV_remap_index, -1 },
+ { GetVertexAttribPointervNV_names, GetVertexAttribPointervNV_remap_index, -1 },
+ { VertexAttrib4dARB_names, VertexAttrib4dARB_remap_index, -1 },
+ { GetProgramLocalParameterdvARB_names, GetProgramLocalParameterdvARB_remap_index, -1 },
+ { GetProgramivARB_names, GetProgramivARB_remap_index, -1 },
+ { VertexAttrib3sARB_names, VertexAttrib3sARB_remap_index, -1 },
+ { ProgramStringARB_names, ProgramStringARB_remap_index, -1 },
+ { ProgramLocalParameter4fARB_names, ProgramLocalParameter4fARB_remap_index, -1 },
+ { EnableVertexAttribArrayARB_names, EnableVertexAttribArrayARB_remap_index, -1 },
+ { VertexAttrib4uivARB_names, VertexAttrib4uivARB_remap_index, -1 },
+ { BindProgramNV_names, BindProgramNV_remap_index, -1 },
+ { VertexAttrib4svARB_names, VertexAttrib4svARB_remap_index, -1 },
+ { VertexAttrib2svARB_names, VertexAttrib2svARB_remap_index, -1 },
+ { VertexAttrib4NubvARB_names, VertexAttrib4NubvARB_remap_index, -1 },
+ { GetProgramEnvParameterdvARB_names, GetProgramEnvParameterdvARB_remap_index, -1 },
+ { VertexAttrib2sARB_names, VertexAttrib2sARB_remap_index, -1 },
+ { VertexAttrib1fvARB_names, VertexAttrib1fvARB_remap_index, -1 },
+ { GenProgramsNV_names, GenProgramsNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_vertex_shader)
+static const struct dri_extension_function GL_ARB_vertex_shader_functions[] = {
+ { GetActiveAttribARB_names, GetActiveAttribARB_remap_index, -1 },
+ { GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 },
+ { BindAttribLocationARB_names, BindAttribLocationARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ARB_window_pos)
+static const struct dri_extension_function GL_ARB_window_pos_functions[] = {
+ { WindowPos3fMESA_names, WindowPos3fMESA_remap_index, -1 },
+ { WindowPos2dvMESA_names, WindowPos2dvMESA_remap_index, -1 },
+ { WindowPos2svMESA_names, WindowPos2svMESA_remap_index, -1 },
+ { WindowPos3dMESA_names, WindowPos3dMESA_remap_index, -1 },
+ { WindowPos2fvMESA_names, WindowPos2fvMESA_remap_index, -1 },
+ { WindowPos2dMESA_names, WindowPos2dMESA_remap_index, -1 },
+ { WindowPos3dvMESA_names, WindowPos3dvMESA_remap_index, -1 },
+ { WindowPos3fvMESA_names, WindowPos3fvMESA_remap_index, -1 },
+ { WindowPos2iMESA_names, WindowPos2iMESA_remap_index, -1 },
+ { WindowPos3sMESA_names, WindowPos3sMESA_remap_index, -1 },
+ { WindowPos2ivMESA_names, WindowPos2ivMESA_remap_index, -1 },
+ { WindowPos2sMESA_names, WindowPos2sMESA_remap_index, -1 },
+ { WindowPos3iMESA_names, WindowPos3iMESA_remap_index, -1 },
+ { WindowPos3ivMESA_names, WindowPos3ivMESA_remap_index, -1 },
+ { WindowPos3svMESA_names, WindowPos3svMESA_remap_index, -1 },
+ { WindowPos2fMESA_names, WindowPos2fMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_blend_equation_separate)
+static const struct dri_extension_function GL_ATI_blend_equation_separate_functions[] = {
+ { BlendEquationSeparateEXT_names, BlendEquationSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_draw_buffers)
+static const struct dri_extension_function GL_ATI_draw_buffers_functions[] = {
+ { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_envmap_bumpmap)
+static const struct dri_extension_function GL_ATI_envmap_bumpmap_functions[] = {
+ { TexBumpParameterfvATI_names, TexBumpParameterfvATI_remap_index, -1 },
+ { TexBumpParameterivATI_names, TexBumpParameterivATI_remap_index, -1 },
+ { GetTexBumpParameterfvATI_names, GetTexBumpParameterfvATI_remap_index, -1 },
+ { GetTexBumpParameterivATI_names, GetTexBumpParameterivATI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_fragment_shader)
+static const struct dri_extension_function GL_ATI_fragment_shader_functions[] = {
+ { ColorFragmentOp2ATI_names, ColorFragmentOp2ATI_remap_index, -1 },
+ { DeleteFragmentShaderATI_names, DeleteFragmentShaderATI_remap_index, -1 },
+ { SetFragmentShaderConstantATI_names, SetFragmentShaderConstantATI_remap_index, -1 },
+ { SampleMapATI_names, SampleMapATI_remap_index, -1 },
+ { AlphaFragmentOp2ATI_names, AlphaFragmentOp2ATI_remap_index, -1 },
+ { AlphaFragmentOp1ATI_names, AlphaFragmentOp1ATI_remap_index, -1 },
+ { ColorFragmentOp1ATI_names, ColorFragmentOp1ATI_remap_index, -1 },
+ { AlphaFragmentOp3ATI_names, AlphaFragmentOp3ATI_remap_index, -1 },
+ { PassTexCoordATI_names, PassTexCoordATI_remap_index, -1 },
+ { BeginFragmentShaderATI_names, BeginFragmentShaderATI_remap_index, -1 },
+ { BindFragmentShaderATI_names, BindFragmentShaderATI_remap_index, -1 },
+ { ColorFragmentOp3ATI_names, ColorFragmentOp3ATI_remap_index, -1 },
+ { GenFragmentShadersATI_names, GenFragmentShadersATI_remap_index, -1 },
+ { EndFragmentShaderATI_names, EndFragmentShaderATI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_ATI_separate_stencil)
+static const struct dri_extension_function GL_ATI_separate_stencil_functions[] = {
+ { StencilOpSeparate_names, StencilOpSeparate_remap_index, -1 },
+ { StencilFuncSeparateATI_names, StencilFuncSeparateATI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_color)
+static const struct dri_extension_function GL_EXT_blend_color_functions[] = {
+ { BlendColor_names, -1, 336 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_equation_separate)
+static const struct dri_extension_function GL_EXT_blend_equation_separate_functions[] = {
+ { BlendEquationSeparateEXT_names, BlendEquationSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_func_separate)
+static const struct dri_extension_function GL_EXT_blend_func_separate_functions[] = {
+ { BlendFuncSeparateEXT_names, BlendFuncSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_blend_minmax)
+static const struct dri_extension_function GL_EXT_blend_minmax_functions[] = {
+ { BlendEquation_names, -1, 337 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_color_subtable)
+static const struct dri_extension_function GL_EXT_color_subtable_functions[] = {
+ { ColorSubTable_names, -1, 346 },
+ { CopyColorSubTable_names, -1, 347 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_compiled_vertex_array)
+static const struct dri_extension_function GL_EXT_compiled_vertex_array_functions[] = {
+ { UnlockArraysEXT_names, UnlockArraysEXT_remap_index, -1 },
+ { LockArraysEXT_names, LockArraysEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_convolution)
+static const struct dri_extension_function GL_EXT_convolution_functions[] = {
+ { ConvolutionFilter1D_names, -1, 348 },
+ { CopyConvolutionFilter1D_names, -1, 354 },
+ { GetConvolutionParameteriv_names, -1, 358 },
+ { ConvolutionFilter2D_names, -1, 349 },
+ { ConvolutionParameteriv_names, -1, 353 },
+ { ConvolutionParameterfv_names, -1, 351 },
+ { GetSeparableFilter_names, -1, 359 },
+ { SeparableFilter2D_names, -1, 360 },
+ { ConvolutionParameteri_names, -1, 352 },
+ { ConvolutionParameterf_names, -1, 350 },
+ { GetConvolutionParameterfv_names, -1, 357 },
+ { GetConvolutionFilter_names, -1, 356 },
+ { CopyConvolutionFilter2D_names, -1, 355 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_coordinate_frame)
+static const struct dri_extension_function GL_EXT_coordinate_frame_functions[] = {
+ { TangentPointerEXT_names, TangentPointerEXT_remap_index, -1 },
+ { Binormal3ivEXT_names, Binormal3ivEXT_remap_index, -1 },
+ { Tangent3sEXT_names, Tangent3sEXT_remap_index, -1 },
+ { Tangent3fvEXT_names, Tangent3fvEXT_remap_index, -1 },
+ { Tangent3dvEXT_names, Tangent3dvEXT_remap_index, -1 },
+ { Binormal3bvEXT_names, Binormal3bvEXT_remap_index, -1 },
+ { Binormal3dEXT_names, Binormal3dEXT_remap_index, -1 },
+ { Tangent3fEXT_names, Tangent3fEXT_remap_index, -1 },
+ { Binormal3sEXT_names, Binormal3sEXT_remap_index, -1 },
+ { Tangent3ivEXT_names, Tangent3ivEXT_remap_index, -1 },
+ { Tangent3dEXT_names, Tangent3dEXT_remap_index, -1 },
+ { Binormal3svEXT_names, Binormal3svEXT_remap_index, -1 },
+ { Binormal3fEXT_names, Binormal3fEXT_remap_index, -1 },
+ { Binormal3dvEXT_names, Binormal3dvEXT_remap_index, -1 },
+ { Tangent3iEXT_names, Tangent3iEXT_remap_index, -1 },
+ { Tangent3bvEXT_names, Tangent3bvEXT_remap_index, -1 },
+ { Binormal3fvEXT_names, Binormal3fvEXT_remap_index, -1 },
+ { Tangent3bEXT_names, Tangent3bEXT_remap_index, -1 },
+ { BinormalPointerEXT_names, BinormalPointerEXT_remap_index, -1 },
+ { Tangent3svEXT_names, Tangent3svEXT_remap_index, -1 },
+ { Binormal3bEXT_names, Binormal3bEXT_remap_index, -1 },
+ { Binormal3iEXT_names, Binormal3iEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_copy_texture)
+static const struct dri_extension_function GL_EXT_copy_texture_functions[] = {
+ { CopyTexSubImage3D_names, -1, 373 },
+ { CopyTexImage2D_names, -1, 324 },
+ { CopyTexImage1D_names, -1, 323 },
+ { CopyTexSubImage2D_names, -1, 326 },
+ { CopyTexSubImage1D_names, -1, 325 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_cull_vertex)
+static const struct dri_extension_function GL_EXT_cull_vertex_functions[] = {
+ { CullParameterdvEXT_names, CullParameterdvEXT_remap_index, -1 },
+ { CullParameterfvEXT_names, CullParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_depth_bounds_test)
+static const struct dri_extension_function GL_EXT_depth_bounds_test_functions[] = {
+ { DepthBoundsEXT_names, DepthBoundsEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_draw_range_elements)
+static const struct dri_extension_function GL_EXT_draw_range_elements_functions[] = {
+ { DrawRangeElements_names, -1, 338 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_fog_coord)
+static const struct dri_extension_function GL_EXT_fog_coord_functions[] = {
+ { FogCoorddEXT_names, FogCoorddEXT_remap_index, -1 },
+ { FogCoordfEXT_names, FogCoordfEXT_remap_index, -1 },
+ { FogCoordPointerEXT_names, FogCoordPointerEXT_remap_index, -1 },
+ { FogCoordfvEXT_names, FogCoordfvEXT_remap_index, -1 },
+ { FogCoorddvEXT_names, FogCoorddvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_blit)
+static const struct dri_extension_function GL_EXT_framebuffer_blit_functions[] = {
+ { BlitFramebufferEXT_names, BlitFramebufferEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_framebuffer_object)
+static const struct dri_extension_function GL_EXT_framebuffer_object_functions[] = {
+ { GenerateMipmapEXT_names, GenerateMipmapEXT_remap_index, -1 },
+ { RenderbufferStorageEXT_names, RenderbufferStorageEXT_remap_index, -1 },
+ { CheckFramebufferStatusEXT_names, CheckFramebufferStatusEXT_remap_index, -1 },
+ { FramebufferTexture3DEXT_names, FramebufferTexture3DEXT_remap_index, -1 },
+ { FramebufferTexture2DEXT_names, FramebufferTexture2DEXT_remap_index, -1 },
+ { FramebufferRenderbufferEXT_names, FramebufferRenderbufferEXT_remap_index, -1 },
+ { FramebufferTexture1DEXT_names, FramebufferTexture1DEXT_remap_index, -1 },
+ { BindFramebufferEXT_names, BindFramebufferEXT_remap_index, -1 },
+ { GenRenderbuffersEXT_names, GenRenderbuffersEXT_remap_index, -1 },
+ { IsFramebufferEXT_names, IsFramebufferEXT_remap_index, -1 },
+ { GetFramebufferAttachmentParameterivEXT_names, GetFramebufferAttachmentParameterivEXT_remap_index, -1 },
+ { DeleteFramebuffersEXT_names, DeleteFramebuffersEXT_remap_index, -1 },
+ { GenFramebuffersEXT_names, GenFramebuffersEXT_remap_index, -1 },
+ { BindRenderbufferEXT_names, BindRenderbufferEXT_remap_index, -1 },
+ { DeleteRenderbuffersEXT_names, DeleteRenderbuffersEXT_remap_index, -1 },
+ { GetRenderbufferParameterivEXT_names, GetRenderbufferParameterivEXT_remap_index, -1 },
+ { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_gpu_program_parameters)
+static const struct dri_extension_function GL_EXT_gpu_program_parameters_functions[] = {
+ { ProgramLocalParameters4fvEXT_names, ProgramLocalParameters4fvEXT_remap_index, -1 },
+ { ProgramEnvParameters4fvEXT_names, ProgramEnvParameters4fvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_histogram)
+static const struct dri_extension_function GL_EXT_histogram_functions[] = {
+ { Histogram_names, -1, 367 },
+ { ResetHistogram_names, -1, 369 },
+ { GetMinmax_names, -1, 364 },
+ { GetHistogramParameterfv_names, -1, 362 },
+ { GetMinmaxParameteriv_names, -1, 366 },
+ { ResetMinmax_names, -1, 370 },
+ { GetHistogramParameteriv_names, -1, 363 },
+ { GetHistogram_names, -1, 361 },
+ { Minmax_names, -1, 368 },
+ { GetMinmaxParameterfv_names, -1, 365 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_func)
+static const struct dri_extension_function GL_EXT_index_func_functions[] = {
+ { IndexFuncEXT_names, IndexFuncEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_index_material)
+static const struct dri_extension_function GL_EXT_index_material_functions[] = {
+ { IndexMaterialEXT_names, IndexMaterialEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_light_texture)
+static const struct dri_extension_function GL_EXT_light_texture_functions[] = {
+ { ApplyTextureEXT_names, ApplyTextureEXT_remap_index, -1 },
+ { TextureMaterialEXT_names, TextureMaterialEXT_remap_index, -1 },
+ { TextureLightEXT_names, TextureLightEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_multi_draw_arrays)
+static const struct dri_extension_function GL_EXT_multi_draw_arrays_functions[] = {
+ { MultiDrawElementsEXT_names, MultiDrawElementsEXT_remap_index, -1 },
+ { MultiDrawArraysEXT_names, MultiDrawArraysEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_multisample)
+static const struct dri_extension_function GL_EXT_multisample_functions[] = {
+ { SampleMaskSGIS_names, SampleMaskSGIS_remap_index, -1 },
+ { SamplePatternSGIS_names, SamplePatternSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_paletted_texture)
+static const struct dri_extension_function GL_EXT_paletted_texture_functions[] = {
+ { ColorTable_names, -1, 339 },
+ { GetColorTable_names, -1, 343 },
+ { GetColorTableParameterfv_names, -1, 344 },
+ { GetColorTableParameteriv_names, -1, 345 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_pixel_transform)
+static const struct dri_extension_function GL_EXT_pixel_transform_functions[] = {
+ { PixelTransformParameterfvEXT_names, PixelTransformParameterfvEXT_remap_index, -1 },
+ { PixelTransformParameterfEXT_names, PixelTransformParameterfEXT_remap_index, -1 },
+ { PixelTransformParameteriEXT_names, PixelTransformParameteriEXT_remap_index, -1 },
+ { PixelTransformParameterivEXT_names, PixelTransformParameterivEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_point_parameters)
+static const struct dri_extension_function GL_EXT_point_parameters_functions[] = {
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_polygon_offset)
+static const struct dri_extension_function GL_EXT_polygon_offset_functions[] = {
+ { PolygonOffsetEXT_names, PolygonOffsetEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_provoking_vertex)
+static const struct dri_extension_function GL_EXT_provoking_vertex_functions[] = {
+ { ProvokingVertexEXT_names, ProvokingVertexEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_secondary_color)
+static const struct dri_extension_function GL_EXT_secondary_color_functions[] = {
+ { SecondaryColor3iEXT_names, SecondaryColor3iEXT_remap_index, -1 },
+ { SecondaryColor3bEXT_names, SecondaryColor3bEXT_remap_index, -1 },
+ { SecondaryColor3bvEXT_names, SecondaryColor3bvEXT_remap_index, -1 },
+ { SecondaryColor3sEXT_names, SecondaryColor3sEXT_remap_index, -1 },
+ { SecondaryColor3dEXT_names, SecondaryColor3dEXT_remap_index, -1 },
+ { SecondaryColorPointerEXT_names, SecondaryColorPointerEXT_remap_index, -1 },
+ { SecondaryColor3uiEXT_names, SecondaryColor3uiEXT_remap_index, -1 },
+ { SecondaryColor3usvEXT_names, SecondaryColor3usvEXT_remap_index, -1 },
+ { SecondaryColor3ivEXT_names, SecondaryColor3ivEXT_remap_index, -1 },
+ { SecondaryColor3fvEXT_names, SecondaryColor3fvEXT_remap_index, -1 },
+ { SecondaryColor3ubvEXT_names, SecondaryColor3ubvEXT_remap_index, -1 },
+ { SecondaryColor3uivEXT_names, SecondaryColor3uivEXT_remap_index, -1 },
+ { SecondaryColor3dvEXT_names, SecondaryColor3dvEXT_remap_index, -1 },
+ { SecondaryColor3usEXT_names, SecondaryColor3usEXT_remap_index, -1 },
+ { SecondaryColor3ubEXT_names, SecondaryColor3ubEXT_remap_index, -1 },
+ { SecondaryColor3fEXT_names, SecondaryColor3fEXT_remap_index, -1 },
+ { SecondaryColor3svEXT_names, SecondaryColor3svEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_stencil_two_side)
+static const struct dri_extension_function GL_EXT_stencil_two_side_functions[] = {
+ { ActiveStencilFaceEXT_names, ActiveStencilFaceEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_subtexture)
+static const struct dri_extension_function GL_EXT_subtexture_functions[] = {
+ { TexSubImage1D_names, -1, 332 },
+ { TexSubImage2D_names, -1, 333 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture3D)
+static const struct dri_extension_function GL_EXT_texture3D_functions[] = {
+ { TexImage3D_names, -1, 371 },
+ { TexSubImage3D_names, -1, 372 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_array)
+static const struct dri_extension_function GL_EXT_texture_array_functions[] = {
+ { FramebufferTextureLayerEXT_names, FramebufferTextureLayerEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_object)
+static const struct dri_extension_function GL_EXT_texture_object_functions[] = {
+ { PrioritizeTextures_names, -1, 331 },
+ { AreTexturesResident_names, -1, 322 },
+ { GenTextures_names, -1, 328 },
+ { DeleteTextures_names, -1, 327 },
+ { IsTexture_names, -1, 330 },
+ { BindTexture_names, -1, 307 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_texture_perturb_normal)
+static const struct dri_extension_function GL_EXT_texture_perturb_normal_functions[] = {
+ { TextureNormalEXT_names, TextureNormalEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_timer_query)
+static const struct dri_extension_function GL_EXT_timer_query_functions[] = {
+ { GetQueryObjectui64vEXT_names, GetQueryObjectui64vEXT_remap_index, -1 },
+ { GetQueryObjecti64vEXT_names, GetQueryObjecti64vEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_array)
+static const struct dri_extension_function GL_EXT_vertex_array_functions[] = {
+ { IndexPointerEXT_names, IndexPointerEXT_remap_index, -1 },
+ { NormalPointerEXT_names, NormalPointerEXT_remap_index, -1 },
+ { VertexPointerEXT_names, VertexPointerEXT_remap_index, -1 },
+ { TexCoordPointerEXT_names, TexCoordPointerEXT_remap_index, -1 },
+ { EdgeFlagPointerEXT_names, EdgeFlagPointerEXT_remap_index, -1 },
+ { ArrayElement_names, -1, 306 },
+ { ColorPointerEXT_names, ColorPointerEXT_remap_index, -1 },
+ { GetPointerv_names, -1, 329 },
+ { DrawArrays_names, -1, 310 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_EXT_vertex_weighting)
+static const struct dri_extension_function GL_EXT_vertex_weighting_functions[] = {
+ { VertexWeightfvEXT_names, VertexWeightfvEXT_remap_index, -1 },
+ { VertexWeightfEXT_names, VertexWeightfEXT_remap_index, -1 },
+ { VertexWeightPointerEXT_names, VertexWeightPointerEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_HP_image_transform)
+static const struct dri_extension_function GL_HP_image_transform_functions[] = {
+ { GetImageTransformParameterfvHP_names, GetImageTransformParameterfvHP_remap_index, -1 },
+ { ImageTransformParameterfHP_names, ImageTransformParameterfHP_remap_index, -1 },
+ { ImageTransformParameterfvHP_names, ImageTransformParameterfvHP_remap_index, -1 },
+ { ImageTransformParameteriHP_names, ImageTransformParameteriHP_remap_index, -1 },
+ { GetImageTransformParameterivHP_names, GetImageTransformParameterivHP_remap_index, -1 },
+ { ImageTransformParameterivHP_names, ImageTransformParameterivHP_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const struct dri_extension_function GL_IBM_multimode_draw_arrays_functions[] = {
+ { MultiModeDrawArraysIBM_names, MultiModeDrawArraysIBM_remap_index, -1 },
+ { MultiModeDrawElementsIBM_names, MultiModeDrawElementsIBM_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_IBM_vertex_array_lists)
+static const struct dri_extension_function GL_IBM_vertex_array_lists_functions[] = {
+ { SecondaryColorPointerListIBM_names, SecondaryColorPointerListIBM_remap_index, -1 },
+ { NormalPointerListIBM_names, NormalPointerListIBM_remap_index, -1 },
+ { FogCoordPointerListIBM_names, FogCoordPointerListIBM_remap_index, -1 },
+ { VertexPointerListIBM_names, VertexPointerListIBM_remap_index, -1 },
+ { ColorPointerListIBM_names, ColorPointerListIBM_remap_index, -1 },
+ { TexCoordPointerListIBM_names, TexCoordPointerListIBM_remap_index, -1 },
+ { IndexPointerListIBM_names, IndexPointerListIBM_remap_index, -1 },
+ { EdgeFlagPointerListIBM_names, EdgeFlagPointerListIBM_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_INGR_blend_func_separate)
+static const struct dri_extension_function GL_INGR_blend_func_separate_functions[] = {
+ { BlendFuncSeparateEXT_names, BlendFuncSeparateEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_INTEL_parallel_arrays)
+static const struct dri_extension_function GL_INTEL_parallel_arrays_functions[] = {
+ { VertexPointervINTEL_names, VertexPointervINTEL_remap_index, -1 },
+ { ColorPointervINTEL_names, ColorPointervINTEL_remap_index, -1 },
+ { NormalPointervINTEL_names, NormalPointervINTEL_remap_index, -1 },
+ { TexCoordPointervINTEL_names, TexCoordPointervINTEL_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_resize_buffers)
+static const struct dri_extension_function GL_MESA_resize_buffers_functions[] = {
+ { ResizeBuffersMESA_names, ResizeBuffersMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_shader_debug)
+static const struct dri_extension_function GL_MESA_shader_debug_functions[] = {
+ { GetDebugLogLengthMESA_names, GetDebugLogLengthMESA_remap_index, -1 },
+ { ClearDebugLogMESA_names, ClearDebugLogMESA_remap_index, -1 },
+ { GetDebugLogMESA_names, GetDebugLogMESA_remap_index, -1 },
+ { CreateDebugObjectMESA_names, CreateDebugObjectMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_MESA_window_pos)
+static const struct dri_extension_function GL_MESA_window_pos_functions[] = {
+ { WindowPos3fMESA_names, WindowPos3fMESA_remap_index, -1 },
+ { WindowPos2dvMESA_names, WindowPos2dvMESA_remap_index, -1 },
+ { WindowPos4svMESA_names, WindowPos4svMESA_remap_index, -1 },
+ { WindowPos2svMESA_names, WindowPos2svMESA_remap_index, -1 },
+ { WindowPos3dMESA_names, WindowPos3dMESA_remap_index, -1 },
+ { WindowPos2fvMESA_names, WindowPos2fvMESA_remap_index, -1 },
+ { WindowPos4dMESA_names, WindowPos4dMESA_remap_index, -1 },
+ { WindowPos2dMESA_names, WindowPos2dMESA_remap_index, -1 },
+ { WindowPos4ivMESA_names, WindowPos4ivMESA_remap_index, -1 },
+ { WindowPos4fMESA_names, WindowPos4fMESA_remap_index, -1 },
+ { WindowPos3dvMESA_names, WindowPos3dvMESA_remap_index, -1 },
+ { WindowPos3fvMESA_names, WindowPos3fvMESA_remap_index, -1 },
+ { WindowPos4dvMESA_names, WindowPos4dvMESA_remap_index, -1 },
+ { WindowPos2iMESA_names, WindowPos2iMESA_remap_index, -1 },
+ { WindowPos3sMESA_names, WindowPos3sMESA_remap_index, -1 },
+ { WindowPos4sMESA_names, WindowPos4sMESA_remap_index, -1 },
+ { WindowPos2ivMESA_names, WindowPos2ivMESA_remap_index, -1 },
+ { WindowPos2sMESA_names, WindowPos2sMESA_remap_index, -1 },
+ { WindowPos3iMESA_names, WindowPos3iMESA_remap_index, -1 },
+ { WindowPos3ivMESA_names, WindowPos3ivMESA_remap_index, -1 },
+ { WindowPos4iMESA_names, WindowPos4iMESA_remap_index, -1 },
+ { WindowPos4fvMESA_names, WindowPos4fvMESA_remap_index, -1 },
+ { WindowPos3svMESA_names, WindowPos3svMESA_remap_index, -1 },
+ { WindowPos2fMESA_names, WindowPos2fMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_evaluators)
+static const struct dri_extension_function GL_NV_evaluators_functions[] = {
+ { GetMapAttribParameterivNV_names, GetMapAttribParameterivNV_remap_index, -1 },
+ { MapControlPointsNV_names, MapControlPointsNV_remap_index, -1 },
+ { MapParameterfvNV_names, MapParameterfvNV_remap_index, -1 },
+ { EvalMapsNV_names, EvalMapsNV_remap_index, -1 },
+ { GetMapAttribParameterfvNV_names, GetMapAttribParameterfvNV_remap_index, -1 },
+ { MapParameterivNV_names, MapParameterivNV_remap_index, -1 },
+ { GetMapParameterivNV_names, GetMapParameterivNV_remap_index, -1 },
+ { GetMapParameterfvNV_names, GetMapParameterfvNV_remap_index, -1 },
+ { GetMapControlPointsNV_names, GetMapControlPointsNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_fence)
+static const struct dri_extension_function GL_NV_fence_functions[] = {
+ { GenFencesNV_names, GenFencesNV_remap_index, -1 },
+ { TestFenceNV_names, TestFenceNV_remap_index, -1 },
+ { IsFenceNV_names, IsFenceNV_remap_index, -1 },
+ { DeleteFencesNV_names, DeleteFencesNV_remap_index, -1 },
+ { SetFenceNV_names, SetFenceNV_remap_index, -1 },
+ { GetFenceivNV_names, GetFenceivNV_remap_index, -1 },
+ { FinishFenceNV_names, FinishFenceNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_fragment_program)
+static const struct dri_extension_function GL_NV_fragment_program_functions[] = {
+ { GetProgramNamedParameterdvNV_names, GetProgramNamedParameterdvNV_remap_index, -1 },
+ { GetProgramNamedParameterfvNV_names, GetProgramNamedParameterfvNV_remap_index, -1 },
+ { ProgramNamedParameter4fNV_names, ProgramNamedParameter4fNV_remap_index, -1 },
+ { ProgramNamedParameter4fvNV_names, ProgramNamedParameter4fvNV_remap_index, -1 },
+ { ProgramNamedParameter4dvNV_names, ProgramNamedParameter4dvNV_remap_index, -1 },
+ { ProgramNamedParameter4dNV_names, ProgramNamedParameter4dNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_point_sprite)
+static const struct dri_extension_function GL_NV_point_sprite_functions[] = {
+ { PointParameteriNV_names, PointParameteriNV_remap_index, -1 },
+ { PointParameterivNV_names, PointParameterivNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners)
+static const struct dri_extension_function GL_NV_register_combiners_functions[] = {
+ { CombinerOutputNV_names, CombinerOutputNV_remap_index, -1 },
+ { CombinerParameterfvNV_names, CombinerParameterfvNV_remap_index, -1 },
+ { GetCombinerOutputParameterfvNV_names, GetCombinerOutputParameterfvNV_remap_index, -1 },
+ { FinalCombinerInputNV_names, FinalCombinerInputNV_remap_index, -1 },
+ { GetCombinerInputParameterfvNV_names, GetCombinerInputParameterfvNV_remap_index, -1 },
+ { GetCombinerOutputParameterivNV_names, GetCombinerOutputParameterivNV_remap_index, -1 },
+ { CombinerParameteriNV_names, CombinerParameteriNV_remap_index, -1 },
+ { GetFinalCombinerInputParameterivNV_names, GetFinalCombinerInputParameterivNV_remap_index, -1 },
+ { CombinerInputNV_names, CombinerInputNV_remap_index, -1 },
+ { CombinerParameterfNV_names, CombinerParameterfNV_remap_index, -1 },
+ { GetFinalCombinerInputParameterfvNV_names, GetFinalCombinerInputParameterfvNV_remap_index, -1 },
+ { GetCombinerInputParameterivNV_names, GetCombinerInputParameterivNV_remap_index, -1 },
+ { CombinerParameterivNV_names, CombinerParameterivNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_register_combiners2)
+static const struct dri_extension_function GL_NV_register_combiners2_functions[] = {
+ { CombinerStageParameterfvNV_names, CombinerStageParameterfvNV_remap_index, -1 },
+ { GetCombinerStageParameterfvNV_names, GetCombinerStageParameterfvNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_array_range)
+static const struct dri_extension_function GL_NV_vertex_array_range_functions[] = {
+ { VertexArrayRangeNV_names, VertexArrayRangeNV_remap_index, -1 },
+ { FlushVertexArrayRangeNV_names, FlushVertexArrayRangeNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_NV_vertex_program)
+static const struct dri_extension_function GL_NV_vertex_program_functions[] = {
+ { VertexAttrib4ubvNV_names, VertexAttrib4ubvNV_remap_index, -1 },
+ { VertexAttrib4svNV_names, VertexAttrib4svNV_remap_index, -1 },
+ { VertexAttribs1dvNV_names, VertexAttribs1dvNV_remap_index, -1 },
+ { VertexAttrib1fvNV_names, VertexAttrib1fvNV_remap_index, -1 },
+ { VertexAttrib4fNV_names, VertexAttrib4fNV_remap_index, -1 },
+ { VertexAttrib2dNV_names, VertexAttrib2dNV_remap_index, -1 },
+ { VertexAttrib4ubNV_names, VertexAttrib4ubNV_remap_index, -1 },
+ { VertexAttribs3dvNV_names, VertexAttribs3dvNV_remap_index, -1 },
+ { VertexAttribs4fvNV_names, VertexAttribs4fvNV_remap_index, -1 },
+ { VertexAttrib2sNV_names, VertexAttrib2sNV_remap_index, -1 },
+ { VertexAttribs3fvNV_names, VertexAttribs3fvNV_remap_index, -1 },
+ { ProgramEnvParameter4fvARB_names, ProgramEnvParameter4fvARB_remap_index, -1 },
+ { LoadProgramNV_names, LoadProgramNV_remap_index, -1 },
+ { VertexAttrib4fvNV_names, VertexAttrib4fvNV_remap_index, -1 },
+ { VertexAttrib3fNV_names, VertexAttrib3fNV_remap_index, -1 },
+ { VertexAttribs2dvNV_names, VertexAttribs2dvNV_remap_index, -1 },
+ { GetProgramParameterfvNV_names, GetProgramParameterfvNV_remap_index, -1 },
+ { VertexAttrib3dNV_names, VertexAttrib3dNV_remap_index, -1 },
+ { VertexAttrib2fvNV_names, VertexAttrib2fvNV_remap_index, -1 },
+ { VertexAttrib2dvNV_names, VertexAttrib2dvNV_remap_index, -1 },
+ { VertexAttrib1dvNV_names, VertexAttrib1dvNV_remap_index, -1 },
+ { VertexAttrib1svNV_names, VertexAttrib1svNV_remap_index, -1 },
+ { ProgramEnvParameter4fARB_names, ProgramEnvParameter4fARB_remap_index, -1 },
+ { VertexAttribs2svNV_names, VertexAttribs2svNV_remap_index, -1 },
+ { GetVertexAttribivNV_names, GetVertexAttribivNV_remap_index, -1 },
+ { GetVertexAttribfvNV_names, GetVertexAttribfvNV_remap_index, -1 },
+ { VertexAttrib2svNV_names, VertexAttrib2svNV_remap_index, -1 },
+ { VertexAttribs1fvNV_names, VertexAttribs1fvNV_remap_index, -1 },
+ { IsProgramNV_names, IsProgramNV_remap_index, -1 },
+ { ProgramEnvParameter4dARB_names, ProgramEnvParameter4dARB_remap_index, -1 },
+ { VertexAttrib2fNV_names, VertexAttrib2fNV_remap_index, -1 },
+ { RequestResidentProgramsNV_names, RequestResidentProgramsNV_remap_index, -1 },
+ { ExecuteProgramNV_names, ExecuteProgramNV_remap_index, -1 },
+ { VertexAttribPointerNV_names, VertexAttribPointerNV_remap_index, -1 },
+ { TrackMatrixNV_names, TrackMatrixNV_remap_index, -1 },
+ { GetProgramParameterdvNV_names, GetProgramParameterdvNV_remap_index, -1 },
+ { GetTrackMatrixivNV_names, GetTrackMatrixivNV_remap_index, -1 },
+ { VertexAttrib3svNV_names, VertexAttrib3svNV_remap_index, -1 },
+ { ProgramParameters4fvNV_names, ProgramParameters4fvNV_remap_index, -1 },
+ { GetProgramivNV_names, GetProgramivNV_remap_index, -1 },
+ { GetVertexAttribdvNV_names, GetVertexAttribdvNV_remap_index, -1 },
+ { VertexAttrib3fvNV_names, VertexAttrib3fvNV_remap_index, -1 },
+ { ProgramEnvParameter4dvARB_names, ProgramEnvParameter4dvARB_remap_index, -1 },
+ { VertexAttribs2fvNV_names, VertexAttribs2fvNV_remap_index, -1 },
+ { DeleteProgramsNV_names, DeleteProgramsNV_remap_index, -1 },
+ { GetVertexAttribPointervNV_names, GetVertexAttribPointervNV_remap_index, -1 },
+ { GetProgramStringNV_names, GetProgramStringNV_remap_index, -1 },
+ { VertexAttrib4sNV_names, VertexAttrib4sNV_remap_index, -1 },
+ { VertexAttribs4dvNV_names, VertexAttribs4dvNV_remap_index, -1 },
+ { ProgramParameters4dvNV_names, ProgramParameters4dvNV_remap_index, -1 },
+ { VertexAttrib3sNV_names, VertexAttrib3sNV_remap_index, -1 },
+ { VertexAttrib1fNV_names, VertexAttrib1fNV_remap_index, -1 },
+ { VertexAttrib4dNV_names, VertexAttrib4dNV_remap_index, -1 },
+ { VertexAttribs4ubvNV_names, VertexAttribs4ubvNV_remap_index, -1 },
+ { VertexAttribs3svNV_names, VertexAttribs3svNV_remap_index, -1 },
+ { VertexAttrib1sNV_names, VertexAttrib1sNV_remap_index, -1 },
+ { BindProgramNV_names, BindProgramNV_remap_index, -1 },
+ { AreProgramsResidentNV_names, AreProgramsResidentNV_remap_index, -1 },
+ { VertexAttrib3dvNV_names, VertexAttrib3dvNV_remap_index, -1 },
+ { VertexAttrib1dNV_names, VertexAttrib1dNV_remap_index, -1 },
+ { VertexAttribs4svNV_names, VertexAttribs4svNV_remap_index, -1 },
+ { VertexAttribs1svNV_names, VertexAttribs1svNV_remap_index, -1 },
+ { GenProgramsNV_names, GenProgramsNV_remap_index, -1 },
+ { VertexAttrib4dvNV_names, VertexAttrib4dvNV_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_PGI_misc_hints)
+static const struct dri_extension_function GL_PGI_misc_hints_functions[] = {
+ { HintPGI_names, HintPGI_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_detail_texture)
+static const struct dri_extension_function GL_SGIS_detail_texture_functions[] = {
+ { GetDetailTexFuncSGIS_names, GetDetailTexFuncSGIS_remap_index, -1 },
+ { DetailTexFuncSGIS_names, DetailTexFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_fog_function)
+static const struct dri_extension_function GL_SGIS_fog_function_functions[] = {
+ { FogFuncSGIS_names, FogFuncSGIS_remap_index, -1 },
+ { GetFogFuncSGIS_names, GetFogFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_multisample)
+static const struct dri_extension_function GL_SGIS_multisample_functions[] = {
+ { SampleMaskSGIS_names, SampleMaskSGIS_remap_index, -1 },
+ { SamplePatternSGIS_names, SamplePatternSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_pixel_texture)
+static const struct dri_extension_function GL_SGIS_pixel_texture_functions[] = {
+ { PixelTexGenParameterfvSGIS_names, PixelTexGenParameterfvSGIS_remap_index, -1 },
+ { GetPixelTexGenParameterivSGIS_names, GetPixelTexGenParameterivSGIS_remap_index, -1 },
+ { PixelTexGenParameteriSGIS_names, PixelTexGenParameteriSGIS_remap_index, -1 },
+ { PixelTexGenParameterivSGIS_names, PixelTexGenParameterivSGIS_remap_index, -1 },
+ { PixelTexGenParameterfSGIS_names, PixelTexGenParameterfSGIS_remap_index, -1 },
+ { GetPixelTexGenParameterfvSGIS_names, GetPixelTexGenParameterfvSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_point_parameters)
+static const struct dri_extension_function GL_SGIS_point_parameters_functions[] = {
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_sharpen_texture)
+static const struct dri_extension_function GL_SGIS_sharpen_texture_functions[] = {
+ { GetSharpenTexFuncSGIS_names, GetSharpenTexFuncSGIS_remap_index, -1 },
+ { SharpenTexFuncSGIS_names, SharpenTexFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture4D)
+static const struct dri_extension_function GL_SGIS_texture4D_functions[] = {
+ { TexImage4DSGIS_names, TexImage4DSGIS_remap_index, -1 },
+ { TexSubImage4DSGIS_names, TexSubImage4DSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_color_mask)
+static const struct dri_extension_function GL_SGIS_texture_color_mask_functions[] = {
+ { TextureColorMaskSGIS_names, TextureColorMaskSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIS_texture_filter4)
+static const struct dri_extension_function GL_SGIS_texture_filter4_functions[] = {
+ { GetTexFilterFuncSGIS_names, GetTexFilterFuncSGIS_remap_index, -1 },
+ { TexFilterFuncSGIS_names, TexFilterFuncSGIS_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_async)
+static const struct dri_extension_function GL_SGIX_async_functions[] = {
+ { AsyncMarkerSGIX_names, AsyncMarkerSGIX_remap_index, -1 },
+ { FinishAsyncSGIX_names, FinishAsyncSGIX_remap_index, -1 },
+ { PollAsyncSGIX_names, PollAsyncSGIX_remap_index, -1 },
+ { DeleteAsyncMarkersSGIX_names, DeleteAsyncMarkersSGIX_remap_index, -1 },
+ { IsAsyncMarkerSGIX_names, IsAsyncMarkerSGIX_remap_index, -1 },
+ { GenAsyncMarkersSGIX_names, GenAsyncMarkersSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_flush_raster)
+static const struct dri_extension_function GL_SGIX_flush_raster_functions[] = {
+ { FlushRasterSGIX_names, FlushRasterSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_fragment_lighting)
+static const struct dri_extension_function GL_SGIX_fragment_lighting_functions[] = {
+ { FragmentMaterialfvSGIX_names, FragmentMaterialfvSGIX_remap_index, -1 },
+ { FragmentLightModelivSGIX_names, FragmentLightModelivSGIX_remap_index, -1 },
+ { FragmentLightiSGIX_names, FragmentLightiSGIX_remap_index, -1 },
+ { GetFragmentMaterialfvSGIX_names, GetFragmentMaterialfvSGIX_remap_index, -1 },
+ { FragmentMaterialfSGIX_names, FragmentMaterialfSGIX_remap_index, -1 },
+ { GetFragmentLightivSGIX_names, GetFragmentLightivSGIX_remap_index, -1 },
+ { FragmentLightModeliSGIX_names, FragmentLightModeliSGIX_remap_index, -1 },
+ { FragmentLightivSGIX_names, FragmentLightivSGIX_remap_index, -1 },
+ { GetFragmentMaterialivSGIX_names, GetFragmentMaterialivSGIX_remap_index, -1 },
+ { FragmentLightModelfSGIX_names, FragmentLightModelfSGIX_remap_index, -1 },
+ { FragmentColorMaterialSGIX_names, FragmentColorMaterialSGIX_remap_index, -1 },
+ { FragmentMaterialiSGIX_names, FragmentMaterialiSGIX_remap_index, -1 },
+ { LightEnviSGIX_names, LightEnviSGIX_remap_index, -1 },
+ { FragmentLightModelfvSGIX_names, FragmentLightModelfvSGIX_remap_index, -1 },
+ { FragmentLightfvSGIX_names, FragmentLightfvSGIX_remap_index, -1 },
+ { FragmentLightfSGIX_names, FragmentLightfSGIX_remap_index, -1 },
+ { GetFragmentLightfvSGIX_names, GetFragmentLightfvSGIX_remap_index, -1 },
+ { FragmentMaterialivSGIX_names, FragmentMaterialivSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_framezoom)
+static const struct dri_extension_function GL_SGIX_framezoom_functions[] = {
+ { FrameZoomSGIX_names, FrameZoomSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_igloo_interface)
+static const struct dri_extension_function GL_SGIX_igloo_interface_functions[] = {
+ { IglooInterfaceSGIX_names, IglooInterfaceSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_instruments)
+static const struct dri_extension_function GL_SGIX_instruments_functions[] = {
+ { ReadInstrumentsSGIX_names, ReadInstrumentsSGIX_remap_index, -1 },
+ { PollInstrumentsSGIX_names, PollInstrumentsSGIX_remap_index, -1 },
+ { GetInstrumentsSGIX_names, GetInstrumentsSGIX_remap_index, -1 },
+ { StartInstrumentsSGIX_names, StartInstrumentsSGIX_remap_index, -1 },
+ { StopInstrumentsSGIX_names, StopInstrumentsSGIX_remap_index, -1 },
+ { InstrumentsBufferSGIX_names, InstrumentsBufferSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_list_priority)
+static const struct dri_extension_function GL_SGIX_list_priority_functions[] = {
+ { ListParameterfSGIX_names, ListParameterfSGIX_remap_index, -1 },
+ { GetListParameterfvSGIX_names, GetListParameterfvSGIX_remap_index, -1 },
+ { ListParameteriSGIX_names, ListParameteriSGIX_remap_index, -1 },
+ { ListParameterfvSGIX_names, ListParameterfvSGIX_remap_index, -1 },
+ { ListParameterivSGIX_names, ListParameterivSGIX_remap_index, -1 },
+ { GetListParameterivSGIX_names, GetListParameterivSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_pixel_texture)
+static const struct dri_extension_function GL_SGIX_pixel_texture_functions[] = {
+ { PixelTexGenSGIX_names, PixelTexGenSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const struct dri_extension_function GL_SGIX_polynomial_ffd_functions[] = {
+ { LoadIdentityDeformationMapSGIX_names, LoadIdentityDeformationMapSGIX_remap_index, -1 },
+ { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 },
+ { DeformSGIX_names, DeformSGIX_remap_index, -1 },
+ { DeformationMap3fSGIX_names, DeformationMap3fSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_reference_plane)
+static const struct dri_extension_function GL_SGIX_reference_plane_functions[] = {
+ { ReferencePlaneSGIX_names, ReferencePlaneSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_sprite)
+static const struct dri_extension_function GL_SGIX_sprite_functions[] = {
+ { SpriteParameterfvSGIX_names, SpriteParameterfvSGIX_remap_index, -1 },
+ { SpriteParameteriSGIX_names, SpriteParameteriSGIX_remap_index, -1 },
+ { SpriteParameterfSGIX_names, SpriteParameterfSGIX_remap_index, -1 },
+ { SpriteParameterivSGIX_names, SpriteParameterivSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGIX_tag_sample_buffer)
+static const struct dri_extension_function GL_SGIX_tag_sample_buffer_functions[] = {
+ { TagSampleBufferSGIX_names, TagSampleBufferSGIX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SGI_color_table)
+static const struct dri_extension_function GL_SGI_color_table_functions[] = {
+ { ColorTableParameteriv_names, -1, 341 },
+ { ColorTable_names, -1, 339 },
+ { GetColorTable_names, -1, 343 },
+ { CopyColorTable_names, -1, 342 },
+ { ColorTableParameterfv_names, -1, 340 },
+ { GetColorTableParameterfv_names, -1, 344 },
+ { GetColorTableParameteriv_names, -1, 345 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUNX_constant_data)
+static const struct dri_extension_function GL_SUNX_constant_data_functions[] = {
+ { FinishTextureSUNX_names, FinishTextureSUNX_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_global_alpha)
+static const struct dri_extension_function GL_SUN_global_alpha_functions[] = {
+ { GlobalAlphaFactorubSUN_names, GlobalAlphaFactorubSUN_remap_index, -1 },
+ { GlobalAlphaFactoriSUN_names, GlobalAlphaFactoriSUN_remap_index, -1 },
+ { GlobalAlphaFactordSUN_names, GlobalAlphaFactordSUN_remap_index, -1 },
+ { GlobalAlphaFactoruiSUN_names, GlobalAlphaFactoruiSUN_remap_index, -1 },
+ { GlobalAlphaFactorbSUN_names, GlobalAlphaFactorbSUN_remap_index, -1 },
+ { GlobalAlphaFactorfSUN_names, GlobalAlphaFactorfSUN_remap_index, -1 },
+ { GlobalAlphaFactorusSUN_names, GlobalAlphaFactorusSUN_remap_index, -1 },
+ { GlobalAlphaFactorsSUN_names, GlobalAlphaFactorsSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_mesh_array)
+static const struct dri_extension_function GL_SUN_mesh_array_functions[] = {
+ { DrawMeshArraysSUN_names, DrawMeshArraysSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_triangle_list)
+static const struct dri_extension_function GL_SUN_triangle_list_functions[] = {
+ { ReplacementCodeubSUN_names, ReplacementCodeubSUN_remap_index, -1 },
+ { ReplacementCodeubvSUN_names, ReplacementCodeubvSUN_remap_index, -1 },
+ { ReplacementCodeusvSUN_names, ReplacementCodeusvSUN_remap_index, -1 },
+ { ReplacementCodePointerSUN_names, ReplacementCodePointerSUN_remap_index, -1 },
+ { ReplacementCodeusSUN_names, ReplacementCodeusSUN_remap_index, -1 },
+ { ReplacementCodeuiSUN_names, ReplacementCodeuiSUN_remap_index, -1 },
+ { ReplacementCodeuivSUN_names, ReplacementCodeuivSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_SUN_vertex)
+static const struct dri_extension_function GL_SUN_vertex_functions[] = {
+ { ReplacementCodeuiColor3fVertex3fvSUN_names, ReplacementCodeuiColor3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord4fColor4fNormal3fVertex4fvSUN_names, TexCoord4fColor4fNormal3fVertex4fvSUN_remap_index, -1 },
+ { TexCoord2fColor4ubVertex3fvSUN_names, TexCoord2fColor4ubVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiVertex3fvSUN_names, ReplacementCodeuiVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fVertex3fvSUN_names, ReplacementCodeuiTexCoord2fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiNormal3fVertex3fSUN_names, ReplacementCodeuiNormal3fVertex3fSUN_remap_index, -1 },
+ { Color4ubVertex3fvSUN_names, Color4ubVertex3fvSUN_remap_index, -1 },
+ { Color4ubVertex3fSUN_names, Color4ubVertex3fSUN_remap_index, -1 },
+ { TexCoord2fVertex3fSUN_names, TexCoord2fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fColor4fNormal3fVertex3fSUN_names, TexCoord2fColor4fNormal3fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fNormal3fVertex3fvSUN_names, TexCoord2fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_names, ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fVertex3fSUN_names, ReplacementCodeuiTexCoord2fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fNormal3fVertex3fSUN_names, TexCoord2fNormal3fVertex3fSUN_remap_index, -1 },
+ { Color3fVertex3fSUN_names, Color3fVertex3fSUN_remap_index, -1 },
+ { Color3fVertex3fvSUN_names, Color3fVertex3fvSUN_remap_index, -1 },
+ { Color4fNormal3fVertex3fvSUN_names, Color4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names, ReplacementCodeuiColor4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_names, ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord2fColor3fVertex3fSUN_names, TexCoord2fColor3fVertex3fSUN_remap_index, -1 },
+ { TexCoord4fColor4fNormal3fVertex4fSUN_names, TexCoord4fColor4fNormal3fVertex4fSUN_remap_index, -1 },
+ { Color4ubVertex2fvSUN_names, Color4ubVertex2fvSUN_remap_index, -1 },
+ { Normal3fVertex3fSUN_names, Normal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4fNormal3fVertex3fSUN_names, ReplacementCodeuiColor4fNormal3fVertex3fSUN_remap_index, -1 },
+ { TexCoord2fColor4fNormal3fVertex3fvSUN_names, TexCoord2fColor4fNormal3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord2fVertex3fvSUN_names, TexCoord2fVertex3fvSUN_remap_index, -1 },
+ { Color4ubVertex2fSUN_names, Color4ubVertex2fSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4ubVertex3fSUN_names, ReplacementCodeuiColor4ubVertex3fSUN_remap_index, -1 },
+ { TexCoord2fColor4ubVertex3fSUN_names, TexCoord2fColor4ubVertex3fSUN_remap_index, -1 },
+ { Normal3fVertex3fvSUN_names, Normal3fVertex3fvSUN_remap_index, -1 },
+ { Color4fNormal3fVertex3fSUN_names, Color4fNormal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_names, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_remap_index, -1 },
+ { ReplacementCodeuiColor4ubVertex3fvSUN_names, ReplacementCodeuiColor4ubVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiColor3fVertex3fSUN_names, ReplacementCodeuiColor3fVertex3fSUN_remap_index, -1 },
+ { TexCoord4fVertex4fSUN_names, TexCoord4fVertex4fSUN_remap_index, -1 },
+ { TexCoord2fColor3fVertex3fvSUN_names, TexCoord2fColor3fVertex3fvSUN_remap_index, -1 },
+ { ReplacementCodeuiNormal3fVertex3fvSUN_names, ReplacementCodeuiNormal3fVertex3fvSUN_remap_index, -1 },
+ { TexCoord4fVertex4fvSUN_names, TexCoord4fVertex4fvSUN_remap_index, -1 },
+ { ReplacementCodeuiVertex3fSUN_names, ReplacementCodeuiVertex3fSUN_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_3)
+static const struct dri_extension_function GL_VERSION_1_3_functions[] = {
+ { SampleCoverageARB_names, SampleCoverageARB_remap_index, -1 },
+ { MultiTexCoord3sARB_names, -1, 398 },
+ { ActiveTextureARB_names, -1, 374 },
+ { CompressedTexSubImage2DARB_names, CompressedTexSubImage2DARB_remap_index, -1 },
+ { CompressedTexImage3DARB_names, CompressedTexImage3DARB_remap_index, -1 },
+ { MultiTexCoord1fvARB_names, -1, 379 },
+ { MultTransposeMatrixdARB_names, MultTransposeMatrixdARB_remap_index, -1 },
+ { CompressedTexImage1DARB_names, CompressedTexImage1DARB_remap_index, -1 },
+ { MultiTexCoord3dARB_names, -1, 392 },
+ { MultiTexCoord2iARB_names, -1, 388 },
+ { MultiTexCoord2svARB_names, -1, 391 },
+ { MultiTexCoord2fARB_names, -1, 386 },
+ { LoadTransposeMatrixdARB_names, LoadTransposeMatrixdARB_remap_index, -1 },
+ { MultiTexCoord3fvARB_names, -1, 395 },
+ { MultiTexCoord4sARB_names, -1, 406 },
+ { MultiTexCoord2dvARB_names, -1, 385 },
+ { MultiTexCoord1svARB_names, -1, 383 },
+ { MultiTexCoord3svARB_names, -1, 399 },
+ { MultiTexCoord4iARB_names, -1, 404 },
+ { MultiTexCoord3iARB_names, -1, 396 },
+ { MultiTexCoord1dARB_names, -1, 376 },
+ { MultiTexCoord3dvARB_names, -1, 393 },
+ { MultiTexCoord3ivARB_names, -1, 397 },
+ { MultiTexCoord2sARB_names, -1, 390 },
+ { MultiTexCoord4ivARB_names, -1, 405 },
+ { CompressedTexSubImage1DARB_names, CompressedTexSubImage1DARB_remap_index, -1 },
+ { ClientActiveTextureARB_names, -1, 375 },
+ { CompressedTexSubImage3DARB_names, CompressedTexSubImage3DARB_remap_index, -1 },
+ { MultiTexCoord2dARB_names, -1, 384 },
+ { MultiTexCoord4dvARB_names, -1, 401 },
+ { MultiTexCoord4fvARB_names, -1, 403 },
+ { MultiTexCoord3fARB_names, -1, 394 },
+ { MultTransposeMatrixfARB_names, MultTransposeMatrixfARB_remap_index, -1 },
+ { CompressedTexImage2DARB_names, CompressedTexImage2DARB_remap_index, -1 },
+ { MultiTexCoord4dARB_names, -1, 400 },
+ { MultiTexCoord1sARB_names, -1, 382 },
+ { MultiTexCoord1dvARB_names, -1, 377 },
+ { MultiTexCoord1ivARB_names, -1, 381 },
+ { MultiTexCoord2ivARB_names, -1, 389 },
+ { MultiTexCoord1iARB_names, -1, 380 },
+ { GetCompressedTexImageARB_names, GetCompressedTexImageARB_remap_index, -1 },
+ { MultiTexCoord4svARB_names, -1, 407 },
+ { MultiTexCoord1fARB_names, -1, 378 },
+ { MultiTexCoord4fARB_names, -1, 402 },
+ { LoadTransposeMatrixfARB_names, LoadTransposeMatrixfARB_remap_index, -1 },
+ { MultiTexCoord2fvARB_names, -1, 387 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_4)
+static const struct dri_extension_function GL_VERSION_1_4_functions[] = {
+ { PointParameteriNV_names, PointParameteriNV_remap_index, -1 },
+ { SecondaryColor3iEXT_names, SecondaryColor3iEXT_remap_index, -1 },
+ { WindowPos3fMESA_names, WindowPos3fMESA_remap_index, -1 },
+ { WindowPos2dvMESA_names, WindowPos2dvMESA_remap_index, -1 },
+ { SecondaryColor3bEXT_names, SecondaryColor3bEXT_remap_index, -1 },
+ { PointParameterfEXT_names, PointParameterfEXT_remap_index, -1 },
+ { FogCoorddEXT_names, FogCoorddEXT_remap_index, -1 },
+ { FogCoordfEXT_names, FogCoordfEXT_remap_index, -1 },
+ { WindowPos2svMESA_names, WindowPos2svMESA_remap_index, -1 },
+ { WindowPos3dMESA_names, WindowPos3dMESA_remap_index, -1 },
+ { PointParameterfvEXT_names, PointParameterfvEXT_remap_index, -1 },
+ { WindowPos2fvMESA_names, WindowPos2fvMESA_remap_index, -1 },
+ { SecondaryColor3bvEXT_names, SecondaryColor3bvEXT_remap_index, -1 },
+ { SecondaryColor3sEXT_names, SecondaryColor3sEXT_remap_index, -1 },
+ { SecondaryColor3dEXT_names, SecondaryColor3dEXT_remap_index, -1 },
+ { WindowPos2dMESA_names, WindowPos2dMESA_remap_index, -1 },
+ { SecondaryColorPointerEXT_names, SecondaryColorPointerEXT_remap_index, -1 },
+ { SecondaryColor3uiEXT_names, SecondaryColor3uiEXT_remap_index, -1 },
+ { SecondaryColor3usvEXT_names, SecondaryColor3usvEXT_remap_index, -1 },
+ { WindowPos3dvMESA_names, WindowPos3dvMESA_remap_index, -1 },
+ { PointParameterivNV_names, PointParameterivNV_remap_index, -1 },
+ { WindowPos3fvMESA_names, WindowPos3fvMESA_remap_index, -1 },
+ { SecondaryColor3ivEXT_names, SecondaryColor3ivEXT_remap_index, -1 },
+ { WindowPos2iMESA_names, WindowPos2iMESA_remap_index, -1 },
+ { SecondaryColor3fvEXT_names, SecondaryColor3fvEXT_remap_index, -1 },
+ { WindowPos3sMESA_names, WindowPos3sMESA_remap_index, -1 },
+ { WindowPos2ivMESA_names, WindowPos2ivMESA_remap_index, -1 },
+ { MultiDrawElementsEXT_names, MultiDrawElementsEXT_remap_index, -1 },
+ { WindowPos2sMESA_names, WindowPos2sMESA_remap_index, -1 },
+ { FogCoordPointerEXT_names, FogCoordPointerEXT_remap_index, -1 },
+ { SecondaryColor3ubvEXT_names, SecondaryColor3ubvEXT_remap_index, -1 },
+ { SecondaryColor3uivEXT_names, SecondaryColor3uivEXT_remap_index, -1 },
+ { WindowPos3iMESA_names, WindowPos3iMESA_remap_index, -1 },
+ { SecondaryColor3dvEXT_names, SecondaryColor3dvEXT_remap_index, -1 },
+ { MultiDrawArraysEXT_names, MultiDrawArraysEXT_remap_index, -1 },
+ { SecondaryColor3usEXT_names, SecondaryColor3usEXT_remap_index, -1 },
+ { FogCoordfvEXT_names, FogCoordfvEXT_remap_index, -1 },
+ { SecondaryColor3ubEXT_names, SecondaryColor3ubEXT_remap_index, -1 },
+ { BlendFuncSeparateEXT_names, BlendFuncSeparateEXT_remap_index, -1 },
+ { SecondaryColor3fEXT_names, SecondaryColor3fEXT_remap_index, -1 },
+ { WindowPos3ivMESA_names, WindowPos3ivMESA_remap_index, -1 },
+ { SecondaryColor3svEXT_names, SecondaryColor3svEXT_remap_index, -1 },
+ { FogCoorddvEXT_names, FogCoorddvEXT_remap_index, -1 },
+ { WindowPos3svMESA_names, WindowPos3svMESA_remap_index, -1 },
+ { WindowPos2fMESA_names, WindowPos2fMESA_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_1_5)
+static const struct dri_extension_function GL_VERSION_1_5_functions[] = {
+ { BeginQueryARB_names, BeginQueryARB_remap_index, -1 },
+ { GetBufferSubDataARB_names, GetBufferSubDataARB_remap_index, -1 },
+ { BufferSubDataARB_names, BufferSubDataARB_remap_index, -1 },
+ { GetQueryivARB_names, GetQueryivARB_remap_index, -1 },
+ { GetQueryObjectivARB_names, GetQueryObjectivARB_remap_index, -1 },
+ { BufferDataARB_names, BufferDataARB_remap_index, -1 },
+ { EndQueryARB_names, EndQueryARB_remap_index, -1 },
+ { GetBufferPointervARB_names, GetBufferPointervARB_remap_index, -1 },
+ { GetQueryObjectuivARB_names, GetQueryObjectuivARB_remap_index, -1 },
+ { GetBufferParameterivARB_names, GetBufferParameterivARB_remap_index, -1 },
+ { DeleteQueriesARB_names, DeleteQueriesARB_remap_index, -1 },
+ { IsQueryARB_names, IsQueryARB_remap_index, -1 },
+ { MapBufferARB_names, MapBufferARB_remap_index, -1 },
+ { GenQueriesARB_names, GenQueriesARB_remap_index, -1 },
+ { IsBufferARB_names, IsBufferARB_remap_index, -1 },
+ { DeleteBuffersARB_names, DeleteBuffersARB_remap_index, -1 },
+ { UnmapBufferARB_names, UnmapBufferARB_remap_index, -1 },
+ { BindBufferARB_names, BindBufferARB_remap_index, -1 },
+ { GenBuffersARB_names, GenBuffersARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_2_0)
+static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
+ { UniformMatrix3fvARB_names, UniformMatrix3fvARB_remap_index, -1 },
+ { GetProgramiv_names, GetProgramiv_remap_index, -1 },
+ { BlendEquationSeparateEXT_names, BlendEquationSeparateEXT_remap_index, -1 },
+ { AttachShader_names, AttachShader_remap_index, -1 },
+ { VertexAttrib2fARB_names, VertexAttrib2fARB_remap_index, -1 },
+ { VertexAttrib3fARB_names, VertexAttrib3fARB_remap_index, -1 },
+ { Uniform2fARB_names, Uniform2fARB_remap_index, -1 },
+ { VertexAttrib1svARB_names, VertexAttrib1svARB_remap_index, -1 },
+ { Uniform2ivARB_names, Uniform2ivARB_remap_index, -1 },
+ { UniformMatrix4fvARB_names, UniformMatrix4fvARB_remap_index, -1 },
+ { VertexAttrib4NusvARB_names, VertexAttrib4NusvARB_remap_index, -1 },
+ { DisableVertexAttribArrayARB_names, DisableVertexAttribArrayARB_remap_index, -1 },
+ { StencilMaskSeparate_names, StencilMaskSeparate_remap_index, -1 },
+ { VertexAttrib1fARB_names, VertexAttrib1fARB_remap_index, -1 },
+ { GetProgramInfoLog_names, GetProgramInfoLog_remap_index, -1 },
+ { VertexAttrib4NbvARB_names, VertexAttrib4NbvARB_remap_index, -1 },
+ { GetActiveAttribARB_names, GetActiveAttribARB_remap_index, -1 },
+ { Uniform3iARB_names, Uniform3iARB_remap_index, -1 },
+ { GetShaderInfoLog_names, GetShaderInfoLog_remap_index, -1 },
+ { VertexAttrib1sARB_names, VertexAttrib1sARB_remap_index, -1 },
+ { Uniform1fARB_names, Uniform1fARB_remap_index, -1 },
+ { StencilOpSeparate_names, StencilOpSeparate_remap_index, -1 },
+ { UniformMatrix2fvARB_names, UniformMatrix2fvARB_remap_index, -1 },
+ { VertexAttrib3dvARB_names, VertexAttrib3dvARB_remap_index, -1 },
+ { Uniform3fvARB_names, Uniform3fvARB_remap_index, -1 },
+ { GetVertexAttribivARB_names, GetVertexAttribivARB_remap_index, -1 },
+ { CreateProgram_names, CreateProgram_remap_index, -1 },
+ { StencilFuncSeparate_names, StencilFuncSeparate_remap_index, -1 },
+ { VertexAttrib4ivARB_names, VertexAttrib4ivARB_remap_index, -1 },
+ { VertexAttrib4bvARB_names, VertexAttrib4bvARB_remap_index, -1 },
+ { VertexAttrib3dARB_names, VertexAttrib3dARB_remap_index, -1 },
+ { VertexAttrib4fARB_names, VertexAttrib4fARB_remap_index, -1 },
+ { VertexAttrib4fvARB_names, VertexAttrib4fvARB_remap_index, -1 },
+ { GetActiveUniformARB_names, GetActiveUniformARB_remap_index, -1 },
+ { IsShader_names, IsShader_remap_index, -1 },
+ { GetUniformivARB_names, GetUniformivARB_remap_index, -1 },
+ { IsProgram_names, IsProgram_remap_index, -1 },
+ { Uniform2fvARB_names, Uniform2fvARB_remap_index, -1 },
+ { ValidateProgramARB_names, ValidateProgramARB_remap_index, -1 },
+ { VertexAttrib2dARB_names, VertexAttrib2dARB_remap_index, -1 },
+ { VertexAttrib1dvARB_names, VertexAttrib1dvARB_remap_index, -1 },
+ { GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 },
+ { GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 },
+ { VertexAttrib4ubvARB_names, VertexAttrib4ubvARB_remap_index, -1 },
+ { Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 },
+ { VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 },
+ { VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 },
+ { VertexAttrib2fvARB_names, VertexAttrib2fvARB_remap_index, -1 },
+ { VertexAttrib4NivARB_names, VertexAttrib4NivARB_remap_index, -1 },
+ { GetAttachedShaders_names, GetAttachedShaders_remap_index, -1 },
+ { CompileShaderARB_names, CompileShaderARB_remap_index, -1 },
+ { DeleteShader_names, DeleteShader_remap_index, -1 },
+ { Uniform3fARB_names, Uniform3fARB_remap_index, -1 },
+ { VertexAttrib4NuivARB_names, VertexAttrib4NuivARB_remap_index, -1 },
+ { Uniform4fARB_names, Uniform4fARB_remap_index, -1 },
+ { VertexAttrib1dARB_names, VertexAttrib1dARB_remap_index, -1 },
+ { VertexAttrib4usvARB_names, VertexAttrib4usvARB_remap_index, -1 },
+ { LinkProgramARB_names, LinkProgramARB_remap_index, -1 },
+ { ShaderSourceARB_names, ShaderSourceARB_remap_index, -1 },
+ { VertexAttrib3svARB_names, VertexAttrib3svARB_remap_index, -1 },
+ { Uniform4ivARB_names, Uniform4ivARB_remap_index, -1 },
+ { GetVertexAttribdvARB_names, GetVertexAttribdvARB_remap_index, -1 },
+ { Uniform1ivARB_names, Uniform1ivARB_remap_index, -1 },
+ { VertexAttrib4dvARB_names, VertexAttrib4dvARB_remap_index, -1 },
+ { BindAttribLocationARB_names, BindAttribLocationARB_remap_index, -1 },
+ { Uniform1iARB_names, Uniform1iARB_remap_index, -1 },
+ { VertexAttribPointerARB_names, VertexAttribPointerARB_remap_index, -1 },
+ { VertexAttrib4NsvARB_names, VertexAttrib4NsvARB_remap_index, -1 },
+ { VertexAttrib3fvARB_names, VertexAttrib3fvARB_remap_index, -1 },
+ { CreateShader_names, CreateShader_remap_index, -1 },
+ { DetachShader_names, DetachShader_remap_index, -1 },
+ { VertexAttrib4NubARB_names, VertexAttrib4NubARB_remap_index, -1 },
+ { Uniform4fvARB_names, Uniform4fvARB_remap_index, -1 },
+ { GetUniformfvARB_names, GetUniformfvARB_remap_index, -1 },
+ { Uniform4iARB_names, Uniform4iARB_remap_index, -1 },
+ { UseProgramObjectARB_names, UseProgramObjectARB_remap_index, -1 },
+ { DeleteProgram_names, DeleteProgram_remap_index, -1 },
+ { GetVertexAttribPointervNV_names, GetVertexAttribPointervNV_remap_index, -1 },
+ { Uniform2iARB_names, Uniform2iARB_remap_index, -1 },
+ { VertexAttrib4dARB_names, VertexAttrib4dARB_remap_index, -1 },
+ { GetUniformLocationARB_names, GetUniformLocationARB_remap_index, -1 },
+ { VertexAttrib3sARB_names, VertexAttrib3sARB_remap_index, -1 },
+ { GetShaderSourceARB_names, GetShaderSourceARB_remap_index, -1 },
+ { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
+ { Uniform1fvARB_names, Uniform1fvARB_remap_index, -1 },
+ { EnableVertexAttribArrayARB_names, EnableVertexAttribArrayARB_remap_index, -1 },
+ { VertexAttrib4uivARB_names, VertexAttrib4uivARB_remap_index, -1 },
+ { VertexAttrib4svARB_names, VertexAttrib4svARB_remap_index, -1 },
+ { GetShaderiv_names, GetShaderiv_remap_index, -1 },
+ { VertexAttrib2svARB_names, VertexAttrib2svARB_remap_index, -1 },
+ { VertexAttrib4NubvARB_names, VertexAttrib4NubvARB_remap_index, -1 },
+ { VertexAttrib2sARB_names, VertexAttrib2sARB_remap_index, -1 },
+ { VertexAttrib1fvARB_names, VertexAttrib1fvARB_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_VERSION_2_1)
+static const struct dri_extension_function GL_VERSION_2_1_functions[] = {
+ { UniformMatrix2x4fv_names, UniformMatrix2x4fv_remap_index, -1 },
+ { UniformMatrix4x3fv_names, UniformMatrix4x3fv_remap_index, -1 },
+ { UniformMatrix4x2fv_names, UniformMatrix4x2fv_remap_index, -1 },
+ { UniformMatrix2x3fv_names, UniformMatrix2x3fv_remap_index, -1 },
+ { UniformMatrix3x4fv_names, UniformMatrix3x4fv_remap_index, -1 },
+ { UniformMatrix3x2fv_names, UniformMatrix3x2fv_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
diff --git a/mesalib/src/mesa/drivers/dri/common/memops.h b/mesalib/src/mesa/drivers/dri/common/memops.h
new file mode 100644
index 000000000..9cd1d8ec3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/memops.h
@@ -0,0 +1,17 @@
+#ifndef DRIMEMSETIO_H
+#define DRIMEMSETIO_H
+/*
+* memset an area in I/O space
+* We need to be careful about this on some archs
+*/
+static INLINE void drimemsetio(void* address, int c, int size)
+{
+#if defined(__powerpc__) || defined(__ia64__)
+ int i;
+ for(i=0;i<size;i++)
+ *((char *)address + i)=c;
+#else
+ memset(address,c,size);
+#endif
+}
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/mmio.h b/mesalib/src/mesa/drivers/dri/common/mmio.h
new file mode 100644
index 000000000..ce95d8c90
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/mmio.h
@@ -0,0 +1,62 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file mmio.h
+ * Functions for properly handling memory mapped IO on various platforms.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+
+#ifndef MMIO_H
+#define MMIO_H
+
+#include "main/glheader.h"
+
+#if defined( __powerpc__ )
+
+static INLINE uint32_t
+read_MMIO_LE32( volatile void * base, unsigned long offset )
+{
+ uint32_t val;
+
+ __asm__ __volatile__( "lwbrx %0, %1, %2 ; eieio"
+ : "=r" (val)
+ : "b" (base), "r" (offset) );
+ return val;
+}
+
+#else
+
+static INLINE uint32_t
+read_MMIO_LE32( volatile void * base, unsigned long offset )
+{
+ volatile uint32_t * p = (volatile uint32_t *) (((volatile char *) base) + offset);
+ return LE32_TO_CPU( p[0] );
+}
+
+#endif
+
+#endif /* MMIO_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/mmx.h b/mesalib/src/mesa/drivers/dri/common/mmx.h
new file mode 100644
index 000000000..49ce7e3e3
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/mmx.h
@@ -0,0 +1,560 @@
+/* mmx.h
+
+ MultiMedia eXtensions GCC interface library for IA32.
+
+ To use this library, simply include this header file
+ and compile with GCC. You MUST have inlining enabled
+ in order for mmx_ok() to work; this can be done by
+ simply using -O on the GCC command line.
+
+ Compiling with -DMMX_TRACE will cause detailed trace
+ output to be sent to stderr for each mmx operation.
+ This adds lots of code, and obviously slows execution to
+ a crawl, but can be very useful for debugging.
+
+ THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY
+ EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT
+ LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY
+ AND FITNESS FOR ANY PARTICULAR PURPOSE.
+
+ 1997-98 by H. Dietz and R. Fisher
+
+ History:
+ 97-98* R.Fisher Early versions
+ 980501 R.Fisher Original Release
+ 980611* H.Dietz Rewrite, correctly implementing inlines, and
+ R.Fisher including direct register accesses.
+ 980616 R.Fisher Release of 980611 as 980616.
+ 980714 R.Fisher Minor corrections to Makefile, etc.
+ 980715 R.Fisher mmx_ok() now prevents optimizer from using
+ clobbered values.
+ mmx_ok() now checks if cpuid instruction is
+ available before trying to use it.
+ 980726* R.Fisher mm_support() searches for AMD 3DNow, Cyrix
+ Extended MMX, and standard MMX. It returns a
+ value which is positive if any of these are
+ supported, and can be masked with constants to
+ see which. mmx_ok() is now a call to this
+ 980726* R.Fisher Added i2r support for shift functions
+ 980919 R.Fisher Fixed AMD extended feature recognition bug.
+ 980921 R.Fisher Added definition/check for _MMX_H.
+ Added "float s[2]" to mmx_t for use with
+ 3DNow and EMMX. So same mmx_t can be used.
+ 981013 R.Fisher Fixed cpuid function 1 bug (looked at wrong reg)
+ Fixed psllq_i2r error in mmxtest.c
+
+ * Unreleased (internal or interim) versions
+
+ Notes:
+ It appears that the latest gas has the pand problem fixed, therefore
+ I'll undefine BROKEN_PAND by default.
+ String compares may be quicker than the multiple test/jumps in vendor
+ test sequence in mmx_ok(), but I'm not concerned with that right now.
+
+ Acknowledgments:
+ Jussi Laako for pointing out the errors ultimately found to be
+ connected to the failure to notify the optimizer of clobbered values.
+ Roger Hardiman for reminding us that CPUID isn't everywhere, and that
+ someone may actually try to use this on a machine without CPUID.
+ Also for suggesting code for checking this.
+ Robert Dale for pointing out the AMD recognition bug.
+ Jimmy Mayfield and Carl Witty for pointing out the Intel recognition
+ bug.
+ Carl Witty for pointing out the psllq_i2r test bug.
+*/
+
+#ifndef _MMX_H
+#define _MMX_H
+
+//#define MMX_TRACE
+
+/* Warning: at this writing, the version of GAS packaged
+ with most Linux distributions does not handle the
+ parallel AND operation mnemonic correctly. If the
+ symbol BROKEN_PAND is defined, a slower alternative
+ coding will be used. If execution of mmxtest results
+ in an illegal instruction fault, define this symbol.
+*/
+#undef BROKEN_PAND
+
+
+/* The type of an value that fits in an MMX register
+ (note that long long constant values MUST be suffixed
+ by LL and unsigned long long values by ULL, lest
+ they be truncated by the compiler)
+*/
+typedef union {
+ long long q; /* Quadword (64-bit) value */
+ unsigned long long uq; /* Unsigned Quadword */
+ int d[2]; /* 2 Doubleword (32-bit) values */
+ unsigned int ud[2]; /* 2 Unsigned Doubleword */
+ short w[4]; /* 4 Word (16-bit) values */
+ unsigned short uw[4]; /* 4 Unsigned Word */
+ char b[8]; /* 8 Byte (8-bit) values */
+ unsigned char ub[8]; /* 8 Unsigned Byte */
+ float s[2]; /* Single-precision (32-bit) value */
+} mmx_t;
+
+/* Helper functions for the instruction macros that follow...
+ (note that memory-to-register, m2r, instructions are nearly
+ as efficient as register-to-register, r2r, instructions;
+ however, memory-to-memory instructions are really simulated
+ as a convenience, and are only 1/3 as efficient)
+*/
+#ifdef MMX_TRACE
+
+/* Include the stuff for printing a trace to stderr...
+*/
+
+#include <stdio.h>
+
+#define mmx_i2r(op, imm, reg) \
+ { \
+ mmx_t mmx_trace; \
+ mmx_trace = (imm); \
+ fprintf(stderr, #op "_i2r(" #imm "=0x%016llx, ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %0, %%" #reg \
+ : /* nothing */ \
+ : "X" (imm)); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_m2r(op, mem, reg) \
+ { \
+ mmx_t mmx_trace; \
+ mmx_trace = (mem); \
+ fprintf(stderr, #op "_m2r(" #mem "=0x%016llx, ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %0, %%" #reg \
+ : /* nothing */ \
+ : "X" (mem)); \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #reg "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_r2m(op, reg, mem) \
+ { \
+ mmx_t mmx_trace; \
+ __asm__ __volatile__ ("movq %%" #reg ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #op "_r2m(" #reg "=0x%016llx, ", mmx_trace.q); \
+ mmx_trace = (mem); \
+ fprintf(stderr, #mem "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %%" #reg ", %0" \
+ : "=X" (mem) \
+ : /* nothing */ ); \
+ mmx_trace = (mem); \
+ fprintf(stderr, #mem "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_r2r(op, regs, regd) \
+ { \
+ mmx_t mmx_trace; \
+ __asm__ __volatile__ ("movq %%" #regs ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #op "_r2r(" #regs "=0x%016llx, ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %%" #regd ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #regd "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ (#op " %" #regs ", %" #regd); \
+ __asm__ __volatile__ ("movq %%" #regd ", %0" \
+ : "=X" (mmx_trace) \
+ : /* nothing */ ); \
+ fprintf(stderr, #regd "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#define mmx_m2m(op, mems, memd) \
+ { \
+ mmx_t mmx_trace; \
+ mmx_trace = (mems); \
+ fprintf(stderr, #op "_m2m(" #mems "=0x%016llx, ", mmx_trace.q); \
+ mmx_trace = (memd); \
+ fprintf(stderr, #memd "=0x%016llx) => ", mmx_trace.q); \
+ __asm__ __volatile__ ("movq %0, %%mm0\n\t" \
+ #op " %1, %%mm0\n\t" \
+ "movq %%mm0, %0" \
+ : "=X" (memd) \
+ : "X" (mems)); \
+ mmx_trace = (memd); \
+ fprintf(stderr, #memd "=0x%016llx\n", mmx_trace.q); \
+ }
+
+#else
+
+/* These macros are a lot simpler without the tracing...
+*/
+
+#define mmx_i2r(op, imm, reg) \
+ __asm__ __volatile__ (#op " $" #imm ", %%" #reg \
+ : /* nothing */ \
+ : /* nothing */);
+
+#define mmx_m2r(op, mem, reg) \
+ __asm__ __volatile__ (#op " %0, %%" #reg \
+ : /* nothing */ \
+ : "X" (mem))
+
+#define mmx_r2m(op, reg, mem) \
+ __asm__ __volatile__ (#op " %%" #reg ", %0" \
+ : "=X" (mem) \
+ : /* nothing */ )
+
+#define mmx_r2r(op, regs, regd) \
+ __asm__ __volatile__ (#op " %" #regs ", %" #regd)
+
+#define mmx_m2m(op, mems, memd) \
+ __asm__ __volatile__ ("movq %0, %%mm0\n\t" \
+ #op " %1, %%mm0\n\t" \
+ "movq %%mm0, %0" \
+ : "=X" (memd) \
+ : "X" (mems))
+
+#endif
+
+
+/* 1x64 MOVe Quadword
+ (this is both a load and a store...
+ in fact, it is the only way to store)
+*/
+#define movq_m2r(var, reg) mmx_m2r(movq, var, reg)
+#define movq_r2m(reg, var) mmx_r2m(movq, reg, var)
+#define movq_r2r(regs, regd) mmx_r2r(movq, regs, regd)
+#define movq(vars, vard) \
+ __asm__ __volatile__ ("movq %1, %%mm0\n\t" \
+ "movq %%mm0, %0" \
+ : "=X" (vard) \
+ : "X" (vars))
+
+
+/* 1x32 MOVe Doubleword
+ (like movq, this is both load and store...
+ but is most useful for moving things between
+ mmx registers and ordinary registers)
+*/
+#define movd_m2r(var, reg) mmx_m2r(movd, var, reg)
+#define movd_r2m(reg, var) mmx_r2m(movd, reg, var)
+#define movd_r2r(regs, regd) mmx_r2r(movd, regs, regd)
+#define movd(vars, vard) \
+ __asm__ __volatile__ ("movd %1, %%mm0\n\t" \
+ "movd %%mm0, %0" \
+ : "=X" (vard) \
+ : "X" (vars))
+
+
+/* 2x32, 4x16, and 8x8 Parallel ADDs
+*/
+#define paddd_m2r(var, reg) mmx_m2r(paddd, var, reg)
+#define paddd_r2r(regs, regd) mmx_r2r(paddd, regs, regd)
+#define paddd(vars, vard) mmx_m2m(paddd, vars, vard)
+
+#define paddw_m2r(var, reg) mmx_m2r(paddw, var, reg)
+#define paddw_r2r(regs, regd) mmx_r2r(paddw, regs, regd)
+#define paddw(vars, vard) mmx_m2m(paddw, vars, vard)
+
+#define paddb_m2r(var, reg) mmx_m2r(paddb, var, reg)
+#define paddb_r2r(regs, regd) mmx_r2r(paddb, regs, regd)
+#define paddb(vars, vard) mmx_m2m(paddb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel ADDs using Saturation arithmetic
+*/
+#define paddsw_m2r(var, reg) mmx_m2r(paddsw, var, reg)
+#define paddsw_r2r(regs, regd) mmx_r2r(paddsw, regs, regd)
+#define paddsw(vars, vard) mmx_m2m(paddsw, vars, vard)
+
+#define paddsb_m2r(var, reg) mmx_m2r(paddsb, var, reg)
+#define paddsb_r2r(regs, regd) mmx_r2r(paddsb, regs, regd)
+#define paddsb(vars, vard) mmx_m2m(paddsb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel ADDs using Unsigned Saturation arithmetic
+*/
+#define paddusw_m2r(var, reg) mmx_m2r(paddusw, var, reg)
+#define paddusw_r2r(regs, regd) mmx_r2r(paddusw, regs, regd)
+#define paddusw(vars, vard) mmx_m2m(paddusw, vars, vard)
+
+#define paddusb_m2r(var, reg) mmx_m2r(paddusb, var, reg)
+#define paddusb_r2r(regs, regd) mmx_r2r(paddusb, regs, regd)
+#define paddusb(vars, vard) mmx_m2m(paddusb, vars, vard)
+
+
+/* 2x32, 4x16, and 8x8 Parallel SUBs
+*/
+#define psubd_m2r(var, reg) mmx_m2r(psubd, var, reg)
+#define psubd_r2r(regs, regd) mmx_r2r(psubd, regs, regd)
+#define psubd(vars, vard) mmx_m2m(psubd, vars, vard)
+
+#define psubw_m2r(var, reg) mmx_m2r(psubw, var, reg)
+#define psubw_r2r(regs, regd) mmx_r2r(psubw, regs, regd)
+#define psubw(vars, vard) mmx_m2m(psubw, vars, vard)
+
+#define psubb_m2r(var, reg) mmx_m2r(psubb, var, reg)
+#define psubb_r2r(regs, regd) mmx_r2r(psubb, regs, regd)
+#define psubb(vars, vard) mmx_m2m(psubb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel SUBs using Saturation arithmetic
+*/
+#define psubsw_m2r(var, reg) mmx_m2r(psubsw, var, reg)
+#define psubsw_r2r(regs, regd) mmx_r2r(psubsw, regs, regd)
+#define psubsw(vars, vard) mmx_m2m(psubsw, vars, vard)
+
+#define psubsb_m2r(var, reg) mmx_m2r(psubsb, var, reg)
+#define psubsb_r2r(regs, regd) mmx_r2r(psubsb, regs, regd)
+#define psubsb(vars, vard) mmx_m2m(psubsb, vars, vard)
+
+
+/* 4x16 and 8x8 Parallel SUBs using Unsigned Saturation arithmetic
+*/
+#define psubusw_m2r(var, reg) mmx_m2r(psubusw, var, reg)
+#define psubusw_r2r(regs, regd) mmx_r2r(psubusw, regs, regd)
+#define psubusw(vars, vard) mmx_m2m(psubusw, vars, vard)
+
+#define psubusb_m2r(var, reg) mmx_m2r(psubusb, var, reg)
+#define psubusb_r2r(regs, regd) mmx_r2r(psubusb, regs, regd)
+#define psubusb(vars, vard) mmx_m2m(psubusb, vars, vard)
+
+
+/* 4x16 Parallel MULs giving Low 4x16 portions of results
+*/
+#define pmullw_m2r(var, reg) mmx_m2r(pmullw, var, reg)
+#define pmullw_r2r(regs, regd) mmx_r2r(pmullw, regs, regd)
+#define pmullw(vars, vard) mmx_m2m(pmullw, vars, vard)
+
+
+/* 4x16 Parallel MULs giving High 4x16 portions of results
+*/
+#define pmulhw_m2r(var, reg) mmx_m2r(pmulhw, var, reg)
+#define pmulhw_r2r(regs, regd) mmx_r2r(pmulhw, regs, regd)
+#define pmulhw(vars, vard) mmx_m2m(pmulhw, vars, vard)
+
+
+/* 4x16->2x32 Parallel Mul-ADD
+ (muls like pmullw, then adds adjacent 16-bit fields
+ in the multiply result to make the final 2x32 result)
+*/
+#define pmaddwd_m2r(var, reg) mmx_m2r(pmaddwd, var, reg)
+#define pmaddwd_r2r(regs, regd) mmx_r2r(pmaddwd, regs, regd)
+#define pmaddwd(vars, vard) mmx_m2m(pmaddwd, vars, vard)
+
+
+/* 1x64 bitwise AND
+*/
+#ifdef BROKEN_PAND
+#define pand_m2r(var, reg) \
+ { \
+ mmx_m2r(pandn, (mmx_t) -1LL, reg); \
+ mmx_m2r(pandn, var, reg); \
+ }
+#define pand_r2r(regs, regd) \
+ { \
+ mmx_m2r(pandn, (mmx_t) -1LL, regd); \
+ mmx_r2r(pandn, regs, regd) \
+ }
+#define pand(vars, vard) \
+ { \
+ movq_m2r(vard, mm0); \
+ mmx_m2r(pandn, (mmx_t) -1LL, mm0); \
+ mmx_m2r(pandn, vars, mm0); \
+ movq_r2m(mm0, vard); \
+ }
+#else
+#define pand_m2r(var, reg) mmx_m2r(pand, var, reg)
+#define pand_r2r(regs, regd) mmx_r2r(pand, regs, regd)
+#define pand(vars, vard) mmx_m2m(pand, vars, vard)
+#endif
+
+
+/* 1x64 bitwise AND with Not the destination
+*/
+#define pandn_m2r(var, reg) mmx_m2r(pandn, var, reg)
+#define pandn_r2r(regs, regd) mmx_r2r(pandn, regs, regd)
+#define pandn(vars, vard) mmx_m2m(pandn, vars, vard)
+
+
+/* 1x64 bitwise OR
+*/
+#define por_m2r(var, reg) mmx_m2r(por, var, reg)
+#define por_r2r(regs, regd) mmx_r2r(por, regs, regd)
+#define por(vars, vard) mmx_m2m(por, vars, vard)
+
+
+/* 1x64 bitwise eXclusive OR
+*/
+#define pxor_m2r(var, reg) mmx_m2r(pxor, var, reg)
+#define pxor_r2r(regs, regd) mmx_r2r(pxor, regs, regd)
+#define pxor(vars, vard) mmx_m2m(pxor, vars, vard)
+
+
+/* 2x32, 4x16, and 8x8 Parallel CoMPare for EQuality
+ (resulting fields are either 0 or -1)
+*/
+#define pcmpeqd_m2r(var, reg) mmx_m2r(pcmpeqd, var, reg)
+#define pcmpeqd_r2r(regs, regd) mmx_r2r(pcmpeqd, regs, regd)
+#define pcmpeqd(vars, vard) mmx_m2m(pcmpeqd, vars, vard)
+
+#define pcmpeqw_m2r(var, reg) mmx_m2r(pcmpeqw, var, reg)
+#define pcmpeqw_r2r(regs, regd) mmx_r2r(pcmpeqw, regs, regd)
+#define pcmpeqw(vars, vard) mmx_m2m(pcmpeqw, vars, vard)
+
+#define pcmpeqb_m2r(var, reg) mmx_m2r(pcmpeqb, var, reg)
+#define pcmpeqb_r2r(regs, regd) mmx_r2r(pcmpeqb, regs, regd)
+#define pcmpeqb(vars, vard) mmx_m2m(pcmpeqb, vars, vard)
+
+
+/* 2x32, 4x16, and 8x8 Parallel CoMPare for Greater Than
+ (resulting fields are either 0 or -1)
+*/
+#define pcmpgtd_m2r(var, reg) mmx_m2r(pcmpgtd, var, reg)
+#define pcmpgtd_r2r(regs, regd) mmx_r2r(pcmpgtd, regs, regd)
+#define pcmpgtd(vars, vard) mmx_m2m(pcmpgtd, vars, vard)
+
+#define pcmpgtw_m2r(var, reg) mmx_m2r(pcmpgtw, var, reg)
+#define pcmpgtw_r2r(regs, regd) mmx_r2r(pcmpgtw, regs, regd)
+#define pcmpgtw(vars, vard) mmx_m2m(pcmpgtw, vars, vard)
+
+#define pcmpgtb_m2r(var, reg) mmx_m2r(pcmpgtb, var, reg)
+#define pcmpgtb_r2r(regs, regd) mmx_r2r(pcmpgtb, regs, regd)
+#define pcmpgtb(vars, vard) mmx_m2m(pcmpgtb, vars, vard)
+
+
+/* 1x64, 2x32, and 4x16 Parallel Shift Left Logical
+*/
+#define psllq_i2r(imm, reg) mmx_i2r(psllq, imm, reg)
+#define psllq_m2r(var, reg) mmx_m2r(psllq, var, reg)
+#define psllq_r2r(regs, regd) mmx_r2r(psllq, regs, regd)
+#define psllq(vars, vard) mmx_m2m(psllq, vars, vard)
+
+#define pslld_i2r(imm, reg) mmx_i2r(pslld, imm, reg)
+#define pslld_m2r(var, reg) mmx_m2r(pslld, var, reg)
+#define pslld_r2r(regs, regd) mmx_r2r(pslld, regs, regd)
+#define pslld(vars, vard) mmx_m2m(pslld, vars, vard)
+
+#define psllw_i2r(imm, reg) mmx_i2r(psllw, imm, reg)
+#define psllw_m2r(var, reg) mmx_m2r(psllw, var, reg)
+#define psllw_r2r(regs, regd) mmx_r2r(psllw, regs, regd)
+#define psllw(vars, vard) mmx_m2m(psllw, vars, vard)
+
+
+/* 1x64, 2x32, and 4x16 Parallel Shift Right Logical
+*/
+#define psrlq_i2r(imm, reg) mmx_i2r(psrlq, imm, reg)
+#define psrlq_m2r(var, reg) mmx_m2r(psrlq, var, reg)
+#define psrlq_r2r(regs, regd) mmx_r2r(psrlq, regs, regd)
+#define psrlq(vars, vard) mmx_m2m(psrlq, vars, vard)
+
+#define psrld_i2r(imm, reg) mmx_i2r(psrld, imm, reg)
+#define psrld_m2r(var, reg) mmx_m2r(psrld, var, reg)
+#define psrld_r2r(regs, regd) mmx_r2r(psrld, regs, regd)
+#define psrld(vars, vard) mmx_m2m(psrld, vars, vard)
+
+#define psrlw_i2r(imm, reg) mmx_i2r(psrlw, imm, reg)
+#define psrlw_m2r(var, reg) mmx_m2r(psrlw, var, reg)
+#define psrlw_r2r(regs, regd) mmx_r2r(psrlw, regs, regd)
+#define psrlw(vars, vard) mmx_m2m(psrlw, vars, vard)
+
+
+/* 2x32 and 4x16 Parallel Shift Right Arithmetic
+*/
+#define psrad_i2r(imm, reg) mmx_i2r(psrad, imm, reg)
+#define psrad_m2r(var, reg) mmx_m2r(psrad, var, reg)
+#define psrad_r2r(regs, regd) mmx_r2r(psrad, regs, regd)
+#define psrad(vars, vard) mmx_m2m(psrad, vars, vard)
+
+#define psraw_i2r(imm, reg) mmx_i2r(psraw, imm, reg)
+#define psraw_m2r(var, reg) mmx_m2r(psraw, var, reg)
+#define psraw_r2r(regs, regd) mmx_r2r(psraw, regs, regd)
+#define psraw(vars, vard) mmx_m2m(psraw, vars, vard)
+
+
+/* 2x32->4x16 and 4x16->8x8 PACK and Signed Saturate
+ (packs source and dest fields into dest in that order)
+*/
+#define packssdw_m2r(var, reg) mmx_m2r(packssdw, var, reg)
+#define packssdw_r2r(regs, regd) mmx_r2r(packssdw, regs, regd)
+#define packssdw(vars, vard) mmx_m2m(packssdw, vars, vard)
+
+#define packsswb_m2r(var, reg) mmx_m2r(packsswb, var, reg)
+#define packsswb_r2r(regs, regd) mmx_r2r(packsswb, regs, regd)
+#define packsswb(vars, vard) mmx_m2m(packsswb, vars, vard)
+
+
+/* 4x16->8x8 PACK and Unsigned Saturate
+ (packs source and dest fields into dest in that order)
+*/
+#define packuswb_m2r(var, reg) mmx_m2r(packuswb, var, reg)
+#define packuswb_r2r(regs, regd) mmx_r2r(packuswb, regs, regd)
+#define packuswb(vars, vard) mmx_m2m(packuswb, vars, vard)
+
+
+/* 2x32->1x64, 4x16->2x32, and 8x8->4x16 UNPaCK Low
+ (interleaves low half of dest with low half of source
+ as padding in each result field)
+*/
+#define punpckldq_m2r(var, reg) mmx_m2r(punpckldq, var, reg)
+#define punpckldq_r2r(regs, regd) mmx_r2r(punpckldq, regs, regd)
+#define punpckldq(vars, vard) mmx_m2m(punpckldq, vars, vard)
+
+#define punpcklwd_m2r(var, reg) mmx_m2r(punpcklwd, var, reg)
+#define punpcklwd_r2r(regs, regd) mmx_r2r(punpcklwd, regs, regd)
+#define punpcklwd(vars, vard) mmx_m2m(punpcklwd, vars, vard)
+
+#define punpcklbw_m2r(var, reg) mmx_m2r(punpcklbw, var, reg)
+#define punpcklbw_r2r(regs, regd) mmx_r2r(punpcklbw, regs, regd)
+#define punpcklbw(vars, vard) mmx_m2m(punpcklbw, vars, vard)
+
+
+/* 2x32->1x64, 4x16->2x32, and 8x8->4x16 UNPaCK High
+ (interleaves high half of dest with high half of source
+ as padding in each result field)
+*/
+#define punpckhdq_m2r(var, reg) mmx_m2r(punpckhdq, var, reg)
+#define punpckhdq_r2r(regs, regd) mmx_r2r(punpckhdq, regs, regd)
+#define punpckhdq(vars, vard) mmx_m2m(punpckhdq, vars, vard)
+
+#define punpckhwd_m2r(var, reg) mmx_m2r(punpckhwd, var, reg)
+#define punpckhwd_r2r(regs, regd) mmx_r2r(punpckhwd, regs, regd)
+#define punpckhwd(vars, vard) mmx_m2m(punpckhwd, vars, vard)
+
+#define punpckhbw_m2r(var, reg) mmx_m2r(punpckhbw, var, reg)
+#define punpckhbw_r2r(regs, regd) mmx_r2r(punpckhbw, regs, regd)
+#define punpckhbw(vars, vard) mmx_m2m(punpckhbw, vars, vard)
+
+
+/* Empty MMx State
+ (used to clean-up when going from mmx to float use
+ of the registers that are shared by both; note that
+ there is no float-to-mmx operation needed, because
+ only the float tag word info is corruptible)
+*/
+#ifdef MMX_TRACE
+
+#define emms() \
+ { \
+ fprintf(stderr, "emms()\n"); \
+ __asm__ __volatile__ ("emms"); \
+ }
+
+#else
+
+#define emms() __asm__ __volatile__ ("emms")
+
+#endif
+
+#endif
+
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp.h b/mesalib/src/mesa/drivers/dri/common/spantmp.h
new file mode 100644
index 000000000..d5608b880
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp.h
@@ -0,0 +1,338 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2002, 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+
+static void TAG(WriteRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLuint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++)
+ {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ y = Y_FLIP( y );
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_PIXEL( x1, y, p );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_PIXEL( x1, y, p );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLuint i;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(ReadRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ const GLubyte *mask = NULL; /* remove someday */
+ GLuint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+static void TAG(InitPointers)(struct gl_renderbuffer *rb)
+{
+ rb->PutRow = TAG(WriteRGBASpan);
+ rb->PutRowRGB = TAG(WriteRGBSpan);
+ rb->PutMonoRow = TAG(WriteMonoRGBASpan);
+ rb->PutValues = TAG(WriteRGBAPixels);
+ rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
+ rb->GetValues = TAG(ReadRGBAPixels);
+ rb->GetRow = TAG(ReadRGBASpan);
+}
+
+
+#undef WRITE_PIXEL
+#undef WRITE_RGBA
+#undef READ_RGBA
+#undef TAG
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp2.h b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
new file mode 100644
index 000000000..89c815722
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp2.h
@@ -0,0 +1,686 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file spantmp2.h
+ *
+ * Template file of span read / write functions.
+ *
+ * \author Keith Whitwell <keithw@tungstengraphics.com>
+ * \author Gareth Hughes <gareth@nvidia.com>
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "main/colormac.h"
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HW_READ_CLIPLOOP
+#define HW_READ_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#ifndef HW_WRITE_CLIPLOOP
+#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
+#endif
+
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+
+/**
+ ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_4444(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 8) & 0xf) * 0x11; \
+ rgba[1] = ((p >> 4) & 0xf) * 0x11; \
+ rgba[2] = ((p >> 0) & 0xf) * 0x11; \
+ rgba[3] = ((p >> 12) & 0xf) * 0x11; \
+ } while (0)
+
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_1555(color[3], color[0], color[1], color[2])
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \
+
+#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = GET_VALUE(_x, _y); \
+ rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \
+ rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \
+ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
+ rgba[3] = ((p >> 15) & 0x1) * 0xff; \
+ } while (0)
+
+#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+
+/**
+ ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, ((r << 16) | \
+ (g << 8) | \
+ (b << 0) | \
+ (a << 24)))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+# if defined( USE_X86_ASM )
+# define READ_RGBA(rgba, _x, _y) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ __asm__ __volatile__( "bswap %0; rorl $8, %0" \
+ : "=r" (p) : "0" (p) ); \
+ ((GLuint *)rgba)[0] = p; \
+ } while (0)
+# elif defined( MESA_BIG_ENDIAN )
+ /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single
+ * rotlwi instruction. It also produces good code on SPARC.
+ */
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ GLuint t = p; \
+ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \
+ } while (0)
+# else
+# define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLuint p = GET_VALUE(_x, _y); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+ } while (0)
+# endif
+
+#else
+#error SPANTMP_PIXEL_FMT must be set to a valid value!
+#endif
+
+
+
+/**
+ ** Assembly routines.
+ **/
+
+#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )
+#include "x86/read_rgba_span_x86.h"
+#include "x86/common_x86_asm.h"
+#endif
+
+static void TAG(WriteRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+static void TAG(WriteRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++)
+ {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_RGBA( x[i], fy,
+ rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint x1;
+ GLint n1;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ y = Y_FLIP( y );
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_PIXEL( x1, y, p );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_PIXEL( x1, y, p );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(WriteMonoRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *color = (const GLubyte *) value;
+ GLint i;
+ LOCAL_VARS;
+ INIT_MONO_PIXEL(p, color);
+
+ if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n");
+
+ HW_WRITE_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL( x[i], fy ))
+ WRITE_PIXEL( x[i], fy, p );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+static void TAG(ReadRGBASpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,x1++,n1--)
+ READ_RGBA( rgba[i], x1, y );
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+
+#if defined(GET_PTR) && \
+ defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+#if (SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
+ _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 );
+#else
+ _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 );
+#endif
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+#endif
+
+#if defined(GET_PTR) && \
+ defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+static void TAG2(ReadRGBASpan,_SSE)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+#ifndef USE_INNER_EMMS
+ /* The EMMS instruction is directly in-lined here because using GCC's
+ * built-in _mm_empty function was found to utterly destroy performance.
+ */
+ __asm__ __volatile__( "emms" );
+#endif
+
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLint x1,n1;
+ LOCAL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadRGBASpan\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ {
+ const void * src = GET_PTR( x1, y );
+ _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+#ifndef USE_INNER_EMMS
+ __asm__ __volatile__( "emms" );
+#endif
+}
+#endif
+
+
+static void TAG(ReadRGBAPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte (*rgba)[4] = (GLubyte (*)[4]) values;
+ GLubyte *mask = NULL; /* remove someday */
+ GLint i;
+ LOCAL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadRGBAPixels\n");
+
+ HW_READ_CLIPLOOP()
+ {
+ if (mask)
+ {
+ for (i=0;i<n;i++)
+ if (mask[i]) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ else
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_RGBA( rgba[i], x[i], fy );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(InitPointers)(struct gl_renderbuffer *rb)
+{
+ rb->PutRow = TAG(WriteRGBASpan);
+ rb->PutRowRGB = TAG(WriteRGBSpan);
+ rb->PutMonoRow = TAG(WriteMonoRGBASpan);
+ rb->PutValues = TAG(WriteRGBAPixels);
+ rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
+ rb->GetValues = TAG(ReadRGBAPixels);
+
+#if defined(GET_PTR)
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm2 ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE2);
+ }
+ else
+#endif
+#if defined(USE_SSE_ASM) && \
+ (SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
+ if ( cpu_has_xmm ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" );
+ rb->GetRow = TAG2(ReadRGBASpan, _SSE);
+ }
+ else
+#endif
+#if defined(USE_MMX_ASM) && \
+ (((SPANTMP_PIXEL_FMT == GL_BGRA) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
+ ((SPANTMP_PIXEL_FMT == GL_RGB) && \
+ (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)))
+ if ( cpu_has_mmx ) {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" );
+ rb->GetRow = TAG2(ReadRGBASpan, _MMX);
+ }
+ else
+#endif
+#endif /* GET_PTR */
+ {
+ if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
+ rb->GetRow = TAG(ReadRGBASpan);
+ }
+
+}
+
+
+#undef INIT_MONO_PIXEL
+#undef WRITE_PIXEL
+#undef WRITE_RGBA
+#undef READ_RGBA
+#undef TAG
+#undef TAG2
+#undef GET_VALUE
+#undef PUT_VALUE
+#undef GET_PTR
+#undef SPANTMP_PIXEL_FMT
+#undef SPANTMP_PIXEL_TYPE
diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp_common.h b/mesalib/src/mesa/drivers/dri/common/spantmp_common.h
new file mode 100644
index 000000000..a4509a569
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/spantmp_common.h
@@ -0,0 +1,81 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file spantmp_common.h
+ *
+ * common macros for span read / write functions to be used in the depth,
+ * stencil and pixel span templates.
+ */
+
+#ifndef HW_WRITE_LOCK
+#define HW_WRITE_LOCK() HW_LOCK()
+#endif
+
+#ifndef HW_WRITE_UNLOCK
+#define HW_WRITE_UNLOCK() HW_UNLOCK()
+#endif
+
+#ifndef HW_READ_LOCK
+#define HW_READ_LOCK() HW_LOCK()
+#endif
+
+#ifndef HW_READ_UNLOCK
+#define HW_READ_UNLOCK() HW_UNLOCK()
+#endif
+
+#ifndef HW_CLIPLOOP
+#define HW_CLIPLOOP() \
+ do { \
+ int _nc = dPriv->numClipRects; \
+ while ( _nc-- ) { \
+ int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
+ int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
+ int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
+ int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
+#endif
+
+#ifndef HW_ENDCLIPLOOP
+#define HW_ENDCLIPLOOP() \
+ } \
+ } while (0)
+#endif
+
+#ifndef CLIPPIXEL
+#define CLIPPIXEL( _x, _y ) \
+ ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
+#endif
+
+#ifndef CLIPSPAN
+#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
+ if ( _y < miny || _y >= maxy /*|| _x + n < minx || _x >=maxx*/ ) { \
+ _n1 = 0, _x1 = x; \
+ } else { \
+ _n1 = _n; \
+ _x1 = _x; \
+ if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
+ if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
+ }
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/stenciltmp.h b/mesalib/src/mesa/drivers/dri/common/stenciltmp.h
new file mode 100644
index 000000000..2b10b9ecf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/stenciltmp.h
@@ -0,0 +1,245 @@
+
+#include "spantmp_common.h"
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#ifndef HAVE_HW_STENCIL_SPANS
+#define HAVE_HW_STENCIL_SPANS 0
+#endif
+
+#ifndef HAVE_HW_STENCIL_PIXELS
+#define HAVE_HW_STENCIL_PIXELS 0
+#endif
+
+static void TAG(WriteStencilSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *stencil = (const GLubyte *) values;
+ GLint x1;
+ GLint n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan 0..%d (x1 %d)\n",
+ (int)n1, (int)x1);
+
+ WRITE_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_STENCIL( x1, y, stencil[i] );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_STENCIL( x1, y, stencil[i] );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
+ }
+ HW_WRITE_UNLOCK();
+}
+
+#if HAVE_HW_STENCIL_SPANS
+/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
+static void
+TAG(WriteMonoStencilSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint stenVal = *((GLuint *) value);
+ GLuint stens[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ stens[i] = stenVal;
+ TAG(WriteStencilSpan)(ctx, rb, n, x, y, stens, mask);
+}
+#else /* HAVE_HW_STENCIL_SPANS */
+static void TAG(WriteMonoStencilSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value,
+ const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte stencil = *((const GLubyte *) value);
+ GLint x1;
+ GLint n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+
+ if (DBG) fprintf(stderr, "WriteStencilSpan %d..%d (x1 %d)\n",
+ (int)i, (int)n1, (int)x1);
+
+ if (mask)
+ {
+ for (;n1>0;i++,x1++,n1--)
+ if (mask[i])
+ WRITE_STENCIL( x1, y, stencil );
+ }
+ else
+ {
+ for (;n1>0;i++,x1++,n1--)
+ WRITE_STENCIL( x1, y, stencil );
+ }
+ }
+ HW_ENDCLIPLOOP();
+ }
+ HW_WRITE_UNLOCK();
+}
+#endif /* !HAVE_HW_STENCIL_SPANS */
+
+
+static void TAG(WriteStencilPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ const void *values, const GLubyte mask[] )
+{
+ HW_WRITE_LOCK()
+ {
+ const GLubyte *stencil = (const GLubyte *) values;
+ GLuint i;
+ LOCAL_STENCIL_VARS;
+
+ if (DBG) fprintf(stderr, "WriteStencilPixels\n");
+
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ WRITE_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
+ HW_CLIPLOOP()
+ {
+ for (i=0;i<n;i++)
+ {
+ if (mask[i]) {
+ const int fy = Y_FLIP(y[i]);
+ if (CLIPPIXEL(x[i],fy))
+ WRITE_STENCIL( x[i], fy, stencil[i] );
+ }
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
+ }
+ HW_WRITE_UNLOCK();
+}
+
+
+/* Read stencil spans and pixels
+ */
+static void TAG(ReadStencilSpan)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values)
+{
+ HW_READ_LOCK()
+ {
+ GLubyte *stencil = (GLubyte *) values;
+ GLint x1,n1;
+ LOCAL_STENCIL_VARS;
+
+ y = Y_FLIP(y);
+
+ if (DBG) fprintf(stderr, "ReadStencilSpan\n");
+
+#if HAVE_HW_STENCIL_SPANS
+ (void) x1; (void) n1;
+
+ READ_STENCIL_SPAN();
+#else /* HAVE_HW_STENCIL_SPANS */
+ HW_CLIPLOOP()
+ {
+ GLint i = 0;
+ CLIPSPAN(x,y,n,x1,n1,i);
+ for (;n1>0;i++,n1--)
+ READ_STENCIL( stencil[i], (x+i), y );
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_SPANS */
+ }
+ HW_READ_UNLOCK();
+}
+
+static void TAG(ReadStencilPixels)( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, const GLint x[], const GLint y[],
+ void *values )
+{
+ HW_READ_LOCK()
+ {
+ GLubyte *stencil = (GLubyte *) values;
+ GLuint i;
+ LOCAL_STENCIL_VARS;
+
+ if (DBG) fprintf(stderr, "ReadStencilPixels\n");
+
+#if HAVE_HW_STENCIL_PIXELS
+ (void) i;
+
+ READ_STENCIL_PIXELS();
+#else /* HAVE_HW_STENCIL_PIXELS */
+ HW_CLIPLOOP()
+ {
+ for (i=0;i<n;i++) {
+ int fy = Y_FLIP( y[i] );
+ if (CLIPPIXEL( x[i], fy ))
+ READ_STENCIL( stencil[i], x[i], fy );
+ }
+ }
+ HW_ENDCLIPLOOP();
+#endif /* !HAVE_HW_STENCIL_PIXELS */
+ }
+ HW_READ_UNLOCK();
+}
+
+
+
+/**
+ * Initialize the given renderbuffer's span routines to point to
+ * the stencil functions we generated above.
+ */
+static void TAG(InitStencilPointers)(struct gl_renderbuffer *rb)
+{
+ rb->GetRow = TAG(ReadStencilSpan);
+ rb->GetValues = TAG(ReadStencilPixels);
+ rb->PutRow = TAG(WriteStencilSpan);
+ rb->PutRowRGB = NULL;
+ rb->PutMonoRow = TAG(WriteMonoStencilSpan);
+ rb->PutValues = TAG(WriteStencilPixels);
+ rb->PutMonoValues = NULL;
+}
+
+
+#undef WRITE_STENCIL
+#undef READ_STENCIL
+#undef TAG
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c
new file mode 100644
index 000000000..b64618a03
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/texmem.c
@@ -0,0 +1,1347 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (C) Copyright IBM Corporation 2002, 2003
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.c
+ * Implements all of the device-independent texture memory management.
+ *
+ * Currently, only a simple LRU texture memory management policy is
+ * implemented. In the (hopefully very near) future, better policies will be
+ * implemented. The idea is that the DRI should be able to run in one of two
+ * modes. In the default mode the DRI will dynamically attempt to discover
+ * the best texture management policy for the running application. In the
+ * other mode, the user (via some sort of as yet TBD mechanism) will select
+ * a texture management policy that is known to work well with the
+ * application.
+ */
+
+#include "texmem.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+
+#include <assert.h>
+
+
+
+static unsigned dummy_swap_counter;
+
+
+/**
+ * Calculate \f$\log_2\f$ of a value. This is a particularly poor
+ * implementation of this function. However, since system performance is in
+ * no way dependent on this function, the slowness of the implementation is
+ * irrelevent.
+ *
+ * \param n Value whose \f$\log_2\f$ is to be calculated
+ */
+
+static GLuint
+driLog2( GLuint n )
+{
+ GLuint log2;
+
+ for ( log2 = 1 ; n > 1 ; log2++ ) {
+ n >>= 1;
+ }
+
+ return log2;
+}
+
+
+
+
+/**
+ * Determine if a texture is resident in textureable memory. Depending on
+ * the driver, this may or may not be on-card memory. It could be AGP memory
+ * or anyother type of memory from which the hardware can directly read
+ * texels.
+ *
+ * This function is intended to be used as the \c IsTextureResident function
+ * in the device's \c dd_function_table.
+ *
+ * \param ctx GL context pointer (currently unused)
+ * \param texObj Texture object to be tested
+ */
+
+GLboolean
+driIsTextureResident( GLcontext * ctx,
+ struct gl_texture_object * texObj )
+{
+ driTextureObject * t;
+
+
+ t = (driTextureObject *) texObj->DriverData;
+ return( (t != NULL) && (t->memBlock != NULL) );
+}
+
+
+
+
+/**
+ * (Re)initialize the global circular LRU list. The last element
+ * in the array (\a heap->nrRegions) is the sentinal. Keeping it
+ * at the end of the array allows the other elements of the array
+ * to be addressed rationally when looking up objects at a particular
+ * location in texture memory.
+ *
+ * \param heap Texture heap to be reset
+ */
+
+static void resetGlobalLRU( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << heap->logGranularity;
+ unsigned i;
+
+ for (i = 0 ; (i+1) * sz <= heap->size ; i++) {
+ list[i].prev = i-1;
+ list[i].next = i+1;
+ list[i].age = 0;
+ }
+
+ i--;
+ list[0].prev = heap->nrRegions;
+ list[i].prev = i-1;
+ list[i].next = heap->nrRegions;
+ list[heap->nrRegions].prev = i;
+ list[heap->nrRegions].next = 0;
+ heap->global_age[0] = 0;
+}
+
+/**
+ * Print out debugging information about the local texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printLocalLRU( driTexHeap * heap, const char *callername )
+{
+ driTextureObject *t;
+ unsigned sz = 1U << heap->logGranularity;
+
+ fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n",
+ __FUNCTION__, callername, heap->heapId );
+
+ foreach ( t, &heap->texture_objects ) {
+ if (!t->memBlock)
+ continue;
+ if (!t->tObj) {
+ fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs / sz,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ } else {
+ fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n",
+ (void *)t,
+ t->memBlock->ofs,
+ t->memBlock->size );
+ }
+ }
+ foreach ( t, heap->swapped_objects ) {
+ if (!t->tObj) {
+ fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t );
+ } else {
+ fprintf( stderr, "Swapped Texture (%p)\n", (void *)t );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+/**
+ * Print out debugging information about the global texture LRU.
+ *
+ * \param heap Texture heap to be printed
+ * \param callername Name of calling function
+ */
+static void printGlobalLRU( driTexHeap * heap, const char *callername )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned int i, j;
+
+ fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n",
+ __FUNCTION__, callername, heap->heapId, (void *)list );
+
+ for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ j, list[j].age, list[j].next, list[j].prev, list[j].in_use );
+ j = list[j].next;
+ if ( j == heap->nrRegions ) break;
+ }
+
+ if ( j != heap->nrRegions ) {
+ fprintf( stderr, "Loop detected in global LRU\n" );
+ for ( i = 0 ; i < heap->nrRegions ; i++ ) {
+ fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n",
+ i, list[i].age, list[i].next, list[i].prev, list[i].in_use );
+ }
+ }
+
+ fprintf( stderr, "\n" );
+}
+
+
+/**
+ * Called by the client whenever it touches a local texture.
+ *
+ * \param t Texture object that the client has accessed
+ */
+
+void driUpdateTextureLRU( driTextureObject * t )
+{
+ driTexHeap * heap;
+ drmTextureRegionPtr list;
+ unsigned shift;
+ unsigned start;
+ unsigned end;
+ unsigned i;
+
+
+ heap = t->heap;
+ if ( heap != NULL ) {
+ shift = heap->logGranularity;
+ start = t->memBlock->ofs >> shift;
+ end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift;
+
+
+ heap->local_age = ++heap->global_age[0];
+ list = heap->global_regions;
+
+
+ /* Update the context's local LRU
+ */
+
+ move_to_head( & heap->texture_objects, t );
+
+
+ for (i = start ; i <= end ; i++) {
+ list[i].age = heap->local_age;
+
+ /* remove_from_list(i)
+ */
+ list[(unsigned)list[i].next].prev = list[i].prev;
+ list[(unsigned)list[i].prev].next = list[i].next;
+
+ /* insert_at_head(list, i)
+ */
+ list[i].prev = heap->nrRegions;
+ list[i].next = list[heap->nrRegions].next;
+ list[(unsigned)list[heap->nrRegions].next].prev = i;
+ list[heap->nrRegions].next = i;
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+ }
+}
+
+
+
+
+/**
+ * Keep track of swapped out texture objects.
+ *
+ * \param t Texture object to be "swapped" out of its texture heap
+ */
+
+void driSwapOutTextureObject( driTextureObject * t )
+{
+ unsigned face;
+
+
+ if ( t->memBlock != NULL ) {
+ assert( t->heap != NULL );
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ t->heap->texture_swaps[0]++;
+ move_to_tail( t->heap->swapped_objects, t );
+ t->heap = NULL;
+ }
+ else {
+ assert( t->heap == NULL );
+ }
+
+
+ for ( face = 0 ; face < 6 ; face++ ) {
+ t->dirty_images[face] = ~0;
+ }
+}
+
+
+
+
+/**
+ * Destroy hardware state associated with texture \a t. Calls the
+ * \a destroy_texture_object method associated with the heap from which
+ * \a t was allocated.
+ *
+ * \param t Texture object to be destroyed
+ */
+
+void driDestroyTextureObject( driTextureObject * t )
+{
+ driTexHeap * heap;
+
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n",
+ __FILE__, __LINE__,
+ (void *)t,
+ (void *)((t != NULL) ? t->tObj : NULL),
+ (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL ));
+ }
+
+ if ( t != NULL ) {
+ if ( t->memBlock ) {
+ heap = t->heap;
+ assert( heap != NULL );
+
+ heap->texture_swaps[0]++;
+
+ mmFreeMem( t->memBlock );
+ t->memBlock = NULL;
+
+ if (t->timestamp > t->heap->timestamp)
+ t->heap->timestamp = t->timestamp;
+
+ heap->destroy_texture_object( heap->driverContext, t );
+ t->heap = NULL;
+ }
+
+ if ( t->tObj != NULL ) {
+ assert( t->tObj->DriverData == t );
+ t->tObj->DriverData = NULL;
+ }
+
+ remove_from_list( t );
+ FREE( t );
+ }
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t );
+ }
+}
+
+
+
+
+/**
+ * Update the local heap's representation of texture memory based on
+ * data in the SAREA. This is done each time it is detected that some other
+ * direct rendering client has held the lock. This pertains to both our local
+ * textures and the textures belonging to other clients. Keep track of other
+ * client's textures by pushing a placeholder texture onto the LRU list --
+ * these are denoted by \a tObj being \a NULL.
+ *
+ * \param heap Heap whose state is to be updated
+ * \param offset Byte offset in the heap that has been stolen
+ * \param size Size, in bytes, of the stolen block
+ * \param in_use Non-zero if the block is pinned/reserved by the kernel
+ */
+
+static void driTexturesGone( driTexHeap * heap, int offset, int size,
+ int in_use )
+{
+ driTextureObject * t;
+ driTextureObject * tmp;
+
+
+ foreach_s ( t, tmp, & heap->texture_objects ) {
+ if ( (t->memBlock->ofs < (offset + size))
+ && ((t->memBlock->ofs + t->memBlock->size) > offset) ) {
+ /* It overlaps - kick it out. If the texture object is just a
+ * place holder, then destroy it all together. Otherwise, mark
+ * it as being swapped out.
+ */
+
+ if ( t->tObj != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ driDestroyTextureObject( t );
+ }
+ }
+ }
+
+
+ {
+ t = (driTextureObject *) CALLOC( heap->texture_object_size );
+ if ( t == NULL ) return;
+
+ t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset );
+ if ( t->memBlock == NULL ) {
+ fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId,
+ (int)size, (int)offset );
+ mmDumpMemInfo( heap->memory_heap );
+ FREE(t);
+ return;
+ }
+ t->heap = heap;
+ if (in_use)
+ t->reserved = 1;
+ insert_at_head( & heap->texture_objects, t );
+ }
+}
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ */
+
+void driAgeTextures( driTexHeap * heap )
+{
+ drmTextureRegionPtr list = heap->global_regions;
+ unsigned sz = 1U << (heap->logGranularity);
+ unsigned i, nr = 0;
+
+
+ /* Have to go right round from the back to ensure stuff ends up
+ * LRU in the local list... Fix with a cursor pointer.
+ */
+
+ for (i = list[heap->nrRegions].prev ;
+ i != heap->nrRegions && nr < heap->nrRegions ;
+ i = list[i].prev, nr++) {
+ /* If switching texturing schemes, then the SAREA might not have been
+ * properly cleared, so we need to reset the global texture LRU.
+ */
+
+ if ( (i * sz) > heap->size ) {
+ nr = heap->nrRegions;
+ break;
+ }
+
+ if (list[i].age > heap->local_age)
+ driTexturesGone( heap, i * sz, sz, list[i].in_use);
+ }
+
+ /* Loop or uninitialized heap detected. Reset.
+ */
+
+ if (nr == heap->nrRegions) {
+ driTexturesGone( heap, 0, heap->size, 0);
+ resetGlobalLRU( heap );
+ }
+
+ if ( 0 ) {
+ printGlobalLRU( heap, __FUNCTION__ );
+ printLocalLRU( heap, __FUNCTION__ );
+ }
+
+ heap->local_age = heap->global_age[0];
+}
+
+
+
+
+#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */
+
+/**
+ * Allocate memory from a texture heap to hold a texture object. This
+ * routine will attempt to allocate memory for the texture from the heaps
+ * specified by \c heap_array in order. That is, first it will try to
+ * allocate from \c heap_array[0], then \c heap_array[1], and so on.
+ *
+ * \param heap_array Array of pointers to texture heaps to use
+ * \param nr_heaps Number of heap pointer in \a heap_array
+ * \param t Texture object for which space is needed
+ * \return The ID of the heap from which memory was allocated, or -1 if
+ * memory could not be allocated.
+ *
+ * \bug The replacement policy implemented by this function is horrible.
+ */
+
+
+int
+driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t )
+{
+ driTexHeap * heap;
+ driTextureObject * temp;
+ driTextureObject * cursor;
+ unsigned id;
+
+
+ /* In case it already has texture space, initialize heap. This also
+ * prevents GCC from issuing a warning that heap might be used
+ * uninitialized.
+ */
+
+ heap = t->heap;
+
+
+ /* Run through each of the existing heaps and try to allocate a buffer
+ * to hold the texture.
+ */
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) {
+ heap = heap_array[ id ];
+ if ( heap != NULL ) {
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+ }
+ }
+
+
+ /* Kick textures out until the requested texture fits.
+ */
+
+ if ( t->memBlock == NULL ) {
+ unsigned index[INDEX_ARRAY_SIZE];
+ unsigned nrGoodHeaps = 0;
+
+ /* Trying to avoid dynamic memory allocation. If you have more
+ * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
+ * drivers with more than 2 tex heaps. */
+ assert( nr_heaps < INDEX_ARRAY_SIZE );
+
+ /* Sort large enough heaps by duty. Insertion sort should be
+ * fast enough for such a short array. */
+ for ( id = 0 ; id < nr_heaps ; id++ ) {
+ heap = heap_array[ id ];
+
+ if ( heap != NULL && t->totalSize <= heap->size ) {
+ unsigned j;
+
+ for ( j = 0 ; j < nrGoodHeaps; j++ ) {
+ if ( heap->duty > heap_array[ index[ j ] ]->duty )
+ break;
+ }
+
+ if ( j < nrGoodHeaps ) {
+ memmove( &index[ j+1 ], &index[ j ],
+ sizeof(index[ 0 ]) * (nrGoodHeaps - j) );
+ }
+
+ index[ j ] = id;
+
+ nrGoodHeaps++;
+ }
+ }
+
+ for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) {
+ heap = heap_array[ index[ id ] ];
+
+ for ( cursor = heap->texture_objects.prev, temp = cursor->prev;
+ cursor != &heap->texture_objects ;
+ cursor = temp, temp = cursor->prev ) {
+
+ /* The the LRU element. If the texture is bound to one of
+ * the texture units, then we cannot kick it out.
+ */
+ if ( cursor->bound || cursor->reserved ) {
+ continue;
+ }
+
+ if ( cursor->memBlock )
+ heap->duty -= cursor->memBlock->size;
+
+ /* If this is a placeholder, there's no need to keep it */
+ if (cursor->tObj)
+ driSwapOutTextureObject( cursor );
+ else
+ driDestroyTextureObject( cursor );
+
+ t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize,
+ heap->alignmentShift, 0 );
+
+ if (t->memBlock)
+ break;
+ }
+ }
+
+ /* Rebalance duties. If a heap kicked more data than its duty,
+ * then all other heaps get that amount multiplied with their
+ * relative weight added to their duty. The negative duty is
+ * reset to 0. In the end all heaps have a duty >= 0.
+ *
+ * CAUTION: we must not change the heap pointer here, because it
+ * is used below to update the texture object.
+ */
+ for ( id = 0 ; id < nr_heaps ; id++ )
+ if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) {
+ int duty = -heap_array[ id ]->duty;
+ double weight = heap_array[ id ]->weight;
+ unsigned j;
+
+ for ( j = 0 ; j < nr_heaps ; j++ )
+ if ( j != id && heap_array[ j ] != NULL ) {
+ heap_array[ j ]->duty += (double) duty *
+ heap_array[ j ]->weight / weight;
+ }
+
+ heap_array[ id ]->duty = 0;
+ }
+ }
+
+
+ if ( t->memBlock != NULL ) {
+ /* id and heap->heapId may or may not be the same value here.
+ */
+
+ assert( heap != NULL );
+ assert( (t->heap == NULL) || (t->heap == heap) );
+
+ t->heap = heap;
+ return heap->heapId;
+ }
+ else {
+ assert( t->heap == NULL );
+
+ fprintf( stderr, "[%s:%d] unable to allocate texture\n",
+ __FUNCTION__, __LINE__ );
+ return -1;
+ }
+}
+
+
+
+
+
+
+/**
+ * Set the location where the texture-swap counter is stored.
+ */
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter )
+{
+ heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter;
+}
+
+
+
+
+/**
+ * Create a new heap for texture data.
+ *
+ * \param heap_id Device-dependent heap identifier. This value
+ * will returned by driAllocateTexture when memory
+ * is allocated from this heap.
+ * \param context Device-dependent driver context. This is
+ * supplied as the first parameter to the
+ * \c destroy_tex_obj function.
+ * \param size Size, in bytes, of the texture region
+ * \param alignmentShift Alignment requirement for textures. If textures
+ * must be allocated on a 4096 byte boundry, this
+ * would be 12.
+ * \param nr_regions Number of regions into which this texture space
+ * should be partitioned
+ * \param global_regions Array of \c drmTextureRegion structures in the SAREA
+ * \param global_age Pointer to the global texture age in the SAREA
+ * \param swapped_objects Pointer to the list of texture objects that are
+ * not in texture memory (i.e., have been swapped
+ * out).
+ * \param texture_object_size Size, in bytes, of a device-dependent texture
+ * object
+ * \param destroy_tex_obj Function used to destroy a device-dependent
+ * texture object
+ *
+ * \sa driDestroyTextureHeap
+ */
+
+driTexHeap *
+driCreateTextureHeap( unsigned heap_id, void * context, unsigned size,
+ unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects,
+ unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj
+ )
+{
+ driTexHeap * heap;
+ unsigned l;
+
+
+ if ( 0 )
+ fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n",
+ __FUNCTION__,
+ heap_id, (void *)context, size, alignmentShift, nr_regions );
+
+ heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) );
+ if ( heap != NULL ) {
+ l = driLog2( (size - 1) / nr_regions );
+ if ( l < alignmentShift )
+ {
+ l = alignmentShift;
+ }
+
+ heap->logGranularity = l;
+ heap->size = size & ~((1L << l) - 1);
+
+ heap->memory_heap = mmInit( 0, heap->size );
+ if ( heap->memory_heap != NULL ) {
+ heap->heapId = heap_id;
+ heap->driverContext = context;
+
+ heap->alignmentShift = alignmentShift;
+ heap->nrRegions = nr_regions;
+ heap->global_regions = global_regions;
+ heap->global_age = global_age;
+ heap->swapped_objects = swapped_objects;
+ heap->texture_object_size = texture_object_size;
+ heap->destroy_texture_object = destroy_tex_obj;
+
+ /* Force global heap init */
+ if (heap->global_age[0] == 0)
+ heap->local_age = ~0;
+ else
+ heap->local_age = 0;
+
+ make_empty_list( & heap->texture_objects );
+ driSetTextureSwapCounterLocation( heap, NULL );
+
+ heap->weight = heap->size;
+ heap->duty = 0;
+ }
+ else {
+ FREE( heap );
+ heap = NULL;
+ }
+ }
+
+
+ if ( 0 )
+ fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap );
+
+ return heap;
+}
+
+
+
+
+/** Destroys a texture heap
+ *
+ * \param heap Texture heap to be destroyed
+ */
+
+void
+driDestroyTextureHeap( driTexHeap * heap )
+{
+ driTextureObject * t;
+ driTextureObject * temp;
+
+
+ if ( heap != NULL ) {
+ foreach_s( t, temp, & heap->texture_objects ) {
+ driDestroyTextureObject( t );
+ }
+ foreach_s( t, temp, heap->swapped_objects ) {
+ driDestroyTextureObject( t );
+ }
+
+ mmDestroy( heap->memory_heap );
+ FREE( heap );
+ }
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Determine how many texels (including all mipmap levels) would be required
+ * for a texture map of size \f$2^^\c base_size_log2\f$ would require.
+ *
+ * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture
+ * \param dimensions Number of dimensions of the texture. Either 2 or 3.
+ * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps).
+ * \return Number of texels
+ */
+
+static unsigned
+texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces )
+{
+ unsigned texels;
+
+
+ assert( (faces == 1) || (faces == 6) );
+ assert( (dimensions == 2) || (dimensions == 3) );
+
+ texels = 0;
+ if ( base_size_log2 >= 0 ) {
+ texels = (1U << (dimensions * base_size_log2));
+
+ /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html
+ * for the complete explaination of why this formulation is used.
+ * Basically, the smaller mipmap levels sum to 0.333 the size of the
+ * level 0 map. The total size is therefore the size of the map
+ * multipled by 1.333. The +2 is there to round up.
+ */
+
+ texels = (texels * 4 * faces + 2) / 3;
+ }
+
+ return texels;
+}
+
+
+
+
+struct maps_per_heap {
+ unsigned c[32];
+};
+
+static void
+fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps,
+ unsigned max_bytes_per_texel, unsigned max_size,
+ unsigned mipmaps_at_once, unsigned dimensions,
+ unsigned faces, struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+ unsigned mask;
+
+
+ /* Determine how many textures of each size can be stored in each
+ * texture heap.
+ */
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ ) {
+ if ( heaps[ heap ] == NULL ) {
+ (void) memset( max_textures[ heap ].c, 0,
+ sizeof( max_textures[ heap ].c ) );
+ continue;
+ }
+
+ mask = (1U << heaps[ heap ]->logGranularity) - 1;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n",
+ __FILE__, __LINE__,
+ heap, heaps[ heap ]->size, mask );
+ }
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total;
+
+
+ /* Determine the total number of bytes required by a texture of
+ * size log2_size.
+ */
+
+ total = texels_this_map_size( log2_size, dimensions, faces )
+ - texels_this_map_size( log2_size - mipmaps_at_once,
+ dimensions, faces );
+ total *= max_bytes_per_texel;
+ total = (total + mask) & ~mask;
+
+ /* The number of textures of a given size that will fit in a heap
+ * is equal to the size of the heap divided by the size of the
+ * texture.
+ */
+
+ max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total;
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] "
+ "= 0x%08x / 0x%08x "
+ "= %u (%u)\n",
+ __FILE__, __LINE__,
+ heap, log2_size,
+ heaps[ heap ]->size, total,
+ heaps[ heap ]->size / total,
+ max_textures[ heap ].c[ log2_size ] );
+ }
+ }
+ }
+}
+
+
+static unsigned
+get_max_size( unsigned nr_heaps,
+ unsigned texture_units,
+ unsigned max_size,
+ int all_textures_one_heap,
+ struct maps_per_heap * max_textures )
+{
+ unsigned heap;
+ unsigned log2_size;
+
+
+ /* Determine the largest texture size such that a texture of that size
+ * can be bound to each texture unit at the same time. Some hardware
+ * may require that all textures be in the same texture heap for
+ * multitexturing.
+ */
+
+ for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) {
+ unsigned total = 0;
+
+ for ( heap = 0 ; heap < nr_heaps ; heap++ )
+ {
+ total += max_textures[ heap ].c[ log2_size ];
+
+ if ( 0 ) {
+ fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, "
+ "total = %u\n", __FILE__, __LINE__, heap, log2_size,
+ max_textures[ heap ].c[ log2_size ], total );
+ }
+
+ if ( (max_textures[ heap ].c[ log2_size ] >= texture_units)
+ || (!all_textures_one_heap && (total >= texture_units)) ) {
+ /* The number of mipmap levels is the log-base-2 of the
+ * maximum texture size plus 1. If the maximum texture size
+ * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base
+ * level) is available.
+ */
+
+ return log2_size + 1;
+ }
+ }
+ }
+
+ /* This should NEVER happen. It should always be possible to have at
+ * *least* a 1x1 texture in memory!
+ */
+ assert( log2_size != 0 );
+ return 0;
+}
+
+#define SET_MAX(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 )
+
+#define SET_MAX_RECT(f,v) \
+ do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 )
+
+
+/**
+ * Given the amount of texture memory, the number of texture units, and the
+ * maximum size of a texel, calculate the maximum texture size the driver can
+ * advertise.
+ *
+ * \param heaps Texture heaps for this card
+ * \param nr_heap Number of texture heaps
+ * \param limits OpenGL contants. MaxTextureUnits must be set.
+ * \param max_bytes_per_texel Maximum size of a single texel, in bytes
+ * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e.,
+ * 1024x1024x1024 textures, this would be 10)
+ * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e.,
+ * 1024x1024 textures, this would be 10)
+ * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size
+ * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2
+ * even though texture rectangles need not be a power-of-2.
+ * \param mipmaps_at_once Total number of mipmaps that can be used
+ * at one time. For most hardware this will be \f$\c max_size + 1\f$.
+ * For hardware that does not support mipmapping, this will be 1.
+ * \param all_textures_one_heap True if the hardware requires that all
+ * textures be in a single texture heap for multitexturing.
+ * \param allow_larger_textures 0 conservative, 1 calculate limits
+ * so at least one worst-case texture can fit, 2 just use hw limits.
+ */
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures )
+{
+ struct maps_per_heap max_textures[8];
+ unsigned i;
+ const unsigned dimensions[4] = { 2, 3, 2, 2 };
+ const unsigned faces[4] = { 1, 1, 6, 1 };
+ unsigned max_sizes[4];
+ unsigned mipmaps[4];
+
+
+ max_sizes[0] = max_2D_size;
+ max_sizes[1] = max_3D_size;
+ max_sizes[2] = max_cube_size;
+ max_sizes[3] = max_rect_size;
+
+ mipmaps[0] = mipmaps_at_once;
+ mipmaps[1] = mipmaps_at_once;
+ mipmaps[2] = mipmaps_at_once;
+ mipmaps[3] = 1;
+
+
+ /* Calculate the maximum number of texture levels in two passes. The
+ * first pass determines how many textures of each power-of-two size
+ * (including all mipmap levels for that size) can fit in each texture
+ * heap. The second pass finds the largest texture size that allows
+ * a texture of that size to be bound to every texture unit.
+ */
+
+ for ( i = 0 ; i < 4 ; i++ ) {
+ if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) {
+ fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel,
+ max_sizes[ i ], mipmaps[ i ],
+ dimensions[ i ], faces[ i ],
+ max_textures );
+
+ max_sizes[ i ] = get_max_size( nr_heaps,
+ allow_larger_textures == 1 ?
+ 1 : limits->MaxTextureUnits,
+ max_sizes[ i ],
+ all_textures_one_heap,
+ max_textures );
+ }
+ else if (max_sizes[ i ] != 0) {
+ max_sizes[ i ] += 1;
+ }
+ }
+
+ SET_MAX( MaxTextureLevels, 0 );
+ SET_MAX( Max3DTextureLevels, 1 );
+ SET_MAX( MaxCubeTextureLevels, 2 );
+ SET_MAX_RECT( MaxTextureRectSize, 3 );
+}
+
+
+
+
+/**
+ * Perform initial binding of default textures objects on a per unit, per
+ * texture target basis.
+ *
+ * \param ctx Current OpenGL context
+ * \param swapped List of swapped-out textures
+ * \param targets Bit-mask of value texture targets
+ */
+
+void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+ GLuint targets )
+{
+ struct gl_texture_object *texObj;
+ GLuint tmp = ctx->Texture.CurrentUnit;
+ unsigned i;
+
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ ctx->Texture.CurrentUnit = i;
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+
+ if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
+ ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
+ move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
+ }
+ }
+
+ ctx->Texture.CurrentUnit = tmp;
+}
+
+
+
+
+/**
+ * Verify that the specified texture is in the specificed heap.
+ *
+ * \param tex Texture to be tested.
+ * \param heap Texture memory heap to be tested.
+ * \return True if the texture is in the heap, false otherwise.
+ */
+
+static GLboolean
+check_in_heap( const driTextureObject * tex, const driTexHeap * heap )
+{
+#if 1
+ return tex->heap == heap;
+#else
+ driTextureObject * curr;
+
+ foreach( curr, & heap->texture_objects ) {
+ if ( curr == tex ) {
+ break;
+ }
+ }
+
+ return curr == tex;
+#endif
+}
+
+
+
+/****************************************************************************/
+/**
+ * Validate the consistency of a set of texture heaps.
+ * Original version by Keith Whitwell in r200/r200_sanity.c.
+ */
+
+GLboolean
+driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped )
+{
+ driTextureObject *t;
+ unsigned i;
+
+ for ( i = 0 ; i < nr_heaps ; i++ ) {
+ int last_end = 0;
+ unsigned textures_in_heap = 0;
+ unsigned blocks_in_mempool = 0;
+ const driTexHeap * heap = texture_heaps[i];
+ const struct mem_block *p = heap->memory_heap;
+
+ /* Check each texture object has a MemBlock, and is linked into
+ * the correct heap.
+ *
+ * Check the texobj base address corresponds to the MemBlock
+ * range. Check the texobj size (recalculate?) fits within
+ * the MemBlock.
+ *
+ * Count the number of texobj's using this heap.
+ */
+
+ foreach ( t, &heap->texture_objects ) {
+ if ( !check_in_heap( t, heap ) ) {
+ fprintf( stderr, "%s memory block for texture object @ %p not "
+ "found in heap #%d\n",
+ __FUNCTION__, (void *)t, i );
+ return GL_FALSE;
+ }
+
+
+ if ( t->totalSize > t->memBlock->size ) {
+ fprintf( stderr, "%s: Memory block for texture object @ %p is "
+ "only %u bytes, but %u are required\n",
+ __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size );
+ return GL_FALSE;
+ }
+
+ textures_in_heap++;
+ }
+
+ /* Validate the contents of the heap:
+ * - Ordering
+ * - Overlaps
+ * - Bounds
+ */
+
+ while ( p != NULL ) {
+ if (p->reserved) {
+ fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n",
+ __FUNCTION__, p->ofs, p->size );
+ return GL_FALSE;
+ }
+
+ if (p->ofs != last_end) {
+ fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n",
+ __FUNCTION__, blocks_in_mempool, last_end, p->ofs );
+ return GL_FALSE;
+ }
+
+ if (!p->reserved && !p->free) {
+ blocks_in_mempool++;
+ }
+
+ last_end = p->ofs + p->size;
+ p = p->next;
+ }
+
+ if (textures_in_heap != blocks_in_mempool) {
+ fprintf( stderr, "%s: Different number of textures objects (%u) and "
+ "inuse memory blocks (%u)\n",
+ __FUNCTION__, textures_in_heap, blocks_in_mempool );
+ return GL_FALSE;
+ }
+
+#if 0
+ fprintf( stderr, "%s: textures_in_heap = %u\n",
+ __FUNCTION__, textures_in_heap );
+#endif
+ }
+
+
+ /* Check swapped texobj's have zero memblocks
+ */
+ i = 0;
+ foreach ( t, swapped ) {
+ if ( t->memBlock != NULL ) {
+ fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n",
+ __FUNCTION__, (void *)t, (void *)t->memBlock );
+ return GL_FALSE;
+ }
+ i++;
+ }
+
+#if 0
+ fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i );
+#endif
+
+ return GL_TRUE;
+}
+
+
+
+
+/****************************************************************************/
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+
+void
+driCalculateTextureFirstLastLevel( driTextureObject * t )
+{
+ struct gl_texture_object * const tObj = t->tObj;
+ const struct gl_texture_image * const baseImage =
+ tObj->Image[0][tObj->BaseLevel];
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, t->tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ /* save these values */
+ t->firstLevel = firstLevel;
+ t->lastLevel = lastLevel;
+}
+
+
+
+
+/**
+ * \name DRI texture formats. Pointers initialized to either the big- or
+ * little-endian Mesa formats.
+ */
+/*@{*/
+const struct gl_texture_format *_dri_texformat_rgba8888 = NULL;
+const struct gl_texture_format *_dri_texformat_argb8888 = NULL;
+const struct gl_texture_format *_dri_texformat_rgb565 = NULL;
+const struct gl_texture_format *_dri_texformat_argb4444 = NULL;
+const struct gl_texture_format *_dri_texformat_argb1555 = NULL;
+const struct gl_texture_format *_dri_texformat_al88 = NULL;
+const struct gl_texture_format *_dri_texformat_a8 = &_mesa_texformat_a8;
+const struct gl_texture_format *_dri_texformat_ci8 = &_mesa_texformat_ci8;
+const struct gl_texture_format *_dri_texformat_i8 = &_mesa_texformat_i8;
+const struct gl_texture_format *_dri_texformat_l8 = &_mesa_texformat_l8;
+/*@}*/
+
+
+/**
+ * Initialize little endian target, host byte order independent texture formats
+ */
+void
+driInitTextureFormats(void)
+{
+ const GLuint ui = 1;
+ const GLubyte littleEndian = *((const GLubyte *) &ui);
+
+ if (littleEndian) {
+ _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888;
+ _dri_texformat_argb8888 = &_mesa_texformat_argb8888;
+ _dri_texformat_rgb565 = &_mesa_texformat_rgb565;
+ _dri_texformat_argb4444 = &_mesa_texformat_argb4444;
+ _dri_texformat_argb1555 = &_mesa_texformat_argb1555;
+ _dri_texformat_al88 = &_mesa_texformat_al88;
+ }
+ else {
+ _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888_rev;
+ _dri_texformat_argb8888 = &_mesa_texformat_argb8888_rev;
+ _dri_texformat_rgb565 = &_mesa_texformat_rgb565_rev;
+ _dri_texformat_argb4444 = &_mesa_texformat_argb4444_rev;
+ _dri_texformat_argb1555 = &_mesa_texformat_argb1555_rev;
+ _dri_texformat_al88 = &_mesa_texformat_al88_rev;
+ }
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.h b/mesalib/src/mesa/drivers/dri/common/texmem.h
new file mode 100644
index 000000000..9c065da8b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/texmem.h
@@ -0,0 +1,333 @@
+/*
+ * Copyright 2000-2001 VA Linux Systems, Inc.
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ * Kevin E. Martin <kem@users.sourceforge.net>
+ * Gareth Hughes <gareth@nvidia.com>
+ */
+
+/** \file texmem.h
+ * Public interface to the DRI texture memory management routines.
+ *
+ * \sa texmem.c
+ */
+
+#ifndef DRI_TEXMEM_H
+#define DRI_TEXMEM_H
+
+#include "main/mtypes.h"
+#include "main/mm.h"
+#include "xf86drm.h"
+
+struct dri_tex_heap;
+typedef struct dri_tex_heap driTexHeap;
+
+struct dri_texture_object;
+typedef struct dri_texture_object driTextureObject;
+
+
+/**
+ * Base texture object type. Each driver will extend this type with its own
+ * private data members.
+ */
+
+struct dri_texture_object {
+ struct dri_texture_object * next;
+ struct dri_texture_object * prev;
+
+ driTexHeap * heap; /**< Texture heap currently stored in */
+ struct gl_texture_object * tObj;/**< Pointer to Mesa texture object
+ * If NULL, this texture object is a
+ * "placeholder" object representing
+ * texture memory in use by another context.
+ * A placeholder should have a heap and a memBlock.
+ */
+ struct mem_block *memBlock; /**< Memory block containing texture */
+
+ unsigned reserved; /**< Cannot be swapped out by user contexts. */
+
+ unsigned bound; /**< Bitmask indicating which tex units
+ * this texture object is bound to.
+ * Bit 0 = unit 0, Bit 1 = unit 1, etc
+ */
+
+ unsigned totalSize; /**< Total size of the texture,
+ * including all mipmap levels
+ */
+
+ unsigned dirty_images[6]; /**< Flags for whether or not images
+ * need to be uploaded to local or
+ * AGP texture space. One flag set
+ * for each cube face for cubic
+ * textures. Bit zero corresponds to
+ * the base-level, which may or may
+ * not be the level zero mipmap.
+ */
+
+ unsigned timestamp; /**< Timestamp used to
+ * synchronize with 3d engine
+ * in hardware where textures
+ * are uploaded directly to
+ * the framebuffer.
+ */
+
+ unsigned firstLevel; /**< Image in \c tObj->Image[0] that
+ * corresponds to the base-level of
+ * this texture object.
+ */
+
+ unsigned lastLevel; /**< Last image in \c tObj->Image[0]
+ * used by the
+ * current LOD settings of
+ * this texture object. This
+ * value must be greater than
+ * or equal to \c firstLevel.
+ */
+};
+
+
+typedef void (destroy_texture_object_t)( void * driverContext,
+ driTextureObject * t );
+
+/**
+ * Client-private representation of texture memory state.
+ *
+ * Clients will place one or more of these structs in their driver
+ * context struct to manage one or more global texture heaps.
+ */
+
+struct dri_tex_heap {
+
+ /** Client-supplied heap identifier
+ */
+ unsigned heapId;
+
+ /** Pointer to the client's private context
+ */
+ void *driverContext;
+
+ /** Total size of the heap, in bytes
+ */
+ unsigned size;
+
+ /** \brief \f$log_2\f$ of size of single heap region
+ *
+ * Each context takes memory from the global texture heap in
+ * \f$2^{logGranularity}\f$ byte blocks. The value of
+ * \a logGranularity is based on the amount of memory represented
+ * by the heap and the maximum number of regions in the SAREA. Given
+ * \a b bytes of texture memory an \a n regions in the SAREA,
+ * \a logGranularity will be \f$\lfloor\log_2( b / n )\rfloor\f$.
+ */
+ unsigned logGranularity;
+
+ /** \brief Required alignment of allocations in this heap
+ *
+ * The alignment shift is supplied to \a mmAllocMem when memory is
+ * allocated from this heap. The value of \a alignmentShift will
+ * typically reflect some require of the hardware. This value has
+ * \b no \b relation to \a logGranularity. \a alignmentShift is a
+ * per-context value.
+ *
+ * \sa mmAllocMem
+ */
+ unsigned alignmentShift;
+
+ /** Number of elements in global list (the SAREA).
+ */
+ unsigned nrRegions;
+
+ /** Pointer to SAREA \a driTexRegion array
+ */
+ drmTextureRegionPtr global_regions;
+
+ /** Pointer to the texture state age (generation number) in the SAREA
+ */
+ unsigned * global_age;
+
+ /** Local age (generation number) of texture state
+ */
+ unsigned local_age;
+
+ /** Memory heap used to manage texture memory represented by
+ * this texture heap.
+ */
+ struct mem_block * memory_heap;
+
+ /** List of objects that we currently believe to be in texture
+ * memory.
+ */
+ driTextureObject texture_objects;
+
+ /** Pointer to the list of texture objects that are not in
+ * texture memory.
+ */
+ driTextureObject * swapped_objects;
+
+ /** Size of the driver-speicific texture object.
+ */
+ unsigned texture_object_size;
+
+
+ /**
+ * \brief Function to destroy driver-specific texture object data.
+ *
+ * This function is supplied by the driver so that the texture manager
+ * can release all resources associated with a texture object. This
+ * function should only release driver-specific data. That is,
+ * \a driDestroyTextureObject will release the texture memory
+ * associated with the texture object, it will release the memory
+ * for the texture object itself, and it will unlink the texture
+ * object from the texture object lists.
+ *
+ * \param driverContext Pointer to the driver supplied context
+ * \param t Texture object that is to be destroyed
+ * \sa driDestroyTextureObject
+ */
+
+ destroy_texture_object_t * destroy_texture_object;
+
+
+ /**
+ */
+ unsigned * texture_swaps;
+
+ /**
+ * Timestamp used to synchronize with 3d engine in hardware
+ * where textures are uploaded directly to the
+ * framebuffer.
+ */
+ unsigned timestamp;
+
+ /** \brief Kick/upload weight
+ *
+ * When not enough free space is available this weight
+ * influences the choice of the heap from which textures are
+ * kicked. By default the weight is equal to the heap size.
+ */
+ double weight;
+
+ /** \brief Kick/upload duty
+ *
+ * The heap with the highest duty will be chosen for kicking
+ * textures if not enough free space is available. The duty is
+ * reduced by the amount of data kicked. Rebalancing of
+ * negative duties takes the weights into account.
+ */
+ int duty;
+};
+
+
+
+
+/**
+ * Called by the client on lock contention to determine whether textures have
+ * been stolen. If another client has modified a region in which we have
+ * textures, then we need to figure out which of our textures have been
+ * removed and update our global LRU.
+ *
+ * \param heap Texture heap to be updated
+ * \hideinitializer
+ */
+
+#define DRI_AGE_TEXTURES( heap ) \
+ do { \
+ if ( ((heap) != NULL) \
+ && ((heap)->local_age != (heap)->global_age[0]) ) \
+ driAgeTextures( heap ); \
+ } while( 0 )
+
+
+
+
+/* This should be called whenever there has been contention on the hardware
+ * lock. driAgeTextures should not be called directly. Instead, clients
+ * should use DRI_AGE_TEXTURES, above.
+ */
+
+void driAgeTextures( driTexHeap * heap );
+
+void driUpdateTextureLRU( driTextureObject * t );
+void driSwapOutTextureObject( driTextureObject * t );
+void driDestroyTextureObject( driTextureObject * t );
+int driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
+ driTextureObject * t );
+
+GLboolean driIsTextureResident( GLcontext * ctx,
+ struct gl_texture_object * texObj );
+
+driTexHeap * driCreateTextureHeap( unsigned heap_id, void * context,
+ unsigned size, unsigned alignmentShift, unsigned nr_regions,
+ drmTextureRegionPtr global_regions, unsigned * global_age,
+ driTextureObject * swapped_objects, unsigned texture_object_size,
+ destroy_texture_object_t * destroy_tex_obj );
+void driDestroyTextureHeap( driTexHeap * heap );
+
+void
+driCalculateMaxTextureLevels( driTexHeap * const * heaps,
+ unsigned nr_heaps,
+ struct gl_constants * limits,
+ unsigned max_bytes_per_texel,
+ unsigned max_2D_size,
+ unsigned max_3D_size,
+ unsigned max_cube_size,
+ unsigned max_rect_size,
+ unsigned mipmaps_at_once,
+ int all_textures_one_heap,
+ int allow_larger_textures );
+
+void
+driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter );
+
+#define DRI_TEXMGR_DO_TEXTURE_1D 0x0001
+#define DRI_TEXMGR_DO_TEXTURE_2D 0x0002
+#define DRI_TEXMGR_DO_TEXTURE_3D 0x0004
+#define DRI_TEXMGR_DO_TEXTURE_CUBE 0x0008
+#define DRI_TEXMGR_DO_TEXTURE_RECT 0x0010
+
+void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
+ GLuint targets );
+
+GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps,
+ unsigned nr_heaps, const driTextureObject * swapped );
+
+extern void driCalculateTextureFirstLastLevel( driTextureObject * t );
+
+
+extern const struct gl_texture_format *_dri_texformat_rgba8888;
+extern const struct gl_texture_format *_dri_texformat_argb8888;
+extern const struct gl_texture_format *_dri_texformat_rgb565;
+extern const struct gl_texture_format *_dri_texformat_argb4444;
+extern const struct gl_texture_format *_dri_texformat_argb1555;
+extern const struct gl_texture_format *_dri_texformat_al88;
+extern const struct gl_texture_format *_dri_texformat_a8;
+extern const struct gl_texture_format *_dri_texformat_ci8;
+extern const struct gl_texture_format *_dri_texformat_i8;
+extern const struct gl_texture_format *_dri_texformat_l8;
+
+extern void driInitTextureFormats( void );
+
+#endif /* DRI_TEXMEM_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.c b/mesalib/src/mesa/drivers/dri/common/utils.c
new file mode 100644
index 000000000..66f277c10
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/utils.c
@@ -0,0 +1,839 @@
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file utils.c
+ * Utility functions for DRI drivers.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <string.h>
+#include <stdlib.h>
+#include "main/mtypes.h"
+#include "main/cpuinfo.h"
+#include "main/extensions.h"
+#include "glapi/dispatch.h"
+#include "utils.h"
+
+
+int driDispatchRemapTable[ driDispatchRemapTable_size ];
+
+
+unsigned
+driParseDebugString( const char * debug,
+ const struct dri_debug_control * control )
+{
+ unsigned flag;
+
+
+ flag = 0;
+ if ( debug != NULL ) {
+ while( control->string != NULL ) {
+ if ( !strcmp( debug, "all" ) ||
+ strstr( debug, control->string ) != NULL ) {
+ flag |= control->flag;
+ }
+
+ control++;
+ }
+ }
+
+ return flag;
+}
+
+
+
+/**
+ * Create the \c GL_RENDERER string for DRI drivers.
+ *
+ * Almost all DRI drivers use a \c GL_RENDERER string of the form:
+ *
+ * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
+ *
+ * Using the supplied chip name, driver data, and AGP speed, this function
+ * creates the string.
+ *
+ * \param buffer Buffer to hold the \c GL_RENDERER string.
+ * \param hardware_name Name of the hardware.
+ * \param driver_date Driver date.
+ * \param agp_mode AGP mode (speed).
+ *
+ * \returns
+ * The length of the string stored in \c buffer. This does \b not include
+ * the terminating \c NUL character.
+ */
+unsigned
+driGetRendererString( char * buffer, const char * hardware_name,
+ const char * driver_date, GLuint agp_mode )
+{
+ unsigned offset;
+ char *cpu;
+
+ offset = sprintf( buffer, "Mesa DRI %s %s", hardware_name, driver_date );
+
+ /* Append any AGP-specific information.
+ */
+ switch ( agp_mode ) {
+ case 1:
+ case 2:
+ case 4:
+ case 8:
+ offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
+ break;
+
+ default:
+ break;
+ }
+
+ /* Append any CPU-specific information.
+ */
+ cpu = _mesa_get_cpu_string();
+ if (cpu) {
+ offset += sprintf(buffer + offset, " %s", cpu);
+ _mesa_free(cpu);
+ }
+
+ return offset;
+}
+
+
+
+
+#define need_GL_ARB_draw_buffers
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_transpose_matrix
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_polygon_offset
+#define need_GL_EXT_texture_object
+#define need_GL_EXT_vertex_array
+#define need_GL_IBM_multimode_draw_arrays
+#define need_GL_MESA_window_pos
+
+/* These are needed in *all* drivers because Mesa internally implements
+ * certain functionality in terms of functions provided by these extensions.
+ * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT.
+ */
+#define need_GL_EXT_blend_func_separate
+#define need_GL_NV_vertex_program
+
+#include "extension_helper.h"
+
+static const struct dri_extension all_mesa_extensions[] = {
+ { "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions },
+ { "GL_EXT_texture_object", GL_EXT_texture_object_functions },
+ { "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
+ { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
+ { "GL_MESA_window_pos", GL_MESA_window_pos_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { NULL, NULL }
+};
+
+
+/**
+ * Enable extensions supported by the driver.
+ *
+ * \bug
+ * ARB_imaging isn't handled properly. In Mesa, enabling ARB_imaging also
+ * enables all the sub-extensions that are folded into it. This means that
+ * we need to add entry-points (via \c driInitSingleExtension) for those
+ * new functions here.
+ */
+void driInitExtensions( GLcontext * ctx,
+ const struct dri_extension * extensions_to_enable,
+ GLboolean enable_imaging )
+{
+ static int first_time = 1;
+ unsigned i;
+
+ if ( first_time ) {
+ for ( i = 0 ; i < driDispatchRemapTable_size ; i++ ) {
+ driDispatchRemapTable[i] = -1;
+ }
+
+ first_time = 0;
+ driInitExtensions( ctx, all_mesa_extensions, GL_FALSE );
+ }
+
+ if ( (ctx != NULL) && enable_imaging ) {
+ _mesa_enable_imaging_extensions( ctx );
+ }
+
+ for ( i = 0 ; extensions_to_enable[i].name != NULL ; i++ ) {
+ driInitSingleExtension( ctx, & extensions_to_enable[i] );
+ }
+}
+
+
+
+
+/**
+ * Enable and add dispatch functions for a single extension
+ *
+ * \param ctx Context where extension is to be enabled.
+ * \param ext Extension that is to be enabled.
+ *
+ * \sa driInitExtensions, _mesa_enable_extension, _glapi_add_entrypoint
+ *
+ * \todo
+ * Determine if it would be better to use \c strlen instead of the hardcoded
+ * for-loops.
+ */
+void driInitSingleExtension( GLcontext * ctx,
+ const struct dri_extension * ext )
+{
+ unsigned i;
+
+
+ if ( ext->functions != NULL ) {
+ for ( i = 0 ; ext->functions[i].strings != NULL ; i++ ) {
+ const char * functions[16];
+ const char * parameter_signature;
+ const char * str = ext->functions[i].strings;
+ unsigned j;
+ unsigned offset;
+
+
+ /* Separate the parameter signature from the rest of the string.
+ * If the parameter signature is empty (i.e., the string starts
+ * with a NUL character), then the function has a void parameter
+ * list.
+ */
+ parameter_signature = str;
+ while ( str[0] != '\0' ) {
+ str++;
+ }
+ str++;
+
+
+ /* Divide the string into the substrings that name each
+ * entry-point for the function.
+ */
+ for ( j = 0 ; j < 16 ; j++ ) {
+ if ( str[0] == '\0' ) {
+ functions[j] = NULL;
+ break;
+ }
+
+ functions[j] = str;
+
+ while ( str[0] != '\0' ) {
+ str++;
+ }
+ str++;
+ }
+
+
+ /* Add each entry-point to the dispatch table.
+ */
+ offset = _glapi_add_dispatch( functions, parameter_signature );
+ if (offset == -1) {
+#if 0 /* this causes noise with egl */
+ fprintf(stderr, "DISPATCH ERROR! _glapi_add_dispatch failed "
+ "to add %s!\n", functions[0]);
+#endif
+ }
+ else if (ext->functions[i].remap_index != -1) {
+ driDispatchRemapTable[ ext->functions[i].remap_index ] =
+ offset;
+ }
+ else if (ext->functions[i].offset != offset) {
+ fprintf(stderr, "DISPATCH ERROR! %s -> %u != %u\n",
+ functions[0], offset, ext->functions[i].offset);
+ }
+ }
+ }
+
+ if ( ctx != NULL ) {
+ _mesa_enable_extension( ctx, ext->name );
+ }
+}
+
+
+/**
+ * Utility function used by drivers to test the verions of other components.
+ *
+ * If one of the version requirements is not met, a message is logged using
+ * \c __driUtilMessage.
+ *
+ * \param driver_name Name of the driver. Used in error messages.
+ * \param driActual Actual DRI version supplied __driCreateNewScreen.
+ * \param driExpected Minimum DRI version required by the driver.
+ * \param ddxActual Actual DDX version supplied __driCreateNewScreen.
+ * \param ddxExpected Minimum DDX minor and range of DDX major version required by the driver.
+ * \param drmActual Actual DRM version supplied __driCreateNewScreen.
+ * \param drmExpected Minimum DRM version required by the driver.
+ *
+ * \returns \c GL_TRUE if all version requirements are met. Otherwise,
+ * \c GL_FALSE is returned.
+ *
+ * \sa __driCreateNewScreen, driCheckDriDdxDrmVersions2, __driUtilMessage
+ *
+ * \todo
+ * Now that the old \c driCheckDriDdxDrmVersions function is gone, this
+ * function and \c driCheckDriDdxDrmVersions2 should be renamed.
+ */
+GLboolean
+driCheckDriDdxDrmVersions3(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIutilversion2 * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ static const char format[] = "%s DRI driver expected %s version %d.%d.x "
+ "but got version %d.%d.%d\n";
+ static const char format2[] = "%s DRI driver expected %s version %d-%d.%d.x "
+ "but got version %d.%d.%d\n";
+
+
+ /* Check the DRI version */
+ if ( (driActual->major != driExpected->major)
+ || (driActual->minor < driExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRI",
+ driExpected->major, driExpected->minor,
+ driActual->major, driActual->minor, driActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DDX driver version is compatible */
+ /* for miniglx we pass in -1 so we can ignore the DDX version */
+ if ( (ddxActual->major != -1) && ((ddxActual->major < ddxExpected->major_min)
+ || (ddxActual->major > ddxExpected->major_max)
+ || (ddxActual->minor < ddxExpected->minor)) ) {
+ fprintf(stderr, format2, driver_name, "DDX",
+ ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor,
+ ddxActual->major, ddxActual->minor, ddxActual->patch);
+ return GL_FALSE;
+ }
+
+ /* Check that the DRM driver version is compatible */
+ if ( (drmActual->major != drmExpected->major)
+ || (drmActual->minor < drmExpected->minor) ) {
+ fprintf(stderr, format, driver_name, "DRM",
+ drmExpected->major, drmExpected->minor,
+ drmActual->major, drmActual->minor, drmActual->patch);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+driCheckDriDdxDrmVersions2(const char * driver_name,
+ const __DRIversion * driActual,
+ const __DRIversion * driExpected,
+ const __DRIversion * ddxActual,
+ const __DRIversion * ddxExpected,
+ const __DRIversion * drmActual,
+ const __DRIversion * drmExpected)
+{
+ __DRIutilversion2 ddx_expected;
+ ddx_expected.major_min = ddxExpected->major;
+ ddx_expected.major_max = ddxExpected->major;
+ ddx_expected.minor = ddxExpected->minor;
+ ddx_expected.patch = ddxExpected->patch;
+ return driCheckDriDdxDrmVersions3(driver_name, driActual,
+ driExpected, ddxActual, & ddx_expected,
+ drmActual, drmExpected);
+}
+
+GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height )
+{
+ /* left clipping */
+ if (*x < buffer->_Xmin) {
+ *width -= (buffer->_Xmin - *x);
+ *x = buffer->_Xmin;
+ }
+
+ /* right clipping */
+ if (*x + *width > buffer->_Xmax)
+ *width -= (*x + *width - buffer->_Xmax - 1);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*y < buffer->_Ymin) {
+ *height -= (buffer->_Ymin - *y);
+ *y = buffer->_Ymin;
+ }
+
+ /* top clipping */
+ if (*y + *height > buffer->_Ymax)
+ *height -= (*y + *height - buffer->_Ymax - 1);
+
+ if (*height <= 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+/**
+ * Creates a set of \c __GLcontextModes that a driver will expose.
+ *
+ * A set of \c __GLcontextModes will be created based on the supplied
+ * parameters. The number of modes processed will be 2 *
+ * \c num_depth_stencil_bits * \c num_db_modes.
+ *
+ * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
+ * \c db_modes, and \c visType into each \c __GLcontextModes element.
+ * However, the meanings of \c fb_format and \c fb_type require further
+ * explanation. The \c fb_format specifies which color components are in
+ * each pixel and what the default order is. For example, \c GL_RGB specifies
+ * that red, green, blue are available and red is in the "most significant"
+ * position and blue is in the "least significant". The \c fb_type specifies
+ * the bit sizes of each component and the actual ordering. For example, if
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
+ * are the blue value, bits [10:5] are the green value, and bits [4:0] are
+ * the red value.
+ *
+ * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
+ * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
+ * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
+ * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
+ * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
+ * still uses 32-bits.
+ *
+ * If in doubt, look at the tables used in the function.
+ *
+ * \param ptr_to_modes Pointer to a pointer to a linked list of
+ * \c __GLcontextModes. Upon completion, a pointer to
+ * the next element to be process will be stored here.
+ * If the function fails and returns \c GL_FALSE, this
+ * value will be unmodified, but some elements in the
+ * linked list may be modified.
+ * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
+ * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
+ * \param fb_type Type of the pixels in the framebuffer. Currently only
+ * \c GL_UNSIGNED_SHORT_5_6_5,
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV,
+ * \c GL_UNSIGNED_INT_8_8_8_8, and
+ * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param depth_bits Array of depth buffer sizes to be exposed.
+ * \param stencil_bits Array of stencil buffer sizes to be exposed.
+ * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
+ * \c stencil_bits.
+ * \param db_modes Array of buffer swap modes. If an element has a
+ * value of \c GLX_NONE, then it represents a
+ * single-buffered mode. Other valid values are
+ * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
+ * \c GLX_SWAP_UNDEFINED_OML. See the
+ * GLX_OML_swap_method extension spec for more details.
+ * \param num_db_modes Number of entries in \c db_modes.
+ * \param msaa_samples Array of msaa sample count. 0 represents a visual
+ * without a multisample buffer.
+ * \param num_msaa_modes Number of entries in \c msaa_samples.
+ * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR.
+ *
+ * \returns
+ * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
+ * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
+ * \c fb_type).
+ *
+ * \todo
+ * There is currently no way to support packed RGB modes (i.e., modes with
+ * exactly 3 bytes per pixel) or floating-point modes. This could probably
+ * be done by creating some new, private enums with clever names likes
+ * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
+ * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ */
+__DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes)
+{
+ static const uint8_t bits_table[4][4] = {
+ /* R G B A */
+ { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
+ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
+ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
+ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
+ };
+
+ static const uint32_t masks_table_rgb[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_rgba[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
+ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */
+ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgr[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgra[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
+ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
+ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
+ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */
+ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
+ };
+
+ static const uint8_t bytes_per_pixel[6] = {
+ 1, /* 3_3_2 */
+ 1, /* 2_3_3_REV */
+ 2, /* 5_6_5 */
+ 2, /* 5_6_5_REV */
+ 4, /* 8_8_8_8 */
+ 4 /* 8_8_8_8_REV */
+ };
+
+ const uint8_t * bits;
+ const uint32_t * masks;
+ int index;
+ __DRIconfig **configs, **c;
+ __GLcontextModes *modes;
+ unsigned i, j, k, h;
+ unsigned num_modes;
+ unsigned num_accum_bits = 2;
+
+ switch ( fb_type ) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ index = 0;
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ index = 1;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ index = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ index = 3;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ index = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ index = 5;
+ break;
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_type );
+ return NULL;
+ }
+
+
+ /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
+ * the _REV versions.
+ *
+ * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
+ */
+
+ switch ( fb_format ) {
+ case GL_RGB:
+ masks = masks_table_rgb[ index ];
+ break;
+
+ case GL_RGBA:
+ masks = masks_table_rgba[ index ];
+ break;
+
+ case GL_BGR:
+ masks = masks_table_bgr[ index ];
+ break;
+
+ case GL_BGRA:
+ masks = masks_table_bgra[ index ];
+ break;
+
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_format );
+ return NULL;
+ }
+
+ switch ( bytes_per_pixel[ index ] ) {
+ case 1:
+ bits = bits_table[0];
+ break;
+ case 2:
+ bits = bits_table[1];
+ break;
+ default:
+ bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR))
+ ? bits_table[2]
+ : bits_table[3];
+ break;
+ }
+
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
+ configs = _mesa_calloc((num_modes + 1) * sizeof *configs);
+ if (configs == NULL)
+ return NULL;
+
+ c = configs;
+ for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
+ for ( i = 0 ; i < num_db_modes ; i++ ) {
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = _mesa_malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+
+ memset(modes, 0, sizeof *modes);
+ modes->redBits = bits[0];
+ modes->greenBits = bits[1];
+ modes->blueBits = bits[2];
+ modes->alphaBits = bits[3];
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->visualType = GLX_DONT_CARE;
+ modes->renderType = GLX_RGBA_BIT;
+ modes->drawableType = GLX_WINDOW_BIT;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
+ modes->accumGreenBits +
+ modes->accumBlueBits +
+ modes->accumAlphaBits) > 0);
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets = modes->rgbMode ?
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
+ 0;
+ }
+ }
+ }
+ }
+ *c = NULL;
+
+ return configs;
+}
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b)
+{
+ __DRIconfig **all;
+ int i, j, index;
+
+ i = 0;
+ while (a[i] != NULL)
+ i++;
+ j = 0;
+ while (b[j] != NULL)
+ j++;
+
+ all = _mesa_malloc((i + j + 1) * sizeof *all);
+ index = 0;
+ for (i = 0; a[i] != NULL; i++)
+ all[index++] = a[i];
+ for (j = 0; b[j] != NULL; j++)
+ all[index++] = b[j];
+ all[index++] = NULL;
+
+ _mesa_free(a);
+ _mesa_free(b);
+
+ return all;
+}
+
+#define __ATTRIB(attrib, field) \
+ { attrib, offsetof(__GLcontextModes, field) }
+
+static const struct { unsigned int attrib, offset; } attribMap[] = {
+ __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
+ __ATTRIB(__DRI_ATTRIB_LEVEL, level),
+ __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
+ __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
+ __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
+ __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
+ __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
+ __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
+ __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
+ __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
+ __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
+ __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
+ __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode),
+ __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
+ __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
+ __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
+
+ /* The struct field doesn't matter here, these are handled by the
+ * switch in driGetConfigAttribIndex. We need them in the array
+ * so the iterator includes them though.*/
+ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
+ __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
+};
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+static int
+driGetConfigAttribIndex(const __DRIconfig *config,
+ unsigned int index, unsigned int *value)
+{
+ switch (attribMap[index].attrib) {
+ case __DRI_ATTRIB_RENDER_TYPE:
+ if (config->modes.rgbMode)
+ *value = __DRI_ATTRIB_RGBA_BIT;
+ else
+ *value = __DRI_ATTRIB_COLOR_INDEX_BIT;
+ break;
+ case __DRI_ATTRIB_CONFIG_CAVEAT:
+ if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
+ *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
+ else if (config->modes.visualRating == GLX_SLOW_CONFIG)
+ *value = __DRI_ATTRIB_SLOW_BIT;
+ else
+ *value = 0;
+ break;
+ case __DRI_ATTRIB_SWAP_METHOD:
+ break;
+
+ case __DRI_ATTRIB_FLOAT_MODE:
+ *value = config->modes.floatMode;
+ break;
+
+ default:
+ *value = *(unsigned int *)
+ ((char *) &config->modes + attribMap[index].offset);
+
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value)
+{
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+ if (attribMap[i].attrib == attrib)
+ return driGetConfigAttribIndex(config, i, value);
+
+ return GL_FALSE;
+}
+
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value)
+{
+ if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
+ *attrib = attribMap[index].attrib;
+ return driGetConfigAttribIndex(config, index, value);
+ }
+
+ return GL_FALSE;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.h b/mesalib/src/mesa/drivers/dri/common/utils.h
new file mode 100644
index 000000000..9e9e5bc22
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/utils.h
@@ -0,0 +1,147 @@
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef DRI_DEBUG_H
+#define DRI_DEBUG_H
+
+#include <GL/gl.h>
+#include <GL/internal/dri_interface.h>
+#include "main/context.h"
+
+typedef struct __DRIutilversionRec2 __DRIutilversion2;
+
+struct dri_debug_control {
+ const char * string;
+ unsigned flag;
+};
+
+/**
+ * Description of the entry-points and parameters for an OpenGL function.
+ */
+struct dri_extension_function {
+ /**
+ * \brief
+ * Packed string describing the parameter signature and the entry-point
+ * names.
+ *
+ * The parameter signature and the names of the entry-points for this
+ * function are packed into a single string. The substrings are
+ * separated by NUL characters. The whole string is terminated by
+ * two consecutive NUL characters.
+ */
+ const char * strings;
+
+
+ /**
+ * Location in the remap table where the dispatch offset should be
+ * stored.
+ */
+ int remap_index;
+
+ /**
+ * Offset of the function in the dispatch table.
+ */
+ int offset;
+};
+
+/**
+ * Description of the API for an extension to OpenGL.
+ */
+struct dri_extension {
+ /**
+ * Name of the extension.
+ */
+ const char * name;
+
+
+ /**
+ * Pointer to a list of \c dri_extension_function structures. The list
+ * is terminated by a structure with a \c NULL
+ * \c dri_extension_function::strings pointer.
+ */
+ const struct dri_extension_function * functions;
+};
+
+/**
+ * Used to store a version which includes a major range instead of a single
+ * major version number.
+ */
+struct __DRIutilversionRec2 {
+ int major_min; /** min allowed Major version number. */
+ int major_max; /** max allowed Major version number. */
+ int minor; /**< Minor version number. */
+ int patch; /**< Patch-level. */
+};
+
+extern unsigned driParseDebugString( const char * debug,
+ const struct dri_debug_control * control );
+
+extern unsigned driGetRendererString( char * buffer,
+ const char * hardware_name, const char * driver_date, GLuint agp_mode );
+
+extern void driInitExtensions( GLcontext * ctx,
+ const struct dri_extension * card_extensions, GLboolean enable_imaging );
+
+extern void driInitSingleExtension( GLcontext * ctx,
+ const struct dri_extension * ext );
+
+extern GLboolean driCheckDriDdxDrmVersions2(const char * driver_name,
+ const __DRIversion * driActual, const __DRIversion * driExpected,
+ const __DRIversion * ddxActual, const __DRIversion * ddxExpected,
+ const __DRIversion * drmActual, const __DRIversion * drmExpected);
+
+extern GLboolean driCheckDriDdxDrmVersions3(const char * driver_name,
+ const __DRIversion * driActual, const __DRIversion * driExpected,
+ const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected,
+ const __DRIversion * drmActual, const __DRIversion * drmExpected);
+
+extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
+ GLint *x, GLint *y,
+ GLsizei *width, GLsizei *height );
+
+struct __DRIconfigRec {
+ __GLcontextModes modes;
+};
+
+extern __DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes);
+
+__DRIconfig **driConcatConfigs(__DRIconfig **a,
+ __DRIconfig **b);
+
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value);
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value);
+
+#endif /* DRI_DEBUG_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/vblank.c b/mesalib/src/mesa/drivers/dri/common/vblank.c
new file mode 100644
index 000000000..12aeaa108
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/vblank.c
@@ -0,0 +1,434 @@
+/* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "main/glheader.h"
+#include "xf86drm.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
+#include "vblank.h"
+#include "xmlpool.h"
+
+static unsigned int msc_to_vblank(__DRIdrawablePrivate * dPriv, int64_t msc)
+{
+ return (unsigned int)(msc - dPriv->msc_base + dPriv->vblank_base);
+}
+
+static int64_t vblank_to_msc(__DRIdrawablePrivate * dPriv, unsigned int vblank)
+{
+ return (int64_t)(vblank - dPriv->vblank_base + dPriv->msc_base);
+}
+
+
+/****************************************************************************/
+/**
+ * Get the current MSC refresh counter.
+ *
+ * Stores the 64-bit count of vertical refreshes since some (arbitrary)
+ * point in time in \c count. Unless the value wraps around, which it
+ * may, it will never decrease for a given drawable.
+ *
+ * \warning This function is called from \c glXGetVideoSyncSGI, which expects
+ * a \c count of type \c unsigned (32-bit), and \c glXGetSyncValuesOML, which
+ * expects a \c count of type \c int64_t (signed 64-bit). The kernel ioctl
+ * currently always returns a \c sequence of type \c unsigned.
+ *
+ * \param priv Pointer to the DRI screen private struct.
+ * \param dPriv Pointer to the DRI drawable private struct
+ * \param count Storage to hold MSC counter.
+ * \return Zero is returned on success. A negative errno value
+ * is returned on failure.
+ */
+int driDrawableGetMSC32( __DRIscreenPrivate * priv,
+ __DRIdrawablePrivate * dPriv,
+ int64_t * count)
+{
+ drmVBlank vbl;
+ int ret;
+
+ /* Don't wait for anything. Just get the current refresh count. */
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ vbl.request.sequence = 0;
+ if ( dPriv && dPriv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ ret = drmWaitVBlank( priv->fd, &vbl );
+
+ if (dPriv) {
+ *count = vblank_to_msc(dPriv, vbl.reply.sequence);
+ } else {
+ /* Old driver (no knowledge of drawable MSC callback) */
+ *count = vbl.reply.sequence;
+ }
+
+ return ret;
+}
+
+/****************************************************************************/
+/**
+ * Wait for a specified refresh count. This implements most of the
+ * functionality of \c glXWaitForMscOML from the GLX_OML_sync_control spec.
+ * Waits for the \c target_msc refresh. If that has already passed, it
+ * waits until \f$(MSC \bmod divisor)\f$ is equal to \c remainder. If
+ * \c target_msc is 0, use the behavior of glXWaitVideoSyncSGI(), which
+ * omits the initial check against a target MSC value.
+ *
+ * This function is actually something of a hack. The problem is that, at
+ * the time of this writing, none of the existing DRM modules support an
+ * ioctl that returns a 64-bit count (at least not on 32-bit platforms).
+ * However, this function exists to support a GLX function that requires
+ * the use of 64-bit counts. As such, there is a little bit of ugly
+ * hackery at the end of this function to make the 32-bit count act like
+ * a 64-bit count. There are still some cases where this will break, but
+ * I believe it catches the most common cases.
+ *
+ * The real solution is to provide an ioctl that uses a 64-bit count.
+ *
+ * \param dpy Pointer to the \c Display.
+ * \param priv Pointer to the DRI drawable private.
+ * \param target_msc Desired refresh count to wait for. A value of 0
+ * means to use the glXWaitVideoSyncSGI() behavior.
+ * \param divisor MSC divisor if \c target_msc is already reached.
+ * \param remainder Desired MSC remainder if \c target_msc is already
+ * reached.
+ * \param msc Buffer to hold MSC when done waiting.
+ *
+ * \return Zero on success or \c GLX_BAD_CONTEXT on failure.
+ */
+
+int driWaitForMSC32( __DRIdrawablePrivate *priv,
+ int64_t target_msc, int64_t divisor, int64_t remainder,
+ int64_t * msc )
+{
+ drmVBlank vbl;
+
+
+ if ( divisor != 0 ) {
+ int64_t next = target_msc;
+ int64_t r;
+ int dont_wait = (target_msc == 0);
+
+ do {
+ /* dont_wait means we're using the glXWaitVideoSyncSGI() behavior.
+ * The first time around, just get the current count and proceed
+ * to the test for (MSC % divisor) == remainder.
+ */
+ vbl.request.type = dont_wait ? DRM_VBLANK_RELATIVE :
+ DRM_VBLANK_ABSOLUTE;
+ vbl.request.sequence = next ? msc_to_vblank(priv, next) : 0;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
+ /* FIXME: This doesn't seem like the right thing to return here.
+ */
+ return GLX_BAD_CONTEXT;
+ }
+
+ *msc = vblank_to_msc(priv, vbl.reply.sequence);
+
+ if (!dont_wait && *msc == next)
+ break;
+ dont_wait = 0;
+
+ /* Assuming the wait-done test fails, the next refresh to wait for
+ * will be one that satisfies (MSC % divisor) == remainder. The
+ * value (MSC - (MSC % divisor) + remainder) is the refresh value
+ * closest to the current value that would satisfy the equation.
+ * If this refresh has already happened, we add divisor to obtain
+ * the next refresh after the current one that will satisfy it.
+ */
+ r = ((uint64_t)*msc % divisor);
+ next = (*msc - r + remainder);
+ if (next <= *msc)
+ next += divisor;
+
+ } while (r != remainder);
+ }
+ else {
+ /* If the \c divisor is zero, just wait until the MSC is greater
+ * than or equal to \c target_msc.
+ */
+
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+ vbl.request.sequence = target_msc ? msc_to_vblank(priv, target_msc) : 0;
+
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+
+ if ( drmWaitVBlank( priv->driScreenPriv->fd, &vbl ) != 0 ) {
+ /* FIXME: This doesn't seem like the right thing to return here.
+ */
+ return GLX_BAD_CONTEXT;
+ }
+ }
+
+ *msc = vblank_to_msc(priv, vbl.reply.sequence);
+
+ if ( *msc < target_msc ) {
+ *msc += 0x0000000100000000LL;
+ }
+
+ return 0;
+}
+
+
+/****************************************************************************/
+/**
+ * Gets a set of default vertical-blank-wait flags based on the internal GLX
+ * API version and several configuration options.
+ */
+
+GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache )
+{
+ GLuint flags = VBLANK_FLAG_INTERVAL;
+ int vblank_mode;
+
+
+ if ( driCheckOption( optionCache, "vblank_mode", DRI_ENUM ) )
+ vblank_mode = driQueryOptioni( optionCache, "vblank_mode" );
+ else
+ vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
+
+ switch (vblank_mode) {
+ case DRI_CONF_VBLANK_NEVER:
+ flags = 0;
+ break;
+ case DRI_CONF_VBLANK_DEF_INTERVAL_0:
+ break;
+ case DRI_CONF_VBLANK_DEF_INTERVAL_1:
+ flags |= VBLANK_FLAG_THROTTLE;
+ break;
+ case DRI_CONF_VBLANK_ALWAYS_SYNC:
+ flags |= VBLANK_FLAG_SYNC;
+ break;
+ }
+
+ return flags;
+}
+
+
+/****************************************************************************/
+/**
+ * Wrapper to call \c drmWaitVBlank. The main purpose of this function is to
+ * wrap the error message logging. The error message should only be logged
+ * the first time the \c drmWaitVBlank fails. If \c drmWaitVBlank is
+ * successful, \c vbl_seq will be set the sequence value in the reply.
+ *
+ * \param vbl Pointer to drmVBlank packet desribing how to wait.
+ * \param vbl_seq Location to store the current refresh counter.
+ * \param fd File descriptor use to call into the DRM.
+ * \return Zero on success or -1 on failure.
+ */
+
+static int do_wait( drmVBlank * vbl, GLuint * vbl_seq, int fd )
+{
+ int ret;
+
+
+ ret = drmWaitVBlank( fd, vbl );
+ if ( ret != 0 ) {
+ static GLboolean first_time = GL_TRUE;
+
+ if ( first_time ) {
+ fprintf(stderr,
+ "%s: drmWaitVBlank returned %d, IRQs don't seem to be"
+ " working correctly.\nTry adjusting the vblank_mode"
+ " configuration parameter.\n", __FUNCTION__, ret);
+ first_time = GL_FALSE;
+ }
+
+ return -1;
+ }
+
+ *vbl_seq = vbl->reply.sequence;
+ return 0;
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the default swap interval of the given drawable.
+ */
+
+static unsigned
+driGetDefaultVBlankInterval( const __DRIdrawablePrivate *priv )
+{
+ if ( (priv->vblFlags & (VBLANK_FLAG_THROTTLE | VBLANK_FLAG_SYNC)) != 0 ) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+
+/****************************************************************************/
+/**
+ * Sets the default swap interval when the drawable is first bound to a
+ * direct rendering context.
+ */
+
+void driDrawableInitVBlank( __DRIdrawablePrivate *priv )
+{
+ if ( priv->swap_interval == (unsigned)-1 &&
+ !( priv->vblFlags & VBLANK_FLAG_NO_IRQ ) ) {
+ /* Get current vertical blank sequence */
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY )
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ vbl.request.sequence = 0;
+ do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
+ priv->vblank_base = priv->vblSeq;
+
+ priv->swap_interval = driGetDefaultVBlankInterval( priv );
+ }
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the current swap interval of the given drawable.
+ */
+
+unsigned
+driGetVBlankInterval( const __DRIdrawablePrivate *priv )
+{
+ if ( (priv->vblFlags & VBLANK_FLAG_INTERVAL) != 0 ) {
+ /* this must have been initialized when the drawable was first bound
+ * to a direct rendering context. */
+ assert ( priv->swap_interval != (unsigned)-1 );
+
+ return priv->swap_interval;
+ }
+ else
+ return driGetDefaultVBlankInterval( priv );
+}
+
+
+/****************************************************************************/
+/**
+ * Returns the current vertical blank sequence number of the given drawable.
+ */
+
+void
+driGetCurrentVBlank( __DRIdrawablePrivate *priv )
+{
+ drmVBlank vbl;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = 0;
+
+ (void) do_wait( &vbl, &priv->vblSeq, priv->driScreenPriv->fd );
+}
+
+
+/****************************************************************************/
+/**
+ * Waits for the vertical blank for use with glXSwapBuffers.
+ *
+ * \param missed_deadline Set to \c GL_TRUE if the MSC after waiting is later
+ * than the "target" based on \c priv->vblFlags. The idea is
+ * that if \c missed_deadline is set, then the application is
+ * not achieving its desired framerate.
+ * \return Zero on success, -1 on error.
+ */
+
+int
+driWaitForVBlank( __DRIdrawablePrivate *priv, GLboolean * missed_deadline )
+{
+ drmVBlank vbl;
+ unsigned original_seq;
+ unsigned deadline;
+ unsigned interval;
+ unsigned diff;
+
+ *missed_deadline = GL_FALSE;
+ if ( (priv->vblFlags & (VBLANK_FLAG_INTERVAL |
+ VBLANK_FLAG_THROTTLE |
+ VBLANK_FLAG_SYNC)) == 0 ||
+ (priv->vblFlags & VBLANK_FLAG_NO_IRQ) != 0 ) {
+ return 0;
+ }
+
+
+ /* VBLANK_FLAG_SYNC means to wait for at least one vertical blank. If
+ * that flag is not set, do a fake wait for zero vertical blanking
+ * periods so that we can get the current MSC.
+ *
+ * VBLANK_FLAG_INTERVAL and VBLANK_FLAG_THROTTLE mean to wait for at
+ * least one vertical blank since the last wait. Since do_wait modifies
+ * priv->vblSeq, we have to save the original value of priv->vblSeq for the
+ * VBLANK_FLAG_INTERVAL / VBLANK_FLAG_THROTTLE calculation later.
+ */
+
+ original_seq = priv->vblSeq;
+ interval = driGetVBlankInterval(priv);
+ deadline = original_seq + interval;
+
+ vbl.request.type = DRM_VBLANK_RELATIVE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = ((priv->vblFlags & VBLANK_FLAG_SYNC) != 0) ? 1 : 0;
+
+ if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
+ return -1;
+ }
+
+ diff = priv->vblSeq - deadline;
+
+ /* No need to wait again if we've already reached the target */
+ if (diff <= (1 << 23)) {
+ *missed_deadline = (priv->vblFlags & VBLANK_FLAG_SYNC) ? (diff > 0) :
+ GL_TRUE;
+ return 0;
+ }
+
+ /* Wait until the target vertical blank. */
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+ if ( priv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+ vbl.request.sequence = deadline;
+
+ if ( do_wait( & vbl, &priv->vblSeq, priv->driScreenPriv->fd ) != 0 ) {
+ return -1;
+ }
+
+ diff = priv->vblSeq - deadline;
+ *missed_deadline = diff > 0 && diff <= (1 << 23);
+
+ return 0;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/vblank.h b/mesalib/src/mesa/drivers/dri/common/vblank.h
new file mode 100644
index 000000000..8b2c761a1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/vblank.h
@@ -0,0 +1,75 @@
+/* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * (c) Copyright IBM Corporation 2002
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef DRI_VBLANK_H
+#define DRI_VBLANK_H
+
+#include "main/context.h"
+#include "dri_util.h"
+#include "xmlconfig.h"
+
+#define VBLANK_FLAG_INTERVAL (1U << 0) /* Respect the swap_interval setting
+ */
+#define VBLANK_FLAG_THROTTLE (1U << 1) /* Wait 1 refresh since last call.
+ */
+#define VBLANK_FLAG_SYNC (1U << 2) /* Sync to the next refresh.
+ */
+#define VBLANK_FLAG_NO_IRQ (1U << 7) /* DRM has no IRQ to wait on.
+ */
+#define VBLANK_FLAG_SECONDARY (1U << 8) /* Wait for secondary vblank.
+ */
+
+extern int driGetMSC32( __DRIscreenPrivate * priv, int64_t * count );
+extern int driDrawableGetMSC32( __DRIscreenPrivate * priv,
+ __DRIdrawablePrivate * drawablePrivate,
+ int64_t * count);
+extern int driWaitForMSC32( __DRIdrawablePrivate *priv,
+ int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * msc );
+extern GLuint driGetDefaultVBlankFlags( const driOptionCache *optionCache );
+extern void driDrawableInitVBlank ( __DRIdrawablePrivate *priv );
+extern unsigned driGetVBlankInterval( const __DRIdrawablePrivate *priv );
+extern void driGetCurrentVBlank( __DRIdrawablePrivate *priv );
+extern int driWaitForVBlank( __DRIdrawablePrivate *priv,
+ GLboolean * missed_deadline );
+
+#undef usleep
+#include <unistd.h> /* for usleep() */
+#include <sched.h> /* for sched_yield() */
+
+#ifdef linux
+#include <sched.h> /* for sched_yield() */
+#endif
+
+#define DO_USLEEP(nr) \
+ do { \
+ if (0) fprintf(stderr, "%s: usleep for %u\n", __FUNCTION__, nr ); \
+ if (1) usleep( nr ); \
+ sched_yield(); \
+ } while( 0 )
+
+#endif /* DRI_VBLANK_H */
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.c b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c
new file mode 100644
index 000000000..46ba2ffbf
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.c
@@ -0,0 +1,1008 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file xmlconfig.c
+ * \brief Driver-independent client-side part of the XML configuration
+ * \author Felix Kuehling
+ */
+
+#include "main/glheader.h"
+
+#include <string.h>
+#include <assert.h>
+#include <expat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <errno.h>
+#include "main/imports.h"
+#include "dri_util.h"
+#include "xmlconfig.h"
+
+/*
+ * OS dependent ways of getting the name of the running program
+ */
+#if (defined(__unix__) || defined(unix)) && !defined(USG)
+#include <sys/param.h>
+#endif
+
+#undef GET_PROGRAM_NAME
+
+#if (defined(__GNU_LIBRARY__) || defined(__GLIBC__)) && !defined(__UCLIBC__)
+# if !defined(__GLIBC__) || (__GLIBC__ < 2)
+/* These aren't declared in any libc5 header */
+extern char *program_invocation_name, *program_invocation_short_name;
+# endif
+# define GET_PROGRAM_NAME() program_invocation_short_name
+#elif defined(__FreeBSD__) && (__FreeBSD__ >= 2)
+# include <osreldate.h>
+# if (__FreeBSD_version >= 440000)
+# include <stdlib.h>
+# define GET_PROGRAM_NAME() getprogname()
+# endif
+#elif defined(__NetBSD__) && defined(__NetBSD_Version) && (__NetBSD_Version >= 106000100)
+# include <stdlib.h>
+# define GET_PROGRAM_NAME() getprogname()
+#elif defined(__sun)
+/* Solaris has getexecname() which returns the full path - return just
+ the basename to match BSD getprogname() */
+# include <stdlib.h>
+# include <libgen.h>
+# define GET_PROGRAM_NAME() basename(getexecname())
+#endif
+
+#if !defined(GET_PROGRAM_NAME)
+# if defined(OpenBSD) || defined(NetBSD) || defined(__UCLIBC__)
+/* This is a hack. It's said to work on OpenBSD, NetBSD and GNU.
+ * Rogelio M.Serrano Jr. reported it's also working with UCLIBC. It's
+ * used as a last resort, if there is no documented facility available. */
+static const char *__getProgramName () {
+ extern const char *__progname;
+ char * arg = strrchr(__progname, '/');
+ if (arg)
+ return arg+1;
+ else
+ return __progname;
+}
+# define GET_PROGRAM_NAME() __getProgramName()
+# else
+# define GET_PROGRAM_NAME() ""
+# warning "Per application configuration won't work with your OS version."
+# endif
+#endif
+
+/** \brief Find an option in an option cache with the name as key */
+static GLuint findOption (const driOptionCache *cache, const char *name) {
+ GLuint len = strlen (name);
+ GLuint size = 1 << cache->tableSize, mask = size - 1;
+ GLuint hash = 0;
+ GLuint i, shift;
+
+ /* compute a hash from the variable length name */
+ for (i = 0, shift = 0; i < len; ++i, shift = (shift+8) & 31)
+ hash += (GLuint)name[i] << shift;
+ hash *= hash;
+ hash = (hash >> (16-cache->tableSize/2)) & mask;
+
+ /* this is just the starting point of the linear search for the option */
+ for (i = 0; i < size; ++i, hash = (hash+1) & mask) {
+ /* if we hit an empty entry then the option is not defined (yet) */
+ if (cache->info[hash].name == 0)
+ break;
+ else if (!strcmp (name, cache->info[hash].name))
+ break;
+ }
+ /* this assertion fails if the hash table is full */
+ assert (i < size);
+
+ return hash;
+}
+
+/** \brief Count the real number of options in an option cache */
+static GLuint countOptions (const driOptionCache *cache) {
+ GLuint size = 1 << cache->tableSize;
+ GLuint i, count = 0;
+ for (i = 0; i < size; ++i)
+ if (cache->info[i].name)
+ count++;
+ return count;
+}
+
+/** \brief Like strdup but using MALLOC and with error checking. */
+#define XSTRDUP(dest,source) do { \
+ GLuint len = strlen (source); \
+ if (!(dest = MALLOC (len+1))) { \
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); \
+ abort(); \
+ } \
+ memcpy (dest, source, len+1); \
+} while (0)
+
+static int compare (const void *a, const void *b) {
+ return strcmp (*(char *const*)a, *(char *const*)b);
+}
+/** \brief Binary search in a string array. */
+static GLuint bsearchStr (const XML_Char *name,
+ const XML_Char *elems[], GLuint count) {
+ const XML_Char **found;
+ found = bsearch (&name, elems, count, sizeof (XML_Char *), compare);
+ if (found)
+ return found - elems;
+ else
+ return count;
+}
+
+/** \brief Locale-independent integer parser.
+ *
+ * Works similar to strtol. Leading space is NOT skipped. The input
+ * number may have an optional sign. Radix is specified by base. If
+ * base is 0 then decimal is assumed unless the input number is
+ * prefixed by 0x or 0X for hexadecimal or 0 for octal. After
+ * returning tail points to the first character that is not part of
+ * the integer number. If no number was found then tail points to the
+ * start of the input string. */
+static GLint strToI (const XML_Char *string, const XML_Char **tail, int base) {
+ GLint radix = base == 0 ? 10 : base;
+ GLint result = 0;
+ GLint sign = 1;
+ GLboolean numberFound = GL_FALSE;
+ const XML_Char *start = string;
+
+ assert (radix >= 2 && radix <= 36);
+
+ if (*string == '-') {
+ sign = -1;
+ string++;
+ } else if (*string == '+')
+ string++;
+ if (base == 0 && *string == '0') {
+ numberFound = GL_TRUE;
+ if (*(string+1) == 'x' || *(string+1) == 'X') {
+ radix = 16;
+ string += 2;
+ } else {
+ radix = 8;
+ string++;
+ }
+ }
+ do {
+ GLint digit = -1;
+ if (radix <= 10) {
+ if (*string >= '0' && *string < '0' + radix)
+ digit = *string - '0';
+ } else {
+ if (*string >= '0' && *string <= '9')
+ digit = *string - '0';
+ else if (*string >= 'a' && *string < 'a' + radix - 10)
+ digit = *string - 'a' + 10;
+ else if (*string >= 'A' && *string < 'A' + radix - 10)
+ digit = *string - 'A' + 10;
+ }
+ if (digit != -1) {
+ numberFound = GL_TRUE;
+ result = radix*result + digit;
+ string++;
+ } else
+ break;
+ } while (GL_TRUE);
+ *tail = numberFound ? string : start;
+ return sign * result;
+}
+
+/** \brief Locale-independent floating-point parser.
+ *
+ * Works similar to strtod. Leading space is NOT skipped. The input
+ * number may have an optional sign. '.' is interpreted as decimal
+ * point and may occor at most once. Optionally the number may end in
+ * [eE]<exponent>, where <exponent> is an integer as recognized by
+ * strToI. In that case the result is number * 10^exponent. After
+ * returning tail points to the first character that is not part of
+ * the floating point number. If no number was found then tail points
+ * to the start of the input string.
+ *
+ * Uses two passes for maximum accuracy. */
+static GLfloat strToF (const XML_Char *string, const XML_Char **tail) {
+ GLint nDigits = 0, pointPos, exponent;
+ GLfloat sign = 1.0f, result = 0.0f, scale;
+ const XML_Char *start = string, *numStart;
+
+ /* sign */
+ if (*string == '-') {
+ sign = -1.0f;
+ string++;
+ } else if (*string == '+')
+ string++;
+
+ /* first pass: determine position of decimal point, number of
+ * digits, exponent and the end of the number. */
+ numStart = string;
+ while (*string >= '0' && *string <= '9') {
+ string++;
+ nDigits++;
+ }
+ pointPos = nDigits;
+ if (*string == '.') {
+ string++;
+ while (*string >= '0' && *string <= '9') {
+ string++;
+ nDigits++;
+ }
+ }
+ if (nDigits == 0) {
+ /* no digits, no number */
+ *tail = start;
+ return 0.0f;
+ }
+ *tail = string;
+ if (*string == 'e' || *string == 'E') {
+ const XML_Char *expTail;
+ exponent = strToI (string+1, &expTail, 10);
+ if (expTail == string+1)
+ exponent = 0;
+ else
+ *tail = expTail;
+ } else
+ exponent = 0;
+ string = numStart;
+
+ /* scale of the first digit */
+ scale = sign * (GLfloat)pow (10.0, (GLdouble)(pointPos-1 + exponent));
+
+ /* second pass: parse digits */
+ do {
+ if (*string != '.') {
+ assert (*string >= '0' && *string <= '9');
+ result += scale * (GLfloat)(*string - '0');
+ scale *= 0.1f;
+ nDigits--;
+ }
+ string++;
+ } while (nDigits > 0);
+
+ return result;
+}
+
+/** \brief Parse a value of a given type. */
+static GLboolean parseValue (driOptionValue *v, driOptionType type,
+ const XML_Char *string) {
+ const XML_Char *tail = NULL;
+ /* skip leading white-space */
+ string += strspn (string, " \f\n\r\t\v");
+ switch (type) {
+ case DRI_BOOL:
+ if (!strcmp (string, "false")) {
+ v->_bool = GL_FALSE;
+ tail = string + 5;
+ } else if (!strcmp (string, "true")) {
+ v->_bool = GL_TRUE;
+ tail = string + 4;
+ }
+ else
+ return GL_FALSE;
+ break;
+ case DRI_ENUM: /* enum is just a special integer */
+ case DRI_INT:
+ v->_int = strToI (string, &tail, 0);
+ break;
+ case DRI_FLOAT:
+ v->_float = strToF (string, &tail);
+ break;
+ }
+
+ if (tail == string)
+ return GL_FALSE; /* empty string (or containing only white-space) */
+ /* skip trailing white space */
+ if (*tail)
+ tail += strspn (tail, " \f\n\r\t\v");
+ if (*tail)
+ return GL_FALSE; /* something left over that is not part of value */
+
+ return GL_TRUE;
+}
+
+/** \brief Parse a list of ranges of type info->type. */
+static GLboolean parseRanges (driOptionInfo *info, const XML_Char *string) {
+ XML_Char *cp, *range;
+ GLuint nRanges, i;
+ driOptionRange *ranges;
+
+ XSTRDUP (cp, string);
+ /* pass 1: determine the number of ranges (number of commas + 1) */
+ range = cp;
+ for (nRanges = 1; *range; ++range)
+ if (*range == ',')
+ ++nRanges;
+
+ if ((ranges = MALLOC (nRanges*sizeof(driOptionRange))) == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+
+ /* pass 2: parse all ranges into preallocated array */
+ range = cp;
+ for (i = 0; i < nRanges; ++i) {
+ XML_Char *end, *sep;
+ assert (range);
+ end = strchr (range, ',');
+ if (end)
+ *end = '\0';
+ sep = strchr (range, ':');
+ if (sep) { /* non-empty interval */
+ *sep = '\0';
+ if (!parseValue (&ranges[i].start, info->type, range) ||
+ !parseValue (&ranges[i].end, info->type, sep+1))
+ break;
+ if (info->type == DRI_INT &&
+ ranges[i].start._int > ranges[i].end._int)
+ break;
+ if (info->type == DRI_FLOAT &&
+ ranges[i].start._float > ranges[i].end._float)
+ break;
+ } else { /* empty interval */
+ if (!parseValue (&ranges[i].start, info->type, range))
+ break;
+ ranges[i].end = ranges[i].start;
+ }
+ if (end)
+ range = end+1;
+ else
+ range = NULL;
+ }
+ FREE (cp);
+ if (i < nRanges) {
+ FREE (ranges);
+ return GL_FALSE;
+ } else
+ assert (range == NULL);
+
+ info->nRanges = nRanges;
+ info->ranges = ranges;
+ return GL_TRUE;
+}
+
+/** \brief Check if a value is in one of info->ranges. */
+static GLboolean checkValue (const driOptionValue *v, const driOptionInfo *info) {
+ GLuint i;
+ assert (info->type != DRI_BOOL); /* should be caught by the parser */
+ if (info->nRanges == 0)
+ return GL_TRUE;
+ switch (info->type) {
+ case DRI_ENUM: /* enum is just a special integer */
+ case DRI_INT:
+ for (i = 0; i < info->nRanges; ++i)
+ if (v->_int >= info->ranges[i].start._int &&
+ v->_int <= info->ranges[i].end._int)
+ return GL_TRUE;
+ break;
+ case DRI_FLOAT:
+ for (i = 0; i < info->nRanges; ++i)
+ if (v->_float >= info->ranges[i].start._float &&
+ v->_float <= info->ranges[i].end._float)
+ return GL_TRUE;
+ break;
+ default:
+ assert (0); /* should never happen */
+ }
+ return GL_FALSE;
+}
+
+/** \brief Output a warning message. */
+#define XML_WARNING1(msg) do {\
+ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+} while (0)
+#define XML_WARNING(msg,args...) do { \
+ __driUtilMessage ("Warning in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+} while (0)
+/** \brief Output an error message. */
+#define XML_ERROR1(msg) do { \
+ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+} while (0)
+#define XML_ERROR(msg,args...) do { \
+ __driUtilMessage ("Error in %s line %d, column %d: "msg, data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+} while (0)
+/** \brief Output a fatal error message and abort. */
+#define XML_FATAL1(msg) do { \
+ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
+ data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser)); \
+ abort();\
+} while (0)
+#define XML_FATAL(msg,args...) do { \
+ fprintf (stderr, "Fatal error in %s line %d, column %d: "msg"\n", \
+ data->name, \
+ (int) XML_GetCurrentLineNumber(data->parser), \
+ (int) XML_GetCurrentColumnNumber(data->parser), \
+ args); \
+ abort();\
+} while (0)
+
+/** \brief Parser context for __driConfigOptions. */
+struct OptInfoData {
+ const char *name;
+ XML_Parser parser;
+ driOptionCache *cache;
+ GLboolean inDriInfo;
+ GLboolean inSection;
+ GLboolean inDesc;
+ GLboolean inOption;
+ GLboolean inEnum;
+ int curOption;
+};
+
+/** \brief Elements in __driConfigOptions. */
+enum OptInfoElem {
+ OI_DESCRIPTION = 0, OI_DRIINFO, OI_ENUM, OI_OPTION, OI_SECTION, OI_COUNT
+};
+static const XML_Char *OptInfoElems[] = {
+ "description", "driinfo", "enum", "option", "section"
+};
+
+/** \brief Parse attributes of an enum element.
+ *
+ * We're not actually interested in the data. Just make sure this is ok
+ * for external configuration tools.
+ */
+static void parseEnumAttr (struct OptInfoData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *value = NULL, *text = NULL;
+ driOptionValue v;
+ GLuint opt = data->curOption;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "value")) value = attr[i+1];
+ else if (!strcmp (attr[i], "text")) text = attr[i+1];
+ else XML_FATAL("illegal enum attribute: %s.", attr[i]);
+ }
+ if (!value) XML_FATAL1 ("value attribute missing in enum.");
+ if (!text) XML_FATAL1 ("text attribute missing in enum.");
+ if (!parseValue (&v, data->cache->info[opt].type, value))
+ XML_FATAL ("illegal enum value: %s.", value);
+ if (!checkValue (&v, &data->cache->info[opt]))
+ XML_FATAL ("enum value out of valid range: %s.", value);
+}
+
+/** \brief Parse attributes of a description element.
+ *
+ * We're not actually interested in the data. Just make sure this is ok
+ * for external configuration tools.
+ */
+static void parseDescAttr (struct OptInfoData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *lang = NULL, *text = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "lang")) lang = attr[i+1];
+ else if (!strcmp (attr[i], "text")) text = attr[i+1];
+ else XML_FATAL("illegal description attribute: %s.", attr[i]);
+ }
+ if (!lang) XML_FATAL1 ("lang attribute missing in description.");
+ if (!text) XML_FATAL1 ("text attribute missing in description.");
+}
+
+/** \brief Parse attributes of an option element. */
+static void parseOptInfoAttr (struct OptInfoData *data, const XML_Char **attr) {
+ enum OptAttr {OA_DEFAULT = 0, OA_NAME, OA_TYPE, OA_VALID, OA_COUNT};
+ static const XML_Char *optAttr[] = {"default", "name", "type", "valid"};
+ const XML_Char *attrVal[OA_COUNT] = {NULL, NULL, NULL, NULL};
+ const char *defaultVal;
+ driOptionCache *cache = data->cache;
+ GLuint opt, i;
+ for (i = 0; attr[i]; i += 2) {
+ GLuint attrName = bsearchStr (attr[i], optAttr, OA_COUNT);
+ if (attrName >= OA_COUNT)
+ XML_FATAL ("illegal option attribute: %s", attr[i]);
+ attrVal[attrName] = attr[i+1];
+ }
+ if (!attrVal[OA_NAME]) XML_FATAL1 ("name attribute missing in option.");
+ if (!attrVal[OA_TYPE]) XML_FATAL1 ("type attribute missing in option.");
+ if (!attrVal[OA_DEFAULT]) XML_FATAL1 ("default attribute missing in option.");
+
+ opt = findOption (cache, attrVal[OA_NAME]);
+ if (cache->info[opt].name)
+ XML_FATAL ("option %s redefined.", attrVal[OA_NAME]);
+ data->curOption = opt;
+
+ XSTRDUP (cache->info[opt].name, attrVal[OA_NAME]);
+
+ if (!strcmp (attrVal[OA_TYPE], "bool"))
+ cache->info[opt].type = DRI_BOOL;
+ else if (!strcmp (attrVal[OA_TYPE], "enum"))
+ cache->info[opt].type = DRI_ENUM;
+ else if (!strcmp (attrVal[OA_TYPE], "int"))
+ cache->info[opt].type = DRI_INT;
+ else if (!strcmp (attrVal[OA_TYPE], "float"))
+ cache->info[opt].type = DRI_FLOAT;
+ else
+ XML_FATAL ("illegal type in option: %s.", attrVal[OA_TYPE]);
+
+ defaultVal = getenv (cache->info[opt].name);
+ if (defaultVal != NULL) {
+ /* don't use XML_WARNING, we want the user to see this! */
+ fprintf (stderr,
+ "ATTENTION: default value of option %s overridden by environment.\n",
+ cache->info[opt].name);
+ } else
+ defaultVal = attrVal[OA_DEFAULT];
+ if (!parseValue (&cache->values[opt], cache->info[opt].type, defaultVal))
+ XML_FATAL ("illegal default value: %s.", defaultVal);
+
+ if (attrVal[OA_VALID]) {
+ if (cache->info[opt].type == DRI_BOOL)
+ XML_FATAL1 ("boolean option with valid attribute.");
+ if (!parseRanges (&cache->info[opt], attrVal[OA_VALID]))
+ XML_FATAL ("illegal valid attribute: %s.", attrVal[OA_VALID]);
+ if (!checkValue (&cache->values[opt], &cache->info[opt]))
+ XML_FATAL ("default value out of valid range '%s': %s.",
+ attrVal[OA_VALID], defaultVal);
+ } else if (cache->info[opt].type == DRI_ENUM) {
+ XML_FATAL1 ("valid attribute missing in option (mandatory for enums).");
+ } else {
+ cache->info[opt].nRanges = 0;
+ cache->info[opt].ranges = NULL;
+ }
+}
+
+/** \brief Handler for start element events. */
+static void optInfoStartElem (void *userData, const XML_Char *name,
+ const XML_Char **attr) {
+ struct OptInfoData *data = (struct OptInfoData *)userData;
+ enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
+ switch (elem) {
+ case OI_DRIINFO:
+ if (data->inDriInfo)
+ XML_FATAL1 ("nested <driinfo> elements.");
+ if (attr[0])
+ XML_FATAL1 ("attributes specified on <driinfo> element.");
+ data->inDriInfo = GL_TRUE;
+ break;
+ case OI_SECTION:
+ if (!data->inDriInfo)
+ XML_FATAL1 ("<section> must be inside <driinfo>.");
+ if (data->inSection)
+ XML_FATAL1 ("nested <section> elements.");
+ if (attr[0])
+ XML_FATAL1 ("attributes specified on <section> element.");
+ data->inSection = GL_TRUE;
+ break;
+ case OI_DESCRIPTION:
+ if (!data->inSection && !data->inOption)
+ XML_FATAL1 ("<description> must be inside <description> or <option.");
+ if (data->inDesc)
+ XML_FATAL1 ("nested <description> elements.");
+ data->inDesc = GL_TRUE;
+ parseDescAttr (data, attr);
+ break;
+ case OI_OPTION:
+ if (!data->inSection)
+ XML_FATAL1 ("<option> must be inside <section>.");
+ if (data->inDesc)
+ XML_FATAL1 ("<option> nested in <description> element.");
+ if (data->inOption)
+ XML_FATAL1 ("nested <option> elements.");
+ data->inOption = GL_TRUE;
+ parseOptInfoAttr (data, attr);
+ break;
+ case OI_ENUM:
+ if (!(data->inOption && data->inDesc))
+ XML_FATAL1 ("<enum> must be inside <option> and <description>.");
+ if (data->inEnum)
+ XML_FATAL1 ("nested <enum> elements.");
+ data->inEnum = GL_TRUE;
+ parseEnumAttr (data, attr);
+ break;
+ default:
+ XML_FATAL ("unknown element: %s.", name);
+ }
+}
+
+/** \brief Handler for end element events. */
+static void optInfoEndElem (void *userData, const XML_Char *name) {
+ struct OptInfoData *data = (struct OptInfoData *)userData;
+ enum OptInfoElem elem = bsearchStr (name, OptInfoElems, OI_COUNT);
+ switch (elem) {
+ case OI_DRIINFO:
+ data->inDriInfo = GL_FALSE;
+ break;
+ case OI_SECTION:
+ data->inSection = GL_FALSE;
+ break;
+ case OI_DESCRIPTION:
+ data->inDesc = GL_FALSE;
+ break;
+ case OI_OPTION:
+ data->inOption = GL_FALSE;
+ break;
+ case OI_ENUM:
+ data->inEnum = GL_FALSE;
+ break;
+ default:
+ assert (0); /* should have been caught by StartElem */
+ }
+}
+
+void driParseOptionInfo (driOptionCache *info,
+ const char *configOptions, GLuint nConfigOptions) {
+ XML_Parser p;
+ int status;
+ struct OptInfoData userData;
+ struct OptInfoData *data = &userData;
+ GLuint realNoptions;
+
+ /* determine hash table size and allocate memory:
+ * 3/2 of the number of options, rounded up, so there remains always
+ * at least one free entry. This is needed for detecting undefined
+ * options in configuration files without getting a hash table overflow.
+ * Round this up to a power of two. */
+ GLuint minSize = (nConfigOptions*3 + 1) / 2;
+ GLuint size, log2size;
+ for (size = 1, log2size = 0; size < minSize; size <<= 1, ++log2size);
+ info->tableSize = log2size;
+ info->info = CALLOC (size * sizeof (driOptionInfo));
+ info->values = CALLOC (size * sizeof (driOptionValue));
+ if (info->info == NULL || info->values == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+
+ p = XML_ParserCreate ("UTF-8"); /* always UTF-8 */
+ XML_SetElementHandler (p, optInfoStartElem, optInfoEndElem);
+ XML_SetUserData (p, data);
+
+ userData.name = "__driConfigOptions";
+ userData.parser = p;
+ userData.cache = info;
+ userData.inDriInfo = GL_FALSE;
+ userData.inSection = GL_FALSE;
+ userData.inDesc = GL_FALSE;
+ userData.inOption = GL_FALSE;
+ userData.inEnum = GL_FALSE;
+ userData.curOption = -1;
+
+ status = XML_Parse (p, configOptions, strlen (configOptions), 1);
+ if (!status)
+ XML_FATAL ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
+
+ XML_ParserFree (p);
+
+ /* Check if the actual number of options matches nConfigOptions.
+ * A mismatch is not fatal (a hash table overflow would be) but we
+ * want the driver developer's attention anyway. */
+ realNoptions = countOptions (info);
+ if (realNoptions != nConfigOptions) {
+ fprintf (stderr,
+ "Error: nConfigOptions (%u) does not match the actual number of options in\n"
+ " __driConfigOptions (%u).\n",
+ nConfigOptions, realNoptions);
+ }
+}
+
+/** \brief Parser context for configuration files. */
+struct OptConfData {
+ const char *name;
+ XML_Parser parser;
+ driOptionCache *cache;
+ GLint screenNum;
+ const char *driverName, *execName;
+ GLuint ignoringDevice;
+ GLuint ignoringApp;
+ GLuint inDriConf;
+ GLuint inDevice;
+ GLuint inApp;
+ GLuint inOption;
+};
+
+/** \brief Elements in configuration files. */
+enum OptConfElem {
+ OC_APPLICATION = 0, OC_DEVICE, OC_DRICONF, OC_OPTION, OC_COUNT
+};
+static const XML_Char *OptConfElems[] = {
+ "application", "device", "driconf", "option"
+};
+
+/** \brief Parse attributes of a device element. */
+static void parseDeviceAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *driver = NULL, *screen = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "driver")) driver = attr[i+1];
+ else if (!strcmp (attr[i], "screen")) screen = attr[i+1];
+ else XML_WARNING("unkown device attribute: %s.", attr[i]);
+ }
+ if (driver && strcmp (driver, data->driverName))
+ data->ignoringDevice = data->inDevice;
+ else if (screen) {
+ driOptionValue screenNum;
+ if (!parseValue (&screenNum, DRI_INT, screen))
+ XML_WARNING("illegal screen number: %s.", screen);
+ else if (screenNum._int != data->screenNum)
+ data->ignoringDevice = data->inDevice;
+ }
+}
+
+/** \brief Parse attributes of an application element. */
+static void parseAppAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *name = NULL, *exec = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "name")) name = attr[i+1];
+ else if (!strcmp (attr[i], "executable")) exec = attr[i+1];
+ else XML_WARNING("unkown application attribute: %s.", attr[i]);
+ }
+ if (exec && strcmp (exec, data->execName))
+ data->ignoringApp = data->inApp;
+}
+
+/** \brief Parse attributes of an option element. */
+static void parseOptConfAttr (struct OptConfData *data, const XML_Char **attr) {
+ GLuint i;
+ const XML_Char *name = NULL, *value = NULL;
+ for (i = 0; attr[i]; i += 2) {
+ if (!strcmp (attr[i], "name")) name = attr[i+1];
+ else if (!strcmp (attr[i], "value")) value = attr[i+1];
+ else XML_WARNING("unkown option attribute: %s.", attr[i]);
+ }
+ if (!name) XML_WARNING1 ("name attribute missing in option.");
+ if (!value) XML_WARNING1 ("value attribute missing in option.");
+ if (name && value) {
+ driOptionCache *cache = data->cache;
+ GLuint opt = findOption (cache, name);
+ if (cache->info[opt].name == NULL)
+ XML_WARNING ("undefined option: %s.", name);
+ else if (getenv (cache->info[opt].name))
+ /* don't use XML_WARNING, we want the user to see this! */
+ fprintf (stderr, "ATTENTION: option value of option %s ignored.\n",
+ cache->info[opt].name);
+ else if (!parseValue (&cache->values[opt], cache->info[opt].type, value))
+ XML_WARNING ("illegal option value: %s.", value);
+ }
+}
+
+/** \brief Handler for start element events. */
+static void optConfStartElem (void *userData, const XML_Char *name,
+ const XML_Char **attr) {
+ struct OptConfData *data = (struct OptConfData *)userData;
+ enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
+ switch (elem) {
+ case OC_DRICONF:
+ if (data->inDriConf)
+ XML_WARNING1 ("nested <driconf> elements.");
+ if (attr[0])
+ XML_WARNING1 ("attributes specified on <driconf> element.");
+ data->inDriConf++;
+ break;
+ case OC_DEVICE:
+ if (!data->inDriConf)
+ XML_WARNING1 ("<device> should be inside <driconf>.");
+ if (data->inDevice)
+ XML_WARNING1 ("nested <device> elements.");
+ data->inDevice++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseDeviceAttr (data, attr);
+ break;
+ case OC_APPLICATION:
+ if (!data->inDevice)
+ XML_WARNING1 ("<application> should be inside <device>.");
+ if (data->inApp)
+ XML_WARNING1 ("nested <application> elements.");
+ data->inApp++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseAppAttr (data, attr);
+ break;
+ case OC_OPTION:
+ if (!data->inApp)
+ XML_WARNING1 ("<option> should be inside <application>.");
+ if (data->inOption)
+ XML_WARNING1 ("nested <option> elements.");
+ data->inOption++;
+ if (!data->ignoringDevice && !data->ignoringApp)
+ parseOptConfAttr (data, attr);
+ break;
+ default:
+ XML_WARNING ("unknown element: %s.", name);
+ }
+}
+
+/** \brief Handler for end element events. */
+static void optConfEndElem (void *userData, const XML_Char *name) {
+ struct OptConfData *data = (struct OptConfData *)userData;
+ enum OptConfElem elem = bsearchStr (name, OptConfElems, OC_COUNT);
+ switch (elem) {
+ case OC_DRICONF:
+ data->inDriConf--;
+ break;
+ case OC_DEVICE:
+ if (data->inDevice-- == data->ignoringDevice)
+ data->ignoringDevice = 0;
+ break;
+ case OC_APPLICATION:
+ if (data->inApp-- == data->ignoringApp)
+ data->ignoringApp = 0;
+ break;
+ case OC_OPTION:
+ data->inOption--;
+ break;
+ default:
+ /* unknown element, warning was produced on start tag */;
+ }
+}
+
+/** \brief Initialize an option cache based on info */
+static void initOptionCache (driOptionCache *cache, const driOptionCache *info) {
+ cache->info = info->info;
+ cache->tableSize = info->tableSize;
+ cache->values = MALLOC ((1<<info->tableSize) * sizeof (driOptionValue));
+ if (cache->values == NULL) {
+ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
+ abort();
+ }
+ memcpy (cache->values, info->values,
+ (1<<info->tableSize) * sizeof (driOptionValue));
+}
+
+/** \brief Parse the named configuration file */
+static void parseOneConfigFile (XML_Parser p) {
+#define BUF_SIZE 0x1000
+ struct OptConfData *data = (struct OptConfData *)XML_GetUserData (p);
+ int status;
+ int fd;
+
+ if ((fd = open (data->name, O_RDONLY)) == -1) {
+ __driUtilMessage ("Can't open configuration file %s: %s.",
+ data->name, strerror (errno));
+ return;
+ }
+
+ while (1) {
+ int bytesRead;
+ void *buffer = XML_GetBuffer (p, BUF_SIZE);
+ if (!buffer) {
+ __driUtilMessage ("Can't allocate parser buffer.");
+ break;
+ }
+ bytesRead = read (fd, buffer, BUF_SIZE);
+ if (bytesRead == -1) {
+ __driUtilMessage ("Error reading from configuration file %s: %s.",
+ data->name, strerror (errno));
+ break;
+ }
+ status = XML_ParseBuffer (p, bytesRead, bytesRead == 0);
+ if (!status) {
+ XML_ERROR ("%s.", XML_ErrorString(XML_GetErrorCode(p)));
+ break;
+ }
+ if (bytesRead == 0)
+ break;
+ }
+
+ close (fd);
+#undef BUF_SIZE
+}
+
+void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
+ GLint screenNum, const char *driverName) {
+ char *filenames[2] = {"/etc/drirc", NULL};
+ char *home;
+ GLuint i;
+ struct OptConfData userData;
+
+ initOptionCache (cache, info);
+
+ userData.cache = cache;
+ userData.screenNum = screenNum;
+ userData.driverName = driverName;
+ userData.execName = GET_PROGRAM_NAME();
+
+ if ((home = getenv ("HOME"))) {
+ GLuint len = strlen (home);
+ filenames[1] = MALLOC (len + 7+1);
+ if (filenames[1] == NULL)
+ __driUtilMessage ("Can't allocate memory for %s/.drirc.", home);
+ else {
+ memcpy (filenames[1], home, len);
+ memcpy (filenames[1] + len, "/.drirc", 7+1);
+ }
+ }
+
+ for (i = 0; i < 2; ++i) {
+ XML_Parser p;
+ if (filenames[i] == NULL)
+ continue;
+
+ p = XML_ParserCreate (NULL); /* use encoding specified by file */
+ XML_SetElementHandler (p, optConfStartElem, optConfEndElem);
+ XML_SetUserData (p, &userData);
+ userData.parser = p;
+ userData.name = filenames[i];
+ userData.ignoringDevice = 0;
+ userData.ignoringApp = 0;
+ userData.inDriConf = 0;
+ userData.inDevice = 0;
+ userData.inApp = 0;
+ userData.inOption = 0;
+
+ parseOneConfigFile (p);
+ XML_ParserFree (p);
+ }
+
+ if (filenames[1])
+ FREE (filenames[1]);
+}
+
+void driDestroyOptionInfo (driOptionCache *info) {
+ driDestroyOptionCache (info);
+ if (info->info) {
+ GLuint i, size = 1 << info->tableSize;
+ for (i = 0; i < size; ++i) {
+ if (info->info[i].name) {
+ FREE (info->info[i].name);
+ if (info->info[i].ranges)
+ FREE (info->info[i].ranges);
+ }
+ }
+ FREE (info->info);
+ }
+}
+
+void driDestroyOptionCache (driOptionCache *cache) {
+ if (cache->values)
+ FREE (cache->values);
+}
+
+GLboolean driCheckOption (const driOptionCache *cache, const char *name,
+ driOptionType type) {
+ GLuint i = findOption (cache, name);
+ return cache->info[i].name != NULL && cache->info[i].type == type;
+}
+
+GLboolean driQueryOptionb (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_BOOL);
+ return cache->values[i]._bool;
+}
+
+GLint driQueryOptioni (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_INT || cache->info[i].type == DRI_ENUM);
+ return cache->values[i]._int;
+}
+
+GLfloat driQueryOptionf (const driOptionCache *cache, const char *name) {
+ GLuint i = findOption (cache, name);
+ /* make sure the option is defined and has the correct type */
+ assert (cache->info[i].name != NULL);
+ assert (cache->info[i].type == DRI_FLOAT);
+ return cache->values[i]._float;
+}
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlconfig.h b/mesalib/src/mesa/drivers/dri/common/xmlconfig.h
new file mode 100644
index 000000000..c363af764
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlconfig.h
@@ -0,0 +1,124 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file xmlconfig.h
+ * \brief Driver-independent client-side part of the XML configuration
+ * \author Felix Kuehling
+ */
+
+#ifndef __XMLCONFIG_H
+#define __XMLCONFIG_H
+
+/** \brief Option data types */
+typedef enum driOptionType {
+ DRI_BOOL, DRI_ENUM, DRI_INT, DRI_FLOAT
+} driOptionType;
+
+/** \brief Option value */
+typedef union driOptionValue {
+ GLboolean _bool; /**< \brief Boolean */
+ GLint _int; /**< \brief Integer or Enum */
+ GLfloat _float; /**< \brief Floating-point */
+} driOptionValue;
+
+/** \brief Single range of valid values
+ *
+ * For empty ranges (a single value) start == end */
+typedef struct driOptionRange {
+ driOptionValue start; /**< \brief Start */
+ driOptionValue end; /**< \brief End */
+} driOptionRange;
+
+/** \brief Information about an option */
+typedef struct driOptionInfo {
+ char *name; /**< \brief Name */
+ driOptionType type; /**< \brief Type */
+ driOptionRange *ranges; /**< \brief Array of ranges */
+ GLuint nRanges; /**< \brief Number of ranges */
+} driOptionInfo;
+
+/** \brief Option cache
+ *
+ * \li One in <driver>Screen caching option info and the default values
+ * \li One in each <driver>Context with the actual values for that context */
+typedef struct driOptionCache {
+ driOptionInfo *info;
+ /**< \brief Array of option infos
+ *
+ * Points to the same array in the screen and all contexts */
+ driOptionValue *values;
+ /**< \brief Array of option values
+ *
+ * \li Default values in screen
+ * \li Actual values in contexts
+ */
+ GLuint tableSize;
+ /**< \brief Size of the arrays
+ *
+ * Depending on the hash function this may differ from __driNConfigOptions.
+ * In the current implementation it's not actually a size but log2(size).
+ * The value is the same in the screen and all contexts. */
+} driOptionCache;
+
+/** \brief Parse XML option info from configOptions
+ *
+ * To be called in <driver>CreateScreen
+ *
+ * \param info pointer to a driOptionCache that will store the option info
+ * \param configOptions XML document describing available configuration opts
+ * \param nConfigOptions number of options, used to choose a hash table size
+ *
+ * For the option information to be available to external configuration tools
+ * it must be a public symbol __driConfigOptions. It is also passed as a
+ * parameter to driParseOptionInfo in order to avoid driver-independent code
+ * depending on symbols in driver-specific code. */
+void driParseOptionInfo (driOptionCache *info,
+ const char *configOptions, GLuint nConfigOptions);
+/** \brief Initialize option cache from info and parse configuration files
+ *
+ * To be called in <driver>CreateContext. screenNum and driverName select
+ * device sections. */
+void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
+ GLint screenNum, const char *driverName);
+/** \brief Destroy option info
+ *
+ * To be called in <driver>DestroyScreen */
+void driDestroyOptionInfo (driOptionCache *info);
+/** \brief Destroy option cache
+ *
+ * To be called in <driver>DestroyContext */
+void driDestroyOptionCache (driOptionCache *cache);
+
+/** \brief Check if there exists a certain option */
+GLboolean driCheckOption (const driOptionCache *cache, const char *name,
+ driOptionType type);
+
+/** \brief Query a boolean option value */
+GLboolean driQueryOptionb (const driOptionCache *cache, const char *name);
+/** \brief Query an integer option value */
+GLint driQueryOptioni (const driOptionCache *cache, const char *name);
+/** \brief Query a floating-point option value */
+GLfloat driQueryOptionf (const driOptionCache *cache, const char *name);
+
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool.h b/mesalib/src/mesa/drivers/dri/common/xmlpool.h
new file mode 100644
index 000000000..587517ea1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool.h
@@ -0,0 +1,98 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file xmlpool.h
+ * \brief Pool of common options
+ * \author Felix Kuehling
+ *
+ * This file defines macros that can be used to construct
+ * driConfigOptions in the drivers. Common options are defined in
+ * xmlpool/t_options.h from which xmlpool/options.h is generated with
+ * translations. This file defines generic helper macros and includes
+ * xmlpool/options.h.
+ */
+
+#ifndef __XMLPOOL_H
+#define __XMLPOOL_H
+
+/*
+ * generic macros
+ */
+
+/** \brief Begin __driConfigOptions */
+#define DRI_CONF_BEGIN \
+"<driinfo>\n"
+
+/** \brief End __driConfigOptions */
+#define DRI_CONF_END \
+"</driinfo>\n"
+
+/** \brief Begin a section of related options */
+#define DRI_CONF_SECTION_BEGIN \
+"<section>\n"
+
+/** \brief End a section of related options */
+#define DRI_CONF_SECTION_END \
+"</section>\n"
+
+/** \brief Begin an option definition */
+#define DRI_CONF_OPT_BEGIN(name,type,def) \
+"<option name=\""#name"\" type=\""#type"\" default=\""#def"\">\n"
+
+/** \brief Begin an option definition with qouted default value */
+#define DRI_CONF_OPT_BEGIN_Q(name,type,def) \
+"<option name=\""#name"\" type=\""#type"\" default="#def">\n"
+
+/** \brief Begin an option definition with restrictions on valid values */
+#define DRI_CONF_OPT_BEGIN_V(name,type,def,valid) \
+"<option name=\""#name"\" type=\""#type"\" default=\""#def"\" valid=\""valid"\">\n"
+
+/** \brief End an option description */
+#define DRI_CONF_OPT_END \
+"</option>\n"
+
+/** \brief A verbal description in a specified language (empty version) */
+#define DRI_CONF_DESC(lang,text) \
+"<description lang=\""#lang"\" text=\""text"\"/>\n"
+
+/** \brief A verbal description in a specified language */
+#define DRI_CONF_DESC_BEGIN(lang,text) \
+"<description lang=\""#lang"\" text=\""text"\">\n"
+
+/** \brief End a description */
+#define DRI_CONF_DESC_END \
+"</description>\n"
+
+/** \brief A verbal description of an enum value */
+#define DRI_CONF_ENUM(value,text) \
+"<enum value=\""#value"\" text=\""text"\"/>\n"
+
+
+/*
+ * Predefined option sections and options with multi-lingual descriptions
+ * are now automatically generated.
+ */
+#include "xmlpool/options.h"
+
+#endif
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile
new file mode 100644
index 000000000..62ec919ea
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/Makefile
@@ -0,0 +1,96 @@
+# Convenient makefile for managing translations.
+
+# Prerequisites:
+# - GNU gettext
+# - Python
+
+# Adding new translations
+# -----------------------
+
+# To start working on a new translation edit the POS=... line
+# below. If you want to add for example a french translation, add
+# fr.po.
+
+# Then run "make po" to generate a fresh .po file from translatable
+# strings in t_options.h. Now you can edit the new .po file (fr.po in
+# the example above) to translate the strings. Please make sure that
+# your editor encodes the file in UTF-8.
+
+# Updating existing translations
+# ------------------------------
+
+# Run "make po" to update .po files with new translatable strings from
+# t_options.h. Now you can edit the .po files you're interested
+# in. Please make sure that your editor encodes the file in UTF-8.
+
+# Updating options.h
+# ------------------
+
+# Finally run "make" to generate options.h from t_options.h with all
+# translations. Now you can rebuild the drivers. Any common options
+# used by the drivers will have option descriptions with the latest
+# translations.
+
+# Publishing translations
+# -----------------------
+
+# To get your translation(s) into Mesa CVS, please send me your
+# <lang>.po file.
+
+# More information:
+# - info gettext
+
+# The set of supported languages. Add languages as needed.
+POS=de.po es.po nl.po fr.po sv.po
+
+#
+# Don't change anything below, unless you know what you're doing.
+#
+LANGS=$(POS:%.po=%)
+MOS=$(POS:%.po=%/LC_MESSAGES/options.mo)
+POT=xmlpool.pot
+
+.PHONY: all clean pot po mo
+
+all: options.h
+
+# Only intermediate files are cleaned up. options.h is not deleted because
+# it's in CVS.
+clean:
+ -rm -f $(POT) *~
+ -rm -rf $(LANGS)
+
+# Default target options.h
+options.h: t_options.h mo
+ python gen_xmlpool.py $(LANGS) > options.h
+
+# Update .mo files from the corresponding .po files.
+mo:
+ @for mo in $(MOS); do \
+ lang=$${mo%%/*}; \
+ echo "Updating $$mo from $$lang.po."; \
+ mkdir -p $${mo%/*}; \
+ msgfmt -o $$mo $$lang.po; \
+ done
+
+# Use this target to create or update .po files with new messages in
+# driconf.py.
+po: $(POS)
+
+pot: $(POT)
+
+# Extract message catalog from driconf.py.
+$(POT): t_options.h
+ xgettext -L C --from-code utf-8 -o $(POT) t_options.h
+
+# Create or update a .po file for a specific language.
+%.po: $(POT)
+ @if [ -f $@ ]; then \
+ echo "Merging new strings from $(POT) into $@."; \
+ mv $@ $@~; \
+ msgmerge -o $@ $@~ $(POT); \
+ else \
+ echo "Initializing $@ from $(POT)."; \
+ msginit -i $(POT) -o $@~ --locale=$*; \
+ sed -e 's/charset=.*\\n/charset=UTF-8\\n/' $@~ > $@; \
+ fi
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/de.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/de.po
new file mode 100644
index 000000000..4ea82f901
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/de.po
@@ -0,0 +1,240 @@
+# German translations for DRI driver options.
+# Copyright (C) 2005 Felix Kuehling
+# This file is distributed under the same license as the Mesa package.
+# Felix Kuehling <fxkuehl@gmx.de>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Mesa 6.3\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-11 23:19+0200\n"
+"PO-Revision-Date: 2005-04-11 01:34+0200\n"
+"Last-Translator: Felix Kuehling <fxkuehl@gmx.de>\n"
+"Language-Team: German <de@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Fehlersuche"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "3D-Beschleunigung abschalten"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Zeige Performanceboxen"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Bildqualität"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Texturfarbtiefe"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Bevorzuge Farbtiefe des Framebuffers"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Bevorzuge 32 bits pro Texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Bevorzuge 16 bits pro Texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Erzwinge 16 bits pro Texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Initialer Maximalwert für anisotropische Texturfilterung"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Verbiete negative Textur-Detailgradverschiebung"
+
+#: t_options.h:97
+msgid ""
+"Enable S3TC texture compression even if software support is not available"
+msgstr ""
+"Aktiviere S3TC Texturkomprimierung auch wenn die nötige "
+"Softwareunterstützung fehlt"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Initiale Farbreduktionsmethode"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Farben runden"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Farben rastern"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Farbrundungsmethode"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Farbkomponenten abrunden"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Zur ähnlichsten Farbe runden"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Farbrasterungsmethode"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Horizontale Fehlerstreuung"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Horizontale Fehlerstreuung, Fehler am Zeilenanfang zurücksetzen"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Geordnete 2D Farbrasterung"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Fließkomma z-Puffer"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Leistung"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "TCL-Modus (Transformation, Clipping, Licht)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Benutze die Software-TCL-Pipeline"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Benutze Hardware TCL als erste Stufe der TCL-Pipeline"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Umgehe die TCL-Pipeline"
+
+#: t_options.h:152
+msgid ""
+"Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr ""
+"Umgehe die TCL-Pipeline mit zur Laufzeit erzeugtem, zustandsbasiertem "
+"Maschinencode"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Methode zur Begrenzung der Bildverzögerung"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Aktives Warten auf die Grafikhardware"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Kurze Schlafintervalle beim Warten auf die Grafikhardware"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr ""
+"Die Grafikhardware eine Softwareunterbrechnung erzeugen lassen und schlafen"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synchronisation mit der vertikalen Bildwiederholung"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr ""
+"Niemals mit der Bildwiederholung synchronisieren, Anweisungen der Anwendung "
+"ignorieren"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Initiales Bildinterval 0, Anweisungen der Anwendung gehorchen"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Initiales Bildinterval 1, Anweisungen der Anwendung gehorchen"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr ""
+"Immer mit der Bildwiederholung synchronisieren, Anwendung wählt das minimale "
+"Bildintervall"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "HyperZ zur Leistungssteigerung verwenden"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Anzahl der benutzten Textureinheiten"
+
+#: t_options.h:196
+msgid "Support larger textures not guaranteed to fit into graphics memory"
+msgstr "Unterstütze grosse Texturen die evtl. nicht in den Grafikspeicher passen"
+
+#: t_options.h:197
+msgid "No"
+msgstr "Nein"
+
+#: t_options.h:198
+msgid "At least 1 texture must fit under worst-case assumptions"
+msgstr "Mindestens 1 Textur muss auch im schlechtesten Fall Platz haben"
+
+#: t_options.h:199
+msgid "Announce hardware limits"
+msgstr "Benutze Hardware-Limits"
+
+#: t_options.h:205
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr ""
+"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ "
+"Texturfilterung"
+
+#: t_options.h:213
+msgid "Used types of texture memory"
+msgstr "Benutzte Arten von Texturspeicher"
+
+#: t_options.h:214
+msgid "All available memory"
+msgstr "Aller verfügbarer Speicher"
+
+#: t_options.h:215
+msgid "Only card memory (if available)"
+msgstr "Nur Grafikspeicher (falls verfügbar)"
+
+#: t_options.h:216
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Nur GART-Speicher (AGP/PCIE) (falls verfügbar)"
+
+#: t_options.h:224
+msgid "Features that are not hardware-accelerated"
+msgstr "Funktionalität, die nicht hardwarebeschleunigt ist"
+
+#: t_options.h:228
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Erweiterung GL_ARB_vertex_program aktivieren"
+
+#: t_options.h:233
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Erweiterung GL_NV_vertex_program aktivieren"
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/es.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/es.po
new file mode 100644
index 000000000..82ad177cb
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/es.po
@@ -0,0 +1,219 @@
+# translation of es.po to Spanish
+# Spanish translations for PACKAGE package.
+# Copyright (C) 2005 THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# David <deifo@ono.com>, 2005.
+# David Rubio Miguélez <deifo@ono.com>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: es\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-12 12:18+0200\n"
+"PO-Revision-Date: 2005-04-12 20:26+0200\n"
+"Last-Translator: David Rubio Miguélez <deifo@ono.com>\n"
+"Language-Team: Spanish <es@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"X-Generator: KBabel 1.10\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Depurando"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "Desactivar aceleración 3D"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Mostrar cajas de rendimiento"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Calidad de imagen"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Profundidad de color de textura"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Preferir profundidad de color del \"framebuffer\""
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Preferir 32 bits por texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Preferir 16 bits por texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Forzar a 16 bits por texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Valor máximo inicial para filtrado anisotrópico de textura"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Prohibir valores negativos de Nivel De Detalle (LOD) de texturas"
+
+#: t_options.h:97
+msgid "Enable S3TC texture compression even if software support is not available"
+msgstr "Activar la compresión de texturas S3TC incluso si el soporte por software no está disponible"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Método inicial de reducción de color"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Colores redondeados"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Colores suavizados"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Método de redondeo de colores"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Redondear hacia abajo los componentes de color"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Redondear al color más cercano"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Método de suavizado de color"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Difusión de error horizontal"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Difusión de error horizontal, reiniciar error al comienzo de línea"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Suavizado de color 2D ordenado"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Búfer de profundidad en coma flotante"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Rendimiento"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "Modo TCL (Transformación, Recorte, Iluminación)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Usar tubería TCL por software"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Usar TCL por hardware en la primera fase de la tubería TCL"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Pasar por alto la tubería TCL"
+
+#: t_options.h:152
+msgid "Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr "Pasar por alto la tubería TCL con código máquina basado en estados generado al vuelo"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Método para limitar la latencia de rénder"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Esperar activamente al hardware gráfico"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Dormir en intervalos cortos mientras se espera al hardware gráfico"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Permitir que el hardware gráfico emita una interrupción de software y duerma"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Sincronización con el refresco vertical (intervalos de intercambio)"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "No sincronizar nunca con el refresco vertical, ignorar la elección de la aplicación"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Intervalo de intercambio inicial 0, obedecer la elección de la aplicación"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Intervalo de intercambio inicial 1, obedecer la elección de la aplicación"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr "Sincronizar siempre con el refresco vertical, la aplicación elige el intervalo de intercambio mínimo"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Usar HyperZ para potenciar rendimiento"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Número de unidades de textura usadas"
+
+#: t_options.h:196
+msgid "Enable hack to allow larger textures with texture compression on radeon/r200"
+msgstr "Activar \"hack\" para permitir texturas más grandes con compresión de textura activada en la Radeon/r200"
+
+#: t_options.h:201
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr "Calidad de filtrado de textura vs. velocidad, alias filtrado \"brilinear\" de textura"
+
+#: t_options.h:209
+msgid "Used types of texture memory"
+msgstr "Tipos de memoria de textura usados"
+
+#: t_options.h:210
+msgid "All available memory"
+msgstr "Toda la memoria disponible"
+
+#: t_options.h:211
+msgid "Only card memory (if available)"
+msgstr "Sólo la memoria de la tarjeta (si disponible)"
+
+#: t_options.h:212
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Sólo memoria GART (AGP/PCIE) (si disponible)"
+
+#: t_options.h:220
+msgid "Features that are not hardware-accelerated"
+msgstr "Características no aceleradas por hardware"
+
+#: t_options.h:224
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Activar la extensión GL_ARB_vertex_program"
+
+#: t_options.h:229
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Activar extensión GL_NV_vertex_program"
+
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po
new file mode 100644
index 000000000..19f3b4a4e
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/fr.po
@@ -0,0 +1,225 @@
+# French translations for DRI driver options.
+# Copyright (C) 2005 Stephane Marchesin
+# This file is distributed under the same license as the Mesa package.
+# Stephane Marchesin <marchesin@icps.u-strasbg.fr>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Mesa 6.3\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-11 23:19+0200\n"
+"PO-Revision-Date: 2005-04-11 01:34+0200\n"
+"Last-Translator: Stephane Marchesin <marchesin@icps.u-strasbg.fr>\n"
+"Language-Team: French <fr@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Debogage"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "Désactiver l'accélération 3D"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Afficher les boîtes de performance"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Qualité d'image"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Profondeur de texture"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Profondeur de couleur"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Préférer 32 bits par texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Prérérer 16 bits par texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Forcer 16 bits par texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Interdire le LOD bias negatif"
+
+#: t_options.h:97
+msgid ""
+"Enable S3TC texture compression even if software support is not available"
+msgstr ""
+"Activer la compression de texture S3TC même si le support logiciel est absent"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Technique de réduction de couleurs"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Arrondir les valeurs de couleur"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Tramer les couleurs"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Méthode d'arrondi des couleurs"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Arrondi à l'inférieur"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Arrondi au plus proche"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Méthode de tramage"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Diffusion d'erreur horizontale"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Diffusion d'erreur horizontale, réinitialisé pour chaque ligne"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Tramage ordonné des couleurs"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Z-buffer en virgule flottante"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Performance"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "Mode de TCL (Transformation, Clipping, Eclairage)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Utiliser un pipeline TCL logiciel"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Utiliser le TCL matériel pour le premier niveau de pipeline"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Court-circuiter le pipeline TCL"
+
+#: t_options.h:152
+msgid ""
+"Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr ""
+"Court-circuiter le pipeline TCL par une machine à états qui génère le code"
+"de TCL à la volée"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Méthode d'attente de la carte graphique"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Attente active de la carte graphique"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Attente utilisant usleep()"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Utiliser les interruptions"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synchronisation de l'affichage avec le balayage vertical"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "Ne jamais synchroniser avec le balayage vertical, ignorer le choix de l'application"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr ""
+"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Utiliser le HyperZ pour améliorer les performances"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Nombre d'unités de texture"
+
+#: t_options.h:196
+msgid ""
+"Enable hack to allow larger textures with texture compression on radeon/r200"
+msgstr ""
+"Activer le hack permettant l'utilisation de textures de grande taille avec la "
+"compression de textures sur radeon/r200"
+
+#: t_options.h:201
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr ""
+"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)"
+
+#: t_options.h:209
+msgid "Used types of texture memory"
+msgstr "Types de mémoire de texture"
+
+#: t_options.h:210
+msgid "All available memory"
+msgstr "Utiliser toute la mémoire disponible"
+
+#: t_options.h:211
+msgid "Only card memory (if available)"
+msgstr "Utiliser uniquement la mémoire graphique (si disponible)"
+
+#: t_options.h:212
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)"
+
+#: t_options.h:220
+msgid "Features that are not hardware-accelerated"
+msgstr "Fonctionnalités ne bénéficiant pas d'une accélération matérielle"
+
+#: t_options.h:224
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Activer l'extension GL_ARB_vertex_program"
+
+#: t_options.h:229
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Activer l'extension GL_NV_vertex_program"
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po
new file mode 100644
index 000000000..1e4cf167b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/nl.po
@@ -0,0 +1,230 @@
+# Dutch translations for PACKAGE package.
+# Copyright (C) 2005 THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# <manfred.stienstra@dwerg.net>, 2005.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-12 20:09+0200\n"
+"PO-Revision-Date: 2005-04-12 20:09+0200\n"
+"Last-Translator: Manfred Stienstra <manfred.stienstra@dwerg.net>\n"
+"Language-Team: Dutch <vertaling@nl.linux.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Debuggen"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "3D versnelling uitschakelen"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Laat prestatie boxjes zien"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Beeldkwaliteit"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Textuurkleurendiepte"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Prefereer kaderbufferkleurdiepte"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Prefereer 32 bits per texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Prefereer 16 bits per texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Dwing 16 bits per texel af"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Initïele maximum waarde voor anisotrophische textuur filtering"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Verbied negatief niveau detailonderscheid (LOD) van texturen"
+
+#: t_options.h:97
+msgid ""
+"Enable S3TC texture compression even if software support is not available"
+msgstr ""
+"Schakel S3TC textuurcompressie in, zelfs als softwareondersteuning niet "
+"aanwezig is"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Initïele kleurreductie methode"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Rond kleuren af"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Rasteriseer kleuren"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Kleurafrondingmethode"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Rond kleurencomponenten af naar beneden"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Rond af naar dichtsbijzijnde kleur"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Kleurrasteriseringsmethode"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Horizontale foutdiffusie"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Horizontale foutdiffusie, zet fout bij lijnbegin terug"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Geordende 2D kleurrasterisering"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Dieptebuffer als commagetal"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Prestatie"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "TCL-modus (Transformatie, Clipping, Licht)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Gebruik software TCL pijpleiding"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Gebruik hardware TCL as eerste TCL pijpleiding trap"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Omzeil de TCL pijpleiding"
+
+#: t_options.h:152
+msgid ""
+"Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr ""
+"Omzeil de TCL pijpleiding met staatgebaseerde machinecode die tijdens "
+"executie gegenereerd wordt"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Methode om beeldopbouwvertraging te onderdrukken"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Actief wachten voor de grafische hardware"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Slaap voor korte intervallen tijdens het wachten op de grafische "
+"hardware"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Laat de grafische hardware een software onderbreking uitzenden en in "
+"slaap vallen"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synchronisatie met verticale verversing (interval omwisselen)"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "Nooit synchroniseren met verticale verversing, negeer de keuze van de "
+"applicatie"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Initïeel omwisselingsinterval 0, honoreer de keuze van de applicatie"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Initïeel omwisselingsinterval 1, honoreer de keuze van de applicatie"
+
+#: t_options.h:178
+msgid ""
+"Always synchronize with vertical refresh, application chooses the minimum "
+"swap interval"
+msgstr ""
+"Synchroniseer altijd met verticale verversing, de applicatie kiest het "
+"minimum omwisselingsinterval"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Gebruik HyperZ om de prestaties te verbeteren"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Aantal textuureenheden in gebruik"
+
+#: t_options.h:196
+msgid ""
+"Enable hack to allow larger textures with texture compression on radeon/r200"
+msgstr ""
+"Schakel hack in om met textuurcompressie grotere texturen toe te staan op "
+"een radeon/r200"
+
+#: t_options.h:201
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr "Textuurfilterkwaliteit versus -snelheid, ookwel bekend als "
+"“brilineaire” textuurfiltering"
+
+#: t_options.h:209
+msgid "Used types of texture memory"
+msgstr "Gebruikte soorten textuurgeheugen"
+
+#: t_options.h:210
+msgid "All available memory"
+msgstr "Al het beschikbaar geheugen"
+
+#: t_options.h:211
+msgid "Only card memory (if available)"
+msgstr "Alleen geheugen op de kaart (als het aanwezig is)"
+
+#: t_options.h:212
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Alleen GART (AGP/PCIE) geheugen (als het aanwezig is)"
+
+#: t_options.h:220
+msgid "Features that are not hardware-accelerated"
+msgstr "Eigenschappen die niet hardwareversneld zijn"
+
+#: t_options.h:224
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Zet uitbreiding GL_ARB_vertex_program aan"
+
+#: t_options.h:229
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Zet uitbreiding GL_NV_vertex_program aan"
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/options.h b/mesalib/src/mesa/drivers/dri/common/xmlpool/options.h
new file mode 100644
index 000000000..d76595578
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/options.h
@@ -0,0 +1,568 @@
+/***********************************************************************
+ *** THIS FILE IS GENERATED AUTOMATICALLY. DON'T EDIT! ***
+ ***********************************************************************/
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file t_options.h
+ * \brief Templates of common options
+ * \author Felix Kuehling
+ *
+ * This file defines macros for common options that can be used to
+ * construct driConfigOptions in the drivers. This file is only a
+ * template containing English descriptions for options wrapped in
+ * gettext(). xgettext can be used to extract translatable
+ * strings. These strings can then be translated by anyone familiar
+ * with GNU gettext. gen_xmlpool.py takes this template and fills in
+ * all the translations. The result (options.h) is included by
+ * xmlpool.h which in turn can be included by drivers.
+ *
+ * The macros used to describe otions in this file are defined in
+ * ../xmlpool.h.
+ */
+
+/* This is needed for xgettext to extract translatable strings.
+ * gen_xmlpool.py will discard this line. */
+/* #include <libintl.h>
+ * commented out by gen_xmlpool.py */
+
+/*
+ * predefined option sections and options with multi-lingual descriptions
+ */
+
+/** \brief Debugging options */
+#define DRI_CONF_SECTION_DEBUG \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Debugging") \
+ DRI_CONF_DESC(de,"Fehlersuche") \
+ DRI_CONF_DESC(es,"Depurando") \
+ DRI_CONF_DESC(nl,"Debuggen") \
+ DRI_CONF_DESC(fr,"Debogage") \
+ DRI_CONF_DESC(sv,"Felsökning")
+
+#define DRI_CONF_NO_RAST(def) \
+DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
+ DRI_CONF_DESC(en,"Disable 3D acceleration") \
+ DRI_CONF_DESC(de,"3D-Beschleunigung abschalten") \
+ DRI_CONF_DESC(es,"Desactivar aceleración 3D") \
+ DRI_CONF_DESC(nl,"3D versnelling uitschakelen") \
+ DRI_CONF_DESC(fr,"Désactiver l'accélération 3D") \
+ DRI_CONF_DESC(sv,"Inaktivera 3D-accelerering") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PERFORMANCE_BOXES(def) \
+DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
+ DRI_CONF_DESC(en,"Show performance boxes") \
+ DRI_CONF_DESC(de,"Zeige Performanceboxen") \
+ DRI_CONF_DESC(es,"Mostrar cajas de rendimiento") \
+ DRI_CONF_DESC(nl,"Laat prestatie boxjes zien") \
+ DRI_CONF_DESC(fr,"Afficher les boîtes de performance") \
+ DRI_CONF_DESC(sv,"Visa prestandarutor") \
+DRI_CONF_OPT_END
+
+
+/** \brief Texture-related options */
+#define DRI_CONF_SECTION_QUALITY \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Image Quality") \
+ DRI_CONF_DESC(de,"Bildqualität") \
+ DRI_CONF_DESC(es,"Calidad de imagen") \
+ DRI_CONF_DESC(nl,"Beeldkwaliteit") \
+ DRI_CONF_DESC(fr,"Qualité d'image") \
+ DRI_CONF_DESC(sv,"Bildkvalitet")
+
+#define DRI_CONF_EXCESS_MIPMAP(def) \
+DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
+ DRI_CONF_DESC(en,"Enable extra mipmap level") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_DEPTH_FB 0
+#define DRI_CONF_TEXTURE_DEPTH_32 1
+#define DRI_CONF_TEXTURE_DEPTH_16 2
+#define DRI_CONF_TEXTURE_DEPTH_FORCE_16 3
+#define DRI_CONF_TEXTURE_DEPTH(def) \
+DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,"Texture color depth") \
+ DRI_CONF_ENUM(0,"Prefer frame buffer color depth") \
+ DRI_CONF_ENUM(1,"Prefer 32 bits per texel") \
+ DRI_CONF_ENUM(2,"Prefer 16 bits per texel") \
+ DRI_CONF_ENUM(3,"Force 16 bits per texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Texturfarbtiefe") \
+ DRI_CONF_ENUM(0,"Bevorzuge Farbtiefe des Framebuffers") \
+ DRI_CONF_ENUM(1,"Bevorzuge 32 bits pro Texel") \
+ DRI_CONF_ENUM(2,"Bevorzuge 16 bits pro Texel") \
+ DRI_CONF_ENUM(3,"Erzwinge 16 bits pro Texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Profundidad de color de textura") \
+ DRI_CONF_ENUM(0,"Preferir profundidad de color del ”framebuffer“") \
+ DRI_CONF_ENUM(1,"Preferir 32 bits por texel") \
+ DRI_CONF_ENUM(2,"Preferir 16 bits por texel") \
+ DRI_CONF_ENUM(3,"Forzar a 16 bits por texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Textuurkleurendiepte") \
+ DRI_CONF_ENUM(0,"Prefereer kaderbufferkleurdiepte") \
+ DRI_CONF_ENUM(1,"Prefereer 32 bits per texel") \
+ DRI_CONF_ENUM(2,"Prefereer 16 bits per texel") \
+ DRI_CONF_ENUM(3,"Dwing 16 bits per texel af") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Profondeur de texture") \
+ DRI_CONF_ENUM(0,"Profondeur de couleur") \
+ DRI_CONF_ENUM(1,"Préférer 32 bits par texel") \
+ DRI_CONF_ENUM(2,"Prérérer 16 bits par texel") \
+ DRI_CONF_ENUM(3,"Forcer 16 bits par texel") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgdjup för texturer") \
+ DRI_CONF_ENUM(0,"Föredra färgdjupet för framebuffer") \
+ DRI_CONF_ENUM(1,"Föredra 32 bitar per texel") \
+ DRI_CONF_ENUM(2,"Föredra 16 bitar per texel") \
+ DRI_CONF_ENUM(3,"Tvinga 16 bitar per texel") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
+DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
+ DRI_CONF_DESC(en,"Initial maximum value for anisotropic texture filtering") \
+ DRI_CONF_DESC(de,"Initialer Maximalwert für anisotropische Texturfilterung") \
+ DRI_CONF_DESC(es,"Valor máximo inicial para filtrado anisotrópico de textura") \
+ DRI_CONF_DESC(nl,"Initïele maximum waarde voor anisotrophische textuur filtering") \
+ DRI_CONF_DESC(fr,"Valeur maximale initiale pour le filtrage anisotropique de texture") \
+ DRI_CONF_DESC(sv,"Initialt maximalt värde för anisotropisk texturfiltrering") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
+DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
+ DRI_CONF_DESC(en,"Forbid negative texture LOD bias") \
+ DRI_CONF_DESC(de,"Verbiete negative Textur-Detailgradverschiebung") \
+ DRI_CONF_DESC(es,"Prohibir valores negativos de Nivel De Detalle (LOD) de texturas") \
+ DRI_CONF_DESC(nl,"Verbied negatief niveau detailonderscheid (LOD) van texturen") \
+ DRI_CONF_DESC(fr,"Interdire le LOD bias negatif") \
+ DRI_CONF_DESC(sv,"Förbjud negativ LOD-kompensation för texturer") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
+DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
+ DRI_CONF_DESC(en,"Enable S3TC texture compression even if software support is not available") \
+ DRI_CONF_DESC(de,"Aktiviere S3TC Texturkomprimierung auch wenn die nötige Softwareunterstützung fehlt") \
+ DRI_CONF_DESC(es,"Activar la compresión de texturas S3TC incluso si el soporte por software no está disponible") \
+ DRI_CONF_DESC(nl,"Schakel S3TC textuurcompressie in, zelfs als softwareondersteuning niet aanwezig is") \
+ DRI_CONF_DESC(fr,"Activer la compression de texture S3TC même si le support logiciel est absent") \
+ DRI_CONF_DESC(sv,"Aktivera S3TC-texturkomprimering även om programvarustöd saknas") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_COLOR_REDUCTION_ROUND 0
+#define DRI_CONF_COLOR_REDUCTION_DITHER 1
+#define DRI_CONF_COLOR_REDUCTION(def) \
+DRI_CONF_OPT_BEGIN_V(color_reduction,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,"Initial color reduction method") \
+ DRI_CONF_ENUM(0,"Round colors") \
+ DRI_CONF_ENUM(1,"Dither colors") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Initiale Farbreduktionsmethode") \
+ DRI_CONF_ENUM(0,"Farben runden") \
+ DRI_CONF_ENUM(1,"Farben rastern") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método inicial de reducción de color") \
+ DRI_CONF_ENUM(0,"Colores redondeados") \
+ DRI_CONF_ENUM(1,"Colores suavizados") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Initïele kleurreductie methode") \
+ DRI_CONF_ENUM(0,"Rond kleuren af") \
+ DRI_CONF_ENUM(1,"Rasteriseer kleuren") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Technique de réduction de couleurs") \
+ DRI_CONF_ENUM(0,"Arrondir les valeurs de couleur") \
+ DRI_CONF_ENUM(1,"Tramer les couleurs") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Initial färgminskningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färger") \
+ DRI_CONF_ENUM(1,"Utjämna färger") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ROUND_TRUNC 0
+#define DRI_CONF_ROUND_ROUND 1
+#define DRI_CONF_ROUND_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,"Color rounding method") \
+ DRI_CONF_ENUM(0,"Round color components downward") \
+ DRI_CONF_ENUM(1,"Round to nearest color") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Farbrundungsmethode") \
+ DRI_CONF_ENUM(0,"Farbkomponenten abrunden") \
+ DRI_CONF_ENUM(1,"Zur ähnlichsten Farbe runden") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método de redondeo de colores") \
+ DRI_CONF_ENUM(0,"Redondear hacia abajo los componentes de color") \
+ DRI_CONF_ENUM(1,"Redondear al color más cercano") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Kleurafrondingmethode") \
+ DRI_CONF_ENUM(0,"Rond kleurencomponenten af naar beneden") \
+ DRI_CONF_ENUM(1,"Rond af naar dichtsbijzijnde kleur") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Méthode d'arrondi des couleurs") \
+ DRI_CONF_ENUM(0,"Arrondi à l'inférieur") \
+ DRI_CONF_ENUM(1,"Arrondi au plus proche") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgavrundningsmetod") \
+ DRI_CONF_ENUM(0,"Avrunda färdkomponenter nedåt") \
+ DRI_CONF_ENUM(1,"Avrunda till närmsta färg") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DITHER_XERRORDIFF 0
+#define DRI_CONF_DITHER_XERRORDIFFRESET 1
+#define DRI_CONF_DITHER_ORDERED 2
+#define DRI_CONF_DITHER_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Color dithering method") \
+ DRI_CONF_ENUM(0,"Horizontal error diffusion") \
+ DRI_CONF_ENUM(1,"Horizontal error diffusion, reset error at line start") \
+ DRI_CONF_ENUM(2,"Ordered 2D color dithering") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Farbrasterungsmethode") \
+ DRI_CONF_ENUM(0,"Horizontale Fehlerstreuung") \
+ DRI_CONF_ENUM(1,"Horizontale Fehlerstreuung, Fehler am Zeilenanfang zurücksetzen") \
+ DRI_CONF_ENUM(2,"Geordnete 2D Farbrasterung") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método de suavizado de color") \
+ DRI_CONF_ENUM(0,"Difusión de error horizontal") \
+ DRI_CONF_ENUM(1,"Difusión de error horizontal, reiniciar error al comienzo de línea") \
+ DRI_CONF_ENUM(2,"Suavizado de color 2D ordenado") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Kleurrasteriseringsmethode") \
+ DRI_CONF_ENUM(0,"Horizontale foutdiffusie") \
+ DRI_CONF_ENUM(1,"Horizontale foutdiffusie, zet fout bij lijnbegin terug") \
+ DRI_CONF_ENUM(2,"Geordende 2D kleurrasterisering") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Méthode de tramage") \
+ DRI_CONF_ENUM(0,"Diffusion d'erreur horizontale") \
+ DRI_CONF_ENUM(1,"Diffusion d'erreur horizontale, réinitialisé pour chaque ligne") \
+ DRI_CONF_ENUM(2,"Tramage ordonné des couleurs") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Färgutjämningsmetod") \
+ DRI_CONF_ENUM(0,"Horisontell felspridning") \
+ DRI_CONF_ENUM(1,"Horisontell felspridning, återställ fel vid radbörjan") \
+ DRI_CONF_ENUM(2,"Ordnad 2D-färgutjämning") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FLOAT_DEPTH(def) \
+DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+ DRI_CONF_DESC(en,"Floating point depth buffer") \
+ DRI_CONF_DESC(de,"Fließkomma z-Puffer") \
+ DRI_CONF_DESC(es,"Búfer de profundidad en coma flotante") \
+ DRI_CONF_DESC(nl,"Dieptebuffer als commagetal") \
+ DRI_CONF_DESC(fr,"Z-buffer en virgule flottante") \
+ DRI_CONF_DESC(sv,"Buffert för flytande punktdjup") \
+DRI_CONF_OPT_END
+
+/** \brief Performance-related options */
+#define DRI_CONF_SECTION_PERFORMANCE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Performance") \
+ DRI_CONF_DESC(de,"Leistung") \
+ DRI_CONF_DESC(es,"Rendimiento") \
+ DRI_CONF_DESC(nl,"Prestatie") \
+ DRI_CONF_DESC(fr,"Performance") \
+ DRI_CONF_DESC(sv,"Prestanda")
+
+#define DRI_CONF_TCL_SW 0
+#define DRI_CONF_TCL_PIPELINED 1
+#define DRI_CONF_TCL_VTXFMT 2
+#define DRI_CONF_TCL_CODEGEN 3
+#define DRI_CONF_TCL_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,"TCL mode (Transformation, Clipping, Lighting)") \
+ DRI_CONF_ENUM(0,"Use software TCL pipeline") \
+ DRI_CONF_ENUM(1,"Use hardware TCL as first TCL pipeline stage") \
+ DRI_CONF_ENUM(2,"Bypass the TCL pipeline") \
+ DRI_CONF_ENUM(3,"Bypass the TCL pipeline with state-based machine code generated on-the-fly") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"TCL-Modus (Transformation, Clipping, Licht)") \
+ DRI_CONF_ENUM(0,"Benutze die Software-TCL-Pipeline") \
+ DRI_CONF_ENUM(1,"Benutze Hardware TCL als erste Stufe der TCL-Pipeline") \
+ DRI_CONF_ENUM(2,"Umgehe die TCL-Pipeline") \
+ DRI_CONF_ENUM(3,"Umgehe die TCL-Pipeline mit zur Laufzeit erzeugtem, zustandsbasiertem Maschinencode") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Modo TCL (Transformación, Recorte, Iluminación)") \
+ DRI_CONF_ENUM(0,"Usar tubería TCL por software") \
+ DRI_CONF_ENUM(1,"Usar TCL por hardware en la primera fase de la tubería TCL") \
+ DRI_CONF_ENUM(2,"Pasar por alto la tubería TCL") \
+ DRI_CONF_ENUM(3,"Pasar por alto la tubería TCL con código máquina basado en estados generado al vuelo") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"TCL-modus (Transformatie, Clipping, Licht)") \
+ DRI_CONF_ENUM(0,"Gebruik software TCL pijpleiding") \
+ DRI_CONF_ENUM(1,"Gebruik hardware TCL as eerste TCL pijpleiding trap") \
+ DRI_CONF_ENUM(2,"Omzeil de TCL pijpleiding") \
+ DRI_CONF_ENUM(3,"Omzeil de TCL pijpleiding met staatgebaseerde machinecode die tijdens executie gegenereerd wordt") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Mode de TCL (Transformation, Clipping, Eclairage)") \
+ DRI_CONF_ENUM(0,"Utiliser un pipeline TCL logiciel") \
+ DRI_CONF_ENUM(1,"Utiliser le TCL matériel pour le premier niveau de pipeline") \
+ DRI_CONF_ENUM(2,"Court-circuiter le pipeline TCL") \
+ DRI_CONF_ENUM(3,"Court-circuiter le pipeline TCL par une machine à états qui génère le codede TCL à la volée") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"TCL-läge (Transformation, Clipping, Lighting)") \
+ DRI_CONF_ENUM(0,"Använd programvaru-TCL-rörledning") \
+ DRI_CONF_ENUM(1,"Använd maskinvaru-TCL som första TCL-rörledningssteg") \
+ DRI_CONF_ENUM(2,"Kringgå TCL-rörledningen") \
+ DRI_CONF_ENUM(3,"Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FTHROTTLE_BUSY 0
+#define DRI_CONF_FTHROTTLE_USLEEPS 1
+#define DRI_CONF_FTHROTTLE_IRQS 2
+#define DRI_CONF_FTHROTTLE_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Method to limit rendering latency") \
+ DRI_CONF_ENUM(0,"Busy waiting for the graphics hardware") \
+ DRI_CONF_ENUM(1,"Sleep for brief intervals while waiting for the graphics hardware") \
+ DRI_CONF_ENUM(2,"Let the graphics hardware emit a software interrupt and sleep") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Methode zur Begrenzung der Bildverzögerung") \
+ DRI_CONF_ENUM(0,"Aktives Warten auf die Grafikhardware") \
+ DRI_CONF_ENUM(1,"Kurze Schlafintervalle beim Warten auf die Grafikhardware") \
+ DRI_CONF_ENUM(2,"Die Grafikhardware eine Softwareunterbrechnung erzeugen lassen und schlafen") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Método para limitar la latencia de rénder") \
+ DRI_CONF_ENUM(0,"Esperar activamente al hardware gráfico") \
+ DRI_CONF_ENUM(1,"Dormir en intervalos cortos mientras se espera al hardware gráfico") \
+ DRI_CONF_ENUM(2,"Permitir que el hardware gráfico emita una interrupción de software y duerma") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Methode om beeldopbouwvertraging te onderdrukken") \
+ DRI_CONF_ENUM(0,"Actief wachten voor de grafische hardware") \
+ DRI_CONF_ENUM(1,"Slaap voor korte intervallen tijdens het wachten op de grafische hardware") \
+ DRI_CONF_ENUM(2,"Laat de grafische hardware een software onderbreking uitzenden en in slaap vallen") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Méthode d'attente de la carte graphique") \
+ DRI_CONF_ENUM(0,"Attente active de la carte graphique") \
+ DRI_CONF_ENUM(1,"Attente utilisant usleep()") \
+ DRI_CONF_ENUM(2,"Utiliser les interruptions") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Metod för att begränsa renderingslatens") \
+ DRI_CONF_ENUM(0,"Upptagen med att vänta på grafikhårdvaran") \
+ DRI_CONF_ENUM(1,"Sov i korta intervall under väntan på grafikhårdvaran") \
+ DRI_CONF_ENUM(2,"Låt grafikhårdvaran sända ut ett programvaruavbrott och sov") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_VBLANK_NEVER 0
+#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
+#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
+#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
+#define DRI_CONF_VBLANK_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,"Synchronization with vertical refresh (swap intervals)") \
+ DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \
+ DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \
+ DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \
+ DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Synchronisation mit der vertikalen Bildwiederholung") \
+ DRI_CONF_ENUM(0,"Niemals mit der Bildwiederholung synchronisieren, Anweisungen der Anwendung ignorieren") \
+ DRI_CONF_ENUM(1,"Initiales Bildinterval 0, Anweisungen der Anwendung gehorchen") \
+ DRI_CONF_ENUM(2,"Initiales Bildinterval 1, Anweisungen der Anwendung gehorchen") \
+ DRI_CONF_ENUM(3,"Immer mit der Bildwiederholung synchronisieren, Anwendung wählt das minimale Bildintervall") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Sincronización con el refresco vertical (intervalos de intercambio)") \
+ DRI_CONF_ENUM(0,"No sincronizar nunca con el refresco vertical, ignorar la elección de la aplicación") \
+ DRI_CONF_ENUM(1,"Intervalo de intercambio inicial 0, obedecer la elección de la aplicación") \
+ DRI_CONF_ENUM(2,"Intervalo de intercambio inicial 1, obedecer la elección de la aplicación") \
+ DRI_CONF_ENUM(3,"Sincronizar siempre con el refresco vertical, la aplicación elige el intervalo de intercambio mínimo") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Synchronisatie met verticale verversing (interval omwisselen)") \
+ DRI_CONF_ENUM(0,"Nooit synchroniseren met verticale verversing, negeer de keuze van de applicatie") \
+ DRI_CONF_ENUM(1,"Initïeel omwisselingsinterval 0, honoreer de keuze van de applicatie") \
+ DRI_CONF_ENUM(2,"Initïeel omwisselingsinterval 1, honoreer de keuze van de applicatie") \
+ DRI_CONF_ENUM(3,"Synchroniseer altijd met verticale verversing, de applicatie kiest het minimum omwisselingsinterval") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Synchronisation de l'affichage avec le balayage vertical") \
+ DRI_CONF_ENUM(0,"Ne jamais synchroniser avec le balayage vertical, ignorer le choix de l'application") \
+ DRI_CONF_ENUM(1,"Ne pas synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \
+ DRI_CONF_ENUM(2,"Synchroniser avec le balayage vertical par défaut, mais obéir au choix de l'application") \
+ DRI_CONF_ENUM(3,"Toujours synchroniser avec le balayage vertical, l'application choisit l'intervalle minimal") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Synkronisering med vertikal uppdatering (växlingsintervall)") \
+ DRI_CONF_ENUM(0,"Synkronisera aldrig med vertikal uppdatering, ignorera programmets val") \
+ DRI_CONF_ENUM(1,"Initialt växlingsintervall 0, följ programmets val") \
+ DRI_CONF_ENUM(2,"Initialt växlingsintervall 1, följ programmets val") \
+ DRI_CONF_ENUM(3,"Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_HYPERZ_DISABLED 0
+#define DRI_CONF_HYPERZ_ENABLED 1
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+ DRI_CONF_DESC(en,"Use HyperZ to boost performance") \
+ DRI_CONF_DESC(de,"HyperZ zur Leistungssteigerung verwenden") \
+ DRI_CONF_DESC(es,"Usar HyperZ para potenciar rendimiento") \
+ DRI_CONF_DESC(nl,"Gebruik HyperZ om de prestaties te verbeteren") \
+ DRI_CONF_DESC(fr,"Utiliser le HyperZ pour améliorer les performances") \
+ DRI_CONF_DESC(sv,"Använd HyperZ för att maximera prestandan") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
+ DRI_CONF_DESC(en,"Number of texture units used") \
+ DRI_CONF_DESC(de,"Anzahl der benutzten Textureinheiten") \
+ DRI_CONF_DESC(es,"Número de unidades de textura usadas") \
+ DRI_CONF_DESC(nl,"Aantal textuureenheden in gebruik") \
+ DRI_CONF_DESC(fr,"Nombre d'unités de texture") \
+ DRI_CONF_DESC(sv,"Antal använda texturenheter") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
+DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Unterstütze grosse Texturen die evtl. nicht in den Grafikspeicher passen") \
+ DRI_CONF_ENUM(0,"Nein") \
+ DRI_CONF_ENUM(1,"Mindestens 1 Textur muss auch im schlechtesten Fall Platz haben") \
+ DRI_CONF_ENUM(2,"Benutze Hardware-Limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Support larger textures not guaranteed to fit into graphics memory") \
+ DRI_CONF_ENUM(0,"No") \
+ DRI_CONF_ENUM(1,"At least 1 texture must fit under worst-case assumptions") \
+ DRI_CONF_ENUM(2,"Announce hardware limits") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Stöd för större texturer är inte garanterat att passa i grafikminnet") \
+ DRI_CONF_ENUM(0,"Nej") \
+ DRI_CONF_ENUM(1,"Åtminstone en textur måste passa för antaget sämsta förhållande") \
+ DRI_CONF_ENUM(2,"Annonsera hårdvarubegränsningar") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
+DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
+ DRI_CONF_DESC(en,"Texture filtering quality vs. speed, AKA “brilinear” texture filtering") \
+ DRI_CONF_DESC(de,"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ Texturfilterung") \
+ DRI_CONF_DESC(es,"Calidad de filtrado de textura vs. velocidad, alias filtrado ”brilinear“ de textura") \
+ DRI_CONF_DESC(nl,"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” textuurfiltering") \
+ DRI_CONF_DESC(fr,"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)") \
+ DRI_CONF_DESC(sv,"Texturfiltreringskvalitet mot hastighet, även kallad ”brilinear”-texturfiltrering") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,"Used types of texture memory") \
+ DRI_CONF_ENUM(0,"All available memory") \
+ DRI_CONF_ENUM(1,"Only card memory (if available)") \
+ DRI_CONF_ENUM(2,"Only GART (AGP/PCIE) memory (if available)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(de,"Benutzte Arten von Texturspeicher") \
+ DRI_CONF_ENUM(0,"Aller verfügbarer Speicher") \
+ DRI_CONF_ENUM(1,"Nur Grafikspeicher (falls verfügbar)") \
+ DRI_CONF_ENUM(2,"Nur GART-Speicher (AGP/PCIE) (falls verfügbar)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(es,"Tipos de memoria de textura usados") \
+ DRI_CONF_ENUM(0,"Toda la memoria disponible") \
+ DRI_CONF_ENUM(1,"Sólo la memoria de la tarjeta (si disponible)") \
+ DRI_CONF_ENUM(2,"Sólo memoria GART (AGP/PCIE) (si disponible)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(nl,"Gebruikte soorten textuurgeheugen") \
+ DRI_CONF_ENUM(0,"Al het beschikbaar geheugen") \
+ DRI_CONF_ENUM(1,"Alleen geheugen op de kaart (als het aanwezig is)") \
+ DRI_CONF_ENUM(2,"Alleen GART (AGP/PCIE) geheugen (als het aanwezig is)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(fr,"Types de mémoire de texture") \
+ DRI_CONF_ENUM(0,"Utiliser toute la mémoire disponible") \
+ DRI_CONF_ENUM(1,"Utiliser uniquement la mémoire graphique (si disponible)") \
+ DRI_CONF_ENUM(2,"Utiliser uniquement la mémoire GART (AGP/PCIE) (si disponible)") \
+ DRI_CONF_DESC_END \
+ DRI_CONF_DESC_BEGIN(sv,"Använda typer av texturminne") \
+ DRI_CONF_ENUM(0,"Allt tillgängligt minne") \
+ DRI_CONF_ENUM(1,"Endast kortminne (om tillgängligt)") \
+ DRI_CONF_ENUM(2,"Endast GART-minne (AGP/PCIE) (om tillgängligt)") \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
+ On cards where there is no documentation (r200) or on rasterization-only hardware). */
+#define DRI_CONF_SECTION_SOFTWARE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,"Features that are not hardware-accelerated") \
+ DRI_CONF_DESC(de,"Funktionalität, die nicht hardwarebeschleunigt ist") \
+ DRI_CONF_DESC(es,"Características no aceleradas por hardware") \
+ DRI_CONF_DESC(nl,"Eigenschappen die niet hardwareversneld zijn") \
+ DRI_CONF_DESC(fr,"Fonctionnalités ne bénéficiant pas d'une accélération matérielle") \
+ DRI_CONF_DESC(sv,"Funktioner som inte är hårdvaruaccelererade")
+
+#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,"Enable extension GL_ARB_vertex_program") \
+ DRI_CONF_DESC(de,"Erweiterung GL_ARB_vertex_program aktivieren") \
+ DRI_CONF_DESC(es,"Activar la extensión GL_ARB_vertex_program") \
+ DRI_CONF_DESC(nl,"Zet uitbreiding GL_ARB_vertex_program aan") \
+ DRI_CONF_DESC(fr,"Activer l'extension GL_ARB_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_ARB_vertex_program") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,"Enable extension GL_NV_vertex_program") \
+ DRI_CONF_DESC(de,"Erweiterung GL_NV_vertex_program aktivieren") \
+ DRI_CONF_DESC(es,"Activar extensión GL_NV_vertex_program") \
+ DRI_CONF_DESC(nl,"Zet uitbreiding GL_NV_vertex_program aan") \
+ DRI_CONF_DESC(fr,"Activer l'extension GL_NV_vertex_program") \
+ DRI_CONF_DESC(sv,"Aktivera tillägget GL_NV_vertex_program") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
+DRI_CONF_OPT_BEGIN(always_flush_batch,bool,def) \
+ DRI_CONF_DESC(en,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(de,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(es,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(nl,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(fr,"Enable flushing batchbuffer after each draw call") \
+ DRI_CONF_DESC(sv,"Enable flushing batchbuffer after each draw call") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
+DRI_CONF_OPT_BEGIN(always_flush_cache,bool,def) \
+ DRI_CONF_DESC(en,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(de,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(es,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(nl,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(fr,"Enable flushing GPU caches with each draw call") \
+ DRI_CONF_DESC(sv,"Enable flushing GPU caches with each draw call") \
+DRI_CONF_OPT_END
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po b/mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po
new file mode 100644
index 000000000..ba32b2ff1
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/sv.po
@@ -0,0 +1,226 @@
+# Swedish translation of DRI driver options.
+# Copyright (C) Free Software Foundation, Inc.
+# This file is distributed under the same license as the Mesa package.
+# Daniel Nylander <po@danielnylander.se>, 2006.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Mesa DRI\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2005-04-11 23:19+0200\n"
+"PO-Revision-Date: 2006-09-18 10:56+0100\n"
+"Last-Translator: Daniel Nylander <po@danielnylander.se>\n"
+"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: t_options.h:53
+msgid "Debugging"
+msgstr "Felsökning"
+
+#: t_options.h:57
+msgid "Disable 3D acceleration"
+msgstr "Inaktivera 3D-accelerering"
+
+#: t_options.h:62
+msgid "Show performance boxes"
+msgstr "Visa prestandarutor"
+
+#: t_options.h:69
+msgid "Image Quality"
+msgstr "Bildkvalitet"
+
+#: t_options.h:77
+msgid "Texture color depth"
+msgstr "Färgdjup för texturer"
+
+#: t_options.h:78
+msgid "Prefer frame buffer color depth"
+msgstr "Föredra färgdjupet för framebuffer"
+
+#: t_options.h:79
+msgid "Prefer 32 bits per texel"
+msgstr "Föredra 32 bitar per texel"
+
+#: t_options.h:80
+msgid "Prefer 16 bits per texel"
+msgstr "Föredra 16 bitar per texel"
+
+#: t_options.h:81
+msgid "Force 16 bits per texel"
+msgstr "Tvinga 16 bitar per texel"
+
+#: t_options.h:87
+msgid "Initial maximum value for anisotropic texture filtering"
+msgstr "Initialt maximalt värde för anisotropisk texturfiltrering"
+
+#: t_options.h:92
+msgid "Forbid negative texture LOD bias"
+msgstr "Förbjud negativ LOD-kompensation för texturer"
+
+#: t_options.h:97
+msgid "Enable S3TC texture compression even if software support is not available"
+msgstr "Aktivera S3TC-texturkomprimering även om programvarustöd saknas"
+
+#: t_options.h:104
+msgid "Initial color reduction method"
+msgstr "Initial färgminskningsmetod"
+
+#: t_options.h:105
+msgid "Round colors"
+msgstr "Avrunda färger"
+
+#: t_options.h:106
+msgid "Dither colors"
+msgstr "Utjämna färger"
+
+#: t_options.h:114
+msgid "Color rounding method"
+msgstr "Färgavrundningsmetod"
+
+#: t_options.h:115
+msgid "Round color components downward"
+msgstr "Avrunda färdkomponenter nedåt"
+
+#: t_options.h:116
+msgid "Round to nearest color"
+msgstr "Avrunda till närmsta färg"
+
+#: t_options.h:125
+msgid "Color dithering method"
+msgstr "Färgutjämningsmetod"
+
+#: t_options.h:126
+msgid "Horizontal error diffusion"
+msgstr "Horisontell felspridning"
+
+#: t_options.h:127
+msgid "Horizontal error diffusion, reset error at line start"
+msgstr "Horisontell felspridning, återställ fel vid radbörjan"
+
+#: t_options.h:128
+msgid "Ordered 2D color dithering"
+msgstr "Ordnad 2D-färgutjämning"
+
+#: t_options.h:134
+msgid "Floating point depth buffer"
+msgstr "Buffert för flytande punktdjup"
+
+#: t_options.h:140
+msgid "Performance"
+msgstr "Prestanda"
+
+#: t_options.h:148
+msgid "TCL mode (Transformation, Clipping, Lighting)"
+msgstr "TCL-läge (Transformation, Clipping, Lighting)"
+
+#: t_options.h:149
+msgid "Use software TCL pipeline"
+msgstr "Använd programvaru-TCL-rörledning"
+
+#: t_options.h:150
+msgid "Use hardware TCL as first TCL pipeline stage"
+msgstr "Använd maskinvaru-TCL som första TCL-rörledningssteg"
+
+#: t_options.h:151
+msgid "Bypass the TCL pipeline"
+msgstr "Kringgå TCL-rörledningen"
+
+#: t_options.h:152
+msgid "Bypass the TCL pipeline with state-based machine code generated on-the-fly"
+msgstr "Kringgå TCL-rörledningen med tillståndsbaserad maskinkod som direktgenereras"
+
+#: t_options.h:161
+msgid "Method to limit rendering latency"
+msgstr "Metod för att begränsa renderingslatens"
+
+#: t_options.h:162
+msgid "Busy waiting for the graphics hardware"
+msgstr "Upptagen med att vänta på grafikhårdvaran"
+
+#: t_options.h:163
+msgid "Sleep for brief intervals while waiting for the graphics hardware"
+msgstr "Sov i korta intervall under väntan på grafikhårdvaran"
+
+#: t_options.h:164
+msgid "Let the graphics hardware emit a software interrupt and sleep"
+msgstr "Låt grafikhårdvaran sända ut ett programvaruavbrott och sov"
+
+#: t_options.h:174
+msgid "Synchronization with vertical refresh (swap intervals)"
+msgstr "Synkronisering med vertikal uppdatering (växlingsintervall)"
+
+#: t_options.h:175
+msgid "Never synchronize with vertical refresh, ignore application's choice"
+msgstr "Synkronisera aldrig med vertikal uppdatering, ignorera programmets val"
+
+#: t_options.h:176
+msgid "Initial swap interval 0, obey application's choice"
+msgstr "Initialt växlingsintervall 0, följ programmets val"
+
+#: t_options.h:177
+msgid "Initial swap interval 1, obey application's choice"
+msgstr "Initialt växlingsintervall 1, följ programmets val"
+
+#: t_options.h:178
+msgid "Always synchronize with vertical refresh, application chooses the minimum swap interval"
+msgstr "Synkronisera alltid med vertikal uppdatering, programmet väljer den minsta växlingsintervallen"
+
+#: t_options.h:186
+msgid "Use HyperZ to boost performance"
+msgstr "Använd HyperZ för att maximera prestandan"
+
+#: t_options.h:191
+msgid "Number of texture units used"
+msgstr "Antal använda texturenheter"
+
+#: t_options.h:196
+msgid "Support larger textures not guaranteed to fit into graphics memory"
+msgstr "Stöd för större texturer är inte garanterat att passa i grafikminnet"
+
+#: t_options.h:197
+msgid "No"
+msgstr "Nej"
+
+#: t_options.h:198
+msgid "At least 1 texture must fit under worst-case assumptions"
+msgstr "Åtminstone en textur måste passa för antaget sämsta förhållande"
+
+#: t_options.h:199
+msgid "Announce hardware limits"
+msgstr "Annonsera hårdvarubegränsningar"
+
+#: t_options.h:205
+msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
+msgstr "Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-texturfiltrering"
+
+#: t_options.h:213
+msgid "Used types of texture memory"
+msgstr "Använda typer av texturminne"
+
+#: t_options.h:214
+msgid "All available memory"
+msgstr "Allt tillgängligt minne"
+
+#: t_options.h:215
+msgid "Only card memory (if available)"
+msgstr "Endast kortminne (om tillgängligt)"
+
+#: t_options.h:216
+msgid "Only GART (AGP/PCIE) memory (if available)"
+msgstr "Endast GART-minne (AGP/PCIE) (om tillgängligt)"
+
+#: t_options.h:224
+msgid "Features that are not hardware-accelerated"
+msgstr "Funktioner som inte är hårdvaruaccelererade"
+
+#: t_options.h:228
+msgid "Enable extension GL_ARB_vertex_program"
+msgstr "Aktivera tillägget GL_ARB_vertex_program"
+
+#: t_options.h:233
+msgid "Enable extension GL_NV_vertex_program"
+msgstr "Aktivera tillägget GL_NV_vertex_program"
+
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h
new file mode 100644
index 000000000..5fd6ec65b
--- /dev/null
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h
@@ -0,0 +1,249 @@
+/*
+ * XML DRI client-side driver configuration
+ * Copyright (C) 2003 Felix Kuehling
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+/**
+ * \file t_options.h
+ * \brief Templates of common options
+ * \author Felix Kuehling
+ *
+ * This file defines macros for common options that can be used to
+ * construct driConfigOptions in the drivers. This file is only a
+ * template containing English descriptions for options wrapped in
+ * gettext(). xgettext can be used to extract translatable
+ * strings. These strings can then be translated by anyone familiar
+ * with GNU gettext. gen_xmlpool.py takes this template and fills in
+ * all the translations. The result (options.h) is included by
+ * xmlpool.h which in turn can be included by drivers.
+ *
+ * The macros used to describe otions in this file are defined in
+ * ../xmlpool.h.
+ */
+
+/* This is needed for xgettext to extract translatable strings.
+ * gen_xmlpool.py will discard this line. */
+#include <libintl.h>
+
+/*
+ * predefined option sections and options with multi-lingual descriptions
+ */
+
+/** \brief Debugging options */
+#define DRI_CONF_SECTION_DEBUG \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Debugging"))
+
+#define DRI_CONF_NO_RAST(def) \
+DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
+ DRI_CONF_DESC(en,gettext("Disable 3D acceleration")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PERFORMANCE_BOXES(def) \
+DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
+ DRI_CONF_DESC(en,gettext("Show performance boxes")) \
+DRI_CONF_OPT_END
+
+
+/** \brief Texture-related options */
+#define DRI_CONF_SECTION_QUALITY \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Image Quality"))
+
+#define DRI_CONF_EXCESS_MIPMAP(def) \
+DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
+ DRI_CONF_DESC(en,"Enable extra mipmap level") \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_DEPTH_FB 0
+#define DRI_CONF_TEXTURE_DEPTH_32 1
+#define DRI_CONF_TEXTURE_DEPTH_16 2
+#define DRI_CONF_TEXTURE_DEPTH_FORCE_16 3
+#define DRI_CONF_TEXTURE_DEPTH(def) \
+DRI_CONF_OPT_BEGIN_V(texture_depth,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Texture color depth")) \
+ DRI_CONF_ENUM(0,gettext("Prefer frame buffer color depth")) \
+ DRI_CONF_ENUM(1,gettext("Prefer 32 bits per texel")) \
+ DRI_CONF_ENUM(2,gettext("Prefer 16 bits per texel")) \
+ DRI_CONF_ENUM(3,gettext("Force 16 bits per texel")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DEF_MAX_ANISOTROPY(def,range) \
+DRI_CONF_OPT_BEGIN_V(def_max_anisotropy,float,def,range) \
+ DRI_CONF_DESC(en,gettext("Initial maximum value for anisotropic texture filtering")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
+DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
+ DRI_CONF_DESC(en,gettext("Forbid negative texture LOD bias")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
+DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable S3TC texture compression even if software support is not available")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_COLOR_REDUCTION_ROUND 0
+#define DRI_CONF_COLOR_REDUCTION_DITHER 1
+#define DRI_CONF_COLOR_REDUCTION(def) \
+DRI_CONF_OPT_BEGIN_V(color_reduction,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Initial color reduction method")) \
+ DRI_CONF_ENUM(0,gettext("Round colors")) \
+ DRI_CONF_ENUM(1,gettext("Dither colors")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ROUND_TRUNC 0
+#define DRI_CONF_ROUND_ROUND 1
+#define DRI_CONF_ROUND_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Color rounding method")) \
+ DRI_CONF_ENUM(0,gettext("Round color components downward")) \
+ DRI_CONF_ENUM(1,gettext("Round to nearest color")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DITHER_XERRORDIFF 0
+#define DRI_CONF_DITHER_XERRORDIFFRESET 1
+#define DRI_CONF_DITHER_ORDERED 2
+#define DRI_CONF_DITHER_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Color dithering method")) \
+ DRI_CONF_ENUM(0,gettext("Horizontal error diffusion")) \
+ DRI_CONF_ENUM(1,gettext("Horizontal error diffusion, reset error at line start")) \
+ DRI_CONF_ENUM(2,gettext("Ordered 2D color dithering")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FLOAT_DEPTH(def) \
+DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+ DRI_CONF_DESC(en,gettext("Floating point depth buffer")) \
+DRI_CONF_OPT_END
+
+/** \brief Performance-related options */
+#define DRI_CONF_SECTION_PERFORMANCE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Performance"))
+
+#define DRI_CONF_TCL_SW 0
+#define DRI_CONF_TCL_PIPELINED 1
+#define DRI_CONF_TCL_VTXFMT 2
+#define DRI_CONF_TCL_CODEGEN 3
+#define DRI_CONF_TCL_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,gettext("TCL mode (Transformation, Clipping, Lighting)")) \
+ DRI_CONF_ENUM(0,gettext("Use software TCL pipeline")) \
+ DRI_CONF_ENUM(1,gettext("Use hardware TCL as first TCL pipeline stage")) \
+ DRI_CONF_ENUM(2,gettext("Bypass the TCL pipeline")) \
+ DRI_CONF_ENUM(3,gettext("Bypass the TCL pipeline with state-based machine code generated on-the-fly")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_FTHROTTLE_BUSY 0
+#define DRI_CONF_FTHROTTLE_USLEEPS 1
+#define DRI_CONF_FTHROTTLE_IRQS 2
+#define DRI_CONF_FTHROTTLE_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Method to limit rendering latency")) \
+ DRI_CONF_ENUM(0,gettext("Busy waiting for the graphics hardware")) \
+ DRI_CONF_ENUM(1,gettext("Sleep for brief intervals while waiting for the graphics hardware")) \
+ DRI_CONF_ENUM(2,gettext("Let the graphics hardware emit a software interrupt and sleep")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_VBLANK_NEVER 0
+#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
+#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
+#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
+#define DRI_CONF_VBLANK_MODE(def) \
+DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Synchronization with vertical refresh (swap intervals)")) \
+ DRI_CONF_ENUM(0,gettext("Never synchronize with vertical refresh, ignore application's choice")) \
+ DRI_CONF_ENUM(1,gettext("Initial swap interval 0, obey application's choice")) \
+ DRI_CONF_ENUM(2,gettext("Initial swap interval 1, obey application's choice")) \
+ DRI_CONF_ENUM(3,gettext("Always synchronize with vertical refresh, application chooses the minimum swap interval")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_HYPERZ_DISABLED 0
+#define DRI_CONF_HYPERZ_ENABLED 1
+#define DRI_CONF_HYPERZ(def) \
+DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+ DRI_CONF_DESC(en,gettext("Use HyperZ to boost performance")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
+ DRI_CONF_DESC(en,gettext("Number of texture units used")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALLOW_LARGE_TEXTURES(def) \
+DRI_CONF_OPT_BEGIN_V(allow_large_textures,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Support larger textures not guaranteed to fit into graphics memory")) \
+ DRI_CONF_ENUM(0,gettext("No")) \
+ DRI_CONF_ENUM(1,gettext("At least 1 texture must fit under worst-case assumptions")) \
+ DRI_CONF_ENUM(2,gettext("Announce hardware limits")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
+DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
+ DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_TEXTURE_HEAPS_ALL 0
+#define DRI_CONF_TEXTURE_HEAPS_CARD 1
+#define DRI_CONF_TEXTURE_HEAPS_GART 2
+#define DRI_CONF_TEXTURE_HEAPS(def) \
+DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
+ DRI_CONF_DESC_BEGIN(en,gettext("Used types of texture memory")) \
+ DRI_CONF_ENUM(0,gettext("All available memory")) \
+ DRI_CONF_ENUM(1,gettext("Only card memory (if available)")) \
+ DRI_CONF_ENUM(2,gettext("Only GART (AGP/PCIE) memory (if available)")) \
+ DRI_CONF_DESC_END \
+DRI_CONF_OPT_END
+
+/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
+ On cards where there is no documentation (r200) or on rasterization-only hardware). */
+#define DRI_CONF_SECTION_SOFTWARE \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Features that are not hardware-accelerated"))
+
+#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable extension GL_ARB_vertex_program")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_NV_VERTEX_PROGRAM(def) \
+DRI_CONF_OPT_BEGIN(nv_vertex_program,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable extension GL_NV_vertex_program")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
+DRI_CONF_OPT_BEGIN(always_flush_batch,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable flushing batchbuffer after each draw call")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
+DRI_CONF_OPT_BEGIN(always_flush_cache,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable flushing GPU caches with each draw call")) \
+DRI_CONF_OPT_END