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author | marha <marha@users.sourceforge.net> | 2009-10-09 06:31:44 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-10-09 06:31:44 +0000 |
commit | 06456f5db88b434c3634ede42bdbfdce78fc4249 (patch) | |
tree | 97f5174e2d3da40faee7f2ad8858233da3d0166e /mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h | |
parent | 7b230a3fe2d6c83488d9eec43067fe8ba8ac081b (diff) | |
parent | a0c4815433ccd57322f4f7703ca35e9ccfa59250 (diff) | |
download | vcxsrv-06456f5db88b434c3634ede42bdbfdce78fc4249.tar.gz vcxsrv-06456f5db88b434c3634ede42bdbfdce78fc4249.tar.bz2 vcxsrv-06456f5db88b434c3634ede42bdbfdce78fc4249.zip |
svn merge ^/branches/released . --username marha
Diffstat (limited to 'mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h')
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h new file mode 100644 index 000000000..995f1cd5e --- /dev/null +++ b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h @@ -0,0 +1,198 @@ +/**************************************************************************** +* +* Mesa 3-D graphics library +* Direct3D Driver Interface +* +* ======================================================================== +* +* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining a +* copy of this software and associated documentation files (the "Software"), +* to deal in the Software without restriction, including without limitation +* the rights to use, copy, modify, merge, publish, distribute, sublicense, +* and/or sell copies of the Software, and to permit persons to whom the +* Software is furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included +* in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* ====================================================================== +* +* Language: ANSI C +* Environment: Windows 9x (Win32) +* +* Description: Globals. +* +****************************************************************************/ + +#ifndef __DGLGLOBALS_H +#define __DGLGLOBALS_H + +#include "dglcontext.h" +#include "dglpf.h" // Pixel format +#ifndef _USE_GLD3_WGL +#include "d3dtexture.h" +#endif + +/*---------------------- Macros and type definitions ----------------------*/ + +typedef enum { + DGL_RENDER_MESASW = 0, + DGL_RENDER_D3D = 1, + DGL_RENDER_FORCE_DWORD = 0x7ffffff, +} DGL_renderType; + +#ifdef _USE_GLD3_WGL + +// Same as DGL_renderType? KeithH +typedef enum { + GLDS_DRIVER_MESA_SW = 0, // Mesa SW rendering + GLDS_DRIVER_REF = 1, // Direct3D Reference Rasteriser + GLDS_DRIVER_HAL = 2, // Direct3D HW rendering +} GLDS_DRIVER; + +typedef enum { + GLDS_TNL_DEFAULT = 0, // Choose best TnL method + GLDS_TNL_MESA = 1, // Mesa TnL + GLDS_TNL_D3DSW = 2, // D3D Software TnL + GLDS_TNL_D3DHW = 3, // D3D Hardware TnL +} GLDS_TNL; + +typedef enum { + GLDS_MULTISAMPLE_NONE = 0, + GLDS_MULTISAMPLE_FASTEST = 1, + GLDS_MULTISAMPLE_NICEST = 2, +} GLDS_MULTISAMPLE; +#endif + +typedef struct { + // Registry settings + char szDDName[MAX_DDDEVICEID_STRING]; // DirectDraw device name + char szD3DName[MAX_DDDEVICEID_STRING]; // Direct3D driver name + BOOL bPrimary; // Is ddraw device the Primary device? + BOOL bHardware; // Is the d3d driver a Hardware driver? +#ifndef _USE_GLD3_WGL + GUID ddGuid; // GUID of the ddraw device + GUID d3dGuid; // GUID of the direct3d driver +#endif // _USE_GLD3_WGL +// BOOL bFullscreen; // Force fullscreen - only useful for primary adaptors. + BOOL bSquareTextures; // Does this driver require square textures? + DWORD dwRendering; // Type of rendering required + + BOOL bWaitForRetrace; // Sync to vertical retrace + BOOL bFullscreenBlit; // Use Blt instead of Flip in fullscreen modes + + // Multitexture + BOOL bMultitexture; + + BOOL bUseMipmaps; + + DWORD dwMemoryType; // Sysmem or Vidmem + + // Global palette + BOOL bPAL8; + DDPIXELFORMAT ddpfPAL8; + + // Multitexture + WORD wMaxSimultaneousTextures; + + // Win32 internals + BOOL bAppActive; // Keep track of Alt-Tab + LONG lpfnWndProc; // WndProc of calling app + + // Pixel Format Descriptior list. + int nPixelFormatCount; + DGL_pixelFormat *lpPF; +#ifndef _USE_GLD3_WGL + // ZBuffer pixel formats + int nZBufferPFCount; // Count of Zbuffer pixel formats + DDPIXELFORMAT *lpZBufferPF; // ZBuffer pixel formats + + // Display modes (for secondary devices) + int nDisplayModeCount; + DDSURFACEDESC2 *lpDisplayModes; + + // Texture pixel formats + int nTextureFormatCount; + DGL_textureFormat *lpTextureFormat; +#endif // _USE_GLD3_WGL + // Alpha emulation via chroma key + BOOL bEmulateAlphaTest; + + // Geom pipeline override. + // If this is set TRUE then the D3D pipeline will never be used, + // and the Mesa pipline will always be used. + BOOL bForceMesaPipeline; + +#ifdef _USE_GLD3_WGL + BOOL bPixelformatsDirty; // Signal a list rebuild +#endif + + // Additional globals to support multiple GL rendering contexts, GLRCs + BOOL bDirectDraw; // DirectDraw interface exists ? + BOOL bDirectDrawPrimary; // DirectDraw primary surface exists ? + BOOL bDirect3D; // Direct3D interface exists ? + BOOL bDirect3DDevice; // Direct3D device exists ? + + BOOL bDirectDrawStereo; // DirectDraw Stereo driver started ? + int iDirectDrawStereo; // DirectDraw Stereo driver reference count + HWND hWndActive; // copy of active window + + // Copies of DirectX COM interfaces for re-referencing across multiple GLRCs +// IDirectDraw4 *lpDD4; // copy of DirectDraw interface +// IDirectDrawSurface4 *lpPrimary4; // copy of DirectDraw primary surface +// IDirectDrawSurface4 *lpBack4; +// IDirectDrawSurface4 *lpDepth4; +// IDirectDrawPalette *lpGlobalPalette; + + // Aids for heavy-duty MFC-windowed OGL apps, like AutoCAD + BOOL bMessageBoxWarnings; // popup message box warning + BOOL bDirectDrawPersistant; // DirectDraw is persisitant + BOOL bPersistantBuffers; // DirectDraw buffers persisitant + + // FPU setup option for CAD precision (AutoCAD) vs GAME speed (Quake) + BOOL bFastFPU; // single-precision-only FPU ? + + // Hot-Key support, like for real-time stereo parallax adjustments + BOOL bHotKeySupport; // hot-key support ? + + // Multi-threaded support, for apps like 3DStudio + BOOL bMultiThreaded; // multi-threaded ? + + // Detect and use app-specific customizations for apps like 3DStudio + BOOL bAppCustomizations; // app customizations ? + +#ifdef _USE_GLD3_WGL + DWORD dwAdapter; // Primary DX8 adapter + DWORD dwTnL; // MesaSW TnL + DWORD dwMultisample; // Multisample Off + DWORD dwDriver; // Direct3D HW + void *pDrvPrivate; // Driver-specific data +#endif + +} DGL_globals; + +/*------------------------- Function Prototypes ---------------------------*/ + +#ifdef __cplusplus +extern "C" { +#endif + +DGL_globals glb; + +void dglInitGlobals(); + +#ifdef __cplusplus +} +#endif + +#endif |