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authormarha <marha@users.sourceforge.net>2011-08-29 08:51:20 +0200
committermarha <marha@users.sourceforge.net>2011-08-29 08:51:20 +0200
commit01df5d59e56a1b060568f8cad2e89f7eea22fc70 (patch)
tree9db83037fd85d0974b60fc1a05e0665083f26000 /mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h
parentfd1f4d9fe3ea67fa6def8ee4927a8f71e0440f12 (diff)
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xwininfo libX11 libXmu libxcb mesa xserver xkeyboard-config git update 29
aug 2011
Diffstat (limited to 'mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h')
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diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h
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@@ -1,198 +0,0 @@
-/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: Globals.
-*
-****************************************************************************/
-
-#ifndef __DGLGLOBALS_H
-#define __DGLGLOBALS_H
-
-#include "dglcontext.h"
-#include "dglpf.h" // Pixel format
-#ifndef _USE_GLD3_WGL
-#include "d3dtexture.h"
-#endif
-
-/*---------------------- Macros and type definitions ----------------------*/
-
-typedef enum {
- DGL_RENDER_MESASW = 0,
- DGL_RENDER_D3D = 1,
- DGL_RENDER_FORCE_DWORD = 0x7ffffff,
-} DGL_renderType;
-
-#ifdef _USE_GLD3_WGL
-
-// Same as DGL_renderType? KeithH
-typedef enum {
- GLDS_DRIVER_MESA_SW = 0, // Mesa SW rendering
- GLDS_DRIVER_REF = 1, // Direct3D Reference Rasteriser
- GLDS_DRIVER_HAL = 2, // Direct3D HW rendering
-} GLDS_DRIVER;
-
-typedef enum {
- GLDS_TNL_DEFAULT = 0, // Choose best TnL method
- GLDS_TNL_MESA = 1, // Mesa TnL
- GLDS_TNL_D3DSW = 2, // D3D Software TnL
- GLDS_TNL_D3DHW = 3, // D3D Hardware TnL
-} GLDS_TNL;
-
-typedef enum {
- GLDS_MULTISAMPLE_NONE = 0,
- GLDS_MULTISAMPLE_FASTEST = 1,
- GLDS_MULTISAMPLE_NICEST = 2,
-} GLDS_MULTISAMPLE;
-#endif
-
-typedef struct {
- // Registry settings
- char szDDName[MAX_DDDEVICEID_STRING]; // DirectDraw device name
- char szD3DName[MAX_DDDEVICEID_STRING]; // Direct3D driver name
- BOOL bPrimary; // Is ddraw device the Primary device?
- BOOL bHardware; // Is the d3d driver a Hardware driver?
-#ifndef _USE_GLD3_WGL
- GUID ddGuid; // GUID of the ddraw device
- GUID d3dGuid; // GUID of the direct3d driver
-#endif // _USE_GLD3_WGL
-// BOOL bFullscreen; // Force fullscreen - only useful for primary adaptors.
- BOOL bSquareTextures; // Does this driver require square textures?
- DWORD dwRendering; // Type of rendering required
-
- BOOL bWaitForRetrace; // Sync to vertical retrace
- BOOL bFullscreenBlit; // Use Blt instead of Flip in fullscreen modes
-
- // Multitexture
- BOOL bMultitexture;
-
- BOOL bUseMipmaps;
-
- DWORD dwMemoryType; // Sysmem or Vidmem
-
- // Global palette
- BOOL bPAL8;
- DDPIXELFORMAT ddpfPAL8;
-
- // Multitexture
- WORD wMaxSimultaneousTextures;
-
- // Win32 internals
- BOOL bAppActive; // Keep track of Alt-Tab
- LONG lpfnWndProc; // WndProc of calling app
-
- // Pixel Format Descriptior list.
- int nPixelFormatCount;
- DGL_pixelFormat *lpPF;
-#ifndef _USE_GLD3_WGL
- // ZBuffer pixel formats
- int nZBufferPFCount; // Count of Zbuffer pixel formats
- DDPIXELFORMAT *lpZBufferPF; // ZBuffer pixel formats
-
- // Display modes (for secondary devices)
- int nDisplayModeCount;
- DDSURFACEDESC2 *lpDisplayModes;
-
- // Texture pixel formats
- int nTextureFormatCount;
- DGL_textureFormat *lpTextureFormat;
-#endif // _USE_GLD3_WGL
- // Alpha emulation via chroma key
- BOOL bEmulateAlphaTest;
-
- // Geom pipeline override.
- // If this is set TRUE then the D3D pipeline will never be used,
- // and the Mesa pipline will always be used.
- BOOL bForceMesaPipeline;
-
-#ifdef _USE_GLD3_WGL
- BOOL bPixelformatsDirty; // Signal a list rebuild
-#endif
-
- // Additional globals to support multiple GL rendering contexts, GLRCs
- BOOL bDirectDraw; // DirectDraw interface exists ?
- BOOL bDirectDrawPrimary; // DirectDraw primary surface exists ?
- BOOL bDirect3D; // Direct3D interface exists ?
- BOOL bDirect3DDevice; // Direct3D device exists ?
-
- BOOL bDirectDrawStereo; // DirectDraw Stereo driver started ?
- int iDirectDrawStereo; // DirectDraw Stereo driver reference count
- HWND hWndActive; // copy of active window
-
- // Copies of DirectX COM interfaces for re-referencing across multiple GLRCs
-// IDirectDraw4 *lpDD4; // copy of DirectDraw interface
-// IDirectDrawSurface4 *lpPrimary4; // copy of DirectDraw primary surface
-// IDirectDrawSurface4 *lpBack4;
-// IDirectDrawSurface4 *lpDepth4;
-// IDirectDrawPalette *lpGlobalPalette;
-
- // Aids for heavy-duty MFC-windowed OGL apps, like AutoCAD
- BOOL bMessageBoxWarnings; // popup message box warning
- BOOL bDirectDrawPersistant; // DirectDraw is persisitant
- BOOL bPersistantBuffers; // DirectDraw buffers persisitant
-
- // FPU setup option for CAD precision (AutoCAD) vs GAME speed (Quake)
- BOOL bFastFPU; // single-precision-only FPU ?
-
- // Hot-Key support, like for real-time stereo parallax adjustments
- BOOL bHotKeySupport; // hot-key support ?
-
- // Multi-threaded support, for apps like 3DStudio
- BOOL bMultiThreaded; // multi-threaded ?
-
- // Detect and use app-specific customizations for apps like 3DStudio
- BOOL bAppCustomizations; // app customizations ?
-
-#ifdef _USE_GLD3_WGL
- DWORD dwAdapter; // Primary DX8 adapter
- DWORD dwTnL; // MesaSW TnL
- DWORD dwMultisample; // Multisample Off
- DWORD dwDriver; // Direct3D HW
- void *pDrvPrivate; // Driver-specific data
-#endif
-
-} DGL_globals;
-
-/*------------------------- Function Prototypes ---------------------------*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-DGL_globals glb;
-
-void dglInitGlobals();
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif