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author | marha <marha@users.sourceforge.net> | 2011-08-29 08:51:20 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-08-29 08:51:20 +0200 |
commit | 01df5d59e56a1b060568f8cad2e89f7eea22fc70 (patch) | |
tree | 9db83037fd85d0974b60fc1a05e0665083f26000 /mesalib/src/mesa/drivers/windows/gldirect | |
parent | fd1f4d9fe3ea67fa6def8ee4927a8f71e0440f12 (diff) | |
download | vcxsrv-01df5d59e56a1b060568f8cad2e89f7eea22fc70.tar.gz vcxsrv-01df5d59e56a1b060568f8cad2e89f7eea22fc70.tar.bz2 vcxsrv-01df5d59e56a1b060568f8cad2e89f7eea22fc70.zip |
xwininfo libX11 libXmu libxcb mesa xserver xkeyboard-config git update 29
aug 2011
Diffstat (limited to 'mesalib/src/mesa/drivers/windows/gldirect')
36 files changed, 0 insertions, 19608 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/ddlog.c b/mesalib/src/mesa/drivers/windows/gldirect/ddlog.c deleted file mode 100644 index 4ae79e2fd..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/ddlog.c +++ /dev/null @@ -1,192 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Logging functions. -* -****************************************************************************/ - -#define STRICT -#include <windows.h> - -#include "ddlog.h" -#include "gld_driver.h" - -// *********************************************************************** - -static char ddlogbuf[256]; -static FILE* fpDDLog = NULL; // Log file pointer -static char szDDLogName[_MAX_PATH] = {"gldirect.log"}; // Filename of the log -static DDLOG_loggingMethodType ddlogLoggingMethod = DDLOG_NONE; // Default to No Logging -static DDLOG_severityType ddlogDebugLevel; -static BOOL bUIWarning = FALSE; // MessageBox warning ? - -// *********************************************************************** - -void ddlogOpen( - DDLOG_loggingMethodType LoggingMethod, - DDLOG_severityType Severity) -{ - if (fpDDLog != NULL) { - // Tried to re-open the log - ddlogMessage(DDLOG_WARN, "Tried to re-open the log file\n"); - return; - } - - ddlogLoggingMethod = LoggingMethod; - ddlogDebugLevel = Severity; - - if (ddlogLoggingMethod == DDLOG_NORMAL) { - fpDDLog = fopen(szDDLogName, "wt"); - if (fpDDLog == NULL) - return; - } - - ddlogMessage(DDLOG_SYSTEM, "\n"); - ddlogMessage(DDLOG_SYSTEM, "-> Logging Started\n"); -} - -// *********************************************************************** - -void ddlogClose() -{ - // Determine whether the log is already closed - if (fpDDLog == NULL && ddlogLoggingMethod == DDLOG_NORMAL) - return; // Nothing to do. - - ddlogMessage(DDLOG_SYSTEM, "<- Logging Ended\n"); - - if (ddlogLoggingMethod == DDLOG_NORMAL) { - fclose(fpDDLog); - fpDDLog = NULL; - } -} - -// *********************************************************************** - -void ddlogMessage( - DDLOG_severityType severity, - LPSTR message) -{ - char buf[256]; - - // Bail if logging is disabled - if (ddlogLoggingMethod == DDLOG_NONE) - return; - - if (ddlogLoggingMethod == DDLOG_CRASHPROOF) - fpDDLog = fopen(szDDLogName, "at"); - - if (fpDDLog == NULL) - return; - - if (severity >= ddlogDebugLevel) { - sprintf(buf, "DDLog: (%s) %s", ddlogSeverityMessages[severity], message); - fputs(buf, fpDDLog); // Write string to file - OutputDebugString(buf); // Echo to debugger - } - - if (ddlogLoggingMethod == DDLOG_CRASHPROOF) { - fflush(fpDDLog); // Write info to disk - fclose(fpDDLog); - fpDDLog = NULL; - } - - // Popup message box if critical error - if (bUIWarning && severity == DDLOG_CRITICAL) { - MessageBox(NULL, buf, "GLDirect", MB_OK | MB_ICONWARNING | MB_TASKMODAL); - } -} - -// *********************************************************************** - -// Write a string value to the log file -void ddlogError( - DDLOG_severityType severity, - LPSTR message, - HRESULT hResult) -{ -#ifdef _USE_GLD3_WGL - char dxErrStr[1024]; - _gldDriver.GetDXErrorString(hResult, &dxErrStr[0], sizeof(dxErrStr)); - if (FAILED(hResult)) { - sprintf(ddlogbuf, "DDLog: %s %8x:[ %s ]\n", message, hResult, dxErrStr); - } else - sprintf(ddlogbuf, "DDLog: %s\n", message); -#else - if (FAILED(hResult)) { - sprintf(ddlogbuf, "DDLog: %s %8x:[ %s ]\n", message, hResult, DDErrorToString(hResult)); - } else - sprintf(ddlogbuf, "DDLog: %s\n", message); -#endif - ddlogMessage(severity, ddlogbuf); -} - -// *********************************************************************** - -void ddlogPrintf( - DDLOG_severityType severity, - LPSTR message, - ...) -{ - va_list args; - - va_start(args, message); - vsprintf(ddlogbuf, message, args); - va_end(args); - - lstrcat(ddlogbuf, "\n"); - - ddlogMessage(severity, ddlogbuf); -} - -// *********************************************************************** - -void ddlogWarnOption( - BOOL bWarnOption) -{ - bUIWarning = bWarnOption; -} - -// *********************************************************************** - -void ddlogPathOption( - LPSTR szPath) -{ - char szPathName[_MAX_PATH]; - - strcpy(szPathName, szPath); - strcat(szPathName, "\\"); - strcat(szPathName, szDDLogName); - strcpy(szDDLogName, szPathName); -} - -// *********************************************************************** diff --git a/mesalib/src/mesa/drivers/windows/gldirect/ddlog.h b/mesalib/src/mesa/drivers/windows/gldirect/ddlog.h deleted file mode 100644 index d64067e22..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/ddlog.h +++ /dev/null @@ -1,109 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Logging functions. -* -****************************************************************************/ - -#ifndef __DDLOG_H -#define __DDLOG_H - -#include <stdio.h> - -#ifndef _USE_GLD3_WGL -#include "dderrstr.h" // ddraw/d3d error string -#endif - -/*---------------------- Macros and type definitions ----------------------*/ - -typedef enum { - DDLOG_NONE = 0, // No log output - DDLOG_NORMAL = 1, // Log is kept open - DDLOG_CRASHPROOF = 2, // Log is closed and flushed - DDLOG_METHOD_FORCE_DWORD = 0x7fffffff, -} DDLOG_loggingMethodType; - -// Denotes type of message sent to the logging functions -typedef enum { - DDLOG_INFO = 0, // Information only - DDLOG_WARN = 1, // Warning only - DDLOG_ERROR = 2, // Notify user of an error - DDLOG_CRITICAL = 3, // Exceptionally severe error - DDLOG_SYSTEM = 4, // System message. Not an error - // but must always be printed. - DDLOG_SEVERITY_FORCE_DWORD = 0x7fffffff, // Make enum dword -} DDLOG_severityType; - -#ifdef _USE_GLD3_WGL -// Synomyms -#define GLDLOG_INFO DDLOG_INFO -#define GLDLOG_WARN DDLOG_WARN -#define GLDLOG_ERROR DDLOG_ERROR -#define GLDLOG_CRITICAL DDLOG_CRITICAL -#define GLDLOG_SYSTEM DDLOG_SYSTEM -#endif - -// The message that will be output to the log -static const char *ddlogSeverityMessages[] = { - "INFO", - "WARN", - "ERROR", - "*CRITICAL*", - "System", -}; - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -void ddlogOpen(DDLOG_loggingMethodType LoggingMethod, DDLOG_severityType Severity); -void ddlogClose(); -void ddlogMessage(DDLOG_severityType severity, LPSTR message); -void ddlogError(DDLOG_severityType severity, LPSTR message, HRESULT hResult); -void ddlogPrintf(DDLOG_severityType severity, LPSTR message, ...); -void ddlogWarnOption(BOOL bWarnOption); -void ddlogPathOption(LPSTR szPath); - -#ifdef _USE_GLD3_WGL -// Synomyms -#define gldLogMessage ddlogMessage -#define gldLogError ddlogError -#define gldLogPrintf ddlogPrintf -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c deleted file mode 100644 index 9aedd2e3c..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c +++ /dev/null @@ -1,2212 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Context handling. -* -****************************************************************************/ - -#include "dglcontext.h" - -// Get compile errors without this. KeithH -//#include "scitech.h" // ibool, etc. - -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" - -extern void _gld_mesa_warning(struct gl_context *, char *); -extern void _gld_mesa_fatal(struct gl_context *, char *); -#endif // _USE_GLD3_WGL - -// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver -// if it is no longer being built as part of GLDirect. (DaveM) - -// *********************************************************************** - -#define GLDERR_NONE 0 -#define GLDERR_MEM 1 -#define GLDERR_DDRAW 2 -#define GLDERR_D3D 3 -#define GLDERR_BPP 4 - -char szResourceWarning[] = -"GLDirect does not have enough video memory resources\n" -"to support the requested OpenGL rendering context.\n\n" -"You may have to reduce the current display resolution\n" -"to obtain satisfactory OpenGL performance.\n"; - -char szDDrawWarning[] = -"GLDirect is unable to initialize DirectDraw for the\n" -"requested OpenGL rendering context.\n\n" -"You will have to check the DirectX control panel\n" -"for further information.\n"; - -char szD3DWarning[] = -"GLDirect is unable to initialize Direct3D for the\n" -"requested OpenGL rendering context.\n\n" -"You may have to change the display mode resolution\n" -"color depth or check the DirectX control panel for\n" -"further information.\n"; - -char szBPPWarning[] = -"GLDirect is unable to use the selected color depth for\n" -"the requested OpenGL rendering context.\n\n" -"You will have to change the display mode resolution\n" -"color depth with the Display Settings control panel.\n"; - -int nContextError = GLDERR_NONE; - -// *********************************************************************** - -#define VENDORID_ATI 0x1002 - -static DWORD devATIRagePro[] = { - 0x4742, // 3D RAGE PRO BGA AGP 1X/2X - 0x4744, // 3D RAGE PRO BGA AGP 1X only - 0x4749, // 3D RAGE PRO BGA PCI 33 MHz - 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz - 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D - 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz - 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz - 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz - 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz - 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D -}; - -static DWORD devATIRageIIplus[] = { - 0x4755, // 3D RAGE II+ - 0x4756, // 3D RAGE IIC PQFP PCI - 0x4757, // 3D RAGE IIC BGA AGP - 0x475A, // 3D RAGE IIC PQFP AGP - 0x4C47, // 3D RAGE LT-G -}; - -// *********************************************************************** - -#ifndef _USE_GLD3_WGL -extern DGL_mesaFuncs mesaFuncs; -#endif - -extern DWORD dwLogging; - -#ifdef GLD_THREADS -#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support") -CRITICAL_SECTION CriticalSection; // for serialized access -DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context -DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format -#endif -HGLRC iCurrentContext = 0; // Index of current context (static) -BOOL bContextReady = FALSE; // Context state ready ? - -DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list - -// *********************************************************************** - -static BOOL bHaveWin95 = FALSE; -static BOOL bHaveWinNT = FALSE; -static BOOL bHaveWin2K = FALSE; - -/**************************************************************************** -REMARKS: -Detect the installed OS type. -****************************************************************************/ -static void DetectOS(void) -{ - OSVERSIONINFO VersionInformation; - LPOSVERSIONINFO lpVersionInformation = &VersionInformation; - - VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation); - - GetVersionEx(lpVersionInformation); - - switch (VersionInformation.dwPlatformId) { - case VER_PLATFORM_WIN32_WINDOWS: - bHaveWin95 = TRUE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - case VER_PLATFORM_WIN32_NT: - bHaveWin95 = FALSE; - if (VersionInformation.dwMajorVersion <= 4) { - bHaveWinNT = TRUE; - bHaveWin2K = FALSE; - } - else { - bHaveWinNT = FALSE; - bHaveWin2K = TRUE; - } - break; - case VER_PLATFORM_WIN32s: - bHaveWin95 = FALSE; - bHaveWinNT = FALSE; - bHaveWin2K = FALSE; - break; - } -} - -// *********************************************************************** - -HWND hWndEvent = NULL; // event monitor window -HWND hWndLastActive = NULL; // last active client window -LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam); - -// *********************************************************************** - -// Checks if the HGLRC is valid in range of context list. -BOOL dglIsValidContext( - HGLRC a) -{ - return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS); -} - -// *********************************************************************** - -// Convert a HGLRC to a pointer into the context list. -DGL_ctx* dglGetContextAddress( - const HGLRC a) -{ - if (dglIsValidContext(a)) - return &ctxlist[(int)a-1]; - return NULL; -} - -// *********************************************************************** - -// Return the current HGLRC (however it may be stored for multi-threading). -HGLRC dglGetCurrentContext(void) -{ -#ifdef GLD_THREADS - HGLRC hGLRC; - // load from thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - hGLRC = iCurrentContext; - } - } - // load from global static var - else { - hGLRC = iCurrentContext; - } - return hGLRC; -#else - return iCurrentContext; -#endif -} - -// *********************************************************************** - -// Set the current HGLRC (however it may be stored for multi-threading). -void dglSetCurrentContext(HGLRC hGLRC) -{ -#ifdef GLD_THREADS - // store in thread-specific instance - if (glb.bMultiThreaded) { - // protect against calls from arbitrary threads - __try { - TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC); - } - __except(EXCEPTION_EXECUTE_HANDLER) { - iCurrentContext = hGLRC; - } - } - // store in global static var - else { - iCurrentContext = hGLRC; - } -#else - iCurrentContext = hGLRC; -#endif -} - -// *********************************************************************** - -// Return the current HDC only for a currently active HGLRC. -HDC dglGetCurrentDC(void) -{ - HGLRC hGLRC; - DGL_ctx* lpCtx; - - hGLRC = dglGetCurrentContext(); - if (hGLRC) { - lpCtx = dglGetContextAddress(hGLRC); - return lpCtx->hDC; - } - return 0; -} - -// *********************************************************************** - -void dglInitContextState() -{ - int i; - WNDCLASS wc; - -#ifdef GLD_THREADS - // Allocate thread local storage indexes for current context and pixel format - dwTLSCurrentContext = TlsAlloc(); - dwTLSPixelFormat = TlsAlloc(); -#endif - - dglSetCurrentContext(NULL); // No current rendering context - - // Clear all context data - ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS); - - for (i=0; i<DGL_MAX_CONTEXTS; i++) - ctxlist[i].bAllocated = FALSE; // Flag context as unused - - // This section of code crashes the dll in circumstances where the app - // creates and destroys contexts. -/* - // Register the class for our event monitor window - wc.style = 0; - wc.lpfnWndProc = GLD_EventWndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = GetModuleHandle(NULL); - wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wc.lpszMenuName = NULL; - wc.lpszClassName = "GLDIRECT"; - RegisterClass(&wc); - - // Create the non-visible window to monitor all broadcast messages - hWndEvent = CreateWindowEx( - WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP, - 0,0,0,0, - NULL,NULL,GetModuleHandle(NULL),NULL); -*/ - -#ifdef GLD_THREADS - // Create a critical section object for serializing access to - // DirectDraw and DDStereo create/destroy functions in multiple threads - if (glb.bMultiThreaded) - InitializeCriticalSection(&CriticalSection); -#endif - - // Context state is now initialized and ready - bContextReady = TRUE; -} - -// *********************************************************************** - -void dglDeleteContextState() -{ - int i; - static BOOL bOnceIsEnough = FALSE; - - // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH - if (bOnceIsEnough) - return; - bOnceIsEnough = TRUE; - - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated == TRUE) { - ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1)); - dglDeleteContext((HGLRC)(i+1)); - } - } - - // Context state is no longer ready - bContextReady = FALSE; - - // If executed when DLL unloads, DDraw objects may be invalid. - // So catch any page faults with this exception handler. -__try { - - // Release final DirectDraw interfaces - if (glb.bDirectDrawPersistant) { -// RELEASE(glb.lpGlobalPalette); -// RELEASE(glb.lpDepth4); -// RELEASE(glb.lpBack4); -// RELEASE(glb.lpPrimary4); -// RELEASE(glb.lpDD4); - } -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState."); -} - - // Destroy our event monitor window - if (hWndEvent) { - DestroyWindow(hWndEvent); - hWndEvent = hWndLastActive = NULL; - } - -#ifdef GLD_THREADS - // Destroy the critical section object - if (glb.bMultiThreaded) - DeleteCriticalSection(&CriticalSection); - - // Release thread local storage indexes for current HGLRC and pixel format - TlsFree(dwTLSPixelFormat); - TlsFree(dwTLSCurrentContext); -#endif -} - -// *********************************************************************** - -// Application Window message handler interception -static LONG __stdcall dglWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - DGL_ctx* lpCtx = NULL; - LONG lpfnWndProc = 0L; - int i; - HGLRC hGLRC; - RECT rect; - PAINTSTRUCT ps; - BOOL bQuit = FALSE; - BOOL bMain = FALSE; - LONG rc; - - // Get the window's message handler *before* it is unhooked in WM_DESTROY - - // Is this the main window? - if (hwnd == glb.hWndActive) { - bMain = TRUE; - lpfnWndProc = glb.lpfnWndProc; - } - // Search for DGL context matching window handle - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].hWnd == hwnd) { - lpCtx = &ctxlist[i]; - lpfnWndProc = lpCtx->lpfnWndProc; - break; - } - } - // Not one of ours... - if (!lpfnWndProc) - return DefWindowProc(hwnd, msg, wParam, lParam); - - // Intercept messages amd process *before* passing on to window - switch (msg) { -#ifdef _USE_GLD3_WGL - case WM_DISPLAYCHANGE: - glb.bPixelformatsDirty = TRUE; - break; -#endif - case WM_ACTIVATEAPP: - glb.bAppActive = (BOOL)wParam; - ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated"); - break; - case WM_ERASEBKGND: - // Eat the GDI erase event for the GL window - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - lpCtx->bGDIEraseBkgnd = TRUE; - return TRUE; - case WM_PAINT: - // Eat the invalidated update region if render scene is in progress - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - if (lpCtx->bFrameStarted) { - if (GetUpdateRect(hwnd, &rect, FALSE)) { - BeginPaint(hwnd, &ps); - EndPaint(hwnd, &ps); - ValidateRect(hwnd, &rect); - return TRUE; - } - } - break; - } - // Call the appropriate window message handler - rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam); - - // Intercept messages and process *after* passing on to window - switch (msg) { - case WM_QUIT: - case WM_DESTROY: - bQuit = TRUE; - if (lpCtx && lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1); - dglDeleteContext((HGLRC)(i+1)); - } - break; -#if 0 - case WM_SIZE: - // Resize surfaces to fit window but not viewport (in case app did not bother) - if (!lpCtx || !lpCtx->bHasBeenCurrent) - break; - w = LOWORD(lParam); - h = HIWORD(lParam); - if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) { - if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE)) - dglWglResizeBuffers(lpCtx->glCtx, FALSE); - } - break; -#endif - } - - // If the main window is quitting, then so should we... - if (bMain && bQuit) { - ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd); - dglDeleteContextState(); - dglExitDriver(); - } - - return rc; -} - -// *********************************************************************** - -// Driver Window message handler -static LONG __stdcall GLD_EventWndProc( - HWND hwnd, - UINT msg, - WPARAM wParam, - LPARAM lParam) -{ - switch (msg) { - // May be sent by splash screen dialog on exit - case WM_ACTIVATE: - if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) { - SetForegroundWindow(glb.hWndActive); - return 0; - } - break; - } - return DefWindowProc(hwnd, msg, wParam, lParam); -} - -// *********************************************************************** - -// Intercepted Keyboard handler for detecting hot keys. -LRESULT CALLBACK dglKeyProc( - int code, - WPARAM wParam, - LPARAM lParam) -{ - HWND hWnd, hWndFrame; - HGLRC hGLRC = NULL; - DGL_ctx* lpCtx = NULL; - int cmd = 0, dx1 = 0, dx2 = 0, i; - static BOOL bAltPressed = FALSE; - static BOOL bCtrlPressed = FALSE; - static BOOL bShiftPressed = FALSE; - RECT r, rf, rc; - POINT pt; - BOOL bForceReshape = FALSE; - - return CallNextHookEx(hKeyHook, code, wParam, lParam); -} - -// *********************************************************************** - -HWND hWndMatch; - -// Window handle enumeration procedure. -BOOL CALLBACK dglEnumChildProc( - HWND hWnd, - LPARAM lParam) -{ - RECT rect; - - // Find window handle with matching client rect. - GetClientRect(hWnd, &rect); - if (EqualRect(&rect, (RECT*)lParam)) { - hWndMatch = hWnd; - return FALSE; - } - // Continue with next child window. - return TRUE; -} - -// *********************************************************************** - -// Find window handle with matching client rect. -HWND dglFindWindowRect( - RECT* pRect) -{ - hWndMatch = NULL; - EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect); - return hWndMatch; -} - -// *********************************************************************** -#ifndef _USE_GLD3_WGL -void dglChooseDisplayMode( - DGL_ctx *lpCtx) -{ - // Note: Choose an exact match if possible. - - int i; - DWORD area; - DWORD bestarea; - DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer - DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best - - lpDDSD = glb.lpDisplayModes; - for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) { - if ((lpDDSD->dwWidth == lpCtx->dwWidth) && - (lpDDSD->dwHeight == lpCtx->dwHeight)) - goto matched; // Mode has been exactly matched - // Choose modes that are larger in both dimensions than - // the window, but smaller in area than the current best. - if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) && - (lpDDSD->dwHeight >= lpCtx->dwHeight)) - { - if (lpBestDDSD == NULL) { - lpBestDDSD = lpDDSD; - bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight; - continue; - } - area = lpDDSD->dwWidth * lpDDSD->dwHeight; - if (area < bestarea) { - lpBestDDSD = lpDDSD; - bestarea = area; - } - } - } - - // Safety check - if (lpBestDDSD == NULL) { - ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode"); - return; - } - - lpCtx->dwModeWidth = lpBestDDSD->dwWidth; - lpCtx->dwModeHeight = lpBestDDSD->dwHeight; -matched: - ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)", - lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight); -} -#endif // _USE_GLD3_WGL -// *********************************************************************** - -static BOOL IsDevice( - DWORD *lpDeviceIdList, - DWORD dwDeviceId, - int count) -{ - int i; - - for (i=0; i<count; i++) - if (dwDeviceId == lpDeviceIdList[i]) - return TRUE; - - return FALSE; -} - -// *********************************************************************** - -void dglTestForBrokenCards( - DGL_ctx *lpCtx) -{ -#ifndef _GLD3 - DDDEVICEIDENTIFIER dddi; // DX6 device identifier - - // Sanity check. - if (lpCtx == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n"); - return; - } - - if (lpCtx->lpDD4 == NULL) { - // Testing for broken cards is sensitive area, so we don't want - // anything saying "broken cards" in the error message. ;) - ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n"); - return; - } - - // Microsoft really fucked up with the GetDeviceIdentifier function - // on Windows 2000, since it locks up on stock driers on the CD. Updated - // drivers from vendors appear to work, but we can't identify the drivers - // without this function!!! For now we skip these tests on Windows 2000. - if ((GetVersion() & 0x80000000UL) == 0) - return; - - // Obtain device info - if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0))) - return; - - // Useful info. Log it. - ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId); - - // Vendor 1: ATI - if (dddi.dwVendorId == VENDORID_ATI) { - // Test A: ATI Rage PRO - if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro))) - glb.bUseMipmaps = FALSE; - // Test B: ATI Rage II+ - if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus))) - glb.bEmulateAlphaTest = TRUE; - } - - // Vendor 2: Matrox - if (dddi.dwVendorId == 0x102B) { - // Test: Matrox G400 stencil buffer support does not work for AutoCAD - if (dddi.dwDeviceId == 0x0525) { - lpCtx->lpPF->pfd.cStencilBits = 0; - if (lpCtx->lpPF->iZBufferPF != -1) { - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0; - glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER; - } - } - } -#endif // _GLD3 -} - -// *********************************************************************** - -BOOL dglCreateContextBuffers( - HDC a, - DGL_ctx *lpCtx, - BOOL bFallback) -{ - HRESULT hResult; - - int i; -// HGLRC hGLRC; -// DGL_ctx* lpCtx; - -#ifndef _USE_GLD3_WGL - DWORD dwFlags; - DDSURFACEDESC2 ddsd2; - DDSCAPS2 ddscaps2; - LPDIRECTDRAWCLIPPER lpddClipper; - D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description - D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer -#endif // _USE_GLD3_WGL - - float inv_aspect; - - GLenum bDoubleBuffer; // TRUE if double buffer required - GLenum bDepthBuffer; // TRUE if depth buffer required - - const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd; - - // Vars for Mesa visual - DWORD dwDepthBits = 0; - DWORD dwStencilBits = 0; - DWORD dwAlphaBits = 0; - DWORD bAlphaSW = GL_FALSE; - DWORD bDouble = GL_FALSE; - - DDSURFACEDESC2 ddsd2DisplayMode; - BOOL bFullScrnWin = FALSE; // fullscreen-size window ? - DDBLTFX ddbltfx; - DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType; - BOOL bBogusWindow = FALSE; // non-drawable window ? - DWORD dwColorRef = 0; // GDI background color - RECT rcDst; // GDI window rect - POINT pt; // GDI window point - - // Palette used for creating default global palette - PALETTEENTRY ppe[256]; - -#ifndef _USE_GLD3_WGL - // Vertex buffer description. Used for creation of vertex buffers - D3DVERTEXBUFFERDESC vbufdesc; -#endif // _USE_GLD3_WGL - -#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN) - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a); - nContextError = GLDERR_NONE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw object creation or DDS start - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check for back buffer - bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE; - // Since we always do back buffering, check if we emulate front buffering - lpCtx->EmulateSingle = - (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; -#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM) - lpCtx->EmulateSingle |= - (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE; -#endif - - // Check for depth buffer - bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE; - - lpCtx->bDoubleBuffer = bDoubleBuffer; - lpCtx->bDepthBuffer = bDepthBuffer; - - // Set the Fullscreen flag for the context. -// lpCtx->bFullscreen = glb.bFullscreen; - - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = WindowFromDC(lpCtx->hDC); - // Check for non-window DC = memory DC ? - if (lpCtx->hWnd == NULL) { - // bitmap memory contexts are always single-buffered - lpCtx->EmulateSingle = TRUE; - bBogusWindow = TRUE; - ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context"); - if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - bBogusWindow = TRUE; - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left; - lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top; - - ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i", - lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight); - - // What if app only zeroes one dimension instead of both? (DaveM) - if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) { - // Make the buffer size something sensible - lpCtx->dwWidth = 8; - lpCtx->dwHeight = 8; - } - - // Set defaults - lpCtx->dwModeWidth = lpCtx->dwWidth; - lpCtx->dwModeHeight = lpCtx->dwHeight; -/* - // Find best display mode for fullscreen - if (glb.bFullscreen || !glb.bPrimary) { - dglChooseDisplayMode(lpCtx); - } -*/ - // Misc initialisation - lpCtx->bCanRender = FALSE; // No rendering allowed yet - lpCtx->bSceneStarted = FALSE; - lpCtx->bFrameStarted = FALSE; - - // Detect OS (specifically 'Windows 2000' or 'Windows XP') - DetectOS(); - - // NOTE: WinNT not supported - ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") ); - - // Test for Fullscreen - if (bHaveWin95) { // Problems with fullscreen on Win2K/XP - if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) && - (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight)) - { - // Workaround for some apps that crash when going fullscreen. - //lpCtx->bFullscreen = TRUE; - } - - } - -#ifdef _USE_GLD3_WGL - _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers); -#else - // Check if DirectDraw has already been created by original GLRC (DaveM) - if (glb.bDirectDrawPersistant && glb.bDirectDraw) { - lpCtx->lpDD4 = glb.lpDD4; - IDirectDraw4_AddRef(lpCtx->lpDD4); - goto SkipDirectDrawCreate; - } - - // Create DirectDraw object - if (glb.bPrimary) - hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL); - else { - // A non-primary device is to be used. - // Force context to be Fullscreen, secondary adaptors can not - // be used in a window. - hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL); - lpCtx->bFullscreen = TRUE; - } - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Query for DX6 IDirectDraw4. - hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1, - &IID_IDirectDraw4, - (void**)&lpCtx->lpDD4); - if (FAILED(hResult)) { - MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult); - nContextError = GLDERR_DDRAW; - goto return_with_error; - } - - // Cache DirectDraw interface for subsequent GLRCs - if (glb.bDirectDrawPersistant && !glb.bDirectDraw) { - glb.lpDD4 = lpCtx->lpDD4; - IDirectDraw4_AddRef(glb.lpDD4); - glb.bDirectDraw = TRUE; - } -SkipDirectDrawCreate: - - // Now we have a DD4 interface we can check for broken cards - dglTestForBrokenCards(lpCtx); - - // Test if primary device can use flipping instead of blitting - ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode)); - ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode); - hResult = IDirectDraw4_GetDisplayMode( - lpCtx->lpDD4, - &ddsd2DisplayMode); - if (SUCCEEDED(hResult)) { - if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) && - (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) { - // We have a fullscreen-size window - bFullScrnWin = TRUE; - // OK to use DirectDraw fullscreen mode ? - if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) { - lpCtx->bFullscreen = TRUE; - ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n"); - } - } - // Cache the display mode dimensions - lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth; - lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight; - } - - // Clamp the effective window dimensions to primary surface. - // We need to do this for D3D viewport dimensions even if wide - // surfaces are supported. This also is a good idea for handling - // whacked-out window dimensions passed for non-drawable windows - // like Solid Edge. (DaveM) - if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth) - lpCtx->dwWidth = ddsd2DisplayMode.dwWidth; - if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight) - lpCtx->dwHeight = ddsd2DisplayMode.dwHeight; - - // Check for non-RGB desktop resolution - if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) { - ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported", - ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount); - nContextError = GLDERR_BPP; - goto return_with_error; - } -#endif // _USE_GLD3_WGL - - ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)", - lpCtx->dwWidth, - lpCtx->dwHeight, - lpCtx->bFullscreen ? "fullscreen" : "windowed"); - -#ifndef _USE_GLD3_WGL - // Obtain ddraw caps - ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS)); - lpCtx->ddCaps.dwSize = sizeof(DDCAPS); - if (glb.bHardware) { - // Get HAL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL); - } else { - // Get HEL caps - IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps); - } - - // If this flag is present then we can't default to Mesa - // SW rendering between BeginScene() and EndScene(). - if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) { - ddlogMessage(DDLOG_INFO, - "Warning : No 2D allowed during 3D scene.\n"); - } - - // Query for DX6 Direct3D3 interface - hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4, - &IID_IDirect3D3, - (void**)&lpCtx->lpD3D3); - if (FAILED(hResult)) { - MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK); - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // Context creation - if (lpCtx->bFullscreen) { - // FULLSCREEN - - // Disable warning popups when in fullscreen mode - ddlogWarnOption(FALSE); - - // Have to release persistant primary surface if fullscreen mode - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - RELEASE(glb.lpPrimary4); - glb.bDirectDrawPrimary = FALSE; - } - - dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult); - goto return_with_error; - } - - hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4, - lpCtx->dwModeWidth, - lpCtx->dwModeHeight, - lpPFD->cColorBits, - 0, - 0); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult); - goto return_with_error; - } - - // ** The display mode has changed, so dont use MessageBox! ** - - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - - if (bDoubleBuffer) { - // Double buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - DDSCAPS_FLIP | - DDSCAPS_COMPLEX | - DDSCAPS_3DDEVICE | - dwMemoryType; - ddsd2.dwBackBufferCount = 1; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Render target surface - ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct. - ddscaps2.dwCaps = DDSCAPS_BACKBUFFER; - hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - } else { - // Single buffered - // Primary surface - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | - //DDSCAPS_3DDEVICE | - dwMemoryType; - - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - lpCtx->lpBack4 = NULL; - } - } else { - // WINDOWED - - // OK to enable warning popups in windowed mode - ddlogWarnOption(glb.bMessageBoxWarnings); - - dwFlags = DDSCL_NORMAL; - if (glb.bMultiThreaded) - dwFlags |= DDSCL_MULTITHREADED; - if (glb.bFastFPU) - dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) - hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, - lpCtx->hWnd, - dwFlags); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult); - goto return_with_error; - } - // Has Primary surface already been created for original GLRC ? - // Note this can only be applicable for windowed modes - if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { - lpCtx->lpFront4 = glb.lpPrimary4; - IDirectDrawSurface4_AddRef(lpCtx->lpFront4); - // Update the window on the default clipper - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); - goto SkipPrimaryCreate; - } - - // Primary surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - - // Cache Primary surface for subsequent GLRCs - // Note this can only be applicable to subsequent windowed modes - if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) { - glb.lpPrimary4 = lpCtx->lpFront4; - IDirectDrawSurface4_AddRef(glb.lpPrimary4); - glb.bDirectDrawPrimary = TRUE; - } - - // Clipper object - hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - if (FAILED(hResult)) { - RELEASE(lpddClipper); - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult); - goto return_with_error; - } - hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper); - RELEASE(lpddClipper); // We have finished with it. - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult); - goto return_with_error; - } -SkipPrimaryCreate: - - if (bDoubleBuffer) { - // Render target surface - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | - DDSCAPS_OFFSCREENPLAIN | - dwMemoryType; - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - // Re-use original back buffer if persistant buffers exist - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4) - IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4); - } else { - lpCtx->lpBack4 = NULL; - } - } - - // - // Now create the Z-buffer - // - lpCtx->bStencil = FALSE; // Default to no stencil buffer - if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) { - // Get z-buffer dimensions from the render target - // Setup the surface desc for the z-buffer. - ZeroMemory(&ddsd2, sizeof(ddsd2)); - ddsd2.dwSize = sizeof(ddsd2); - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType; - ddsd2.dwWidth = lpCtx->dwWidth; - ddsd2.dwHeight = lpCtx->dwHeight; - memcpy(&ddsd2.ddpfPixelFormat, - &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF], - sizeof(DDPIXELFORMAT) ); - - // Reserve the entire desktop size for persistant buffers option - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { - ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; - ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; - } - - // Create a z-buffer - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4) - hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4); - else - hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult); - nContextError = GLDERR_MEM; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4) - IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4); - else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4); - - // Attach Zbuffer to render target - TRY(IDirectDrawSurface4_AddAttachedSurface( - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - lpCtx->lpDepth4), - "dglCreateContext: Attach Zbuffer"); - if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) { - lpCtx->bStencil = TRUE; - ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n"); - } - } - - // Clear all back buffers and Z-buffers in case of memory recycling. - ZeroMemory(&ddbltfx, sizeof(ddbltfx)); - ddbltfx.dwSize = sizeof(ddbltfx); - IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - if (lpCtx->lpDepth4) - IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL, - DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); - - // Now that we have a Z-buffer we can create the 3D device - hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3, - &glb.d3dGuid, - bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, - &lpCtx->lpDev3, - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult); - nContextError = GLDERR_D3D; - goto return_with_error; - } - - // We must do this as soon as the device is created - dglInitStateCaches(lpCtx); - - // Obtain the D3D Device Description - D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC); - TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3, - &D3DHWDevDesc, - &D3DHELDevDesc), - "dglCreateContext: GetCaps failed"); - - // Choose the relevant description and cache it in the context. - // We will use this description later for caps checking - memcpy( &lpCtx->D3DDevDesc, - glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc, - sizeof(D3DDEVICEDESC)); - - // Now we can examine the texture formats - if (!dglBuildTextureFormatList(lpCtx->lpDev3)) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n"); - goto return_with_error; - } - - // Get the pixel format of the back buffer - lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender); - if (bDoubleBuffer) - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpBack4, - &lpCtx->ddpfRender); - else - hResult = IDirectDrawSurface4_GetPixelFormat( - lpCtx->lpFront4, - &lpCtx->ddpfRender); - - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult); - goto return_with_error; - } - // Find a pixel packing function suitable for this surface - pxClassifyPixelFormat(&lpCtx->ddpfRender, - &lpCtx->fnPackFunc, - &lpCtx->fnUnpackFunc, - &lpCtx->fnPackSpanFunc); - - // Viewport - hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult); - goto return_with_error; - } - - hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult); - goto return_with_error; - } - - // Initialise the viewport - // Note screen coordinates are used for viewport clipping since D3D - // transform operations are not used in the GLD CAD driver. (DaveM) - inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth; - - lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport); - lpCtx->d3dViewport.dwX = 0; - lpCtx->d3dViewport.dwY = 0; - lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth; - lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight; - lpCtx->d3dViewport.dvClipX = 0; // -1.0f; - lpCtx->d3dViewport.dvClipY = 0; // inv_aspect; - lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f; - lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect; - lpCtx->d3dViewport.dvMinZ = 0.0f; - lpCtx->d3dViewport.dvMaxZ = 1.0f; - TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2"); - - hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult); - goto return_with_error; - } - - lpCtx->dwBPP = lpPFD->cColorBits; - lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF; - - // Set last texture to NULL - for (i=0; i<MAX_TEXTURE_UNITS; i++) { - lpCtx->ColorOp[i] = D3DTOP_DISABLE; - lpCtx->AlphaOp[i] = D3DTOP_DISABLE; - lpCtx->tObj[i] = NULL; - } - - // Default to perspective correct texture mapping - dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp"); - - // Set the default culling mode - lpCtx->cullmode = D3DCULL_NONE; - dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode"); - - // Disable specular - dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable"); - // Disable subpixel correction -// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable"); - // Disable dithering - dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable"); - - // Initialise the primitive caches -// lpCtx->dwNextLineVert = 0; -// lpCtx->dwNextTriVert = 0; - - // Init the global texture palette - lpCtx->lpGlobalPalette = NULL; - - // Init the HW/SW usage counters -// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L; - - // - // Create two D3D vertex buffers. - // One will hold the pre-transformed data with the other one - // being used to hold the post-transformed & clipped verts. - // -#if 0 // never used (DaveM) - vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC); - vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY; - if (glb.bHardware == FALSE) - vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY; - vbufdesc.dwNumVertices = 32768; // For the time being - - // Source vertex buffer - vbufdesc.dwFVF = DGL_LVERTEX; - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult); - goto return_with_error; - } - - // Destination vertex buffer - vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2); - hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL); - if(FAILED(hResult)) { - ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult); - goto return_with_error; - } -#endif - -#endif _USE_GLD3_WGL - - // - // Now create the Mesa context - // - - // Create the Mesa visual - if (lpPFD->cDepthBits) - dwDepthBits = 16; - if (lpPFD->cStencilBits) - dwStencilBits = 8; - if (lpPFD->cAlphaBits) { - dwAlphaBits = 8; - bAlphaSW = GL_TRUE; - } - if (lpPFD->dwFlags & PFD_DOUBLEBUFFER) - bDouble = GL_TRUE; -// lpCtx->EmulateSingle = -// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; - -#ifdef _USE_GLD3_WGL - lpCtx->glVis = _mesa_create_visual( - bDouble, /* double buffer */ - GL_FALSE, // stereo - lpPFD->cRedBits, - lpPFD->cGreenBits, - lpPFD->cBlueBits, - dwAlphaBits, - dwDepthBits, - dwStencilBits, - lpPFD->cAccumRedBits, // accum bits - lpPFD->cAccumGreenBits, // accum bits - lpPFD->cAccumBlueBits, // accum bits - lpPFD->cAccumAlphaBits, // accum alpha bits - 1 // num samples - ); -#else // _USE_GLD3_WGL - lpCtx->glVis = (*mesaFuncs.gl_create_visual)( - GL_TRUE, // RGB mode - bAlphaSW, // Is an alpha buffer required? - bDouble, // Is an double-buffering required? - GL_FALSE, // stereo - dwDepthBits, // depth_size - dwStencilBits, // stencil_size - lpPFD->cAccumBits, // accum_size - 0, // colour-index bits - lpPFD->cRedBits, // Red bit count - lpPFD->cGreenBits, // Green bit count - lpPFD->cBlueBits, // Blue bit count - dwAlphaBits // Alpha bit count - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glVis == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE); -#else - // Create the Mesa context - lpCtx->glCtx = (*mesaFuncs.gl_create_context)( - lpCtx->glVis, // Mesa visual - NULL, // share list context - (void *)lpCtx, // Pointer to our driver context - GL_TRUE // Direct context flag - ); -#endif // _USE_GLD3_WGL - - if (lpCtx->glCtx == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n"); - goto return_with_error; - } - - // Create the Mesa framebuffer -#ifdef _USE_GLD3_WGL - lpCtx->glBuffer = _mesa_create_framebuffer( - lpCtx->glVis, - lpCtx->glVis->depthBits > 0, - lpCtx->glVis->stencilBits > 0, - lpCtx->glVis->accumRedBits > 0, - GL_FALSE //swalpha - ); -#else - lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis); -#endif // _USE_GLD3_WGL - - if (lpCtx->glBuffer == NULL) { - ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n"); - goto return_with_error; - } - -#ifdef _USE_GLD3_WGL - // Init Mesa internals - _swrast_CreateContext( lpCtx->glCtx ); - _vbo_CreateContext( lpCtx->glCtx ); - _tnl_CreateContext( lpCtx->glCtx ); - _swsetup_CreateContext( lpCtx->glCtx ); - - _gldDriver.InitialiseMesa(lpCtx); - - lpCtx->glCtx->imports.warning = _gld_mesa_warning; - lpCtx->glCtx->imports.fatal = _gld_mesa_fatal; - -#else - // Tell Mesa how many texture stages we have - glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures; - // Only use as many Units as the spec requires - if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS) - glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS; - lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures; - ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures); - - // Set the max texture size. - // NOTE: clamped to a max of 1024 for extra performance! - lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024; - -// Texture resize takes place elsewhere. KH -// NOTE: This was added to workaround an issue with the Intel app. -#if 0 - lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize; -#else - lpCtx->glCtx->Const.MaxTextureSize = 1024; -#endif - lpCtx->glCtx->Const.MaxDrawBuffers = 1; - - // Setup the Display Driver pointers - dglSetupDDPointers(lpCtx->glCtx); - - // Initialise all the Direct3D renderstates - dglInitStateD3D(lpCtx->glCtx); - -#if 0 - // Signal a reload of texture state on next glBegin - lpCtx->m_texHandleValid = FALSE; - lpCtx->m_mtex = FALSE; - lpCtx->m_texturing = FALSE; -#else - // Set default texture unit state -// dglSetTexture(lpCtx, 0, NULL); -// dglSetTexture(lpCtx, 1, NULL); -#endif - - // - // Set the global texture palette to default values. - // - - // Clear the entire palette - ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256); - - // Fill the palette with a default colour. - // A garish colour is used to catch bugs. Here Magenta is used. - for (i=0; i < 256; i++) { - ppe[i].peRed = 255; - ppe[i].peGreen = 0; - ppe[i].peBlue = 255; - } - - RELEASE(lpCtx->lpGlobalPalette); - - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette) - hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette); - else - hResult = IDirectDraw4_CreatePalette( - lpCtx->lpDD4, - DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256, - ppe, - &(lpCtx->lpGlobalPalette), - NULL); - if (FAILED(hResult)) { - ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult); - lpCtx->lpGlobalPalette = NULL; - goto return_with_error; - } - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette) - IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette); - -#endif // _USE_GLD3_WGL - - // ** If we have made it to here then we can enable rendering ** - lpCtx->bCanRender = TRUE; - -// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n"); - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; - -return_with_error: - // Clean up before returning. - // This is critical for secondary devices. - - lpCtx->bCanRender = FALSE; - -#ifdef _USE_GLD3_WGL - // Destroy the Mesa context - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - // Destroy driver data - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer - RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer - - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - RELEASE(lpCtx->lpBack4); - RELEASE(lpCtx->lpFront4); - else - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - RELEASE(lpCtx->lpD3D3); - RELEASE(lpCtx->lpDD4); - RELEASE(lpCtx->lpDD1); -#endif // _USE_GLD3_WGL - - lpCtx->bAllocated = FALSE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return FALSE; - -#undef DDLOG_CRITICAL_OR_WARN -} - -// *********************************************************************** - -HGLRC dglCreateContext( - HDC a, - const DGL_pixelFormat *lpPF) -{ - int i; - HGLRC hGLRC; - DGL_ctx* lpCtx; - static BOOL bWarnOnce = TRUE; - DWORD dwThreadId = GetCurrentThreadId(); - char szMsg[256]; - HWND hWnd; - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return NULL; - - // Is context state ready ? - if (!bContextReady) - return NULL; - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId); - - // Find next free context. - // Also ensure that only one Fullscreen context is created at any one time. - hGLRC = 0; // Default to Not Found - for (i=0; i<DGL_MAX_CONTEXTS; i++) { - if (ctxlist[i].bAllocated) { - if (/*glb.bFullscreen && */ctxlist[i].bFullscreen) - break; - } else { - hGLRC = (HGLRC)(i+1); - break; - } - } - - // Bail if no GLRC was found - if (!hGLRC) - return NULL; - - // Set the context pointer - lpCtx = dglGetContextAddress(hGLRC); - // Make sure that context is zeroed before we do anything. - // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times, - // even though only one context is ever used by the app, so keep it clean. (DaveM) - ZeroMemory(lpCtx, sizeof(DGL_ctx)); - lpCtx->bAllocated = TRUE; - // Flag that buffers need creating on next wglMakeCurrent call. - lpCtx->bHasBeenCurrent = FALSE; - lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format - lpCtx->bCanRender = FALSE; - - // Create all the internal resources here, not in dglMakeCurrent(). - // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM) - // We now try context allocations twice, first with video memory, - // then again with system memory. This is similar to technique - // used for dglWglResizeBuffers(). (DaveM) - if (lpCtx->bHasBeenCurrent == FALSE) { - if (!dglCreateContextBuffers(a, lpCtx, FALSE)) { - if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) { - bWarnOnce = FALSE; - switch (nContextError) { - case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break; - case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break; - case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break; - case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break; - default: strcpy(szMsg, ""); - } - if (strlen(szMsg)) - MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING); - } - // Only need to try again if memory error - if (nContextError == GLDERR_MEM) { - ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory"); - } - else { - ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed"); - return NULL; - } - } - } - - // Now that we have a hWnd, we can intercept the WindowProc. - hWnd = lpCtx->hWnd; - if (hWnd) { - // Only hook individual window handler once if not hooked before. - lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC); - if (lpfnWndProc != (LONG)dglWndProc) { - lpCtx->lpfnWndProc = lpfnWndProc; - SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc); - } - // Find the parent window of the app too. - if (glb.hWndActive == NULL) { - while (hWnd != NULL) { - glb.hWndActive = hWnd; - hWnd = GetParent(hWnd); - } - // Hook the parent window too. - lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC); - if (glb.hWndActive == lpCtx->hWnd) - glb.lpfnWndProc = lpCtx->lpfnWndProc; - else if (lpfnWndProc != (LONG)dglWndProc) - glb.lpfnWndProc = lpfnWndProc; - if (glb.lpfnWndProc) - SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc); - } - } - - ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC); - - return hGLRC; -} - -// *********************************************************************** -// Make a DirectGL context current -// Used by wgl functions and dgl functions -BOOL dglMakeCurrent( - HDC a, - HGLRC b) -{ - int context; - DGL_ctx* lpCtx; - HWND hWnd; - BOOL bNeedResize = FALSE; - BOOL bWindowChanged, bContextChanged; - LPDIRECTDRAWCLIPPER lpddClipper; - DWORD dwThreadId = GetCurrentThreadId(); - LONG lpfnWndProc; - - // Validate license - if (!dglValidate()) - return FALSE; - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - context = (int)b; // This is as a result of STRICT! - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId); - - // If the HGLRC is NULL then make no context current; - // Ditto if the HDC is NULL either. (DaveM) - if (context == 0 || a == 0) { - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(NULL, NULL); -#else - (*mesaFuncs.gl_make_current)(NULL, NULL); -#endif - dglSetCurrentContext(0); - return TRUE; - } - - // Make sure the HGLRC is in range - if ((context > DGL_MAX_CONTEXTS) || (context < 0)) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Find address of context and make sure that it has been allocated - lpCtx = dglGetContextAddress(b); - if (!lpCtx->bAllocated) { - ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n"); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // Check if window has changed - hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd; - bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE; - bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE; - - // If the window has changed, make sure the clipper is updated. (DaveM) - if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) { - lpCtx->hWnd = hWnd; -#ifndef _USE_GLD3_WGL - IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); - IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); - IDirectDrawClipper_Release(lpddClipper); -#endif // _USE_GLD3_WGL - } - - // Make sure hDC and hWnd is current. (DaveM) - // Obtain the dimensions of the rendering window - lpCtx->hDC = a; // Cache DC - lpCtx->hWnd = hWnd; - hWndLastActive = hWnd; - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) { - ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - } - else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { - ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n"); - SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); - } - // Check if buffers need to be re-sized; - // If so, wait until Mesa GL stuff is setup before re-sizing; - if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left || - lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top) - bNeedResize = TRUE; - - // Now we can update our globals - dglSetCurrentContext(b); - - // Corresponding Mesa operation -#ifdef _USE_GLD3_WGL - _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer); - lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#else - (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer); - - dglSetupDDPointers(lpCtx->glCtx); - - // Insure DirectDraw surfaces fit current window DC - if (bNeedResize) { - // Resize buffers (Note Mesa GL needs to be setup beforehand); - // Resize Mesa internal buffer too via glViewport() command, - // which subsequently calls dglWglResizeBuffers() too. - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); - lpCtx->bHasBeenCurrent = TRUE; - } -#endif // _USE_GLD3_WGL - ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight); - - // We have to clear D3D back buffer and render state if emulated front buffering - // for different window (but not context) like in Solid Edge. - if (glb.bDirectDrawPersistant && glb.bPersistantBuffers - && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) { -#ifdef _USE_GLD3_WGL -// IDirect3DDevice8_EndScene(lpCtx->pDev); -// lpCtx->bSceneStarted = FALSE; - lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, - GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - } - - // The first time we call MakeCurrent we set the initial viewport size - if (lpCtx->bHasBeenCurrent == FALSE) -#ifdef _USE_GLD3_WGL - lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#else - (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); -#endif // _USE_GLD3_WGL - lpCtx->bHasBeenCurrent = TRUE; - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglDeleteContext( - HGLRC a) -{ - DGL_ctx* lpCtx; - DWORD dwThreadId = GetCurrentThreadId(); - char argstr[256]; - -#if 0 // We have enough trouble throwing exceptions as it is... (DaveM) - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - // Is context state ready ? - if (!bContextReady) - return FALSE; - - ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId); - - // Make sure the HGLRC is in range - if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) { - ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n"); - return FALSE; - } - - // Make sure context is valid - lpCtx = dglGetContextAddress(a); - if (!lpCtx->bAllocated) { - ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a); -// return FALSE; - return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH - } - - // Make sure context is de-activated - if (a == dglGetCurrentContext()) { - ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a); - dglMakeCurrent(NULL, NULL); - } - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - - // We are about to destroy all Direct3D objects. - // Therefore we must disable rendering - lpCtx->bCanRender = FALSE; - - // This exception handler was installed to catch some - // particularly nasty apps. Console apps that call exit() - // fall into this catagory (i.e. Win32 Glut). - - // VC cannot successfully implement multiple exception handlers - // if more than one exception occurs. Therefore reverting back to - // single exception handler as Keith originally had it. (DaveM) - -#define WARN_MESSAGE(p) strcpy(argstr, (#p)); -#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p); - -__try { -#ifdef _USE_GLD3_WGL - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - _mesa_destroy_framebuffer(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - _mesa_destroy_context(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - _mesa_destroy_visual(lpCtx->glVis); - - _gldDriver.DestroyDrawable(lpCtx); -#else - // Destroy the Mesa context - WARN_MESSAGE(gl_destroy_framebuffer); - if (lpCtx->glBuffer) - (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); - WARN_MESSAGE(gl_destroy_context); - if (lpCtx->glCtx) - (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); - WARN_MESSAGE(gl_destroy_visual); - if (lpCtx->glVis) - (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); - - SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer - SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer - - // Delete the global palette - SAFE_RELEASE(lpCtx->lpGlobalPalette); - - // Clean up. - if (lpCtx->lpViewport3) { - if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); - SAFE_RELEASE(lpCtx->lpViewport3); - lpCtx->lpViewport3 = NULL; - } - - SAFE_RELEASE(lpCtx->lpDev3); - if (lpCtx->lpDepth4) { - if (lpCtx->lpBack4) - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); - else - IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); - SAFE_RELEASE(lpCtx->lpDepth4); - lpCtx->lpDepth4 = NULL; - } - SAFE_RELEASE(lpCtx->lpBack4); - SAFE_RELEASE(lpCtx->lpFront4); - if (lpCtx->bFullscreen) { - IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); - IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); - } - SAFE_RELEASE(lpCtx->lpD3D3); - SAFE_RELEASE(lpCtx->lpDD4); - SAFE_RELEASE(lpCtx->lpDD1); -#endif // _ULSE_GLD3_WGL - -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr); -} - - // Restore the window message handler because this context may be used - // again by another window with a *different* message handler. (DaveM) - if (lpCtx->lpfnWndProc) { - SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc); - lpCtx->lpfnWndProc = (LONG)NULL; - } - - lpCtx->bAllocated = FALSE; // This context is now free for use - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dglSwapBuffers( - HDC hDC) -{ - RECT rSrcRect; // Source rectangle - RECT rDstRect; // Destination rectangle - POINT pt; - HRESULT hResult; - - DDBLTFX bltFX; - DWORD dwBlitFlags; - DDBLTFX *lpBltFX; - -// DWORD dwThreadId = GetCurrentThreadId(); - HGLRC hGLRC = dglGetCurrentContext(); - DGL_ctx *lpCtx = dglGetContextAddress(hGLRC); - HWND hWnd; - - HDC hDCAux; // for memory DC - int x,y,w,h; // for memory DC BitBlt - -#if 0 // Perhaps not a good idea. Called too often. KH - // Validate license - if (!dglValidate()) - return FALSE; -#endif - - if (!lpCtx) { - return TRUE; //FALSE; // No current context - } - - if (!lpCtx->bCanRender) { - // Don't return false else some apps will bail. - return TRUE; - } - - hWnd = lpCtx->hWnd; - if (hDC != lpCtx->hDC) { - ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC); - hWnd = WindowFromDC(hDC); - } - -#ifndef _USE_GLD3_WGL - // Ensure that the surfaces exist before we tell - // the device to render to them. - IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4); - - // Make sure that the vertex caches have been emptied -// dglStateChange(lpCtx); - - // Some OpenGL programs don't issue a glFinish - check for it here. - if (lpCtx->bSceneStarted) { - IDirect3DDevice3_EndScene(lpCtx->lpDev3); - lpCtx->bSceneStarted = FALSE; - } -#endif - -#if 0 - // If the calling app is not active then we don't need to Blit/Flip. - // We can therefore simply return TRUE. - if (!glb.bAppActive) - return TRUE; - // Addendum: This is WRONG! We should bail if the app is *minimized*, - // not merely if the app is just plain 'not active'. - // KeithH, 27/May/2000. -#endif - - // Check for non-window DC = memory DC ? - if (hWnd == NULL) { - if (GetClipBox(hDC, &rSrcRect) == ERROR) - return TRUE; - // Use GDI BitBlt instead from compatible DirectDraw DC - x = rSrcRect.left; - y = rSrcRect.top; - w = rSrcRect.right - rSrcRect.left; - h = rSrcRect.bottom - rSrcRect.top; - - // Ack. DX8 does not have a GetDC() function... - // TODO: Defer to DX7 or DX9 drivers... (DaveM) - return TRUE; - } - - // Bail if window client region is not drawable, like in Solid Edge - if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect)) - return TRUE; - -#ifdef GLD_THREADS - // Serialize access to DirectDraw or DDS operations - if (glb.bMultiThreaded) - EnterCriticalSection(&CriticalSection); -#endif - -#ifdef _USE_GLD3_WGL - // Notify Mesa of impending swap, so Mesa can flush internal buffers. - _mesa_notifySwapBuffers(lpCtx->glCtx); - // Now perform driver buffer swap - _gldDriver.SwapBuffers(lpCtx, hDC, hWnd); -#else - if (lpCtx->bFullscreen) { - // Sync with retrace if required - if (glb.bWaitForRetrace) { - IDirectDraw4_WaitForVerticalBlank( - lpCtx->lpDD4, - DDWAITVB_BLOCKBEGIN, - 0); - } - - // Perform the fullscreen flip - TRY(IDirectDrawSurface4_Flip( - lpCtx->lpFront4, - NULL, - DDFLIP_WAIT), - "dglSwapBuffers: Flip"); - } else { - // Calculate current window position and size - pt.x = pt.y = 0; - ClientToScreen(hWnd, &pt); - GetClientRect(hWnd, &rDstRect); - if (rDstRect.right > lpCtx->dwModeWidth) - rDstRect.right = lpCtx->dwModeWidth; - if (rDstRect.bottom > lpCtx->dwModeHeight) - rDstRect.bottom = lpCtx->dwModeHeight; - OffsetRect(&rDstRect, pt.x, pt.y); - rSrcRect.left = rSrcRect.top = 0; - rSrcRect.right = lpCtx->dwWidth; - rSrcRect.bottom = lpCtx->dwHeight; - if (rSrcRect.right > lpCtx->dwModeWidth) - rSrcRect.right = lpCtx->dwModeWidth; - if (rSrcRect.bottom > lpCtx->dwModeHeight) - rSrcRect.bottom = lpCtx->dwModeHeight; - - if (glb.bWaitForRetrace) { - // Sync the blit to the vertical retrace - ZeroMemory(&bltFX, sizeof(bltFX)); - bltFX.dwSize = sizeof(bltFX); - bltFX.dwDDFX = DDBLTFX_NOTEARING; - dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX; - lpBltFX = &bltFX; - } else { - dwBlitFlags = DDBLT_WAIT; - lpBltFX = NULL; - } - - // Perform the actual blit - TRY(IDirectDrawSurface4_Blt( - lpCtx->lpFront4, - &rDstRect, - lpCtx->lpBack4, // Blit source - &rSrcRect, - dwBlitFlags, - lpBltFX), - "dglSwapBuffers: Blt"); - } -#endif // _USE_GLD3_WGL - -#ifdef GLD_THREADS - // Release serialized access - if (glb.bMultiThreaded) - LeaveCriticalSection(&CriticalSection); -#endif - - // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM) - - // Render frame is completed - ValidateRect(hWnd, NULL); - lpCtx->bFrameStarted = FALSE; - - return TRUE; -} - -// *********************************************************************** diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h deleted file mode 100644 index 5eea9de3d..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.h +++ /dev/null @@ -1,281 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: OpenGL context handling.
-*
-****************************************************************************/
-
-#ifndef __DGLCONTEXT_H
-#define __DGLCONTEXT_H
-
-// Disable compiler complaints about DLL linkage
-#pragma warning (disable:4273)
-
-// Macros to control compilation
-#ifndef STRICT
-#define STRICT
-#endif // STRICT
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <GL\gl.h>
-
-#ifdef _USE_GLD3_WGL
- #include "dglmacros.h"
- #include "dglglobals.h"
- #include "pixpack.h"
- #include "ddlog.h"
- #include "dglpf.h"
- #include "context.h" // Mesa context
-#else
- #include <ddraw.h>
- #include <d3d.h>
-
- #include "dglmacros.h"
- #include "dglglobals.h"
- #include "pixpack.h"
- #include "ddlog.h"
- #include "dglpf.h"
- #include "d3dvertex.h"
-
- #include "DirectGL.h"
-
- #include "context.h" // Mesa context
- #include "vb.h" // Mesa vertex buffer
-#endif // _USE_GLD3_WGL
-
-/*---------------------- Macros and type definitions ----------------------*/
-
-// TODO: Use a list instead of this constant!
-#define DGL_MAX_CONTEXTS 32
-
-// Structure for describing an OpenGL context
-#ifdef _USE_GLD3_WGL
-typedef struct {
- BOOL bHasBeenCurrent;
- DGL_pixelFormat *lpPF;
-
- // Pointer to private driver data (this also contains the drawable).
- void *glPriv;
-
- // Mesa vars:
- struct gl_context *glCtx; // The core Mesa context
- struct gl_config *glVis; // Describes the color buffer
- struct gl_framebuffer *glBuffer; // Ancillary buffers
-
- GLuint ClearIndex;
- GLuint CurrentIndex;
- GLubyte ClearColor[4];
- GLubyte CurrentColor[4];
-
- BOOL EmulateSingle; // Emulate single-buffering
- BOOL bDoubleBuffer;
- BOOL bDepthBuffer;
-
- // Shared driver vars:
- BOOL bAllocated;
- BOOL bFullscreen; // Is this a fullscreen context?
- BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
- BOOL bCanRender; // Flag: states whether rendering is OK
- BOOL bFrameStarted; // Has frame update started at all?
- BOOL bStencil; // TRUE if this context has stencil
- BOOL bGDIEraseBkgnd; // GDI Erase Background command
-
- // Window information
- HWND hWnd; // Window handle
- HDC hDC; // Windows' Device Context of the window
- DWORD dwWidth; // Window width
- DWORD dwHeight; // Window height
- DWORD dwBPP; // Window bits-per-pixel;
- RECT rcScreenRect; // Screen rectangle
- DWORD dwModeWidth; // Display mode width
- DWORD dwModeHeight; // Display mode height
- float dvClipX;
- float dvClipY;
- LONG lpfnWndProc; // window message handler function
-
-} DGL_ctx;
-
-#define GLD_context DGL_ctx
-#define GLD_GET_CONTEXT(c) (GLD_context*)(c)->DriverCtx
-
-#else // _USE_GLD3_WGL
-
-typedef struct {
- BOOL bHasBeenCurrent;
- DGL_pixelFormat *lpPF;
- //
- // Mesa context vars:
- //
- struct gl_context *glCtx; // The core Mesa context
- struct gl_config *glVis; // Describes the color buffer
- struct gl_framebuffer *glBuffer; // Ancillary buffers
-
- GLuint ClearIndex;
- GLuint CurrentIndex;
- GLubyte ClearColor[4];
- GLubyte CurrentColor[4];
-
- BOOL EmulateSingle; // Emulate single-buffering
- BOOL bDoubleBuffer;
- BOOL bDepthBuffer;
- int iZBufferPF; // Index of Zbuffer pixel format
-
- // Vertex buffer: one-to-one correlation with Mesa's vertex buffer.
- // This will be filled by our setup function (see d3dvsetup.c)
- DGL_TLvertex gWin[VB_SIZE]; // Transformed and lit vertices
-// DGL_Lvertex gObj[VB_SIZE]; // Lit vertices in object coordinates.
-
- // Indices for DrawIndexedPrimitive.
- // Clipped quads are drawn seperately, so use VB_SIZE.
- // 6 indices are needed to make 2 triangles for each possible quad
-// WORD wIndices[(VB_SIZE / 4) * 6];
- WORD wIndices[32768];
-
- //
- // Device driver vars:
- //
- BOOL bAllocated;
- BOOL bFullscreen; // Is this a fullscreen context?
- BOOL bSceneStarted; // Has a lpDev->BeginScene been issued?
- BOOL bCanRender; // Flag: states whether rendering is OK
- BOOL bFrameStarted; // Has frame update started at all?
-
- // DirectX COM interfaces, postfixed with the interface number
- IDirectDraw *lpDD1;
- IDirectDraw4 *lpDD4;
- IDirect3D3 *lpD3D3;
- IDirect3DDevice3 *lpDev3;
- IDirect3DViewport3 *lpViewport3;
- IDirectDrawSurface4 *lpFront4;
- IDirectDrawSurface4 *lpBack4;
- IDirectDrawSurface4 *lpDepth4;
-
- // Vertex buffers
- BOOL bD3DPipeline; // True if using D3D geometry pipeline
- IDirect3DVertexBuffer *m_vbuf; // Unprocessed vertices
- IDirect3DVertexBuffer *m_pvbuf; // Processed vertices ready to be rendered
-
- D3DTEXTUREOP ColorOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
- D3DTEXTUREOP AlphaOp[MAX_TEXTURE_UNITS]; // Used for re-enabling texturing
- struct gl_texture_object *tObj[MAX_TEXTURE_UNITS];
-
- DDCAPS ddCaps; // DirectDraw caps
- D3DDEVICEDESC D3DDevDesc; // Direct3D Device description
-
- DDPIXELFORMAT ddpfRender; // Pixel format of the render buffer
- DDPIXELFORMAT ddpfDepth; // Pixel format of the depth buffer
-
- BOOL bStencil; // TRUE is this context has stencil
-
- PX_packFunc fnPackFunc; // Pixel packing function for SW
- PX_unpackFunc fnUnpackFunc; // Pixel unpacking function for SW
- PX_packSpanFunc fnPackSpanFunc; // Pixel span packer
-
- D3DVIEWPORT2 d3dViewport; // D3D Viewport object
-
- D3DCULL cullmode; // Direct3D cull mode
- D3DCOLOR curcolor; // Current color
- DWORD dwColorPF; // Current color, in format of target surface
- D3DCOLOR d3dClearColor; // Clear color
- D3DCOLOR ConstantColor; // For flat shading
- DWORD dwClearColorPF; // Clear color, in format of target surface
- BOOL bGDIEraseBkgnd; // GDI Erase Background command
-
- // Primitive caches
-// DGL_vertex LineCache[DGL_MAX_LINE_VERTS];
-// DGL_vertex TriCache[DGL_MAX_TRI_VERTS];
-// DWORD dwNextLineVert;
-// DWORD dwNextTriVert;
-
- // Window information
- HWND hWnd; // Window handle
- HDC hDC; // Windows' Device Context of the window
- DWORD dwWidth; // Window width
- DWORD dwHeight; // Window height
- DWORD dwBPP; // Window bits-per-pixel;
- RECT rcScreenRect; // Screen rectangle
- DWORD dwModeWidth; // Display mode width
- DWORD dwModeHeight; // Display mode height
- float dvClipX;
- float dvClipY;
- LONG lpfnWndProc; // window message handler function
-
- // Shared texture palette
- IDirectDrawPalette *lpGlobalPalette;
-
- // Usage counters.
- // One of these counters will be incremented when we choose
- // between hardware and software rendering functions.
-// DWORD dwHWUsageCount; // Hardware usage count
-// DWORD dwSWUsageCount; // Software usage count
-
- // Texture state flags.
-// BOOL m_texturing; // TRUE is texturing
-// BOOL m_mtex; // TRUE if multitexture
-// BOOL m_texHandleValid; // TRUE if tex state valid
-
- // Renderstate caches to ensure no redundant state changes
- DWORD dwRS[256]; // Renderstates
- DWORD dwTSS[2][24]; // Texture-stage states
- LPDIRECT3DTEXTURE2 lpTex[2]; // Texture (1 per stage)
-
- DWORD dwMaxTextureSize; // Max texture size:
- // clamped to 1024.
-
-} DGL_ctx;
-#endif // _USE_GLD3_WGL
-
-/*------------------------- Function Prototypes ---------------------------*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-HHOOK hKeyHook;
-LRESULT CALLBACK dglKeyProc(int code,WPARAM wParam,LPARAM lParam);
-
-void dglInitContextState();
-void dglDeleteContextState();
-BOOL dglIsValidContext(HGLRC a);
-DGL_ctx* dglGetContextAddress(const HGLRC a);
-HDC dglGetCurrentDC(void);
-HGLRC dglGetCurrentContext(void);
-HGLRC dglCreateContext(HDC a, const DGL_pixelFormat *lpPF);
-BOOL dglMakeCurrent(HDC a, HGLRC b);
-BOOL dglDeleteContext(HGLRC a);
-BOOL dglSwapBuffers(HDC hDC);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.c b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.c deleted file mode 100644 index c633e3bcf..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.c +++ /dev/null @@ -1,149 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Global variables. -* -****************************************************************************/ - -#include "dglglobals.h" - -// ======================================================================= -// Global Variables -// ======================================================================= - -char szCopyright[] = "Copyright (c) 1998 SciTech Software, Inc."; -char szDllName[] = "Scitech GLDirect"; -char szErrorTitle[] = "GLDirect Error"; - -DGL_globals glb; - -// Shared result variable -HRESULT hResult; - -// *********************************************************************** - -// Patch function for missing function in Mesa -int finite( - double x) -{ - return _finite(x); -}; - -// *********************************************************************** - -void dglInitGlobals() -{ - // Zero all fields just in case - memset(&glb, 0, sizeof(glb)); - - // Set the global defaults - glb.bPrimary = FALSE; // Not the primary device - glb.bHardware = FALSE; // Not a hardware device -// glb.bFullscreen = FALSE; // Not running fullscreen - glb.bSquareTextures = FALSE; // Device does not need sq - glb.bPAL8 = FALSE; // Device cannot do 8bit - glb.dwMemoryType = DDSCAPS_SYSTEMMEMORY; - glb.dwRendering = DGL_RENDER_D3D; - - glb.bWaitForRetrace = TRUE; // Sync to vertical retrace - glb.bFullscreenBlit = FALSE; - - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; // Pixel format list -#ifndef _USE_GLD3_WGL - glb.nZBufferPFCount = 0; - glb.lpZBufferPF = NULL; - glb.nDisplayModeCount = 0; - glb.lpDisplayModes = NULL; - glb.nTextureFormatCount = 0; - glb.lpTextureFormat = NULL; -#endif // _USE_GLD3_WGL - - glb.wMaxSimultaneousTextures = 1; - - // Enable support for multitexture, if available. - glb.bMultitexture = TRUE; - - // Enable support for mipmapping - glb.bUseMipmaps = TRUE; - - // Alpha emulation via chroma key - glb.bEmulateAlphaTest = FALSE; - - // Use Mesa pipeline always (for compatibility) - glb.bForceMesaPipeline = FALSE; - - // Init support for multiple GLRCs - glb.bDirectDraw = FALSE; - glb.bDirectDrawPrimary = FALSE; - glb.bDirect3D = FALSE; - glb.bDirect3DDevice = FALSE; - glb.bDirectDrawStereo = FALSE; - glb.iDirectDrawStereo = 0; - glb.hWndActive = NULL; - // Init DirectX COM interfaces for multiple GLRCs -// glb.lpDD4 = NULL; -// glb.lpPrimary4 = NULL; -// glb.lpBack4 = NULL; -// glb.lpDepth4 = NULL; -// glb.lpGlobalPalette = NULL; - - // Init special support options - glb.bMessageBoxWarnings = TRUE; - glb.bDirectDrawPersistant = FALSE; - glb.bPersistantBuffers = FALSE; - - // Do not assume single-precision-only FPU (for compatibility) - glb.bFastFPU = FALSE; - - // Allow hot-key support - glb.bHotKeySupport = TRUE; - - // Default to single-threaded support (for simplicity) - glb.bMultiThreaded = FALSE; - - // Use application-specific customizations (for end-user convenience) - glb.bAppCustomizations = TRUE; - -#ifdef _USE_GLD3_WGL - // Registry/ini-file settings for GLDirect 3.x - glb.dwAdapter = 0; // Primary DX8 adapter - glb.dwTnL = 1; // MesaSW TnL - glb.dwMultisample = 0; // Multisample Off - glb.dwDriver = 2; // Direct3D HW - - // Signal a pixelformat list rebuild - glb.bPixelformatsDirty = TRUE; -#endif -} - -// *********************************************************************** diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h b/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h deleted file mode 100644 index 995f1cd5e..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglglobals.h +++ /dev/null @@ -1,198 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Globals. -* -****************************************************************************/ - -#ifndef __DGLGLOBALS_H -#define __DGLGLOBALS_H - -#include "dglcontext.h" -#include "dglpf.h" // Pixel format -#ifndef _USE_GLD3_WGL -#include "d3dtexture.h" -#endif - -/*---------------------- Macros and type definitions ----------------------*/ - -typedef enum { - DGL_RENDER_MESASW = 0, - DGL_RENDER_D3D = 1, - DGL_RENDER_FORCE_DWORD = 0x7ffffff, -} DGL_renderType; - -#ifdef _USE_GLD3_WGL - -// Same as DGL_renderType? KeithH -typedef enum { - GLDS_DRIVER_MESA_SW = 0, // Mesa SW rendering - GLDS_DRIVER_REF = 1, // Direct3D Reference Rasteriser - GLDS_DRIVER_HAL = 2, // Direct3D HW rendering -} GLDS_DRIVER; - -typedef enum { - GLDS_TNL_DEFAULT = 0, // Choose best TnL method - GLDS_TNL_MESA = 1, // Mesa TnL - GLDS_TNL_D3DSW = 2, // D3D Software TnL - GLDS_TNL_D3DHW = 3, // D3D Hardware TnL -} GLDS_TNL; - -typedef enum { - GLDS_MULTISAMPLE_NONE = 0, - GLDS_MULTISAMPLE_FASTEST = 1, - GLDS_MULTISAMPLE_NICEST = 2, -} GLDS_MULTISAMPLE; -#endif - -typedef struct { - // Registry settings - char szDDName[MAX_DDDEVICEID_STRING]; // DirectDraw device name - char szD3DName[MAX_DDDEVICEID_STRING]; // Direct3D driver name - BOOL bPrimary; // Is ddraw device the Primary device? - BOOL bHardware; // Is the d3d driver a Hardware driver? -#ifndef _USE_GLD3_WGL - GUID ddGuid; // GUID of the ddraw device - GUID d3dGuid; // GUID of the direct3d driver -#endif // _USE_GLD3_WGL -// BOOL bFullscreen; // Force fullscreen - only useful for primary adaptors. - BOOL bSquareTextures; // Does this driver require square textures? - DWORD dwRendering; // Type of rendering required - - BOOL bWaitForRetrace; // Sync to vertical retrace - BOOL bFullscreenBlit; // Use Blt instead of Flip in fullscreen modes - - // Multitexture - BOOL bMultitexture; - - BOOL bUseMipmaps; - - DWORD dwMemoryType; // Sysmem or Vidmem - - // Global palette - BOOL bPAL8; - DDPIXELFORMAT ddpfPAL8; - - // Multitexture - WORD wMaxSimultaneousTextures; - - // Win32 internals - BOOL bAppActive; // Keep track of Alt-Tab - LONG lpfnWndProc; // WndProc of calling app - - // Pixel Format Descriptior list. - int nPixelFormatCount; - DGL_pixelFormat *lpPF; -#ifndef _USE_GLD3_WGL - // ZBuffer pixel formats - int nZBufferPFCount; // Count of Zbuffer pixel formats - DDPIXELFORMAT *lpZBufferPF; // ZBuffer pixel formats - - // Display modes (for secondary devices) - int nDisplayModeCount; - DDSURFACEDESC2 *lpDisplayModes; - - // Texture pixel formats - int nTextureFormatCount; - DGL_textureFormat *lpTextureFormat; -#endif // _USE_GLD3_WGL - // Alpha emulation via chroma key - BOOL bEmulateAlphaTest; - - // Geom pipeline override. - // If this is set TRUE then the D3D pipeline will never be used, - // and the Mesa pipline will always be used. - BOOL bForceMesaPipeline; - -#ifdef _USE_GLD3_WGL - BOOL bPixelformatsDirty; // Signal a list rebuild -#endif - - // Additional globals to support multiple GL rendering contexts, GLRCs - BOOL bDirectDraw; // DirectDraw interface exists ? - BOOL bDirectDrawPrimary; // DirectDraw primary surface exists ? - BOOL bDirect3D; // Direct3D interface exists ? - BOOL bDirect3DDevice; // Direct3D device exists ? - - BOOL bDirectDrawStereo; // DirectDraw Stereo driver started ? - int iDirectDrawStereo; // DirectDraw Stereo driver reference count - HWND hWndActive; // copy of active window - - // Copies of DirectX COM interfaces for re-referencing across multiple GLRCs -// IDirectDraw4 *lpDD4; // copy of DirectDraw interface -// IDirectDrawSurface4 *lpPrimary4; // copy of DirectDraw primary surface -// IDirectDrawSurface4 *lpBack4; -// IDirectDrawSurface4 *lpDepth4; -// IDirectDrawPalette *lpGlobalPalette; - - // Aids for heavy-duty MFC-windowed OGL apps, like AutoCAD - BOOL bMessageBoxWarnings; // popup message box warning - BOOL bDirectDrawPersistant; // DirectDraw is persisitant - BOOL bPersistantBuffers; // DirectDraw buffers persisitant - - // FPU setup option for CAD precision (AutoCAD) vs GAME speed (Quake) - BOOL bFastFPU; // single-precision-only FPU ? - - // Hot-Key support, like for real-time stereo parallax adjustments - BOOL bHotKeySupport; // hot-key support ? - - // Multi-threaded support, for apps like 3DStudio - BOOL bMultiThreaded; // multi-threaded ? - - // Detect and use app-specific customizations for apps like 3DStudio - BOOL bAppCustomizations; // app customizations ? - -#ifdef _USE_GLD3_WGL - DWORD dwAdapter; // Primary DX8 adapter - DWORD dwTnL; // MesaSW TnL - DWORD dwMultisample; // Multisample Off - DWORD dwDriver; // Direct3D HW - void *pDrvPrivate; // Driver-specific data -#endif - -} DGL_globals; - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -DGL_globals glb; - -void dglInitGlobals(); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglmacros.h b/mesalib/src/mesa/drivers/windows/gldirect/dglmacros.h deleted file mode 100644 index aed0f2110..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglmacros.h +++ /dev/null @@ -1,91 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Useful generic macros. -* -****************************************************************************/ - -#ifndef __DGLMACROS_H -#define __DGLMACROS_H - -#include <ddraw.h> - -// Define the relevant RELEASE macro depending on C or C++ -#if !defined(__cplusplus) || defined(CINTERFACE) - // Standard C version - #define RELEASE(x) if (x!=NULL) { x->lpVtbl->Release(x); x=NULL; } -#else - // C++ version - #define RELEASE(x) if (x!=NULL) { x->Release(); x=NULL; } -#endif - -// We don't want a message *every* time we call an unsupported function -#define UNSUPPORTED(x) \ - { \ - static BOOL bFirstTime = TRUE; \ - if (bFirstTime) { \ - bFirstTime = FALSE; \ - ddlogError(DDLOG_WARN, (x), DDERR_CURRENTLYNOTAVAIL); \ - } \ - } - -#define DGL_CHECK_CONTEXT \ - if (ctx == NULL) return; - -// Don't render if bCanRender is not TRUE. -#define DGL_CHECK_RENDER \ - if (!dgl->bCanRender) return; - -#if 0 -#define TRY(a,b) (a) -#define TRY_ERR(a,b) (a) -#else -// hResult should be defined in the function -// Return codes should be checked via SUCCEDDED and FAILED macros -#define TRY(a,b) \ - { \ - if (FAILED(hResult=(a))) \ - ddlogError(DDLOG_ERROR, (b), hResult); \ - } - -// hResult is a global -// The label exit_with_error should be defined within the calling scope -#define TRY_ERR(a,b) \ - { \ - if (FAILED(hResult=(a))) { \ - ddlogError(DDLOG_ERROR, (b), hResult); \ - goto exit_with_error; \ - } \ - } -#endif // #if 1 - -#endif diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglpf.c b/mesalib/src/mesa/drivers/windows/gldirect/dglpf.c deleted file mode 100644 index 4cd4d0334..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglpf.c +++ /dev/null @@ -1,620 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ======================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Pixel Formats. -* -****************************************************************************/ - -#include "dglpf.h" - -#ifdef _USE_GLD3_WGL -#include "gld_driver.h" -#endif - -// *********************************************************************** - -char szColorDepthWarning[] = -"GLDirect does not support the current desktop\n\ -color depth.\n\n\ -You may need to change the display resolution to\n\ -16 bits per pixel or higher color depth using\n\ -the Windows Display Settings control panel\n\ -before running this OpenGL application.\n"; - -// *********************************************************************** -// This pixel format will be used as a template when compiling the list -// of pixel formats supported by the hardware. Many fields will be -// filled in at runtime. -// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM -DGL_pixelFormat pfTemplateHW = -{ - { - sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure - 1, // Structure version - should be 1 - // Flags: - PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface. - PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM) - PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM) - PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing. - PFD_DOUBLEBUFFER | // The buffer is double-buffered. - 0, // Placeholder for easy commenting of above flags - PFD_TYPE_RGBA, // Pixel type RGBA. - 16, // Total colour bitplanes (excluding alpha bitplanes) - 5, 0, // Red bits, shift - 5, 5, // Green bits, shift - 5, 10, // Blue bits, shift - 0, 0, // Alpha bits, shift (destination alpha) - 0, // Accumulator bits (total) - 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha - 0, // Depth bits - 0, // Stencil bits - 0, // Number of auxiliary buffers - 0, // Layer type - 0, // Specifies the number of overlay and underlay planes. - 0, // Layer mask - 0, // Specifies the transparent color or index of an underlay plane. - 0 // Damage mask - }, - -1, // No depth/stencil buffer -}; - -// *********************************************************************** -// Return the count of the number of bits in a Bit Mask. -int BitCount( - DWORD dw) -{ - int i; - - if (dw == 0) - return 0; // account for non-RGB mode - - for (i=0; dw; dw=dw>>1) - i += (dw & 1); - return i; -} - -// *********************************************************************** - -DWORD BitShift( - DWORD dwMaskIn) -{ - DWORD dwShift, dwMask; - - if (dwMaskIn == 0) - return 0; // account for non-RGB mode - - for (dwShift=0, dwMask=dwMaskIn; !(dwMask&1); dwShift++, dwMask>>=1); - - return dwShift; -} - -// *********************************************************************** - -BOOL IsValidPFD(int iPFD) -{ - DGL_pixelFormat *lpPF; - - // Validate license - if (!dglValidate()) - return FALSE; - - if ((glb.lpPF == NULL) || - (glb.nPixelFormatCount == 0)) - return FALSE; - - // Check PFD range - if ( (iPFD < 1) || (iPFD > glb.nPixelFormatCount) ) { - ddlogMessage(DDLOG_ERROR, "PFD out of range\n"); - return FALSE; // PFD is invalid - } - - // Make a pointer to the pixel format - lpPF = &glb.lpPF[iPFD-1]; - - // Check size - if (lpPF->pfd.nSize != sizeof(PIXELFORMATDESCRIPTOR)) { - ddlogMessage(DDLOG_ERROR, "Bad PFD size\n"); - return FALSE; // PFD is invalid - } - - // Check version - if (lpPF->pfd.nVersion != 1) { - ddlogMessage(DDLOG_ERROR, "PFD is not Version 1\n"); - return FALSE; // PFD is invalid - } - - return TRUE; // PFD is valid -} - -// *********************************************************************** - -#ifndef _USE_GLD3_WGL - -int iEnumCount; // Enumeration count -DWORD dwDisplayBitDepth; // Bit depth of current display mode - -// *********************************************************************** - -HRESULT WINAPI EnumDisplayModesCallback( - DDSURFACEDESC2* pddsd, - void *pvContext) -{ - DWORD dwModeDepth; - DDSURFACEDESC2 *lpDisplayMode; - char buf[32]; - - // Check parameters - if (pddsd == NULL) - return DDENUMRET_CANCEL; - - dwModeDepth = pddsd->ddpfPixelFormat.dwRGBBitCount; - lpDisplayMode = (DDSURFACEDESC2 *)pvContext; - - // Check mode for compatability with device. - if (dwModeDepth != dwDisplayBitDepth) - return DDENUMRET_OK; - - if (lpDisplayMode != NULL) { - memcpy(&lpDisplayMode[iEnumCount], pddsd, sizeof(DDSURFACEDESC2)); - sprintf(buf, TEXT("Mode: %ld x %ld x %ld\n"), - pddsd->dwWidth, pddsd->dwHeight, dwModeDepth); - ddlogMessage(DDLOG_INFO, buf); - } - - iEnumCount++; - - return DDENUMRET_OK; -} - -// *********************************************************************** - -HRESULT CALLBACK d3dEnumZBufferFormatsCallback( - DDPIXELFORMAT* pddpf, - VOID* lpZBufferPF ) -{ - char buf[64]; - - if(pddpf == NULL) - return D3DENUMRET_CANCEL; - - if (pddpf->dwFlags & DDPF_ZBUFFER) { - if (lpZBufferPF == NULL) { - // Pass 1. Merely counting the PF - glb.nZBufferPFCount++; - } else { - // Pass 2. Save the PF - if (pddpf->dwFlags & DDPF_STENCILBUFFER) { - sprintf(buf, " %d: Z=%d S=%d\n", - iEnumCount, - pddpf->dwZBufferBitDepth, - pddpf->dwStencilBitDepth); - } else { - sprintf(buf, " %d: Z=%d S=0\n", - iEnumCount, - pddpf->dwZBufferBitDepth); - } - ddlogMessage(DDLOG_INFO, buf); - - memcpy(&glb.lpZBufferPF[iEnumCount++], - pddpf, - sizeof(DDPIXELFORMAT)); - } - } - - return D3DENUMRET_OK; -} -#endif // _USE_GLD3_WGL - -// *********************************************************************** - -BOOL IsStencilSupportBroken(LPDIRECTDRAW4 lpDD4) -{ - DDDEVICEIDENTIFIER dddi; // DX6 device identifier - BOOL bBroken = FALSE; - - // Microsoft really fucked up with the GetDeviceIdentifier function - // on Windows 2000, since it locks up on stock driers on the CD. Updated - // drivers from vendors appear to work, but we can't identify the drivers - // without this function!!! For now we skip these tests on Windows 2000. - if ((GetVersion() & 0x80000000UL) == 0) - return FALSE; - - // Obtain device info - if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpDD4, &dddi, 0))) - return FALSE; - - // Matrox G400 stencil buffer support does not draw anything in AutoCAD, - // but ordinary Z buffers draw shaded models fine. (DaveM) - if (dddi.dwVendorId == 0x102B) { // Matrox - if (dddi.dwDeviceId == 0x0525) { // G400 - bBroken = TRUE; - } - } - - return bBroken; -} - -// *********************************************************************** - -void dglBuildPixelFormatList() -{ - int i; - char buf[128]; - char cat[8]; - DGL_pixelFormat *lpPF; - -#ifdef _USE_GLD3_WGL - _gldDriver.BuildPixelformatList(); -#else - HRESULT hRes; - IDirectDraw *lpDD1 = NULL; - IDirectDraw4 *lpDD4 = NULL; - IDirect3D3 *lpD3D3 = NULL; - DDSURFACEDESC2 ddsdDisplayMode; - - DWORD dwRb, dwGb, dwBb, dwAb; // Bit counts - DWORD dwRs, dwGs, dwBs, dwAs; // Bit shifts - DWORD dwPixelType; // RGB or color index - - // Set defaults - glb.nPixelFormatCount = 0; - glb.lpPF = NULL; - glb.nZBufferPFCount = 0; - glb.lpZBufferPF = NULL; - glb.nDisplayModeCount = 0; - glb.lpDisplayModes = NULL; - - // - // Examine the hardware for depth and stencil - // - - if (glb.bPrimary) - hRes = DirectDrawCreate(NULL, &lpDD1, NULL); - else - hRes = DirectDrawCreate(&glb.ddGuid, &lpDD1, NULL); - - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: DirectDrawCreate failed", hRes); - return; - } - - // Query for DX6 IDirectDraw4. - hRes = IDirectDraw_QueryInterface( - lpDD1, - &IID_IDirectDraw4, - (void**)&lpDD4); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (DD4) failed", hRes); - goto clean_up; - } - - - // Retrieve caps of current display mode - ZeroMemory(&ddsdDisplayMode, sizeof(ddsdDisplayMode)); - ddsdDisplayMode.dwSize = sizeof(ddsdDisplayMode); - hRes = IDirectDraw4_GetDisplayMode(lpDD4, &ddsdDisplayMode); - if (FAILED(hRes)) - goto clean_up; - - dwDisplayBitDepth = ddsdDisplayMode.ddpfPixelFormat.dwRGBBitCount; - dwPixelType = (dwDisplayBitDepth <= 8) ? PFD_TYPE_COLORINDEX : PFD_TYPE_RGBA; - dwRb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask); - dwGb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask); - dwBb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask); - dwRs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask); - dwGs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask); - dwBs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask); - - if (BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask)) { - dwAb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask); - dwAs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask); - } else { - dwAb = 0; - dwAs = 0; - } - - // Query for available display modes - ddlogMessage(DDLOG_INFO, "\n"); - ddlogMessage(DDLOG_INFO, "Display Modes:\n"); - - // Pass 1: Determine count - iEnumCount = 0; - hRes = IDirectDraw4_EnumDisplayModes( - lpDD4, - 0, - NULL, - NULL, - EnumDisplayModesCallback); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes); - goto clean_up; - } - if (iEnumCount == 0) { - ddlogMessage(DDLOG_ERROR, "dglBPFL: No display modes found"); - goto clean_up; - } - glb.lpDisplayModes = (DDSURFACEDESC2 *)calloc(iEnumCount, - sizeof(DDSURFACEDESC2)); - if (glb.lpDisplayModes == NULL) { - ddlogMessage(DDLOG_ERROR, "dglBPFL: DDSURFACEDESC2 calloc failed"); - goto clean_up; - } - glb.nDisplayModeCount = iEnumCount; - // Pass 2: Save modes - iEnumCount = 0; - hRes = IDirectDraw4_EnumDisplayModes( - lpDD4, - 0, - NULL, - (void *)glb.lpDisplayModes, - EnumDisplayModesCallback); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes); - goto clean_up; - } - // Query for IDirect3D3 interface - hRes = IDirectDraw4_QueryInterface( - lpDD4, - &IID_IDirect3D3, - (void**)&lpD3D3); - if (FAILED(hRes)) { - ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (D3D3) failed", hRes); - goto clean_up; - } - - ddlogMessage(DDLOG_INFO, "\n"); - ddlogMessage(DDLOG_INFO, "ZBuffer formats:\n"); - - // Pass 1. Count the ZBuffer pixel formats - hRes = IDirect3D3_EnumZBufferFormats( - lpD3D3, - &glb.d3dGuid, - d3dEnumZBufferFormatsCallback, - NULL); - - if (FAILED(hRes)) - goto clean_up; - - if (glb.nZBufferPFCount) { - glb.lpZBufferPF = (DDPIXELFORMAT *)calloc(glb.nZBufferPFCount, - sizeof(DDPIXELFORMAT)); - if(glb.lpZBufferPF == NULL) - goto clean_up; - - // Pass 2. Cache the ZBuffer pixel formats - iEnumCount = 0; // (Used by the enum function) - hRes = IDirect3D3_EnumZBufferFormats( - lpD3D3, - &glb.d3dGuid, - d3dEnumZBufferFormatsCallback, - glb.lpZBufferPF); - - if (FAILED(hRes)) - goto clean_up; - } - - // Remove stencil support for boards which don't work for AutoCAD; - // Matrox G400 does not work, but NVidia TNT2 and ATI Rage128 do... (DaveM) - if (IsStencilSupportBroken(lpDD4)) { - for (i=0; i<iEnumCount; i++) - if (glb.lpZBufferPF[i].dwFlags & DDPF_STENCILBUFFER) - glb.nZBufferPFCount--; - } - - // One each for every ZBuffer pixel format (including no depth buffer) - // Times-two because duplicated for single buffering (as opposed to double) - glb.nPixelFormatCount = 2 * (glb.nZBufferPFCount + 1); - glb.lpPF = (DGL_pixelFormat *)calloc(glb.nPixelFormatCount, - sizeof(DGL_pixelFormat)); - if (glb.lpPF == NULL) - goto clean_up; - // - // Fill in the pixel formats - // Note: Depth buffer bits are really (dwZBufferBitDepth-dwStencilBitDepth) - // but this will pass wierd numbers to the OpenGL app. (?) - // - - pfTemplateHW.pfd.iPixelType = dwPixelType; - pfTemplateHW.pfd.cColorBits = dwDisplayBitDepth; - pfTemplateHW.pfd.cRedBits = dwRb; - pfTemplateHW.pfd.cGreenBits = dwGb; - pfTemplateHW.pfd.cBlueBits = dwBb; - pfTemplateHW.pfd.cAlphaBits = dwAb; - pfTemplateHW.pfd.cRedShift = dwRs; - pfTemplateHW.pfd.cGreenShift = dwGs; - pfTemplateHW.pfd.cBlueShift = dwBs; - pfTemplateHW.pfd.cAlphaShift = dwAs; - - lpPF = glb.lpPF; - - // Fill in the double-buffered pixel formats - for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) { - memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - if (i) { - lpPF->iZBufferPF = i-1; - lpPF->pfd.cDepthBits = glb.lpZBufferPF[i-1].dwZBufferBitDepth; - lpPF->pfd.cStencilBits = glb.lpZBufferPF[i-1].dwStencilBitDepth; - } - } - // Fill in the single-buffered pixel formats - for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) { - memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); - if (i) { - lpPF->iZBufferPF = i-1; - lpPF->pfd.cDepthBits = glb.lpZBufferPF[i-1].dwZBufferBitDepth; - lpPF->pfd.cStencilBits = glb.lpZBufferPF[i-1].dwStencilBitDepth; - } - // Remove double-buffer flag. Could use XOR instead... - lpPF->pfd.dwFlags &= (~(PFD_DOUBLEBUFFER)); - // Insert GDI flag for single buffered format only. - lpPF->pfd.dwFlags |= PFD_SUPPORT_GDI; - } -#endif // _USE_GLD3_WGL - - // Lets dump the list to the log - // ** Based on "wglinfo" by Nate Robins ** - ddlogMessage(DDLOG_INFO, "\n"); - ddlogMessage(DDLOG_INFO, "Pixel Formats:\n"); - ddlogMessage(DDLOG_INFO, - " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n"); - ddlogMessage(DDLOG_INFO, - " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n"); - ddlogMessage(DDLOG_INFO, - "-----------------------------------------------------------------\n"); - for (i=0, lpPF = glb.lpPF; i<glb.nPixelFormatCount; i++, lpPF++) { - sprintf(buf, "0x%02x ", i+1); - - sprintf(cat, "%2d ", lpPF->pfd.cColorBits); - strcat(buf, cat); - if(lpPF->pfd.dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn "); - else if(lpPF->pfd.dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm "); - else sprintf(cat, ". "); - strcat(buf, cat); - - /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ - sprintf(cat, " . "); - strcat(buf, cat); - - sprintf(cat, "%2d ", lpPF->pfd.cColorBits); - strcat(buf, cat); - - /* bReserved field indicates number of over/underlays */ - if(lpPF->pfd.bReserved) sprintf(cat, " %d ", lpPF->pfd.bReserved); - else sprintf(cat, " . "); - strcat(buf, cat); - - sprintf(cat, " %c ", lpPF->pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); - strcat(buf, cat); - - sprintf(cat, "%c ", lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); - strcat(buf, cat); - - sprintf(cat, " %c ", lpPF->pfd.dwFlags & PFD_STEREO ? 'y' : '.'); - strcat(buf, cat); - - if(lpPF->pfd.cRedBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cRedBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cGreenBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cGreenBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cBlueBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cBlueBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAlphaBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) - sprintf(cat, "%2d ", lpPF->pfd.cAlphaBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAuxBuffers) sprintf(cat, "%2d ", lpPF->pfd.cAuxBuffers); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cDepthBits) sprintf(cat, "%2d ", lpPF->pfd.cDepthBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cStencilBits) sprintf(cat, "%2d ", lpPF->pfd.cStencilBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumRedBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumRedBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumGreenBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumGreenBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumBlueBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumBlueBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - if(lpPF->pfd.cAccumAlphaBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumAlphaBits); - else sprintf(cat, " . "); - strcat(buf, cat); - - /* no multisample in Win32 */ - sprintf(cat, " . .\n"); - strcat(buf, cat); - - ddlogMessage(DDLOG_INFO, buf); - } - ddlogMessage(DDLOG_INFO, - "-----------------------------------------------------------------\n"); - ddlogMessage(DDLOG_INFO, "\n"); - -#ifndef _USE_GLD3_WGL -clean_up: - // Release COM objects - RELEASE(lpD3D3); - RELEASE(lpDD4); - RELEASE(lpDD1); - - // Popup warning message if non RGB color mode - if (dwDisplayBitDepth <= 8) { - ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth); - MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING); - } -#endif // _USE_GLD3_WGL -} - -// *********************************************************************** - -void dglReleasePixelFormatList() -{ - glb.nPixelFormatCount = 0; - if (glb.lpPF) { - free(glb.lpPF); - glb.lpPF = NULL; - } -#ifndef _USE_GLD3_WGL - glb.nZBufferPFCount = 0; - if (glb.lpZBufferPF) { - free(glb.lpZBufferPF); - glb.lpZBufferPF = NULL; - } - glb.nDisplayModeCount = 0; - if (glb.lpDisplayModes) { - free(glb.lpDisplayModes); - glb.lpDisplayModes = NULL; - } -#endif // _USE_GLD3_WGL -} - -// *********************************************************************** diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglpf.h b/mesalib/src/mesa/drivers/windows/gldirect/dglpf.h deleted file mode 100644 index 8a7e38c4b..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglpf.h +++ /dev/null @@ -1,77 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Pixel Formats. -* -****************************************************************************/ - -#ifndef __DGLPF_H -#define __DGLPF_H - -#ifndef STRICT -#define STRICT -#endif // STRICT -#define WIN32_LEAN_AND_MEAN - -#include <windows.h> - -/*---------------------- Macros and type definitions ----------------------*/ - -typedef struct { - PIXELFORMATDESCRIPTOR pfd; // Win32 Pixel Format Descriptor -#ifdef _USE_GLD3_WGL - // Driver-specific data. - // Example: The DX8 driver uses this to hold an index into a - // list of depth-stencil descriptions. - DWORD dwDriverData; -#else - int iZBufferPF; // Index of depth buffer pixel format -#endif -} DGL_pixelFormat; - -#include "dglglobals.h" - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -BOOL IsValidPFD(int iPFD); -void dglBuildPixelFormatList(); -void dglReleasePixelFormatList(); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c deleted file mode 100644 index 37e681dfc..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.c +++ /dev/null @@ -1,2964 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: OpenGL window functions (wgl*).
-*
-****************************************************************************/
-
-#include "dglwgl.h"
-#ifdef _USE_GLD3_WGL
-#include "gld_driver.h"
-#endif
-
-#include "gl/glu.h" // MUST USE MICROSOFT'S GLU32!
-
-#ifndef _USE_GLD3_WGL
-extern DGL_mesaFuncs mesaFuncs;
-#endif
-
-// Need to export wgl* functions if using GLD3,
-// otherwise export GLD2 DGL_* functions.
-#ifdef _USE_GLD3_WGL
-#define _GLD_WGL_EXPORT(a) wgl##a
-#else
-#define _GLD_WGL_EXPORT(a) DGL_##a
-#endif
-
-// Calls into Mesa 4.x are different
-#ifdef _USE_GLD3_WGL
-#include "dlist.h"
-#include "drawpix.h"
-#include "get.h"
-#include "matrix.h"
-// NOTE: All the _GLD* macros now call the gl* functions direct.
-// This ensures that the correct internal pathway is taken. KeithH
-#define _GLD_glNewList glNewList
-#define _GLD_glBitmap glBitmap
-#define _GLD_glEndList glEndList
-#define _GLD_glDeleteLists glDeleteLists
-#define _GLD_glGetError glGetError
-#define _GLD_glTranslatef glTranslatef
-#define _GLD_glBegin glBegin
-#define _GLD_glVertex2fv glVertex2fv
-#define _GLD_glEnd glEnd
-#define _GLD_glNormal3f glNormal3f
-#define _GLD_glVertex3f glVertex3f
-#define _GLD_glVertex3fv glVertex3fv
-#else // _USE_GLD3_WGL
-#define _GLD_glNewList (*mesaFuncs.glNewList)
-#define _GLD_glBitmap (*mesaFuncs.glBitmap)
-#define _GLD_glEndList (*mesaFuncs.glEndList)
-#define _GLD_glDeleteLists (*mesaFuncs.glDeleteLists)
-#define _GLD_glGetError (*mesaFuncs.glGetError)
-#define _GLD_glTranslatef (*mesaFuncs.glTranslatef)
-#define _GLD_glBegin (*mesaFuncs.glBegin)
-#define _GLD_glVertex2fv (*mesaFuncs.glVertex2fv)
-#define _GLD_glEnd (*mesaFuncs.glEnd)
-#define _GLD_glNormal3f (*mesaFuncs.glNormal3f)
-#define _GLD_glVertex3f (*mesaFuncs.glVertex3f)
-#define _GLD_glVertex3fv (*mesaFuncs.glVertex3fv)
-#endif // _USE_GLD3_WGL
-
-// ***********************************************************************
-
-// Emulate SGI DDK calls.
-#define __wglMalloc(a) GlobalAlloc(GPTR, (a))
-#define __wglFree(a) GlobalFree((a))
-
-// ***********************************************************************
-
-// Mesa glu.h and MS glu.h call these different things...
-//#define GLUtesselator GLUtriangulatorObj
-//#define GLU_TESS_VERTEX_DATA GLU_VERTEX_DATA
-
-// For wglFontOutlines
-
-typedef GLUtesselator *(APIENTRY *gluNewTessProto)(void);
-typedef void (APIENTRY *gluDeleteTessProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessBeginPolygonProto)(GLUtesselator *tess, void *polygon_data);
-typedef void (APIENTRY *gluTessBeginContourProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessVertexProto)(GLUtesselator *tess, GLdouble coords[3], void *data);
-typedef void (APIENTRY *gluTessEndContourProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessEndPolygonProto)(GLUtesselator *tess);
-typedef void (APIENTRY *gluTessPropertyProto)(GLUtesselator *tess, GLenum which, GLdouble value);
-typedef void (APIENTRY *gluTessNormalProto)(GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRY *gluTessCallbackProto)(GLUtesselator *tess, GLenum which, void (CALLBACK *)());
-
-static HINSTANCE gluModuleHandle;
-static gluNewTessProto gluNewTessProc;
-static gluDeleteTessProto gluDeleteTessProc;
-static gluTessBeginPolygonProto gluTessBeginPolygonProc;
-static gluTessBeginContourProto gluTessBeginContourProc;
-static gluTessVertexProto gluTessVertexProc;
-static gluTessEndContourProto gluTessEndContourProc;
-static gluTessEndPolygonProto gluTessEndPolygonProc;
-static gluTessPropertyProto gluTessPropertyProc;
-static gluTessNormalProto gluTessNormalProc;
-static gluTessCallbackProto gluTessCallbackProc;
-
-static HFONT hNewFont, hOldFont;
-static FLOAT ScaleFactor;
-
-#define LINE_BUF_QUANT 4000
-#define VERT_BUF_QUANT 4000
-
-static FLOAT* LineBuf;
-static DWORD LineBufSize;
-static DWORD LineBufIndex;
-static FLOAT* VertBuf;
-static DWORD VertBufSize;
-static DWORD VertBufIndex;
-static GLenum TessErrorOccurred;
-
-static int AppendToLineBuf(
- FLOAT value);
-
-static int AppendToVertBuf(
- FLOAT value);
-
-static int DrawGlyph(
- UCHAR* glyphBuf,
- DWORD glyphSize,
- FLOAT chordalDeviation,
- FLOAT extrusion,
- INT format);
-
-static void FreeLineBuf(void);
-
-static void FreeVertBuf(void);
-
-static long GetWord(
- UCHAR** p);
-
-static long GetDWord(
- UCHAR** p);
-
-static double GetFixed(
- UCHAR** p);
-
-static int InitLineBuf(void);
-
-static int InitVertBuf(void);
-
-static HFONT CreateHighResolutionFont(
- HDC hDC);
-
-static int MakeDisplayListFromGlyph(
- DWORD listName,
- UCHAR* glyphBuf,
- DWORD glyphSize,
- LPGLYPHMETRICSFLOAT glyphMetricsFloat,
- FLOAT chordalDeviation,
- FLOAT extrusion,
- INT format);
-
-static BOOL LoadGLUTesselator(void);
-static BOOL UnloadGLUTesselator(void);
-
-static int MakeLinesFromArc(
- FLOAT x0,
- FLOAT y0,
- FLOAT x1,
- FLOAT y1,
- FLOAT x2,
- FLOAT y2,
- DWORD vertexCountIndex,
- FLOAT chordalDeviationSquared);
-
-static int MakeLinesFromGlyph( UCHAR* glyphBuf,
- DWORD glyphSize,
- FLOAT chordalDeviation);
-
-static int MakeLinesFromTTLine( UCHAR** pp,
- DWORD vertexCountIndex,
- WORD pointCount);
-
-static int MakeLinesFromTTPolycurve( UCHAR** pp,
- DWORD vertexCountIndex,
- FLOAT chordalDeviation);
-
-static int MakeLinesFromTTPolygon( UCHAR** pp,
- FLOAT chordalDeviation);
-
-static int MakeLinesFromTTQSpline( UCHAR** pp,
- DWORD vertexCountIndex,
- WORD pointCount,
- FLOAT chordalDeviation);
-
-static void CALLBACK TessCombine( double coords[3],
- void* vertex_data[4],
- FLOAT weight[4],
- void** outData);
-
-static void CALLBACK TessError( GLenum error);
-
-static void CALLBACK TessVertexOutData( FLOAT p[3],
- GLfloat z);
-
-// ***********************************************************************
-
-#ifdef GLD_THREADS
-#pragma message("compiling DGLWGL.C vars for multi-threaded support")
-extern CRITICAL_SECTION CriticalSection;
-extern DWORD dwTLSPixelFormat; // TLS index for current pixel format
-#endif
-int curPFD = 0; // Current PFD (static)
-
-// ***********************************************************************
-
-int dglGetPixelFormat(void)
-{
-#ifdef GLD_THREADS
- int iPixelFormat;
- // get thread-specific instance
- if (glb.bMultiThreaded) {
- __try {
- iPixelFormat = (int)TlsGetValue(dwTLSPixelFormat);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- iPixelFormat = curPFD;
- }
- }
- // get global static var
- else {
- iPixelFormat = curPFD;
- }
- return iPixelFormat;
-#else
- return curPFD;
-#endif
-}
-
-// ***********************************************************************
-
-void dglSetPixelFormat(int iPixelFormat)
-{
-#ifdef GLD_THREADS
- // set thread-specific instance
- if (glb.bMultiThreaded) {
- __try {
- TlsSetValue(dwTLSPixelFormat, (LPVOID)iPixelFormat);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- curPFD = iPixelFormat;
- }
- }
- // set global static var
- else {
- curPFD = iPixelFormat;
- }
-#else
- curPFD = iPixelFormat;
-#endif
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(ChoosePixelFormat)(
- HDC a,
- CONST PIXELFORMATDESCRIPTOR *ppfd)
-{
- DGL_pixelFormat *lpPF = glb.lpPF;
-
- PIXELFORMATDESCRIPTOR ppfdBest;
- int i;
- int bestIndex = -1;
- int numPixelFormats;
- DWORD dwFlags;
-
- char buf[128];
- char cat[8];
-
- DWORD dwAllFlags =
- PFD_DRAW_TO_WINDOW |
- PFD_DRAW_TO_BITMAP |
- PFD_SUPPORT_GDI |
- PFD_SUPPORT_OPENGL |
- PFD_GENERIC_FORMAT |
- PFD_NEED_PALETTE |
- PFD_NEED_SYSTEM_PALETTE |
- PFD_DOUBLEBUFFER |
- PFD_STEREO |
- /*PFD_SWAP_LAYER_BUFFERS |*/
- PFD_DOUBLEBUFFER_DONTCARE |
- PFD_STEREO_DONTCARE |
- PFD_SWAP_COPY |
- PFD_SWAP_EXCHANGE |
- PFD_GENERIC_ACCELERATED |
- 0;
-
- // Validate license
- if (!dglValidate())
- return 0;
-
- // List may not be built until dglValidate() is called! KeithH
- lpPF = glb.lpPF;
-
- //
- // Lets print the input pixel format to the log
- // ** Based on "wglinfo" by Nate Robins **
- //
- ddlogMessage(DDLOG_SYSTEM, "ChoosePixelFormat:\n");
- ddlogMessage(DDLOG_INFO, "Input pixel format for ChoosePixelFormat:\n");
- ddlogMessage(DDLOG_INFO,
- " visual x bf lv rg d st r g b a ax dp st accum buffs ms\n");
- ddlogMessage(DDLOG_INFO,
- " id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b\n");
- ddlogMessage(DDLOG_INFO,
- "-----------------------------------------------------------------\n");
- sprintf(buf, " . ");
-
- sprintf(cat, "%2d ", ppfd->cColorBits);
- strcat(buf, cat);
- if(ppfd->dwFlags & PFD_DRAW_TO_WINDOW) sprintf(cat, "wn ");
- else if(ppfd->dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm ");
- else sprintf(cat, ". ");
- strcat(buf, cat);
-
- /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
- sprintf(cat, " . ");
- strcat(buf, cat);
-
- sprintf(cat, "%2d ", ppfd->cColorBits);
- strcat(buf, cat);
-
- /* bReserved field indicates number of over/underlays */
- if(ppfd->bReserved) sprintf(cat, " %d ", ppfd->bReserved);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- sprintf(cat, " %c ", ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
- strcat(buf, cat);
-
- sprintf(cat, "%c ", ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
- strcat(buf, cat);
-
- sprintf(cat, " %c ", ppfd->dwFlags & PFD_STEREO ? 'y' : '.');
- strcat(buf, cat);
-
- if(ppfd->cRedBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cRedBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cGreenBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cGreenBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cBlueBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cBlueBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAlphaBits && ppfd->iPixelType == PFD_TYPE_RGBA)
- sprintf(cat, "%2d ", ppfd->cAlphaBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAuxBuffers) sprintf(cat, "%2d ", ppfd->cAuxBuffers);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cDepthBits) sprintf(cat, "%2d ", ppfd->cDepthBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cStencilBits) sprintf(cat, "%2d ", ppfd->cStencilBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumRedBits) sprintf(cat, "%2d ", ppfd->cAccumRedBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumGreenBits) sprintf(cat, "%2d ", ppfd->cAccumGreenBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumBlueBits) sprintf(cat, "%2d ", ppfd->cAccumBlueBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- if(ppfd->cAccumAlphaBits) sprintf(cat, "%2d ", ppfd->cAccumAlphaBits);
- else sprintf(cat, " . ");
- strcat(buf, cat);
-
- /* no multisample in Win32 */
- sprintf(cat, " . .\n");
- strcat(buf, cat);
-
- ddlogMessage(DDLOG_INFO, buf);
- ddlogMessage(DDLOG_INFO,
- "-----------------------------------------------------------------\n");
- ddlogMessage(DDLOG_INFO, "\n");
-
- //
- // Examine the flags for correctness
- //
- dwFlags = ppfd->dwFlags;
- if (dwFlags != (dwFlags & dwAllFlags))
- {
- /* error: bad dwFlags */
- ddlogPrintf(DDLOG_WARN,
- "ChoosePixelFormat: bad flags (0x%x)",
- dwFlags & (~dwAllFlags));
- // Mask illegal flags and continue
- dwFlags = dwFlags & dwAllFlags;
- }
-
- switch (ppfd->iPixelType) {
- case PFD_TYPE_RGBA:
- case PFD_TYPE_COLORINDEX:
- break;
- default:
- /* error: bad iPixelType */
- ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad pixel type\n");
- return 0;
- }
-
- switch (ppfd->iLayerType) {
- case PFD_MAIN_PLANE:
- case PFD_OVERLAY_PLANE:
- case PFD_UNDERLAY_PLANE:
- break;
- default:
- /* error: bad iLayerType */
- ddlogMessage(DDLOG_WARN, "ChoosePixelFormat: bad layer type\n");
- return 0;
- }
-
- numPixelFormats = glb.nPixelFormatCount;
-
- /* loop through candidate pixel format descriptors */
- for (i=0; i<numPixelFormats; ++i) {
- PIXELFORMATDESCRIPTOR ppfdCandidate;
-
- memcpy(&ppfdCandidate, &lpPF[i].pfd, sizeof(PIXELFORMATDESCRIPTOR));
-
- /*
- ** Check attributes which must match
- */
- if (ppfd->iPixelType != ppfdCandidate.iPixelType) {
- continue;
- }
-
- if (ppfd->iLayerType != ppfdCandidate.iLayerType) {
- continue;
- }
-
- if (((dwFlags ^ ppfdCandidate.dwFlags) & dwFlags) &
- (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP |
- PFD_SUPPORT_GDI | PFD_SUPPORT_OPENGL))
- {
- continue;
- }
-
- if (!(dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) {
- if ((dwFlags & PFD_DOUBLEBUFFER) !=
- (ppfdCandidate.dwFlags & PFD_DOUBLEBUFFER))
- {
- continue;
- }
- }
-
-// if (!(dwFlags & PFD_STEREO_DONTCARE)) {
- if ((dwFlags & PFD_STEREO) !=
- (ppfdCandidate.dwFlags & PFD_STEREO))
- {
- continue;
- }
-// }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAlphaBits && !ppfdCandidate.cAlphaBits) {
- continue;
- }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAccumBits && !ppfdCandidate.cAccumBits) {
- continue;
- }
-
- if (ppfd->cDepthBits && !ppfdCandidate.cDepthBits) {
- continue;
- }
-
- if (ppfd->cStencilBits && !ppfdCandidate.cStencilBits) {
- continue;
- }
-
- if (ppfd->cAuxBuffers && !ppfdCandidate.cAuxBuffers) {
- continue;
- }
-
- /*
- ** See if candidate is better than the previous best choice
- */
- if (bestIndex == -1) {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if ((ppfd->cColorBits > ppfdBest.cColorBits &&
- ppfdCandidate.cColorBits > ppfdBest.cColorBits) ||
- (ppfd->cColorBits <= ppfdCandidate.cColorBits &&
- ppfdCandidate.cColorBits < ppfdBest.cColorBits))
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAlphaBits
- && ppfdCandidate.cAlphaBits > ppfdBest.cAlphaBits)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->iPixelType==PFD_TYPE_RGBA
- && ppfd->cAccumBits
- && ppfdCandidate.cAccumBits > ppfdBest.cAccumBits)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if ((ppfd->cDepthBits > ppfdBest.cDepthBits &&
- ppfdCandidate.cDepthBits > ppfdBest.cDepthBits) ||
- (ppfd->cDepthBits <= ppfdCandidate.cDepthBits &&
- ppfdCandidate.cDepthBits < ppfdBest.cDepthBits))
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->cStencilBits &&
- ppfdCandidate.cStencilBits > ppfdBest.cStencilBits)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
-
- if (ppfd->cAuxBuffers &&
- ppfdCandidate.cAuxBuffers > ppfdBest.cAuxBuffers)
- {
- ppfdBest = ppfdCandidate;
- bestIndex = i;
- continue;
- }
- }
-
- if (bestIndex != -1) {
- ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen as best match", bestIndex+1);
- return bestIndex + 1;
- }
-
- // Return the pixelformat that has the most capabilities.
- // ** NOTE: This is only possible due to the way the list
- // of pixelformats is built. **
- // Now picks best pixelformat. KeithH
- bestIndex = numPixelFormats; // most capable double buffer format
- ddlogPrintf(DDLOG_SYSTEM, "Pixel Format %d chosen by default", bestIndex);
- return (bestIndex);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(CopyContext)(
- HGLRC a,
- HGLRC b,
- UINT c)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
- UNSUPPORTED("wglCopyContext")
- return FALSE; // Failed
-}
-
-// ***********************************************************************
-
-HGLRC APIENTRY _GLD_WGL_EXPORT(CreateContext)(
- HDC a)
-{
- int ipf;
-
- // Validate license
- if (!dglValidate())
- return 0;
-
- // Check that the current PFD is valid
- ipf = dglGetPixelFormat();
- if (!IsValidPFD(ipf))
- return (HGLRC)0;
-
- return dglCreateContext(a, &glb.lpPF[ipf-1]);
-}
-
-// ***********************************************************************
-
-HGLRC APIENTRY _GLD_WGL_EXPORT(CreateLayerContext)(
- HDC a,
- int b)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- UNSUPPORTED("wglCreateLayerContext")
- return NULL; // Failed
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(DeleteContext)(
- HGLRC a)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglDeleteContext(a);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(DescribeLayerPlane)(
- HDC hDC,
- int iPixelFormat,
- int iLayerPlane,
- UINT nBytes,
- LPLAYERPLANEDESCRIPTOR plpd)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- UNSUPPORTED("DGL_DescribeLayerPlane")
-
-// gldLogPrintf(GLDLOG_INFO, "DescribeLayerPlane: %d, %d", iPixelFormat, iLayerPlane);
-
- return FALSE;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(DescribePixelFormat)(
- HDC a,
- int b,
- UINT c,
- LPPIXELFORMATDESCRIPTOR d)
-{
- UINT nSize;
-
- // Validate license
- if (!dglValidate())
- return 0;
-
- if (d == NULL) // Calling app requires max number of PF's
- return glb.nPixelFormatCount;
-
- // The supplied buffer may be larger than the info that we
- // will be copying.
- if (c > sizeof(PIXELFORMATDESCRIPTOR))
- nSize = sizeof(PIXELFORMATDESCRIPTOR);
- else
- nSize = c;
-
- // Setup an empty PFD before doing validation check
- memset(d, 0, nSize);
- d->nSize = nSize;
- d->nVersion = 1;
-
- if (!IsValidPFD(b))
- return 0; // Bail if PFD index is invalid
-
- memcpy(d, &glb.lpPF[b-1].pfd, nSize);
-
- return glb.nPixelFormatCount;
-}
-
-// ***********************************************************************
-
-HGLRC APIENTRY _GLD_WGL_EXPORT(GetCurrentContext)(void)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- return dglGetCurrentContext();
-}
-
-// ***********************************************************************
-
-HDC APIENTRY _GLD_WGL_EXPORT(GetCurrentDC)(void)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- return dglGetCurrentDC();
-}
-
-// ***********************************************************************
-
-PROC APIENTRY _GLD_WGL_EXPORT(GetDefaultProcAddress)(
- LPCSTR a)
-{
- // Validate license
- if (!dglValidate())
- return NULL;
-
- UNSUPPORTED("DGL_GetDefaultProcAddress")
- return NULL;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(GetLayerPaletteEntries)(
- HDC a,
- int b,
- int c,
- int d,
- COLORREF *e)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- UNSUPPORTED("DGL_GetLayerPaletteEntries")
- return 0;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(GetPixelFormat)(
- HDC a)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- return dglGetPixelFormat();
-}
-
-// ***********************************************************************
-
-PROC APIENTRY _GLD_WGL_EXPORT(GetProcAddress)(
- LPCSTR a)
-{
- PROC dglGetProcAddressD3D(LPCSTR a);
-
- // Validate license
- if (!dglValidate())
- return NULL;
-
-#ifdef _USE_GLD3_WGL
- return _gldDriver.wglGetProcAddress(a);
-#else
- return dglGetProcAddressD3D(a);
-#endif
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(MakeCurrent)(
- HDC a,
- HGLRC b)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglMakeCurrent(a, b);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(RealizeLayerPalette)(
- HDC a,
- int b,
- BOOL c)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- UNSUPPORTED("DGL_RealizeLayerPalette")
- return FALSE;
-}
-
-// ***********************************************************************
-
-int APIENTRY _GLD_WGL_EXPORT(SetLayerPaletteEntries)(
- HDC a,
- int b,
- int c,
- int d,
- CONST COLORREF *e)
-{
- // Validate license
- if (!dglValidate())
- return 0;
-
- UNSUPPORTED("DGL_SetLayerPaletteEntries")
- return 0;
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(SetPixelFormat)(
- HDC a,
- int b,
- CONST PIXELFORMATDESCRIPTOR *c)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- if (IsValidPFD(b)) {
- ddlogPrintf(DDLOG_SYSTEM, "SetPixelFormat: PixelFormat %d has been set", b);
- dglSetPixelFormat(b);
- return TRUE;
- } else {
- ddlogPrintf(DDLOG_ERROR,
- "SetPixelFormat: PixelFormat %d is invalid and cannot be set", b);
- return FALSE;
- }
-}
-
-// ***********************************************************************
-/*
- * Share lists between two gl_context structures.
- * This was added for WIN32 WGL function support, since wglShareLists()
- * must be called *after* wglCreateContext() with valid GLRCs. (DaveM)
- */
-//
-// Copied from GLD2.x. KeithH
-//
-static GLboolean _gldShareLists(
- struct gl_context *ctx1,
- struct gl_context *ctx2)
-{
- /* Sanity check context pointers */
- if (ctx1 == NULL || ctx2 == NULL)
- return GL_FALSE;
- /* Sanity check shared list pointers */
- if (ctx1->Shared == NULL || ctx2->Shared == NULL)
- return GL_FALSE;
- /* Decrement reference count on sharee to release previous list */
- ctx2->Shared->RefCount--;
-#if 0 /* 3DStudio exits on this memory release */
- if (ctx2->Shared->RefCount == 0)
- free_shared_state(ctx2, ctx2->Shared);
-#endif
- /* Re-assign list from sharer to sharee and increment reference count */
- ctx2->Shared = ctx1->Shared;
- ctx1->Shared->RefCount++;
- return GL_TRUE;
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(ShareLists)(
- HGLRC a,
- HGLRC b)
-{
- DGL_ctx *dgl1, *dgl2;
-
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- // Mesa supports shared lists, but you need to supply the shared
- // GL context info when calling gl_create_context(). An auxiliary
- // function gl_share_lists() has been added to update the shared
- // list info after the GL contexts have been created. (DaveM)
- dgl1 = dglGetContextAddress(a);
- dgl2 = dglGetContextAddress(b);
- if (dgl1->bAllocated && dgl2->bAllocated) {
-#ifdef _USE_GLD3_WGL
- return _gldShareLists(dgl1->glCtx, dgl2->glCtx);
-#else
- return (*mesaFuncs.gl_share_lists)(dgl1->glCtx, dgl2->glCtx);
-#endif
- }
- return FALSE;
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(SwapBuffers)(
- HDC a)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglSwapBuffers(a);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(SwapLayerBuffers)(
- HDC a,
- UINT b)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return dglSwapBuffers(a);
-}
-
-// ***********************************************************************
-
-// ***********************************************************************
-// Note: This ResizeBuffers() function may be called from
-// either MESA glViewport() or GLD wglMakeCurrent().
-
-BOOL dglWglResizeBuffers(
- struct gl_context *ctx,
- BOOL bDefaultDriver)
-{
- DGL_ctx *dgl = NULL;
- RECT rcScreenRect;
- DWORD dwWidth;
- DWORD dwHeight;
- DDSURFACEDESC2 ddsd2;
- DDSCAPS2 ddscaps2;
- IDirectDrawClipper *lpddClipper = NULL;
- DWORD dwFlags;
- HRESULT hResult;
-
- DWORD dwMemoryType;
-
- int i;
- struct gl_texture_object *tObj;
- struct gl_texture_image *image;
-
- BOOL bWasFullscreen;
- BOOL bSaveDesktop;
- BOOL bFullScrnWin = FALSE;
- DDSURFACEDESC2 ddsd2DisplayMode;
-
- DDBLTFX ddbltfx;
- POINT pt;
- RECT rcDst;
-#ifdef _USE_GLD3_WGL
- GLD_displayMode glddm;
-#endif
-
-#define DDLOG_CRITICAL_OR_WARN (bDefaultDriver ? DDLOG_WARN : DDLOG_CRITICAL)
-
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- // Sanity checks
- if (ctx == NULL)
- return FALSE;
- dgl = ctx->DriverCtx;
- if (dgl == NULL)
- return FALSE;
-
- // Get the window size and calculate its dimensions
- if (dgl->hWnd == NULL) {
- // Check for non-window DC = memory DC ?
- if (GetClipBox(dgl->hDC, &rcScreenRect) == ERROR)
- SetRect(&rcScreenRect, 0, 0, 0, 0);
- }
- else if (!GetClientRect(dgl->hWnd, &rcScreenRect))
- SetRect(&rcScreenRect, 0, 0, 0, 0);
- dwWidth = rcScreenRect.right - rcScreenRect.left;
- dwHeight = rcScreenRect.bottom - rcScreenRect.top;
- CopyRect(&dgl->rcScreenRect, &rcScreenRect);
-
- // This will occur on Alt-Tab
- if ((dwWidth == 0) && (dwHeight == 0)) {
- //dgl->bCanRender = FALSE;
- return TRUE; // No resize possible!
- }
-
- // Some apps zero only 1 dimension for non-visible window... (DaveM)
- if ((dwWidth == 0) || (dwHeight == 0)) {
- dwWidth = 8;
- dwHeight = 8;
- }
-
- // Test to see if a resize is required.
- // Note that the dimensions will be the same if a prior resize attempt failed.
- if ((dwWidth == dgl->dwWidth) && (dwHeight == dgl->dwHeight) && bDefaultDriver) {
- return TRUE; // No resize required
- }
-
- ddlogPrintf(DDLOG_SYSTEM, "dglResize: %dx%d", dwWidth, dwHeight);
-#ifndef _USE_GLD3_WGL
- // Work out where we want our surfaces created
- dwMemoryType = (bDefaultDriver) ? glb.dwMemoryType : DDSCAPS_SYSTEMMEMORY;
-#endif // _USE_GLD3_WGL
-
- // Note previous fullscreen vs window display status
- bWasFullscreen = dgl->bFullscreen;
-
-#ifdef _USE_GLD3_WGL
- if (_gldDriver.GetDisplayMode(dgl, &glddm)) {
- if ( (dwWidth == glddm.Width) &&
- (dwHeight == glddm.Height) ) {
- bFullScrnWin = TRUE;
- }
- if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
- dgl->bFullscreen = TRUE;
- ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
- }
- else {
- dgl->bFullscreen = FALSE;
- ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
- }
- // Cache the display mode dimensions
- dgl->dwModeWidth = glddm.Width;
- dgl->dwModeHeight = glddm.Height;
- }
-
- // Clamp the effective window dimensions to primary surface.
- // We need to do this for D3D viewport dimensions even if wide
- // surfaces are supported. This also is a good idea for handling
- // whacked-out window dimensions passed for non-drawable windows
- // like Solid Edge. (DaveM)
- if (dgl->dwWidth > glddm.Width)
- dgl->dwWidth = glddm.Width;
- if (dgl->dwHeight > glddm.Height)
- dgl->dwHeight = glddm.Height;
-#else // _USE_GLD3_WGL
- // Window resize may have changed to fullscreen
- ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
- ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
- hResult = IDirectDraw4_GetDisplayMode(
- dgl->lpDD4,
- &ddsd2DisplayMode);
- if (SUCCEEDED(hResult)) {
- if ( (dwWidth == ddsd2DisplayMode.dwWidth) &&
- (dwHeight == ddsd2DisplayMode.dwHeight) ) {
- bFullScrnWin = TRUE;
- }
- if (bFullScrnWin && glb.bPrimary && !glb.bFullscreenBlit && !glb.bDirectDrawPersistant) {
- dgl->bFullscreen = TRUE;
- ddlogMessage(DDLOG_INFO, "Fullscreen window after resize.\n");
- }
- else {
- dgl->bFullscreen = FALSE;
- ddlogMessage(DDLOG_INFO, "Non-Fullscreen window after resize.\n");
- }
- // Cache the display mode dimensions
- dgl->dwModeWidth = ddsd2DisplayMode.dwWidth;
- dgl->dwModeHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Clamp the effective window dimensions to primary surface.
- // We need to do this for D3D viewport dimensions even if wide
- // surfaces are supported. This also is a good idea for handling
- // whacked-out window dimensions passed for non-drawable windows
- // like Solid Edge. (DaveM)
- if (dgl->dwWidth > ddsd2DisplayMode.dwWidth)
- dgl->dwWidth = ddsd2DisplayMode.dwWidth;
- if (dgl->dwHeight > ddsd2DisplayMode.dwHeight)
- dgl->dwHeight = ddsd2DisplayMode.dwHeight;
-#endif // _USE_GLD3_WGL
-
- // Note if fullscreen vs window display has changed?
- bSaveDesktop = (!bWasFullscreen && !dgl->bFullscreen) ? TRUE : FALSE;
- // Save the desktop primary surface from being destroyed
- // whenever remaining in windowed mode, since the stereo mode
- // switches are expensive...
-
-#ifndef _USE_GLD3_WGL
- // Don't need to re-allocate persistant buffers. (DaveM)
- // Though we should clear the back buffers to hide artifacts.
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- dgl->dwWidth = dwWidth;
- dgl->dwHeight = dwHeight;
- ZeroMemory(&ddbltfx, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- ddbltfx.dwFillColor = dgl->dwClearColorPF;
- IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
- DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
- return TRUE;
- }
-
- // Ensure all rendering is complete
- if (ctx->Driver.Finish)
- (*ctx->Driver.Finish)(ctx);
- if (dgl->bSceneStarted == TRUE) {
- IDirect3DDevice3_EndScene(dgl->lpDev3);
- dgl->bSceneStarted = FALSE;
- }
-#endif // _USE_GLD3_WGL
- dgl->bCanRender = FALSE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw and DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
-#ifndef _USE_GLD3_WGL
- // Release existing surfaces
- RELEASE(dgl->lpDev3);
- RELEASE(dgl->lpDepth4);
- RELEASE(dgl->lpBack4);
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
- ;
- else
- RELEASE(dgl->lpFront4);
-#endif // _USE_GLD3_WGL
- dgl->dwWidth = dwWidth;
- dgl->dwHeight = dwHeight;
-
- // Set defaults
- dgl->dwModeWidth = dgl->dwWidth;
- dgl->dwModeHeight = dgl->dwHeight;
-
-#ifdef _USE_GLD3_WGL
- if (!_gldDriver.ResizeDrawable(dgl, bDefaultDriver, glb.bDirectDrawPersistant, glb.bPersistantBuffers))
- goto cleanup_and_return_with_error;
-#else // _USE_GLD3_WGL
-
- if (dgl->bFullscreen) {
- //
- // FULLSCREEN
- //
-
- // Disable warning popups when in fullscreen mode
- ddlogWarnOption(FALSE);
-
- // Have to release the persistant DirectDraw primary surface
- // if switching to fullscreen mode. So if application wants
- // persistant display in fullscreen mode, a fullscreen-size
- // window should be used instead via fullscreen-blit option.
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- RELEASE(glb.lpPrimary4);
- glb.bDirectDrawPrimary = FALSE;
- }
-
- dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // optional
- hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4, dgl->hWnd, dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Exclusive Fullscreen mode", hResult);
- goto cleanup_and_return_with_error;
- }
-
- hResult = IDirectDraw4_SetDisplayMode(dgl->lpDD4,
- dgl->dwModeWidth,
- dgl->dwModeHeight,
- dgl->dwBPP,
- 0,
- 0);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetDisplayMode failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // ** The display mode has changed, so dont use MessageBox! **
-
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
-
- if (dgl->bDoubleBuffer) {
- // Double buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- DDSCAPS_FLIP |
- DDSCAPS_COMPLEX |
- DDSCAPS_3DDEVICE |
- dwMemoryType;
- ddsd2.dwBackBufferCount = 1;
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
- goto cleanup_and_return_with_error;
- }
- // Render target surface
- ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
- ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
- hResult = IDirectDrawSurface4_GetAttachedSurface(dgl->lpFront4, &ddscaps2, &dgl->lpBack4);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: GetAttachedSurface failed", hResult);
- goto cleanup_and_return_with_error;
- }
- } else {
- // Single buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- //DDSCAPS_3DDEVICE |
- dwMemoryType;
-
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- dgl->lpBack4 = NULL;
- }
- } else {
- // WINDOWED
-
- // OK to enable warning popups in windowed mode
- ddlogWarnOption(glb.bMessageBoxWarnings);
-
- // Ditto if persistant DirectDraw primary
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
- goto DoClipperOnly;
-
- // WINDOWED
- dwFlags = DDSCL_NORMAL;
- if (glb.bMultiThreaded)
- dwFlags |= DDSCL_MULTITHREADED;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // optional
- hResult = IDirectDraw4_SetCooperativeLevel(dgl->lpDD4,
- dgl->hWnd,
- dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Unable to set Normal coop level", hResult);
- goto cleanup_and_return_with_error;
- }
- // Primary surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (primary) failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // Cache the primary surface for persistant DirectDraw state
- if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
- glb.lpPrimary4 = dgl->lpFront4;
- IDirectDrawSurface4_AddRef(glb.lpPrimary4);
- glb.bDirectDrawPrimary = TRUE;
- }
-
- // Clipper object
- hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateClipper failed", hResult);
- goto cleanup_and_return_with_error;
- }
- hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
- if (FAILED(hResult)) {
- RELEASE(lpddClipper);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetHWnd failed", hResult);
- goto cleanup_and_return_with_error;
- }
- hResult = IDirectDrawSurface4_SetClipper(dgl->lpFront4, lpddClipper);
- RELEASE(lpddClipper); // We have finished with it.
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetClipper failed", hResult);
- goto cleanup_and_return_with_error;
- }
-DoClipperOnly:
- // Update the window for the original clipper
- if ((glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) || bSaveDesktop) {
- IDirectDrawSurface4_GetClipper(dgl->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, dgl->hWnd);
- RELEASE(lpddClipper);
- }
-
- if (dgl->bDoubleBuffer) {
- // Render target surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd2.dwWidth = dgl->dwWidth;
- ddsd2.dwHeight = dgl->dwHeight;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
- DDSCAPS_OFFSCREENPLAIN |
- dwMemoryType;
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpBack4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Create Backbuffer failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- } else {
- dgl->lpBack4 = NULL;
- }
- }
-
- //
- // Now create the Zbuffer
- //
- if (dgl->bDepthBuffer) {
- // Get z-buffer dimensions from the render target
- // Setup the surface desc for the z-buffer.
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
- ddsd2.dwWidth = dgl->dwWidth;
- ddsd2.dwHeight = dgl->dwHeight;
- memcpy(&ddsd2.ddpfPixelFormat,
- &glb.lpZBufferPF[dgl->iZBufferPF],
- sizeof(DDPIXELFORMAT) );
-
- // Create a z-buffer
- hResult = IDirectDraw4_CreateSurface(dgl->lpDD4, &ddsd2, &dgl->lpDepth4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: CreateSurface (ZBuffer) failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // Attach Zbuffer to render target
- TRY(IDirectDrawSurface4_AddAttachedSurface(
- dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
- dgl->lpDepth4),
- "dglResize: Attach Zbuffer");
-
- }
-
- // Clear the newly resized back buffers for the window client area.
- ZeroMemory(&ddbltfx, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- ddbltfx.dwFillColor = dgl->dwClearColorPF;
- IDirectDrawSurface4_Blt(dgl->lpBack4, &rcScreenRect, NULL, NULL,
- DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
-
- //
- // Now that we have a zbuffer we can create the 3D device
- //
- hResult = IDirect3D3_CreateDevice(dgl->lpD3D3,
- bDefaultDriver ? &glb.d3dGuid : &IID_IDirect3DRGBDevice,
- dgl->bDoubleBuffer ? dgl->lpBack4 : dgl->lpFront4,
- &dgl->lpDev3,
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Could not create Direct3D device", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // We must do this as soon as the device is created
- dglInitStateCaches(dgl);
-
- //
- // Viewport
- //
- hResult = IDirect3DDevice3_AddViewport(dgl->lpDev3, dgl->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: AddViewport failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // Initialise the viewport
- dgl->d3dViewport.dwSize = sizeof(dgl->d3dViewport);
- dgl->d3dViewport.dwX = 0;
- dgl->d3dViewport.dwY = 0;
- dgl->d3dViewport.dwWidth = dgl->dwWidth;
- dgl->d3dViewport.dwHeight = dgl->dwHeight;
- dgl->d3dViewport.dvClipX = 0;
- dgl->d3dViewport.dvClipY = 0;
- dgl->d3dViewport.dvClipWidth = dgl->dwWidth;
- dgl->d3dViewport.dvClipHeight = dgl->dwHeight;
-// dgl->d3dViewport.dvMinZ = 0.0f;
-// dgl->d3dViewport.dvMaxZ = 1.0f;
- TRY(IDirect3DViewport3_SetViewport2(dgl->lpViewport3, &dgl->d3dViewport),
- "dglResize: SetViewport2");
-
- hResult = IDirect3DDevice3_SetCurrentViewport(dgl->lpDev3, dgl->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: SetCurrentViewport failed", hResult);
- goto cleanup_and_return_with_error;
- }
-
- // (Re)Initialise all the Direct3D renderstates
- dglInitStateD3D(ctx);
-
- // Now we have to recreate all of our textures (+ mipmaps).
- // Walk over all textures in hash table
- // XXX what about the default texture objects (id=0)?
- {
- struct _mesa_HashTable *textures = ctx->Shared->TexObjects;
- GLuint id;
- for (id = _mesa_HashFirstEntry(textures);
- id;
- id = _mesa_HashNextEntry(textures, id)) {
- tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id);
- if (tObj->DriverData) {
- // We could call our TexImage function directly, but it's
- // safer to use the driver pointer.
- for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
- image = tObj->Image[i];
- if (image) {
- switch (tObj->Dimensions){
- case 1:
- if (ctx->Driver.TexImage)
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, tObj, i, image->Format, image);
- break;
- case 2:
- if (ctx->Driver.TexImage)
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, tObj, i, image->Format, image);
- break;
- default:
- break;
- }
- }
- }
- }
- }
- }
-
- // Re-Bind each texture Unit
- for (i=0; i<glb.wMaxSimultaneousTextures; i++) {
- tObj = ctx->Texture.Unit[i].Current;
- if (tObj) {
- DGL_texture *lpTex = (DGL_texture *)tObj->DriverData;
- hResult = dglSetTexture(dgl, i, lpTex ? lpTex->lpTexture : NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_ERROR, "dglResize: SetTexture failed", hResult);
- }
- }
- }
-#endif // _USE_GLD3_WGL
-
- dgl->bCanRender = TRUE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- // SUCCESS.
- return TRUE;
-
-cleanup_and_return_with_error:
- // Relase all interfaces before returning.
-#ifdef _USE_GLD3_WGL
- _gldDriver.DestroyDrawable(dgl);
-#else // _USE_GLD3_WGL
- RELEASE(dgl->lpDev3);
- RELEASE(dgl->lpDepth4);
- RELEASE(dgl->lpBack4);
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary)
- ;
- else
- RELEASE(dgl->lpFront4);
-
-#undef DDLOG_CRITICAL_OR_WARN
-#endif // _USE_GLD3_WGL
-
- // Mark context as not being able to render
- dgl->bCanRender = FALSE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return FALSE;
-}
-
-// ***********************************************************************
-// ***********************************************************************
-// Support for bitmap fonts.
-// ***********************************************************************
-// ***********************************************************************
-
-/*****************************************************************************
-**
-** InvertGlyphBitmap.
-**
-** Invert the bitmap so that it suits OpenGL's representation.
-** Each row starts on a double word boundary.
-**
-*****************************************************************************/
-
-static void InvertGlyphBitmap(
- int w,
- int h,
- DWORD *fptr,
- DWORD *tptr)
-{
- int dWordsInRow = (w+31)/32;
- int i, j;
- DWORD *tmp = tptr;
-
- if (w <= 0 || h <= 0) {
- return;
- }
-
- tptr += ((h-1)*dWordsInRow);
- for (i = 0; i < h; i++) {
- for (j = 0; j < dWordsInRow; j++) {
- *(tptr + j) = *(fptr + j);
- }
- tptr -= dWordsInRow;
- fptr += dWordsInRow;
- }
-}
-
-// ***********************************************************************
-
-/*****************************************************************************
- * wglUseFontBitmaps
- *
- * Converts a subrange of the glyphs in a GDI font to OpenGL display
- * lists.
- *
- * Extended to support any GDI font, not just TrueType fonts. (DaveM)
- *
- *****************************************************************************/
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsA)(
- HDC hDC,
- DWORD first,
- DWORD count,
- DWORD listBase)
-{
- int i, ox, oy, ix, iy;
- int w, h;
- int iBufSize, iCurBufSize = 0;
- DWORD *bitmapBuffer = NULL;
- DWORD *invertedBitmapBuffer = NULL;
- BOOL bSuccessOrFail = TRUE;
- BOOL bTrueType = FALSE;
- TEXTMETRIC tm;
- GLYPHMETRICS gm;
- RASTERIZER_STATUS rs;
- MAT2 mat;
- SIZE size;
- RECT rect;
- HDC hDCMem;
- HBITMAP hBitmap;
- BITMAPINFO bmi;
- HFONT hFont;
-
- // Validate SciTech DirectGL license
- if (!dglValidate())
- return FALSE;
-
- // Set up a unity matrix.
- ZeroMemory(&mat, sizeof(mat));
- mat.eM11.value = 1;
- mat.eM22.value = 1;
-
- // Test to see if selected font is TrueType or not
- ZeroMemory(&tm, sizeof(tm));
- if (!GetTextMetrics(hDC, &tm)) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Font metrics error\n");
- return (FALSE);
- }
- bTrueType = (tm.tmPitchAndFamily & TMPF_TRUETYPE) ? TRUE : FALSE;
-
- // Test to see if TRUE-TYPE capabilities are installed
- // (only necessary if TrueType font selected)
- ZeroMemory(&rs, sizeof(rs));
- if (bTrueType) {
- if (!GetRasterizerCaps (&rs, sizeof (RASTERIZER_STATUS))) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Raster caps error\n");
- return (FALSE);
- }
- if (!(rs.wFlags & TT_ENABLED)) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: No TrueType caps\n");
- return (FALSE);
- }
- }
-
- // Trick to get the current font handle
- hFont = SelectObject(hDC, GetStockObject(SYSTEM_FONT));
- SelectObject(hDC, hFont);
-
- // Have memory device context available for holding bitmaps of font glyphs
- hDCMem = CreateCompatibleDC(hDC);
- SelectObject(hDCMem, hFont);
- SetTextColor(hDCMem, RGB(0xFF, 0xFF, 0xFF));
- SetBkColor(hDCMem, 0);
-
- for (i = first; (DWORD) i < (first + count); i++) {
- // Find out how much space is needed for the bitmap so we can
- // Set the buffer size correctly.
- if (bTrueType) {
- // Use TrueType support to get bitmap size of glyph
- iBufSize = GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
- 0, NULL, &mat);
- if (iBufSize == GDI_ERROR) {
- bSuccessOrFail = FALSE;
- break;
- }
- }
- else {
- // Use generic GDI support to compute bitmap size of glyph
- w = tm.tmMaxCharWidth;
- h = tm.tmHeight;
- if (GetTextExtentPoint32(hDC, (LPCTSTR)&i, 1, &size)) {
- w = size.cx;
- h = size.cy;
- }
- iBufSize = w * h;
- // Use DWORD multiple for compatibility
- iBufSize += 3;
- iBufSize /= 4;
- iBufSize *= 4;
- }
-
- // If we need to allocate Larger Buffers, then do so - but allocate
- // An extra 50 % so that we don't do too many mallocs !
- if (iBufSize > iCurBufSize) {
- if (bitmapBuffer) {
- __wglFree(bitmapBuffer);
- }
- if (invertedBitmapBuffer) {
- __wglFree(invertedBitmapBuffer);
- }
-
- iCurBufSize = iBufSize * 2;
- bitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
- invertedBitmapBuffer = (DWORD *) __wglMalloc(iCurBufSize);
-
- if (bitmapBuffer == NULL || invertedBitmapBuffer == NULL) {
- bSuccessOrFail = FALSE;
- break;
- }
- }
-
- // If we fail to get the Glyph data, delete the display lists
- // Created so far and return FALSE.
- if (bTrueType) {
- // Use TrueType support to get bitmap of glyph
- if (GetGlyphOutline(hDC, i, GGO_BITMAP, &gm,
- iBufSize, bitmapBuffer, &mat) == GDI_ERROR) {
- bSuccessOrFail = FALSE;
- break;
- }
-
- // Setup glBitmap parameters for current font glyph
- w = gm.gmBlackBoxX;
- h = gm.gmBlackBoxY;
- ox = gm.gmptGlyphOrigin.x;
- oy = gm.gmptGlyphOrigin.y;
- ix = gm.gmCellIncX;
- iy = gm.gmCellIncY;
- }
- else {
- // Use generic GDI support to create bitmap of glyph
- ZeroMemory(bitmapBuffer, iBufSize);
-
- if (i >= tm.tmFirstChar && i <= tm.tmLastChar) {
- // Only create bitmaps for actual font glyphs
- hBitmap = CreateBitmap(w, h, 1, 1, NULL);
- SelectObject(hDCMem, hBitmap);
- // Make bitmap of current font glyph
- SetRect(&rect, 0, 0, w, h);
- DrawText(hDCMem, (LPCTSTR)&i, 1, &rect,
- DT_LEFT | DT_BOTTOM | DT_SINGLELINE | DT_NOCLIP);
- // Make copy of bitmap in our local buffer
- ZeroMemory(&bmi, sizeof(bmi));
- bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- bmi.bmiHeader.biWidth = w;
- bmi.bmiHeader.biHeight = -h;
- bmi.bmiHeader.biPlanes = 1;
- bmi.bmiHeader.biBitCount = 1;
- bmi.bmiHeader.biCompression = BI_RGB;
- GetDIBits(hDCMem, hBitmap, 0, h, bitmapBuffer, &bmi, 0);
- DeleteObject(hBitmap);
- }
- else {
- // Otherwise use empty display list for non-existing glyph
- iBufSize = 0;
- }
-
- // Setup glBitmap parameters for current font glyph
- ox = 0;
- oy = tm.tmDescent;
- ix = w;
- iy = 0;
- }
-
- // Create an OpenGL display list.
- _GLD_glNewList((listBase + i), GL_COMPILE);
-
- // Some fonts have no data for the space character, yet advertise
- // a non-zero size.
- if (0 == iBufSize) {
- _GLD_glBitmap(0, 0, 0.0f, 0.0f, (GLfloat) ix, (GLfloat) iy, NULL);
- } else {
- // Invert the Glyph data.
- InvertGlyphBitmap(w, h, bitmapBuffer, invertedBitmapBuffer);
-
- // Render an OpenGL bitmap and invert the origin.
- _GLD_glBitmap(w, h,
- (GLfloat) ox, (GLfloat) (h-oy),
- (GLfloat) ix, (GLfloat) iy,
- (GLubyte *) invertedBitmapBuffer);
- }
-
- // Close this display list.
- _GLD_glEndList();
- }
-
- if (bSuccessOrFail == FALSE) {
- ddlogMessage(DDLOG_ERROR, "DGL_UseFontBitmaps: Get glyph failed\n");
- _GLD_glDeleteLists((i+listBase), (i-first));
- }
-
- // Release resources used
- DeleteObject(hFont);
- DeleteDC(hDCMem);
-
- if (bitmapBuffer)
- __wglFree(bitmapBuffer);
- if (invertedBitmapBuffer)
- __wglFree(invertedBitmapBuffer);
-
- return(bSuccessOrFail);
-}
-
-// ***********************************************************************
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontBitmapsW)(
- HDC a,
- DWORD b,
- DWORD c,
- DWORD d)
-{
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- return _GLD_WGL_EXPORT(UseFontBitmapsA)(a, b, c, d);
-}
-
-// ***********************************************************************
-// ***********************************************************************
-// Support for outline TrueType fonts.
-// ***********************************************************************
-// ***********************************************************************
-
-void * __wglRealloc(
- void *oldPtr,
- size_t newSize)
-{
- void *newPtr = NULL;
-
- if (newSize != 0) {
- newPtr = (void *) GlobalAlloc(GPTR, newSize);
- if (oldPtr && newPtr) {
- DWORD oldSize = GlobalSize(oldPtr);
-
- memcpy(newPtr, oldPtr, (oldSize <= newSize ? oldSize : newSize));
- GlobalFree(oldPtr);
- }
- } else if (oldPtr) {
- GlobalFree(oldPtr);
- }
- if (newPtr == NULL) {
- return NULL; /* XXX out of memory error */
- }
- return newPtr;
-}
-
-// ***********************************************************************
-
-
-/*****************************************************************************
- * wglUseFontOutlinesW
- *
- * Converts a subrange of the glyphs in a TrueType font to OpenGL display
- * lists.
- *****************************************************************************/
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesW)(
- IN HDC hDC,
- IN DWORD first,
- IN DWORD count,
- IN DWORD listBase,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format,
- OUT LPGLYPHMETRICSFLOAT lpgmf)
-{
- return _GLD_WGL_EXPORT(UseFontOutlinesA)(hDC, first, count, listBase,
- chordalDeviation, extrusion, format, lpgmf);
-}
-
-/*****************************************************************************
- * wglUseFontOutlinesA
- *
- * Converts a subrange of the glyphs in a TrueType font to OpenGL display
- * lists.
- *****************************************************************************/
-
-BOOL APIENTRY _GLD_WGL_EXPORT(UseFontOutlinesA)(
- IN HDC hDC,
- IN DWORD first,
- IN DWORD count,
- IN DWORD listBase,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format,
- OUT LPGLYPHMETRICSFLOAT glyphMetricsFloatArray)
- {
- DWORD glyphIndex;
- UCHAR* glyphBuf;
- DWORD glyphBufSize;
-
-
- /*
- * Flush any previous OpenGL errors. This allows us to check for
- * new errors so they can be reported via the function return value.
- */
- while (_GLD_glGetError() != GL_NO_ERROR)
- ;
-
- /*
- * Make sure that the current font can be sampled accurately.
- */
- hNewFont = CreateHighResolutionFont(hDC);
- if (!hNewFont)
- return FALSE;
-
- hOldFont = SelectObject(hDC, hNewFont);
- if (!hOldFont)
- return FALSE;
-
- /*
- * Preallocate a buffer for the outline data, and track its size:
- */
- glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = 10240);
- if (!glyphBuf)
- return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
-
- /*
- * Process each glyph in the given range:
- */
- for (glyphIndex = first; glyphIndex - first < count; ++glyphIndex)
- {
- GLYPHMETRICS glyphMetrics;
- DWORD glyphSize;
- static MAT2 matrix =
- {
- {0, 1}, {0, 0},
- {0, 0}, {0, 1}
- };
- LPGLYPHMETRICSFLOAT glyphMetricsFloat =
- &glyphMetricsFloatArray[glyphIndex - first];
-
-
- /*
- * Determine how much space is needed to store the glyph's
- * outlines. If our glyph buffer isn't large enough,
- * resize it.
- */
- glyphSize = GetGlyphOutline( hDC,
- glyphIndex,
- GGO_NATIVE,
- &glyphMetrics,
- 0,
- NULL,
- &matrix
- );
- if (glyphSize < 0)
- return FALSE; /*WGL_STATUS_FAILURE*/
- if (glyphSize > glyphBufSize)
- {
- __wglFree(glyphBuf);
- glyphBuf = (UCHAR*) __wglMalloc(glyphBufSize = glyphSize);
- if (!glyphBuf)
- return FALSE; /*WGL_STATUS_NOT_ENOUGH_MEMORY*/
- }
-
-
- /*
- * Get the glyph's outlines.
- */
- if (GetGlyphOutline( hDC,
- glyphIndex,
- GGO_NATIVE,
- &glyphMetrics,
- glyphBufSize,
- glyphBuf,
- &matrix
- ) < 0)
- {
- __wglFree(glyphBuf);
- return FALSE; /*WGL_STATUS_FAILURE*/
- }
-
- glyphMetricsFloat->gmfBlackBoxX =
- (FLOAT) glyphMetrics.gmBlackBoxX * ScaleFactor;
- glyphMetricsFloat->gmfBlackBoxY =
- (FLOAT) glyphMetrics.gmBlackBoxY * ScaleFactor;
- glyphMetricsFloat->gmfptGlyphOrigin.x =
- (FLOAT) glyphMetrics.gmptGlyphOrigin.x * ScaleFactor;
- glyphMetricsFloat->gmfptGlyphOrigin.y =
- (FLOAT) glyphMetrics.gmptGlyphOrigin.y * ScaleFactor;
- glyphMetricsFloat->gmfCellIncX =
- (FLOAT) glyphMetrics.gmCellIncX * ScaleFactor;
- glyphMetricsFloat->gmfCellIncY =
- (FLOAT) glyphMetrics.gmCellIncY * ScaleFactor;
-
- /*
- * Turn the glyph into a display list:
- */
- if (!MakeDisplayListFromGlyph( (glyphIndex - first) + listBase,
- glyphBuf,
- glyphSize,
- glyphMetricsFloat,
- chordalDeviation + ScaleFactor,
- extrusion,
- format))
- {
- __wglFree(glyphBuf);
- return FALSE; /*WGL_STATUS_FAILURE*/
- }
- }
-
-
- /*
- * Clean up temporary storage and return. If an error occurred,
- * clear all OpenGL error flags and return FAILURE status;
- * otherwise just return SUCCESS.
- */
- __wglFree(glyphBuf);
-
- SelectObject(hDC, hOldFont);
-
- if (_GLD_glGetError() == GL_NO_ERROR)
- return TRUE; /*WGL_STATUS_SUCCESS*/
- else
- {
- while (_GLD_glGetError() != GL_NO_ERROR)
- ;
- return FALSE; /*WGL_STATUS_FAILURE*/
- }
- }
-
-
-
-/*****************************************************************************
- * CreateHighResolutionFont
- *
- * Gets metrics for the current font and creates an equivalent font
- * scaled to the design units of the font.
- *
- *****************************************************************************/
-
-static HFONT
-CreateHighResolutionFont(HDC hDC)
- {
- UINT otmSize;
- OUTLINETEXTMETRIC *otm;
- LONG fontHeight, fontWidth, fontUnits;
- LOGFONT logFont;
-
- otmSize = GetOutlineTextMetrics(hDC, 0, NULL);
- if (otmSize == 0)
- return NULL;
-
- otm = (OUTLINETEXTMETRIC *) __wglMalloc(otmSize);
- if (otm == NULL)
- return NULL;
-
- otm->otmSize = otmSize;
- if (GetOutlineTextMetrics(hDC, otmSize, otm) == 0)
- return NULL;
-
- fontHeight = otm->otmTextMetrics.tmHeight -
- otm->otmTextMetrics.tmInternalLeading;
- fontWidth = otm->otmTextMetrics.tmAveCharWidth;
- fontUnits = (LONG) otm->otmEMSquare;
-
- ScaleFactor = 1.0F / (FLOAT) fontUnits;
-
- logFont.lfHeight = - ((LONG) fontUnits);
- logFont.lfWidth = (LONG)
- ((FLOAT) (fontWidth * fontUnits) / (FLOAT) fontHeight);
- logFont.lfEscapement = 0;
- logFont.lfOrientation = 0;
- logFont.lfWeight = otm->otmTextMetrics.tmWeight;
- logFont.lfItalic = otm->otmTextMetrics.tmItalic;
- logFont.lfUnderline = otm->otmTextMetrics.tmUnderlined;
- logFont.lfStrikeOut = otm->otmTextMetrics.tmStruckOut;
- logFont.lfCharSet = otm->otmTextMetrics.tmCharSet;
- logFont.lfOutPrecision = OUT_OUTLINE_PRECIS;
- logFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
- logFont.lfQuality = DEFAULT_QUALITY;
- logFont.lfPitchAndFamily =
- otm->otmTextMetrics.tmPitchAndFamily & 0xf0;
- strcpy(logFont.lfFaceName,
- (char *)otm + (int)otm->otmpFaceName);
-
- hNewFont = CreateFontIndirect(&logFont);
- if (hNewFont == NULL)
- return NULL;
-
- __wglFree(otm);
-
- return hNewFont;
- }
-
-
-
-/*****************************************************************************
- * MakeDisplayListFromGlyph
- *
- * Converts the outline of a glyph to an OpenGL display list.
- *
- * Return value is nonzero for success, zero for failure.
- *
- * Does not check for OpenGL errors, so if the caller needs to know about them,
- * it should call glGetError().
- *****************************************************************************/
-
-static int
-MakeDisplayListFromGlyph( IN DWORD listName,
- IN UCHAR* glyphBuf,
- IN DWORD glyphSize,
- IN LPGLYPHMETRICSFLOAT glyphMetricsFloat,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format)
- {
- int status;
-
- _GLD_glNewList(listName, GL_COMPILE);
- status = DrawGlyph( glyphBuf,
- glyphSize,
- chordalDeviation,
- extrusion,
- format);
-
- _GLD_glTranslatef(glyphMetricsFloat->gmfCellIncX,
- glyphMetricsFloat->gmfCellIncY,
- 0.0F);
- _GLD_glEndList();
-
- return status;
- }
-
-
-
-/*****************************************************************************
- * DrawGlyph
- *
- * Converts the outline of a glyph to OpenGL drawing primitives, tessellating
- * as needed, and then draws the glyph. Tessellation of the quadratic splines
- * in the outline is controlled by "chordalDeviation", and the drawing
- * primitives (lines or polygons) are selected by "format".
- *
- * Return value is nonzero for success, zero for failure.
- *
- * Does not check for OpenGL errors, so if the caller needs to know about them,
- * it should call glGetError().
- *****************************************************************************/
-
-static int
-DrawGlyph( IN UCHAR* glyphBuf,
- IN DWORD glyphSize,
- IN FLOAT chordalDeviation,
- IN FLOAT extrusion,
- IN INT format)
- {
- INT status = 0;
- FLOAT* p;
- DWORD loop;
- DWORD point;
- GLUtesselator* tess = NULL;
-
-
- /*
- * Initialize the global buffer into which we place the outlines:
- */
- if (!InitLineBuf())
- goto exit;
-
-
- /*
- * Convert the glyph outlines to a set of polyline loops.
- * (See MakeLinesFromGlyph() for the format of the loop data
- * structure.)
- */
- if (!MakeLinesFromGlyph(glyphBuf, glyphSize, chordalDeviation))
- goto exit;
- p = LineBuf;
-
-
- /*
- * Now draw the loops in the appropriate format:
- */
- if (format == WGL_FONT_LINES)
- {
- /*
- * This is the easy case. Just draw the outlines.
- */
- for (loop = (DWORD) *p++; loop; --loop)
- {
- _GLD_glBegin(GL_LINE_LOOP);
- for (point = (DWORD) *p++; point; --point)
- {
- _GLD_glVertex2fv(p);
- p += 2;
- }
- _GLD_glEnd();
- }
- status = 1;
- }
-
- else if (format == WGL_FONT_POLYGONS)
- {
- double v[3];
- FLOAT *save_p = p;
- GLfloat z_value;
-
- /*
- * This is the hard case. We have to set up a tessellator
- * to convert the outlines into a set of polygonal
- * primitives, which the tessellator passes to some
- * auxiliary routines for drawing.
- */
- if (!LoadGLUTesselator())
- goto exit;
- if (!InitVertBuf())
- goto exit;
- if (!(tess = gluNewTessProc()))
- goto exit;
- gluTessCallbackProc(tess, GLU_BEGIN, (void(CALLBACK *)()) _GLD_glBegin);
- gluTessCallbackProc(tess, GLU_TESS_VERTEX_DATA,
- (void(CALLBACK *)()) TessVertexOutData);
- gluTessCallbackProc(tess, GLU_END, (void(CALLBACK *)()) _GLD_glEnd);
- gluTessCallbackProc(tess, GLU_ERROR, (void(CALLBACK *)()) TessError);
- gluTessCallbackProc(tess, GLU_TESS_COMBINE, (void(CALLBACK *)()) TessCombine);
- gluTessNormalProc(tess, 0.0F, 0.0F, 1.0F);
-
- TessErrorOccurred = 0;
- _GLD_glNormal3f(0.0f, 0.0f, 1.0f);
- v[2] = 0.0;
- z_value = 0.0f;
-
- gluTessBeginPolygonProc(tess, (void *)*(int *)&z_value);
- for (loop = (DWORD) *p++; loop; --loop)
- {
- gluTessBeginContourProc(tess);
-
- for (point = (DWORD) *p++; point; --point)
- {
- v[0] = p[0];
- v[1] = p[1];
- gluTessVertexProc(tess, v, p);
- p += 2;
- }
-
- gluTessEndContourProc(tess);
- }
- gluTessEndPolygonProc(tess);
-
- status = !TessErrorOccurred;
-
- /* Extrusion code */
- if (extrusion) {
- DWORD loops;
- GLfloat thickness = (GLfloat) -extrusion;
- FLOAT *vert, *vert2;
- DWORD count;
-
- p = save_p;
- loops = (DWORD) *p++;
-
- for (loop = 0; loop < loops; loop++) {
- GLfloat dx, dy, len;
- DWORD last;
-
- count = (DWORD) *p++;
- _GLD_glBegin(GL_QUAD_STRIP);
-
- /* Check if the first and last vertex are identical
- * so we don't draw the same quad twice.
- */
- vert = p + (count-1)*2;
- last = (p[0] == vert[0] && p[1] == vert[1]) ? count-1 : count;
-
- for (point = 0; point <= last; point++) {
- vert = p + 2 * (point % last);
- vert2 = p + 2 * ((point+1) % last);
-
- dx = vert[0] - vert2[0];
- dy = vert[1] - vert2[1];
- len = (GLfloat)sqrt(dx * dx + dy * dy);
-
- _GLD_glNormal3f(dy / len, -dx / len, 0.0f);
- _GLD_glVertex3f((GLfloat) vert[0],
- (GLfloat) vert[1], thickness);
- _GLD_glVertex3f((GLfloat) vert[0],
- (GLfloat) vert[1], 0.0f);
- }
-
- _GLD_glEnd();
- p += count*2;
- }
-
- /* Draw the back face */
- p = save_p;
- v[2] = thickness;
- _GLD_glNormal3f(0.0f, 0.0f, -1.0f);
- gluTessNormalProc(tess, 0.0F, 0.0F, -1.0F);
-
- gluTessBeginPolygonProc(tess, (void *)*(int *)&thickness);
-
- for (loop = (DWORD) *p++; loop; --loop)
- {
- count = (DWORD) *p++;
-
- gluTessBeginContourProc(tess);
-
- for (point = 0; point < count; point++)
- {
- vert = p + ((count-point-1)<<1);
- v[0] = vert[0];
- v[1] = vert[1];
- gluTessVertexProc(tess, v, vert);
- }
- p += count*2;
-
- gluTessEndContourProc(tess);
- }
- gluTessEndPolygonProc(tess);
- }
-
-#if DEBUG
- if (TessErrorOccurred)
- printf("Tessellation error %s\n",
- gluErrorString(TessErrorOccurred));
-#endif
- }
-
-
-exit:
- FreeLineBuf();
- if (tess)
- gluDeleteTessProc(tess);
- // UnloadGLUTesselator();
- FreeVertBuf();
- return status;
- }
-
-
-
-/*****************************************************************************
- * LoadGLUTesselator
- *
- * Maps the glu32.dll module and gets function pointers for the
- * tesselator functions.
- *****************************************************************************/
-
-static BOOL
-LoadGLUTesselator(void)
- {
- if (gluModuleHandle != NULL)
- return TRUE;
-
- {
- extern HINSTANCE hInstanceOpenGL;
- char *gluName = "GLU32.DLL";
-// char name[256];
-// char *ptr;
-// int len;
-
-/*
- len = GetModuleFileName(hInstanceOpenGL, name, 255);
- if (len != 0)
- {
- ptr = name+len-1;
- while (ptr > name && *ptr != '\\')
- ptr--;
- if (*ptr == '\\')
- ptr++;
- if (!stricmp(ptr, "cosmogl.dll"))
- {
- gluName = "COSMOGLU.DLL";
- }
- else if (!stricmp(ptr, "opengl32.dll"))
- {
- gluName = "GLU32.DLL";
- }
- }
-*/
- if ((gluModuleHandle = LoadLibrary(gluName)) == NULL)
- return FALSE;
- }
-
- if ((gluNewTessProc = (gluNewTessProto)
- GetProcAddress(gluModuleHandle, "gluNewTess")) == NULL)
- return FALSE;
-
- if ((gluDeleteTessProc = (gluDeleteTessProto)
- GetProcAddress(gluModuleHandle, "gluDeleteTess")) == NULL)
- return FALSE;
-
- if ((gluTessBeginPolygonProc = (gluTessBeginPolygonProto)
- GetProcAddress(gluModuleHandle, "gluTessBeginPolygon")) == NULL)
- return FALSE;
-
- if ((gluTessBeginContourProc = (gluTessBeginContourProto)
- GetProcAddress(gluModuleHandle, "gluTessBeginContour")) == NULL)
- return FALSE;
-
- if ((gluTessVertexProc = (gluTessVertexProto)
- GetProcAddress(gluModuleHandle, "gluTessVertex")) == NULL)
- return FALSE;
-
- if ((gluTessEndContourProc = (gluTessEndContourProto)
- GetProcAddress(gluModuleHandle, "gluTessEndContour")) == NULL)
- return FALSE;
-
- if ((gluTessEndPolygonProc = (gluTessEndPolygonProto)
- GetProcAddress(gluModuleHandle, "gluTessEndPolygon")) == NULL)
- return FALSE;
-
- if ((gluTessPropertyProc = (gluTessPropertyProto)
- GetProcAddress(gluModuleHandle, "gluTessProperty")) == NULL)
- return FALSE;
-
- if ((gluTessNormalProc = (gluTessNormalProto)
- GetProcAddress(gluModuleHandle, "gluTessNormal")) == NULL)
- return FALSE;
-
- if ((gluTessCallbackProc = (gluTessCallbackProto)
- GetProcAddress(gluModuleHandle, "gluTessCallback")) == NULL)
- return FALSE;
-
- return TRUE;
- }
-
-
-
-/*****************************************************************************
- * UnloadGLUTesselator
- *
- * Unmaps the glu32.dll module.
- *****************************************************************************/
-
-static BOOL
-UnloadGLUTesselator(void)
- {
- if (gluModuleHandle != NULL)
- if (FreeLibrary(gluModuleHandle) == FALSE)
- return FALSE;
- gluModuleHandle = NULL;
- }
-
-
-
-/*****************************************************************************
- * TessVertexOut
- *
- * Used by tessellator to handle output vertexes.
- *****************************************************************************/
-
-static void CALLBACK
-TessVertexOut(FLOAT p[3])
- {
- GLfloat v[2];
-
- v[0] = p[0] * ScaleFactor;
- v[1] = p[1] * ScaleFactor;
- _GLD_glVertex2fv(v);
- }
-
-static void CALLBACK
-TessVertexOutData(FLOAT p[3], GLfloat z)
-{
- GLfloat v[3];
-
- v[0] = (GLfloat) p[0];
- v[1] = (GLfloat) p[1];
- v[2] = z;
- _GLD_glVertex3fv(v);
-}
-
-
-/*****************************************************************************
- * TessCombine
- *
- * Used by tessellator to handle self-intersecting contours and degenerate
- * geometry.
- *****************************************************************************/
-
-static void CALLBACK
-TessCombine(double coords[3],
- void* vertex_data[4],
- FLOAT weight[4],
- void** outData)
- {
- if (!AppendToVertBuf((FLOAT) coords[0])
- || !AppendToVertBuf((FLOAT) coords[1])
- || !AppendToVertBuf((FLOAT) coords[2]))
- TessErrorOccurred = GL_OUT_OF_MEMORY;
- *outData = VertBuf + (VertBufIndex - 3);
- }
-
-
-
-/*****************************************************************************
- * TessError
- *
- * Saves the last tessellator error code in the global TessErrorOccurred.
- *****************************************************************************/
-
-static void CALLBACK
-TessError(GLenum error)
- {
- TessErrorOccurred = error;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromGlyph
- *
- * Converts the outline of a glyph from the TTPOLYGON format to a simple
- * array of floating-point values containing one or more loops.
- *
- * The first element of the output array is a count of the number of loops.
- * The loop data follows this count. Each loop consists of a count of the
- * number of vertices it contains, followed by the vertices. Each vertex
- * is an X and Y coordinate. For example, a single triangle might be
- * described by this array:
- *
- * 1., 3., 0., 0., 1., 0., 0., 1.
- * ^ ^ ^ ^ ^ ^ ^ ^
- * #loops #verts x1 y1 x2 y2 x3 y3
- *
- * A two-loop glyph would look like this:
- *
- * 2., 3., 0.,0., 1.,0., 0.,1., 3., .2,.2, .4,.2, .2,.4
- *
- * Line segments from the TTPOLYGON are transferred to the output array in
- * the obvious way. Quadratic splines in the TTPOLYGON are converted to
- * collections of line segments
- *****************************************************************************/
-
-static int
-MakeLinesFromGlyph(IN UCHAR* glyphBuf,
- IN DWORD glyphSize,
- IN FLOAT chordalDeviation)
- {
- UCHAR* p;
- int status = 0;
-
-
- /*
- * Pick up all the polygons (aka loops) that make up the glyph:
- */
- if (!AppendToLineBuf(0.0F)) /* loop count at LineBuf[0] */
- goto exit;
-
- p = glyphBuf;
- while (p < glyphBuf + glyphSize)
- {
- if (!MakeLinesFromTTPolygon(&p, chordalDeviation))
- goto exit;
- LineBuf[0] += 1.0F; /* increment loop count */
- }
-
- status = 1;
-
-exit:
- return status;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTPolygon
- *
- * Converts a TTPOLYGONHEADER and its associated curve structures into a
- * single polyline loop in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromTTPolygon( IN OUT UCHAR** pp,
- IN FLOAT chordalDeviation)
- {
- DWORD polySize;
- UCHAR* polyStart;
- DWORD vertexCountIndex;
-
- /*
- * Record where the polygon data begins, and where the loop's
- * vertex count resides:
- */
- polyStart = *pp;
- vertexCountIndex = LineBufIndex;
- if (!AppendToLineBuf(0.0F))
- return 0;
-
- /*
- * Extract relevant data from the TTPOLYGONHEADER:
- */
- polySize = GetDWord(pp);
- if (GetDWord(pp) != TT_POLYGON_TYPE) /* polygon type */
- return 0;
- if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first X coord */
- return 0;
- if (!AppendToLineBuf((FLOAT) GetFixed(pp))) /* first Y coord */
- return 0;
- LineBuf[vertexCountIndex] += 1.0F;
-
- /*
- * Process each of the TTPOLYCURVE structures in the polygon:
- */
- while (*pp < polyStart + polySize)
- if (!MakeLinesFromTTPolycurve( pp,
- vertexCountIndex,
- chordalDeviation))
- return 0;
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTPolyCurve
- *
- * Converts the lines and splines in a single TTPOLYCURVE structure to points
- * in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromTTPolycurve( IN OUT UCHAR** pp,
- IN DWORD vertexCountIndex,
- IN FLOAT chordalDeviation)
- {
- WORD type;
- WORD pointCount;
-
-
- /*
- * Pick up the relevant fields of the TTPOLYCURVE structure:
- */
- type = (WORD) GetWord(pp);
- pointCount = (WORD) GetWord(pp);
-
- /*
- * Convert the "curve" to line segments:
- */
- if (type == TT_PRIM_LINE)
- return MakeLinesFromTTLine( pp,
- vertexCountIndex,
- pointCount);
- else if (type == TT_PRIM_QSPLINE)
- return MakeLinesFromTTQSpline( pp,
- vertexCountIndex,
- pointCount,
- chordalDeviation);
- else
- return 0;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTLine
- *
- * Converts points from the polyline in a TT_PRIM_LINE structure to
- * equivalent points in the global LineBuf.
- *****************************************************************************/
-static int
-MakeLinesFromTTLine( IN OUT UCHAR** pp,
- IN DWORD vertexCountIndex,
- IN WORD pointCount)
- {
- /*
- * Just copy the line segments into the line buffer (converting
- * type as we go):
- */
- LineBuf[vertexCountIndex] += pointCount;
- while (pointCount--)
- {
- if (!AppendToLineBuf((FLOAT) GetFixed(pp)) /* X coord */
- || !AppendToLineBuf((FLOAT) GetFixed(pp))) /* Y coord */
- return 0;
- }
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromTTQSpline
- *
- * Converts points from the poly quadratic spline in a TT_PRIM_QSPLINE
- * structure to polyline points in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromTTQSpline( IN OUT UCHAR** pp,
- IN DWORD vertexCountIndex,
- IN WORD pointCount,
- IN FLOAT chordalDeviation)
- {
- FLOAT x0, y0, x1, y1, x2, y2;
- WORD point;
-
- /*
- * Process each of the non-interpolated points in the outline.
- * To do this, we need to generate two interpolated points (the
- * start and end of the arc) for each non-interpolated point.
- * The first interpolated point is always the one most recently
- * stored in LineBuf, so we just extract it from there. The
- * second interpolated point is either the average of the next
- * two points in the QSpline, or the last point in the QSpline
- * if only one remains.
- */
- for (point = 0; point < pointCount - 1; ++point)
- {
- x0 = LineBuf[LineBufIndex - 2];
- y0 = LineBuf[LineBufIndex - 1];
-
- x1 = (FLOAT) GetFixed(pp);
- y1 = (FLOAT) GetFixed(pp);
-
- if (point == pointCount - 2)
- {
- /*
- * This is the last arc in the QSpline. The final
- * point is the end of the arc.
- */
- x2 = (FLOAT) GetFixed(pp);
- y2 = (FLOAT) GetFixed(pp);
- }
- else
- {
- /*
- * Peek at the next point in the input to compute
- * the end of the arc:
- */
- x2 = 0.5F * (x1 + (FLOAT) GetFixed(pp));
- y2 = 0.5F * (y1 + (FLOAT) GetFixed(pp));
- /*
- * Push the point back onto the input so it will
- * be reused as the next off-curve point:
- */
- *pp -= 8;
- }
-
- if (!MakeLinesFromArc( x0, y0,
- x1, y1,
- x2, y2,
- vertexCountIndex,
- chordalDeviation * chordalDeviation))
- return 0;
- }
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * MakeLinesFromArc
- *
- * Subdivides one arc of a quadratic spline until the chordal deviation
- * tolerance requirement is met, then places the resulting set of line
- * segments in the global LineBuf.
- *****************************************************************************/
-
-static int
-MakeLinesFromArc( IN FLOAT x0,
- IN FLOAT y0,
- IN FLOAT x1,
- IN FLOAT y1,
- IN FLOAT x2,
- IN FLOAT y2,
- IN DWORD vertexCountIndex,
- IN FLOAT chordalDeviationSquared)
- {
- FLOAT x01;
- FLOAT y01;
- FLOAT x12;
- FLOAT y12;
- FLOAT midPointX;
- FLOAT midPointY;
- FLOAT deltaX;
- FLOAT deltaY;
-
- /*
- * Calculate midpoint of the curve by de Casteljau:
- */
- x01 = 0.5F * (x0 + x1);
- y01 = 0.5F * (y0 + y1);
- x12 = 0.5F * (x1 + x2);
- y12 = 0.5F * (y1 + y2);
- midPointX = 0.5F * (x01 + x12);
- midPointY = 0.5F * (y01 + y12);
-
-
- /*
- * Estimate chordal deviation by the distance from the midpoint
- * of the curve to its non-interpolated control point. If this
- * distance is greater than the specified chordal deviation
- * constraint, then subdivide. Otherwise, generate polylines
- * from the three control points.
- */
- deltaX = midPointX - x1;
- deltaY = midPointY - y1;
- if (deltaX * deltaX + deltaY * deltaY > chordalDeviationSquared)
- {
- MakeLinesFromArc( x0, y0,
- x01, y01,
- midPointX, midPointY,
- vertexCountIndex,
- chordalDeviationSquared);
-
- MakeLinesFromArc( midPointX, midPointY,
- x12, y12,
- x2, y2,
- vertexCountIndex,
- chordalDeviationSquared);
- }
- else
- {
- /*
- * The "pen" is already at (x0, y0), so we don't need to
- * add that point to the LineBuf.
- */
- if (!AppendToLineBuf(x1)
- || !AppendToLineBuf(y1)
- || !AppendToLineBuf(x2)
- || !AppendToLineBuf(y2))
- return 0;
- LineBuf[vertexCountIndex] += 2.0F;
- }
-
- return 1;
- }
-
-
-
-/*****************************************************************************
- * InitLineBuf
- *
- * Initializes the global LineBuf and its associated size and current-element
- * counters.
- *****************************************************************************/
-
-static int
-InitLineBuf(void)
- {
- if (!(LineBuf = (FLOAT*)
- __wglMalloc((LineBufSize = LINE_BUF_QUANT) * sizeof(FLOAT))))
- return 0;
- LineBufIndex = 0;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * InitVertBuf
- *
- * Initializes the global VertBuf and its associated size and current-element
- * counters.
- *****************************************************************************/
-
-static int
-InitVertBuf(void)
- {
- if (!(VertBuf = (FLOAT*)
- __wglMalloc((VertBufSize = VERT_BUF_QUANT) * sizeof(FLOAT))))
- return 0;
- VertBufIndex = 0;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * AppendToLineBuf
- *
- * Appends one floating-point value to the global LineBuf array. Return value
- * is non-zero for success, zero for failure.
- *****************************************************************************/
-
-static int
-AppendToLineBuf(FLOAT value)
- {
- if (LineBufIndex >= LineBufSize)
- {
- FLOAT* f;
-
- f = (FLOAT*) __wglRealloc(LineBuf,
- (LineBufSize += LINE_BUF_QUANT) * sizeof(FLOAT));
- if (!f)
- return 0;
- LineBuf = f;
- }
- LineBuf[LineBufIndex++] = value;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * AppendToVertBuf
- *
- * Appends one floating-point value to the global VertBuf array. Return value
- * is non-zero for success, zero for failure.
- *
- * Note that we can't realloc this one, because the tessellator is using
- * pointers into it.
- *****************************************************************************/
-
-static int
-AppendToVertBuf(FLOAT value)
- {
- if (VertBufIndex >= VertBufSize)
- return 0;
- VertBuf[VertBufIndex++] = value;
- return 1;
- }
-
-
-
-/*****************************************************************************
- * FreeLineBuf
- *
- * Cleans up vertex buffer structure.
- *****************************************************************************/
-
-static void
-FreeLineBuf(void)
- {
- if (LineBuf)
- {
- __wglFree(LineBuf);
- LineBuf = NULL;
- }
- }
-
-
-
-/*****************************************************************************
- * FreeVertBuf
- *
- * Cleans up vertex buffer structure.
- *****************************************************************************/
-
-static void
-FreeVertBuf(void)
- {
- if (VertBuf)
- {
- __wglFree(VertBuf);
- VertBuf = NULL;
- }
- }
-
-
-
-/*****************************************************************************
- * GetWord
- *
- * Fetch the next 16-bit word from a little-endian byte stream, and increment
- * the stream pointer to the next unscanned byte.
- *****************************************************************************/
-
-static long GetWord(UCHAR** p)
- {
- long value;
-
- value = ((*p)[1] << 8) + (*p)[0];
- *p += 2;
- return value;
- }
-
-
-
-/*****************************************************************************
- * GetDWord
- *
- * Fetch the next 32-bit word from a little-endian byte stream, and increment
- * the stream pointer to the next unscanned byte.
- *****************************************************************************/
-
-static long GetDWord(UCHAR** p)
- {
- long value;
-
- value = ((*p)[3] << 24) + ((*p)[2] << 16) + ((*p)[1] << 8) + (*p)[0];
- *p += 4;
- return value;
- }
-
-
-
-
-/*****************************************************************************
- * GetFixed
- *
- * Fetch the next 32-bit fixed-point value from a little-endian byte stream,
- * convert it to floating-point, and increment the stream pointer to the next
- * unscanned byte.
- *****************************************************************************/
-
-static double GetFixed(
- UCHAR** p)
-{
- long hiBits, loBits;
- double value;
-
- loBits = GetWord(p);
- hiBits = GetWord(p);
- value = (double) ((hiBits << 16) | loBits) / 65536.0;
-
- return value * ScaleFactor;
-}
-
-// ***********************************************************************
-
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h b/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h deleted file mode 100644 index 1dc5c034e..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglwgl.h +++ /dev/null @@ -1,127 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: OpenGL window functions (wgl*).
-*
-****************************************************************************/
-
-#ifndef __DGLWGL_H
-#define __DGLWGL_H
-
-// Disable compiler complaints about DLL linkage
-#pragma warning (disable:4273)
-
-// Macros to control compilation
-#define STRICT
-#define WIN32_LEAN_AND_MEAN
-
-#include <windows.h>
-#include <GL\gl.h>
-
-#include "dglcontext.h"
-#include "dglglobals.h"
-#include "dglmacros.h"
-#include "ddlog.h"
-#include "dglpf.h"
-
-/*---------------------- Macros and type definitions ----------------------*/
-
-typedef struct {
- PROC proc;
- char *name;
-} DGL_extension;
-
-#ifndef __MINGW32__
-/* XXX why is this here?
- * It should probaby be somewhere in src/mesa/drivers/windows/
- */
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
-# define WGL_FONT_LINES 0
-# define WGL_FONT_POLYGONS 1
-#ifndef _GNU_H_WINDOWS32_FUNCTIONS
-# ifdef UNICODE
-# define wglUseFontBitmaps wglUseFontBitmapsW
-# define wglUseFontOutlines wglUseFontOutlinesW
-# else
-# define wglUseFontBitmaps wglUseFontBitmapsA
-# define wglUseFontOutlines wglUseFontOutlinesA
-# endif /* !UNICODE */
-#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
-typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
-typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
-typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
-#if !defined(GLX_USE_MESA)
-#include <GL/mesa_wgl.h>
-#endif
-#endif
-#endif /* !__MINGW32__ */
-
-/*------------------------- Function Prototypes ---------------------------*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef _USE_GLD3_WGL
-int APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd);
-BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c);
-HGLRC APIENTRY DGL_CreateContext(HDC a);
-HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b);
-BOOL APIENTRY DGL_DeleteContext(HGLRC a);
-BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e);
-int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d);
-HGLRC APIENTRY DGL_GetCurrentContext(void);
-HDC APIENTRY DGL_GetCurrentDC(void);
-PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a);
-int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e);
-int APIENTRY DGL_GetPixelFormat(HDC a);
-PROC APIENTRY DGL_GetProcAddress(LPCSTR a);
-BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b);
-BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c);
-int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e);
-BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c);
-BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b);
-BOOL APIENTRY DGL_SwapBuffers(HDC a);
-BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b);
-BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d);
-BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d);
-BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
-BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
-#endif //_USE_GLD3_WGL
-
-BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c b/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c deleted file mode 100644 index 1d7ac64f4..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dll_main.c +++ /dev/null @@ -1,817 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Win32 DllMain functions. -* -****************************************************************************/ - -// INITGUID must only be defined once. -// Don't put it in a shared header file! -// GLD3 uses dxguid.lib, so INITGUID must *not* be used! -#ifndef _USE_GLD3_WGL -#define INITGUID -#endif // _USE_GLD3_WGL - -#include "dllmain.h" - -//#include "snap/graphics.h" -//#include "drvlib/os/os.h" - -#ifdef _USE_GLD3_WGL -typedef void (APIENTRY *LPDGLSPLASHSCREEN)(int, int, char*); -#include "gld_driver.h" -#endif - -// *********************************************************************** - -BOOL bInitialized = FALSE; // callback driver initialized? -BOOL bExited = FALSE; // callback driver exited this instance? -HINSTANCE hInstanceDll = NULL; // DLL instance handle - -static BOOL bDriverValidated = FALSE; // prior validation status -static BOOL bSplashScreen = TRUE; // Splash Screen ? -static BOOL bValidINIFound = FALSE; // Have we found a valid INI file? - -HHOOK hKeyHook = NULL; // global keyboard handler hook - -// Multi-threaded support needs to be reflected in Mesa code. (DaveM) -int _gld_bMultiThreaded = FALSE; - -// *********************************************************************** - -DWORD dwLogging = 0; // Logging flag -DWORD dwDebugLevel = 0; // Log debug level - -char szLogPath[_MAX_PATH] = {"\0"}; // Log file path -char szSNAPPath[_MAX_PATH] = {"\0"}; // SNAP driver path - -#ifndef _USE_GLD3_WGL -DGL_wglFuncs wglFuncs = { - sizeof(DGL_wglFuncs), - DGL_ChoosePixelFormat, - DGL_CopyContext, - DGL_CreateContext, - DGL_CreateLayerContext, - DGL_DeleteContext, - DGL_DescribeLayerPlane, - DGL_DescribePixelFormat, - DGL_GetCurrentContext, - DGL_GetCurrentDC, - DGL_GetDefaultProcAddress, - DGL_GetLayerPaletteEntries, - DGL_GetPixelFormat, - DGL_GetProcAddress, - DGL_MakeCurrent, - DGL_RealizeLayerPalette, - DGL_SetLayerPaletteEntries, - DGL_SetPixelFormat, - DGL_ShareLists, - DGL_SwapBuffers, - DGL_SwapLayerBuffers, - DGL_UseFontBitmapsA, - DGL_UseFontBitmapsW, - DGL_UseFontOutlinesA, - DGL_UseFontOutlinesW, -}; - -DGL_mesaFuncs mesaFuncs = { - sizeof(DGL_mesaFuncs), -}; -#endif // _USE_GLD3_WGL - -// *********************************************************************** - -typedef struct { - DWORD dwDriver; // 0=SciTech SW, 1=Direct3D SW, 2=Direct3D HW - BOOL bMipmapping; // 0=off, 1=on - BOOL bMultitexture; // 0=off, 1=on - BOOL bWaitForRetrace; // 0=off, 1=on - BOOL bFullscreenBlit; // 0=off, 1=on - BOOL bFastFPU; // 0=off, 1=on - BOOL bDirectDrawPersistant;// 0=off, 1=on - BOOL bPersistantBuffers; // 0=off, 1=on - DWORD dwLogging; // 0=off, 1=normal, 2=crash-proof - DWORD dwLoggingSeverity; // 0=all, 1=warnings+errors, 2=errors only - BOOL bMessageBoxWarnings;// 0=off, 1=on - BOOL bMultiThreaded; // 0=off, 1=on - BOOL bAppCustomizations; // 0=off, 1=on - BOOL bHotKeySupport; // 0=off, 1=on - BOOL bSplashScreen; // 0=off, 1=on - -#ifdef _USE_GLD3_WGL - // - // New for GLDirect 3.0 - // - DWORD dwAdapter; // DX8 adpater ordinal - DWORD dwTnL; // Transform & Lighting type - DWORD dwMultisample; // DX8 multisample type -#endif // _USE_GLD3_WGL -} INI_settings; - -static INI_settings ini; - -// *********************************************************************** - -BOOL APIENTRY DGL_initDriver( -#ifdef _USE_GLD3_WGL - void) -{ -#else - DGL_wglFuncs *lpWglFuncs, - DGL_mesaFuncs *lpMesaFuncs) -{ - // Check for valid pointers - if ((lpWglFuncs == NULL) || (lpMesaFuncs == NULL)) - return FALSE; - - // Check for valid structs - if (lpWglFuncs->dwSize != sizeof(DGL_wglFuncs)) { - return FALSE; - } - - // Check for valid structs - if (lpMesaFuncs->dwSize != sizeof(DGL_mesaFuncs)) { - return FALSE; - } - - // Copy the Mesa functions - memcpy(&mesaFuncs, lpMesaFuncs, sizeof(DGL_mesaFuncs)); - - // Pass back the wgl functions - memcpy(lpWglFuncs, &wglFuncs, sizeof(DGL_wglFuncs)); -#endif // _USE_GLD3_WGL - - // Finally initialize the callback driver - if (!dglInitDriver()) - return FALSE; - - return TRUE; -}; - -// *********************************************************************** - -BOOL ReadINIFile( - HINSTANCE hInstance) -{ - char szModuleFilename[MAX_PATH]; - char szSystemDirectory[MAX_PATH]; - const char szSectionName[] = "Config"; - char szINIFile[MAX_PATH]; - int pos; - - // Now using the DLL module handle. KeithH, 24/May/2000. - // Addendum: GetModuleFileName(NULL, ... returns process filename, - // GetModuleFileName(hModule, ... returns DLL filename, - - // Get the dll path and filename. - GetModuleFileName(hInstance, &szModuleFilename[0], MAX_PATH); // NULL for current process - // Get the System directory. - GetSystemDirectory(&szSystemDirectory[0], MAX_PATH); - - // Test to see if DLL is in system directory. - if (strnicmp(szModuleFilename, szSystemDirectory, strlen(szSystemDirectory))==0) { - // DLL *is* in system directory. - // Return FALSE to indicate that registry keys should be read. - return FALSE; - } - - // Compose filename of INI file - strcpy(szINIFile, szModuleFilename); - pos = strlen(szINIFile); - while (szINIFile[pos] != '\\') { - pos--; - } - szINIFile[pos+1] = '\0'; - // Use run-time DLL path for log file too - strcpy(szLogPath, szINIFile); - szLogPath[pos] = '\0'; - // Complete full INI file path - strcat(szINIFile, "gldirect.ini"); - - // Read settings from private INI file. - // Note that defaults are contained in the calls. - ini.dwDriver = GetPrivateProfileInt(szSectionName, "dwDriver", 2, szINIFile); - ini.bMipmapping = GetPrivateProfileInt(szSectionName, "bMipmapping", 1, szINIFile); - ini.bMultitexture = GetPrivateProfileInt(szSectionName, "bMultitexture", 1, szINIFile); - ini.bWaitForRetrace = GetPrivateProfileInt(szSectionName, "bWaitForRetrace", 0, szINIFile); - ini.bFullscreenBlit = GetPrivateProfileInt(szSectionName, "bFullscreenBlit", 0, szINIFile); - ini.bFastFPU = GetPrivateProfileInt(szSectionName, "bFastFPU", 1, szINIFile); - ini.bDirectDrawPersistant = GetPrivateProfileInt(szSectionName, "bPersistantDisplay", 0, szINIFile); - ini.bPersistantBuffers = GetPrivateProfileInt(szSectionName, "bPersistantResources", 0, szINIFile); - ini.dwLogging = GetPrivateProfileInt(szSectionName, "dwLogging", 0, szINIFile); - ini.dwLoggingSeverity = GetPrivateProfileInt(szSectionName, "dwLoggingSeverity", 0, szINIFile); - ini.bMessageBoxWarnings = GetPrivateProfileInt(szSectionName, "bMessageBoxWarnings", 0, szINIFile); - ini.bMultiThreaded = GetPrivateProfileInt(szSectionName, "bMultiThreaded", 0, szINIFile); - ini.bAppCustomizations = GetPrivateProfileInt(szSectionName, "bAppCustomizations", 1, szINIFile); - ini.bHotKeySupport = GetPrivateProfileInt(szSectionName, "bHotKeySupport", 0, szINIFile); - ini.bSplashScreen = GetPrivateProfileInt(szSectionName, "bSplashScreen", 1, szINIFile); - -#ifdef _USE_GLD3_WGL - // New for GLDirect 3.x - ini.dwAdapter = GetPrivateProfileInt(szSectionName, "dwAdapter", 0, szINIFile); - // dwTnL now defaults to zero (chooses TnL at runtime). KeithH - ini.dwTnL = GetPrivateProfileInt(szSectionName, "dwTnL", 0, szINIFile); - ini.dwMultisample = GetPrivateProfileInt(szSectionName, "dwMultisample", 0, szINIFile); -#endif - - return TRUE; -} - -// *********************************************************************** - -BOOL dllReadRegistry( - HINSTANCE hInstance) -{ - // Read settings from INI file, if available - bValidINIFound = FALSE; - if (ReadINIFile(hInstance)) { - const char *szRendering[3] = { - "SciTech Software Renderer", - "Direct3D MMX Software Renderer", - "Direct3D Hardware Renderer" - }; - // Set globals - glb.bPrimary = 1; - glb.bHardware = (ini.dwDriver == 2) ? 1 : 0; -#ifndef _USE_GLD3_WGL - memset(&glb.ddGuid, 0, sizeof(glb.ddGuid)); - glb.d3dGuid = (ini.dwDriver == 2) ? IID_IDirect3DHALDevice : IID_IDirect3DRGBDevice; -#endif // _USE_GLD3_WGL - strcpy(glb.szDDName, "Primary"); - strcpy(glb.szD3DName, szRendering[ini.dwDriver]); - glb.dwRendering = ini.dwDriver; - glb.bUseMipmaps = ini.bMipmapping; - glb.bMultitexture = ini.bMultitexture; - glb.bWaitForRetrace = ini.bWaitForRetrace; - glb.bFullscreenBlit = ini.bFullscreenBlit; - glb.bFastFPU = ini.bFastFPU; - glb.bDirectDrawPersistant = ini.bDirectDrawPersistant; - glb.bPersistantBuffers = ini.bPersistantBuffers; - dwLogging = ini.dwLogging; - dwDebugLevel = ini.dwLoggingSeverity; - glb.bMessageBoxWarnings = ini.bMessageBoxWarnings; - glb.bMultiThreaded = ini.bMultiThreaded; - glb.bAppCustomizations = ini.bAppCustomizations; - glb.bHotKeySupport = ini.bHotKeySupport; - bSplashScreen = ini.bSplashScreen; -#ifdef _USE_GLD3_WGL - // New for GLDirect 3.x - glb.dwAdapter = ini.dwAdapter; - glb.dwDriver = ini.dwDriver; - glb.dwTnL = ini.dwTnL; - glb.dwMultisample = ini.dwMultisample; -#endif - bValidINIFound = TRUE; - return TRUE; - } - // Read settings from registry - else { - HKEY hReg; - DWORD cbValSize; - DWORD dwType = REG_SZ; // Registry data type for strings - BOOL bRegistryError; - BOOL bSuccess; - -#define REG_READ_DWORD(a, b) \ - cbValSize = sizeof(b); \ - if (ERROR_SUCCESS != RegQueryValueEx( hReg, (a), \ - NULL, NULL, (LPBYTE)&(b), &cbValSize )) \ - bRegistryError = TRUE; - -#define REG_READ_DEVICEID(a, b) \ - cbValSize = MAX_DDDEVICEID_STRING; \ - if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \ - (LPBYTE)&(b), &cbValSize)) \ - bRegistryError = TRUE; - -#define REG_READ_STRING(a, b) \ - cbValSize = sizeof((b)); \ - if(ERROR_SUCCESS != RegQueryValueEx(hReg, (a), 0, &dwType, \ - (LPBYTE)&(b), &cbValSize)) \ - bRegistryError = TRUE; - - // Read settings from the registry. - - // Open the registry key for the current user if it exists. - bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, - DIRECTGL_REG_SETTINGS_KEY, - 0, - KEY_READ, - &hReg)); - // Otherwise open the registry key for the local machine. - if (!bSuccess) - bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(DIRECTGL_REG_KEY_ROOT, - DIRECTGL_REG_SETTINGS_KEY, - 0, - KEY_READ, - &hReg)); - if (!bSuccess) - return FALSE; - - bRegistryError = FALSE; - - REG_READ_DWORD(DIRECTGL_REG_SETTING_PRIMARY, glb.bPrimary); - REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_HW, glb.bHardware); -#ifndef _USE_GLD3_WGL - REG_READ_DWORD(DIRECTGL_REG_SETTING_DD_GUID, glb.ddGuid); - REG_READ_DWORD(DIRECTGL_REG_SETTING_D3D_GUID, glb.d3dGuid); -#endif // _USE_GLD3_WGL - REG_READ_DWORD(DIRECTGL_REG_SETTING_LOGGING, dwLogging); - REG_READ_DWORD(DIRECTGL_REG_SETTING_DEBUGLEVEL, dwDebugLevel); - REG_READ_DWORD(DIRECTGL_REG_SETTING_RENDERING, glb.dwRendering); - REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITEXTURE, glb.bMultitexture); - REG_READ_DWORD(DIRECTGL_REG_SETTING_WAITFORRETRACE, glb.bWaitForRetrace); - REG_READ_DWORD(DIRECTGL_REG_SETTING_FULLSCREENBLIT, glb.bFullscreenBlit); - REG_READ_DWORD(DIRECTGL_REG_SETTING_USEMIPMAPS, glb.bUseMipmaps); - - REG_READ_DEVICEID(DIRECTGL_REG_SETTING_DD_NAME, glb.szDDName); - REG_READ_DEVICEID(DIRECTGL_REG_SETTING_D3D_NAME, glb.szD3DName); - - REG_READ_DWORD(DIRECTGL_REG_SETTING_MSGBOXWARNINGS, glb.bMessageBoxWarnings); - REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTDISPLAY, glb.bDirectDrawPersistant); - REG_READ_DWORD(DIRECTGL_REG_SETTING_PERSISTBUFFERS, glb.bPersistantBuffers); - REG_READ_DWORD(DIRECTGL_REG_SETTING_FASTFPU, glb.bFastFPU); - REG_READ_DWORD(DIRECTGL_REG_SETTING_HOTKEYS, glb.bHotKeySupport); - REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTITHREAD, glb.bMultiThreaded); - REG_READ_DWORD(DIRECTGL_REG_SETTING_APPCUSTOM, glb.bAppCustomizations); - REG_READ_DWORD(DIRECTGL_REG_SETTING_SPLASHSCREEN, bSplashScreen); - -#ifdef _USE_GLD3_WGL - // New for GLDirect 3.x - glb.dwDriver = glb.dwRendering; - REG_READ_DWORD(DIRECTGL_REG_SETTING_ADAPTER, glb.dwAdapter); - REG_READ_DWORD(DIRECTGL_REG_SETTING_TNL, glb.dwTnL); - REG_READ_DWORD(DIRECTGL_REG_SETTING_MULTISAMPLE, glb.dwMultisample); -#endif - - RegCloseKey(hReg); - - // Open the global registry key for GLDirect - bSuccess = (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE, - DIRECTGL_REG_SETTINGS_KEY, - 0, - KEY_READ, - &hReg)); - if (bSuccess) { - // Read the installation path for GLDirect - REG_READ_STRING("InstallLocation",szLogPath); - RegCloseKey(hReg); - } - - if (bRegistryError || !bSuccess) - return FALSE; - else - - return TRUE; - -#undef REG_READ_DWORD -#undef REG_READ_DEVICEID -#undef REG_READ_STRING - } -} - -// *********************************************************************** - -BOOL dllWriteRegistry( - void ) -{ - HKEY hReg; - DWORD dwCreateDisposition, cbValSize; - BOOL bRegistryError = FALSE; - -#define REG_WRITE_DWORD(a, b) \ - cbValSize = sizeof(b); \ - if (ERROR_SUCCESS != RegSetValueEx( hReg, (a), \ - 0, REG_DWORD, (LPBYTE)&(b), cbValSize )) \ - bRegistryError = TRUE; - - if (ERROR_SUCCESS == RegCreateKeyEx( DIRECTGL_REG_KEY_ROOT, DIRECTGL_REG_SETTINGS_KEY, - 0, NULL, 0, KEY_WRITE, NULL, &hReg, - &dwCreateDisposition )) { - RegFlushKey(hReg); // Make sure keys are written to disk - RegCloseKey(hReg); - hReg = NULL; - } - - if (bRegistryError) - return FALSE; - else - return TRUE; - -#undef REG_WRITE_DWORD -} - -// *********************************************************************** - -void dglInitHotKeys(HINSTANCE hInstance) -{ - // Hot-Key support at all? - if (!glb.bHotKeySupport) - return; - - // Install global keyboard interceptor - hKeyHook = SetWindowsHookEx(WH_KEYBOARD, dglKeyProc, hInstance, 0); -} - -// *********************************************************************** - -void dglExitHotKeys(void) -{ - // Hot-Key support at all? - if (!glb.bHotKeySupport) - return; - - // Remove global keyboard interceptor - if (hKeyHook) - UnhookWindowsHookEx(hKeyHook); - hKeyHook = NULL; -} - -// *********************************************************************** - -// Note: This app-customization step must be performed in both the main -// OpenGL32 driver and the callback driver DLLs for multithreading option. -void dglSetAppCustomizations(void) -{ - char szModuleFileName[MAX_PATH]; - int iSize = MAX_PATH; - - // Get the currently loaded EXE filename. - GetModuleFileName(NULL, &szModuleFileName[0], MAX_PATH); // NULL for current process - strupr(szModuleFileName); - iSize = strlen(szModuleFileName); - - // Check for specific EXEs and adjust global settings accordingly - - // NOTE: In GLD3.x "bDirectDrawPersistant" corresponds to IDirect3D8 and - // "bPersistantBuffers" corresponds to IDirect3DDevice8. KeithH - - // Case 1: 3DStudio must be multi-threaded - // Added: Discreet GMAX (3DStudio MAX 4 for gamers. KeithH) - if (strstr(szModuleFileName, "3DSMAX.EXE") - || strstr(szModuleFileName, "3DSVIZ.EXE") - || strstr(szModuleFileName, "GMAX.EXE")) { - glb.bMultiThreaded = TRUE; - glb.bDirectDrawPersistant = FALSE; - glb.bPersistantBuffers = FALSE; - return; - } - - // Case 2: Solid Edge must use pre-allocated resources for all GLRCs - if (strstr(szModuleFileName, "PART.EXE") - || strstr(szModuleFileName, "ASSEMBL.EXE") - || strstr(szModuleFileName, "DRAFT.EXE") - || strstr(szModuleFileName, "SMARTVW.EXE") - || strstr(szModuleFileName, "SMETAL.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = FALSE; - return; - } - - // Case 3: Sudden Depth creates and destroys GLRCs on paint commands - if (strstr(szModuleFileName, "SUDDEPTH.EXE") - || strstr(szModuleFileName, "SUDDEMO.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - glb.bFullscreenBlit = TRUE; - return; - } - - // Case 4: StereoGraphics test apps create and destroy GLRCs on paint commands - if (strstr(szModuleFileName, "REDBLUE.EXE") - || strstr(szModuleFileName, "DIAGNOSE.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - return; - } - - // Case 5: Pipes screen savers share multiple GLRCs for same window - if (strstr(szModuleFileName, "PIPES.SCR") - || (strstr(szModuleFileName, "PIPES") && strstr(szModuleFileName, ".SCR"))) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - return; - } - - // Case 6: AutoVue uses sub-viewport ops which are temporarily broken in stereo window - if (strstr(szModuleFileName, "AVWIN.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = TRUE; - return; - } - // Case 7: Quake3 is waiting for DDraw objects to be released at exit - if (strstr(szModuleFileName, "QUAKE")) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = FALSE; - glb.bPersistantBuffers = FALSE; - glb.bFullscreenBlit = FALSE; - return; - } - // Case 8: Reflection GLX server is unable to switch contexts at run-time - if (strstr(szModuleFileName, "RX.EXE")) { - glb.bMultiThreaded = FALSE; - glb.bMessageBoxWarnings = FALSE; - return; - } - // Case 9: Original AutoCAD 2000 must share DDraw objects across GLRCs - if (strstr(szModuleFileName, "ACAD.EXE")) { - glb.bFastFPU = FALSE; - if (GetModuleHandle("wopengl6.hdi") != NULL) { - glb.bMultiThreaded = FALSE; - glb.bDirectDrawPersistant = TRUE; - glb.bPersistantBuffers = FALSE; - } - return; - } -} - -// *********************************************************************** - -BOOL dglInitDriver(void) -{ - UCHAR szExeName[MAX_PATH]; - const char *szRendering[] = { - "Mesa Software", - "Direct3D RGB SW", - "Direct3D HW", - }; - static BOOL bWarnOnce = FALSE; - - // Already initialized? - if (bInitialized) - return TRUE; - - // Moved from DllMain DLL_PROCESS_ATTACH: - - // (Re-)Init defaults - dglInitGlobals(); - - // Read registry or INI file settings - if (!dllReadRegistry(hInstanceDll)) { - if (!bWarnOnce) - MessageBox( NULL, "GLDirect has not been configured.\n\n" - "Please run the configuration program\n" - "before using GLDirect with applications.\n", - "GLDirect", MB_OK | MB_ICONWARNING); - bWarnOnce = TRUE; - return FALSE; - } - -#ifdef _USE_GLD3_WGL - // Must do this as early as possible. - // Need to read regkeys/ini-file first though. - gldInitDriverPointers(glb.dwDriver); - - // Create private driver globals - _gldDriver.CreatePrivateGlobals(); -#endif - // Overide settings with application customizations - if (glb.bAppCustomizations) - dglSetAppCustomizations(); - -//#ifndef _USE_GLD3_WGL - // Set the global memory type to either sysmem or vidmem - glb.dwMemoryType = glb.bHardware ? DDSCAPS_VIDEOMEMORY : DDSCAPS_SYSTEMMEMORY; -//#endif - - // Multi-threaded support overides persistant display support - if (glb.bMultiThreaded) - glb.bDirectDrawPersistant = glb.bPersistantBuffers = FALSE; - - // Multi-threaded support needs to be reflected in Mesa code. (DaveM) - _gld_bMultiThreaded = glb.bMultiThreaded; - - // Start logging - ddlogPathOption(szLogPath); - ddlogWarnOption(glb.bMessageBoxWarnings); - ddlogOpen((DDLOG_loggingMethodType)dwLogging, - (DDLOG_severityType)dwDebugLevel); - - // Obtain the name of the calling app - ddlogMessage(DDLOG_SYSTEM, "Driver : SciTech GLDirect 4.0\n"); - GetModuleFileName(NULL, szExeName, sizeof(szExeName)); - ddlogPrintf(DDLOG_SYSTEM, "Executable : %s", szExeName); - - ddlogPrintf(DDLOG_SYSTEM, "DirectDraw device: %s", glb.szDDName); - ddlogPrintf(DDLOG_SYSTEM, "Direct3D driver : %s", glb.szD3DName); - - ddlogPrintf(DDLOG_SYSTEM, "Rendering type : %s", szRendering[glb.dwRendering]); - - ddlogPrintf(DDLOG_SYSTEM, "Multithreaded : %s", glb.bMultiThreaded ? "Enabled" : "Disabled"); - ddlogPrintf(DDLOG_SYSTEM, "Display resources: %s", glb.bDirectDrawPersistant ? "Persistant" : "Instanced"); - ddlogPrintf(DDLOG_SYSTEM, "Buffer resources : %s", glb.bPersistantBuffers ? "Persistant" : "Instanced"); - - dglInitContextState(); - dglBuildPixelFormatList(); - //dglBuildTextureFormatList(); - - // D3D callback driver is now successfully initialized - bInitialized = TRUE; - // D3D callback driver is now ready to be exited - bExited = FALSE; - - return TRUE; -} - -// *********************************************************************** - -void dglExitDriver(void) -{ - - // Only need to clean up once per instance: - // May be called implicitly from DLL_PROCESS_DETACH, - // or explicitly from DGL_exitDriver(). - if (bExited) - return; - bExited = TRUE; - - // DDraw objects may be invalid when DLL unloads. -__try { - - // Clean-up sequence (moved from DLL_PROCESS_DETACH) -#ifndef _USE_GLD3_WGL - dglReleaseTextureFormatList(); -#endif - dglReleasePixelFormatList(); - dglDeleteContextState(); - -#ifdef _USE_GLD3_WGL - _gldDriver.DestroyPrivateGlobals(); -#endif - -} -__except(EXCEPTION_EXECUTE_HANDLER) { - ddlogPrintf(DDLOG_WARN, "Exception raised in dglExitDriver."); -} - - // Close the log file - ddlogClose(); -} - -// *********************************************************************** - -int WINAPI DllMain( - HINSTANCE hInstance, - DWORD fdwReason, - PVOID pvReserved) -{ - switch (fdwReason) { - case DLL_PROCESS_ATTACH: - // Cache DLL instance handle - hInstanceDll = hInstance; - - // Flag that callback driver has yet to be initialized - bInitialized = bExited = FALSE; - -#ifndef _USE_GLD3_WGL - // Init internal Mesa function pointers - memset(&mesaFuncs, 0, sizeof(DGL_mesaFuncs)); -#endif // _USE_GLD3_WGL - - // Init defaults - dglInitGlobals(); - - // Defer rest of DLL initialization to 1st WGL function call - break; - - case DLL_PROCESS_DETACH: - // Call exit clean-up sequence - dglExitDriver(); - break; - } - - return TRUE; -} - -// *********************************************************************** - -void APIENTRY DGL_exitDriver(void) -{ - // Call exit clean-up sequence - dglExitDriver(); -} - -// *********************************************************************** - -void APIENTRY DGL_reinitDriver(void) -{ - // Force init sequence again - bInitialized = bExited = FALSE; - dglInitDriver(); -} - -// *********************************************************************** - -int WINAPI DllInitialize( - HINSTANCE hInstance, - DWORD fdwReason, - PVOID pvReserved) -{ - // Some Watcom compiled executables require this. - return DllMain(hInstance, fdwReason, pvReserved); -} - -// *********************************************************************** - -void DGL_LoadSplashScreen(int piReg, char* pszUser) -{ - HINSTANCE hSplashDll = NULL; - LPDGLSPLASHSCREEN dglSplashScreen = NULL; - static BOOL bOnce = FALSE; - static int iReg = 0; - static char szUser[255] = {"\0"}; - - // Display splash screen at all? - if (!bSplashScreen) - return; - - // Only display splash screen once - if (bOnce) - return; - bOnce = TRUE; - - // Make local copy of string for passing to DLL - if (pszUser) - strcpy(szUser, pszUser); - iReg = piReg; - - // Load Splash Screen DLL - // (If it fails to load for any reason, we don't care...) - hSplashDll = LoadLibrary("gldsplash.dll"); - if (hSplashDll) { - // Execute the Splash Screen function - dglSplashScreen = (LPDGLSPLASHSCREEN)GetProcAddress(hSplashDll, "GLDSplashScreen"); - if (dglSplashScreen) - (*dglSplashScreen)(1, iReg, szUser); - // Don't unload the DLL since splash screen dialog is modeless now - } -} - -// *********************************************************************** - -BOOL dglValidate() -{ - char *szCaption = "SciTech GLDirect Driver"; - UINT uType = MB_OK | MB_ICONEXCLAMATION; - -#ifdef _USE_GLD3_WGL - // (Re)build pixelformat list - if (glb.bPixelformatsDirty) - _gldDriver.BuildPixelformatList(); -#endif - - // Check to see if we have already validated - if (bDriverValidated && bInitialized) - return TRUE; - - // Since all (most) the WGL functions must be validated at this point, - // this also insure that the callback driver is completely initialized. - if (!bInitialized) - if (!dglInitDriver()) { - MessageBox(NULL, - "The GLDirect driver could not initialize.\n\n" - "Please run the configuration program to\n" - "properly configure the driver, or else\n" - "re-run the installation program.", szCaption, uType); - _exit(1); // Bail - } - - return TRUE; -} - -// *********************************************************************** - diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dllmain.h b/mesalib/src/mesa/drivers/windows/gldirect/dllmain.h deleted file mode 100644 index 03343ef7a..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dllmain.h +++ /dev/null @@ -1,64 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Win32 DllMain functions. -* -****************************************************************************/ - -#ifndef __DLLMAIN_H -#define __DLLMAIN_H - -// Macros to control compilation -#define STRICT -#define WIN32_LEAN_AND_MEAN - -#include <windows.h> - -#ifndef _USE_GLD3_WGL -#include "DirectGL.h" -#endif // _USE_GLD3_WGL - -//#include "gldirect/regkeys.h" -#include "dglglobals.h" -#include "ddlog.h" -#ifndef _USE_GLD3_WGL -#include "d3dtexture.h" -#endif // _USE_GLD3_WGL - -#include "dglwgl.h" - -extern BOOL bInitialized; - -BOOL dglInitDriver(void); -void dglExitDriver(void); - -#endif diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c deleted file mode 100644 index 171585dcf..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c +++ /dev/null @@ -1,1204 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Driver interface code to Mesa -* -****************************************************************************/ - -//#include <windows.h> -#include "dglcontext.h" -#include "ddlog.h" -#include "gld_dx9.h" - -#include "glheader.h" -#include "context.h" -#include "colormac.h" -#include "depth.h" -#include "extensions.h" -#include "macros.h" -#include "matrix.h" -// #include "mem.h" -//#include "mmath.h" -#include "mtypes.h" -#include "texformat.h" -#include "teximage.h" -#include "texstore.h" -#include "vbo/vbo.h" -#include "swrast_setup/swrast_setup.h" -#include "swrast_setup/ss_context.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -extern BOOL dglSwapBuffers(HDC hDC); - -// HACK: Hack the _33 member of the OpenGL perspective projection matrix -const float _fPersp_33 = 1.6f; - -//--------------------------------------------------------------------------- -// Internal functions -//--------------------------------------------------------------------------- - -void _gld_mesa_warning( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal warning mechanism - gldLogPrintf(GLDLOG_WARN, "Mesa warning: %s", str); -} - -//--------------------------------------------------------------------------- - -void _gld_mesa_fatal( - __struct gl_context *gc, - char *str) -{ - // Intercept Mesa's internal fatal-message mechanism - gldLogPrintf(GLDLOG_CRITICAL, "Mesa FATAL: %s", str); - - // Mesa calls abort(0) here. - ddlogClose(); - exit(0); -} - -//--------------------------------------------------------------------------- - -D3DSTENCILOP _gldConvertStencilOp( - GLenum StencilOp) -{ - // Used by Stencil: pass, fail and zfail - - switch (StencilOp) { - case GL_KEEP: - return D3DSTENCILOP_KEEP; - case GL_ZERO: - return D3DSTENCILOP_ZERO; - case GL_REPLACE: - return D3DSTENCILOP_REPLACE; - case GL_INCR: - return D3DSTENCILOP_INCRSAT; - case GL_DECR: - return D3DSTENCILOP_DECRSAT; - case GL_INVERT: - return D3DSTENCILOP_INVERT; - case GL_INCR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_INCR; - case GL_DECR_WRAP_EXT: // GL_EXT_stencil_wrap - return D3DSTENCILOP_DECR; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertStencilOp: Unknown StencilOp\n"); -#endif - - return D3DSTENCILOP_KEEP; -} - -//--------------------------------------------------------------------------- - -D3DCMPFUNC _gldConvertCompareFunc( - GLenum CmpFunc) -{ - // Used for Alpha func, depth func and stencil func. - - switch (CmpFunc) { - case GL_NEVER: - return D3DCMP_NEVER; - case GL_LESS: - return D3DCMP_LESS; - case GL_EQUAL: - return D3DCMP_EQUAL; - case GL_LEQUAL: - return D3DCMP_LESSEQUAL; - case GL_GREATER: - return D3DCMP_GREATER; - case GL_NOTEQUAL: - return D3DCMP_NOTEQUAL; - case GL_GEQUAL: - return D3DCMP_GREATEREQUAL; - case GL_ALWAYS: - return D3DCMP_ALWAYS; - }; - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertCompareFunc: Unknown CompareFunc\n"); -#endif - - return D3DCMP_ALWAYS; -} - -//--------------------------------------------------------------------------- - -D3DBLEND _gldConvertBlendFunc( - GLenum blend, - GLenum DefaultBlend) -{ - switch (blend) { - case GL_ZERO: - return D3DBLEND_ZERO; - case GL_ONE: - return D3DBLEND_ONE; - case GL_DST_COLOR: - return D3DBLEND_DESTCOLOR; - case GL_SRC_COLOR: - return D3DBLEND_SRCCOLOR; - case GL_ONE_MINUS_DST_COLOR: - return D3DBLEND_INVDESTCOLOR; - case GL_ONE_MINUS_SRC_COLOR: - return D3DBLEND_INVSRCCOLOR; - case GL_SRC_ALPHA: - return D3DBLEND_SRCALPHA; - case GL_ONE_MINUS_SRC_ALPHA: - return D3DBLEND_INVSRCALPHA; - case GL_DST_ALPHA: - return D3DBLEND_DESTALPHA; - case GL_ONE_MINUS_DST_ALPHA: - return D3DBLEND_INVDESTALPHA; - case GL_SRC_ALPHA_SATURATE: - return D3DBLEND_SRCALPHASAT; - } - -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "_gldConvertBlendFunc: Unknown BlendFunc\n"); -#endif - - return DefaultBlend; -} - -//--------------------------------------------------------------------------- -// Misc. functions -//--------------------------------------------------------------------------- - -void gld_Noop_DX9( - struct gl_context *ctx) -{ -#ifdef _DEBUG - gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n"); -#endif -} - -//--------------------------------------------------------------------------- - -void gld_Error_DX9( - struct gl_context *ctx) -{ -#ifdef _DEBUG - // Quite useless. -// gldLogMessage(GLDLOG_ERROR, "ctx->Driver.Error called!\n"); -#endif -} - -//--------------------------------------------------------------------------- -// Required Mesa functions -//--------------------------------------------------------------------------- - -static GLboolean gld_set_draw_buffer_DX9( - struct gl_context *ctx, - GLenum mode) -{ - (void) ctx; - if ((mode==GL_FRONT_LEFT) || (mode == GL_BACK_LEFT)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - -//--------------------------------------------------------------------------- - -static void gld_set_read_buffer_DX9( - struct gl_context *ctx, - struct gl_framebuffer *buffer, - GLenum mode) -{ - /* separate read buffer not supported */ -/* - ASSERT(buffer == ctx->DrawBuffer); - ASSERT(mode == GL_FRONT_LEFT); -*/ -} - -//--------------------------------------------------------------------------- - -void gld_Clear_DX9( - struct gl_context *ctx, - GLbitfield mask, - GLboolean all, - GLint x, - GLint y, - GLint width, - GLint height) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DCOLOR Color = 0; - float Z = 0.0f; - DWORD Stencil = 0; - D3DRECT d3dClearRect; - - // TODO: Colourmask - const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0]; - - if (!gld->pDev) - return; - - if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { - GLubyte col[4]; - CLAMPED_FLOAT_TO_UBYTE(col[0], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_UBYTE(col[3], ctx->Color.ClearColor[3]); - dwFlags |= D3DCLEAR_TARGET; - Color = D3DCOLOR_RGBA(col[0], col[1], col[2], col[3]); - } - - if (mask & DD_DEPTH_BIT) { - // D3D8 will fail the Clear call if we try and clear a - // depth buffer and we haven't created one. - // Also, some apps try and clear a depth buffer, - // when a depth buffer hasn't been requested by the app. - if (ctx->Visual.depthBits == 0) { - mask &= ~DD_DEPTH_BIT; // Remove depth bit from mask - } else { - dwFlags |= D3DCLEAR_ZBUFFER; - Z = ctx->Depth.Clear; - } - } - - if (mask & DD_STENCIL_BIT) { - if (ctx->Visual.stencilBits == 0) { - // No stencil bits in depth buffer - mask &= ~DD_STENCIL_BIT; // Remove stencil bit from mask - } else { - dwFlags |= D3DCLEAR_STENCIL; - Stencil = ctx->Stencil.Clear; - } - } - - // Some apps do really weird things with the rect, such as Quake3. - if ((x < 0) || (y < 0) || (width <= 0) || (height <= 0)) { - all = GL_TRUE; - } - - if (!all) { - // Calculate clear subrect - d3dClearRect.x1 = x; - d3dClearRect.y1 = gldCtx->dwHeight - (y + height); - d3dClearRect.x2 = x + width; - d3dClearRect.y2 = d3dClearRect.y1 + height; -// gldLogPrintf(GLDLOG_INFO, "Rect %d,%d %d,%d", x,y,width,height); - } - - // dwFlags will be zero if there's nothing to clear - if (dwFlags) { - _GLD_DX9_DEV(Clear( - gld->pDev, - all ? 0 : 1, - all ? NULL : &d3dClearRect, - dwFlags, - Color, Z, Stencil)); - } - - if (mask & DD_ACCUM_BIT) { - // Clear accumulation buffer - } -} - -//--------------------------------------------------------------------------- - -// Mesa 5: Parameter change -static void gld_buffer_size_DX9( -// struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint *width, - GLuint *height) -{ -// GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - - *width = fb->Width; // gldCtx->dwWidth; - *height = fb->Height; // gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -static void gld_Finish_DX9( - struct gl_context *ctx) -{ -} - -//--------------------------------------------------------------------------- - -static void gld_Flush_DX9( - struct gl_context *ctx) -{ - GLD_context *gld = GLD_GET_CONTEXT(ctx); - - // TODO: Detect apps that glFlush() then SwapBuffers() ? - - if (gld->EmulateSingle) { - // Emulating a single-buffered context. - // [Direct3D doesn't allow rendering to front buffer] - dglSwapBuffers(gld->hDC); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_STENCIL( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Two-sided stencil. New for Mesa 5 - const GLuint uiFace = 0UL; - - struct gl_stencil_attrib *pStencil = &ctx->Stencil; - - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILENABLE, pStencil->Enabled ? TRUE : FALSE)); - if (pStencil->Enabled) { - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFUNC, _gldConvertCompareFunc(pStencil->Function[uiFace]))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILREF, pStencil->Ref[uiFace])); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILMASK, pStencil->ValueMask[uiFace])); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILWRITEMASK, pStencil->WriteMask[uiFace])); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILFAIL, _gldConvertStencilOp(pStencil->FailFunc[uiFace]))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILZFAIL, _gldConvertStencilOp(pStencil->ZFailFunc[uiFace]))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_STENCILPASS, _gldConvertStencilOp(pStencil->ZPassFunc[uiFace]))); - } -} - -//--------------------------------------------------------------------------- - -void gld_NEW_COLOR( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - DWORD dwFlags = 0; - D3DBLEND src; - D3DBLEND dest; - - // Alpha func - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, _gldConvertCompareFunc(ctx->Color.AlphaFunc))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHAREF, (DWORD)ctx->Color.AlphaRef)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, ctx->Color.AlphaEnabled)); - - // Blend func - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ALPHABLENDENABLE, ctx->Color.BlendEnabled)); - src = _gldConvertBlendFunc(ctx->Color.BlendSrcRGB, GL_ONE); - dest = _gldConvertBlendFunc(ctx->Color.BlendDstRGB, GL_ZERO); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SRCBLEND, src)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DESTBLEND, dest)); - - // Color mask - if (ctx->Color.ColorMask[0][0]) dwFlags |= D3DCOLORWRITEENABLE_RED; - if (ctx->Color.ColorMask[0][1]) dwFlags |= D3DCOLORWRITEENABLE_GREEN; - if (ctx->Color.ColorMask[0][2]) dwFlags |= D3DCOLORWRITEENABLE_BLUE; - if (ctx->Color.ColorMask[0][3]) dwFlags |= D3DCOLORWRITEENABLE_ALPHA; - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_COLORWRITEENABLE, dwFlags)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_DEPTH( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZENABLE, ctx->Depth.Test ? D3DZB_TRUE : D3DZB_FALSE)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZFUNC, _gldConvertCompareFunc(ctx->Depth.Func))); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_ZWRITEENABLE, ctx->Depth.Mask ? TRUE : FALSE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_POLYGON( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DFILLMODE d3dFillMode = D3DFILL_SOLID; - D3DCULL d3dCullMode = D3DCULL_NONE; - float fOffset = 0; // Changed from int to float for DX9 - - // Fillmode - switch (ctx->Polygon.FrontMode) { - case GL_POINT: - d3dFillMode = D3DFILL_POINT; - break; - case GL_LINE: - d3dFillMode = D3DFILL_WIREFRAME; - break; - case GL_FILL: - d3dFillMode = D3DFILL_SOLID; - break; - } - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FILLMODE, d3dFillMode)); - - if (ctx->Polygon.CullFlag) { - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CW; - else - d3dCullMode = D3DCULL_CCW; - break; - case GL_FRONT: - if (ctx->Polygon.FrontFace == GL_CCW) - d3dCullMode = D3DCULL_CCW; - else - d3dCullMode = D3DCULL_CW; - break; - case GL_FRONT_AND_BACK: - d3dCullMode = D3DCULL_NONE; - break; - default: - break; - } - } else { - d3dCullMode = D3DCULL_NONE; - } -// d3dCullMode = D3DCULL_NONE; // FOR DEBUGGING - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CULLMODE, d3dCullMode)); - - // Polygon offset - // ZBIAS ranges from 0 to 16 and can only move towards the viewer - // Mesa5: ctx->Polygon._OffsetAny removed - if (ctx->Polygon.OffsetFill) { - fOffset = ctx->Polygon.OffsetUnits; -// if (iOffset < 0.0f) -// iOffset = -iOffset; -// else -// iOffset = 0.0f; // D3D can't push away - } - // NOTE: SetRenderState() required a DWORD, so need to cast - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_DEPTHBIAS, *((DWORD*)&fOffset))); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_FOG( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DCOLOR d3dFogColour; - D3DFOGMODE d3dFogMode = D3DFOG_LINEAR; - - // TODO: Fog is calculated seperately in the Mesa pipeline - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, FALSE)); - return; - - // Fog enable - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGENABLE, ctx->Fog.Enabled)); - if (!ctx->Fog.Enabled) { - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, D3DFOG_NONE)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE)); - return; // If disabled, don't bother setting any fog state - } - - // Fog colour - d3dFogColour = D3DCOLOR_COLORVALUE( ctx->Fog.Color[0], - ctx->Fog.Color[1], - ctx->Fog.Color[2], - ctx->Fog.Color[3]); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGCOLOR, d3dFogColour)); - - // Fog density - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGDENSITY, *((DWORD*) (&ctx->Fog.Density)))); - - // Fog start - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGSTART, *((DWORD*) (&ctx->Fog.Start)))); - - // Fog end - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGEND, *((DWORD*) (&ctx->Fog.End)))); - - // Fog mode - switch (ctx->Fog.Mode) { - case GL_LINEAR: - d3dFogMode = D3DFOG_LINEAR; - break; - case GL_EXP: - d3dFogMode = D3DFOG_EXP; - break; - case GL_EXP2: - d3dFogMode = D3DFOG_EXP2; - break; - } - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGTABLEMODE, d3dFogMode)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_FOGVERTEXMODE, D3DFOG_NONE)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_LIGHT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - DWORD dwSpecularEnable; - - // Shademode - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SHADEMODE, (ctx->Light.ShadeModel == GL_SMOOTH) ? D3DSHADE_GOURAUD : D3DSHADE_FLAT)); - - // Separate specular colour - if (ctx->Light.Enabled) - dwSpecularEnable = (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) ? TRUE: FALSE; - else - dwSpecularEnable = FALSE; - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SPECULARENABLE, dwSpecularEnable)); -} - -//--------------------------------------------------------------------------- - -void gld_NEW_MODELVIEW( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ModelView.m; - // Mesa5: Model-view is now a stack - GLfloat *pM = ctx->ModelviewMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10]; - m._34 = pM[11]; - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14]; - m._44 = pM[15]; - - gld->matModelView = m; -} - -//--------------------------------------------------------------------------- - -void gld_NEW_PROJECTION( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DMATRIX m; - //GLfloat *pM = ctx->ProjectionMatrix.m; - // Mesa 5: Now a stack - GLfloat *pM = ctx->ProjectionMatrixStack.Top->m; - m._11 = pM[0]; - m._12 = pM[1]; - m._13 = pM[2]; - m._14 = pM[3]; - - m._21 = pM[4]; - m._22 = pM[5]; - m._23 = pM[6]; - m._24 = pM[7]; - - m._31 = pM[8]; - m._32 = pM[9]; - m._33 = pM[10] / _fPersp_33; // / 1.6f; - m._34 = pM[11]; - - m._41 = pM[12]; - m._42 = pM[13]; - m._43 = pM[14] / 2.0f; - m._44 = pM[15]; - - gld->matProjection = m; -} - -//--------------------------------------------------------------------------- -/* -void gldFrustumHook_DX9( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Frustum(left, right, bottom, top, nearval, farval); - - _fPersp_33 = farval / (nearval - farval); - -// ddlogPrintf(GLDLOG_SYSTEM, "Frustum: %f", farval/nearval); -} - -//--------------------------------------------------------------------------- - -void gldOrthoHook_DX9( - GLdouble left, - GLdouble right, - GLdouble bottom, - GLdouble top, - GLdouble nearval, - GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Pass values on to Mesa first (in case we mess with them) - _mesa_Ortho(left, right, bottom, top, nearval, farval); - - _fPersp_33 = 1.6f; - -// ddlogPrintf(GLDLOG_SYSTEM, "Ortho: %f", farval/nearval); -} -*/ -//--------------------------------------------------------------------------- - -void gld_NEW_VIEWPORT( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DVIEWPORT9 d3dvp; -// GLint x, y; -// GLsizei w, h; - - // Set depth range - _GLD_DX9_DEV(GetViewport(gld->pDev, &d3dvp)); - // D3D can't do Quake1/Quake2 z-trick - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.MinZ = ctx->Viewport.Near; - d3dvp.MaxZ = ctx->Viewport.Far; - } else { - d3dvp.MinZ = ctx->Viewport.Far; - d3dvp.MaxZ = ctx->Viewport.Near; - } -/* x = ctx->Viewport.X; - y = ctx->Viewport.Y; - w = ctx->Viewport.Width; - h = ctx->Viewport.Height; - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - d3dvp.X = x; - d3dvp.Y = gldCtx->dwHeight - (y + h); - d3dvp.Width = w; - d3dvp.Height = h;*/ - _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp)); - -// gld->fFlipWindowY = (float)gldCtx->dwHeight; -} - -//--------------------------------------------------------------------------- - -void gld_NEW_SCISSOR( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - // Bail if IHV driver cannot scissor - if (!gld->bCanScissor) - return; - - // Set scissor rect - if (ctx->Scissor.Enabled) { - RECT rcRect; - // Keep in mind that RECT's need an extra row and column - rcRect.left = ctx->Scissor.X; - rcRect.right = ctx->Scissor.X + ctx->Scissor.Width; // + 1; - rcRect.top = gldCtx->dwHeight - (ctx->Scissor.Y + ctx->Scissor.Height); - rcRect.bottom = rcRect.top + ctx->Scissor.Height; - IDirect3DDevice9_SetScissorRect(gld->pDev, &rcRect); - } - - // Enable/disable scissor as required - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SCISSORTESTENABLE, ctx->Scissor.Enabled)); -} - -//--------------------------------------------------------------------------- - -__inline BOOL _gldAnyEvalEnabled( - struct gl_context *ctx) -{ - struct gl_eval_attrib *eval = &ctx->Eval; - - if ((eval->AutoNormal) || - (eval->Map1Color4) || - (eval->Map1Index) || - (eval->Map1Normal) || - (eval->Map1TextureCoord1) || - (eval->Map1TextureCoord2) || - (eval->Map1TextureCoord3) || - (eval->Map1TextureCoord4) || - (eval->Map1Vertex3) || - (eval->Map1Vertex4) || - (eval->Map2Color4) || - (eval->Map2Index) || - (eval->Map2Normal) || - (eval->Map2TextureCoord1) || - (eval->Map2TextureCoord2) || - (eval->Map2TextureCoord3) || - (eval->Map2TextureCoord4) || - (eval->Map2Vertex3) || - (eval->Map2Vertex4) - ) - return TRUE; - - return FALSE; -} - -//--------------------------------------------------------------------------- - -BOOL _gldChooseInternalPipeline( - struct gl_context *ctx, - GLD_driver_dx9 *gld) -{ -// return TRUE; // DEBUGGING: ALWAYS USE MESA -// return FALSE; // DEBUGGING: ALWAYS USE D3D - - if ((glb.dwTnL == GLDS_TNL_MESA) || (gld->bHasHWTnL == FALSE)) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; // Force Mesa TnL - } - - if ((ctx->Light.Enabled) || - (1) || - (ctx->Texture._TexGenEnabled) || - (ctx->Texture._TexMatEnabled) || -// (ctx->Transform._AnyClip) || - (ctx->Scissor.Enabled) || - _gldAnyEvalEnabled(ctx) // Put this last so we can early-out - ) - { - gld->PipelineUsage.qwMesa.QuadPart++; - return TRUE; - } - - gld->PipelineUsage.qwD3DFVF.QuadPart++; - return FALSE; - -/* // Force Mesa pipeline? - if (glb.dwTnL == GLDS_TNL_MESA) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Test for functionality not exposed in the D3D pathways - if ((ctx->Texture._GenFlags)) { - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - - // Now decide if vertex shader can be used. - // If two sided lighting is enabled then we must either - // use Mesa TnL or the vertex shader - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { - if (gld->VStwosidelight.hShader && !ctx->Fog.Enabled) { - // Use Vertex Shader - gld->PipelineUsage.dwD3D2SVS.QuadPart++; - return GLD_PIPELINE_D3D_VS_TWOSIDE; - } else { - // Use Mesa TnL - gld->PipelineUsage.dwMesa.QuadPart++; - return GLD_PIPELINE_MESA; - } - } - - // Must be D3D fixed-function pipeline - gld->PipelineUsage.dwD3DFVF.QuadPart++; - return GLD_PIPELINE_D3D_FVF; -*/ -} - -//--------------------------------------------------------------------------- - -void gld_update_state_DX9( - struct gl_context *ctx, - GLuint new_state) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLD_pb_dx9 *gldPB; - - if (!gld || !gld->pDev) - return; - - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - - // SetupIndex will be used in the pipelines for choosing setup function - if ((ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE | DD_SEPARATE_SPECULAR)) || - (ctx->Fog.Enabled)) - { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT_EXTRAS; - else - gld->iSetupFunc = GLD_SI_SMOOTH_EXTRAS; - } else { - if (ctx->_TriangleCaps & DD_FLATSHADE) - gld->iSetupFunc = GLD_SI_FLAT; // Setup flat shade + texture - else - gld->iSetupFunc = GLD_SI_SMOOTH; // Setup smooth shade + texture - } - - gld->bUseMesaTnL = _gldChooseInternalPipeline(ctx, gld); - if (gld->bUseMesaTnL) { - gldPB = &gld->PB2d; - _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, TRUE)); - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, FALSE)); - _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL)); - _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF)); - } else { - gldPB = &gld->PB3d; - _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE)); -// if (gld->TnLPipeline == GLD_PIPELINE_D3D_VS_TWOSIDE) { -// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware)); -// _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader)); -// } else { -// _GLD_DX9_DEV(SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->bHasHWTnL)); - _GLD_DX9_DEV(SetSoftwareVertexProcessing(gld->pDev, !gld->bHasHWTnL)); - _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL)); - _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF)); -// } - } - -#define _GLD_TEST_STATE(a) \ - if (new_state & (a)) { \ - gld##a(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_TEST_STATE_DX9(a) \ - if (new_state & (a)) { \ - gld##a##_DX9(ctx); \ - new_state &= ~(a); \ - } - -#define _GLD_IGNORE_STATE(a) new_state &= ~(a); - -// if (!gld->bUseMesaTnL) { - // Not required if Mesa is doing the TnL. - // Problem: If gld->bUseMesaTnL is TRUE when these are signaled, - // then we'll miss updating the D3D TnL pipeline. - // Therefore, don't test for gld->bUseMesaTnL - _GLD_TEST_STATE(_NEW_MODELVIEW); - _GLD_TEST_STATE(_NEW_PROJECTION); -// } - - _GLD_TEST_STATE_DX9(_NEW_TEXTURE); // extern, so guard with _DX9 - _GLD_TEST_STATE(_NEW_COLOR); - _GLD_TEST_STATE(_NEW_DEPTH); - _GLD_TEST_STATE(_NEW_POLYGON); - _GLD_TEST_STATE(_NEW_STENCIL); - _GLD_TEST_STATE(_NEW_FOG); - _GLD_TEST_STATE(_NEW_LIGHT); - _GLD_TEST_STATE(_NEW_VIEWPORT); - - _GLD_IGNORE_STATE(_NEW_TRANSFORM); - - // Scissor Test: New for DX9 - _GLD_TEST_STATE(_NEW_SCISSOR); - -// Stubs for future use. -/* _GLD_TEST_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_STATE(_NEW_EVAL); - _GLD_TEST_STATE(_NEW_HINT); - _GLD_TEST_STATE(_NEW_LINE); - _GLD_TEST_STATE(_NEW_PIXEL); - _GLD_TEST_STATE(_NEW_POINT); - _GLD_TEST_STATE(_NEW_POLYGONSTIPPLE); - _GLD_TEST_STATE(_NEW_PACKUNPACK); - _GLD_TEST_STATE(_NEW_ARRAY); - _GLD_TEST_STATE(_NEW_RENDERMODE); - _GLD_TEST_STATE(_NEW_BUFFERS); - _GLD_TEST_STATE(_NEW_MULTISAMPLE); -*/ - -// For debugging. -#if 0 -#define _GLD_TEST_UNHANDLED_STATE(a) \ - if (new_state & (a)) { \ - gldLogMessage(GLDLOG_ERROR, "Unhandled " #a "\n"); \ - } - _GLD_TEST_UNHANDLED_STATE(_NEW_TEXTURE_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_COLOR_MATRIX); - _GLD_TEST_UNHANDLED_STATE(_NEW_EVAL); - _GLD_TEST_UNHANDLED_STATE(_NEW_HINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_LINE); - _GLD_TEST_UNHANDLED_STATE(_NEW_PIXEL); - _GLD_TEST_UNHANDLED_STATE(_NEW_POINT); - _GLD_TEST_UNHANDLED_STATE(_NEW_POLYGONSTIPPLE); -// _GLD_TEST_UNHANDLED_STATE(_NEW_SCISSOR); - _GLD_TEST_UNHANDLED_STATE(_NEW_PACKUNPACK); - _GLD_TEST_UNHANDLED_STATE(_NEW_ARRAY); - _GLD_TEST_UNHANDLED_STATE(_NEW_RENDERMODE); - _GLD_TEST_UNHANDLED_STATE(_NEW_BUFFERS); - _GLD_TEST_UNHANDLED_STATE(_NEW_MULTISAMPLE); -#undef _GLD_UNHANDLED_STATE -#endif - -#undef _GLD_TEST_STATE -} - -//--------------------------------------------------------------------------- -// Viewport -//--------------------------------------------------------------------------- - -void gld_Viewport_DX9( - struct gl_context *ctx, - GLint x, - GLint y, - GLsizei w, - GLsizei h) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - D3DVIEWPORT9 d3dvp; - - if (!gld || !gld->pDev) - return; - - // This is a hack. When the app is minimized, Mesa passes - // w=1 and h=1 for viewport dimensions. Without this test - // we get a GPF in gld_wgl_resize_buffers(). - if ((w==1) && (h==1)) - return; - - // Call ResizeBuffersMESA. This function will early-out - // if no resize is needed. - //ctx->Driver.ResizeBuffersMESA(ctx); - // Mesa 5: Changed parameters - ctx->Driver.ResizeBuffers(gldCtx->glBuffer); - -#if 0 - ddlogPrintf(GLDLOG_SYSTEM, ">> Viewport x=%d y=%d w=%d h=%d", x,y,w,h); -#endif - - // ** D3D viewport must not be outside the render target surface ** - // Sanity check the GL viewport dimensions - if (x < 0) x = 0; - if (y < 0) y = 0; - if (w > gldCtx->dwWidth) w = gldCtx->dwWidth; - if (h > gldCtx->dwHeight) h = gldCtx->dwHeight; - // Ditto for D3D viewport dimensions - if (w+x > gldCtx->dwWidth) w = gldCtx->dwWidth-x; - if (h+y > gldCtx->dwHeight) h = gldCtx->dwHeight-y; - - d3dvp.X = x; - d3dvp.Y = gldCtx->dwHeight - (y + h); - d3dvp.Width = w; - d3dvp.Height = h; - if (ctx->Viewport.Near <= ctx->Viewport.Far) { - d3dvp.MinZ = ctx->Viewport.Near; - d3dvp.MaxZ = ctx->Viewport.Far; - } else { - d3dvp.MinZ = ctx->Viewport.Far; - d3dvp.MaxZ = ctx->Viewport.Near; - } - - // TODO: DEBUGGING -// d3dvp.MinZ = 0.0f; -// d3dvp.MaxZ = 1.0f; - - _GLD_DX9_DEV(SetViewport(gld->pDev, &d3dvp)); - -} - -//--------------------------------------------------------------------------- - -extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver); - -// Mesa 5: Parameter change -void gldResizeBuffers_DX9( -// struct gl_context *ctx) - struct gl_framebuffer *fb) -{ - GET_CURRENT_CONTEXT(ctx); - dglWglResizeBuffers(ctx, TRUE); -} - -//--------------------------------------------------------------------------- -#ifdef _DEBUG -// This is only for debugging. -// To use, plug into ctx->Driver.Enable pointer below. -void gld_Enable( - struct gl_context *ctx, - GLenum e, - GLboolean b) -{ - char buf[1024]; - sprintf(buf, "Enable: %s (%s)\n", _mesa_lookup_enum_by_nr(e), b?"TRUE":"FALSE"); - ddlogMessage(DDLOG_SYSTEM, buf); -} -#endif -//--------------------------------------------------------------------------- -// Driver pointer setup -//--------------------------------------------------------------------------- - -extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum); - -void gldSetupDriverPointers_DX9( - struct gl_context *ctx) -{ - GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); - GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); - - TNLcontext *tnl = TNL_CONTEXT(ctx); - - // Mandatory functions - ctx->Driver.GetString = _gldGetStringGeneric; - ctx->Driver.UpdateState = gld_update_state_DX9; - ctx->Driver.Clear = gld_Clear_DX9; - ctx->Driver.DrawBuffer = gld_set_draw_buffer_DX9; - ctx->Driver.GetBufferSize = gld_buffer_size_DX9; - ctx->Driver.Finish = gld_Finish_DX9; - ctx->Driver.Flush = gld_Flush_DX9; - ctx->Driver.Error = gld_Error_DX9; - - // Hardware accumulation buffer - ctx->Driver.Accum = NULL; // TODO: gld_Accum; - - // Bitmap functions - ctx->Driver.CopyPixels = gld_CopyPixels_DX9; - ctx->Driver.DrawPixels = gld_DrawPixels_DX9; - ctx->Driver.ReadPixels = gld_ReadPixels_DX9; - ctx->Driver.Bitmap = gld_Bitmap_DX9; - - // Buffer resize - ctx->Driver.ResizeBuffers = gldResizeBuffers_DX9; - - // Texture image functions - ctx->Driver.ChooseTextureFormat = gld_ChooseTextureFormat_DX9; - ctx->Driver.TexImage1D = gld_TexImage1D_DX9; - ctx->Driver.TexImage2D = gld_TexImage2D_DX9; - ctx->Driver.TexImage3D = _mesa_store_teximage3d; - ctx->Driver.TexSubImage1D = gld_TexSubImage1D_DX9; - ctx->Driver.TexSubImage2D = gld_TexSubImage2D_DX9; - ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; - - ctx->Driver.CopyTexImage1D = gldCopyTexImage1D_DX9; //NULL; - ctx->Driver.CopyTexImage2D = gldCopyTexImage2D_DX9; //NULL; - ctx->Driver.CopyTexSubImage1D = gldCopyTexSubImage1D_DX9; //NULL; - ctx->Driver.CopyTexSubImage2D = gldCopyTexSubImage2D_DX9; //NULL; - ctx->Driver.CopyTexSubImage3D = gldCopyTexSubImage3D_DX9; - ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; - - // Texture object functions - ctx->Driver.BindTexture = NULL; - ctx->Driver.NewTextureObject = NULL; // Not yet implemented by Mesa!; - ctx->Driver.DeleteTexture = gld_DeleteTexture_DX9; - ctx->Driver.PrioritizeTexture = NULL; - - // Imaging functionality - ctx->Driver.CopyColorTable = NULL; - ctx->Driver.CopyColorSubTable = NULL; - ctx->Driver.CopyConvolutionFilter1D = NULL; - ctx->Driver.CopyConvolutionFilter2D = NULL; - - // State changing functions - ctx->Driver.AlphaFunc = NULL; //gld_AlphaFunc; - ctx->Driver.BlendFuncSeparate = NULL; //gld_BlendFunc; - ctx->Driver.ClearColor = NULL; //gld_ClearColor; - ctx->Driver.ClearDepth = NULL; //gld_ClearDepth; - ctx->Driver.ClearStencil = NULL; //gld_ClearStencil; - ctx->Driver.ColorMask = NULL; //gld_ColorMask; - ctx->Driver.CullFace = NULL; //gld_CullFace; - ctx->Driver.ClipPlane = NULL; //gld_ClipPlane; - ctx->Driver.FrontFace = NULL; //gld_FrontFace; - ctx->Driver.DepthFunc = NULL; //gld_DepthFunc; - ctx->Driver.DepthMask = NULL; //gld_DepthMask; - ctx->Driver.DepthRange = NULL; - ctx->Driver.Enable = NULL; //gld_Enable; - ctx->Driver.Fogfv = NULL; //gld_Fogfv; - ctx->Driver.Hint = NULL; //gld_Hint; - ctx->Driver.Lightfv = NULL; //gld_Lightfv; - ctx->Driver.LightModelfv = NULL; //gld_LightModelfv; - ctx->Driver.LineStipple = NULL; //gld_LineStipple; - ctx->Driver.LineWidth = NULL; //gld_LineWidth; - ctx->Driver.LogicOpcode = NULL; //gld_LogicOpcode; - ctx->Driver.PointParameterfv = NULL; //gld_PointParameterfv; - ctx->Driver.PointSize = NULL; //gld_PointSize; - ctx->Driver.PolygonMode = NULL; //gld_PolygonMode; - ctx->Driver.PolygonOffset = NULL; //gld_PolygonOffset; - ctx->Driver.PolygonStipple = NULL; //gld_PolygonStipple; - ctx->Driver.RenderMode = NULL; //gld_RenderMode; - ctx->Driver.Scissor = NULL; //gld_Scissor; - ctx->Driver.ShadeModel = NULL; //gld_ShadeModel; - ctx->Driver.StencilFunc = NULL; //gld_StencilFunc; - ctx->Driver.StencilMask = NULL; //gld_StencilMask; - ctx->Driver.StencilOp = NULL; //gld_StencilOp; - ctx->Driver.TexGen = NULL; //gld_TexGen; - ctx->Driver.TexEnv = NULL; - ctx->Driver.TexParameter = NULL; - ctx->Driver.TextureMatrix = NULL; //gld_TextureMatrix; - ctx->Driver.Viewport = gld_Viewport_DX9; - - _swsetup_Wakeup(ctx); - - tnl->Driver.RunPipeline = _tnl_run_pipeline; - tnl->Driver.Render.ResetLineStipple = gld_ResetLineStipple_DX9; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - - // Hook into glFrustum() and glOrtho() -// ctx->Exec->Frustum = gldFrustumHook_DX9; -// ctx->Exec->Ortho = gldOrthoHook_DX9; - -} - -//--------------------------------------------------------------------------- diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h deleted file mode 100644 index 5cb36ac05..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dx9.h +++ /dev/null @@ -1,327 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 9.0 header file
-*
-****************************************************************************/
-
-#ifndef _GLD_DX9_H
-#define _GLD_DX9_H
-
-//---------------------------------------------------------------------------
-// Windows includes
-//---------------------------------------------------------------------------
-
-//#ifndef STRICT
-//#define STRICT
-//#endif
-
-//#define WIN32_LEAN_AND_MEAN
-//#include <windows.h>
-#include <d3d9.h>
-#include <d3dx9.h>
-
-// MS screwed up with the DX8.1 SDK - there's no compile-time
-// method of compiling for 8.0 via the 8.1 SDK unless you
-// "make sure you don't use any 8.1 interfaces".
-// We CAN use 8.1 D3DX static functions, though - just not new 8.1 interfaces.
-//
-// D3D_SDK_VERSION is 120 for 8.0 (supported by Windows 95).
-// D3D_SDK_VERSION is 220 for 8.1 (NOT supported by Windows 95).
-//
-//#define D3D_SDK_VERSION_DX9_SUPPORT_WIN95 120
-//#define D3D_SDK_VERSION_DX91 220
-
-// Typedef for obtaining function from d3d8.dll
-typedef IDirect3D9* (WINAPI *FNDIRECT3DCREATE9) (UINT);
-
-
-//---------------------------------------------------------------------------
-// Defines
-//---------------------------------------------------------------------------
-
-#ifdef _DEBUG
-#define _GLD_TEST_HRESULT(h) \
-{ \
- HRESULT _hr = (h); \
- if (FAILED(_hr)) { \
- gldLogError(GLDLOG_ERROR, #h, _hr); \
- } \
-}
-#define _GLD_DX9(func) _GLD_TEST_HRESULT(IDirect3D9_##func##)
-#define _GLD_DX9_DEV(func) _GLD_TEST_HRESULT(IDirect3DDevice9_##func##)
-#define _GLD_DX9_VB(func) _GLD_TEST_HRESULT(IDirect3DVertexBuffer9_##func##)
-#define _GLD_DX9_TEX(func) _GLD_TEST_HRESULT(IDirect3DTexture9_##func##)
-#else
-#define _GLD_DX9(func) IDirect3D9_##func
-#define _GLD_DX9_DEV(func) IDirect3DDevice9_##func
-#define _GLD_DX9_VB(func) IDirect3DVertexBuffer9_##func
-#define _GLD_DX9_TEX(func) IDirect3DTexture9_##func
-#endif
-
-#define SAFE_RELEASE(p) \
-{ \
- if (p) { \
- (p)->lpVtbl->Release(p); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_VB9(p) \
-{ \
- if (p) { \
- IDirect3DVertexBuffer9_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-#define SAFE_RELEASE_SURFACE9(p) \
-{ \
- if (p) { \
- IDirect3DSurface9_Release((p)); \
- (p) = NULL; \
- } \
-}
-
-// Setup index.
-enum {
- GLD_SI_FLAT = 0,
- GLD_SI_SMOOTH = 1,
- GLD_SI_FLAT_EXTRAS = 2,
- GLD_SI_SMOOTH_EXTRAS = 3,
-};
-/*
-// Internal pipeline
-typedef enum {
- GLD_PIPELINE_MESA = 0, // Mesa pipeline
- GLD_PIPELINE_D3D_FVF = 1, // Direct3D Fixed-function pipeline
- GLD_PIPELINE_D3D_VS_TWOSIDE = 2 // Direct3D two-sided-lighting vertex shader
-} GLD_tnl_pipeline;
-*/
-//---------------------------------------------------------------------------
-// Vertex definitions for Fixed-Function pipeline
-//---------------------------------------------------------------------------
-
-//
-// NOTE: If the number of texture units is altered then most of
-// the texture code will need to be revised.
-//
-
-#define GLD_MAX_TEXTURE_UNITS_DX9 2
-
-//
-// 2D vertex transformed by Mesa
-//
-#define GLD_FVF_2D_VERTEX ( D3DFVF_XYZRHW | \
- D3DFVF_DIFFUSE | \
- D3DFVF_SPECULAR | \
- D3DFVF_TEX2)
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT sz; // Screen Z (depth)
- FLOAT rhw; // Reciprocal homogenous W
- DWORD diffuse; // Diffuse colour
- DWORD specular; // For separate-specular support
- FLOAT t0_u, t0_v; // 1st set of texture coords
- FLOAT t1_u, t1_v; // 2nd set of texture coords
-} GLD_2D_VERTEX;
-
-
-//
-// 3D vertex transformed by Direct3D
-//
-#define GLD_FVF_3D_VERTEX ( D3DFVF_XYZ | \
- D3DFVF_DIFFUSE | \
- D3DFVF_TEX2)
-
-typedef struct {
- D3DXVECTOR3 Position; // XYZ Vector in object space
- D3DCOLOR Diffuse; // Diffuse colour
- D3DXVECTOR2 TexUnit0; // Texture unit 0
- D3DXVECTOR2 TexUnit1; // Texture unit 1
-} GLD_3D_VERTEX;
-
-//---------------------------------------------------------------------------
-// Vertex Shaders
-//---------------------------------------------------------------------------
-/*
-// DX8 Vertex Shader
-typedef struct {
- DWORD hShader; // If NULL, shader is invalid and cannot be used
- BOOL bHardware; // If TRUE then shader was created for hardware,
- // otherwise shader was created for software.
-} GLD_vertexShader;
-*/
-//---------------------------------------------------------------------------
-// Structs
-//---------------------------------------------------------------------------
-
-// This keeps a count of how many times we choose each individual internal
-// pathway. Useful for seeing if a certain pathway was ever used by an app, and
-// how much each pathway is biased.
-// Zero the members at context creation and dump stats at context deletion.
-typedef struct {
- // Note: DWORD is probably too small
- ULARGE_INTEGER qwMesa; // Mesa TnL pipeline
- ULARGE_INTEGER qwD3DFVF; // Direct3D Fixed-Function pipeline
-// ULARGE_INTEGER dwD3D2SVS; // Direct3D Two-Sided Vertex Shader pipeline
-} GLD_pipeline_usage;
-
-// GLDirect Primitive Buffer (points, lines, triangles and quads)
-typedef struct {
- // Data for IDirect3DDevice9::CreateVertexBuffer()
- DWORD dwStride; // Stride of vertex
- DWORD dwUsage; // Usage flags
- DWORD dwFVF; // Direct3D Flexible Vertex Format
- DWORD dwPool; // Pool flags
-
- IDirect3DVertexBuffer9 *pVB; // Holds points, lines, tris and quads.
-
- // Point list is assumed to be at start of buffer
- DWORD iFirstLine; // Index of start of line list
- DWORD iFirstTriangle; // Index of start of triangle list
-
- BYTE *pPoints; // Pointer to next free point
- BYTE *pLines; // Pointer to next free line
- BYTE *pTriangles; // Pointer to next free triangle
-
- DWORD nPoints; // Number of points ready to render
- DWORD nLines; // Number of lines ready to render
- DWORD nTriangles; // Number of triangles ready to render
-} GLD_pb_dx9;
-
-// GLDirect DX9 driver data
-typedef struct {
- // GLDirect vars
- BOOL bDoublebuffer; // Doublebuffer (otherwise single-buffered)
- BOOL bDepthStencil; // Depth buffer needed (stencil optional)
- D3DFORMAT RenderFormat; // Format of back/front buffer
- D3DFORMAT DepthFormat; // Format of depth/stencil
-// float fFlipWindowY; // Value for flipping viewport Y coord
-
- // Direct3D vars
- D3DCAPS9 d3dCaps9;
- BOOL bHasHWTnL; // Device has Hardware Transform/Light?
- IDirect3D9 *pD3D; // Base Direct3D9 interface
- IDirect3DDevice9 *pDev; // Direct3D9 Device interface
- GLD_pb_dx9 PB2d; // Vertices transformed by Mesa
- GLD_pb_dx9 PB3d; // Vertices transformed by Direct3D
- D3DPRIMITIVETYPE d3dpt; // Current Direct3D primitive type
- D3DXMATRIX matProjection; // Projection matrix for D3D TnL
- D3DXMATRIX matModelView; // Model/View matrix for D3D TnL
- int iSetupFunc; // Which setup functions to use
- BOOL bUseMesaTnL; // Whether to use Mesa or D3D for TnL
-
- // Direct3D vars for two-sided lighting
-// GLD_vertexShader VStwosidelight; // Vertex Shader for two-sided lighting
-// D3DXMATRIX matWorldViewProj;// World/View/Projection matrix for shaders
-
-
-// GLD_tnl_pipeline TnLPipeline; // Index of current internal pipeline
- GLD_pipeline_usage PipelineUsage;
-
- BOOL bCanScissor; // Scissor test - new for DX9
-} GLD_driver_dx9;
-
-#define GLD_GET_DX9_DRIVER(c) (GLD_driver_dx9*)(c)->glPriv
-
-//---------------------------------------------------------------------------
-// Function prototypes
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX9(LPCSTR a);
-void gldEnableExtensions_DX9(struct gl_context *ctx);
-void gldInstallPipeline_DX9(struct gl_context *ctx);
-void gldSetupDriverPointers_DX9(struct gl_context *ctx);
-//void gldResizeBuffers_DX9(struct gl_context *ctx);
-void gldResizeBuffers_DX9(struct gl_framebuffer *fb);
-
-
-// Texture functions
-
-void gldCopyTexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX9(struct gl_context *ctx);
-void gld_DrawPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX9(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX9(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX9(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX9(struct gl_context *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX9(struct gl_context *ctx);
-
-// 2D primitive functions
-
-void gld_Points2D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
-
-void gld_Line2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-
-void gld_Triangle2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-
-void gld_Quad2DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// 3D primitive functions
-
-void gld_Points3D_DX9(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-// Primitive functions for Two-sided-lighting Vertex Shader
-
-void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-#endif
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h deleted file mode 100644 index 7ec8c8a46..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_dxerr9.h +++ /dev/null @@ -1,77 +0,0 @@ -/*==========================================================================;
- *
- *
- * File: dxerr9.h
- * Content: DirectX Error Library Include File
- *
- ****************************************************************************/
-
-#ifndef _GLD_DXERR9_H_
-#define _GLD_DXERR9_H_
-
-
-#include <d3d9.h>
-
-//
-// DXGetErrorString9
-//
-// Desc: Converts an DirectX HRESULT to a string
-//
-// Args: HRESULT hr Can be any error code from
-// DPLAY D3D8 D3DX8 DMUSIC DSOUND
-//
-// Return: Converted string
-//
-const char* __stdcall DXGetErrorString9A(HRESULT hr);
-const WCHAR* __stdcall DXGetErrorString9W(HRESULT hr);
-
-#ifdef UNICODE
- #define DXGetErrorString9 DXGetErrorString9W
-#else
- #define DXGetErrorString9 DXGetErrorString9A
-#endif
-
-
-//
-// DXTrace
-//
-// Desc: Outputs a formatted error message to the debug stream
-//
-// Args: CHAR* strFile The current file, typically passed in using the
-// __FILE__ macro.
-// DWORD dwLine The current line number, typically passed in using the
-// __LINE__ macro.
-// HRESULT hr An HRESULT that will be traced to the debug stream.
-// CHAR* strMsg A string that will be traced to the debug stream (may be NULL)
-// BOOL bPopMsgBox If TRUE, then a message box will popup also containing the passed info.
-//
-// Return: The hr that was passed in.
-//
-//HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox = FALSE );
-//HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox = FALSE );
-HRESULT __stdcall DXTraceA( char* strFile, DWORD dwLine, HRESULT hr, char* strMsg, BOOL bPopMsgBox);
-HRESULT __stdcall DXTraceW( char* strFile, DWORD dwLine, HRESULT hr, WCHAR* strMsg, BOOL bPopMsgBox);
-
-#ifdef UNICODE
- #define DXTrace DXTraceW
-#else
- #define DXTrace DXTraceA
-#endif
-
-
-//
-// Helper macros
-//
-#if defined(DEBUG) | defined(_DEBUG)
- #define DXTRACE_MSG(str) DXTrace( __FILE__, (DWORD)__LINE__, 0, str, FALSE )
- #define DXTRACE_ERR(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, TRUE )
- #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace( __FILE__, (DWORD)__LINE__, hr, str, FALSE )
-#else
- #define DXTRACE_MSG(str) (0L)
- #define DXTRACE_ERR(str,hr) (hr)
- #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr)
-#endif
-
-
-#endif
-
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c deleted file mode 100644 index d370ce413..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c +++ /dev/null @@ -1,344 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GL extensions
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "../gld_settings.h"
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-//#include "ddlog.h"
-//#include "gld_dx8.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "vbo/vbo.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "dglcontext.h"
-#include "extensions.h"
-
-// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
-
-//---------------------------------------------------------------------------
-// Hack for the SGIS_multitexture extension that was removed from Mesa
-// NOTE: SGIS_multitexture enums also clash with GL_SGIX_async_pixel
-
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // To enable, uncomment:
- // _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
-//---------------------------------------------------------------------------
-
-enum {
- /* Quake2 GL_SGIS_multitexture */
- GL_SELECTED_TEXTURE_SGIS = 0x835B,
- GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835C,
- GL_MAX_TEXTURES_SGIS = 0x835D,
- GL_TEXTURE0_SGIS = 0x835E,
- GL_TEXTURE1_SGIS = 0x835F,
- GL_TEXTURE2_SGIS = 0x8360,
- GL_TEXTURE3_SGIS = 0x8361,
- GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
-};
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldSelectTextureSGIS(
- GLenum target)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glActiveTextureARB(ARB_target);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fSGIS(
- GLenum target,
- GLfloat s,
- GLfloat t)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fARB(ARB_target, s, t);
-}
-
-//---------------------------------------------------------------------------
-
-void APIENTRY gldMTexCoord2fvSGIS(
- GLenum target,
- const GLfloat *v)
-{
- GLenum ARB_target = GL_TEXTURE0_ARB + (target - GL_TEXTURE0_SGIS);
- glMultiTexCoord2fvARB(ARB_target, v);
-}
-
-//---------------------------------------------------------------------------
-// Extensions
-//---------------------------------------------------------------------------
-
-typedef struct {
- PROC proc;
- char *name;
-} GLD_extension;
-
-GLD_extension GLD_extList[] = {
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
-
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
- { NULL, "\0" }
-};
-
-GLD_extension GLD_multitexList[] = {
-/*
- { (PROC)glMultiTexCoord1dSGIS, "glMTexCoord1dSGIS" },
- { (PROC)glMultiTexCoord1dvSGIS, "glMTexCoord1dvSGIS" },
- { (PROC)glMultiTexCoord1fSGIS, "glMTexCoord1fSGIS" },
- { (PROC)glMultiTexCoord1fvSGIS, "glMTexCoord1fvSGIS" },
- { (PROC)glMultiTexCoord1iSGIS, "glMTexCoord1iSGIS" },
- { (PROC)glMultiTexCoord1ivSGIS, "glMTexCoord1ivSGIS" },
- { (PROC)glMultiTexCoord1sSGIS, "glMTexCoord1sSGIS" },
- { (PROC)glMultiTexCoord1svSGIS, "glMTexCoord1svSGIS" },
- { (PROC)glMultiTexCoord2dSGIS, "glMTexCoord2dSGIS" },
- { (PROC)glMultiTexCoord2dvSGIS, "glMTexCoord2dvSGIS" },
- { (PROC)glMultiTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)glMultiTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
- { (PROC)glMultiTexCoord2iSGIS, "glMTexCoord2iSGIS" },
- { (PROC)glMultiTexCoord2ivSGIS, "glMTexCoord2ivSGIS" },
- { (PROC)glMultiTexCoord2sSGIS, "glMTexCoord2sSGIS" },
- { (PROC)glMultiTexCoord2svSGIS, "glMTexCoord2svSGIS" },
- { (PROC)glMultiTexCoord3dSGIS, "glMTexCoord3dSGIS" },
- { (PROC)glMultiTexCoord3dvSGIS, "glMTexCoord3dvSGIS" },
- { (PROC)glMultiTexCoord3fSGIS, "glMTexCoord3fSGIS" },
- { (PROC)glMultiTexCoord3fvSGIS, "glMTexCoord3fvSGIS" },
- { (PROC)glMultiTexCoord3iSGIS, "glMTexCoord3iSGIS" },
- { (PROC)glMultiTexCoord3ivSGIS, "glMTexCoord3ivSGIS" },
- { (PROC)glMultiTexCoord3sSGIS, "glMTexCoord3sSGIS" },
- { (PROC)glMultiTexCoord3svSGIS, "glMTexCoord3svSGIS" },
- { (PROC)glMultiTexCoord4dSGIS, "glMTexCoord4dSGIS" },
- { (PROC)glMultiTexCoord4dvSGIS, "glMTexCoord4dvSGIS" },
- { (PROC)glMultiTexCoord4fSGIS, "glMTexCoord4fSGIS" },
- { (PROC)glMultiTexCoord4fvSGIS, "glMTexCoord4fvSGIS" },
- { (PROC)glMultiTexCoord4iSGIS, "glMTexCoord4iSGIS" },
- { (PROC)glMultiTexCoord4ivSGIS, "glMTexCoord4ivSGIS" },
- { (PROC)glMultiTexCoord4sSGIS, "glMTexCoord4sSGIS" },
- { (PROC)glMultiTexCoord4svSGIS, "glMTexCoord4svSGIS" },
- { (PROC)glMultiTexCoordPointerSGIS, "glMTexCoordPointerSGIS" },
- { (PROC)glSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)glSelectTextureCoordSetSGIS, "glSelectTextureCoordSetSGIS" },
-*/
- { (PROC)glActiveTextureARB, "glActiveTextureARB" },
- { (PROC)glClientActiveTextureARB, "glClientActiveTextureARB" },
- { (PROC)glMultiTexCoord1dARB, "glMultiTexCoord1dARB" },
- { (PROC)glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" },
- { (PROC)glMultiTexCoord1fARB, "glMultiTexCoord1fARB" },
- { (PROC)glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" },
- { (PROC)glMultiTexCoord1iARB, "glMultiTexCoord1iARB" },
- { (PROC)glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" },
- { (PROC)glMultiTexCoord1sARB, "glMultiTexCoord1sARB" },
- { (PROC)glMultiTexCoord1svARB, "glMultiTexCoord1svARB" },
- { (PROC)glMultiTexCoord2dARB, "glMultiTexCoord2dARB" },
- { (PROC)glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" },
- { (PROC)glMultiTexCoord2fARB, "glMultiTexCoord2fARB" },
- { (PROC)glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" },
- { (PROC)glMultiTexCoord2iARB, "glMultiTexCoord2iARB" },
- { (PROC)glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" },
- { (PROC)glMultiTexCoord2sARB, "glMultiTexCoord2sARB" },
- { (PROC)glMultiTexCoord2svARB, "glMultiTexCoord2svARB" },
- { (PROC)glMultiTexCoord3dARB, "glMultiTexCoord3dARB" },
- { (PROC)glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" },
- { (PROC)glMultiTexCoord3fARB, "glMultiTexCoord3fARB" },
- { (PROC)glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" },
- { (PROC)glMultiTexCoord3iARB, "glMultiTexCoord3iARB" },
- { (PROC)glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" },
- { (PROC)glMultiTexCoord3sARB, "glMultiTexCoord3sARB" },
- { (PROC)glMultiTexCoord3svARB, "glMultiTexCoord3svARB" },
- { (PROC)glMultiTexCoord4dARB, "glMultiTexCoord4dARB" },
- { (PROC)glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" },
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4fARB" },
- { (PROC)glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" },
- { (PROC)glMultiTexCoord4iARB, "glMultiTexCoord4iARB" },
- { (PROC)glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" },
- { (PROC)glMultiTexCoord4sARB, "glMultiTexCoord4sARB" },
- { (PROC)glMultiTexCoord4svARB, "glMultiTexCoord4svARB" },
-
- // Descent3 doesn't use correct string, hence this hack
- { (PROC)glMultiTexCoord4fARB, "glMultiTexCoord4f" },
-
- // Quake2 SGIS multitexture
- { (PROC)gldSelectTextureSGIS, "glSelectTextureSGIS" },
- { (PROC)gldMTexCoord2fSGIS, "glMTexCoord2fSGIS" },
- { (PROC)gldMTexCoord2fvSGIS, "glMTexCoord2fvSGIS" },
-
- { NULL, "\0" }
-};
-
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_DX(
- LPCSTR a)
-{
- int i;
- PROC proc = NULL;
-
- for (i=0; GLD_extList[i].proc; i++) {
- if (!strcmp(a, GLD_extList[i].name)) {
- proc = GLD_extList[i].proc;
- break;
- }
- }
-
- if (glb.bMultitexture) {
- for (i=0; GLD_multitexList[i].proc; i++) {
- if (!strcmp(a, GLD_multitexList[i].name)) {
- proc = GLD_multitexList[i].proc;
- break;
- }
- }
- }
-
- gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
-
- return proc;
-}
-
-//---------------------------------------------------------------------------
-
-void gldEnableExtensions_DX9(
- struct gl_context *ctx)
-{
- GLuint i;
-
- // Mesa enables some extensions by default.
- // This table decides which ones we want to switch off again.
-
- // NOTE: GL_EXT_compiled_vertex_array appears broken.
-
- const char *gld_disable_extensions[] = {
-// "GL_ARB_transpose_matrix",
-// "GL_EXT_compiled_vertex_array",
-// "GL_EXT_polygon_offset",
-// "GL_EXT_rescale_normal",
- "GL_EXT_texture3D",
-// "GL_NV_texgen_reflection",
- NULL
- };
-
- const char *gld_multitex_extensions[] = {
- "GL_ARB_multitexture", // Quake 3
- NULL
- };
-
- // Quake 2 engines
- const char *szGL_SGIS_multitexture = "GL_SGIS_multitexture";
-
- const char *gld_enable_extensions[] = {
- "GL_EXT_texture_env_add", // Quake 3
- "GL_ARB_texture_env_add", // Quake 3
- NULL
- };
-
- for (i=0; gld_disable_extensions[i]; i++) {
- _mesa_disable_extension(ctx, gld_disable_extensions[i]);
- }
-
- for (i=0; gld_enable_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_enable_extensions[i]);
- }
-
- if (glb.bMultitexture) {
- for (i=0; gld_multitex_extensions[i]; i++) {
- _mesa_enable_extension(ctx, gld_multitex_extensions[i]);
- }
-
- // GL_SGIS_multitexture
- // NOTE: Quake2 ran *slower* with this enabled, so I've
- // disabled it for now.
- // Fair bit slower on GeForce256,
- // Much slower on 3dfx Voodoo5 5500.
-// _mesa_add_extension(ctx, GL_TRUE, szGL_SGIS_multitexture, 0);
-
- }
-
- _mesa_enable_imaging_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
-}
-
-//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c deleted file mode 100644 index 6c41e567d..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_pipeline_dx9.c +++ /dev/null @@ -1,77 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Mesa transformation pipeline with GLDirect fastpath
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-
-extern struct tnl_pipeline_stage _gld_d3d_render_stage;
-extern struct tnl_pipeline_stage _gld_mesa_render_stage;
-
-static const struct tnl_pipeline_stage *gld_pipeline[] = {
- &_gld_d3d_render_stage, // Direct3D TnL
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
- &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
- 0,
-};
-
-//---------------------------------------------------------------------------
-
-void gldInstallPipeline_DX9(
- struct gl_context *ctx)
-{
- // Remove any existing pipeline stages,
- // then install GLDirect pipeline stages.
-
- _tnl_destroy_pipeline(ctx);
- _tnl_install_pipeline(ctx, gld_pipeline);
-}
-
-//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c deleted file mode 100644 index 256ffcc38..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c +++ /dev/null @@ -1,1445 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Primitive (points/lines/tris/quads) rendering
-*
-****************************************************************************/
-
-//#include "../GLDirect.h"
-
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "vbo/vbo.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast_setup/ss_context.h"
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_triangle.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-// Disable compiler complaints about unreferenced local variables
-#pragma warning (disable:4101)
-
-//---------------------------------------------------------------------------
-// Helper defines for primitives
-//---------------------------------------------------------------------------
-
-//static const float ooZ = 1.0f / 65536.0f; // One over Z
-
-#define GLD_COLOUR (D3DCOLOR_RGBA(swv->color[0], swv->color[1], swv->color[2], swv->color[3]))
-#define GLD_SPECULAR (D3DCOLOR_RGBA(swv->specular[0], swv->specular[1], swv->specular[2], swv->specular[3]))
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-//---------------------------------------------------------------------------
-// 2D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_2D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pPoints; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pLines; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour
-
-#define GLD_SETUP_2D_VARS_TRIANGLES \
- BOOL bFog = ctx->Fog.Enabled; \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_2D_VERTEX *pV = (GLD_2D_VERTEX*)gld->PB2d.pTriangles; \
- SScontext *ss = SWSETUP_CONTEXT(ctx); \
- SWvertex *swv; \
- DWORD dwSpecularColour; \
- DWORD dwFlatColour; \
- GLuint facing = 0; \
- struct vertex_buffer *VB; \
- GLchan (*vbcolor)[4]; \
- GLchan (*vbspec)[4]
-
-#define GLD_SETUP_GET_SWVERT(s) \
- swv = &ss->verts[##s]
-
-#define GLD_SETUP_2D_VERTEX \
- pV->x = swv->win[0]; \
- pV->y = GLD_FLIP_Y(swv->win[1]); \
- pV->rhw = swv->win[3]
-
-#define GLD_SETUP_SMOOTH_COLOUR \
- pV->diffuse = GLD_COLOUR
-
-#define GLD_SETUP_GET_FLAT_COLOUR \
- dwFlatColour = GLD_COLOUR
-#define GLD_SETUP_GET_FLAT_FOG_COLOUR \
- dwFlatColour = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_USE_FLAT_COLOUR \
- pV->diffuse = dwFlatColour
-
-#define GLD_SETUP_GET_FLAT_SPECULAR \
- dwSpecularColour= GLD_SPECULAR
-
-#define GLD_SETUP_USE_FLAT_SPECULAR \
- pV->specular = dwSpecularColour
-
-#define GLD_SETUP_DEPTH \
- pV->sz = swv->win[2] / ctx->DepthMaxF
-// pV->z = swv->win[2] * ooZ;
-
-#define GLD_SETUP_SPECULAR \
- pV->specular = GLD_SPECULAR
-
-#define GLD_SETUP_FOG \
- pV->diffuse = _gldComputeFog(ctx, swv)
-
-#define GLD_SETUP_TEX0 \
- pV->t0_u = swv->texcoord[0][0]; \
- pV->t0_v = swv->texcoord[0][1]
-
-#define GLD_SETUP_TEX1 \
- pV->t1_u = swv->texcoord[1][0]; \
- pV->t1_v = swv->texcoord[1][1]
-
-#define GLD_SETUP_LIGHTING(v) \
- if (facing == 1) { \
- pV->diffuse = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- pV->specular = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- } else { \
- if (bFog) \
- GLD_SETUP_FOG; \
- else \
- GLD_SETUP_SMOOTH_COLOUR; \
- GLD_SETUP_SPECULAR; \
- }
-
-#define GLD_SETUP_GET_FLAT_LIGHTING(v) \
- if (facing == 1) { \
- dwFlatColour = D3DCOLOR_RGBA(vbcolor[##v][0], vbcolor[##v][1], vbcolor[##v][2], vbcolor[##v][3]); \
- if (vbspec) { \
- dwSpecularColour = D3DCOLOR_RGBA(vbspec[##v][0], vbspec[##v][1], vbspec[##v][2], vbspec[##v][3]); \
- } \
- }
-
-#define GLD_SETUP_TWOSIDED_LIGHTING \
- /* Two-sided lighting */ \
- if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { \
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; \
- SWvertex *v[3]; \
- GLfloat ex,ey,fx,fy,cc; \
- /* Get vars for later */ \
- VB = &TNL_CONTEXT(ctx)->vb; \
- vbcolor = (GLchan (*)[4])VB->BackfaceColorPtr->data; \
- if (VB->BackfaceSecondaryColorPtr) { \
- vbspec = (GLchan (*)[4])VB->BackfaceSecondaryColorPtr->data; \
- } else { \
- vbspec = NULL; \
- } \
- v[0] = &verts[v0]; \
- v[1] = &verts[v1]; \
- v[2] = &verts[v2]; \
- ex = v[0]->win[0] - v[2]->win[0]; \
- ey = v[0]->win[1] - v[2]->win[1]; \
- fx = v[1]->win[0] - v[2]->win[0]; \
- fy = v[1]->win[1] - v[2]->win[1]; \
- cc = ex*fy - ey*fx; \
- facing = (cc < 0.0) ^ ctx->Polygon._FrontBit; \
- }
-
-//---------------------------------------------------------------------------
-// 3D vertex setup
-//---------------------------------------------------------------------------
-
-#define GLD_SETUP_3D_VARS_POINTS \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pPoints; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_LINES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pLines; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VARS_TRIANGLES \
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); \
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); \
- GLD_3D_VERTEX *pV = (GLD_3D_VERTEX*)gld->PB3d.pTriangles; \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- GLfloat (*p4f)[4]; \
- GLfloat (*tc)[4]; \
- DWORD dwColor;
-
-#define GLD_SETUP_3D_VERTEX(v) \
- p4f = VB->AttribPtr[_TNL_ATTRIB_POS]->data; \
- pV->Position.x = p4f[##v][0]; \
- pV->Position.y = p4f[##v][1]; \
- pV->Position.z = p4f[##v][2];
-
-#define GLD_SETUP_SMOOTH_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; \
- pV->Diffuse = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-
-#define GLD_SETUP_GET_FLAT_COLOUR_3D(v) \
- p4f = (GLfloat (*)[4])VB->AttribPtr[_TNL_ATTRIB_COLOR00]->data; \
- dwColor = D3DCOLOR_COLORVALUE(p4f[##v][0], p4f[##v][1], p4f[##v][2], p4f[##v][3]);
-
-#define GLD_SETUP_USE_FLAT_COLOUR_3D \
- pV->Diffuse = dwColor;
-
-#define GLD_SETUP_TEX0_3D(v) \
- if (VB->AttribPtr[_TNL_ATTRIB_TEX0]) { \
- tc = VB->AttribPtr[_TNL_ATTRIB_TEX0]->data; \
- pV->TexUnit0.x = tc[##v][0]; \
- pV->TexUnit0.y = tc[##v][1]; \
- }
-
-#define GLD_SETUP_TEX1_3D(v) \
- if (VB->AttribPtr[_TNL_ATTRIB_TEX1]) { \
- tc = VB->AttribPtr[_TNL_ATTRIB_TEX1]->data; \
- pV->TexUnit1.x = tc[##v][0]; \
- pV->TexUnit1.y = tc[##v][1]; \
- }
-
-//---------------------------------------------------------------------------
-// Helper functions
-//---------------------------------------------------------------------------
-
-__inline DWORD _gldComputeFog(
- struct gl_context *ctx,
- SWvertex *swv)
-{
- // Full fog calculation.
- // Based on Mesa code.
-
- GLchan rFog, gFog, bFog;
- GLchan fR, fG, fB;
- const GLfloat f = swv->fog;
- const GLfloat g = 1.0 - f;
-
- UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
- fR = f * swv->color[0] + g * rFog;
- fG = f * swv->color[1] + g * gFog;
- fB = f * swv->color[2] + g * bFog;
- return D3DCOLOR_RGBA(fR, fG, fB, swv->color[3]);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ResetLineStipple_DX9(
- struct gl_context *ctx)
-{
- // TODO: Fake stipple with a 32x32 texture.
-}
-
-//---------------------------------------------------------------------------
-// 2D (post-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points2D_DX9(
- struct gl_context *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_2D_VARS_POINTS;
-
- unsigned i;
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
- GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- } else {
- GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, swv++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- }
- }
- }
-
- gld->PB2d.pPoints = (BYTE*)pV;
- gld->PB2d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlat_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmooth_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_2D_VARS_LINES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_SPECULAR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pLines = (BYTE*)pV;
- gld->PB2d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlat_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmooth_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
-
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatExtras_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v2);
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v2);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothExtras_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlat_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmooth_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_SMOOTH_COLOUR;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatExtras_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v3);
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- if (bFog)
- GLD_SETUP_GET_FLAT_FOG_COLOUR;
- else
- GLD_SETUP_GET_FLAT_COLOUR;
- GLD_SETUP_GET_FLAT_SPECULAR;
- GLD_SETUP_GET_FLAT_LIGHTING(v3);
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_USE_FLAT_COLOUR;
- GLD_SETUP_USE_FLAT_SPECULAR;
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothExtras_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_2D_VARS_TRIANGLES;
-
- GLD_SETUP_TWOSIDED_LIGHTING(v0);
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v1);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v1);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v2);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v2);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v3);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v3);
- pV++;
-
- GLD_SETUP_GET_SWVERT(v0);
- GLD_SETUP_2D_VERTEX;
- GLD_SETUP_DEPTH;
- GLD_SETUP_TEX0;
- GLD_SETUP_TEX1;
- GLD_SETUP_LIGHTING(v0);
- pV++;
-
- gld->PB2d.pTriangles = (BYTE*)pV;
- gld->PB2d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// 3D (pre-transformed) primitives
-//---------------------------------------------------------------------------
-
-void gld_Points3D_DX9(
- struct gl_context *ctx,
- GLuint first,
- GLuint last)
-{
- GLD_SETUP_3D_VARS_POINTS
-
- unsigned i;
-// struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- // _Size is already clamped to MaxPointSize and MinPointSize
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_POINTSIZE, *((DWORD*)&ctx->Point._Size));
-
- if (VB->Elts) {
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[VB->Elts[i]] == 0) {
-// _swrast_Point( ctx, &verts[VB->Elts[i]] );
-// GLD_SETUP_GET_SWVERT(VB->Elts[i]);
- GLD_SETUP_3D_VERTEX(VB->Elts[i])
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- } else {
-// GLD_SETUP_GET_SWVERT(first);
- for (i=first; i<last; i++, pV++) {
- if (VB->ClipMask[i] == 0) {
-// _swrast_Point( ctx, &verts[i] );
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
- }
- }
-/*
- for (i=first; i<last; i++, pV++) {
- GLD_SETUP_3D_VERTEX(i)
- GLD_SETUP_SMOOTH_COLOUR_3D(i)
- GLD_SETUP_TEX0_3D(i)
- GLD_SETUP_TEX1_3D(i)
- }
-*/
- gld->PB3d.pPoints = (BYTE*)pV;
- gld->PB3d.nPoints += (last-first);
-}
-
-//---------------------------------------------------------------------------
-// Line functions
-//---------------------------------------------------------------------------
-
-void gld_Line3DFlat_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line3DSmooth_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1)
-{
- GLD_SETUP_3D_VARS_LINES
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pLines = (BYTE*)pV;
- gld->PB3d.nLines++;
-}
-
-//---------------------------------------------------------------------------
-// Triangle functions
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DFlat_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle3DSmooth_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-// Quad functions
-//---------------------------------------------------------------------------
-
-void gld_Quad3DFlat_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_GET_FLAT_COLOUR_3D(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_USE_FLAT_COLOUR_3D
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad3DSmooth_DX9(
- struct gl_context *ctx,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3)
-{
- GLD_SETUP_3D_VARS_TRIANGLES
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v1)
- GLD_SETUP_SMOOTH_COLOUR_3D(v1)
- GLD_SETUP_TEX0_3D(v1)
- GLD_SETUP_TEX1_3D(v1)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v2)
- GLD_SETUP_SMOOTH_COLOUR_3D(v2)
- GLD_SETUP_TEX0_3D(v2)
- GLD_SETUP_TEX1_3D(v2)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v3)
- GLD_SETUP_SMOOTH_COLOUR_3D(v3)
- GLD_SETUP_TEX0_3D(v3)
- GLD_SETUP_TEX1_3D(v3)
- pV++;
-
- GLD_SETUP_3D_VERTEX(v0)
- GLD_SETUP_SMOOTH_COLOUR_3D(v0)
- GLD_SETUP_TEX0_3D(v0)
- GLD_SETUP_TEX1_3D(v0)
- pV++;
-
- gld->PB3d.pTriangles = (BYTE*)pV;
- gld->PB3d.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-// Vertex setup for two-sided-lighting vertex shader
-//---------------------------------------------------------------------------
-
-/*
-
-void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last)
-{
- // NOTE: Two-sided lighting does not apply to Points
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1)
-{
- // NOTE: Two-sided lighting does not apply to Lines
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles++;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- GLD_TWOSIDED_VERTEX *pV = (GLD_TWOSIDED_VERTEX*)gld->PBtwosidelight.pTriangles;
- SScontext *ss = SWSETUP_CONTEXT(ctx);
- SWvertex *swv;
- DWORD dwSpecularColour;
- DWORD dwFlatColour;
- GLuint facing = 0;
- struct vertex_buffer *VB;
- GLchan (*vbcolor)[4];
- GLchan (*vbspec)[4];
-
- // Reciprocal of DepthMax
- const float ooDepthMax = 1.0f / ctx->DepthMaxF;
-
- // 1st vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 2nd vert
- swv = &ss->verts[v1];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 3rd vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 4th vert
- swv = &ss->verts[v2];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 5th vert
- swv = &ss->verts[v3];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- // 6th vert
- swv = &ss->verts[v0];
- pV->Position.x = swv->win[0];
- pV->Position.y = GLD_FLIP_Y(swv->win[1]);
- pV->Position.z = swv->win[2] * ooDepthMax;
- pV->Position.w = swv->win[3];
- pV->TexUnit0.x = swv->texcoord[0][0];
- pV->TexUnit0.y = swv->texcoord[0][1];
- pV->TexUnit1.x = swv->texcoord[1][0];
- pV->TexUnit1.y = swv->texcoord[1][1];
- pV->FrontDiffuse = GLD_COLOUR;
- pV->FrontSpecular = GLD_SPECULAR;
- pV++;
-
- gld->PBtwosidelight.pTriangles = (BYTE*)pV;
- gld->PBtwosidelight.nTriangles += 2;
-}
-
-//---------------------------------------------------------------------------
-
-*/
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c deleted file mode 100644 index c3ebdc3af..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c +++ /dev/null @@ -1,2104 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Texture / Bitmap functions
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-#include <d3dx9tex.h>
-
-#include "texformat.h"
-#include "colormac.h"
-#include "texstore.h"
-#include "image.h"
-// #include "mem.h"
-
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_HEIGHT(y,h) (gldCtx->dwHeight - (y) - (h))
-
-//---------------------------------------------------------------------------
-// 1D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + (i) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (i) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (i))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (i))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_1d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 2D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- ((GLchan *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + ((t)->Width * (j) + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + ((t)->Width * (j) + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + ((t)->Width * (j) + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_2d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// 3D texture fetch
-//---------------------------------------------------------------------------
-
-#define CHAN_SRC( t, i, j, k, sz ) \
- (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz)
-#define UBYTE_SRC( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)) * (sz))
-#define USHORT_SRC( t, i, j, k ) \
- ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-#define FLOAT_SRC( t, i, j, k ) \
- ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->Width + (i)))
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *)texel;
- rgba[RCOMP] = src[2];
- rgba[GCOMP] = src[1];
- rgba[BCOMP] = src[0];
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X8R8G8B8(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
- texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
- texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf8) * 255 / 0xf8 );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X1R5G5B5(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLchan *rgba = (GLchan *) texel; GLushort s = *src;
- rgba[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf );
- rgba[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf );
- rgba[BCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf );
- rgba[ACOMP] = CHAN_MAX;
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_fetch_3d_texel_f_X4R4G4B4(
- const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = USHORT_SRC( texImage, i, j, k );
- GLushort s = *src;
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
- texel[ACOMP] = 1.f;
-}
-
-//---------------------------------------------------------------------------
-
-#undef CHAN_SRC
-#undef UBYTE_SRC
-#undef USHORT_SRC
-#undef FLOAT_SRC
-
-//---------------------------------------------------------------------------
-// Direct3D texture formats that have no Mesa equivalent
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
- MESA_FORMAT_ARGB8888, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 8, /* RedBits */
- 8, /* GreenBits */
- 8, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 4, /* TexelBytes */
- _mesa_texstore_argb8888, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
- gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
- gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
- MESA_FORMAT_ARGB1555, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 5, /* RedBits */
- 5, /* GreenBits */
- 5, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb1555, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
- gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
- gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
-};
-
-const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
- MESA_FORMAT_ARGB4444, /* MesaFormat */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
- 4, /* RedBits */
- 4, /* GreenBits */
- 4, /* BlueBits */
- 0, /* AlphaBits */
- 0, /* LuminanceBits */
- 0, /* IntensityBits */
- 0, /* IndexBits */
- 0, /* DepthBits */
- 2, /* TexelBytes */
- _mesa_texstore_argb4444, /* StoreTexImageFunc */
- gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
- gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
- gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
- gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
- gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
- gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
-};
-
-//---------------------------------------------------------------------------
-// Texture unit constants
-//---------------------------------------------------------------------------
-
-// List of possible combinations of texture environments.
-// Example: GLD_TEXENV_MODULATE_RGBA means
-// GL_MODULATE, GL_RGBA base internal format.
-#define GLD_TEXENV_DECAL_RGB 0
-#define GLD_TEXENV_DECAL_RGBA 1
-#define GLD_TEXENV_DECAL_ALPHA 2
-#define GLD_TEXENV_REPLACE_RGB 3
-#define GLD_TEXENV_REPLACE_RGBA 4
-#define GLD_TEXENV_REPLACE_ALPHA 5
-#define GLD_TEXENV_MODULATE_RGB 6
-#define GLD_TEXENV_MODULATE_RGBA 7
-#define GLD_TEXENV_MODULATE_ALPHA 8
-#define GLD_TEXENV_BLEND_RGB 9
-#define GLD_TEXENV_BLEND_RGBA 10
-#define GLD_TEXENV_BLEND_ALPHA 11
-#define GLD_TEXENV_ADD_RGB 12
-#define GLD_TEXENV_ADD_RGBA 13
-#define GLD_TEXENV_ADD_ALPHA 14
-
-// Per-stage (i.e. per-unit) texture environment
-typedef struct {
- DWORD ColorArg1; // Colour argument 1
- D3DTEXTUREOP ColorOp; // Colour operation
- DWORD ColorArg2; // Colour argument 2
- DWORD AlphaArg1; // Alpha argument 1
- D3DTEXTUREOP AlphaOp; // Alpha operation
- DWORD AlphaArg2; // Alpha argument 2
-} GLD_texenv;
-
-// TODO: Do we really need to set ARG1 and ARG2 every time?
-// They seem to always be TEXTURE and CURRENT respectively.
-
-// C = Colour out
-// A = Alpha out
-// Ct = Colour from Texture
-// Cf = Colour from fragment (diffuse)
-// At = Alpha from Texture
-// Af = Alpha from fragment (diffuse)
-// Cc = GL_TEXTURE_ENV_COLOUR (GL_BLEND)
-const GLD_texenv gldTexEnv[] = {
- // DECAL_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_RGBA: C=Cf(1-At)+CtAt, A=Af
- {D3DTA_TEXTURE, D3DTOP_BLENDTEXTUREALPHA, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // DECAL_ALPHA: <undefined> use DECAL_RGB
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
-
- // REPLACE_RGB: C=Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // REPLACE_RGBA: C=Ct, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
- // REPLACE_ALPHA: C=Cf, A=At
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG1, D3DTA_CURRENT},
-
- // MODULATE_RGB: C=CfCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // MODULATE_RGBA: C=CfCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // MODULATE_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- // BLEND_RGB: C=Cf(1-Ct)+CcCt, A=Af
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // BLEND_RGBA: C=Cf(1-Ct)+CcCt, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_LERP, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // BLEND_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-
- // ADD_RGB: C=Cf+Ct, A=Af
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT},
- // ADD_RGBA: C=Cf+Ct, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_ADD, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
- // ADD_ALPHA: C=Cf, A=AfAt
- {D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_CURRENT,
- D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_CURRENT},
-};
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREADDRESS _gldConvertWrap(
- GLenum wrap)
-{
- return (wrap == GL_CLAMP) ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP;
-}
-
-//---------------------------------------------------------------------------
-
-D3DTEXTUREFILTERTYPE _gldConvertMagFilter(
- GLenum magfilter)
-{
- return (magfilter == GL_LINEAR) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
-}
-
-//---------------------------------------------------------------------------
-
-void _gldConvertMinFilter(
- GLenum minfilter,
- D3DTEXTUREFILTERTYPE *min_filter,
- D3DTEXTUREFILTERTYPE *mip_filter)
-{
- switch (minfilter) {
- case GL_NEAREST:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_NONE;
- break;
- case GL_LINEAR:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- *min_filter = D3DTEXF_POINT;
- *mip_filter = D3DTEXF_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- *min_filter = D3DTEXF_LINEAR;
- *mip_filter = D3DTEXF_LINEAR;
- break;
- }
-}
-
-//---------------------------------------------------------------------------
-
-D3DFORMAT _gldGLFormatToD3DFormat(
- GLenum internalFormat)
-{
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- // LUNIMANCE != INTENSITY, but D3D doesn't have I8 textures
- return D3DFMT_L8;
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return D3DFMT_L8;
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return D3DFMT_A8;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return D3DFMT_X8R8G8B8;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return D3DFMT_A8L8;
- case GL_R3_G3_B2:
- // TODO: Mesa does not support RGB332 internally
- return D3DFMT_X4R4G4B4; //D3DFMT_R3G3B2;
- case GL_RGB4:
- return D3DFMT_X4R4G4B4;
- case GL_RGB5:
- return D3DFMT_X1R5G5B5;
- case 3:
- case GL_RGB:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return D3DFMT_R8G8B8;
- case GL_RGBA4:
- return D3DFMT_A4R4G4B4;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return D3DFMT_A8R8G8B8;
- case GL_RGB5_A1:
- return D3DFMT_A1R5G5B5;
- }
-
- // Return an acceptable default
- return D3DFMT_A8R8G8B8;
-}
-
-//---------------------------------------------------------------------------
-
-GLenum _gldDecodeBaseFormat(
- IDirect3DTexture9 *pTex)
-{
- // Examine Direct3D texture and return base OpenGL internal texture format
- // NOTE: We can't use any base format info from Mesa because D3D might have
- // used a different texture format when we used D3DXCreateTexture().
-
- // Base internal format is one of (Red Book p355):
- // GL_ALPHA,
- // GL_LUMINANCE,
- // GL_LUMINANCE_ALPHA,
- // GL_INTENSITY,
- // GL_RGB,
- // GL_RGBA
-
- // NOTE: INTENSITY not used (not supported by Direct3D)
- // LUMINANCE has same texture functions as RGB
- // LUMINANCE_ALPHA has same texture functions as RGBA
-
- // TODO: cache format instead of using GetLevelDesc()
- D3DSURFACE_DESC desc;
- _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &desc));
-
- switch (desc.Format) {
- case D3DFMT_R8G8B8:
- case D3DFMT_X8R8G8B8:
- case D3DFMT_R5G6B5:
- case D3DFMT_X1R5G5B5:
- case D3DFMT_R3G3B2:
- case D3DFMT_X4R4G4B4:
- case D3DFMT_P8:
- case D3DFMT_L8:
- return GL_RGB;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A1R5G5B5:
- case D3DFMT_A4R4G4B4:
- case D3DFMT_A8R3G3B2:
- case D3DFMT_A8P8:
- case D3DFMT_A8L8:
- case D3DFMT_A4L4:
- return GL_RGBA;
- case D3DFMT_A8:
- return GL_ALPHA;
- // Compressed texture formats. Need to check these...
- case D3DFMT_DXT1:
- return GL_RGBA;
- case D3DFMT_DXT2:
- return GL_RGB;
- case D3DFMT_DXT3:
- return GL_RGBA;
- case D3DFMT_DXT4:
- return GL_RGB;
- case D3DFMT_DXT5:
- return GL_RGBA;
- }
-
- // Fell through. Return arbitary default.
- return GL_RGBA;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* _gldMesaFormatForD3DFormat(
- D3DFORMAT d3dfmt)
-{
- switch (d3dfmt) {
- case D3DFMT_A8R8G8B8:
- return &_mesa_texformat_argb8888;
- case D3DFMT_R8G8B8:
- return &_mesa_texformat_rgb888;
- case D3DFMT_R5G6B5:
- return &_mesa_texformat_rgb565;
- case D3DFMT_A4R4G4B4:
- return &_mesa_texformat_argb4444;
- case D3DFMT_A1R5G5B5:
- return &_mesa_texformat_argb1555;
- case D3DFMT_A8L8:
- return &_mesa_texformat_al88;
- case D3DFMT_R3G3B2:
- return &_mesa_texformat_rgb332;
- case D3DFMT_A8:
- return &_mesa_texformat_a8;
- case D3DFMT_L8:
- return &_mesa_texformat_l8;
- case D3DFMT_X8R8G8B8:
- return &_gld_texformat_X8R8G8B8;
- case D3DFMT_X1R5G5B5:
- return &_gld_texformat_X1R5G5B5;
- case D3DFMT_X4R4G4B4:
- return &_gld_texformat_X4R4G4B4;
- }
-
- // If we reach here then we've made an error somewhere else
- // by allowing a format that is not supported.
- assert(0);
-
- return NULL; // Shut up compiler warning
-}
-
-//---------------------------------------------------------------------------
-// Copy* functions
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage1D_DX9(
- struct gl_context *ctx,
- GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y,
- GLsizei width, GLint border )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexImage2D_DX9(
- struct gl_context *ctx,
- GLenum target,
- GLint level,
- GLenum internalFormat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage1D_DX9(
- struct gl_context *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width )
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage2D_DX9(
- struct gl_context *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- // TODO
-}
-
-//---------------------------------------------------------------------------
-
-void gldCopyTexSubImage3D_DX9(
- struct gl_context *ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height )
-{
- // TODO ?
-}
-
-//---------------------------------------------------------------------------
-// Bitmap/Pixel functions
-//---------------------------------------------------------------------------
-
-#define GLD_FLIP_Y(y) (gldCtx->dwHeight - (y))
-
-#define _GLD_FVF_IMAGE (D3DFVF_XYZRHW | D3DFVF_TEX1)
-
-typedef struct {
- FLOAT x, y; // 2D raster coords
- FLOAT z; // depth value
- FLOAT rhw; // reciprocal homogenous W (always 1.0f)
- FLOAT tu, tv; // texture coords
-} _GLD_IMAGE_VERTEX;
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldDrawPixels(
- struct gl_context *ctx,
- BOOL bChromakey, // Alpha test for glBitmap() images
- GLint x, // GL x position
- GLint y, // GL y position (needs flipping)
- GLsizei width, // Width of input image
- GLsizei height, // Height of input image
- IDirect3DSurface9 *pImage)
-{
- //
- // Draw input image as texture implementing PixelZoom and clipping.
- // Any fragment operations currently enabled will be used.
- //
-
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTexture;
- D3DSURFACE_DESC d3dsd;
- IDirect3DSurface9 *pSurface;
- _GLD_IMAGE_VERTEX v[4];
- HRESULT hr;
-
- float ZoomWidth, ZoomHeight;
- float ScaleWidth, ScaleHeight;
-
- // Create a texture to hold image
- hr = D3DXCreateTexture(
- gld->pDev,
- width, height,
- 1, // miplevels
- 0, // usage
- D3DFMT_A8R8G8B8, // format
- D3DPOOL_MANAGED, // pool
- &pTexture);
- if (FAILED(hr))
- return hr;
-
- hr = IDirect3DTexture9_GetSurfaceLevel(pTexture, 0, &pSurface);
- if (FAILED(hr)) {
- IDirect3DTexture9_Release(pTexture);
- return hr;
- }
-
- // Copy image into texture
- hr = D3DXLoadSurfaceFromSurface(
- pSurface, NULL, NULL, // Dest surface
- pImage, NULL, NULL, // Src surface
- D3DX_FILTER_NONE,
- 0);
- IDirect3DSurface9_Release(pSurface);
- if (FAILED(hr)) {
- IDirect3DTexture9_Release(pTexture);
- return hr;
- }
-
- //
- // Set up the quad like this (ascii-art ahead!)
- //
- // 3--2
- // | |
- // 0--1
- //
- //
-
- // Set depth
- v[0].z = v[1].z = v[2].z = v[3].z = ctx->Current.RasterPos[2];
- // Set Reciprocal Homogenous W
- v[0].rhw = v[1].rhw = v[2].rhw = v[3].rhw = 1.0f;
-
- // Set texcoords
- // Examine texture size - if different to input width and height
- // then we'll need to munge the texcoords to fit.
- IDirect3DTexture9_GetLevelDesc(pTexture, 0, &d3dsd);
- ScaleWidth = (float)width / (float)d3dsd.Width;
- ScaleHeight = (float)height / (float)d3dsd.Height;
- v[0].tu = 0.0f; v[0].tv = 0.0f;
- v[1].tu = ScaleWidth; v[1].tv = 0.0f;
- v[2].tu = ScaleWidth; v[2].tv = ScaleHeight;
- v[3].tu = 0.0f; v[3].tv = ScaleHeight;
-
- // Set raster positions
- ZoomWidth = (float)width * ctx->Pixel.ZoomX;
- ZoomHeight = (float)height * ctx->Pixel.ZoomY;
-
- v[0].x = x; v[0].y = GLD_FLIP_Y(y);
- v[1].x = x+ZoomWidth; v[1].y = GLD_FLIP_Y(y);
- v[2].x = x+ZoomWidth; v[2].y = GLD_FLIP_Y(y+ZoomHeight);
- v[3].x = x; v[3].y = GLD_FLIP_Y(y+ZoomHeight);
-
- // Draw image with full HW acceleration
- // NOTE: Be nice to use a State Block for all this state...
- IDirect3DDevice9_SetTexture(gld->pDev, 0, pTexture);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CLIPPING, TRUE);
-
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MINFILTER, D3DTEXF_POINT);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
-// IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(gld->pDev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
-
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
- IDirect3DDevice9_SetTextureStageState(gld->pDev, 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
-
- IDirect3DDevice9_SetVertexShader(gld->pDev, NULL);
- IDirect3DDevice9_SetFVF(gld->pDev, _GLD_FVF_IMAGE);
-
- //
- // Emulate Chromakey with an Alpha Test.
- // [Alpha Test is more widely supported anyway]
- //
- if (bChromakey) {
- // Switch on alpha testing
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHATESTENABLE, TRUE);
- // Fragment passes is alpha is greater than reference value
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
- // Set alpha reference value between Bitmap alpha values of
- // zero (transparent) and one (opaque).
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ALPHAREF, 0x7f);
- }
-
- IDirect3DDevice9_DrawPrimitiveUP(gld->pDev, D3DPT_TRIANGLEFAN, 2, &v, sizeof(_GLD_IMAGE_VERTEX));
-
- // Release texture
- IDirect3DDevice9_SetTexture(gld->pDev, 0, NULL);
- IDirect3DTexture9_Release(pTexture);
-
- // Reset state to before we messed it up
- FLUSH_VERTICES(ctx, _NEW_ALL);
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DrawPixels_DX9(
- struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels )
-{
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pImage;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
-
- const struct gl_texture_format *MesaFormat;
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
-
- // Mesa does not currently handle this format.
- if (format == GL_BGR)
- return;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- D3DPOOL_SCRATCH,
- &pImage,
- NULL);
- if (FAILED(hr)) {
- return;
- }
-
- //
- // Use Mesa to fill in image
- //
-
- // Lock all of surface
- hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- MesaFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA,
- &_mesa_texformat_argb8888,
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, /* dstImageStride */
- format, type, pixels, unpack);
-
- IDirect3DSurface9_UnlockRect(pImage);
-
- _gldDrawPixels(ctx, FALSE, x, y, width, height, pImage);
-
- IDirect3DSurface9_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_ReadPixels_DX9(
- struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *dest)
-{
-
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pBackbuffer = NULL;
- IDirect3DSurface9 *pNativeImage = NULL;
- IDirect3DSurface9 *pCanonicalImage = NULL;
-
- D3DSURFACE_DESC d3dsd;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- struct gl_pixelstore_attrib srcPacking;
- int i;
- GLint DstRowStride;
- const struct gl_texture_format *MesaFormat;
-
- switch (format) {
- case GL_STENCIL_INDEX:
- case GL_DEPTH_COMPONENT:
- return;
- }
-
- MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
- DstRowStride = _mesa_image_row_stride(pack, width, format, type);
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice9_GetBackBuffer(
- gld->pDev,
- 0, // First swapchain
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- D3DPOOL_SCRATCH,
- &pNativeImage,
- NULL);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, x, GLD_FLIP_HEIGHT(y, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels.
- //
- // This intermediate surface ensure that we can use CopyRects()
- // instead of relying on D3DXLoadSurfaceFromSurface(), which may
- // try and lock the backbuffer. This way seems safer.
- //
- // CopyRects has been removed for DX9.
- //
-/* hr = IDirect3DDevice9_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pNativeImage,
- &ptDst);*/
- hr = D3DXLoadSurfaceFromSurface(
- pNativeImage, // Dest surface
- NULL, // Dest palette
- &rcSrc, // Dest rect
- pBackbuffer, // Src surface
- NULL, // Src palette
- &rcSrc, // Src rect
- D3DX_FILTER_NONE, // Filter
- 0 // Colorkey (0=no colorkey)
- );
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Create an RGBA8888 surface
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- D3DPOOL_SCRATCH,
- &pCanonicalImage,
- NULL);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // Convert to RGBA8888
- hr = D3DXLoadSurfaceFromSurface(
- pCanonicalImage, // Dest surface
- NULL, NULL, // Dest palette, RECT
- pNativeImage, // Src surface
- NULL, NULL, // Src palette, RECT
- D3DX_FILTER_NONE, // Filter
- 0); // Colourkey
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- srcPacking.Alignment = 1;
- srcPacking.ImageHeight = height;
- srcPacking.LsbFirst = GL_FALSE;
- srcPacking.RowLength = 0;
- srcPacking.SkipImages = 0;
- srcPacking.SkipPixels = 0;
- srcPacking.SkipRows = 0;
- srcPacking.SwapBytes = GL_FALSE;
-
- // Lock all of image
- hr = IDirect3DSurface9_LockRect(pCanonicalImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- goto gld_ReadPixels_DX9_return;
- }
-
- // We need to flip the data. Yuck.
- // Perhaps Mesa has a span packer we can use in future...
- for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
- BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
- MesaFormat->StoreImage(
- ctx,
- 2,
- GL_RGBA, // base format
- MesaFormat, // dst format
- pDestRow, // dest addr
- width, 1, 1, 0, 0, 0, // src x,y,z & dst offsets x,y,z
- DstRowStride, // dst row stride
- 0, // dstImageStride
- GL_BGRA, // src format
- GL_UNSIGNED_BYTE, // src type
- pSrcRow, // src addr
- &srcPacking); // packing params of source image
- }
-
- IDirect3DSurface9_UnlockRect(pCanonicalImage);
-
-gld_ReadPixels_DX9_return:
- SAFE_RELEASE_SURFACE9(pCanonicalImage);
- SAFE_RELEASE_SURFACE9(pNativeImage);
- SAFE_RELEASE_SURFACE9(pBackbuffer);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_CopyPixels_DX9(
- struct gl_context *ctx,
- GLint srcx,
- GLint srcy,
- GLsizei width,
- GLsizei height,
- GLint dstx,
- GLint dsty,
- GLenum type)
-{
- //
- // NOTE: Not allowed to copy vidmem to vidmem!
- // Therefore we use an intermediate image surface.
- //
-
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pBackbuffer;
- D3DSURFACE_DESC d3dsd;
- IDirect3DSurface9 *pImage;
- RECT rcSrc; // Source rect
- POINT ptDst; // Dest point
- HRESULT hr;
-
- // Only backbuffer
- if (type != GL_COLOR)
- return;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // Get backbuffer
- hr = IDirect3DDevice9_GetBackBuffer(
- gld->pDev,
- 0, // First swapchain
- 0, // First backbuffer
- D3DBACKBUFFER_TYPE_MONO,
- &pBackbuffer);
- if (FAILED(hr))
- return;
-
- // Get backbuffer description
- hr = IDirect3DSurface9_GetDesc(pBackbuffer, &d3dsd);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pBackbuffer);
- return;
- }
-
- // Create a surface compatible with backbuffer
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- d3dsd.Format,
- D3DPOOL_SCRATCH,
- &pImage,
- NULL);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pBackbuffer);
- return;
- }
-
- // Compute source rect and dest point
- SetRect(&rcSrc, 0, 0, width, height);
- OffsetRect(&rcSrc, srcx, GLD_FLIP_HEIGHT(srcy, height));
- ptDst.x = ptDst.y = 0;
-
- // Get source pixels
-/* hr = IDirect3DDevice8_CopyRects(
- gld->pDev,
- pBackbuffer,
- &rcSrc,
- 1,
- pImage,
- &ptDst);*/
- hr = D3DXLoadSurfaceFromSurface(
- pImage, // Dest surface
- NULL, // Dest palette
- &rcSrc, // Dest rect
- pBackbuffer, // Src surface
- NULL, // Src palette
- &rcSrc, // Src rect
- D3DX_FILTER_NONE, // Filter
- 0 // Colorkey (0=no colorkey)
- );
- IDirect3DSurface9_Release(pBackbuffer);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- _gldDrawPixels(ctx, FALSE, dstx, dsty, width, height, pImage);
-
- IDirect3DSurface9_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_Bitmap_DX9(
- struct gl_context *ctx,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- GLD_context *gldCtx;
- GLD_driver_dx9 *gld;
-
- IDirect3DSurface9 *pImage;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- BYTE *pTempBitmap;
- D3DCOLOR clBitmapOne, clBitmapZero;
- D3DCOLOR *pBits;
- const GLubyte *src;
- int i, j, k;
-
- gldCtx = GLD_GET_CONTEXT(ctx);
- gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- // A NULL bitmap is valid, but merely advances the raster position
- if ((bitmap == NULL) || (width == 0) || (height == 0))
- return;
-
- clBitmapZero = D3DCOLOR_RGBA(0,0,0,0); // NOTE: Alpha is Zero
- clBitmapOne = D3DCOLOR_COLORVALUE(
- ctx->Current.RasterColor[0],
- ctx->Current.RasterColor[1],
- ctx->Current.RasterColor[2],
- 1.0f); // NOTE: Alpha is One
-
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(
- gld->pDev,
- width,
- height,
- D3DFMT_A8R8G8B8,
- D3DPOOL_SCRATCH,
- &pImage,
- NULL);
- if (FAILED(hr)) {
- return;
- }
-
- // Lock all of surface
- hr = IDirect3DSurface9_LockRect(pImage, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- pTempBitmap = _mesa_unpack_bitmap(width, height, bitmap, unpack);
- if (pTempBitmap == NULL) {
- IDirect3DSurface9_Release(pImage);
- return;
- }
-
- pBits = (D3DCOLOR*)d3dLockedRect.pBits;
-
- for (i=0; i<height; i++) {
- GLubyte byte;
- pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
- src = (const GLubyte *) _mesa_image_address(2,
- &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
- 0, i, 0);
- for (j=0; j<(width>>3); j++) {
- byte = *src++;
- for (k=0; k<8; k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- // Fill remaining bits from bitmap
- if (width & 7) {
- byte = *src;
- for (k=0; k<(width & 7); k++) {
- *pBits++ = (byte & 128) ? clBitmapOne : clBitmapZero;
- byte <<= 1;
- }
- }
- }
-
- FREE(pTempBitmap);
-
-/*
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- GL_BITMAP,
- &_mesa_texformat_argb8888,
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- GL_BITMAP, GL_COLOR_INDEX, bitmap, unpack);
-*/
- IDirect3DSurface9_UnlockRect(pImage);
-
- _gldDrawPixels(ctx, TRUE, x, y, width, height, pImage);
-
- IDirect3DSurface9_Release(pImage);
-}
-
-//---------------------------------------------------------------------------
-// Texture functions
-//---------------------------------------------------------------------------
-
-void _gldAllocateTexture(
- struct gl_context *ctx,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- D3DFORMAT d3dFormat;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (pTex) {
- // Decide whether we can keep existing D3D texture
- // by examining top-level surface.
- D3DSURFACE_DESC d3dsd;
- _GLD_DX9_TEX(GetLevelDesc(pTex, 0, &d3dsd));
- // Release existing texture if not compatible
- if ((d3dsd.Width == texImage->Width) ||
- (d3dsd.Height == texImage->Height))
- {
- return; // Keep the existing texture
- }
- tObj->DriverData = NULL;
- _GLD_DX9_TEX(Release(pTex));
- }
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->IntFormat);
- D3DXCreateTexture(
- gld->pDev,
- texImage->Width,
- texImage->Height,
- // TODO: Re-evaluate mipmapping
- (glb.bUseMipmaps) ? D3DX_DEFAULT : 1,
- 0, // Usage
- d3dFormat,
- D3DPOOL_MANAGED,
- &pTex);
- tObj->DriverData = pTex;
-}
-
-//---------------------------------------------------------------------------
-
-const struct gl_texture_format* gld_ChooseTextureFormat_DX9(
- struct gl_context *ctx,
- GLint internalFormat,
- GLenum srcFormat,
- GLenum srcType)
-{
- // [Based on mesa_choose_tex_format()]
- //
- // We will choose only texture formats that are supported
- // by Direct3D. If the hardware doesn't support a particular
- // texture format, then the D3DX texture calls that we use
- // will automatically use a HW supported format.
- //
- // The most critical aim is to reduce copying; if we can use
- // texture-image data directly then it will be a big performance assist.
- //
-
- switch (internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return &_mesa_texformat_l8; // D3DFMT_L8
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return &_mesa_texformat_a8; // D3DFMT_A8
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return &_mesa_texformat_rgb565; // D3DFMT_R5G6B5
- // Mesa will convert this for us later...
- // return &_mesa_texformat_ci8; // D3DFMT_R5G6B5
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return &_mesa_texformat_al88; // D3DFMT_A8L8
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332; // D3DFMT_R3G3B2
- case GL_RGB4:
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444; // D3DFMT_A4R4G4B4
- case 3:
- case GL_RGB:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_rgb565;
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return &_mesa_texformat_argb8888;
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
- default:
- _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
- return NULL;
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
-// Safer(?), slower version.
-void gld_TexImage2D_DX9(
- struct gl_context *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- RECT rcSrcRect;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
-
- if (!tObj || !texImage)
- return;
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture9_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface9_Release(pSurface);
- return;
- }
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- SetRect(&rcSrcRect, 0, 0, width, height);
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- NULL,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface9_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexImage2D_DX9(
- struct gl_context *ctx,
- GLenum target,
- GLint level,
- GLint internalFormat,
- GLint width,
- GLint height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- HRESULT hr;
- D3DLOCKED_RECT d3dLockedRect;
- D3DSURFACE_DESC d3dsd;
-
- if (!tObj || !texImage)
- return;
-
- // GLQUAKE FIX
- // Test for input alpha data with non-alpha internalformat
- if (((internalFormat==3) || (internalFormat==GL_RGB)) && (format==GL_RGBA)) {
- // Input format has alpha, but a non-alpha format has been requested.
- texImage->IntFormat = GL_RGBA;
- internalFormat = GL_RGBA;
- }
-
- if (level == 0) {
- _gldAllocateTexture(ctx, tObj, texImage);
- }
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture9_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
-
- // Lock all of surface
- hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, NULL, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(
- ctx,
- 2,
- texImage->Format,
- _gldMesaFormatForD3DFormat(d3dsd.Format),
- d3dLockedRect.pBits,
- width, height, 1, 0, 0, 0,
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- IDirect3DSurface9_UnlockRect(pSurface);
- IDirect3DSurface9_Release(pSurface);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexImage1D_DX9(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- // A 1D texture is a 2D texture with a height of zero
- gld_TexImage2D_DX9(ctx, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-/*
-void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_GET_CONTEXT
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- D3DFORMAT d3dFormat;
- HRESULT hr;
- GLint texelBytes = 4;
- GLvoid *tempImage;
- RECT rcSrcRect;
- RECT rcDstRect;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= _GLD_DX9_TEX(GetLevelCount(pTex))
- return; // Level does not exist
- hr = _GLD_DX9_TEX(GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- d3dFormat = _gldGLFormatToD3DFormat(texImage->Format);
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- IDirect3DSurface9_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store in tempImage
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- &_mesa_texformat_argb8888, // dest format
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, // dstImageStride
- format, type, pixels, packing);
-
- // Source rectangle is whole of input image
- SetRect(&rcSrcRect, 0, 0, width, height);
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- D3DXLoadSurfaceFromMemory(
- pSurface,
- NULL,
- &rcDstRect,
- tempImage,
- D3DFMT_A8R8G8B8,
- width * texelBytes,
- NULL,
- &rcSrcRect,
- D3DX_FILTER_NONE,
- 0);
-
- FREE(tempImage);
- IDirect3DSurface9_Release(pSurface);
-}
-*/
-
-//---------------------------------------------------------------------------
-
-// Faster, more efficient version.
-// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX9( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *tObj,
- struct gl_texture_image *texImage )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- IDirect3DTexture9 *pTex;
- IDirect3DSurface9 *pSurface;
- HRESULT hr;
- RECT rcDstRect;
- D3DLOCKED_RECT d3dLockedRect;
- D3DSURFACE_DESC d3dsd;
-
- if (!tObj || !texImage)
- return;
-
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (!pTex)
- return; // Texture has not been created
- if (level >= IDirect3DTexture9_GetLevelCount(pTex))
- return; // Level does not exist
- hr = IDirect3DTexture9_GetSurfaceLevel(pTex, level, &pSurface);
- if (FAILED(hr))
- return; // Surface level doesn't exist (or just a plain error)
-
- IDirect3DSurface9_GetDesc(pSurface, &d3dsd);
-
- // Dest rectangle must be offset to dest image
- SetRect(&rcDstRect, 0, 0, width, height);
- OffsetRect(&rcDstRect, xoffset, yoffset);
-
- // Lock sub-rect of surface
- hr = IDirect3DSurface9_LockRect(pSurface, &d3dLockedRect, &rcDstRect, 0);
- if (FAILED(hr)) {
- IDirect3DSurface9_Release(pSurface);
- return;
- }
-
- // unpack image, apply transfer ops and store directly in texture
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- _gldMesaFormatForD3DFormat(d3dsd.Format),
- d3dLockedRect.pBits,
- width, height, 1,
- 0, 0, 0, // NOTE: d3dLockedRect.pBits is already offset!!!
- d3dLockedRect.Pitch,
- 0, // dstImageStride
- format, type, pixels, packing);
-
-
- IDirect3DSurface9_UnlockRect(pSurface);
- IDirect3DSurface9_Release(pSurface);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_TexSubImage1D_DX9( struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- gld_TexSubImage2D_DX9(ctx, target, level, xoffset, 0, width, 1, format, type, pixels, packing, texObj, texImage);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_DeleteTexture_DX9(
- struct gl_context *ctx,
- struct gl_texture_object *tObj)
-{
- GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
-
- if (tObj) {
- IDirect3DTexture9 *pTex = (IDirect3DTexture9*)tObj->DriverData;
- if (pTex) {
-/* // Make sure texture is not bound to a stage before releasing it
- for (int i=0; i<MAX_TEXTURE_UNITS; i++) {
- if (gld->CurrentTexture[i] == pTex) {
- gld->pDev->SetTexture(i, NULL);
- gld->CurrentTexture[i] = NULL;
- }
- }*/
- _GLD_DX9_TEX(Release(pTex));
- tObj->DriverData = NULL;
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetColorOps(
- const GLD_driver_dx9 *gld,
- GLuint unit,
- DWORD ColorArg1,
- D3DTEXTUREOP ColorOp,
- DWORD ColorArg2)
-{
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG1, ColorArg1));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLOROP, ColorOp));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG2, ColorArg2));
-}
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetAlphaOps(
- const GLD_driver_dx9 *gld,
- GLuint unit,
- DWORD AlphaArg1,
- D3DTEXTUREOP AlphaOp,
- DWORD AlphaArg2)
-{
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG1, AlphaArg1));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAOP, AlphaOp));
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ALPHAARG2, AlphaArg2));
-}
-
-//---------------------------------------------------------------------------
-
-void gldUpdateTextureUnit(
- struct gl_context *ctx,
- GLuint unit,
- BOOL bPassThrough)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- D3DTEXTUREFILTERTYPE minfilter;
- D3DTEXTUREFILTERTYPE mipfilter;
- GLenum BaseFormat;
- DWORD dwColorArg0;
- int iTexEnv = 0;
- GLD_texenv *pTexenv;
-
- // NOTE: If bPassThrough is FALSE then texture stage can be
- // disabled otherwise it must pass-through it's current fragment.
-
- const struct gl_texture_unit *pUnit = &ctx->Texture.Unit[unit];
- const struct gl_texture_object *tObj = pUnit->_Current;
-
- IDirect3DTexture9 *pTex = NULL;
- if (tObj) {
- pTex = (IDirect3DTexture9*)tObj->DriverData;
- }
-
- // Enable texturing if unit is enabled and a valid D3D texture exists
- // Mesa 5: TEXTUREn_x altered to TEXTURE_nD_BIT
- //if (pTex && (pUnit->Enabled & (TEXTURE0_1D | TEXTURE0_2D))) {
- if (pTex && (pUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT))) {
- // Enable texturing
- _GLD_DX9_DEV(SetTexture(gld->pDev, unit, pTex));
- } else {
- // Disable texturing, then return
- _GLD_DX9_DEV(SetTexture(gld->pDev, unit, NULL));
- if (bPassThrough) {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_SELECTARG2, D3DTA_DIFFUSE);
- } else {
- _gldSetColorOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- _gldSetAlphaOps(gld, unit, D3DTA_TEXTURE, D3DTOP_DISABLE, D3DTA_DIFFUSE);
- }
- return;
- }
-
- // Texture parameters
- _gldConvertMinFilter(tObj->MinFilter, &minfilter, &mipfilter);
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MINFILTER, minfilter));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MIPFILTER, mipfilter));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
-// _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MINFILTER, minfilter));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MIPFILTER, mipfilter));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_MAGFILTER, _gldConvertMagFilter(tObj->MagFilter)));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSU, _gldConvertWrap(tObj->WrapS)));
- _GLD_DX9_DEV(SetSamplerState(gld->pDev, unit, D3DSAMP_ADDRESSV, _gldConvertWrap(tObj->WrapT)));
-
- // Texture priority
- _GLD_DX9_TEX(SetPriority(pTex, (DWORD)(tObj->Priority*65535.0f)));
-
- // Texture environment
- // TODO: Examine input texture for alpha and use specific alpha/non-alpha ops.
- // See Page 355 of the Red Book.
- BaseFormat = _gldDecodeBaseFormat(pTex);
-
- switch (BaseFormat) {
- case GL_RGB:
- iTexEnv = 0;
- break;
- case GL_RGBA:
- iTexEnv = 1;
- break;
- case GL_ALPHA:
- iTexEnv = 2;
- break;
- }
-
- switch (pUnit->EnvMode) {
- case GL_DECAL:
- iTexEnv += 0;
- break;
- case GL_REPLACE:
- iTexEnv += 3;
- break;
- case GL_MODULATE:
- iTexEnv += 6;
- break;
- case GL_BLEND:
- // Set blend colour
- dwColorArg0 = D3DCOLOR_COLORVALUE(pUnit->EnvColor[0], pUnit->EnvColor[1], pUnit->EnvColor[2], pUnit->EnvColor[3]);
- _GLD_DX9_DEV(SetTextureStageState(gld->pDev, unit, D3DTSS_COLORARG0, dwColorArg0));
- iTexEnv += 9;
- break;
- case GL_ADD:
- iTexEnv += 12;
- break;
- }
- pTexenv = (GLD_texenv*)&gldTexEnv[iTexEnv];
- _gldSetColorOps(gld, unit, pTexenv->ColorArg1, pTexenv->ColorOp, pTexenv->ColorArg2);
- _gldSetAlphaOps(gld, unit, pTexenv->AlphaArg1, pTexenv->AlphaOp, pTexenv->AlphaArg2);
-}
-
-//---------------------------------------------------------------------------
-
-void gld_NEW_TEXTURE_DX9(
- struct gl_context *ctx)
-{
- // TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
-
- BOOL bUnit0Enabled;
- BOOL bUnit1Enabled;
-
- if (!ctx)
- return; // Sanity check
-
- if (ctx->Const.MaxTextureUnits == 1) {
- gldUpdateTextureUnit(ctx, 0, TRUE);
- return;
- }
-
- //
- // NOTE: THE FOLLOWING RELATES TO TWO TEXTURE UNITS, AND TWO ONLY!!
- //
-
- // Mesa 5: Texture Units altered
- //bUnit0Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE0_2D)) ? TRUE : FALSE;
- //bUnit1Enabled = (ctx->Texture._ReallyEnabled & (TEXTURE1_1D | TEXTURE1_2D)) ? TRUE : FALSE;
- bUnit0Enabled = (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
- bUnit1Enabled = (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) ? TRUE : FALSE;
-
- // If Unit0 is disabled and Unit1 is enabled then we must pass-though
- gldUpdateTextureUnit(ctx, 0, (!bUnit0Enabled && bUnit1Enabled) ? TRUE : FALSE);
- // We can always disable the last texture unit
- gldUpdateTextureUnit(ctx, 1, FALSE);
-
-#ifdef _DEBUG
-#if 0
- {
- // Find out whether device supports current renderstates
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-// GLD_context *gld = GLD_GET_CONTEXT(ctx);
-
- DWORD dwPasses;
- _GLD_DX9_DEV(ValidateDevice(gld->pDev, &dwPasses));
-// if (FAILED(hr)) {
-// gldLogError(GLDLOG_ERROR, "ValidateDevice failed", hr);
-// }
- if (dwPasses != 1) {
- gldLogMessage(GLDLOG_ERROR, "ValidateDevice: Can't do in one pass\n");
- }
- }
-#endif
-#endif
-};
-
-//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c deleted file mode 100644 index 28164a8de..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c +++ /dev/null @@ -1,263 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect fastpath pipeline stage
-*
-****************************************************************************/
-
-//---------------------------------------------------------------------------
-
-//#include "../GLDirect.h"
-//#include "../gld_log.h"
-//#include "gld_dx8.h"
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-// #include "mem.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-//---------------------------------------------------------------------------
-
-__inline void _gldSetVertexShaderConstants(
- struct gl_context *ctx,
- GLD_driver_dx9 *gld)
-{
- D3DXMATRIX mat, matView, matProj;
- GLfloat *pM;
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ModelView.m;
- pM = ctx->ModelviewMatrixStack.Top->m;
- matView._11 = pM[0];
- matView._12 = pM[1];
- matView._13 = pM[2];
- matView._14 = pM[3];
- matView._21 = pM[4];
- matView._22 = pM[5];
- matView._23 = pM[6];
- matView._24 = pM[7];
- matView._31 = pM[8];
- matView._32 = pM[9];
- matView._33 = pM[10];
- matView._34 = pM[11];
- matView._41 = pM[12];
- matView._42 = pM[13];
- matView._43 = pM[14];
- matView._44 = pM[15];
-
- // Mesa 5: Altered to a Stack
- //pM = ctx->ProjectionMatrix.m;
- pM = ctx->ProjectionMatrixStack.Top->m;
- matProj._11 = pM[0];
- matProj._12 = pM[1];
- matProj._13 = pM[2];
- matProj._14 = pM[3];
- matProj._21 = pM[4];
- matProj._22 = pM[5];
- matProj._23 = pM[6];
- matProj._24 = pM[7];
- matProj._31 = pM[8];
- matProj._32 = pM[9];
- matProj._33 = pM[10];
- matProj._34 = pM[11];
- matProj._41 = pM[12];
- matProj._42 = pM[13];
- matProj._43 = pM[14];
- matProj._44 = pM[15];
-
- D3DXMatrixMultiply( &mat, &matView, &matProj );
- D3DXMatrixTranspose( &mat, &mat );
-
- _GLD_DX9_DEV(SetVertexShaderConstantF(gld->pDev, 0, (float*)&mat, 4));
-}
-
-//---------------------------------------------------------------------------
-
-static GLboolean gld_d3d_render_stage_run(
- struct gl_context *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- TNLcontext *tnl;
- struct vertex_buffer *VB;
- tnl_render_func *tab;
- GLint pass;
- GLD_pb_dx9 *gldPB = &gld->PB3d;
-/*
- static int count = 0;
- count++;
- if (count != 2)
- return GL_FALSE;
-*/
- // The "check" function should disable this stage,
- // but we'll test gld->bUseMesaTnL anyway.
- if (gld->bUseMesaTnL) {
- // Do nothing in this stage, but continue pipeline
- return GL_TRUE;
- }
-
- tnl = TNL_CONTEXT(ctx);
- VB = &tnl->vb;
- pass = 0;
-
- tnl->Driver.Render.Start( ctx );
-
-#if 0
- // For debugging: Useful to see if an app passes colour data in
- // an unusual format.
- switch (VB->AttribPtr[_TNL_ATTRIB_COLOR0]->Type) {
- case GL_FLOAT:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_FLOAT\n");
- break;
- case GL_UNSIGNED_BYTE:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: GL_UNSIGNED_BYTE\n");
- break;
- default:
- ddlogMessage(GLDLOG_SYSTEM, "ColorPtr: *?*\n");
- break;
- }
-#endif
-
- tnl->Driver.Render.Points = gld_Points3D_DX9;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line3DFlat_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle3DFlat_DX9;
- tnl->Driver.Render.Quad = gld_Quad3DFlat_DX9;
- } else {
- tnl->Driver.Render.Line = gld_Line3DSmooth_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle3DSmooth_DX9;
- tnl->Driver.Render.Quad = gld_Quad3DSmooth_DX9;
- }
-
- _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tab = (VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts);
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length)
- {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
- _GLD_DX9_VB(Unlock(gldPB->pVB));
-
- _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
-
- _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_PROJECTION, &gld->matProjection));
- _GLD_DX9_DEV(SetTransform(gld->pDev, D3DTS_WORLD, &gld->matModelView));
-
- if (gldPB->nPoints) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-//---------------------------------------------------------------------------
-
-static void gld_d3d_render_stage_check(
- struct gl_context *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
- // Is this thread safe?
- stage->active = (gld->bUseMesaTnL) ? GL_FALSE : GL_TRUE;
- return;
-}
-
-
-//---------------------------------------------------------------------------
-
-const struct tnl_pipeline_stage _gld_d3d_render_stage =
-{
- "gld_d3d_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- gld_d3d_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c deleted file mode 100644 index 4023d547d..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c +++ /dev/null @@ -1,443 +0,0 @@ -
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@valinux.com>
- */
-
-
-/*
- * Render whole vertex buffers, including projection of vertices from
- * clip space and clipping of primitives.
- *
- * This file makes calls to project vertices and to the point, line
- * and triangle rasterizers via the function pointers:
- *
- * context->Driver.Render.*
- *
- */
-
-
-//---------------------------------------------------------------------------
-
-#include "dglcontext.h"
-#include "ddlog.h"
-#include "gld_dx9.h"
-
-//---------------------------------------------------------------------------
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-//#include "mmath.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-
-#include "tnl/t_pipeline.h"
-
-/**********************************************************************/
-/* Clip single primitives */
-/**********************************************************************/
-
-
-#if defined(USE_IEEE)
-#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
-//#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31))
-#else
-#define NEGATIVE(x) (x < 0)
-//#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#endif
-
-
-#define W(i) coord[i][3]
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 4
-#define TAG(x) x##_4
-#include "tnl/t_vb_cliptmp.h"
-
-
-
-/**********************************************************************/
-/* Clip and render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, with the possibility of clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte ormask = c1|c2; \
- if (!ormask) \
- LineFunc( ctx, v1, v2 ); \
- else if (!(c1 & c2 & 0x3f)) \
- clip_line_4( ctx, v1, v2, ormask ); \
-} while (0)
-
-#define RENDER_TRI( v1, v2, v3 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
- GLubyte ormask = c1|c2|c3; \
- if (!ormask) \
- TriangleFunc( ctx, v1, v2, v3 ); \
- else if (!(c1 & c2 & c3 & 0x3f)) \
- clip_tri_4( ctx, v1, v2, v3, ormask ); \
-} while (0)
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
-do { \
- GLubyte c1 = mask[v1], c2 = mask[v2]; \
- GLubyte c3 = mask[v3], c4 = mask[v4]; \
- GLubyte ormask = c1|c2|c3|c4; \
- if (!ormask) \
- QuadFunc( ctx, v1, v2, v3, v4 ); \
- else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
- clip_quad_4( ctx, v1, v2, v3, v4, ormask ); \
-} while (0)
-
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const GLubyte *mask = VB->ClipMask; \
- const GLuint sz = VB->ClipPtr->size; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- const GLboolean stipple = ctx->Line.StippleFlag; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt; (void) mask; (void) sz; (void) stipple;
-
-#define TAG(x) clip_##x##_verts
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-
-/* Elts, with the possibility of clipping.
- */
-#undef ELT
-#undef TAG
-#define ELT(x) elt[x]
-#define TAG(x) clip_##x##_elts
-#include "tnl/t_vb_rendertmp.h"
-
-/* TODO: do this for all primitives, verts and elts:
- */
-static void clip_elt_triangles( struct gl_context *ctx,
- GLuint start,
- GLuint count,
- GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
- struct vertex_buffer *VB = &tnl->vb;
- const GLuint * const elt = VB->Elts;
- GLubyte *mask = VB->ClipMask;
- GLuint last = count-2;
- GLuint j;
- (void) flags;
-
- tnl->Driver.Render.PrimitiveNotify( ctx, GL_TRIANGLES );
-
- for (j=start; j < last; j+=3 ) {
- GLubyte c1 = mask[elt[j]];
- GLubyte c2 = mask[elt[j+1]];
- GLubyte c3 = mask[elt[j+2]];
- GLubyte ormask = c1|c2|c3;
- if (ormask) {
- if (start < j)
- render_tris( ctx, start, j, 0 );
- if (!(c1&c2&c3&0x3f))
- clip_tri_4( ctx, elt[j], elt[j+1], elt[j+2], ormask );
- start = j+3;
- }
- }
-
- if (start < j)
- render_tris( ctx, start, j, 0 );
-}
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, no clipping.
- */
-#define RENDER_POINTS( start, count ) \
- tnl->Driver.Render.Points( ctx, start, count )
-
-#define RENDER_LINE( v1, v2 ) \
- LineFunc( ctx, v1, v2 )
-
-#define RENDER_TRI( v1, v2, v3 ) \
- TriangleFunc( ctx, v1, v2, v3 )
-
-#define RENDER_QUAD( v1, v2, v3, v4 ) \
- QuadFunc( ctx, v1, v2, v3, v4 )
-
-#define TAG(x) _gld_tnl_##x##_verts
-
-#define LOCAL_VARS \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- struct vertex_buffer *VB = &tnl->vb; \
- const GLuint * const elt = VB->Elts; \
- const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
- const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
- (void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt;
-
-#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
-#define RENDER_TAB_QUALIFIER
-#define PRESERVE_VB_DEFS
-#include "tnl/t_vb_rendertmp.h"
-
-
-/* Elts, no clipping.
- */
-#undef ELT
-#define TAG(x) _gld_tnl_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-
-
-/**********************************************************************/
-/* Helper functions for drivers */
-/**********************************************************************/
-/*
-void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
-
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
-}
-
-void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-*/
-
-
-/**********************************************************************/
-/* Clip and render whole vertex buffers */
-/**********************************************************************/
-
-tnl_points_func _gldSetupPoints[4] = {
- gld_Points2D_DX9,
- gld_Points2D_DX9,
- gld_Points2D_DX9,
- gld_Points2D_DX9
-};
-tnl_line_func _gldSetupLine[4] = {
- gld_Line2DFlat_DX9,
- gld_Line2DSmooth_DX9,
- gld_Line2DFlat_DX9,
- gld_Line2DSmooth_DX9,
-};
-tnl_triangle_func _gldSetupTriangle[4] = {
- gld_Triangle2DFlat_DX9,
- gld_Triangle2DSmooth_DX9,
- gld_Triangle2DFlatExtras_DX9,
- gld_Triangle2DSmoothExtras_DX9
-};
-tnl_quad_func _gldSetupQuad[4] = {
- gld_Quad2DFlat_DX9,
- gld_Quad2DSmooth_DX9,
- gld_Quad2DFlatExtras_DX9,
- gld_Quad2DSmoothExtras_DX9
-};
-
-//---------------------------------------------------------------------------
-
-static GLboolean _gld_mesa_render_stage_run(
- struct gl_context *ctx,
- struct tnl_pipeline_stage *stage)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);
-
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- tnl_render_func *tab;
- GLint pass = 0;
- GLD_pb_dx9 *gldPB;
-
- /* Allow the drivers to lock before projected verts are built so
- * that window coordinates are guarenteed not to change before
- * rendering.
- */
- ASSERT(tnl->Driver.Render.Start);
-
- tnl->Driver.Render.Start( ctx );
-
- // NOTE: Setting D3DRS_SOFTWAREVERTEXPROCESSING for a mixed-mode device resets
- // stream, indices and shader to default values of NULL or 0.
-/* if ((ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) &&
- gld->VStwosidelight.hShader &&
- !ctx->Fog.Enabled)
- {
- IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, !gld->VStwosidelight.bHardware);
- _GLD_DX9_DEV(SetVertexShader(gld->pDev, gld->VStwosidelight.hShader));
- gldPB = &gld->PBtwosidelight;
- tnl->Driver.Render.Points = gld_Points2DTwoside_DX9;
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
- tnl->Driver.Render.Line = gld_Line2DFlatTwoside_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle2DFlatTwoside_DX9;
- tnl->Driver.Render.Quad = gld_Quad2DFlatTwoside_DX9;
- } else {
- tnl->Driver.Render.Line = gld_Line2DSmoothTwoside_DX9;
- tnl->Driver.Render.Triangle = gld_Triangle2DSmoothTwoside_DX9;
- tnl->Driver.Render.Quad = gld_Quad2DSmoothTwoside_DX9;
- }
- } else {*/
-// IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, TRUE);
- IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, TRUE);
- gldPB = &gld->PB2d;
- _GLD_DX9_DEV(SetVertexShader(gld->pDev, NULL));
- _GLD_DX9_DEV(SetFVF(gld->pDev, gldPB->dwFVF));
- tnl->Driver.Render.Points = _gldSetupPoints[gld->iSetupFunc];
- tnl->Driver.Render.Line = _gldSetupLine[gld->iSetupFunc];
- tnl->Driver.Render.Triangle = _gldSetupTriangle[gld->iSetupFunc];
- tnl->Driver.Render.Quad = _gldSetupQuad[gld->iSetupFunc];
-// }
-
- _GLD_DX9_VB(Lock(gldPB->pVB, 0, 0, &gldPB->pPoints, D3DLOCK_DISCARD));
- gldPB->nPoints = gldPB->nLines = gldPB->nTriangles = 0;
- // Allocate primitive pointers
- // gldPB->pPoints is always first
- gldPB->pLines = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstLine);
- gldPB->pTriangles = gldPB->pPoints + (gldPB->dwStride * gldPB->iFirstTriangle);
-
- ASSERT(tnl->Driver.Render.BuildVertices);
- ASSERT(tnl->Driver.Render.PrimitiveNotify);
- ASSERT(tnl->Driver.Render.Points);
- ASSERT(tnl->Driver.Render.Line);
- ASSERT(tnl->Driver.Render.Triangle);
- ASSERT(tnl->Driver.Render.Quad);
- ASSERT(tnl->Driver.Render.ResetLineStipple);
- ASSERT(tnl->Driver.Render.Interp);
- ASSERT(tnl->Driver.Render.CopyPV);
- ASSERT(tnl->Driver.Render.ClippedLine);
- ASSERT(tnl->Driver.Render.ClippedPolygon);
- ASSERT(tnl->Driver.Render.Finish);
-
- tnl->Driver.Render.BuildVertices( ctx, 0, VB->Count, ~0 );
-
- if (VB->ClipOrMask) {
- tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
- clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
- }
- else {
- tab = (VB->Elts ?
- tnl->Driver.Render.PrimTabElts :
- tnl->Driver.Render.PrimTabVerts);
- }
-
- do {
- GLuint i, length, flags = 0;
- for (i = 0 ; !(flags & PRIM_END) ; i += length) {
- flags = VB->Primitive[i].mode;
- length= VB->Primitive[i].count;
- ASSERT(length || (flags & PRIM_END));
- ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON+1);
- if (length)
- tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
- }
- } while (tnl->Driver.Render.Multipass &&
- tnl->Driver.Render.Multipass( ctx, ++pass ));
-
-
-// tnl->Driver.Render.Finish( ctx );
-
- _GLD_DX9_VB(Unlock(gldPB->pVB));
-
- _GLD_DX9_DEV(SetStreamSource(gld->pDev, 0, gldPB->pVB, 0, gldPB->dwStride));
-
- if (gldPB->nPoints) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_POINTLIST, 0, gldPB->nPoints));
- gldPB->nPoints = 0;
- }
-
- if (gldPB->nLines) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_LINELIST, gldPB->iFirstLine, gldPB->nLines));
- gldPB->nLines = 0;
- }
-
- if (gldPB->nTriangles) {
- _GLD_DX9_DEV(DrawPrimitive(gld->pDev, D3DPT_TRIANGLELIST, gldPB->iFirstTriangle, gldPB->nTriangles));
- gldPB->nTriangles = 0;
- }
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-/**********************************************************************/
-/* Render pipeline stage */
-/**********************************************************************/
-
-
-
-
-const struct tnl_pipeline_stage _gld_mesa_render_stage =
-{
- "gld_mesa_render_stage",
- NULL,
- NULL,
- NULL,
- NULL,
- _gld_mesa_render_stage_run /* run */
-};
-
-//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c deleted file mode 100644 index 45324128a..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c +++ /dev/null @@ -1,1346 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: GLDirect Direct3D 8.x WGL (WindowsGL)
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-#include "gld_driver.h"
-#include "gld_dxerr9.h"
-#include "gld_dx9.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-
-// Copied from dglcontect.c
-#define GLDERR_NONE 0
-#define GLDERR_MEM 1
-#define GLDERR_DDRAW 2
-#define GLDERR_D3D 3
-#define GLDERR_BPP 4
-#define GLDERR_DDS 5
-// This external var keeps track of any error
-extern int nContextError;
-
-#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-
-extern void _gld_mesa_warning(struct gl_context *, char *);
-extern void _gld_mesa_fatal(struct gl_context *, char *);
-
-//---------------------------------------------------------------------------
-
-static char szColorDepthWarning[] =
-"GLDirect does not support the current desktop\n\
-color depth.\n\n\
-You may need to change the display resolution to\n\
-16 bits per pixel or higher color depth using\n\
-the Windows Display Settings control panel\n\
-before running this OpenGL application.\n";
-
-// The only depth-stencil formats currently supported by Direct3D
-// Surface Format Depth Stencil Total Bits
-// D3DFMT_D32 32 - 32
-// D3DFMT_D15S1 15 1 16
-// D3DFMT_D24S8 24 8 32
-// D3DFMT_D16 16 - 16
-// D3DFMT_D24X8 24 - 32
-// D3DFMT_D24X4S4 24 4 32
-
-// This pixel format will be used as a template when compiling the list
-// of pixel formats supported by the hardware. Many fields will be
-// filled in at runtime.
-// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
-static DGL_pixelFormat pfTemplateHW =
-{
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
- 1, // Structure version - should be 1
- // Flags:
- PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
- PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
- PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
- PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
- PFD_DOUBLEBUFFER | // The buffer is double-buffered.
- 0, // Placeholder for easy commenting of above flags
- PFD_TYPE_RGBA, // Pixel type RGBA.
- 16, // Total colour bitplanes (excluding alpha bitplanes)
- 5, 0, // Red bits, shift
- 5, 0, // Green bits, shift
- 5, 0, // Blue bits, shift
- 0, 0, // Alpha bits, shift (destination alpha)
- 0, // Accumulator bits (total)
- 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha
- 0, // Depth bits
- 0, // Stencil bits
- 0, // Number of auxiliary buffers
- 0, // Layer type
- 0, // Specifies the number of overlay and underlay planes.
- 0, // Layer mask
- 0, // Specifies the transparent color or index of an underlay plane.
- 0 // Damage mask
- },
- D3DFMT_UNKNOWN, // No depth/stencil buffer
-};
-
-//---------------------------------------------------------------------------
-// Vertex Shaders
-//---------------------------------------------------------------------------
-/*
-// Vertex Shader Declaration
-static DWORD dwTwoSidedLightingDecl[] =
-{
- D3DVSD_STREAM(0),
- D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position
- D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal
- D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color
- D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color
- D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0
- D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1
- D3DVSD_END()
-};
-
-// Vertex Shader for two-sided lighting
-static char *szTwoSidedLightingVS =
-// This is a test shader!
-"vs.1.0\n"
-"m4x4 oPos,v0,c0\n"
-"mov oD0,v2\n"
-"mov oD1,v3\n"
-"mov oT0,v4\n"
-"mov oT1,v5\n"
-;
-*/
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-typedef struct {
- HINSTANCE hD3D9DLL; // Handle to d3d9.dll
- FNDIRECT3DCREATE9 fnDirect3DCreate9; // Direct3DCreate9 function prototype
- BOOL bDirect3D; // Persistant Direct3D9 exists
- BOOL bDirect3DDevice; // Persistant Direct3DDevice9 exists
- IDirect3D9 *pD3D; // Persistant Direct3D9
- IDirect3DDevice9 *pDev; // Persistant Direct3DDevice9
-} GLD_dx9_globals;
-
-// These are "global" to all DX9 contexts. KeithH
-static GLD_dx9_globals dx9Globals;
-
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-BOOL gldGetDXErrorString_DX(
- HRESULT hr,
- char *buf,
- int nBufSize)
-{
- //
- // Return a string describing the input HRESULT error code
- //
-
- const char *pStr = DXGetErrorString9(hr);
-
- if (pStr == NULL)
- return FALSE;
-
- if (strlen(pStr) > nBufSize)
- strncpy(buf, pStr, nBufSize);
- else
- strcpy(buf, pStr);
-
-// D3DXGetErrorString(hr, buf, nBufSize);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType(
- IDirect3D9 *pD3D9,
- D3DFORMAT SurfaceFormat,
- D3DDEVTYPE d3dDevType,
- BOOL Windowed)
-{
- int i;
- HRESULT hr;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE)
- return D3DMULTISAMPLE_NONE;
-
- if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) {
- // Find fastest multisample
- for (i=2; i<17; i++) {
- hr = IDirect3D9_CheckDeviceMultiSampleType(
- pD3D9,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i,
- NULL);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- } else {
- // Find nicest multisample
- for (i=16; i>1; i--) {
- hr = IDirect3D9_CheckDeviceMultiSampleType(
- pD3D9,
- glb.dwAdapter,
- d3dDevType,
- SurfaceFormat,
- Windowed,
- (D3DMULTISAMPLE_TYPE)i,
- NULL);
- if (SUCCEEDED(hr)) {
- return (D3DMULTISAMPLE_TYPE)i;
- }
- }
- }
-
- // Nothing found - return default
- return D3DMULTISAMPLE_NONE;
-}
-
-//---------------------------------------------------------------------------
-
-void _gldDestroyPrimitiveBuffer(
- GLD_pb_dx9 *gldVB)
-{
- SAFE_RELEASE(gldVB->pVB);
-
- // Sanity check...
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
-}
-
-//---------------------------------------------------------------------------
-
-HRESULT _gldCreatePrimitiveBuffer(
- struct gl_context *ctx,
- GLD_driver_dx9 *lpCtx,
- GLD_pb_dx9 *gldVB)
-{
- HRESULT hResult;
- char *szCreateVertexBufferFailed = "CreateVertexBuffer failed";
- DWORD dwMaxVertices; // Max number of vertices in vertex buffer
- DWORD dwVBSize; // Total size of vertex buffer
-
- // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
- // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
- // We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
-
- // Now calculate how many vertices to allow for in total
- // 1 per point, 2 per line, 6 per quad = 9
- dwVBSize = dwMaxVertices * 9 * gldVB->dwStride;
-
- hResult = IDirect3DDevice9_CreateVertexBuffer(
- lpCtx->pDev,
- dwVBSize,
- gldVB->dwUsage,
- gldVB->dwFVF,
- gldVB->dwPool,
- &gldVB->pVB,
- NULL);
- if (FAILED(hResult)) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed);
- return hResult;
- }
-
- gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0;
- gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL;
- gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB
- gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB
-
- return S_OK;
-}
-
-//---------------------------------------------------------------------------
-// Function: _gldCreateVertexShaders
-// Create DX9 Vertex Shaders.
-//---------------------------------------------------------------------------
-/*
-void _gldCreateVertexShaders(
- GLD_driver_dx9 *gld)
-{
- DWORD dwFlags;
- LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer
- HRESULT hr;
-
-#ifdef _DEBUG
- dwFlags = D3DXASM_DEBUG;
-#else
- dwFlags = 0; // D3DXASM_SKIPVALIDATION;
-#endif
-
- ddlogMessage(DDLOG_INFO, "Creating shaders...\n");
-
- // Init the shader handle
- gld->VStwosidelight.hShader = 0;
-
- if (gld->d3dCaps8.MaxStreams == 0) {
- // Lame DX8 driver doesn't support streams
- // Not fatal, as defaults will be used
- ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n");
- return;
- }
-
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-// return;
- // ** THIS DISABLES VERTEX SHADER SUPPORT **
-
- //
- // Two-sided lighting
- //
-
-#if 0
- //
- // DEBUGGING: Load shader from a text file
- //
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- hr = D3DXAssembleShaderFromFile(
- "twoside.vsh",
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#else
- {
- LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer
- // Assemble ascii shader text into shader opcodes
- hr = D3DXAssembleShader(
- szTwoSidedLightingVS,
- strlen(szTwoSidedLightingVS),
- dwFlags,
- NULL, // No constants
- &pVSOpcodeBuffer,
- &pVSErrorBuffer);
- if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer))
- ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer));
- SAFE_RELEASE(pVSErrorBuffer);
- }
-#endif
- if (FAILED(hr)) {
- ddlogError(DDLOG_WARN, "AssembleShader failed", hr);
- SAFE_RELEASE(pVSOpcodeBuffer);
- return;
- }
-
-// This is for debugging. Remove to enable vertex shaders in HW
-#define _GLD_FORCE_SW_VS 0
-
- if (_GLD_FORCE_SW_VS) {
- // _GLD_FORCE_SW_VS should be disabled for Final Release
- ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n");
- }
-
- // Try and create shader in hardware.
- // NOTE: The D3D Ref device appears to succeed when trying to
- // create the device in hardware, but later complains
- // when trying to set it with SetVertexShader(). Go figure.
- if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) {
- // Don't try and create a hardware shader with the Ref device
- hr = E_FAIL; // COM error/fail result
- } else {
- gld->VStwosidelight.bHardware = TRUE;
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- 0);
- }
- if (FAILED(hr)) {
- ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n");
- // Failed. Try and create shader for software processing
- hr = IDirect3DDevice8_CreateVertexShader(
- gld->pDev,
- dwTwoSidedLightingDecl,
- pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer),
- &gld->VStwosidelight.hShader,
- D3DUSAGE_SOFTWAREPROCESSING);
- if (FAILED(hr)) {
- gld->VStwosidelight.hShader = 0; // Sanity check
- ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr);
- return;
- }
- // Succeeded, but for software processing
- gld->VStwosidelight.bHardware = FALSE;
- }
-
- SAFE_RELEASE(pVSOpcodeBuffer);
-
- ddlogMessage(DDLOG_INFO, "... OK\n");
-}
-
-//---------------------------------------------------------------------------
-
-void _gldDestroyVertexShaders(
- GLD_driver_dx9 *gld)
-{
- if (gld->VStwosidelight.hShader) {
- IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader);
- gld->VStwosidelight.hShader = 0;
- }
-}
-*/
-//---------------------------------------------------------------------------
-
-BOOL gldCreateDrawable_DX(
- DGL_ctx *ctx,
-// BOOL bDefaultDriver,
- BOOL bDirectDrawPersistant,
- BOOL bPersistantBuffers)
-{
- //
- // bDirectDrawPersistant: applies to IDirect3D9
- // bPersistantBuffers: applies to IDirect3DDevice9
- //
-
- HRESULT hResult;
- GLD_driver_dx9 *lpCtx = NULL;
- D3DDEVTYPE d3dDevType;
- D3DPRESENT_PARAMETERS d3dpp;
- D3DDISPLAYMODE d3ddm;
- DWORD dwBehaviourFlags;
- D3DADAPTER_IDENTIFIER9 d3dIdent;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- if (ctx->glPriv) {
- lpCtx = ctx->glPriv;
- // Release any existing interfaces
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- } else {
- lpCtx = (GLD_driver_dx9*)malloc(sizeof(GLD_driver_dx9));
- ZeroMemory(lpCtx, sizeof(lpCtx));
- }
-
- d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- // TODO: Check this
-// if (bDefaultDriver)
-// d3dDevType = D3DDEVTYPE_REF;
-
- // Use persistant interface if needed
- if (bDirectDrawPersistant && dx9Globals.bDirect3D) {
- lpCtx->pD3D = dx9Globals.pD3D;
- IDirect3D9_AddRef(lpCtx->pD3D);
- goto SkipDirectDrawCreate;
- }
-
- // Create Direct3D9 object
- lpCtx->pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
- if (lpCtx->pD3D == NULL) {
- MessageBox(NULL, "Unable to initialize Direct3D9", "GLDirect", MB_OK);
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D9 interface");
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Cache Direct3D interface for subsequent GLRCs
- if (bDirectDrawPersistant && !dx9Globals.bDirect3D) {
- dx9Globals.pD3D = lpCtx->pD3D;
- IDirect3D9_AddRef(dx9Globals.pD3D);
- dx9Globals.bDirect3D = TRUE;
- }
-SkipDirectDrawCreate:
-
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Get device caps
- hResult = IDirect3D9_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps9);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_GetDeviceCaps failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Check for hardware transform & lighting
- lpCtx->bHasHWTnL = lpCtx->d3dCaps9.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE;
-
-/*
- //
- // GONE FOR DX9?
- //
- // If this flag is present then we can't default to Mesa
- // SW rendering between BeginScene() and EndScene().
- if (lpCtx->d3dCaps9.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) {
- ddlogMessage(DDLOG_WARN,
- "Warning : No 2D allowed during 3D scene.\n");
- }
-*/
-
- //
- // Create the Direct3D context
- //
-
- // Re-use original IDirect3DDevice if persistant buffers exist.
- // Note that we test for persistant IDirect3D9 as well
- // bDirectDrawPersistant == persistant IDirect3D9 (DirectDraw9 does not exist)
- if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D && dx9Globals.pDev) {
- lpCtx->pDev = dx9Globals.pDev;
- IDirect3DDevice9_AddRef(dx9Globals.pDev);
- goto skip_direct3ddevice_create;
- }
-
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 2; //1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
-
- // Support for vertical retrace synchronisation.
- // Set default presentation interval in case caps bits are missing
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- if (glb.bWaitForRetrace) {
- if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- } else {
- if (lpCtx->d3dCaps9.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- }
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- // PresentationInterval Windowed mode is optional now in DX9 (DaveM)
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- if (glb.bWaitForRetrace) {
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- } else {
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- }
- }
-
- // Decide if we can use hardware TnL
- dwBehaviourFlags = (lpCtx->bHasHWTnL) ?
- D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING;
- // Add flag to tell D3D to be thread-safe
- if (glb.bMultiThreaded)
- dwBehaviourFlags |= D3DCREATE_MULTITHREADED;
- // Add flag to tell D3D to be FPU-safe
- if (!glb.bFastFPU)
- dwBehaviourFlags |= D3DCREATE_FPU_PRESERVE;
- hResult = IDirect3D9_CreateDevice(lpCtx->pD3D,
- glb.dwAdapter,
- d3dDevType,
- ctx->hWnd,
- dwBehaviourFlags,
- &d3dpp,
- &lpCtx->pDev);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D9_CreateDevice failed", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- if (bDirectDrawPersistant && bPersistantBuffers && dx9Globals.pD3D) {
- dx9Globals.pDev = lpCtx->pDev;
- dx9Globals.bDirect3DDevice = TRUE;
- }
-
- // Dump some useful stats
- hResult = IDirect3D9_GetAdapterIdentifier(
- lpCtx->pD3D,
- glb.dwAdapter,
- 0, // No WHQL detection (avoid few seconds delay)
- &d3dIdent);
- if (SUCCEEDED(hResult)) {
- ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description);
- ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]",
- d3dIdent.Driver,
- HIWORD(d3dIdent.DriverVersion.HighPart),
- LOWORD(d3dIdent.DriverVersion.HighPart),
- HIWORD(d3dIdent.DriverVersion.LowPart),
- LOWORD(d3dIdent.DriverVersion.LowPart));
- ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]",
- d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision);
- }
-
- // Test to see if IHV driver exposes Scissor Test (new for DX9)
- lpCtx->bCanScissor = lpCtx->d3dCaps9.RasterCaps & D3DPRASTERCAPS_SCISSORTEST;
- ddlogPrintf(DDLOG_INFO, "Can Scissor: %s", lpCtx->bCanScissor ? "Yes" : "No");
-
- // Init projection matrix for D3D TnL
- D3DXMatrixIdentity(&lpCtx->matProjection);
- lpCtx->matModelView = lpCtx->matProjection;
-// gld->bUseMesaProjection = TRUE;
-
-skip_direct3ddevice_create:
-
- // Create buffers to hold primitives
- lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX;
- lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM;
- lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX);
- lpCtx->PB2d.dwUsage = D3DUSAGE_DONOTCLIP |
- D3DUSAGE_DYNAMIC |
- D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d);
- if (FAILED(hResult))
- goto return_with_error;
-
- lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX;
- lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT;
- lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX);
- lpCtx->PB3d.dwUsage = D3DUSAGE_DYNAMIC |
-//DaveM D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d);
- if (FAILED(hResult))
- goto return_with_error;
-
-/* // NOTE: A FVF code of zero indicates a non-FVF vertex buffer (for vertex shaders)
- lpCtx->PBtwosidelight.dwFVF = 0; //GLD_FVF_TWOSIDED_VERTEX;
- lpCtx->PBtwosidelight.dwPool = D3DPOOL_DEFAULT;
- lpCtx->PBtwosidelight.dwStride = sizeof(GLD_TWOSIDED_VERTEX);
- lpCtx->PBtwosidelight.dwUsage = D3DUSAGE_DONOTCLIP |
- D3DUSAGE_DYNAMIC |
- D3DUSAGE_SOFTWAREPROCESSING |
- D3DUSAGE_WRITEONLY;
- hResult = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PBtwosidelight);
- if (FAILED(hResult))
- goto return_with_error;*/
-
- // Now try and create the DX9 Vertex Shaders
-// _gldCreateVertexShaders(lpCtx);
-
- // Zero the pipeline usage counters
- lpCtx->PipelineUsage.qwMesa.QuadPart =
-// lpCtx->PipelineUsage.dwD3D2SVS.QuadPart =
- lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0;
-
- // Assign drawable to GL private
- ctx->glPriv = lpCtx;
- return TRUE;
-
-return_with_error:
- // Clean up and bail
-
-// _gldDestroyVertexShaders(lpCtx);
-
-// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldResizeDrawable_DX(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- GLD_driver_dx9 *gld = NULL;
- D3DDEVTYPE d3dDevType;
- D3DPRESENT_PARAMETERS d3dpp;
- D3DDISPLAYMODE d3ddm;
- HRESULT hResult;
-
- // Error if context is NULL.
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (ctx->bSceneStarted) {
- IDirect3DDevice9_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-
- d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
- if (!bDefaultDriver)
- d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software)
-
- // Get the display mode so we can make a compatible backbuffer
- hResult = IDirect3D9_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hResult)) {
- nContextError = GLDERR_D3D;
-// goto return_with_error;
- return FALSE;
- }
-
- // Destroy DX9 Vertex Shaders before Reset()
-// _gldDestroyVertexShaders(gld);
-
- // Release POOL_DEFAULT objects before Reset()
- if (gld->PB2d.dwPool == D3DPOOL_DEFAULT)
- _gldDestroyPrimitiveBuffer(&gld->PB2d);
- if (gld->PB3d.dwPool == D3DPOOL_DEFAULT)
- _gldDestroyPrimitiveBuffer(&gld->PB3d);
-// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT)
-// _gldDestroyPrimitiveBuffer(&gld->PBtwosidelight);
-
- // Clear the presentation parameters (sets all members to zero)
- ZeroMemory(&d3dpp, sizeof(d3dpp));
-
- // Recommended by MS; needed for MultiSample.
- // Be careful if altering this for FullScreenBlit
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
-
- d3dpp.BackBufferFormat = d3ddm.Format;
- d3dpp.BackBufferCount = 1;
- d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen);
- d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData;
- d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE;
-
- // TODO: Sync to refresh
-
- if (ctx->bFullscreen) {
- ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen
- d3dpp.Windowed = FALSE;
- d3dpp.BackBufferWidth = d3ddm.Width;
- d3dpp.BackBufferHeight = d3ddm.Height;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- // Get better benchmark results? KeithH
-// d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED;
- } else {
- ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages
- d3dpp.Windowed = TRUE;
- d3dpp.BackBufferWidth = ctx->dwWidth;
- d3dpp.BackBufferHeight = ctx->dwHeight;
- d3dpp.hDeviceWindow = ctx->hWnd;
- d3dpp.FullScreen_RefreshRateInHz = 0;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- }
- hResult = IDirect3DDevice9_Reset(gld->pDev, &d3dpp);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult);
- return FALSE;
- //goto cleanup_and_return_with_error;
- }
-
- //
- // Recreate POOL_DEFAULT objects
- //
- if (gld->PB2d.dwPool == D3DPOOL_DEFAULT) {
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
- }
- if (gld->PB3d.dwPool == D3DPOOL_DEFAULT) {
- _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d);
- }
-// if (gld->PBtwosidelight.dwPool == D3DPOOL_DEFAULT) {
-// _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d);
-// }
-
- // Recreate DX9 Vertex Shaders
-// _gldCreateVertexShaders(gld);
-
- // Signal a complete state update
- ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL);
-
- // Begin a new scene
- IDirect3DDevice9_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyDrawable_DX(
- DGL_ctx *ctx)
-{
- GLD_driver_dx9 *lpCtx = NULL;
-
- // Error if context is NULL.
- if (!ctx)
- return FALSE;
-
- // Error if the drawable does not exist.
- if (!ctx->glPriv)
- return FALSE;
-
- lpCtx = ctx->glPriv;
-
-#ifdef _DEBUG
- // Dump out stats
- ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X",
- lpCtx->PipelineUsage.qwMesa.HighPart,
- lpCtx->PipelineUsage.qwMesa.LowPart,
- lpCtx->PipelineUsage.qwD3DFVF.HighPart,
- lpCtx->PipelineUsage.qwD3DFVF.LowPart);
-#endif
-
-// _gldDestroyVertexShaders(lpCtx);
-
-// _gldDestroyPrimitiveBuffer(&lpCtx->PBtwosidelight);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB3d);
- _gldDestroyPrimitiveBuffer(&lpCtx->PB2d);
-
- SAFE_RELEASE(lpCtx->pDev);
- SAFE_RELEASE(lpCtx->pD3D);
-
- // Free the private drawable data
- free(ctx->glPriv);
- ctx->glPriv = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldCreatePrivateGlobals_DX(void)
-{
- ZeroMemory(&dx9Globals, sizeof(dx9Globals));
-
- // Load d3d9.dll
- dx9Globals.hD3D9DLL = LoadLibrary("D3D9.DLL");
- if (dx9Globals.hD3D9DLL == NULL)
- return FALSE;
-
- // Now try and obtain Direct3DCreate9
- dx9Globals.fnDirect3DCreate9 = (FNDIRECT3DCREATE9)GetProcAddress(dx9Globals.hD3D9DLL, "Direct3DCreate9");
- if (dx9Globals.fnDirect3DCreate9 == NULL) {
- FreeLibrary(dx9Globals.hD3D9DLL);
- return FALSE;
- }
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyPrivateGlobals_DX(void)
-{
- if (dx9Globals.bDirect3DDevice) {
- SAFE_RELEASE(dx9Globals.pDev);
- dx9Globals.bDirect3DDevice = FALSE;
- }
- if (dx9Globals.bDirect3D) {
- SAFE_RELEASE(dx9Globals.pD3D);
- dx9Globals.bDirect3D = FALSE;
- }
-
- FreeLibrary(dx9Globals.hD3D9DLL);
- dx9Globals.hD3D9DLL = NULL;
- dx9Globals.fnDirect3DCreate9 = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDisplayFormat(
- D3DFORMAT fmt,
- BYTE *cColorBits,
- BYTE *cRedBits,
- BYTE *cGreenBits,
- BYTE *cBlueBits,
- BYTE *cAlphaBits)
-{
- switch (fmt) {
- case D3DFMT_X1R5G5B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 5;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DFMT_R5G6B5:
- *cColorBits = 16;
- *cRedBits = 5;
- *cGreenBits = 6;
- *cBlueBits = 5;
- *cAlphaBits = 0;
- return;
- case D3DFMT_X8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
- return;
- case D3DFMT_A8R8G8B8:
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 8;
- return;
- }
-
- // Should not get here!
- *cColorBits = 32;
- *cRedBits = 8;
- *cGreenBits = 8;
- *cBlueBits = 8;
- *cAlphaBits = 0;
-}
-
-//---------------------------------------------------------------------------
-
-static void _BitsFromDepthStencilFormat(
- D3DFORMAT fmt,
- BYTE *cDepthBits,
- BYTE *cStencilBits)
-{
- // NOTE: GL expects either 32 or 16 as depth bits.
- switch (fmt) {
- case D3DFMT_D32:
- *cDepthBits = 32;
- *cStencilBits = 0;
- return;
- case D3DFMT_D15S1:
- *cDepthBits = 16;
- *cStencilBits = 1;
- return;
- case D3DFMT_D24S8:
- *cDepthBits = 32;
- *cStencilBits = 8;
- return;
- case D3DFMT_D16:
- *cDepthBits = 16;
- *cStencilBits = 0;
- return;
- case D3DFMT_D24X8:
- *cDepthBits = 32;
- *cStencilBits = 0;
- return;
- case D3DFMT_D24X4S4:
- *cDepthBits = 32;
- *cStencilBits = 4;
- return;
- }
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldBuildPixelformatList_DX(void)
-{
- D3DDISPLAYMODE d3ddm;
- D3DFORMAT fmt[6];
- IDirect3D9 *pD3D = NULL;
- HRESULT hr;
- int nSupportedFormats = 0;
- int i;
- DGL_pixelFormat *pPF;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-// char buf[128];
-// char cat[8];
-
- // Direct3D (SW or HW)
- // These are arranged so that 'best' pixelformat
- // is higher in the list (for ChoosePixelFormat).
- const D3DFORMAT DepthStencil[6] = {
-// New order: increaing Z, then increasing stencil
- D3DFMT_D15S1,
- D3DFMT_D16,
- D3DFMT_D24X4S4,
- D3DFMT_D24X8,
- D3DFMT_D24S8,
- D3DFMT_D32,
- };
-
- // Dump DX version
- ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 9.0\n");
-
- // Release any existing pixelformat list
- if (glb.lpPF) {
- free(glb.lpPF);
- }
-
- glb.nPixelFormatCount = 0;
- glb.lpPF = NULL;
-
- //
- // Pixelformats for Direct3D (SW or HW) rendering
- //
-
- // Get a Direct3D 9.0 interface
- pD3D = dx9Globals.fnDirect3DCreate9(D3D_SDK_VERSION);
- if (!pD3D) {
- return FALSE;
- }
-
- // We will use the display mode format when finding compliant
- // rendertarget/depth-stencil surfaces.
- hr = IDirect3D9_GetAdapterDisplayMode(pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hr)) {
- IDirect3D9_Release(pD3D);
- return FALSE;
- }
-
- // Run through the possible formats and detect supported formats
- for (i=0; i<6; i++) {
- hr = IDirect3D9_CheckDeviceFormat(
- pD3D,
- glb.dwAdapter,
- glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
- d3ddm.Format,
- D3DUSAGE_DEPTHSTENCIL,
- D3DRTYPE_SURFACE,
- DepthStencil[i]);
- if (FAILED(hr))
- // A failure here is not fatal.
- continue;
-
- // Verify that the depth format is compatible.
- hr = IDirect3D9_CheckDepthStencilMatch(
- pD3D,
- glb.dwAdapter,
- glb.dwDriver==GLDS_DRIVER_HAL ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF,
- d3ddm.Format,
- d3ddm.Format,
- DepthStencil[i]);
- if (FAILED(hr))
- // A failure here is not fatal, just means depth-stencil
- // format is not compatible with this display mode.
- continue;
-
- fmt[nSupportedFormats++] = DepthStencil[i];
- }
-
- IDirect3D9_Release(pD3D);
-
- if (nSupportedFormats == 0)
- return FALSE; // Bail: no compliant pixelformats
-
- // Total count of pixelformats is:
- // (nSupportedFormats+1)*2
- // UPDATED: nSupportedFormats*2
- glb.lpPF = (DGL_pixelFormat *)calloc(nSupportedFormats*2, sizeof(DGL_pixelFormat));
- glb.nPixelFormatCount = nSupportedFormats*2;
- if (glb.lpPF == NULL) {
- glb.nPixelFormatCount = 0;
- return FALSE;
- }
-
- // Get a copy of pointer that we can alter
- pPF = glb.lpPF;
-
- // Cache colour bits from display format
- _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
-
- //
- // Add single-buffer formats
- //
-/*
- // NOTE: No longer returning pixelformats that don't contain depth
- // Single-buffer, no depth-stencil buffer
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DFMT_UNKNOWN;
- pPF++;
-*/
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- //
- // Add double-buffer formats
- //
-
- // NOTE: No longer returning pixelformats that don't contain depth
-/*
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- pPF->pfd.cDepthBits = 0;
- pPF->pfd.cStencilBits = 0;
- pPF->dwDriverData = D3DFMT_UNKNOWN;
- pPF++;
-*/
- for (i=0; i<nSupportedFormats; i++, pPF++) {
- memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
- pPF->pfd.cColorBits = cColorBits;
- pPF->pfd.cRedBits = cRedBits;
- pPF->pfd.cGreenBits = cGreenBits;
- pPF->pfd.cBlueBits = cBlueBits;
- pPF->pfd.cAlphaBits = cAlphaBits;
- _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits);
- pPF->dwDriverData = fmt[i];
- }
-
- // Popup warning message if non RGB color mode
- {
- // This is a hack. KeithH
- HDC hdcDesktop = GetDC(NULL);
- DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL);
- ReleaseDC(0, hdcDesktop);
- if (dwDisplayBitDepth <= 8) {
- ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
- MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
- }
- }
-
- // Mark list as 'current'
- glb.bPixelformatsDirty = FALSE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldInitialiseMesa_DX(
- DGL_ctx *lpCtx)
-{
- GLD_driver_dx9 *gld = NULL;
- int MaxTextureSize, TextureLevels;
- BOOL bSoftwareTnL;
-
- if (lpCtx == NULL)
- return FALSE;
-
- gld = lpCtx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (glb.bMultitexture) {
- lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps9.MaxSimultaneousTextures;
- // Only support MAX_TEXTURE_UNITS texture units.
- // ** If this is altered then the FVF formats must be reviewed **.
- if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX9)
- lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX9;
- } else {
- // Multitexture override
- lpCtx->glCtx->Const.MaxTextureUnits = 1;
- }
-
- // max texture size
- MaxTextureSize = min(gld->d3dCaps9.MaxTextureHeight, gld->d3dCaps9.MaxTextureWidth);
- if (MaxTextureSize == 0)
- MaxTextureSize = 256; // Sanity check
-
- //
- // HACK!!
- if (MaxTextureSize > 1024)
- MaxTextureSize = 1024; // HACK - CLAMP TO 1024
- // HACK!!
- //
-
- // Got to set MAX_TEXTURE_SIZE as max levels.
- // Who thought this stupid idea up? ;)
- TextureLevels = 0;
- // Calculate power-of-two.
- while (MaxTextureSize) {
- TextureLevels++;
- MaxTextureSize >>= 1;
- }
- lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
- lpCtx->glCtx->Const.MaxDrawBuffers = 1;
-
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_DITHERENABLE, TRUE);
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
-
- IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_ZENABLE,
- (lpCtx->lpPF->dwDriverData!=D3DFMT_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE);
-
- // Set the view matrix
- {
- D3DXMATRIX vm;
-#if 1
- D3DXMatrixIdentity(&vm);
-#else
- D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f);
- D3DXVECTOR3 At(0.0f, 0.0f, -1.0f);
- D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f);
- D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up);
- vm._31 = -vm._31;
- vm._32 = -vm._32;
- vm._33 = -vm._33;
- vm._34 = -vm._34;
-#endif
- IDirect3DDevice9_SetTransform(gld->pDev, D3DTS_VIEW, &vm);
- }
-
- if (gld->bHasHWTnL) {
- if (glb.dwTnL == GLDS_TNL_DEFAULT)
- bSoftwareTnL = FALSE; // HW TnL
- else {
- bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE;
- }
- } else {
- // No HW TnL, so no choice possible
- bSoftwareTnL = TRUE;
- }
-// IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL);
- IDirect3DDevice9_SetSoftwareVertexProcessing(gld->pDev, bSoftwareTnL);
-
-// Dump this in a Release build as well, now.
-//#ifdef _DEBUG
- ddlogPrintf(DDLOG_INFO, "HW TnL: %s",
- gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable");
-//#endif
-
- gldEnableExtensions_DX9(lpCtx->glCtx);
- gldInstallPipeline_DX9(lpCtx->glCtx);
- gldSetupDriverPointers_DX9(lpCtx->glCtx);
-
- // Signal a complete state update
- lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
-
- // Start a scene
- IDirect3DDevice9_BeginScene(gld->pDev);
- lpCtx->bSceneStarted = TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldSwapBuffers_DX(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- HRESULT hr;
- GLD_driver_dx9 *gld = NULL;
-
- if (ctx == NULL)
- return FALSE;
-
- gld = ctx->glPriv;
- if (gld == NULL)
- return FALSE;
-
- if (ctx->bSceneStarted) {
- IDirect3DDevice9_EndScene(gld->pDev);
- ctx->bSceneStarted = FALSE;
- }
-
- // Swap the buffers. hWnd may override the hWnd used for CreateDevice()
- hr = IDirect3DDevice9_Present(gld->pDev, NULL, NULL, hWnd, NULL);
-
-exit_swap:
-
- IDirect3DDevice9_BeginScene(gld->pDev);
- ctx->bSceneStarted = TRUE;
-
-// Debugging code
-#ifdef _DEBUG
-// ddlogMessage(GLDLOG_WARN, "SwapBuffers\n");
-#endif
-
- return (FAILED(hr)) ? FALSE : TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldGetDisplayMode_DX(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
- D3DDISPLAYMODE d3ddm;
- HRESULT hr;
- GLD_driver_dx9 *lpCtx = NULL;
- BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits;
-
- if ((glddm == NULL) || (ctx == NULL))
- return FALSE;
-
- lpCtx = ctx->glPriv;
- if (lpCtx == NULL)
- return FALSE;
-
- if (lpCtx->pD3D == NULL)
- return FALSE;
-
- hr = IDirect3D9_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm);
- if (FAILED(hr))
- return FALSE;
-
- // Get info from the display format
- _BitsFromDisplayFormat(d3ddm.Format,
- &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits);
-
- glddm->Width = d3ddm.Width;
- glddm->Height = d3ddm.Height;
- glddm->BPP = cColorBits;
- glddm->Refresh = d3ddm.RefreshRate;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_clip.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_clip.c deleted file mode 100644 index 044d2e66f..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_clip.c +++ /dev/null @@ -1,39 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - */ - -#ifdef DEBUG /* This code only used for debugging */ - -// Stub to enable Mesa to build. KeithH -#pragma message("NOTE: Using gld_debug_clip.c HACK") - -void _math_test_all_cliptest_functions( char *description ) -{ -} - - -#endif /* DEBUG */ diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_norm.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_norm.c deleted file mode 100644 index c20362bb2..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_norm.c +++ /dev/null @@ -1,39 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - */ - -#ifdef DEBUG /* This code only used for debugging */ - -// Stub to enable Mesa to build. KeithH -#pragma message("NOTE: Using gld_debug_norm.c HACK") - -void _math_test_all_normal_transform_functions( char *description ) -{ -} - - -#endif /* DEBUG */ diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_xform.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_xform.c deleted file mode 100644 index 73439dc3b..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gld_debug_xform.c +++ /dev/null @@ -1,41 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Updated for P6 architecture by Gareth Hughes. - */ - - -#ifdef DEBUG /* This code only used for debugging */ - -// Stub to enable Mesa to build. KeithH -#pragma message("NOTE: Using gld_debug_xform.c HACK") - -void _math_test_all_transform_functions( char *description ) -{ -} - - -#endif /* DEBUG */ diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_dispatch.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_dispatch.c deleted file mode 100644 index e05d767e3..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gld_dispatch.c +++ /dev/null @@ -1,73 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x/2000/XP/XBox (Win32) -* -* Description: Thread-aware dispatch table. -* -****************************************************************************/ - -#include "glheader.h" -#include "glapi.h" -#include "glapitable.h" -#include "mtypes.h" -#include "context.h" - -#define KEYWORD1 -#define KEYWORD2 GLAPIENTRY -#if defined(USE_MGL_NAMESPACE) - #define NAME(func) mgl##func -#else - #define NAME(func) gl##func -#endif - -#if 0 -// Altered these to get the dispatch table from -// the current context of the calling thread. -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - (gc->CurrentDispatch->FUNC) ARGS -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - return (gc->CurrentDispatch->FUNC) ARGS -#else // #if 0 -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - (_glapi_Dispatch->FUNC) ARGS -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - GET_CURRENT_CONTEXT(gc); \ - return (_glapi_Dispatch->FUNC) ARGS -#endif // #if 0 - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#include "glapitemp.h" diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c deleted file mode 100644 index 226dc5a5a..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.c +++ /dev/null @@ -1,279 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Driver functions and interfaces
-*
-****************************************************************************/
-
-#define STRICT
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-#include "gld_driver.h"
-#include "ddlog.h"
-#include "glheader.h"
-
-// For glGetString().
-#include "common_x86_asm.h"
-
-//---------------------------------------------------------------------------
-
-static char *szDriverError = "Driver used before initialisation!";
-
-// This holds our dynamically created OpenGL renderer string.
-// 256 chars should be plenty - remember that some apps display this.
-static char _gldRendererString[256];
-
-static char *szVendor = "SciTech Software, Inc.";
-
-//---------------------------------------------------------------------------
-
-extern BOOL gldGetDXErrorString_DX(HRESULT hr, char *buf, int nBufSize);
-
-extern BOOL gldCreateDrawable_MesaSW(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldResizeDrawable_MesaSW(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldDestroyDrawable_MesaSW(DGL_ctx *ctx);
-extern BOOL gldCreatePrivateGlobals_MesaSW(void);
-extern BOOL gldDestroyPrivateGlobals_MesaSW(void);
-extern BOOL gldBuildPixelformatList_MesaSW(void);
-extern BOOL gldInitialiseMesa_MesaSW(DGL_ctx *ctx);
-extern BOOL gldSwapBuffers_MesaSW(DGL_ctx *ctx, HDC hDC, HWND hWnd);
-extern PROC gldGetProcAddress_MesaSW(LPCSTR a);
-extern BOOL gldGetDisplayMode_MesaSW(DGL_ctx *ctx, GLD_displayMode *glddm);
-
-extern BOOL gldCreateDrawable_DX(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldResizeDrawable_DX(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
-extern BOOL gldDestroyDrawable_DX(DGL_ctx *ctx);
-extern BOOL gldCreatePrivateGlobals_DX(void);
-extern BOOL gldDestroyPrivateGlobals_DX(void);
-extern BOOL gldBuildPixelformatList_DX(void);
-extern BOOL gldInitialiseMesa_DX(DGL_ctx *ctx);
-extern BOOL gldSwapBuffers_DX(DGL_ctx *ctx, HDC hDC, HWND hWnd);
-extern PROC gldGetProcAddress_DX(LPCSTR a);
-extern BOOL gldGetDisplayMode_DX(DGL_ctx *ctx, GLD_displayMode *glddm);
-
-//---------------------------------------------------------------------------
-// NOP functions. Called if proper driver functions are not set.
-//---------------------------------------------------------------------------
-
-static BOOL _gldDriverError(void)
-{
- ddlogMessage(DDLOG_CRITICAL, szDriverError);
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _GetDXErrorString_ERROR(
- HRESULT hr,
- char *buf,
- int nBufSize)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _CreateDrawable_ERROR(
- DGL_ctx *ctx,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _ResizeDrawable_ERROR(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _DestroyDrawable_ERROR(
- DGL_ctx *ctx)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _CreatePrivateGlobals_ERROR(void)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _DestroyPrivateGlobals_ERROR(void)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _BuildPixelformatList_ERROR(void)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-
-static BOOL _InitialiseMesa_ERROR(
- DGL_ctx *ctx)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _SwapBuffers_ERROR(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-
-static PROC _GetProcAddress_ERROR(
- LPCSTR a)
-{
- _gldDriverError();
- return NULL;
-}
-
-//---------------------------------------------------------------------------
-
-static BOOL _GetDisplayMode_ERROR(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
- return _gldDriverError();
-}
-
-//---------------------------------------------------------------------------
-// Functions useful to all drivers
-//---------------------------------------------------------------------------
-
-const GLubyte* _gldGetStringGeneric(
- struct gl_context *ctx,
- GLenum name)
-{
- if (!ctx)
- return NULL;
-
- switch (name) {
- case GL_RENDERER:
- sprintf(_gldRendererString, "GLDirect 4.0 %s%s%s%s (%s %s)",
- _mesa_x86_cpu_features ? "/x86" : "",
- cpu_has_mmx ? "/MMX" : "",
- cpu_has_3dnow ? "/3DNow!" : "",
- cpu_has_xmm ? "/SSE" : "",
- __DATE__, __TIME__);
- return (const GLubyte *) _gldRendererString;
- case GL_VENDOR:
- return (const GLubyte *) szVendor;
- default:
- return NULL;
- }
-}
-
-//---------------------------------------------------------------------------
-// Global driver function pointers, initially set to functions that
-// will report an error when called.
-//---------------------------------------------------------------------------
-
-GLD_driver _gldDriver = {
- _GetDXErrorString_ERROR,
- _CreateDrawable_ERROR,
- _ResizeDrawable_ERROR,
- _DestroyDrawable_ERROR,
- _CreatePrivateGlobals_ERROR,
- _DestroyPrivateGlobals_ERROR,
- _BuildPixelformatList_ERROR,
- _InitialiseMesa_ERROR,
- _SwapBuffers_ERROR,
- _GetProcAddress_ERROR,
- _GetDisplayMode_ERROR
-};
-
-//---------------------------------------------------------------------------
-// Init function. Should be called as soon as regkeys/ini-settings are read.
-//---------------------------------------------------------------------------
-
-BOOL gldInitDriverPointers(
- DWORD dwDriver)
-{
- _gldDriver.GetDXErrorString = gldGetDXErrorString_DX;
-
- if (dwDriver == GLDS_DRIVER_MESA_SW) {
- // Mesa Software driver
- _gldDriver.CreateDrawable = gldCreateDrawable_MesaSW;
- _gldDriver.ResizeDrawable = gldResizeDrawable_MesaSW;
- _gldDriver.DestroyDrawable = gldDestroyDrawable_MesaSW;
- _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_MesaSW;
- _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_MesaSW;
- _gldDriver.BuildPixelformatList = gldBuildPixelformatList_MesaSW;
- _gldDriver.InitialiseMesa = gldInitialiseMesa_MesaSW;
- _gldDriver.SwapBuffers = gldSwapBuffers_MesaSW;
- _gldDriver.wglGetProcAddress = gldGetProcAddress_MesaSW;
- _gldDriver.GetDisplayMode = gldGetDisplayMode_MesaSW;
- return TRUE;
- }
-
- if ((dwDriver == GLDS_DRIVER_REF) || (dwDriver == GLDS_DRIVER_HAL)) {
- // Direct3D driver, either HW or SW
- _gldDriver.CreateDrawable = gldCreateDrawable_DX;
- _gldDriver.ResizeDrawable = gldResizeDrawable_DX;
- _gldDriver.DestroyDrawable = gldDestroyDrawable_DX;
- _gldDriver.CreatePrivateGlobals = gldCreatePrivateGlobals_DX;
- _gldDriver.DestroyPrivateGlobals = gldDestroyPrivateGlobals_DX;
- _gldDriver.BuildPixelformatList = gldBuildPixelformatList_DX;
- _gldDriver.InitialiseMesa = gldInitialiseMesa_DX;
- _gldDriver.SwapBuffers = gldSwapBuffers_DX;
- _gldDriver.wglGetProcAddress = gldGetProcAddress_DX;
- _gldDriver.GetDisplayMode = gldGetDisplayMode_DX;
- return TRUE;
- };
-
- return FALSE;
-}
-
-//---------------------------------------------------------------------------
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h b/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h deleted file mode 100644 index 6067245b8..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gld_driver.h +++ /dev/null @@ -1,90 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Driver functions and interfaces
-*
-****************************************************************************/
-
-#ifndef _GLD_DRIVER_H
-#define _GLD_DRIVER_H
-
-// This file is only useful is we're using the new GLD3 WGL code.
-#ifdef _USE_GLD3_WGL
-
-#include "dglcontext.h"
-
-// Same as DX8 D3DDISPLAYMODE
-typedef struct {
- DWORD Width;
- DWORD Height;
- DWORD Refresh;
- DWORD BPP;
-} GLD_displayMode;
-
-typedef struct {
- // Returns a string for a given HRESULT error code.
- BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize);
-
- // Driver functions for managing drawables.
- // Functions must respect persistant buffers / persistant interface.
- // NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above.
- BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers);
- BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers);
- BOOL (*DestroyDrawable)(DGL_ctx *ctx);
-
- // Create/Destroy private globals belonging to driver
- BOOL (*CreatePrivateGlobals)(void);
- BOOL (*DestroyPrivateGlobals)(void);
-
- // Build pixelformat list
- BOOL (*BuildPixelformatList)(void);
-
- // Initialise Mesa's driver pointers
- BOOL (*InitialiseMesa)(DGL_ctx *ctx);
-
- // Swap buffers
- BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd);
-
- // wglGetProcAddress()
- PROC (*wglGetProcAddress)(LPCSTR a);
-
- BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm);
-} GLD_driver;
-
-extern GLD_driver _gldDriver;
-
-BOOL gldInitDriverPointers(DWORD dwDriver);
-const GLubyte* _gldGetStringGeneric(struct gl_context *ctx, GLenum name);
-
-#endif // _USE_GLD3_WGL
-
-#endif // _GLD_DRIVER_H
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc b/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc deleted file mode 100644 index b0a22b281..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gldirect.rc +++ /dev/null @@ -1,43 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: Windows Resource Compiler
-* Environment: Windows 95
-*
-****************************************************************************/
-
-#ifndef WORKSHOP_INVOKED
- #include <windows.h>
-#endif
-
-#define FILE_DESCRIPTION "SciTech GLDirect"
-#define ORIG_FILENAME "opengl32.dll"
-#define FILE_TYPE VFT_DLL
-
-#include "gldirect/gldver.ver"
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c b/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c deleted file mode 100644 index 5ac519c17..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/gldlame8.c +++ /dev/null @@ -1,181 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: GLDirect utility for determining lame boards/drivers. -* -****************************************************************************/ - -#define STRICT -#define WIN32_LEAN_AND_MEAN -#include <d3d8.h> - -/* -Ack. Broken out from gldlame.c because of broken D3D headers. KeithH -*/ - -/**************************************************************************** -REMARKS: -Scans list of DirectDraw devices for specific device IDs. -****************************************************************************/ - -#define VENDORID_ATI 0x1002 - -static DWORD devATIRagePro[] = { - 0x4742, // 3D RAGE PRO BGA AGP 1X/2X - 0x4744, // 3D RAGE PRO BGA AGP 1X only - 0x4749, // 3D RAGE PRO BGA PCI 33 MHz - 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz - 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D - 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz - 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz - 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz - 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz - 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D -}; - -static DWORD devATIRageIIplus[] = { - 0x4755, // 3D RAGE II+ - 0x4756, // 3D RAGE IIC PQFP PCI - 0x4757, // 3D RAGE IIC BGA AGP - 0x475A, // 3D RAGE IIC PQFP AGP - 0x4C47, // 3D RAGE LT-G -}; - -static __inline BOOL IsDevice( - DWORD *lpDeviceIdList, - DWORD dwDeviceId, - int count) -{ - int i; - - for (i=0; i<count; i++) - if (dwDeviceId == lpDeviceIdList[i]) - return TRUE; - - return FALSE; -} - -/**************************************************************************** -REMARKS: -Test the Direct3D8 device for "lameness" with respect to GLDirect. -This is done on per-chipset basis, as in GLD CAD driver (DGLCONTEXT.C). -If bTestForWHQL is set then the device is tested to see if it is -certified, and bIsWHQL is set to indicate TRUE or FALSE. Otherwise bIsWHQL -is not set. [WHQL = Windows Hardware Quality Labs] - -NOTE: There is a one- or two-second time penalty incurred in determining - the WHQL certification date. -****************************************************************************/ -BOOL IsThisD3D8Lame( - IDirect3D8 *pD3D, - DWORD dwAdapter, - BOOL bTestForWHQL, - BOOL *bIsWHQL) -{ - DWORD dwFlags = bTestForWHQL ? 0 : D3DENUM_NO_WHQL_LEVEL; - D3DADAPTER_IDENTIFIER8 d3dai; - HRESULT hr; - - hr = IDirect3D8_GetAdapterIdentifier(pD3D, dwAdapter, dwFlags, &d3dai); - if (FAILED(hr)) - return TRUE; // Definitely lame if adapter details can't be obtained! - - if (bTestForWHQL) { - *bIsWHQL = d3dai.WHQLLevel ? TRUE : FALSE; - } - - // Vendor 1: ATI - if (d3dai.VendorId == VENDORID_ATI) { - // Test A: ATI Rage PRO - if (IsDevice(devATIRagePro, d3dai.DeviceId, sizeof(devATIRagePro))) - return TRUE; // bad mipmapping - // Test B: ATI Rage II+ - if (IsDevice(devATIRageIIplus, d3dai.DeviceId, sizeof(devATIRageIIplus))) - return TRUE; // bad HW alpha testing - } - - return FALSE; -} - -/**************************************************************************** -REMARKS: -Test the Direct3DDevice8 device for "lameness" with respect to GLDirect. -This is done by querying for particular caps, as in GLD CPL (CPLMAIN.CPP). -****************************************************************************/ -BOOL IsThisD3D8DeviceLame( - IDirect3DDevice8 *pDev) -{ - D3DCAPS8 d3dCaps; - HRESULT hr; - - hr = IDirect3DDevice8_GetDeviceCaps(pDev, &d3dCaps); - if (FAILED(hr)) - return TRUE; - - // Test 1: Perspective-correct textures - // Any card that cannot do perspective-textures is *exceptionally* lame. - if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)) { - return TRUE; // Lame! - } - - // Test 2: Bilinear filtering - if (!(d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)) { - return TRUE; // Lame! - } - - // Test 3: Mipmapping - if (!(d3dCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)) { - return TRUE; // Lame! - } - - // Test 4: Depth-test modes (?) - - // Test 5: Blend Modes -- Based on DX7 D3DIM MTEXTURE.CPP caps test - - // Accept devices that can do multipass, alpha blending - if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) && - (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_SRCALPHA)) ) - return TRUE; - - // Accept devices that can do multipass, color blending - if( !((d3dCaps.DestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) && - (d3dCaps.SrcBlendCaps & D3DPBLENDCAPS_ZERO)) ) - return TRUE; - - // Accept devices that really support multiple textures. - if( !((d3dCaps.MaxTextureBlendStages > 1 ) && - (d3dCaps.MaxSimultaneousTextures > 1 ) && - (d3dCaps.TextureOpCaps & D3DTEXOPCAPS_MODULATE )) ) - return TRUE; - - return FALSE; // Not lame -} diff --git a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h deleted file mode 100644 index 12b5003bf..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/colors.h +++ /dev/null @@ -1,520 +0,0 @@ -/* File name : colors.h
- * Version : 2.3
- *
- * Header file for display driver for Mesa 2.3 under
- * Windows95 and WindowsNT
- * This file defines macros and global variables needed
- * for converting color format
- *
- * Copyright (C) 1996- Li Wei
- * Address : Institute of Artificial Intelligence
- * : & Robotics
- * : Xi'an Jiaotong University
- * Email : liwei@aiar.xjtu.edu.cn
- * Web page : http://sun.aiar.xjtu.edu.cn
- *
- * This file and its associations are partially based on the
- * Windows NT driver for Mesa, written by Mark Leaming
- * (mark@rsinc.com).
- */
-
-/*
- * Macros for pixel format defined
- */
-
-/*
- * Revision 1.1 2004/04/20 11:13:11 alanh
- * add SciTech's GLDirect driver for Windows.
- *
- * This code is donated to Mesa which allows the usage of
- * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
- *
- * No build system exists for this code yet, that will come.....
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1999/01/03 03:08:57 brianp
- * Ted Jump's changes
- *
- * Revision 1.1 1999/01/03 03:08:12 brianp
- * Initial revision
- *
- * Revision 2.0.2 1997/4/30 15:58:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
- * Add LUTs need for dithering
- */
-
-/*
- * Revision 1.1 2004/04/20 11:13:11 alanh
- * add SciTech's GLDirect driver for Windows.
- *
- * This code is donated to Mesa which allows the usage of
- * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
- *
- * No build system exists for this code yet, that will come.....
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1999/01/03 03:08:57 brianp
- * Ted Jump's changes
- *
- * Revision 1.1 1999/01/03 03:08:12 brianp
- * Initial revision
- *
- * Revision 2.0.1 1997/4/29 15:52:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
- * Add BGR8 Macro
- */
-
-/*
- * Revision 1.1 2004/04/20 11:13:11 alanh
- * add SciTech's GLDirect driver for Windows.
- *
- * This code is donated to Mesa which allows the usage of
- * a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
- *
- * No build system exists for this code yet, that will come.....
- *
- * Revision 1.1.1.1 1999/08/19 00:55:42 jtg
- * Imported sources
- *
- * Revision 1.2 1999/01/03 03:08:57 brianp
- * Ted Jump's changes
- *
- * Revision 1.1 1999/01/03 03:08:12 brianp
- * Initial revision
- *
- * Revision 2.0 1996/11/15 10:55:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
- * Initial revision
- */
-/* Values for wmesa->pixelformat: */
-
-#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */
-#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */
-#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */
-#define PF_DITHER8 6 /* Dithered RGB using a lookup table */
-#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */
-#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */
-#define PF_BADFORMAT 11
-#define PF_INDEX8 12
-
-char ColorMap16[] = {
-0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01,
-0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
-0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
-0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,
-0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
-0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
-0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07,
-0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,
-0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09,
-0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
-0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,
-0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,
-0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,
-0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,
-0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,
-0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
-0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11,
-0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,
-0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13,
-0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14,
-0x15,0x15,0x15,0x15,0x15,0x15,0x15,0x15,
-0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16,
-0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17,
-0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,
-0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19,
-0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,
-0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,
-0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,
-0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,
-0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,
-0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F};
-
-#define BGR8(r,g,b) (unsigned)(((BYTE)(b & 0xc0 | (g & 0xe0)>>2 | (r & 0xe0)>>5)))
-#ifdef DDRAW
-#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(g&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[r])) << 11)))
-#else
-#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(ColorMap16[g]) << 5)) | (((WORD)(BYTE)(ColorMap16[r])) << 10)))
-#endif
-#define BGR24(r,g,b) (unsigned long)(((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) << 8)
-#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16)))
-
-
-
-/*
- * If pixelformat==PF_8A8B8G8R:
- */
-#define PACK_8A8B8G8R( R, G, B, A ) \
- ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
-
-
-/*
- * If pixelformat==PF_8R8G8B:
- */
-#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) )
-
-
-/*
- * If pixelformat==PF_5R6G5B:
- */
-
-
-#ifdef DDRAW
-#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(G&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[R])) << 11)))
-#else
-#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(ColorMap16[G]) << 5)) | (((WORD)(BYTE)(ColorMap16[R])) << 10)))
-#endif
-/*----------------------------------------------------------------------------
-
-Division lookup tables. These tables compute 0-255 divided by 51 and
-modulo 51. These tables could approximate gamma correction.
-
-*/
-
-char unsigned const aDividedBy51Rounded[256] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
- 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
-};
-
-char unsigned const aDividedBy51[256] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5,
-};
-
-char unsigned const aModulo51[256] =
-{
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
- 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
- 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6,
- 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
- 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
- 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
- 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
- 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
- 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
- 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
- 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3,
- 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
- 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
- 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0,
-};
-
-/*----------------------------------------------------------------------------
-
-Multiplication LUTs. These compute 0-5 times 6 and 36.
-
-*/
-
-char unsigned const aTimes6[6] =
-{
- 0, 6, 12, 18, 24, 30
-};
-
-char unsigned const aTimes36[6] =
-{
- 0, 36, 72, 108, 144, 180
-};
-
-
-/*----------------------------------------------------------------------------
-
-Dither matrices for 8 bit to 2.6 bit halftones.
-
-*/
-
-char unsigned const aHalftone16x16[256] =
-{
- 0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43,
- 34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21,
- 38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6,
- 22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34,
- 2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42,
- 37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20,
- 40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4,
- 24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32,
- 2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41,
- 37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19,
- 40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3,
- 24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31,
- 1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43,
- 36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21,
- 39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5,
- 23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33,
-};
-
-char unsigned const aHalftone8x8[64] =
-{
- 0, 38, 9, 47, 2, 40, 11, 50,
- 25, 12, 35, 22, 27, 15, 37, 24,
- 6, 44, 3, 41, 8, 47, 5, 43,
- 31, 19, 28, 15, 34, 21, 31, 18,
- 1, 39, 11, 49, 0, 39, 10, 48,
- 27, 14, 36, 23, 26, 13, 35, 23,
- 7, 46, 4, 43, 7, 45, 3, 42,
- 33, 20, 30, 17, 32, 19, 29, 16,
-};
-
-char unsigned const aHalftone4x4_1[16] =
-{
- 0, 25, 6, 31,
- 38, 12, 44, 19,
- 9, 35, 3, 28,
- 47, 22, 41, 15
-};
-
-char unsigned const aHalftone4x4_2[16] =
-{
- 41, 3, 9, 28,
- 35, 15, 22, 47,
- 6, 25, 38, 0,
- 19, 44, 31, 12
-};
-
-/***************************************************************************
- aWinGHalftoneTranslation
-
- Translates a 2.6 bit-per-pixel halftoned representation into the
- slightly rearranged WinG Halftone Palette.
-*/
-
-char unsigned const aWinGHalftoneTranslation[216] =
-{
- 0,
- 29,
- 30,
- 31,
- 32,
- 249,
- 33,
- 34,
- 35,
- 36,
- 37,
- 38,
- 39,
- 40,
- 41,
- 42,
- 43,
- 44,
- 45,
- 46,
- 47,
- 48,
- 49,
- 50,
- 51,
- 52,
- 53,
- 54,
- 55,
- 56,
- 250,
- 250,
- 57,
- 58,
- 59,
- 251,
- 60,
- 61,
- 62,
- 63,
- 64,
- 65,
- 66,
- 67,
- 68,
- 69,
- 70,
- 71,
- 72,
- 73,
- 74,
- 75,
- 76,
- 77,
- 78,
- 79,
- 80,
- 81,
- 82,
- 83,
- 84,
- 85,
- 86,
- 87,
- 88,
- 89,
- 250,
- 90,
- 91,
- 92,
- 93,
- 94,
- 95,
- 96,
- 97,
- 98,
- 99,
- 100,
- 101,
- 102,
- 103,
- 104,
- 105,
- 106,
- 107,
- 108,
- 109,
- 110,
- 111,
- 227,
- 112,
- 113,
- 114,
- 115,
- 116,
- 117,
- 118,
- 119,
- 151,
- 120,
- 121,
- 122,
- 123,
- 124,
- 228,
- 125,
- 126,
- 229,
- 133,
- 162,
- 135,
- 131,
- 132,
- 137,
- 166,
- 134,
- 140,
- 130,
- 136,
- 143,
- 138,
- 139,
- 174,
- 141,
- 142,
- 177,
- 129,
- 144,
- 145,
- 146,
- 147,
- 148,
- 149,
- 150,
- 157,
- 152,
- 153,
- 154,
- 155,
- 156,
- 192,
- 158,
- 159,
- 160,
- 161,
- 196,
- 163,
- 164,
- 165,
- 127,
- 199,
- 167,
- 168,
- 169,
- 170,
- 171,
- 172,
- 173,
- 207,
- 175,
- 176,
- 210,
- 178,
- 179,
- 180,
- 181,
- 182,
- 183,
- 184,
- 185,
- 186,
- 187,
- 188,
- 189,
- 190,
- 191,
- 224,
- 193,
- 194,
- 195,
- 252,
- 252,
- 197,
- 198,
- 128,
- 253,
- 252,
- 200,
- 201,
- 202,
- 203,
- 204,
- 205,
- 206,
- 230,
- 208,
- 209,
- 231,
- 211,
- 212,
- 213,
- 214,
- 215,
- 216,
- 217,
- 218,
- 219,
- 220,
- 221,
- 222,
- 254,
- 223,
- 232,
- 225,
- 226,
- 255,
-};
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c deleted file mode 100644 index 02f0dfacd..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c +++ /dev/null @@ -1,1681 +0,0 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x/2000/XP/XBox (Win32)
-*
-* Description: Mesa Software WGL (WindowsGL)
-*
-****************************************************************************/
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-#include "glheader.h"
-#include "colors.h"
-#include "context.h"
-#include "colormac.h"
-#include "dd.h"
-#include "depth.h"
-#include "extensions.h"
-#include "macros.h"
-#include "matrix.h"
-// #include "mem.h"
-//#include "mmath.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
-#include "vbo/vbo.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "swrast/s_context.h"
-#include "swrast/s_depth.h"
-#include "swrast/s_lines.h"
-#include "swrast/s_triangle.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "dglcontext.h"
-#include "gld_driver.h"
-
-//---------------------------------------------------------------------------
-//---------------------------------------------------------------------------
-
-DGL_pixelFormat pfTemplateMesaSW =
-{
- {
- sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
- 1, // Structure version - should be 1
- // Flags:
- PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
- PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
- PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
- PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
- PFD_DOUBLEBUFFER | // The buffer is double-buffered.
- 0, // Placeholder for easy commenting of above flags
- PFD_TYPE_RGBA, // Pixel type RGBA.
- 32, // Total colour bitplanes (excluding alpha bitplanes)
- 8, 0, // Red bits, shift
- 8, 8, // Green bits, shift
- 8, 16, // Blue bits, shift
- 8, 24, // Alpha bits, shift (destination alpha)
- 64, // Accumulator bits (total)
- 16, 16, 16, 16, // Accumulator bits: Red, Green, Blue, Alpha
- 16, // Depth bits
- 8, // Stencil bits
- 0, // Number of auxiliary buffers
- 0, // Layer type
- 0, // Specifies the number of overlay and underlay planes.
- 0, // Layer mask
- 0, // Specifies the transparent color or index of an underlay plane.
- 0 // Damage mask
- },
- 0, // Unused
-};
-
-//---------------------------------------------------------------------------
-// Extensions
-//---------------------------------------------------------------------------
-
-typedef struct {
- PROC proc;
- char *name;
-} GLD_extension;
-
-static GLD_extension GLD_extList[] = {
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
- { NULL, "\0" }
-};
-
-//---------------------------------------------------------------------------
-// WMesa Internal Functions
-//---------------------------------------------------------------------------
-
-#define PAGE_FILE 0xffffffff
-
-#define REDBITS 0x03
-#define REDSHIFT 0x00
-#define GREENBITS 0x03
-#define GREENSHIFT 0x03
-#define BLUEBITS 0x02
-#define BLUESHIFT 0x06
-
-typedef struct _dibSection {
- HDC hDC;
- HANDLE hFileMap;
- BOOL fFlushed;
- LPVOID base;
-} WMDIBSECTION, *PWMDIBSECTION;
-
-typedef struct wmesa_context {
- HWND Window;
- HDC hDC;
- HPALETTE hPalette;
- HPALETTE hOldPalette;
- HPEN hPen;
- HPEN hOldPen;
- HCURSOR hOldCursor;
- COLORREF crColor;
- // 3D projection stuff
- RECT drawRect;
- UINT uiDIBoffset;
- // OpenGL stuff
- HPALETTE hGLPalette;
- GLuint width;
- GLuint height;
- GLuint ScanWidth;
- GLboolean db_flag; //* double buffered?
- GLboolean rgb_flag; //* RGB mode?
- GLboolean dither_flag; //* use dither when 256 color mode for RGB?
- GLuint depth; //* bits per pixel (1, 8, 24, etc)
- ULONG pixel; // current color index or RGBA pixel value
- ULONG clearpixel; //* pixel for clearing the color buffers
- PBYTE ScreenMem; // WinG memory
- BITMAPINFO *IndexFormat;
- HPALETTE hPal; // Current Palette
- HPALETTE hPalHalfTone;
-
-
- WMDIBSECTION dib;
- BITMAPINFO bmi;
- HBITMAP hbmDIB;
- HBITMAP hOldBitmap;
- HBITMAP Old_Compat_BM;
- HBITMAP Compat_BM; // Bitmap for double buffering
- PBYTE pbPixels;
- int nColors;
- BYTE cColorBits;
- int pixelformat;
-
- RECT rectOffScreen;
- RECT rectSurface;
-// HWND hwnd;
- DWORD pitch;
- PBYTE addrOffScreen;
-
- // We always double-buffer, for performance reasons, but
- // we need to know which of SwapBuffers() or glFlush() to
- // handle. If we're emulating, then we update on Flush(),
- // otherwise we update on SwapBufers(). KeithH
- BOOL bEmulateSingleBuffer;
-} WMesaContext, *PWMC;
-
-#define GLD_GET_WMESA_DRIVER(c) (WMesaContext*)(c)->glPriv
-
-// TODO:
-GLint stereo_flag = 0 ;
-
-/* If we are double-buffering, we want to get the DC for the
- * off-screen DIB, otherwise the DC for the window.
- */
-#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
-#define DD_RELEASEDC
-
-#define FLIP(Y) (Current->height-(Y)-1)
-
-struct DISPLAY_OPTIONS {
- int stereo;
- int fullScreen;
- int mode;
- int bpp;
-};
-
-struct DISPLAY_OPTIONS displayOptions;
-
-//---------------------------------------------------------------------------
-
-static unsigned char threeto8[8] = {
- 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
-};
-
-static unsigned char twoto8[4] = {
- 0, 0x55, 0xaa, 0xff
-};
-
-static unsigned char oneto8[2] = {
- 0, 255
-};
-
-//---------------------------------------------------------------------------
-
-BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
-{
- char unsigned redtemp, greentemp, bluetemp, paletteindex;
-
- //*** now, look up each value in the halftone matrix
- //*** using an 8x8 ordered dither.
- redtemp = aDividedBy51[red]
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
- + scanline%8]);
- greentemp = aDividedBy51[(char unsigned)green]
- + (aModulo51[green] > aHalftone8x8[
- (pixel%8)*8 + scanline%8]);
- bluetemp = aDividedBy51[(char unsigned)blue]
- + (aModulo51[blue] > aHalftone8x8[
- (pixel%8)*8 +scanline%8]);
-
- //*** recombine the halftoned rgb values into a palette index
- paletteindex =
- redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
-
- //*** and translate through the wing halftone palette
- //*** translation vector to give the correct value.
- return aWinGHalftoneTranslation[paletteindex];
-}
-
-//---------------------------------------------------------------------------
-
-static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
-{
- unsigned char val;
-
- val = i >> shift;
- switch (nbits) {
-
- case 1:
- val &= 0x1;
- return oneto8[val];
-
- case 2:
- val &= 0x3;
- return twoto8[val];
-
- case 3:
- val &= 0x7;
- return threeto8[val];
-
- default:
- return 0;
- }
-}
-
-//---------------------------------------------------------------------------
-
-
-void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
-{
- WMesaContext *Current = pwc;
-
- // Test for invalid scanline parameter. KeithH
- if ((iScanLine < 0) || (iScanLine >= pwc->height))
- return;
-
- if (Current->db_flag) {
- LPBYTE lpb = pwc->pbPixels;
- UINT nBypp = pwc->cColorBits >> 3;
- UINT nOffset = iPixel % nBypp;
-
- lpb += pwc->ScanWidth * iScanLine;
- lpb += iPixel * nBypp;
-
- if(nBypp == 1){
- if(pwc->dither_flag)
- *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
- else
- *lpb = BGR8(r,g,b);
- }
- else if(nBypp == 2)
- *((LPWORD)lpb) = BGR16(r,g,b);
- else if (nBypp == 3)
- *((LPDWORD)lpb) = BGR24(r,g,b);
- else if (nBypp == 4)
- *((LPDWORD)lpb) = BGR32(r,g,b);
- }
- else{
- SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
- }
-}
-
-//---------------------------------------------------------------------------
-
-void wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- )
-{
- DWORD dwSize = 0;
- DWORD dwScanWidth;
- UINT nBypp = pwc->cColorBits / 8;
- HDC hic;
-
- dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
-
- pwc->ScanWidth =pwc->pitch = dwScanWidth;
-
- if (stereo_flag)
- pwc->ScanWidth = 2* pwc->pitch;
-
- dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
-
- pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
- NULL,
- PAGE_READWRITE | SEC_COMMIT,
- 0,
- dwSize,
- NULL);
-
- if (!pwc->dib.hFileMap)
- return;
-
- pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
- FILE_MAP_ALL_ACCESS,
- 0,
- 0,
- 0);
-
- if(!pwc->dib.base){
- CloseHandle(pwc->dib.hFileMap);
- return;
- }
-
-
- CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwc->dib.hDC = CreateCompatibleDC(hic);
-
-
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
- pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
-
- DeleteDC(hic);
-
- return;
-
-}
-
-//---------------------------------------------------------------------------
-
-void wmCreatePalette( PWMC pwdc )
-{
- /* Create a compressed and re-expanded 3:3:2 palette */
- int i;
- LOGPALETTE *pPal;
- BYTE rb, rs, gb, gs, bb, bs;
-
- pwdc->nColors = 0x100;
-
- pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) +
- pwdc->nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
-
- pPal->palVersion = 0x300;
-
- rb = REDBITS;
- rs = REDSHIFT;
- gb = GREENBITS;
- gs = GREENSHIFT;
- bb = BLUEBITS;
- bs = BLUESHIFT;
-
- if (pwdc->db_flag) {
-
- /* Need to make two palettes: one for the screen DC and one for the DIB. */
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- pwdc->hPalette = CreatePalette( pPal );
- }
-
- else {
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- }
-
- free(pPal);
-
-}
-
-//---------------------------------------------------------------------------
-
-/* This function sets the color table of a DIB section
- * to match that of the destination DC
- */
-BOOL wmSetDibColors(PWMC pwc)
-{
- RGBQUAD *pColTab, *pRGB;
- PALETTEENTRY *pPal, *pPE;
- int i, nColors;
- BOOL bRet=TRUE;
- DWORD dwErr=0;
-
- /* Build a color table in the DIB that maps to the
- * selected palette in the DC.
- */
- nColors = 1 << pwc->cColorBits;
- pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
- GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
- pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
- for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
- pRGB->rgbRed = pPE->peRed;
- pRGB->rgbGreen = pPE->peGreen;
- pRGB->rgbBlue = pPE->peBlue;
- }
- if(pwc->db_flag)
- bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
-
- if(!bRet)
- dwErr = GetLastError();
-
- free( pColTab );
- free( pPal );
-
- return bRet;
-}
-
-//---------------------------------------------------------------------------
-
-static void wmSetPixelFormat( PWMC wc, HDC hDC)
-{
- if(wc->rgb_flag)
- wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- else
- wc->cColorBits = 8;
- switch(wc->cColorBits){
- case 8:
- if(wc->dither_flag != GL_TRUE)
- wc->pixelformat = PF_INDEX8;
- else
- wc->pixelformat = PF_DITHER8;
- break;
- case 16:
- wc->pixelformat = PF_5R6G5B;
- break;
- case 32:
- wc->pixelformat = PF_8R8G8B;
- break;
- default:
- wc->pixelformat = PF_BADFORMAT;
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * This function creates the DIB section that is used for combined
- * GL and GDI calls
- */
-BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
-{
- HDC hdc = pwc->hDC;
- LPBITMAPINFO pbmi = &(pwc->bmi);
- int iUsage;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- if(pwc->rgb_flag)
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
- else
- pbmi->bmiHeader.biBitCount = 8;
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
-
- pwc->cColorBits = pbmi->bmiHeader.biBitCount;
- pwc->ScanWidth = pwc->pitch = lxSize;
- pwc->width = lxSize;
- pwc->height = lySize;
-
- wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
-
- if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
- wmCreatePalette( pwc );
- wmSetDibColors( pwc );
- }
- wmSetPixelFormat(pwc, pwc->hDC);
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * Free up the dib section that was created
- */
-BOOL wmDeleteBackingStore(PWMC pwc)
-{
- SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
- DeleteDC(pwc->dib.hDC);
- DeleteObject(pwc->hbmDIB);
- UnmapViewOfFile(pwc->dib.base);
- CloseHandle(pwc->dib.hFileMap);
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * Blit memory DC to screen DC
- */
-BOOL wmFlush(PWMC pwc, HDC hDC)
-{
- BOOL bRet = 0;
- DWORD dwErr = 0;
-
-// Now using bEmulateSingleBuffer in the calling function. KeithH
-
-// if(pwc->db_flag){
- bRet = BitBlt(hDC, 0, 0, pwc->width, pwc->height,
- pwc->dib.hDC, 0, 0, SRCCOPY);
-// }
-
- return bRet;
-
-}
-
-//---------------------------------------------------------------------------
-// Support Functions
-//---------------------------------------------------------------------------
-
-static void flush(struct gl_context* ctx)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
-/*
- if((Current->rgb_flag &&!(Current->db_flag))
- ||(!Current->rgb_flag))
- {
- wmFlush(Current, Current->hDC);
- }
-*/
- // Only flush if we're not in double-buffer mode. KeithH
- // The demo fractal.c calls glutSwapBuffers() then glFlush()!
- if (Current->bEmulateSingleBuffer) {
- wmFlush(Current, Current->hDC);
- }
-}
-
-
-//---------------------------------------------------------------------------
-
-/*
- * Set the color used to clear the color buffer.
- */
-//static void clear_color( struct gl_context* ctx, const GLchan color[4] )
-// Changed for Mesa 5.x. KeithH
-static void clear_color(
- struct gl_context* ctx,
- const GLfloat color[4])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLubyte col[4];
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- Current->clearpixel = RGB(col[0], col[1], col[2]);
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Clear the specified region of the color buffer using the clear color
- * or index as specified by one of the two functions above.
- *
- * This procedure clears either the front and/or the back COLOR buffers.
- * Only the "left" buffer is cleared since we are not stereo.
- * Clearing of the other non-color buffers is left to the swrast.
- * We also only clear the color buffers if the color masks are all 1's.
- * Otherwise, we let swrast do it.
- */
-
-static clear(struct gl_context* ctx, GLbitfield mask,
- GLboolean all, GLint x, GLint y, GLint width, GLint height)
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- DWORD dwColor;
- WORD wColor;
- BYTE bColor;
- LPDWORD lpdw = (LPDWORD)Current->pbPixels;
- LPWORD lpw = (LPWORD)Current->pbPixels;
- LPBYTE lpb = Current->pbPixels;
- int lines;
- const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
-
- if (all){
- x=y=0;
- width=Current->width;
- height=Current->height;
- }
-
-
- /* sanity check - can't have right(stereo) buffers */
- assert((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT)) == 0);
-
- /* clear alpha */
- if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_RIGHT_BIT)) &&
- ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
- ctx->Color.ColorMask[ACOMP]) {
- _swrast_clear_alpha_buffers( ctx );
- }
-
- if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
- if (mask & DD_BACK_LEFT_BIT) {
- /* Double-buffering - clear back buffer */
- UINT nBypp = Current->cColorBits / 8;
- int i = 0;
- int iSize = 0;
-
- assert(Current->db_flag==GL_TRUE); /* we'd better be double buffer */
- if(nBypp ==1 ){
- iSize = Current->width/4;
- bColor = BGR8(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- wColor = MAKEWORD(bColor,bColor);
- dwColor = MAKELONG(wColor, wColor);
- }
- if(nBypp == 2){
- iSize = Current->width / 2;
- wColor = BGR16(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- dwColor = MAKELONG(wColor, wColor);
- }
- else if(nBypp == 4){
- iSize = Current->width;
- dwColor = BGR32(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- }
-
- /* clear a line */
- while(i < iSize){
- *lpdw = dwColor;
- lpdw++;
- i++;
- }
-
- /* This is the 24bit case */
- if (nBypp == 3) {
- iSize = Current->width *3/4;
- dwColor = BGR24(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- while(i < iSize){
- *lpdw = dwColor;
- lpb += nBypp;
- lpdw = (LPDWORD)lpb;
- i++;
- }
- }
-
- i = 0;
- if (stereo_flag)
- lines = height /2;
- else
- lines = height;
- /* copy cleared line to other lines in buffer */
- do {
- memcpy(lpb, Current->pbPixels, iSize*4);
- lpb += Current->ScanWidth;
- i++;
- }
- while (i<lines-1);
- mask &= ~DD_BACK_LEFT_BIT;
- } /* double-buffer */
-
- if (mask & DD_FRONT_LEFT_BIT) {
- /* single-buffer */
- HDC DC=DD_GETDC;
- HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
- HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
- HPEN Old_Pen=SelectObject(DC,Pen);
- HBRUSH Old_Brush=SelectObject(DC,Brush);
- Rectangle(DC,x,y,x+width,y+height);
- SelectObject(DC,Old_Pen);
- SelectObject(DC,Old_Brush);
- DeleteObject(Pen);
- DeleteObject(Brush);
- DD_RELEASEDC;
- mask &= ~DD_FRONT_LEFT_BIT;
- } /* single-buffer */
- } /* if masks are all 1's */
-
- /* Call swrast if there is anything left to clear (like DEPTH) */
- if (mask)
- _swrast_Clear( ctx, mask, all, x, y, width, height );
-}
-
-
-//---------------------------------------------------------------------------
-
-
-static void enable( struct gl_context* ctx, GLenum pname, GLboolean enable )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
-
- if (!Current)
- return;
-
- if (pname == GL_DITHER) {
- if(enable == GL_FALSE){
- Current->dither_flag = GL_FALSE;
- if(Current->cColorBits == 8)
- Current->pixelformat = PF_INDEX8;
- }
- else{
- if (Current->rgb_flag && Current->cColorBits == 8){
- Current->pixelformat = PF_DITHER8;
- Current->dither_flag = GL_TRUE;
- }
- else
- Current->dither_flag = GL_FALSE;
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-static GLboolean set_draw_buffer( struct gl_context* ctx, GLenum mode )
-{
- /* TODO: this could be better */
- if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-//---------------------------------------------------------------------------
-
-
-static void set_read_buffer(struct gl_context *ctx, struct gl_framebuffer *colorBuffer,
- GLenum buffer )
-{
- /* XXX todo */
- return;
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/* Return characteristics of the output buffer. */
-//static void buffer_size( struct gl_context* ctx, GLuint *width, GLuint *height )
-// Altered for Mesa 5.x. KeithH
-static void buffer_size(
- struct gl_framebuffer *buffer,
- GLuint *width,
- GLuint *height)
-{
- // For some reason the context is not passed into this function.
- // Therefore we have to explicitly retrieve it.
- GET_CURRENT_CONTEXT(ctx);
-
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- int New_Size;
- RECT CR;
-
- GetClientRect(Current->Window,&CR);
-
- *width=CR.right;
- *height=CR.bottom;
-
- New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
-
- if (New_Size){
- Current->width=*width;
- Current->height=*height;
- Current->ScanWidth=Current->width;
- if ((Current->ScanWidth%sizeof(long))!=0)
- Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
-
- if (Current->db_flag){
- if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
- wmDeleteBackingStore(Current);
- wmCreateBackingStore(Current, Current->width, Current->height);
- }
- }
-
- }
-}
-
-
-
-/**********************************************************************/
-/***** Accelerated point, line, polygon rendering *****/
-/**********************************************************************/
-
-/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
-
-static void fast_rgb_points( struct gl_context* ctx, GLuint first, GLuint last )
-{
-}
-
-//---------------------------------------------------------------------------
-
-/* Return pointer to accelerated points function */
-extern tnl_points_func choose_points_function( struct gl_context* ctx )
-{
- return NULL;
-}
-
-//---------------------------------------------------------------------------
-
-static void fast_flat_rgb_line( struct gl_context* ctx, GLuint v0,
- GLuint v1, GLuint pv )
-{
-}
-
-//---------------------------------------------------------------------------
-
-static tnl_line_func choose_line_function( struct gl_context* ctx )
-{
-}
-
-
-/**********************************************************************/
-/***** Span-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
-static void write_ci32_span( const struct gl_context* ctx,
- GLuint n, GLint x, GLint y,
- const GLuint index[],
- const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
-}
-
-
-//---------------------------------------------------------------------------
-
-/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
-static void write_ci8_span( const struct gl_context* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte index[],
- const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current
- * color index is used for all pixels.
- */
-static void write_mono_ci_span(const struct gl_context* ctx,
- GLuint n,GLint x,GLint y,
- GLuint colorIndex, const GLubyte mask[])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=colorIndex;
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * To improve the performance of this routine, frob the data into an actual
- * scanline and call bitblt on the complete scan line instead of SetPixel.
- */
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i,
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i,
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgba[i][RCOMP],
- rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgba[i][RCOMP],
- rgba[i][GCOMP],
- rgba[i][BCOMP]));
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span( const struct gl_context* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i,
- rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i,
- rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgb[i][RCOMP],
- rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,
- RGB(rgb[i][RCOMP],
- rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span( const struct gl_context* ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
- GLuint i;
- HDC DC=DD_GETDC;
- PWMC pwc = Current;
- assert(Current->rgb_flag==GL_TRUE);
- y=FLIP(y);
- if(Current->rgb_flag==GL_TRUE){
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(DC, y, x+i, pixel);
- }
- DD_RELEASEDC;
-}
-
-
-
-/**********************************************************************/
-/***** Array-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write an array of 32-bit index pixels with a boolean mask. */
-static void write_ci32_pixels( const struct gl_context* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = index[i];
- }
- }
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * index is used for all pixels.
- */
-static void write_mono_ci_pixels( const struct gl_context* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = colorIndex;
- }
- }
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels( const struct gl_context* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- DD_RELEASEDC;
-}
-
-
-//---------------------------------------------------------------------------
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels( const struct gl_context* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
- DD_RELEASEDC;
-}
-
-/**********************************************************************/
-/***** Read spans/arrays of pixels *****/
-/**********************************************************************/
-
-/* Read a horizontal span of color-index pixels. */
-static void read_ci32_span( const struct gl_context* ctx, GLuint n, GLint x, GLint y,
- GLuint index[])
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- index[i]=Mem[i];
-}
-
-//---------------------------------------------------------------------------
-
-/* Read an array of color index pixels. */
-static void read_ci32_pixels( const struct gl_context* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint indx[], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
- }
- }
-}
-
-//---------------------------------------------------------------------------
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span( const struct gl_context* ctx,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- UINT i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- y = Current->height - y - 1;
- for (i=0; i<n; i++) {
- Color=GetPixel(DC,x+i,y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- DD_RELEASEDC;
-}
-
-//---------------------------------------------------------------------------
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels( const struct gl_context* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
- WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
- GLuint i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLint y2 = Current->height - y[i] - 1;
- Color=GetPixel(DC,x[i],y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- }
- DD_RELEASEDC;
-}
-
-//---------------------------------------------------------------------------
-
-static void wmesa_update_state(
- struct gl_context *ctx,
- GLuint new_state)
-{
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
-}
-
-//---------------------------------------------------------------------------
-
-static void wmesa_viewport(
- struct gl_context *ctx,
- GLint x,
- GLint y,
- GLsizei w,
- GLsizei h)
-{
-// ctx->Driver.ResizeBuffersMESA(ctx);
-}
-
-//---------------------------------------------------------------------------
-
-static void wmesa_update_state_first_time(
- struct gl_context *ctx,
- GLuint new_state)
-{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- _mesa_init_driver_functions(&ctx->Driver);
-
- /*
- * XXX these function pointers could be initialized just once during
- * context creation since they don't depend on any state changes.
- * kws - This is true - this function gets called a lot and it
- * would be good to minimize setting all this when not needed.
- */
- // Good idea, so I'll do it. KeithH. :-)
-
- ctx->Driver.GetString = _gldGetStringGeneric;
- ctx->Driver.UpdateState = wmesa_update_state;
- ctx->Driver.DrawBuffer = set_draw_buffer;
- ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
- ctx->Driver.GetBufferSize = buffer_size;
-
- ctx->Driver.Viewport = wmesa_viewport;
-
- ctx->Driver.Clear = clear;
-
- ctx->Driver.Flush = flush;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Enable = enable;
-
-
- // Does not apply for Mesa 5.x
- //ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
- //ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
- //ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
-
- swdd->SetBuffer = set_read_buffer;
-
-
- /* Pixel/span writing functions: */
- swdd->WriteRGBASpan = write_rgba_span;
- swdd->WriteRGBSpan = write_rgb_span;
- swdd->WriteMonoRGBASpan = write_mono_rgba_span;
- swdd->WriteRGBAPixels = write_rgba_pixels;
- swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
- swdd->WriteCI32Span = write_ci32_span;
- swdd->WriteCI8Span = write_ci8_span;
- swdd->WriteMonoCISpan = write_mono_ci_span;
- swdd->WriteCI32Pixels = write_ci32_pixels;
- swdd->WriteMonoCIPixels = write_mono_ci_pixels;
-
- swdd->ReadCI32Span = read_ci32_span;
- swdd->ReadRGBASpan = read_rgba_span;
- swdd->ReadCI32Pixels = read_ci32_pixels;
- swdd->ReadRGBAPixels = read_rgba_pixels;
-
-
- tnl->Driver.RunPipeline = _tnl_run_pipeline;
-
- wmesa_update_state(ctx, new_state);
-}
-
-//---------------------------------------------------------------------------
-// Driver interface functions
-//---------------------------------------------------------------------------
-
-BOOL gldCreateDrawable_MesaSW(
- DGL_ctx *pCtx,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- WMesaContext *c;
- GLboolean true_color_flag;
- GLboolean rgb_flag = GL_TRUE;
- GLboolean db_flag = GL_TRUE;
-
- if (pCtx == NULL)
- return FALSE;
-
- c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
- if (!c)
- return FALSE;
-
- pCtx->glPriv = c;
-
- c->hDC = pCtx->hDC;
- c->Window = pCtx->hWnd;
-
- true_color_flag = GetDeviceCaps(pCtx->hDC, BITSPIXEL) > 8;
-
-
-#ifdef DITHER
- if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
- c->dither_flag = GL_TRUE;
- c->hPalHalfTone = WinGCreateHalftonePalette();
- }
- else
- c->dither_flag = GL_FALSE;
-#else
- c->dither_flag = GL_FALSE;
-#endif
-
-
- if (rgb_flag==GL_FALSE)
- {
- c->rgb_flag = GL_FALSE;
-#if 0
- /* Old WinG stuff???? */
- c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */
- printf("Single buffer is not supported in color index mode, ",
- "setting to double buffer.\n");
-#endif
- }
- else
- {
- c->rgb_flag = GL_TRUE;
- }
-
-// db_flag = pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? GL_TRUE : GL_FALSE;
- db_flag = GL_TRUE; // Force double-buffer
- if (db_flag) {
- c->db_flag = 1;
- /* Double buffered */
- {
- wmCreateBackingStore(c, pCtx->dwWidth, pCtx->dwHeight);
-
- }
- } else {
- /* Single Buffered */
- if (c->rgb_flag)
- c->db_flag = 0;
- }
-
- c->bEmulateSingleBuffer = (pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER)
- ? FALSE : TRUE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldResizeDrawable_MesaSW(
- DGL_ctx *ctx,
- BOOL bDefaultDriver,
- BOOL bPersistantInterface,
- BOOL bPersistantBuffers)
-{
- WMesaContext *c;
-
- if (ctx == NULL)
- return FALSE;
-
- c = ctx->glPriv;
- if (c == NULL)
- return FALSE;
-
- c->hDC = ctx->hDC;
- c->Window = ctx->hWnd;
-// c->width = ctx->dwWidth;
-// c->height = ctx->dwHeight;
-
- if (c->db_flag) {
- wmDeleteBackingStore(c);
- wmCreateBackingStore(c, ctx->dwWidth, ctx->dwHeight);
- }
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyDrawable_MesaSW(
- DGL_ctx *ctx)
-{
- WMesaContext *c;
-
- if (ctx == NULL)
- return FALSE;
-
- c = ctx->glPriv;
- if (c == NULL)
- return FALSE;
-
- if (c->hPalHalfTone != NULL)
- DeleteObject(c->hPalHalfTone);
-
- if (c->db_flag)
- wmDeleteBackingStore(c);
-
- free(c);
-
- ctx->glPriv = NULL;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldCreatePrivateGlobals_MesaSW(void)
-{
- // Mesa Software driver needs no private globals
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldDestroyPrivateGlobals_MesaSW(void)
-{
- // Mesa Software driver needs no private globals
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldBuildPixelformatList_MesaSW(void)
-{
- // Release any existing pixelformat list
- if (glb.lpPF) {
- free(glb.lpPF);
- }
-
- glb.nPixelFormatCount = 0;
- glb.lpPF = NULL;
-
- glb.lpPF = (DGL_pixelFormat *)calloc(2, sizeof(DGL_pixelFormat));
- if (glb.lpPF == NULL)
- return FALSE;
- // Single-buffered
- memcpy(&glb.lpPF[0], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
- glb.lpPF[0].pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
- // Double-buffered
- memcpy(&glb.lpPF[1], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
- glb.nPixelFormatCount = 2;
-
- // Mark list as 'current'
- glb.bPixelformatsDirty = FALSE;
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldInitialiseMesa_MesaSW(
- DGL_ctx *gld)
-{
- struct gl_context *ctx;
-
- if (gld == NULL)
- return FALSE;
-
- ctx = gld->glCtx;
-
- // Set max texture size to 256
- ctx->Const.MaxTextureLevels = 8;
-
- // Multitexture enable/disable
- ctx->Const.MaxTextureUnits = (glb.bMultitexture) ? MAX_TEXTURE_UNITS : 1;
-
- /* Initialize the software rasterizer and helper modules.*/
-
- // Added this to force max texture diminsion to 256. KeithH
- ctx->Const.MaxTextureLevels = 8;
- ctx->Const.MaxDrawBuffers = 1;
-
- _mesa_enable_sw_extensions(ctx);
- _mesa_enable_imaging_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
-
-// _swrast_CreateContext( ctx );
-// _vbo_CreateContext( ctx );
-// _tnl_CreateContext( ctx );
-// _swsetup_CreateContext( ctx );
-
- _swsetup_Wakeup( ctx );
-
- wmesa_update_state_first_time(ctx, ~0);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldSwapBuffers_MesaSW(
- DGL_ctx *ctx,
- HDC hDC,
- HWND hWnd)
-{
- WMesaContext *c;
-
- if (ctx == NULL)
- return FALSE;
-
- c = ctx->glPriv;
- if (c == NULL)
- return FALSE;
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
-
- // Altered to respect bEmulateSingleBuffer. KeithH
-// if (c->db_flag)
- if (!c->bEmulateSingleBuffer)
- wmFlush(c, hDC);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
-PROC gldGetProcAddress_MesaSW(
- LPCSTR a)
-{
- int i;
- PROC proc = NULL;
-
- for (i=0; GLD_extList[i].proc; i++) {
- if (!strcmp(a, GLD_extList[i].name)) {
- proc = GLD_extList[i].proc;
- break;
- }
- }
-
- gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
-
- return proc;
-}
-
-//---------------------------------------------------------------------------
-
-BOOL gldGetDisplayMode_MesaSW(
- DGL_ctx *ctx,
- GLD_displayMode *glddm)
-{
- HDC hdcDesktop;
-
- if (glddm == NULL)
- return FALSE;
-
- //
- // A bit hacky... KeithH
- //
-
- hdcDesktop = GetDC(NULL);
- glddm->Width = GetDeviceCaps(hdcDesktop, HORZRES);
- glddm->Height = GetDeviceCaps(hdcDesktop, VERTRES);
- glddm->BPP = GetDeviceCaps(hdcDesktop, BITSPIXEL);
- glddm->Refresh = 0;
- ReleaseDC(0, hdcDesktop);
-
- return TRUE;
-}
-
-//---------------------------------------------------------------------------
-
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def deleted file mode 100644 index b213b6e04..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.def +++ /dev/null @@ -1,488 +0,0 @@ -;**************************************************************************** -;* -;* Mesa 3-D graphics library -;* Direct3D Driver Interface -;* -;* ======================================================================== -;* -;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -;* -;* Permission is hereby granted, free of charge, to any person obtaining a -;* copy of this software and associated documentation files (the "Software"), -;* to deal in the Software without restriction, including without limitation -;* the rights to use, copy, modify, merge, publish, distribute, sublicense, -;* and/or sell copies of the Software, and to permit persons to whom the -;* Software is furnished to do so, subject to the following conditions: -;* -;* The above copyright notice and this permission notice shall be included -;* in all copies or substantial portions of the Software. -;* -;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -;* SOFTWARE. -;* -;* ====================================================================== -;* -;* Language: ANSI C -;* Environment: Windows 9x/2000/XP/XBox (Win32) -;* -;* Description: DLL Module definition file -;* -;****************************************************************************/ - -DESCRIPTION 'GLDirect' - -VERSION 3.0 - -EXPORTS - glAccum=glAccum @1 - glAlphaFunc=glAlphaFunc @2 - glAreTexturesResident=glAreTexturesResident @3 - glArrayElement=glArrayElement @4 - glBegin=glBegin @5 - glBindTexture=glBindTexture @6 - glBitmap=glBitmap @7 - glBlendFunc=glBlendFunc @8 - glCallList=glCallList @9 - glCallLists=glCallLists @10 - glClear=glClear @11 - glClearAccum=glClearAccum @12 - glClearIndex=glClearIndex @13 - glClearColor=glClearColor @14 - glClearDepth=glClearDepth @15 - glClearStencil=glClearStencil @16 - glClipPlane=glClipPlane @17 - glColor3b=glColor3b @18 - glColor3d=glColor3d @19 - glColor3f=glColor3f @20 - glColor3i=glColor3i @21 - glColor3s=glColor3s @22 - glColor3ub=glColor3ub @23 - glColor3ui=glColor3ui @24 - glColor3us=glColor3us @25 - glColor4b=glColor4b @26 - glColor4d=glColor4d @27 - glColor4f=glColor4f @28 - glColor4i=glColor4i @29 - glColor4s=glColor4s @30 - glColor4ub=glColor4ub @31 - glColor4ui=glColor4ui @32 - glColor4us=glColor4us @33 - glColor3bv=glColor3bv @34 - glColor3dv=glColor3dv @35 - glColor3fv=glColor3fv @36 - glColor3iv=glColor3iv @37 - glColor3sv=glColor3sv @38 - glColor3ubv=glColor3ubv @39 - glColor3uiv=glColor3uiv @40 - glColor3usv=glColor3usv @41 - glColor4bv=glColor4bv @42 - glColor4dv=glColor4dv @43 - glColor4fv=glColor4fv @44 - glColor4iv=glColor4iv @45 - glColor4sv=glColor4sv @46 - glColor4ubv=glColor4ubv @47 - glColor4uiv=glColor4uiv @48 - glColor4usv=glColor4usv @49 - glColorMask=glColorMask @50 - glColorMaterial=glColorMaterial @51 - glColorPointer=glColorPointer @52 - glColorTableEXT=glColorTableEXT @53 - glColorSubTableEXT=glColorSubTableEXT @54 - glCopyPixels=glCopyPixels @55 - glCopyTexImage1D=glCopyTexImage1D @56 - glCopyTexImage2D=glCopyTexImage2D @57 - glCopyTexSubImage1D=glCopyTexSubImage1D @58 - glCopyTexSubImage2D=glCopyTexSubImage2D @59 - glCullFace=glCullFace @60 - glDepthFunc=glDepthFunc @61 - glDepthMask=glDepthMask @62 - glDepthRange=glDepthRange @63 - glDeleteLists=glDeleteLists @64 - glDeleteTextures=glDeleteTextures @65 - glDisable=glDisable @66 - glDisableClientState=glDisableClientState @67 - glDrawArrays=glDrawArrays @68 - glDrawBuffer=glDrawBuffer @69 - glDrawElements=glDrawElements @70 - glDrawPixels=glDrawPixels @71 - glEnable=glEnable @72 - glEnableClientState=glEnableClientState @73 - glEnd=glEnd @74 - glEndList=glEndList @75 - glEvalCoord1d=glEvalCoord1d @76 - glEvalCoord1f=glEvalCoord1f @77 - glEvalCoord1dv=glEvalCoord1dv @78 - glEvalCoord1fv=glEvalCoord1fv @79 - glEvalCoord2d=glEvalCoord2d @80 - glEvalCoord2f=glEvalCoord2f @81 - glEvalCoord2dv=glEvalCoord2dv @82 - glEvalCoord2fv=glEvalCoord2fv @83 - glEvalPoint1=glEvalPoint1 @84 - glEvalPoint2=glEvalPoint2 @85 - glEvalMesh1=glEvalMesh1 @86 - glEdgeFlag=glEdgeFlag @87 - glEdgeFlagv=glEdgeFlagv @88 - glEdgeFlagPointer=glEdgeFlagPointer @89 - glEvalMesh2=glEvalMesh2 @90 - glFeedbackBuffer=glFeedbackBuffer @91 - glFinish=glFinish @92 - glFlush=glFlush @93 - glFogf=glFogf @94 - glFogi=glFogi @95 - glFogfv=glFogfv @96 - glFogiv=glFogiv @97 - glFrontFace=glFrontFace @98 - glFrustum=glFrustum @99 - glGenLists=glGenLists @100 - glGenTextures=glGenTextures @101 - glGetBooleanv=glGetBooleanv @102 - glGetClipPlane=glGetClipPlane @103 - glGetColorTableEXT=glGetColorTableEXT @104 - glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105 - glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106 - glGetDoublev=glGetDoublev @107 - glGetError=glGetError @108 - glGetFloatv=glGetFloatv @109 - glGetIntegerv=glGetIntegerv @110 - glGetLightfv=glGetLightfv @111 - glGetLightiv=glGetLightiv @112 - glGetMapdv=glGetMapdv @113 - glGetMapfv=glGetMapfv @114 - glGetMapiv=glGetMapiv @115 - glGetMaterialfv=glGetMaterialfv @116 - glGetMaterialiv=glGetMaterialiv @117 - glGetPixelMapfv=glGetPixelMapfv @118 - glGetPixelMapuiv=glGetPixelMapuiv @119 - glGetPixelMapusv=glGetPixelMapusv @120 - glGetPointerv=glGetPointerv @121 - glGetPolygonStipple=glGetPolygonStipple @122 - glGetString=glGetString @123 - glGetTexEnvfv=glGetTexEnvfv @124 - glGetTexEnviv=glGetTexEnviv @125 - glGetTexGeniv=glGetTexGeniv @126 - glGetTexGendv=glGetTexGendv @127 - glGetTexGenfv=glGetTexGenfv @128 - glGetTexImage=glGetTexImage @129 - glGetTexLevelParameterfv=glGetTexLevelParameterfv @130 - glGetTexLevelParameteriv=glGetTexLevelParameteriv @131 - glGetTexParameterfv=glGetTexParameterfv @132 - glGetTexParameteriv=glGetTexParameteriv @133 - glHint=glHint @134 - glIndexd=glIndexd @135 - glIndexf=glIndexf @136 - glIndexi=glIndexi @137 - glIndexs=glIndexs @138 - glIndexub=glIndexub @139 - glIndexdv=glIndexdv @140 - glIndexfv=glIndexfv @141 - glIndexiv=glIndexiv @142 - glIndexsv=glIndexsv @143 - glIndexubv=glIndexubv @144 - glIndexMask=glIndexMask @145 - glIndexPointer=glIndexPointer @146 - glInterleavedArrays=glInterleavedArrays @147 - glInitNames=glInitNames @148 - glIsList=glIsList @149 - glIsTexture=glIsTexture @150 - glLightf=glLightf @151 - glLighti=glLighti @152 - glLightfv=glLightfv @153 - glLightiv=glLightiv @154 - glLightModelf=glLightModelf @155 - glLightModeli=glLightModeli @156 - glLightModelfv=glLightModelfv @157 - glLightModeliv=glLightModeliv @158 - glLineWidth=glLineWidth @159 - glLineStipple=glLineStipple @160 - glListBase=glListBase @161 - glLoadIdentity=glLoadIdentity @162 - glLoadMatrixd=glLoadMatrixd @163 - glLoadMatrixf=glLoadMatrixf @164 - glLoadName=glLoadName @165 - glLogicOp=glLogicOp @166 - glMap1d=glMap1d @167 - glMap1f=glMap1f @168 - glMap2d=glMap2d @169 - glMap2f=glMap2f @170 - glMapGrid1d=glMapGrid1d @171 - glMapGrid1f=glMapGrid1f @172 - glMapGrid2d=glMapGrid2d @173 - glMapGrid2f=glMapGrid2f @174 - glMaterialf=glMaterialf @175 - glMateriali=glMateriali @176 - glMaterialfv=glMaterialfv @177 - glMaterialiv=glMaterialiv @178 - glMatrixMode=glMatrixMode @179 - glMultMatrixd=glMultMatrixd @180 - glMultMatrixf=glMultMatrixf @181 - glNewList=glNewList @182 - glNormal3b=glNormal3b @183 - glNormal3d=glNormal3d @184 - glNormal3f=glNormal3f @185 - glNormal3i=glNormal3i @186 - glNormal3s=glNormal3s @187 - glNormal3bv=glNormal3bv @188 - glNormal3dv=glNormal3dv @189 - glNormal3fv=glNormal3fv @190 - glNormal3iv=glNormal3iv @191 - glNormal3sv=glNormal3sv @192 - glNormalPointer=glNormalPointer @193 - glOrtho=glOrtho @194 - glPassThrough=glPassThrough @195 - glPixelMapfv=glPixelMapfv @196 - glPixelMapuiv=glPixelMapuiv @197 - glPixelMapusv=glPixelMapusv @198 - glPixelStoref=glPixelStoref @199 - glPixelStorei=glPixelStorei @200 - glPixelTransferf=glPixelTransferf @201 - glPixelTransferi=glPixelTransferi @202 - glPixelZoom=glPixelZoom @203 - glPointSize=glPointSize @204 - glPolygonMode=glPolygonMode @205 - glPolygonOffset=glPolygonOffset @206 - glPolygonOffsetEXT=glPolygonOffsetEXT @207 - glPolygonStipple=glPolygonStipple @208 - glPopAttrib=glPopAttrib @209 - glPopClientAttrib=glPopClientAttrib @210 - glPopMatrix=glPopMatrix @211 - glPopName=glPopName @212 - glPrioritizeTextures=glPrioritizeTextures @213 - glPushMatrix=glPushMatrix @214 - glRasterPos2d=glRasterPos2d @215 - glRasterPos2f=glRasterPos2f @216 - glRasterPos2i=glRasterPos2i @217 - glRasterPos2s=glRasterPos2s @218 - glRasterPos3d=glRasterPos3d @219 - glRasterPos3f=glRasterPos3f @220 - glRasterPos3i=glRasterPos3i @221 - glRasterPos3s=glRasterPos3s @222 - glRasterPos4d=glRasterPos4d @223 - glRasterPos4f=glRasterPos4f @224 - glRasterPos4i=glRasterPos4i @225 - glRasterPos4s=glRasterPos4s @226 - glRasterPos2dv=glRasterPos2dv @227 - glRasterPos2fv=glRasterPos2fv @228 - glRasterPos2iv=glRasterPos2iv @229 - glRasterPos2sv=glRasterPos2sv @230 - glRasterPos3dv=glRasterPos3dv @231 - glRasterPos3fv=glRasterPos3fv @232 - glRasterPos3iv=glRasterPos3iv @233 - glRasterPos3sv=glRasterPos3sv @234 - glRasterPos4dv=glRasterPos4dv @235 - glRasterPos4fv=glRasterPos4fv @236 - glRasterPos4iv=glRasterPos4iv @237 - glRasterPos4sv=glRasterPos4sv @238 - glReadBuffer=glReadBuffer @239 - glReadPixels=glReadPixels @240 - glRectd=glRectd @241 - glRectf=glRectf @242 - glRecti=glRecti @243 - glRects=glRects @244 - glRectdv=glRectdv @245 - glRectfv=glRectfv @246 - glRectiv=glRectiv @247 - glRectsv=glRectsv @248 - glScissor=glScissor @249 - glIsEnabled=glIsEnabled @250 - glPushAttrib=glPushAttrib @251 - glPushClientAttrib=glPushClientAttrib @252 - glPushName=glPushName @253 - glRenderMode=glRenderMode @254 - glRotated=glRotated @255 - glRotatef=glRotatef @256 - glSelectBuffer=glSelectBuffer @257 - glScaled=glScaled @258 - glScalef=glScalef @259 - glShadeModel=glShadeModel @260 - glStencilFunc=glStencilFunc @261 - glStencilMask=glStencilMask @262 - glStencilOp=glStencilOp @263 - glTexCoord1d=glTexCoord1d @264 - glTexCoord1f=glTexCoord1f @265 - glTexCoord1i=glTexCoord1i @266 - glTexCoord1s=glTexCoord1s @267 - glTexCoord2d=glTexCoord2d @268 - glTexCoord2f=glTexCoord2f @269 - glTexCoord2i=glTexCoord2i @270 - glTexCoord2s=glTexCoord2s @271 - glTexCoord3d=glTexCoord3d @272 - glTexCoord3f=glTexCoord3f @273 - glTexCoord3i=glTexCoord3i @274 - glTexCoord3s=glTexCoord3s @275 - glTexCoord4d=glTexCoord4d @276 - glTexCoord4f=glTexCoord4f @277 - glTexCoord4i=glTexCoord4i @278 - glTexCoord4s=glTexCoord4s @279 - glTexCoord1dv=glTexCoord1dv @280 - glTexCoord1fv=glTexCoord1fv @281 - glTexCoord1iv=glTexCoord1iv @282 - glTexCoord1sv=glTexCoord1sv @283 - glTexCoord2dv=glTexCoord2dv @284 - glTexCoord2fv=glTexCoord2fv @285 - glTexCoord2iv=glTexCoord2iv @286 - glTexCoord2sv=glTexCoord2sv @287 - glTexCoord3dv=glTexCoord3dv @288 - glTexCoord3fv=glTexCoord3fv @289 - glTexCoord3iv=glTexCoord3iv @290 - glTexCoord3sv=glTexCoord3sv @291 - glTexCoord4dv=glTexCoord4dv @292 - glTexCoord4fv=glTexCoord4fv @293 - glTexCoord4iv=glTexCoord4iv @294 - glTexCoord4sv=glTexCoord4sv @295 - glTexCoordPointer=glTexCoordPointer @296 - glTexGend=glTexGend @297 - glTexGenf=glTexGenf @298 - glTexGeni=glTexGeni @299 - glTexGendv=glTexGendv @300 - glTexGeniv=glTexGeniv @301 - glTexGenfv=glTexGenfv @302 - glTexEnvf=glTexEnvf @303 - glTexEnvi=glTexEnvi @304 - glTexEnvfv=glTexEnvfv @305 - glTexEnviv=glTexEnviv @306 - glTexImage1D=glTexImage1D @307 - glTexImage2D=glTexImage2D @308 - glTexParameterf=glTexParameterf @309 - glTexParameteri=glTexParameteri @310 - glTexParameterfv=glTexParameterfv @311 - glTexParameteriv=glTexParameteriv @312 - glTexSubImage1D=glTexSubImage1D @313 - glTexSubImage2D=glTexSubImage2D @314 - glTranslated=glTranslated @315 - glTranslatef=glTranslatef @316 - glVertex2d=glVertex2d @317 - glVertex2f=glVertex2f @318 - glVertex2i=glVertex2i @319 - glVertex2s=glVertex2s @320 - glVertex3d=glVertex3d @321 - glVertex3f=glVertex3f @322 - glVertex3i=glVertex3i @323 - glVertex3s=glVertex3s @324 - glVertex4d=glVertex4d @325 - glVertex4f=glVertex4f @326 - glVertex4i=glVertex4i @327 - glVertex4s=glVertex4s @328 - glVertex2dv=glVertex2dv @329 - glVertex2fv=glVertex2fv @330 - glVertex2iv=glVertex2iv @331 - glVertex2sv=glVertex2sv @332 - glVertex3dv=glVertex3dv @333 - glVertex3fv=glVertex3fv @334 - glVertex3iv=glVertex3iv @335 - glVertex3sv=glVertex3sv @336 - glVertex4dv=glVertex4dv @337 - glVertex4fv=glVertex4fv @338 - glVertex4iv=glVertex4iv @339 - glVertex4sv=glVertex4sv @340 - glVertexPointer=glVertexPointer @341 - glViewport=glViewport @342 - glBlendEquationEXT=glBlendEquationEXT @343 - glBlendColorEXT=glBlendColorEXT @344 - glVertexPointerEXT=glVertexPointerEXT @345 - glNormalPointerEXT=glNormalPointerEXT @346 - glColorPointerEXT=glColorPointerEXT @347 - glIndexPointerEXT=glIndexPointerEXT @348 - glTexCoordPointerEXT=glTexCoordPointerEXT @349 - glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350 - glGetPointervEXT=glGetPointervEXT @351 - glArrayElementEXT=glArrayElementEXT @352 - glDrawArraysEXT=glDrawArraysEXT @353 - glBindTextureEXT=glBindTextureEXT @354 - glDeleteTexturesEXT=glDeleteTexturesEXT @355 - glGenTexturesEXT=glGenTexturesEXT @356 - glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357 - glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358 - glTexImage3DEXT=glTexImage3DEXT @359 - glTexSubImage3DEXT=glTexSubImage3DEXT @360 - glWindowPos4fMESA=glWindowPos4fMESA @361 - glWindowPos2iMESA=glWindowPos2iMESA @362 - glWindowPos2sMESA=glWindowPos2sMESA @363 - glWindowPos2fMESA=glWindowPos2fMESA @364 - glWindowPos2dMESA=glWindowPos2dMESA @365 - glWindowPos2ivMESA=glWindowPos2ivMESA @366 - glWindowPos2svMESA=glWindowPos2svMESA @367 - glWindowPos2fvMESA=glWindowPos2fvMESA @368 - glWindowPos2dvMESA=glWindowPos2dvMESA @369 - glWindowPos3iMESA=glWindowPos3iMESA @370 - glWindowPos3sMESA=glWindowPos3sMESA @371 - glWindowPos3fMESA=glWindowPos3fMESA @372 - glWindowPos3dMESA=glWindowPos3dMESA @373 - glWindowPos3ivMESA=glWindowPos3ivMESA @374 - glWindowPos3svMESA=glWindowPos3svMESA @375 - glWindowPos3fvMESA=glWindowPos3fvMESA @376 - glWindowPos3dvMESA=glWindowPos3dvMESA @377 - glWindowPos4iMESA=glWindowPos4iMESA @378 - glWindowPos4sMESA=glWindowPos4sMESA @379 - glWindowPos4dMESA=glWindowPos4dMESA @380 - glWindowPos4ivMESA=glWindowPos4ivMESA @381 - glWindowPos4svMESA=glWindowPos4svMESA @382 - glWindowPos4fvMESA=glWindowPos4fvMESA @383 - glWindowPos4dvMESA=glWindowPos4dvMESA @384 - glResizeBuffersMESA=glResizeBuffersMESA @385 - wglCopyContext=wglCopyContext @386 - wglCreateContext=wglCreateContext @387 - wglCreateLayerContext=wglCreateLayerContext @388 - wglDeleteContext=wglDeleteContext @389 - wglDescribeLayerPlane=wglDescribeLayerPlane @390 - wglGetCurrentContext=wglGetCurrentContext @391 - wglGetCurrentDC=wglGetCurrentDC @392 - wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393 - wglGetProcAddress=wglGetProcAddress @394 - wglMakeCurrent=wglMakeCurrent @395 - wglRealizeLayerPalette=wglRealizeLayerPalette @396 - wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397 - wglShareLists=wglShareLists @398 - wglSwapLayerBuffers=wglSwapLayerBuffers @399 - wglUseFontBitmapsA=wglUseFontBitmapsA @400 - wglUseFontBitmapsW=wglUseFontBitmapsW @401 - wglUseFontOutlinesA=wglUseFontOutlinesA @402 - wglUseFontOutlinesW=wglUseFontOutlinesW @403 - ChoosePixelFormat=ChoosePixelFormat @404 - DescribePixelFormat=DescribePixelFormat @405 - GetPixelFormat=GetPixelFormat @406 - SetPixelFormat=SetPixelFormat @407 - SwapBuffers=SwapBuffers @408 - wglChoosePixelFormat=wglChoosePixelFormat @409 - wglDescribePixelFormat=wglDescribePixelFormat @410 - wglGetPixelFormat=wglGetPixelFormat @411 - wglSetPixelFormat=wglSetPixelFormat @412 - wglSwapBuffers=wglSwapBuffers @413 - glActiveTextureARB=glActiveTextureARB @414 - glClientActiveTextureARB=glClientActiveTextureARB @415 - glMultiTexCoord1dARB=glMultiTexCoord1dARB @416 - glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417 - glMultiTexCoord1fARB=glMultiTexCoord1fARB @418 - glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419 - glMultiTexCoord1iARB=glMultiTexCoord1iARB @420 - glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421 - glMultiTexCoord1sARB=glMultiTexCoord1sARB @422 - glMultiTexCoord1svARB=glMultiTexCoord1svARB @423 - glMultiTexCoord2dARB=glMultiTexCoord2dARB @424 - glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425 - glMultiTexCoord2fARB=glMultiTexCoord2fARB @426 - glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427 - glMultiTexCoord2iARB=glMultiTexCoord2iARB @428 - glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429 - glMultiTexCoord2sARB=glMultiTexCoord2sARB @430 - glMultiTexCoord2svARB=glMultiTexCoord2svARB @431 - glMultiTexCoord3dARB=glMultiTexCoord3dARB @432 - glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433 - glMultiTexCoord3fARB=glMultiTexCoord3fARB @434 - glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435 - glMultiTexCoord3iARB=glMultiTexCoord3iARB @436 - glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437 - glMultiTexCoord3sARB=glMultiTexCoord3sARB @438 - glMultiTexCoord3svARB=glMultiTexCoord3svARB @439 - glMultiTexCoord4dARB=glMultiTexCoord4dARB @440 - glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441 - glMultiTexCoord4fARB=glMultiTexCoord4fARB @442 - glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443 - glMultiTexCoord4iARB=glMultiTexCoord4iARB @444 - glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445 - glMultiTexCoord4sARB=glMultiTexCoord4sARB @446 - glMultiTexCoord4svARB=glMultiTexCoord4svARB @447 diff --git a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref b/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref deleted file mode 100644 index 3a4933e54..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/opengl32.ref +++ /dev/null @@ -1,495 +0,0 @@ -;****************************************************************************
-;*
-;* Mesa 3-D graphics library
-;* Direct3D Driver Interface
-;*
-;* ========================================================================
-;*
-;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-;*
-;* Permission is hereby granted, free of charge, to any person obtaining a
-;* copy of this software and associated documentation files (the "Software"),
-;* to deal in the Software without restriction, including without limitation
-;* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-;* and/or sell copies of the Software, and to permit persons to whom the
-;* Software is furnished to do so, subject to the following conditions:
-;*
-;* The above copyright notice and this permission notice shall be included
-;* in all copies or substantial portions of the Software.
-;*
-;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-;* SOFTWARE.
-;*
-;* ======================================================================
-;*
-;* Language: ANSI C
-;* Environment: Windows 9x/2000/XP/XBox (Win32)
-;*
-;* Description: DLL Module definition file
-;*
-;****************************************************************************/
-
-DESCRIPTION 'GLDirect'
-
-VERSION 3.0
-
-EXPORTS
- glAccum
- glAlphaFunc
- glAreTexturesResident
- glArrayElement
- glBegin
- glBindTexture
- glBitmap
- glBlendFunc
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearIndex
- glClearColor
- glClearDepth
- glClearStencil
- glClipPlane
- glColor3b
- glColor3d
- glColor3f
- glColor3i
- glColor3s
- glColor3ub
- glColor3ui
- glColor3us
- glColor4b
- glColor4d
- glColor4f
- glColor4i
- glColor4s
- glColor4ub
- glColor4ui
- glColor4us
- glColor3bv
- glColor3dv
- glColor3fv
- glColor3iv
- glColor3sv
- glColor3ubv
- glColor3uiv
- glColor3usv
- glColor4bv
- glColor4dv
- glColor4fv
- glColor4iv
- glColor4sv
- glColor4ubv
- glColor4uiv
- glColor4usv
- glColorMask
- glColorMaterial
- glColorPointer
- glColorTableEXT
- glColorSubTableEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCullFace
- glDepthFunc
- glDepthMask
- glDepthRange
- glDeleteLists
- glDeleteTextures
- glDisable
- glDisableClientState
- glDrawArrays
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glEnable
- glEnableClientState
- glEnd
- glEndList
- glEvalCoord1d
- glEvalCoord1f
- glEvalCoord1dv
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2f
- glEvalCoord2dv
- glEvalCoord2fv
- glEvalPoint1
- glEvalPoint2
- glEvalMesh1
- glEdgeFlag
- glEdgeFlagv
- glEdgeFlagPointer
- glEvalMesh2
- glFeedbackBuffer
- glFinish
- glFlush
- glFogf
- glFogi
- glFogfv
- glFogiv
- glFrontFace
- glFrustum
- glGenLists
- glGenTextures
- glGetBooleanv
- glGetClipPlane
- glGetColorTableEXT
- glGetColorTableParameterivEXT
- glGetColorTableParameterfvEXT
- glGetDoublev
- glGetError
- glGetFloatv
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPointerv
- glGetPolygonStipple
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexGeniv
- glGetTexGendv
- glGetTexGenfv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glHint
- glIndexd
- glIndexf
- glIndexi
- glIndexs
- glIndexub
- glIndexdv
- glIndexfv
- glIndexiv
- glIndexsv
- glIndexubv
- glIndexMask
- glIndexPointer
- glInterleavedArrays
- glInitNames
- glIsList
- glIsTexture
- glLightf
- glLighti
- glLightfv
- glLightiv
- glLightModelf
- glLightModeli
- glLightModelfv
- glLightModeliv
- glLineWidth
- glLineStipple
- glListBase
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glLoadName
- glLogicOp
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glMaterialf
- glMateriali
- glMaterialfv
- glMaterialiv
- glMatrixMode
- glMultMatrixd
- glMultMatrixf
- glNewList
- glNormal3b
- glNormal3d
- glNormal3f
- glNormal3i
- glNormal3s
- glNormal3bv
- glNormal3dv
- glNormal3fv
- glNormal3iv
- glNormal3sv
- glNormalPointer
- glOrtho
- glPassThrough
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glPixelStoref
- glPixelStorei
- glPixelTransferf
- glPixelTransferi
- glPixelZoom
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetEXT
- glPolygonStipple
- glPopAttrib
- glPopClientAttrib
- glPopMatrix
- glPopName
- glPrioritizeTextures
- glPushMatrix
- glRasterPos2d
- glRasterPos2f
- glRasterPos2i
- glRasterPos2s
- glRasterPos3d
- glRasterPos3f
- glRasterPos3i
- glRasterPos3s
- glRasterPos4d
- glRasterPos4f
- glRasterPos4i
- glRasterPos4s
- glRasterPos2dv
- glRasterPos2fv
- glRasterPos2iv
- glRasterPos2sv
- glRasterPos3dv
- glRasterPos3fv
- glRasterPos3iv
- glRasterPos3sv
- glRasterPos4dv
- glRasterPos4fv
- glRasterPos4iv
- glRasterPos4sv
- glReadBuffer
- glReadPixels
- glRectd
- glRectf
- glRecti
- glRects
- glRectdv
- glRectfv
- glRectiv
- glRectsv
- glScissor
- glIsEnabled
- glPushAttrib
- glPushClientAttrib
- glPushName
- glRenderMode
- glRotated
- glRotatef
- glSelectBuffer
- glScaled
- glScalef
- glShadeModel
- glStencilFunc
- glStencilMask
- glStencilOp
- glTexCoord1d
- glTexCoord1f
- glTexCoord1i
- glTexCoord1s
- glTexCoord2d
- glTexCoord2f
- glTexCoord2i
- glTexCoord2s
- glTexCoord3d
- glTexCoord3f
- glTexCoord3i
- glTexCoord3s
- glTexCoord4d
- glTexCoord4f
- glTexCoord4i
- glTexCoord4s
- glTexCoord1dv
- glTexCoord1fv
- glTexCoord1iv
- glTexCoord1sv
- glTexCoord2dv
- glTexCoord2fv
- glTexCoord2iv
- glTexCoord2sv
- glTexCoord3dv
- glTexCoord3fv
- glTexCoord3iv
- glTexCoord3sv
- glTexCoord4dv
- glTexCoord4fv
- glTexCoord4iv
- glTexCoord4sv
- glTexCoordPointer
- glTexGend
- glTexGenf
- glTexGeni
- glTexGendv
- glTexGeniv
- glTexGenfv
- glTexEnvf
- glTexEnvi
- glTexEnvfv
- glTexEnviv
- glTexImage1D
- glTexImage2D
- glTexParameterf
- glTexParameteri
- glTexParameterfv
- glTexParameteriv
- glTexSubImage1D
- glTexSubImage2D
- glTranslated
- glTranslatef
- glVertex2d
- glVertex2f
- glVertex2i
- glVertex2s
- glVertex3d
- glVertex3f
- glVertex3i
- glVertex3s
- glVertex4d
- glVertex4f
- glVertex4i
- glVertex4s
- glVertex2dv
- glVertex2fv
- glVertex2iv
- glVertex2sv
- glVertex3dv
- glVertex3fv
- glVertex3iv
- glVertex3sv
- glVertex4dv
- glVertex4fv
- glVertex4iv
- glVertex4sv
- glVertexPointer
- glViewport
-
- glBlendEquationEXT
- glBlendColorEXT
- glVertexPointerEXT
- glNormalPointerEXT
- glColorPointerEXT
- glIndexPointerEXT
- glTexCoordPointerEXT
- glEdgeFlagPointerEXT
- glGetPointervEXT
- glArrayElementEXT
- glDrawArraysEXT
- glBindTextureEXT
- glDeleteTexturesEXT
- glGenTexturesEXT
- glPrioritizeTexturesEXT
- glCopyTexSubImage3DEXT
- glTexImage3DEXT
- glTexSubImage3DEXT
-
- glWindowPos4fMESA
- glWindowPos2iMESA
- glWindowPos2sMESA
- glWindowPos2fMESA
- glWindowPos2dMESA
- glWindowPos2ivMESA
- glWindowPos2svMESA
- glWindowPos2fvMESA
- glWindowPos2dvMESA
- glWindowPos3iMESA
- glWindowPos3sMESA
- glWindowPos3fMESA
- glWindowPos3dMESA
- glWindowPos3ivMESA
- glWindowPos3svMESA
- glWindowPos3fvMESA
- glWindowPos3dvMESA
- glWindowPos4iMESA
- glWindowPos4sMESA
- glWindowPos4dMESA
- glWindowPos4ivMESA
- glWindowPos4svMESA
- glWindowPos4fvMESA
- glWindowPos4dvMESA
- glResizeBuffersMESA
-
- wglCopyContext
- wglCreateContext
- wglCreateLayerContext
- wglDeleteContext
- wglDescribeLayerPlane
- wglGetCurrentContext
- wglGetCurrentDC
- wglGetLayerPaletteEntries
- wglGetProcAddress
- wglMakeCurrent
- wglRealizeLayerPalette
- wglSetLayerPaletteEntries
- wglShareLists
- wglSwapLayerBuffers
- wglUseFontBitmapsA
- wglUseFontBitmapsW
- wglUseFontOutlinesA
- wglUseFontOutlinesW
-
-;These functions are identical and therefore share the same addresses
- ChoosePixelFormat = wglChoosePixelFormat
- DescribePixelFormat = wglDescribePixelFormat
- GetPixelFormat = wglGetPixelFormat
- SetPixelFormat = wglSetPixelFormat
- SwapBuffers = wglSwapBuffers
-
- wglChoosePixelFormat
- wglDescribePixelFormat
- wglGetPixelFormat
- wglSetPixelFormat
- wglSwapBuffers
-
- glActiveTextureARB
- glClientActiveTextureARB
- glMultiTexCoord1dARB
- glMultiTexCoord1dvARB
- glMultiTexCoord1fARB
- glMultiTexCoord1fvARB
- glMultiTexCoord1iARB
- glMultiTexCoord1ivARB
- glMultiTexCoord1sARB
- glMultiTexCoord1svARB
- glMultiTexCoord2dARB
- glMultiTexCoord2dvARB
- glMultiTexCoord2fARB
- glMultiTexCoord2fvARB
- glMultiTexCoord2iARB
- glMultiTexCoord2ivARB
- glMultiTexCoord2sARB
- glMultiTexCoord2svARB
- glMultiTexCoord3dARB
- glMultiTexCoord3dvARB
- glMultiTexCoord3fARB
- glMultiTexCoord3fvARB
- glMultiTexCoord3iARB
- glMultiTexCoord3ivARB
- glMultiTexCoord3sARB
- glMultiTexCoord3svARB
- glMultiTexCoord4dARB
- glMultiTexCoord4dvARB
- glMultiTexCoord4fARB
- glMultiTexCoord4fvARB
- glMultiTexCoord4iARB
- glMultiTexCoord4ivARB
- glMultiTexCoord4sARB
- glMultiTexCoord4svARB
diff --git a/mesalib/src/mesa/drivers/windows/gldirect/pixpack.h b/mesalib/src/mesa/drivers/windows/gldirect/pixpack.h deleted file mode 100644 index ec848d455..000000000 --- a/mesalib/src/mesa/drivers/windows/gldirect/pixpack.h +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -* -* Mesa 3-D graphics library -* Direct3D Driver Interface -* -* ======================================================================== -* -* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. -* -* Permission is hereby granted, free of charge, to any person obtaining a -* copy of this software and associated documentation files (the "Software"), -* to deal in the Software without restriction, including without limitation -* the rights to use, copy, modify, merge, publish, distribute, sublicense, -* and/or sell copies of the Software, and to permit persons to whom the -* Software is furnished to do so, subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included -* in all copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -* SOFTWARE. -* -* ====================================================================== -* -* Language: ANSI C -* Environment: Windows 9x (Win32) -* -* Description: Pixel packing functions. -* -****************************************************************************/ - -#ifndef __PIXPACK_H -#define __PIXPACK_H - -#include <GL\gl.h> -#include <ddraw.h> - -#include "ddlog.h" - -/*---------------------- Macros and type definitions ----------------------*/ - -#define PXAPI - -// Typedef that can be used for pixel packing function pointers. -#define PX_PACK_FUNC(a) void PXAPI (a)(unsigned char *pixdata, void *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2) -typedef void (PXAPI *PX_packFunc)(unsigned char *pixdata, void *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2); - -// Typedef that can be used for pixel unpacking function pointers. -#define PX_UNPACK_FUNC(a) void PXAPI (a)(unsigned char *pixdata, void *src, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2) -typedef void (PXAPI *PX_unpackFunc)(unsigned char *pixdata, void *src, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2); - -// Typedef that can be used for pixel span packing function pointers. -#define PX_PACK_SPAN_FUNC(a) void PXAPI (a)(GLuint n, unsigned char *pixdata, unsigned char *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2) -typedef void (PXAPI *PX_packSpanFunc)(GLuint n, unsigned char *pixdata, unsigned char *dst, GLenum Format, const LPDDSURFACEDESC2 lpDDSD2); - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { -#endif - -// Function that examines a pixel format and returns the relevent -// pixel-packing function -void PXAPI pxClassifyPixelFormat(const LPDDPIXELFORMAT lpddpf, PX_packFunc *lpPackFn ,PX_unpackFunc *lpUnpackFn, PX_packSpanFunc *lpPackSpanFn); - -// Packing functions -PX_PACK_FUNC(pxPackGeneric); -PX_PACK_FUNC(pxPackRGB555); -PX_PACK_FUNC(pxPackARGB4444); -PX_PACK_FUNC(pxPackARGB1555); -PX_PACK_FUNC(pxPackRGB565); -PX_PACK_FUNC(pxPackRGB332); -PX_PACK_FUNC(pxPackRGB888); -PX_PACK_FUNC(pxPackARGB8888); -PX_PACK_FUNC(pxPackPAL8); - -// Unpacking functions -PX_UNPACK_FUNC(pxUnpackGeneric); -PX_UNPACK_FUNC(pxUnpackRGB555); -PX_UNPACK_FUNC(pxUnpackARGB4444); -PX_UNPACK_FUNC(pxUnpackARGB1555); -PX_UNPACK_FUNC(pxUnpackRGB565); -PX_UNPACK_FUNC(pxUnpackRGB332); -PX_UNPACK_FUNC(pxUnpackRGB888); -PX_UNPACK_FUNC(pxUnpackARGB8888); -PX_UNPACK_FUNC(pxUnpackPAL8); - -// Span Packing functions -PX_PACK_SPAN_FUNC(pxPackSpanGeneric); -PX_PACK_SPAN_FUNC(pxPackSpanRGB555); -PX_PACK_SPAN_FUNC(pxPackSpanARGB4444); -PX_PACK_SPAN_FUNC(pxPackSpanARGB1555); -PX_PACK_SPAN_FUNC(pxPackSpanRGB565); -PX_PACK_SPAN_FUNC(pxPackSpanRGB332); -PX_PACK_SPAN_FUNC(pxPackSpanRGB888); -PX_PACK_SPAN_FUNC(pxPackSpanARGB8888); -PX_PACK_SPAN_FUNC(pxPackSpanPAL8); - -#ifdef __cplusplus -} -#endif - -#endif |