diff options
author | marha <marha@users.sourceforge.net> | 2011-02-09 07:47:31 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-02-09 07:47:31 +0000 |
commit | 51a59b7f7f9b134791d3b09673063e4c45ea9eee (patch) | |
tree | 52bb43362452042efcdebd64a85d7aa75319b64a /mesalib/src/mesa/drivers/windows | |
parent | 53bf2508fe3d5bd7889ccf4817fcd2bcc531d6ae (diff) | |
download | vcxsrv-51a59b7f7f9b134791d3b09673063e4c45ea9eee.tar.gz vcxsrv-51a59b7f7f9b134791d3b09673063e4c45ea9eee.tar.bz2 vcxsrv-51a59b7f7f9b134791d3b09673063e4c45ea9eee.zip |
libX11 mesa git update 9 Feb 2011
Diffstat (limited to 'mesalib/src/mesa/drivers/windows')
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 3323 | ||||
-rw-r--r-- | mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c | 4424 |
2 files changed, 3874 insertions, 3873 deletions
diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index a30326c0c..4a8b1b283 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -1,1661 +1,1662 @@ -/*
- * Windows (Win32/Win64) device driver for Mesa
- *
- */
-
-#include "wmesadef.h"
-#include "colors.h"
-#include <GL/wmesa.h>
-#include <winuser.h>
-#include "context.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "drivers/common/driverfuncs.h"
-#include "drivers/common/meta.h"
-#include "vbo/vbo.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-
-/* linked list of our Framebuffers (windows) */
-static WMesaFramebuffer FirstFramebuffer = NULL;
-
-
-/**
- * Create a new WMesaFramebuffer object which will correspond to the
- * given HDC (Window handle).
- */
-WMesaFramebuffer
-wmesa_new_framebuffer(HDC hdc, struct gl_config *visual)
-{
- WMesaFramebuffer pwfb
- = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
- if (pwfb) {
- _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
- pwfb->hDC = hdc;
- /* insert at head of list */
- pwfb->next = FirstFramebuffer;
- FirstFramebuffer = pwfb;
- }
- return pwfb;
-}
-
-/**
- * Given an hdc, free the corresponding WMesaFramebuffer
- */
-void
-wmesa_free_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb, prev;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- break;
- prev = pwfb;
- }
- if (pwfb) {
- struct gl_framebuffer *fb;
- if (pwfb == FirstFramebuffer)
- FirstFramebuffer = pwfb->next;
- else
- prev->next = pwfb->next;
- fb = &pwfb->Base;
- _mesa_reference_framebuffer(&fb, NULL);
- }
-}
-
-/**
- * Given an hdc, return the corresponding WMesaFramebuffer
- */
-WMesaFramebuffer
-wmesa_lookup_framebuffer(HDC hdc)
-{
- WMesaFramebuffer pwfb;
- for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) {
- if (pwfb->hDC == hdc)
- return pwfb;
- }
- return NULL;
-}
-
-
-/**
- * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer.
- */
-static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb)
-{
- return (WMesaFramebuffer) fb;
-}
-
-
-/**
- * Given a struct gl_context, return the corresponding WMesaContext.
- */
-static WMesaContext wmesa_context(const struct gl_context *ctx)
-{
- return (WMesaContext) ctx;
-}
-
-
-/*
- * Every driver should implement a GetString function in order to
- * return a meaningful GL_RENDERER string.
- */
-static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name)
-{
- return (name == GL_RENDERER) ?
- (GLubyte *) "Mesa Windows GDI Driver" : NULL;
-}
-
-
-/*
- * Determine the pixel format based on the pixel size.
- */
-static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
-{
- pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
-
- /* Only 16 and 32 bit targets are supported now */
- assert(pwfb->cColorBits == 0 ||
- pwfb->cColorBits == 16 ||
- pwfb->cColorBits == 24 ||
- pwfb->cColorBits == 32);
-
- switch(pwfb->cColorBits){
- case 8:
- pwfb->pixelformat = PF_INDEX8;
- break;
- case 16:
- pwfb->pixelformat = PF_5R6G5B;
- break;
- case 24:
- case 32:
- pwfb->pixelformat = PF_8R8G8B;
- break;
- default:
- pwfb->pixelformat = PF_BADFORMAT;
- }
-}
-
-
-/**
- * Create DIB for back buffer.
- * We write into this memory with the span routines and then blit it
- * to the window on a buffer swap.
- */
-BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize)
-{
- HDC hdc = pwfb->hDC;
- LPBITMAPINFO pbmi = &(pwfb->bmi);
- HDC hic;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL);
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- pwfb->cColorBits = pbmi->bmiHeader.biBitCount;
- pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3;
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwfb->dib_hDC = CreateCompatibleDC(hic);
-
- pwfb->hbmDIB = CreateDIBSection(hic,
- &pwfb->bmi,
- DIB_RGB_COLORS,
- (void **)&(pwfb->pbPixels),
- 0,
- 0);
- pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB);
-
- DeleteDC(hic);
-
- wmSetPixelFormat(pwfb, pwfb->hDC);
- return TRUE;
-}
-
-
-static wmDeleteBackingStore(WMesaFramebuffer pwfb)
-{
- if (pwfb->hbmDIB) {
- SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap);
- DeleteDC(pwfb->dib_hDC);
- DeleteObject(pwfb->hbmDIB);
- }
-}
-
-
-/**
- * Find the width and height of the window named by hdc.
- */
-static void
-get_window_size(HDC hdc, GLuint *width, GLuint *height)
-{
- if (WindowFromDC(hdc)) {
- RECT rect;
- GetClientRect(WindowFromDC(hdc), &rect);
- *width = rect.right - rect.left;
- *height = rect.bottom - rect.top;
- }
- else { /* Memory context */
- /* From contributed code - use the size of the desktop
- * for the size of a memory context (?) */
- *width = GetDeviceCaps(hdc, HORZRES);
- *height = GetDeviceCaps(hdc, VERTRES);
- }
-}
-
-
-static void
-wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height)
-{
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
- get_window_size(pwfb->hDC, width, height);
-}
-
-
-static void wmesa_flush(struct gl_context *ctx)
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer);
-
- if (ctx->Visual.doubleBufferMode == 1) {
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* Do nothing for single buffer */
- }
-}
-
-
-/**********************************************************************/
-/***** CLEAR Functions *****/
-/**********************************************************************/
-
-/* If we do not implement these, Mesa clears the buffers via the pixel
- * span writing interface, which is very slow for a clear operation.
- */
-
-/*
- * Set the color used to clear the color buffer.
- */
-static void clear_color(struct gl_context *ctx, const GLfloat color[4])
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLubyte col[3];
- UINT bytesPerPixel = pwfb->cColorBits / 8;
-
- CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
- pwc->clearColorRef = RGB(col[0], col[1], col[2]);
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
- pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef);
- pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef);
-}
-
-
-/*
- * Clear the specified region of the color buffer using the clear color
- * or index as specified by one of the two functions above.
- *
- * This procedure clears either the front and/or the back COLOR buffers.
- * Only the "left" buffer is cleared since we are not stereo.
- * Clearing of the other non-color buffers is left to the swrast.
- */
-
-static void clear(struct gl_context *ctx, GLbitfield mask)
-{
-#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1)
- const GLint x = ctx->DrawBuffer->_Xmin;
- const GLint y = ctx->DrawBuffer->_Ymin;
- const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
-
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- int done = 0;
-
- /* Let swrast do all the work if the masks are not set to
- * clear all channels. */
- if (!ctx->Color.ColorMask[0][0] ||
- !ctx->Color.ColorMask[0][1] ||
- !ctx->Color.ColorMask[0][2] ||
- !ctx->Color.ColorMask[0][3]) {
- _swrast_Clear(ctx, mask);
- return;
- }
-
- /* Back buffer */
- if (mask & BUFFER_BIT_BACK_LEFT) {
-
- int i, rowSize;
- UINT bytesPerPixel = pwfb->cColorBits / 8;
- LPBYTE lpb, clearRow;
- LPWORD lpw;
- BYTE bColor;
- WORD wColor;
- BYTE r, g, b;
- DWORD dwColor;
- LPDWORD lpdw;
-
- /* Try for a fast clear - clearing entire buffer with a single
- * byte value. */
- if (width == ctx->DrawBuffer->Width &&
- height == ctx->DrawBuffer->Height) { /* entire buffer */
- /* Now check for an easy clear value */
- switch (bytesPerPixel) {
- case 1:
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(pwfb->pbPixels, bColor,
- pwfb->ScanWidth * height);
- done = 1;
- break;
- case 2:
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- if (((wColor >> 8) & 0xff) == (wColor & 0xff)) {
- memset(pwfb->pbPixels, wColor & 0xff,
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- case 3:
- /* fall through */
- case 4:
- if (GetRValue(pwc->clearColorRef) ==
- GetGValue(pwc->clearColorRef) &&
- GetRValue(pwc->clearColorRef) ==
- GetBValue(pwc->clearColorRef)) {
- memset(pwfb->pbPixels,
- GetRValue(pwc->clearColorRef),
- pwfb->ScanWidth * height);
- done = 1;
- }
- break;
- default:
- break;
- }
- } /* all */
-
- if (!done) {
- /* Need to clear a row at a time. Begin by setting the first
- * row in the area to be cleared to the clear color. */
-
- clearRow = pwfb->pbPixels +
- pwfb->ScanWidth * FLIP(y) +
- bytesPerPixel * x;
- switch (bytesPerPixel) {
- case 1:
- lpb = clearRow;
- bColor = BGR8(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- memset(lpb, bColor, width);
- break;
- case 2:
- lpw = (LPWORD)clearRow;
- wColor = BGR16(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpw++ = wColor;
- break;
- case 3:
- lpb = clearRow;
- r = GetRValue(pwc->clearColorRef);
- g = GetGValue(pwc->clearColorRef);
- b = GetBValue(pwc->clearColorRef);
- for (i=0; i<width; i++) {
- *lpb++ = b;
- *lpb++ = g;
- *lpb++ = r;
- }
- break;
- case 4:
- lpdw = (LPDWORD)clearRow;
- dwColor = BGR32(GetRValue(pwc->clearColorRef),
- GetGValue(pwc->clearColorRef),
- GetBValue(pwc->clearColorRef));
- for (i=0; i<width; i++)
- *lpdw++ = dwColor;
- break;
- default:
- break;
- } /* switch */
-
- /* copy cleared row to other rows in buffer */
- lpb = clearRow - pwfb->ScanWidth;
- rowSize = width * bytesPerPixel;
- for (i=1; i<height; i++) {
- memcpy(lpb, clearRow, rowSize);
- lpb -= pwfb->ScanWidth;
- }
- } /* not done */
- mask &= ~BUFFER_BIT_BACK_LEFT;
- } /* back buffer */
-
- /* front buffer */
- if (mask & BUFFER_BIT_FRONT_LEFT) {
- HDC DC = pwc->hDC;
- HPEN Old_Pen = SelectObject(DC, pwc->clearPen);
- HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush);
- Rectangle(DC,
- x,
- FLIP(y) + 1,
- x + width + 1,
- FLIP(y) - height + 1);
- SelectObject(DC, Old_Pen);
- SelectObject(DC, Old_Brush);
- mask &= ~BUFFER_BIT_FRONT_LEFT;
- } /* front buffer */
-
- /* Call swrast if there is anything left to clear (like DEPTH) */
- if (mask)
- _swrast_Clear(ctx, mask);
-
-#undef FLIP
-}
-
-
-/**********************************************************************/
-/***** PIXEL Functions *****/
-/**********************************************************************/
-
-#define FLIP(Y) (rb->Height - (Y) - 1)
-
-
-/**
- ** Front Buffer reading/writing
- ** These are slow, but work with all non-indexed visual types.
- **/
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- CONST BITMAPINFO bmi=
- {
- {
- sizeof(BITMAPINFOHEADER),
- n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0
- }
- };
- HBITMAP bmp=0;
- HDC mdc=0;
- typedef union
- {
- unsigned i;
- struct {
- unsigned b:8, g:8, r:8, a:8;
- };
- } BGRA;
- BGRA *bgra, c;
- GLuint i;
-
- if (n < 16) { // the value 16 is just guessed
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y,
- RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- }
- else {
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc");
- return;
- }
- bgra=malloc(n*sizeof(BGRA));
- if (!bgra) {
- _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory");
- return;
- }
- c.a=0;
- if (mask) {
- for (i=0; i<n; i++) {
- if (mask[i]) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- else
- bgra[i].i=0;
- }
- }
- else {
- for (i=0; i<n; i++) {
- c.r=rgba[i][RCOMP];
- c.g=rgba[i][GCOMP];
- c.b=rgba[i][BCOMP];
- c.a=rgba[i][ACOMP];
- bgra[i]=c;
- }
- }
- bmp=CreateBitmap(n, 1, 1, 32, bgra);
- mdc=CreateCompatibleDC(pwfb->hDC);
- SelectObject(mdc, bmp);
- y=FLIP(y);
- BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY);
- SelectObject(mdc, 0);
- DeleteObject(bmp);
- DeleteDC(mdc);
- free(bgra);
- }
-}
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
-
- (void) ctx;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]));
- }
-
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
-
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x+i, y, colorref);
- }
- else
- for (i=0; i<n; i++)
- SetPixel(pwc->hDC, x+i, y, colorref);
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]),
- RGB(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]));
-}
-
-
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- COLORREF colorref;
- (void) ctx;
- colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]);
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- y = FLIP(y);
- for (i=0; i<n; i++) {
- Color = GetPixel(pwc->hDC, x+i, y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_front(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint i;
- COLORREF Color;
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- Color = GetPixel(pwc->hDC, x[i], y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
-}
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 32-bit */
-
-#define WMSETPIXEL32(pwc, y, x, r, g, b) { \
-LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpdw = BGR32((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPDWORD lpdw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPDWORD lpdw;
- DWORD pixel;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpdw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpdw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpdw[i];
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_32(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i;
- DWORD pixel;
- LPDWORD lpdw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpdw;
- rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16);
- rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8);
- rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff);
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 24-bit */
-
-#define WMSETPIXEL24(pwc, y, x, r, g, b) { \
-LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \
-lpb[0] = (b); \
-lpb[1] = (g); \
-lpb[2] = (r); }
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgba[i][BCOMP];
- lpb[3*i+1] = rgba[i][GCOMP];
- lpb[3*i+2] = rgba[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgba[i][BCOMP];
- *lpb++ = rgba[i][GCOMP];
- *lpb++ = rgba[i][RCOMP];
- }
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPBYTE lpb;
-
- (void) ctx;
-
- y=FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = rgb[i][BCOMP];
- lpb[3*i+1] = rgb[i][GCOMP];
- lpb[3*i+2] = rgb[i][RCOMP];
- }
- }
- else {
- for (i=0; i<n; i++) {
- *lpb++ = rgb[i][BCOMP];
- *lpb++ = rgb[i][GCOMP];
- *lpb++ = rgb[i][RCOMP];
- }
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPBYTE lpb;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i]) {
- lpb[3*i] = color[BCOMP];
- lpb[3*i+1] = color[GCOMP];
- lpb[3*i+2] = color[RCOMP];
- }
- }
- else
- for (i=0; i<n; i++) {
- *lpb++ = color[BCOMP];
- *lpb++ = color[GCOMP];
- *lpb++ = color[RCOMP];
- }
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i;
- LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x);
- for (i=0; i<n; i++) {
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_24(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i;
- LPBYTE lpb;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]);
- rgba[i][RCOMP] = lpb[3*i+2];
- rgba[i][GCOMP] = lpb[3*i+1];
- rgba[i][BCOMP] = lpb[3*i];
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/*********************************************************************/
-
-/* DOUBLE BUFFER 16-bit */
-
-#define WMSETPIXEL16(pwc, y, x, r, g, b) { \
-LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \
-*lpw = BGR16((r),(g),(b)); }
-
-
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP],
- rgba[i][BCOMP]);
- }
-}
-
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3],
- const GLubyte mask[] )
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- GLuint i;
- LPWORD lpw;
-
- (void) ctx;
-
- y=FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP],
- rgb[i][BCOMP]);
- }
-}
-
-/*
- * Write a horizontal span of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- const GLchan color[4],
- const GLubyte mask[])
-{
- LPWORD lpw;
- WORD pixel;
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- y=FLIP(y);
- pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- lpw[i] = pixel;
- }
- else
- for (i=0; i<n; i++)
- *lpw++ = pixel;
-
-}
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
-}
-
-/*
- * Write an array of pixels with a boolean mask. The current color
- * is used for all pixels.
- */
-static void write_mono_rgba_pixels_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[])
-{
- GLuint i;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
- (void) ctx;
- for (i=0; i<n; i++)
- if (mask[i])
- WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
-}
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- GLuint i, pixel;
- LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- y = FLIP(y);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x;
- for (i=0; i<n; i++) {
- pixel = lpw[i];
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels_16(const struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4])
-{
- GLuint i, pixel;
- LPWORD lpw;
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer);
-
- for (i=0; i<n; i++) {
- GLint y2 = FLIP(y[i]);
- lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i];
- pixel = *lpw;
- /* Windows uses 5,5,5 for 16-bit */
- rgba[i][RCOMP] = (pixel & 0x7c00) >> 7;
- rgba[i][GCOMP] = (pixel & 0x03e0) >> 2;
- rgba[i][BCOMP] = (pixel & 0x001f) << 3;
- rgba[i][ACOMP] = 255;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** BUFFER Functions *****/
-/**********************************************************************/
-
-
-
-
-static void
-wmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
-{
- free(rb);
-}
-
-
-/**
- * This is called by Mesa whenever it determines that the window size
- * has changed. Do whatever's needed to cope with that.
- */
-static GLboolean
-wmesa_renderbuffer_storage(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width,
- GLuint height)
-{
- rb->Width = width;
- rb->Height = height;
- return GL_TRUE;
-}
-
-
-/**
- * Plug in the Get/PutRow/Values functions for a renderbuffer depending
- * on if we're drawing to the front or back color buffer.
- */
-void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat,
- int cColorBits, int double_buffer)
-{
- if (double_buffer) {
- /* back buffer */
- /* Picking the correct span functions is important because
- * the DIB was allocated with the indicated depth. */
- switch(pixelformat) {
- case PF_5R6G5B:
- rb->PutRow = write_rgba_span_16;
- rb->PutRowRGB = write_rgb_span_16;
- rb->PutMonoRow = write_mono_rgba_span_16;
- rb->PutValues = write_rgba_pixels_16;
- rb->PutMonoValues = write_mono_rgba_pixels_16;
- rb->GetRow = read_rgba_span_16;
- rb->GetValues = read_rgba_pixels_16;
- break;
- case PF_8R8G8B:
- if (cColorBits == 24)
- {
- rb->PutRow = write_rgba_span_24;
- rb->PutRowRGB = write_rgb_span_24;
- rb->PutMonoRow = write_mono_rgba_span_24;
- rb->PutValues = write_rgba_pixels_24;
- rb->PutMonoValues = write_mono_rgba_pixels_24;
- rb->GetRow = read_rgba_span_24;
- rb->GetValues = read_rgba_pixels_24;
- }
- else
- {
- rb->PutRow = write_rgba_span_32;
- rb->PutRowRGB = write_rgb_span_32;
- rb->PutMonoRow = write_mono_rgba_span_32;
- rb->PutValues = write_rgba_pixels_32;
- rb->PutMonoValues = write_mono_rgba_pixels_32;
- rb->GetRow = read_rgba_span_32;
- rb->GetValues = read_rgba_pixels_32;
- }
- break;
- default:
- break;
- }
- }
- else {
- /* front buffer (actual Windows window) */
- rb->PutRow = write_rgba_span_front;
- rb->PutRowRGB = write_rgb_span_front;
- rb->PutMonoRow = write_mono_rgba_span_front;
- rb->PutValues = write_rgba_pixels_front;
- rb->PutMonoValues = write_mono_rgba_pixels_front;
- rb->GetRow = read_rgba_span_front;
- rb->GetValues = read_rgba_pixels_front;
- }
-}
-
-/**
- * Called by ctx->Driver.ResizeBuffers()
- * Resize the front/back colorbuffers to match the latest window size.
- */
-static void
-wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer,
- GLuint width, GLuint height)
-{
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_framebuffer(buffer);
-
- if (pwfb->Base.Width != width || pwfb->Base.Height != height) {
- /* Realloc back buffer */
- if (ctx->Visual.doubleBufferMode == 1) {
- wmDeleteBackingStore(pwfb);
- wmCreateBackingStore(pwfb, width, height);
- }
- }
- _mesa_resize_framebuffer(ctx, buffer, width, height);
-}
-
-
-/**
- * Called by glViewport.
- * This is a good time for us to poll the current window size and adjust
- * our renderbuffers to match the current window size.
- * Remember, we have no opportunity to respond to conventional
- * resize events since the driver has no event loop.
- * Thus, we poll.
- * MakeCurrent also ends up making a call here, so that ensures
- * we get the viewport set correctly, even if the app does not call
- * glViewport and relies on the defaults.
- */
-static void wmesa_viewport(struct gl_context *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height)
-{
- WMesaContext pwc = wmesa_context(ctx);
- GLuint new_width, new_height;
-
- wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height);
-
- /**
- * Resize buffers if the window size changed.
- */
- wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height);
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-
-
-/**
- * Called when the driver should update it's state, based on the new_state
- * flags.
- */
-static void wmesa_update_state(struct gl_context *ctx, GLuint new_state)
-{
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
-
- /* TODO - This code is not complete yet because I
- * don't know what to do for all state updates.
- */
-
- if (new_state & _NEW_BUFFERS) {
- }
-}
-
-
-
-
-
-/**********************************************************************/
-/***** WMESA Functions *****/
-/**********************************************************************/
-
-WMesaContext WMesaCreateContext(HDC hDC,
- HPALETTE* Pal,
- GLboolean rgb_flag,
- GLboolean db_flag,
- GLboolean alpha_flag)
-{
- WMesaContext c;
- struct dd_function_table functions;
- GLint red_bits, green_bits, blue_bits, alpha_bits;
- struct gl_context *ctx;
- struct gl_config *visual;
-
- (void) Pal;
-
- /* Indexed mode not supported */
- if (!rgb_flag)
- return NULL;
-
- /* Allocate wmesa context */
- c = CALLOC_STRUCT(wmesa_context);
- if (!c)
- return NULL;
-
-#if 0
- /* I do not understand this contributed code */
- /* Support memory and device contexts */
- if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
- }
- else {
- c->hDC = hDC;
- }
-#else
- c->hDC = hDC;
-#endif
-
- /* Get data for visual */
- /* Dealing with this is actually a bit of overkill because Mesa will end
- * up treating all color component size requests less than 8 by using
- * a single byte per channel. In addition, the interface to the span
- * routines passes colors as an entire byte per channel anyway, so there
- * is nothing to be saved by telling the visual to be 16 bits if the device
- * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per
- * channel anyway.
- * But we go through the motions here anyway.
- */
- switch (GetDeviceCaps(c->hDC, BITSPIXEL)) {
- case 16:
- red_bits = green_bits = blue_bits = 5;
- alpha_bits = 0;
- break;
- default:
- red_bits = green_bits = blue_bits = 8;
- alpha_bits = 8;
- break;
- }
- /* Create visual based on flags */
- visual = _mesa_create_visual(db_flag, /* db_flag */
- GL_FALSE, /* stereo */
- red_bits, green_bits, blue_bits, /* color RGB */
- alpha_flag ? alpha_bits : 0, /* color A */
- DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16, /* accum RGB */
- alpha_flag ? 16 : 0, /* accum A */
- 1); /* num samples */
-
- if (!visual) {
- free(c);
- return NULL;
- }
-
- /* Set up driver functions */
- _mesa_init_driver_functions(&functions);
- functions.GetString = wmesa_get_string;
- functions.UpdateState = wmesa_update_state;
- functions.GetBufferSize = wmesa_get_buffer_size;
- functions.Flush = wmesa_flush;
- functions.Clear = clear;
- functions.ClearColor = clear_color;
- functions.ResizeBuffers = wmesa_resize_buffers;
- functions.Viewport = wmesa_viewport;
-
- /* initialize the Mesa context data */
- ctx = &c->gl_ctx;
- _mesa_initialize_context(ctx, visual, NULL, &functions, (void *)c);
-
- /* visual no longer needed - it was copied by _mesa_initialize_context() */
- _mesa_destroy_visual(visual);
-
- _mesa_enable_sw_extensions(ctx);
- _mesa_enable_1_3_extensions(ctx);
- _mesa_enable_1_4_extensions(ctx);
- _mesa_enable_1_5_extensions(ctx);
- _mesa_enable_2_0_extensions(ctx);
- _mesa_enable_2_1_extensions(ctx);
-
- _mesa_meta_init(ctx);
-
- /* Initialize the software rasterizer and helper modules. */
- if (!_swrast_CreateContext(ctx) ||
- !_vbo_CreateContext(ctx) ||
- !_tnl_CreateContext(ctx) ||
- !_swsetup_CreateContext(ctx)) {
- _mesa_free_context_data(ctx);
- free(c);
- return NULL;
- }
- _swsetup_Wakeup(ctx);
- TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
-
- return c;
-}
-
-
-void WMesaDestroyContext( WMesaContext pwc )
-{
- struct gl_context *ctx = &pwc->gl_ctx;
- WMesaFramebuffer pwfb;
- GET_CURRENT_CONTEXT(cur_ctx);
-
- if (cur_ctx == ctx) {
- /* unbind current if deleting current context */
- WMesaMakeCurrent(NULL, NULL);
- }
-
- /* clean up frame buffer resources */
- pwfb = wmesa_lookup_framebuffer(pwc->hDC);
- if (pwfb) {
- if (ctx->Visual.doubleBufferMode == 1)
- wmDeleteBackingStore(pwfb);
- wmesa_free_framebuffer(pwc->hDC);
- }
-
- /* Release for device, not memory contexts */
- if (WindowFromDC(pwc->hDC) != NULL)
- {
- ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC);
- }
- DeleteObject(pwc->clearPen);
- DeleteObject(pwc->clearBrush);
-
- _mesa_meta_free(ctx);
-
- _swsetup_DestroyContext(ctx);
- _tnl_DestroyContext(ctx);
- _vbo_DestroyContext(ctx);
- _swrast_DestroyContext(ctx);
-
- _mesa_free_context_data(ctx);
- free(pwc);
-}
-
-
-/**
- * Create a new color renderbuffer.
- */
-struct gl_renderbuffer *
-wmesa_new_renderbuffer(void)
-{
- struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer);
- if (!rb)
- return NULL;
-
- _mesa_init_renderbuffer(rb, (GLuint)0);
-
- rb->_BaseFormat = GL_RGBA;
- rb->InternalFormat = GL_RGBA;
- rb->DataType = CHAN_TYPE;
- rb->Delete = wmesa_delete_renderbuffer;
- rb->AllocStorage = wmesa_renderbuffer_storage;
- return rb;
-}
-
-
-void WMesaMakeCurrent(WMesaContext c, HDC hdc)
-{
- WMesaFramebuffer pwfb;
-
- {
- /* return if already current */
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- if (pwc && c == pwc && pwc->hDC == hdc)
- return;
- }
-
- pwfb = wmesa_lookup_framebuffer(hdc);
-
- /* Lazy creation of framebuffers */
- if (c && !pwfb && hdc) {
- struct gl_renderbuffer *rb;
- struct gl_config *visual = &c->gl_ctx.Visual;
- GLuint width, height;
-
- get_window_size(hdc, &width, &height);
-
- c->clearPen = CreatePen(PS_SOLID, 1, 0);
- c->clearBrush = CreateSolidBrush(0);
-
- pwfb = wmesa_new_framebuffer(hdc, visual);
-
- /* Create back buffer if double buffered */
- if (visual->doubleBufferMode == 1) {
- wmCreateBackingStore(pwfb, width, height);
- }
-
- /* make render buffers */
- if (visual->doubleBufferMode == 1) {
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1);
- }
- rb = wmesa_new_renderbuffer();
- _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb);
- wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0);
-
- /* Let Mesa own the Depth, Stencil, and Accum buffers */
- _mesa_add_soft_renderbuffers(&pwfb->Base,
- GL_FALSE, /* color */
- visual->depthBits > 0,
- visual->stencilBits > 0,
- visual->accumRedBits > 0,
- visual->alphaBits >0,
- GL_FALSE);
- }
-
- if (c && pwfb)
- _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base);
- else
- _mesa_make_current(NULL, NULL, NULL);
-}
-
-
-void WMesaSwapBuffers( HDC hdc )
-{
- GET_CURRENT_CONTEXT(ctx);
- WMesaContext pwc = wmesa_context(ctx);
- WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc);
-
- if (!pwfb) {
- _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc");
- return;
- }
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- if (pwc->hDC == hdc) {
- _mesa_notifySwapBuffers(ctx);
-
- BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height,
- pwfb->dib_hDC, 0, 0, SRCCOPY);
- }
- else {
- /* XXX for now only allow swapping current window */
- _mesa_problem(NULL, "wmesa: can't swap non-current window");
- }
-}
-
-void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
-{
- _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
-}
-
+/* + * Windows (Win32/Win64) device driver for Mesa + * + */ + +#include "wmesadef.h" +#include "colors.h" +#include <GL/wmesa.h> +#include <winuser.h> +#include "context.h" +#include "extensions.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "drivers/common/driverfuncs.h" +#include "drivers/common/meta.h" +#include "vbo/vbo.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + + +/* linked list of our Framebuffers (windows) */ +static WMesaFramebuffer FirstFramebuffer = NULL; + + +/** + * Create a new WMesaFramebuffer object which will correspond to the + * given HDC (Window handle). + */ +WMesaFramebuffer +wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) +{ + WMesaFramebuffer pwfb + = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); + if (pwfb) { + _mesa_initialize_window_framebuffer(&pwfb->Base, visual); + pwfb->hDC = hdc; + /* insert at head of list */ + pwfb->next = FirstFramebuffer; + FirstFramebuffer = pwfb; + } + return pwfb; +} + +/** + * Given an hdc, free the corresponding WMesaFramebuffer + */ +void +wmesa_free_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb, prev; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + break; + prev = pwfb; + } + if (pwfb) { + struct gl_framebuffer *fb; + if (pwfb == FirstFramebuffer) + FirstFramebuffer = pwfb->next; + else + prev->next = pwfb->next; + fb = &pwfb->Base; + _mesa_reference_framebuffer(&fb, NULL); + } +} + +/** + * Given an hdc, return the corresponding WMesaFramebuffer + */ +WMesaFramebuffer +wmesa_lookup_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + return pwfb; + } + return NULL; +} + + +/** + * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. + */ +static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) +{ + return (WMesaFramebuffer) fb; +} + + +/** + * Given a struct gl_context, return the corresponding WMesaContext. + */ +static WMesaContext wmesa_context(const struct gl_context *ctx) +{ + return (WMesaContext) ctx; +} + + +/* + * Every driver should implement a GetString function in order to + * return a meaningful GL_RENDERER string. + */ +static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) +{ + return (name == GL_RENDERER) ? + (GLubyte *) "Mesa Windows GDI Driver" : NULL; +} + + +/* + * Determine the pixel format based on the pixel size. + */ +static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) +{ + pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); + + /* Only 16 and 32 bit targets are supported now */ + assert(pwfb->cColorBits == 0 || + pwfb->cColorBits == 16 || + pwfb->cColorBits == 24 || + pwfb->cColorBits == 32); + + switch(pwfb->cColorBits){ + case 8: + pwfb->pixelformat = PF_INDEX8; + break; + case 16: + pwfb->pixelformat = PF_5R6G5B; + break; + case 24: + case 32: + pwfb->pixelformat = PF_8R8G8B; + break; + default: + pwfb->pixelformat = PF_BADFORMAT; + } +} + + +/** + * Create DIB for back buffer. + * We write into this memory with the span routines and then blit it + * to the window on a buffer swap. + */ +BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) +{ + HDC hdc = pwfb->hDC; + LPBITMAPINFO pbmi = &(pwfb->bmi); + HDC hic; + + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = lxSize; + pbmi->bmiHeader.biHeight= -lySize; + pbmi->bmiHeader.biPlanes = 1; + pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); + pbmi->bmiHeader.biCompression = BI_RGB; + pbmi->bmiHeader.biSizeImage = 0; + pbmi->bmiHeader.biXPelsPerMeter = 0; + pbmi->bmiHeader.biYPelsPerMeter = 0; + pbmi->bmiHeader.biClrUsed = 0; + pbmi->bmiHeader.biClrImportant = 0; + + pwfb->cColorBits = pbmi->bmiHeader.biBitCount; + pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; + + hic = CreateIC("display", NULL, NULL, NULL); + pwfb->dib_hDC = CreateCompatibleDC(hic); + + pwfb->hbmDIB = CreateDIBSection(hic, + &pwfb->bmi, + DIB_RGB_COLORS, + (void **)&(pwfb->pbPixels), + 0, + 0); + pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); + + DeleteDC(hic); + + wmSetPixelFormat(pwfb, pwfb->hDC); + return TRUE; +} + + +static wmDeleteBackingStore(WMesaFramebuffer pwfb) +{ + if (pwfb->hbmDIB) { + SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); + DeleteDC(pwfb->dib_hDC); + DeleteObject(pwfb->hbmDIB); + } +} + + +/** + * Find the width and height of the window named by hdc. + */ +static void +get_window_size(HDC hdc, GLuint *width, GLuint *height) +{ + if (WindowFromDC(hdc)) { + RECT rect; + GetClientRect(WindowFromDC(hdc), &rect); + *width = rect.right - rect.left; + *height = rect.bottom - rect.top; + } + else { /* Memory context */ + /* From contributed code - use the size of the desktop + * for the size of a memory context (?) */ + *width = GetDeviceCaps(hdc, HORZRES); + *height = GetDeviceCaps(hdc, VERTRES); + } +} + + +static void +wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) +{ + WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); + get_window_size(pwfb->hDC, width, height); +} + + +static void wmesa_flush(struct gl_context *ctx) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); + + if (ctx->Visual.doubleBufferMode == 1) { + BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, + pwfb->dib_hDC, 0, 0, SRCCOPY); + } + else { + /* Do nothing for single buffer */ + } +} + + +/**********************************************************************/ +/***** CLEAR Functions *****/ +/**********************************************************************/ + +/* If we do not implement these, Mesa clears the buffers via the pixel + * span writing interface, which is very slow for a clear operation. + */ + +/* + * Set the color used to clear the color buffer. + */ +static void clear_color(struct gl_context *ctx, const GLfloat color[4]) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLubyte col[3]; + UINT bytesPerPixel = pwfb->cColorBits / 8; + + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + pwc->clearColorRef = RGB(col[0], col[1], col[2]); + DeleteObject(pwc->clearPen); + DeleteObject(pwc->clearBrush); + pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); + pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); +} + + +/* + * Clear the specified region of the color buffer using the clear color + * or index as specified by one of the two functions above. + * + * This procedure clears either the front and/or the back COLOR buffers. + * Only the "left" buffer is cleared since we are not stereo. + * Clearing of the other non-color buffers is left to the swrast. + */ + +static void clear(struct gl_context *ctx, GLbitfield mask) +{ +#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + int done = 0; + + /* Let swrast do all the work if the masks are not set to + * clear all channels. */ + if (!ctx->Color.ColorMask[0][0] || + !ctx->Color.ColorMask[0][1] || + !ctx->Color.ColorMask[0][2] || + !ctx->Color.ColorMask[0][3]) { + _swrast_Clear(ctx, mask); + return; + } + + /* Back buffer */ + if (mask & BUFFER_BIT_BACK_LEFT) { + + int i, rowSize; + UINT bytesPerPixel = pwfb->cColorBits / 8; + LPBYTE lpb, clearRow; + LPWORD lpw; + BYTE bColor; + WORD wColor; + BYTE r, g, b; + DWORD dwColor; + LPDWORD lpdw; + + /* Try for a fast clear - clearing entire buffer with a single + * byte value. */ + if (width == ctx->DrawBuffer->Width && + height == ctx->DrawBuffer->Height) { /* entire buffer */ + /* Now check for an easy clear value */ + switch (bytesPerPixel) { + case 1: + bColor = BGR8(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + memset(pwfb->pbPixels, bColor, + pwfb->ScanWidth * height); + done = 1; + break; + case 2: + wColor = BGR16(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { + memset(pwfb->pbPixels, wColor & 0xff, + pwfb->ScanWidth * height); + done = 1; + } + break; + case 3: + /* fall through */ + case 4: + if (GetRValue(pwc->clearColorRef) == + GetGValue(pwc->clearColorRef) && + GetRValue(pwc->clearColorRef) == + GetBValue(pwc->clearColorRef)) { + memset(pwfb->pbPixels, + GetRValue(pwc->clearColorRef), + pwfb->ScanWidth * height); + done = 1; + } + break; + default: + break; + } + } /* all */ + + if (!done) { + /* Need to clear a row at a time. Begin by setting the first + * row in the area to be cleared to the clear color. */ + + clearRow = pwfb->pbPixels + + pwfb->ScanWidth * FLIP(y) + + bytesPerPixel * x; + switch (bytesPerPixel) { + case 1: + lpb = clearRow; + bColor = BGR8(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + memset(lpb, bColor, width); + break; + case 2: + lpw = (LPWORD)clearRow; + wColor = BGR16(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + for (i=0; i<width; i++) + *lpw++ = wColor; + break; + case 3: + lpb = clearRow; + r = GetRValue(pwc->clearColorRef); + g = GetGValue(pwc->clearColorRef); + b = GetBValue(pwc->clearColorRef); + for (i=0; i<width; i++) { + *lpb++ = b; + *lpb++ = g; + *lpb++ = r; + } + break; + case 4: + lpdw = (LPDWORD)clearRow; + dwColor = BGR32(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + for (i=0; i<width; i++) + *lpdw++ = dwColor; + break; + default: + break; + } /* switch */ + + /* copy cleared row to other rows in buffer */ + lpb = clearRow - pwfb->ScanWidth; + rowSize = width * bytesPerPixel; + for (i=1; i<height; i++) { + memcpy(lpb, clearRow, rowSize); + lpb -= pwfb->ScanWidth; + } + } /* not done */ + mask &= ~BUFFER_BIT_BACK_LEFT; + } /* back buffer */ + + /* front buffer */ + if (mask & BUFFER_BIT_FRONT_LEFT) { + HDC DC = pwc->hDC; + HPEN Old_Pen = SelectObject(DC, pwc->clearPen); + HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); + Rectangle(DC, + x, + FLIP(y) + 1, + x + width + 1, + FLIP(y) - height + 1); + SelectObject(DC, Old_Pen); + SelectObject(DC, Old_Brush); + mask &= ~BUFFER_BIT_FRONT_LEFT; + } /* front buffer */ + + /* Call swrast if there is anything left to clear (like DEPTH) */ + if (mask) + _swrast_Clear(ctx, mask); + +#undef FLIP +} + + +/**********************************************************************/ +/***** PIXEL Functions *****/ +/**********************************************************************/ + +#define FLIP(Y) (rb->Height - (Y) - 1) + + +/** + ** Front Buffer reading/writing + ** These are slow, but work with all non-indexed visual types. + **/ + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_front(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); + CONST BITMAPINFO bmi= + { + { + sizeof(BITMAPINFOHEADER), + n, 1, 1, 32, BI_RGB, 0, 1, 1, 0, 0 + } + }; + HBITMAP bmp=0; + HDC mdc=0; + typedef union + { + unsigned i; + struct { + unsigned b:8, g:8, r:8, a:8; + }; + } BGRA; + BGRA *bgra, c; + GLuint i; + + if (n < 16) { // the value 16 is just guessed + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + SetPixel(pwc->hDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + } + else { + if (!pwfb) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); + return; + } + bgra=malloc(n*sizeof(BGRA)); + if (!bgra) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); + return; + } + c.a=0; + if (mask) { + for (i=0; i<n; i++) { + if (mask[i]) { + c.r=rgba[i][RCOMP]; + c.g=rgba[i][GCOMP]; + c.b=rgba[i][BCOMP]; + c.a=rgba[i][ACOMP]; + bgra[i]=c; + } + else + bgra[i].i=0; + } + } + else { + for (i=0; i<n; i++) { + c.r=rgba[i][RCOMP]; + c.g=rgba[i][GCOMP]; + c.b=rgba[i][BCOMP]; + c.a=rgba[i][ACOMP]; + bgra[i]=c; + } + } + bmp=CreateBitmap(n, 1, 1, 32, bgra); + mdc=CreateCompatibleDC(pwfb->hDC); + SelectObject(mdc, bmp); + y=FLIP(y); + BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); + SelectObject(mdc, 0); + DeleteObject(bmp); + DeleteDC(mdc); + free(bgra); + } +} + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_front(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + + (void) ctx; + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + SetPixel(pwc->hDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP])); + } + +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_front(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLchan color[4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + COLORREF colorref; + + (void) ctx; + colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x+i, y, colorref); + } + else + for (i=0; i<n; i++) + SetPixel(pwc->hDC, x+i, y, colorref); + +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_front(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const GLubyte rgba[][4], + const GLubyte mask[] ) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + (void) ctx; + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x[i], FLIP(y[i]), + RGB(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP])); +} + + + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_front(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const GLchan color[4], + const GLubyte mask[] ) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + COLORREF colorref; + (void) ctx; + colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(pwc->hDC, x[i], FLIP(y[i]), colorref); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_front(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + COLORREF Color; + y = FLIP(y); + for (i=0; i<n; i++) { + Color = GetPixel(pwc->hDC, x+i, y); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_front(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4]) +{ + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + COLORREF Color; + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + Color = GetPixel(pwc->hDC, x[i], y2); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } +} + +/*********************************************************************/ + +/* DOUBLE BUFFER 32-bit */ + +#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ +LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ +*lpdw = BGR32((r),(g),(b)); } + + + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_32(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPDWORD lpdw; + + (void) ctx; + + y=FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpdw[i] = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpdw++ = BGR32(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } +} + + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_32(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPDWORD lpdw; + + (void) ctx; + + y=FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpdw[i] = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpdw++ = BGR32(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_32(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLchan color[4], + const GLubyte mask[]) +{ + LPDWORD lpdw; + DWORD pixel; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + y=FLIP(y); + pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpdw[i] = pixel; + } + else + for (i=0; i<n; i++) + *lpdw++ = pixel; + +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_32(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL32(pwfb, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); +} + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_32(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const GLchan color[4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL32(pwfb, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_32(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + GLuint i; + DWORD pixel; + LPDWORD lpdw; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + y = FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + for (i=0; i<n; i++) { + pixel = lpdw[i]; + rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); + rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); + rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_32(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4]) +{ + GLuint i; + DWORD pixel; + LPDWORD lpdw; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; + pixel = *lpdw; + rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); + rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); + rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); + rgba[i][ACOMP] = 255; + } +} + + +/*********************************************************************/ + +/* DOUBLE BUFFER 24-bit */ + +#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ +LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ +lpb[0] = (b); \ +lpb[1] = (g); \ +lpb[2] = (r); } + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_24(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = rgba[i][BCOMP]; + lpb[3*i+1] = rgba[i][GCOMP]; + lpb[3*i+2] = rgba[i][RCOMP]; + } + } + else { + for (i=0; i<n; i++) { + *lpb++ = rgba[i][BCOMP]; + *lpb++ = rgba[i][GCOMP]; + *lpb++ = rgba[i][RCOMP]; + } + } +} + + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_24(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = rgb[i][BCOMP]; + lpb[3*i+1] = rgb[i][GCOMP]; + lpb[3*i+2] = rgb[i][RCOMP]; + } + } + else { + for (i=0; i<n; i++) { + *lpb++ = rgb[i][BCOMP]; + *lpb++ = rgb[i][GCOMP]; + *lpb++ = rgb[i][RCOMP]; + } + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_24(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLchan color[4], + const GLubyte mask[]) +{ + LPBYTE lpb; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) { + lpb[3*i] = color[BCOMP]; + lpb[3*i+1] = color[GCOMP]; + lpb[3*i+2] = color[RCOMP]; + } + } + else + for (i=0; i<n; i++) { + *lpb++ = color[BCOMP]; + *lpb++ = color[GCOMP]; + *lpb++ = color[RCOMP]; + } +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_24(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL24(pwfb, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); +} + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_24(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const GLchan color[4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL24(pwfb, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_24(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + GLuint i; + LPBYTE lpb; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + y = FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + for (i=0; i<n; i++) { + rgba[i][RCOMP] = lpb[3*i+2]; + rgba[i][GCOMP] = lpb[3*i+1]; + rgba[i][BCOMP] = lpb[3*i]; + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_24(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4]) +{ + GLuint i; + LPBYTE lpb; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); + rgba[i][RCOMP] = lpb[3*i+2]; + rgba[i][GCOMP] = lpb[3*i+1]; + rgba[i][BCOMP] = lpb[3*i]; + rgba[i][ACOMP] = 255; + } +} + + +/*********************************************************************/ + +/* DOUBLE BUFFER 16-bit */ + +#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ +LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ +*lpw = BGR16((r),(g),(b)); } + + + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_16(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPWORD lpw; + + (void) ctx; + + y=FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpw[i] = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpw++ = BGR16(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP]); + } +} + + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_16(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], + const GLubyte mask[] ) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPWORD lpw; + + (void) ctx; + + y=FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpw[i] = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + *lpw++ = BGR16(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP]); + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_16(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const GLchan color[4], + const GLubyte mask[]) +{ + LPWORD lpw; + WORD pixel; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + (void) ctx; + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + y=FLIP(y); + pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + lpw[i] = pixel; + } + else + for (i=0; i<n; i++) + *lpw++ = pixel; + +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_16(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + (void) ctx; + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL16(pwfb, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); +} + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_16(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const GLchan color[4], + const GLubyte mask[]) +{ + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + (void) ctx; + for (i=0; i<n; i++) + if (mask[i]) + WMSETPIXEL16(pwfb, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_16(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + GLuint i, pixel; + LPWORD lpw; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + y = FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + for (i=0; i<n; i++) { + pixel = lpw[i]; + /* Windows uses 5,5,5 for 16-bit */ + rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; + rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; + rgba[i][BCOMP] = (pixel & 0x001f) << 3; + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_16(const struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4]) +{ + GLuint i, pixel; + LPWORD lpw; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; i<n; i++) { + GLint y2 = FLIP(y[i]); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y2)) + x[i]; + pixel = *lpw; + /* Windows uses 5,5,5 for 16-bit */ + rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; + rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; + rgba[i][BCOMP] = (pixel & 0x001f) << 3; + rgba[i][ACOMP] = 255; + } +} + + + + +/**********************************************************************/ +/***** BUFFER Functions *****/ +/**********************************************************************/ + + + + +static void +wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + free(rb); +} + + +/** + * This is called by Mesa whenever it determines that the window size + * has changed. Do whatever's needed to cope with that. + */ +static GLboolean +wmesa_renderbuffer_storage(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, + GLuint height) +{ + rb->Width = width; + rb->Height = height; + return GL_TRUE; +} + + +/** + * Plug in the Get/PutRow/Values functions for a renderbuffer depending + * on if we're drawing to the front or back color buffer. + */ +void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, + int cColorBits, int double_buffer) +{ + if (double_buffer) { + /* back buffer */ + /* Picking the correct span functions is important because + * the DIB was allocated with the indicated depth. */ + switch(pixelformat) { + case PF_5R6G5B: + rb->PutRow = write_rgba_span_16; + rb->PutRowRGB = write_rgb_span_16; + rb->PutMonoRow = write_mono_rgba_span_16; + rb->PutValues = write_rgba_pixels_16; + rb->PutMonoValues = write_mono_rgba_pixels_16; + rb->GetRow = read_rgba_span_16; + rb->GetValues = read_rgba_pixels_16; + break; + case PF_8R8G8B: + if (cColorBits == 24) + { + rb->PutRow = write_rgba_span_24; + rb->PutRowRGB = write_rgb_span_24; + rb->PutMonoRow = write_mono_rgba_span_24; + rb->PutValues = write_rgba_pixels_24; + rb->PutMonoValues = write_mono_rgba_pixels_24; + rb->GetRow = read_rgba_span_24; + rb->GetValues = read_rgba_pixels_24; + } + else + { + rb->PutRow = write_rgba_span_32; + rb->PutRowRGB = write_rgb_span_32; + rb->PutMonoRow = write_mono_rgba_span_32; + rb->PutValues = write_rgba_pixels_32; + rb->PutMonoValues = write_mono_rgba_pixels_32; + rb->GetRow = read_rgba_span_32; + rb->GetValues = read_rgba_pixels_32; + } + break; + default: + break; + } + } + else { + /* front buffer (actual Windows window) */ + rb->PutRow = write_rgba_span_front; + rb->PutRowRGB = write_rgb_span_front; + rb->PutMonoRow = write_mono_rgba_span_front; + rb->PutValues = write_rgba_pixels_front; + rb->PutMonoValues = write_mono_rgba_pixels_front; + rb->GetRow = read_rgba_span_front; + rb->GetValues = read_rgba_pixels_front; + } +} + +/** + * Called by ctx->Driver.ResizeBuffers() + * Resize the front/back colorbuffers to match the latest window size. + */ +static void +wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, + GLuint width, GLuint height) +{ + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); + + if (pwfb->Base.Width != width || pwfb->Base.Height != height) { + /* Realloc back buffer */ + if (ctx->Visual.doubleBufferMode == 1) { + wmDeleteBackingStore(pwfb); + wmCreateBackingStore(pwfb, width, height); + } + } + _mesa_resize_framebuffer(ctx, buffer, width, height); +} + + +/** + * Called by glViewport. + * This is a good time for us to poll the current window size and adjust + * our renderbuffers to match the current window size. + * Remember, we have no opportunity to respond to conventional + * resize events since the driver has no event loop. + * Thus, we poll. + * MakeCurrent also ends up making a call here, so that ensures + * we get the viewport set correctly, even if the app does not call + * glViewport and relies on the defaults. + */ +static void wmesa_viewport(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + WMesaContext pwc = wmesa_context(ctx); + GLuint new_width, new_height; + + wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); + + /** + * Resize buffers if the window size changed. + */ + wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + + + +/** + * Called when the driver should update it's state, based on the new_state + * flags. + */ +static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) +{ + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + + /* TODO - This code is not complete yet because I + * don't know what to do for all state updates. + */ + + if (new_state & _NEW_BUFFERS) { + } +} + + + + + +/**********************************************************************/ +/***** WMESA Functions *****/ +/**********************************************************************/ + +WMesaContext WMesaCreateContext(HDC hDC, + HPALETTE* Pal, + GLboolean rgb_flag, + GLboolean db_flag, + GLboolean alpha_flag) +{ + WMesaContext c; + struct dd_function_table functions; + GLint red_bits, green_bits, blue_bits, alpha_bits; + struct gl_context *ctx; + struct gl_config *visual; + + (void) Pal; + + /* Indexed mode not supported */ + if (!rgb_flag) + return NULL; + + /* Allocate wmesa context */ + c = CALLOC_STRUCT(wmesa_context); + if (!c) + return NULL; + +#if 0 + /* I do not understand this contributed code */ + /* Support memory and device contexts */ + if(WindowFromDC(hDC) != NULL) { + c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ + } + else { + c->hDC = hDC; + } +#else + c->hDC = hDC; +#endif + + /* Get data for visual */ + /* Dealing with this is actually a bit of overkill because Mesa will end + * up treating all color component size requests less than 8 by using + * a single byte per channel. In addition, the interface to the span + * routines passes colors as an entire byte per channel anyway, so there + * is nothing to be saved by telling the visual to be 16 bits if the device + * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per + * channel anyway. + * But we go through the motions here anyway. + */ + switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { + case 16: + red_bits = green_bits = blue_bits = 5; + alpha_bits = 0; + break; + default: + red_bits = green_bits = blue_bits = 8; + alpha_bits = 8; + break; + } + /* Create visual based on flags */ + visual = _mesa_create_visual(db_flag, /* db_flag */ + GL_FALSE, /* stereo */ + red_bits, green_bits, blue_bits, /* color RGB */ + alpha_flag ? alpha_bits : 0, /* color A */ + DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ + 8, /* stencil_bits */ + 16,16,16, /* accum RGB */ + alpha_flag ? 16 : 0, /* accum A */ + 1); /* num samples */ + + if (!visual) { + free(c); + return NULL; + } + + /* Set up driver functions */ + _mesa_init_driver_functions(&functions); + functions.GetString = wmesa_get_string; + functions.UpdateState = wmesa_update_state; + functions.GetBufferSize = wmesa_get_buffer_size; + functions.Flush = wmesa_flush; + functions.Clear = clear; + functions.ClearColor = clear_color; + functions.ResizeBuffers = wmesa_resize_buffers; + functions.Viewport = wmesa_viewport; + + /* initialize the Mesa context data */ + ctx = &c->gl_ctx; + _mesa_initialize_context(ctx, API_OPENGL, visual, + NULL, &functions, (void *)c); + + /* visual no longer needed - it was copied by _mesa_initialize_context() */ + _mesa_destroy_visual(visual); + + _mesa_enable_sw_extensions(ctx); + _mesa_enable_1_3_extensions(ctx); + _mesa_enable_1_4_extensions(ctx); + _mesa_enable_1_5_extensions(ctx); + _mesa_enable_2_0_extensions(ctx); + _mesa_enable_2_1_extensions(ctx); + + _mesa_meta_init(ctx); + + /* Initialize the software rasterizer and helper modules. */ + if (!_swrast_CreateContext(ctx) || + !_vbo_CreateContext(ctx) || + !_tnl_CreateContext(ctx) || + !_swsetup_CreateContext(ctx)) { + _mesa_free_context_data(ctx); + free(c); + return NULL; + } + _swsetup_Wakeup(ctx); + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; + + return c; +} + + +void WMesaDestroyContext( WMesaContext pwc ) +{ + struct gl_context *ctx = &pwc->gl_ctx; + WMesaFramebuffer pwfb; + GET_CURRENT_CONTEXT(cur_ctx); + + if (cur_ctx == ctx) { + /* unbind current if deleting current context */ + WMesaMakeCurrent(NULL, NULL); + } + + /* clean up frame buffer resources */ + pwfb = wmesa_lookup_framebuffer(pwc->hDC); + if (pwfb) { + if (ctx->Visual.doubleBufferMode == 1) + wmDeleteBackingStore(pwfb); + wmesa_free_framebuffer(pwc->hDC); + } + + /* Release for device, not memory contexts */ + if (WindowFromDC(pwc->hDC) != NULL) + { + ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); + } + DeleteObject(pwc->clearPen); + DeleteObject(pwc->clearBrush); + + _mesa_meta_free(ctx); + + _swsetup_DestroyContext(ctx); + _tnl_DestroyContext(ctx); + _vbo_DestroyContext(ctx); + _swrast_DestroyContext(ctx); + + _mesa_free_context_data(ctx); + free(pwc); +} + + +/** + * Create a new color renderbuffer. + */ +struct gl_renderbuffer * +wmesa_new_renderbuffer(void) +{ + struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); + if (!rb) + return NULL; + + _mesa_init_renderbuffer(rb, (GLuint)0); + + rb->_BaseFormat = GL_RGBA; + rb->InternalFormat = GL_RGBA; + rb->DataType = CHAN_TYPE; + rb->Delete = wmesa_delete_renderbuffer; + rb->AllocStorage = wmesa_renderbuffer_storage; + return rb; +} + + +void WMesaMakeCurrent(WMesaContext c, HDC hdc) +{ + WMesaFramebuffer pwfb; + + { + /* return if already current */ + GET_CURRENT_CONTEXT(ctx); + WMesaContext pwc = wmesa_context(ctx); + if (pwc && c == pwc && pwc->hDC == hdc) + return; + } + + pwfb = wmesa_lookup_framebuffer(hdc); + + /* Lazy creation of framebuffers */ + if (c && !pwfb && hdc) { + struct gl_renderbuffer *rb; + struct gl_config *visual = &c->gl_ctx.Visual; + GLuint width, height; + + get_window_size(hdc, &width, &height); + + c->clearPen = CreatePen(PS_SOLID, 1, 0); + c->clearBrush = CreateSolidBrush(0); + + pwfb = wmesa_new_framebuffer(hdc, visual); + + /* Create back buffer if double buffered */ + if (visual->doubleBufferMode == 1) { + wmCreateBackingStore(pwfb, width, height); + } + + /* make render buffers */ + if (visual->doubleBufferMode == 1) { + rb = wmesa_new_renderbuffer(); + _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); + } + rb = wmesa_new_renderbuffer(); + _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); + + /* Let Mesa own the Depth, Stencil, and Accum buffers */ + _mesa_add_soft_renderbuffers(&pwfb->Base, + GL_FALSE, /* color */ + visual->depthBits > 0, + visual->stencilBits > 0, + visual->accumRedBits > 0, + visual->alphaBits >0, + GL_FALSE); + } + + if (c && pwfb) + _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); + else + _mesa_make_current(NULL, NULL, NULL); +} + + +void WMesaSwapBuffers( HDC hdc ) +{ + GET_CURRENT_CONTEXT(ctx); + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); + + if (!pwfb) { + _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); + return; + } + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + if (pwc->hDC == hdc) { + _mesa_notifySwapBuffers(ctx); + + BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, + pwfb->dib_hDC, 0, 0, SRCCOPY); + } + else { + /* XXX for now only allow swapping current window */ + _mesa_problem(NULL, "wmesa: can't swap non-current window"); + } +} + +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) +{ + _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); +} + diff --git a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c index fabce4c0b..9aedd2e3c 100644 --- a/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c +++ b/mesalib/src/mesa/drivers/windows/gldirect/dglcontext.c @@ -1,2212 +1,2212 @@ -/****************************************************************************
-*
-* Mesa 3-D graphics library
-* Direct3D Driver Interface
-*
-* ========================================================================
-*
-* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
-* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-* SOFTWARE.
-*
-* ======================================================================
-*
-* Language: ANSI C
-* Environment: Windows 9x (Win32)
-*
-* Description: Context handling.
-*
-****************************************************************************/
-
-#include "dglcontext.h"
-
-// Get compile errors without this. KeithH
-//#include "scitech.h" // ibool, etc.
-
-#ifdef _USE_GLD3_WGL
-#include "gld_driver.h"
-
-extern void _gld_mesa_warning(struct gl_context *, char *);
-extern void _gld_mesa_fatal(struct gl_context *, char *);
-#endif // _USE_GLD3_WGL
-
-// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver
-// if it is no longer being built as part of GLDirect. (DaveM)
-
-// ***********************************************************************
-
-#define GLDERR_NONE 0
-#define GLDERR_MEM 1
-#define GLDERR_DDRAW 2
-#define GLDERR_D3D 3
-#define GLDERR_BPP 4
-
-char szResourceWarning[] =
-"GLDirect does not have enough video memory resources\n"
-"to support the requested OpenGL rendering context.\n\n"
-"You may have to reduce the current display resolution\n"
-"to obtain satisfactory OpenGL performance.\n";
-
-char szDDrawWarning[] =
-"GLDirect is unable to initialize DirectDraw for the\n"
-"requested OpenGL rendering context.\n\n"
-"You will have to check the DirectX control panel\n"
-"for further information.\n";
-
-char szD3DWarning[] =
-"GLDirect is unable to initialize Direct3D for the\n"
-"requested OpenGL rendering context.\n\n"
-"You may have to change the display mode resolution\n"
-"color depth or check the DirectX control panel for\n"
-"further information.\n";
-
-char szBPPWarning[] =
-"GLDirect is unable to use the selected color depth for\n"
-"the requested OpenGL rendering context.\n\n"
-"You will have to change the display mode resolution\n"
-"color depth with the Display Settings control panel.\n";
-
-int nContextError = GLDERR_NONE;
-
-// ***********************************************************************
-
-#define VENDORID_ATI 0x1002
-
-static DWORD devATIRagePro[] = {
- 0x4742, // 3D RAGE PRO BGA AGP 1X/2X
- 0x4744, // 3D RAGE PRO BGA AGP 1X only
- 0x4749, // 3D RAGE PRO BGA PCI 33 MHz
- 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz
- 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D
- 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz
- 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz
- 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz
- 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz
- 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D
-};
-
-static DWORD devATIRageIIplus[] = {
- 0x4755, // 3D RAGE II+
- 0x4756, // 3D RAGE IIC PQFP PCI
- 0x4757, // 3D RAGE IIC BGA AGP
- 0x475A, // 3D RAGE IIC PQFP AGP
- 0x4C47, // 3D RAGE LT-G
-};
-
-// ***********************************************************************
-
-#ifndef _USE_GLD3_WGL
-extern DGL_mesaFuncs mesaFuncs;
-#endif
-
-extern DWORD dwLogging;
-
-#ifdef GLD_THREADS
-#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support")
-CRITICAL_SECTION CriticalSection; // for serialized access
-DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context
-DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format
-#endif
-HGLRC iCurrentContext = 0; // Index of current context (static)
-BOOL bContextReady = FALSE; // Context state ready ?
-
-DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list
-
-// ***********************************************************************
-
-static BOOL bHaveWin95 = FALSE;
-static BOOL bHaveWinNT = FALSE;
-static BOOL bHaveWin2K = FALSE;
-
-/****************************************************************************
-REMARKS:
-Detect the installed OS type.
-****************************************************************************/
-static void DetectOS(void)
-{
- OSVERSIONINFO VersionInformation;
- LPOSVERSIONINFO lpVersionInformation = &VersionInformation;
-
- VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation);
-
- GetVersionEx(lpVersionInformation);
-
- switch (VersionInformation.dwPlatformId) {
- case VER_PLATFORM_WIN32_WINDOWS:
- bHaveWin95 = TRUE;
- bHaveWinNT = FALSE;
- bHaveWin2K = FALSE;
- break;
- case VER_PLATFORM_WIN32_NT:
- bHaveWin95 = FALSE;
- if (VersionInformation.dwMajorVersion <= 4) {
- bHaveWinNT = TRUE;
- bHaveWin2K = FALSE;
- }
- else {
- bHaveWinNT = FALSE;
- bHaveWin2K = TRUE;
- }
- break;
- case VER_PLATFORM_WIN32s:
- bHaveWin95 = FALSE;
- bHaveWinNT = FALSE;
- bHaveWin2K = FALSE;
- break;
- }
-}
-
-// ***********************************************************************
-
-HWND hWndEvent = NULL; // event monitor window
-HWND hWndLastActive = NULL; // last active client window
-LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam);
-
-// ***********************************************************************
-
-// Checks if the HGLRC is valid in range of context list.
-BOOL dglIsValidContext(
- HGLRC a)
-{
- return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS);
-}
-
-// ***********************************************************************
-
-// Convert a HGLRC to a pointer into the context list.
-DGL_ctx* dglGetContextAddress(
- const HGLRC a)
-{
- if (dglIsValidContext(a))
- return &ctxlist[(int)a-1];
- return NULL;
-}
-
-// ***********************************************************************
-
-// Return the current HGLRC (however it may be stored for multi-threading).
-HGLRC dglGetCurrentContext(void)
-{
-#ifdef GLD_THREADS
- HGLRC hGLRC;
- // load from thread-specific instance
- if (glb.bMultiThreaded) {
- // protect against calls from arbitrary threads
- __try {
- hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- hGLRC = iCurrentContext;
- }
- }
- // load from global static var
- else {
- hGLRC = iCurrentContext;
- }
- return hGLRC;
-#else
- return iCurrentContext;
-#endif
-}
-
-// ***********************************************************************
-
-// Set the current HGLRC (however it may be stored for multi-threading).
-void dglSetCurrentContext(HGLRC hGLRC)
-{
-#ifdef GLD_THREADS
- // store in thread-specific instance
- if (glb.bMultiThreaded) {
- // protect against calls from arbitrary threads
- __try {
- TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC);
- }
- __except(EXCEPTION_EXECUTE_HANDLER) {
- iCurrentContext = hGLRC;
- }
- }
- // store in global static var
- else {
- iCurrentContext = hGLRC;
- }
-#else
- iCurrentContext = hGLRC;
-#endif
-}
-
-// ***********************************************************************
-
-// Return the current HDC only for a currently active HGLRC.
-HDC dglGetCurrentDC(void)
-{
- HGLRC hGLRC;
- DGL_ctx* lpCtx;
-
- hGLRC = dglGetCurrentContext();
- if (hGLRC) {
- lpCtx = dglGetContextAddress(hGLRC);
- return lpCtx->hDC;
- }
- return 0;
-}
-
-// ***********************************************************************
-
-void dglInitContextState()
-{
- int i;
- WNDCLASS wc;
-
-#ifdef GLD_THREADS
- // Allocate thread local storage indexes for current context and pixel format
- dwTLSCurrentContext = TlsAlloc();
- dwTLSPixelFormat = TlsAlloc();
-#endif
-
- dglSetCurrentContext(NULL); // No current rendering context
-
- // Clear all context data
- ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS);
-
- for (i=0; i<DGL_MAX_CONTEXTS; i++)
- ctxlist[i].bAllocated = FALSE; // Flag context as unused
-
- // This section of code crashes the dll in circumstances where the app
- // creates and destroys contexts.
-/*
- // Register the class for our event monitor window
- wc.style = 0;
- wc.lpfnWndProc = GLD_EventWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = GetModuleHandle(NULL);
- wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- wc.lpszMenuName = NULL;
- wc.lpszClassName = "GLDIRECT";
- RegisterClass(&wc);
-
- // Create the non-visible window to monitor all broadcast messages
- hWndEvent = CreateWindowEx(
- WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP,
- 0,0,0,0,
- NULL,NULL,GetModuleHandle(NULL),NULL);
-*/
-
-#ifdef GLD_THREADS
- // Create a critical section object for serializing access to
- // DirectDraw and DDStereo create/destroy functions in multiple threads
- if (glb.bMultiThreaded)
- InitializeCriticalSection(&CriticalSection);
-#endif
-
- // Context state is now initialized and ready
- bContextReady = TRUE;
-}
-
-// ***********************************************************************
-
-void dglDeleteContextState()
-{
- int i;
- static BOOL bOnceIsEnough = FALSE;
-
- // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH
- if (bOnceIsEnough)
- return;
- bOnceIsEnough = TRUE;
-
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].bAllocated == TRUE) {
- ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1));
- dglDeleteContext((HGLRC)(i+1));
- }
- }
-
- // Context state is no longer ready
- bContextReady = FALSE;
-
- // If executed when DLL unloads, DDraw objects may be invalid.
- // So catch any page faults with this exception handler.
-__try {
-
- // Release final DirectDraw interfaces
- if (glb.bDirectDrawPersistant) {
-// RELEASE(glb.lpGlobalPalette);
-// RELEASE(glb.lpDepth4);
-// RELEASE(glb.lpBack4);
-// RELEASE(glb.lpPrimary4);
-// RELEASE(glb.lpDD4);
- }
-}
-__except(EXCEPTION_EXECUTE_HANDLER) {
- ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState.");
-}
-
- // Destroy our event monitor window
- if (hWndEvent) {
- DestroyWindow(hWndEvent);
- hWndEvent = hWndLastActive = NULL;
- }
-
-#ifdef GLD_THREADS
- // Destroy the critical section object
- if (glb.bMultiThreaded)
- DeleteCriticalSection(&CriticalSection);
-
- // Release thread local storage indexes for current HGLRC and pixel format
- TlsFree(dwTLSPixelFormat);
- TlsFree(dwTLSCurrentContext);
-#endif
-}
-
-// ***********************************************************************
-
-// Application Window message handler interception
-static LONG __stdcall dglWndProc(
- HWND hwnd,
- UINT msg,
- WPARAM wParam,
- LPARAM lParam)
-{
- DGL_ctx* lpCtx = NULL;
- LONG lpfnWndProc = 0L;
- int i;
- HGLRC hGLRC;
- RECT rect;
- PAINTSTRUCT ps;
- BOOL bQuit = FALSE;
- BOOL bMain = FALSE;
- LONG rc;
-
- // Get the window's message handler *before* it is unhooked in WM_DESTROY
-
- // Is this the main window?
- if (hwnd == glb.hWndActive) {
- bMain = TRUE;
- lpfnWndProc = glb.lpfnWndProc;
- }
- // Search for DGL context matching window handle
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].hWnd == hwnd) {
- lpCtx = &ctxlist[i];
- lpfnWndProc = lpCtx->lpfnWndProc;
- break;
- }
- }
- // Not one of ours...
- if (!lpfnWndProc)
- return DefWindowProc(hwnd, msg, wParam, lParam);
-
- // Intercept messages amd process *before* passing on to window
- switch (msg) {
-#ifdef _USE_GLD3_WGL
- case WM_DISPLAYCHANGE:
- glb.bPixelformatsDirty = TRUE;
- break;
-#endif
- case WM_ACTIVATEAPP:
- glb.bAppActive = (BOOL)wParam;
- ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated");
- break;
- case WM_ERASEBKGND:
- // Eat the GDI erase event for the GL window
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- lpCtx->bGDIEraseBkgnd = TRUE;
- return TRUE;
- case WM_PAINT:
- // Eat the invalidated update region if render scene is in progress
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- if (lpCtx->bFrameStarted) {
- if (GetUpdateRect(hwnd, &rect, FALSE)) {
- BeginPaint(hwnd, &ps);
- EndPaint(hwnd, &ps);
- ValidateRect(hwnd, &rect);
- return TRUE;
- }
- }
- break;
- }
- // Call the appropriate window message handler
- rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam);
-
- // Intercept messages and process *after* passing on to window
- switch (msg) {
- case WM_QUIT:
- case WM_DESTROY:
- bQuit = TRUE;
- if (lpCtx && lpCtx->bAllocated) {
- ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1);
- dglDeleteContext((HGLRC)(i+1));
- }
- break;
-#if 0
- case WM_SIZE:
- // Resize surfaces to fit window but not viewport (in case app did not bother)
- if (!lpCtx || !lpCtx->bHasBeenCurrent)
- break;
- w = LOWORD(lParam);
- h = HIWORD(lParam);
- if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) {
- if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE))
- dglWglResizeBuffers(lpCtx->glCtx, FALSE);
- }
- break;
-#endif
- }
-
- // If the main window is quitting, then so should we...
- if (bMain && bQuit) {
- ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd);
- dglDeleteContextState();
- dglExitDriver();
- }
-
- return rc;
-}
-
-// ***********************************************************************
-
-// Driver Window message handler
-static LONG __stdcall GLD_EventWndProc(
- HWND hwnd,
- UINT msg,
- WPARAM wParam,
- LPARAM lParam)
-{
- switch (msg) {
- // May be sent by splash screen dialog on exit
- case WM_ACTIVATE:
- if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) {
- SetForegroundWindow(glb.hWndActive);
- return 0;
- }
- break;
- }
- return DefWindowProc(hwnd, msg, wParam, lParam);
-}
-
-// ***********************************************************************
-
-// Intercepted Keyboard handler for detecting hot keys.
-LRESULT CALLBACK dglKeyProc(
- int code,
- WPARAM wParam,
- LPARAM lParam)
-{
- HWND hWnd, hWndFrame;
- HGLRC hGLRC = NULL;
- DGL_ctx* lpCtx = NULL;
- int cmd = 0, dx1 = 0, dx2 = 0, i;
- static BOOL bAltPressed = FALSE;
- static BOOL bCtrlPressed = FALSE;
- static BOOL bShiftPressed = FALSE;
- RECT r, rf, rc;
- POINT pt;
- BOOL bForceReshape = FALSE;
-
- return CallNextHookEx(hKeyHook, code, wParam, lParam);
-}
-
-// ***********************************************************************
-
-HWND hWndMatch;
-
-// Window handle enumeration procedure.
-BOOL CALLBACK dglEnumChildProc(
- HWND hWnd,
- LPARAM lParam)
-{
- RECT rect;
-
- // Find window handle with matching client rect.
- GetClientRect(hWnd, &rect);
- if (EqualRect(&rect, (RECT*)lParam)) {
- hWndMatch = hWnd;
- return FALSE;
- }
- // Continue with next child window.
- return TRUE;
-}
-
-// ***********************************************************************
-
-// Find window handle with matching client rect.
-HWND dglFindWindowRect(
- RECT* pRect)
-{
- hWndMatch = NULL;
- EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect);
- return hWndMatch;
-}
-
-// ***********************************************************************
-#ifndef _USE_GLD3_WGL
-void dglChooseDisplayMode(
- DGL_ctx *lpCtx)
-{
- // Note: Choose an exact match if possible.
-
- int i;
- DWORD area;
- DWORD bestarea;
- DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer
- DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best
-
- lpDDSD = glb.lpDisplayModes;
- for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) {
- if ((lpDDSD->dwWidth == lpCtx->dwWidth) &&
- (lpDDSD->dwHeight == lpCtx->dwHeight))
- goto matched; // Mode has been exactly matched
- // Choose modes that are larger in both dimensions than
- // the window, but smaller in area than the current best.
- if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) &&
- (lpDDSD->dwHeight >= lpCtx->dwHeight))
- {
- if (lpBestDDSD == NULL) {
- lpBestDDSD = lpDDSD;
- bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight;
- continue;
- }
- area = lpDDSD->dwWidth * lpDDSD->dwHeight;
- if (area < bestarea) {
- lpBestDDSD = lpDDSD;
- bestarea = area;
- }
- }
- }
-
- // Safety check
- if (lpBestDDSD == NULL) {
- ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode");
- return;
- }
-
- lpCtx->dwModeWidth = lpBestDDSD->dwWidth;
- lpCtx->dwModeHeight = lpBestDDSD->dwHeight;
-matched:
- ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)",
- lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight);
-}
-#endif // _USE_GLD3_WGL
-// ***********************************************************************
-
-static BOOL IsDevice(
- DWORD *lpDeviceIdList,
- DWORD dwDeviceId,
- int count)
-{
- int i;
-
- for (i=0; i<count; i++)
- if (dwDeviceId == lpDeviceIdList[i])
- return TRUE;
-
- return FALSE;
-}
-
-// ***********************************************************************
-
-void dglTestForBrokenCards(
- DGL_ctx *lpCtx)
-{
-#ifndef _GLD3
- DDDEVICEIDENTIFIER dddi; // DX6 device identifier
-
- // Sanity check.
- if (lpCtx == NULL) {
- // Testing for broken cards is sensitive area, so we don't want
- // anything saying "broken cards" in the error message. ;)
- ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n");
- return;
- }
-
- if (lpCtx->lpDD4 == NULL) {
- // Testing for broken cards is sensitive area, so we don't want
- // anything saying "broken cards" in the error message. ;)
- ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n");
- return;
- }
-
- // Microsoft really fucked up with the GetDeviceIdentifier function
- // on Windows 2000, since it locks up on stock driers on the CD. Updated
- // drivers from vendors appear to work, but we can't identify the drivers
- // without this function!!! For now we skip these tests on Windows 2000.
- if ((GetVersion() & 0x80000000UL) == 0)
- return;
-
- // Obtain device info
- if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0)))
- return;
-
- // Useful info. Log it.
- ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId);
-
- // Vendor 1: ATI
- if (dddi.dwVendorId == VENDORID_ATI) {
- // Test A: ATI Rage PRO
- if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro)))
- glb.bUseMipmaps = FALSE;
- // Test B: ATI Rage II+
- if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus)))
- glb.bEmulateAlphaTest = TRUE;
- }
-
- // Vendor 2: Matrox
- if (dddi.dwVendorId == 0x102B) {
- // Test: Matrox G400 stencil buffer support does not work for AutoCAD
- if (dddi.dwDeviceId == 0x0525) {
- lpCtx->lpPF->pfd.cStencilBits = 0;
- if (lpCtx->lpPF->iZBufferPF != -1) {
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0;
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0;
- glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER;
- }
- }
- }
-#endif // _GLD3
-}
-
-// ***********************************************************************
-
-BOOL dglCreateContextBuffers(
- HDC a,
- DGL_ctx *lpCtx,
- BOOL bFallback)
-{
- HRESULT hResult;
-
- int i;
-// HGLRC hGLRC;
-// DGL_ctx* lpCtx;
-
-#ifndef _USE_GLD3_WGL
- DWORD dwFlags;
- DDSURFACEDESC2 ddsd2;
- DDSCAPS2 ddscaps2;
- LPDIRECTDRAWCLIPPER lpddClipper;
- D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description
- D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer
-#endif // _USE_GLD3_WGL
-
- float inv_aspect;
-
- GLenum bDoubleBuffer; // TRUE if double buffer required
- GLenum bDepthBuffer; // TRUE if depth buffer required
-
- const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd;
-
- // Vars for Mesa visual
- DWORD dwDepthBits = 0;
- DWORD dwStencilBits = 0;
- DWORD dwAlphaBits = 0;
- DWORD bAlphaSW = GL_FALSE;
- DWORD bDouble = GL_FALSE;
-
- DDSURFACEDESC2 ddsd2DisplayMode;
- BOOL bFullScrnWin = FALSE; // fullscreen-size window ?
- DDBLTFX ddbltfx;
- DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType;
- BOOL bBogusWindow = FALSE; // non-drawable window ?
- DWORD dwColorRef = 0; // GDI background color
- RECT rcDst; // GDI window rect
- POINT pt; // GDI window point
-
- // Palette used for creating default global palette
- PALETTEENTRY ppe[256];
-
-#ifndef _USE_GLD3_WGL
- // Vertex buffer description. Used for creation of vertex buffers
- D3DVERTEXBUFFERDESC vbufdesc;
-#endif // _USE_GLD3_WGL
-
-#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN)
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a);
- nContextError = GLDERR_NONE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw object creation or DDS start
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // Check for back buffer
- bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE;
- // Since we always do back buffering, check if we emulate front buffering
- lpCtx->EmulateSingle =
- (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
-#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM)
- lpCtx->EmulateSingle |=
- (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
-#endif
-
- // Check for depth buffer
- bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE;
-
- lpCtx->bDoubleBuffer = bDoubleBuffer;
- lpCtx->bDepthBuffer = bDepthBuffer;
-
- // Set the Fullscreen flag for the context.
-// lpCtx->bFullscreen = glb.bFullscreen;
-
- // Obtain the dimensions of the rendering window
- lpCtx->hDC = a; // Cache DC
- lpCtx->hWnd = WindowFromDC(lpCtx->hDC);
- // Check for non-window DC = memory DC ?
- if (lpCtx->hWnd == NULL) {
- // bitmap memory contexts are always single-buffered
- lpCtx->EmulateSingle = TRUE;
- bBogusWindow = TRUE;
- ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context");
- if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) {
- ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- }
- else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
- bBogusWindow = TRUE;
- ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left;
- lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top;
-
- ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i",
- lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight);
-
- // What if app only zeroes one dimension instead of both? (DaveM)
- if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) {
- // Make the buffer size something sensible
- lpCtx->dwWidth = 8;
- lpCtx->dwHeight = 8;
- }
-
- // Set defaults
- lpCtx->dwModeWidth = lpCtx->dwWidth;
- lpCtx->dwModeHeight = lpCtx->dwHeight;
-/*
- // Find best display mode for fullscreen
- if (glb.bFullscreen || !glb.bPrimary) {
- dglChooseDisplayMode(lpCtx);
- }
-*/
- // Misc initialisation
- lpCtx->bCanRender = FALSE; // No rendering allowed yet
- lpCtx->bSceneStarted = FALSE;
- lpCtx->bFrameStarted = FALSE;
-
- // Detect OS (specifically 'Windows 2000' or 'Windows XP')
- DetectOS();
-
- // NOTE: WinNT not supported
- ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") );
-
- // Test for Fullscreen
- if (bHaveWin95) { // Problems with fullscreen on Win2K/XP
- if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) &&
- (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight))
- {
- // Workaround for some apps that crash when going fullscreen.
- //lpCtx->bFullscreen = TRUE;
- }
-
- }
-
-#ifdef _USE_GLD3_WGL
- _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers);
-#else
- // Check if DirectDraw has already been created by original GLRC (DaveM)
- if (glb.bDirectDrawPersistant && glb.bDirectDraw) {
- lpCtx->lpDD4 = glb.lpDD4;
- IDirectDraw4_AddRef(lpCtx->lpDD4);
- goto SkipDirectDrawCreate;
- }
-
- // Create DirectDraw object
- if (glb.bPrimary)
- hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL);
- else {
- // A non-primary device is to be used.
- // Force context to be Fullscreen, secondary adaptors can not
- // be used in a window.
- hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL);
- lpCtx->bFullscreen = TRUE;
- }
- if (FAILED(hResult)) {
- MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult);
- nContextError = GLDERR_DDRAW;
- goto return_with_error;
- }
-
- // Query for DX6 IDirectDraw4.
- hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1,
- &IID_IDirectDraw4,
- (void**)&lpCtx->lpDD4);
- if (FAILED(hResult)) {
- MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult);
- nContextError = GLDERR_DDRAW;
- goto return_with_error;
- }
-
- // Cache DirectDraw interface for subsequent GLRCs
- if (glb.bDirectDrawPersistant && !glb.bDirectDraw) {
- glb.lpDD4 = lpCtx->lpDD4;
- IDirectDraw4_AddRef(glb.lpDD4);
- glb.bDirectDraw = TRUE;
- }
-SkipDirectDrawCreate:
-
- // Now we have a DD4 interface we can check for broken cards
- dglTestForBrokenCards(lpCtx);
-
- // Test if primary device can use flipping instead of blitting
- ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode));
- ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode);
- hResult = IDirectDraw4_GetDisplayMode(
- lpCtx->lpDD4,
- &ddsd2DisplayMode);
- if (SUCCEEDED(hResult)) {
- if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) &&
- (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) {
- // We have a fullscreen-size window
- bFullScrnWin = TRUE;
- // OK to use DirectDraw fullscreen mode ?
- if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) {
- lpCtx->bFullscreen = TRUE;
- ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n");
- }
- }
- // Cache the display mode dimensions
- lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth;
- lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Clamp the effective window dimensions to primary surface.
- // We need to do this for D3D viewport dimensions even if wide
- // surfaces are supported. This also is a good idea for handling
- // whacked-out window dimensions passed for non-drawable windows
- // like Solid Edge. (DaveM)
- if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth)
- lpCtx->dwWidth = ddsd2DisplayMode.dwWidth;
- if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight)
- lpCtx->dwHeight = ddsd2DisplayMode.dwHeight;
-
- // Check for non-RGB desktop resolution
- if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) {
- ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported",
- ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount);
- nContextError = GLDERR_BPP;
- goto return_with_error;
- }
-#endif // _USE_GLD3_WGL
-
- ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)",
- lpCtx->dwWidth,
- lpCtx->dwHeight,
- lpCtx->bFullscreen ? "fullscreen" : "windowed");
-
-#ifndef _USE_GLD3_WGL
- // Obtain ddraw caps
- ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS));
- lpCtx->ddCaps.dwSize = sizeof(DDCAPS);
- if (glb.bHardware) {
- // Get HAL caps
- IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL);
- } else {
- // Get HEL caps
- IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps);
- }
-
- // If this flag is present then we can't default to Mesa
- // SW rendering between BeginScene() and EndScene().
- if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) {
- ddlogMessage(DDLOG_INFO,
- "Warning : No 2D allowed during 3D scene.\n");
- }
-
- // Query for DX6 Direct3D3 interface
- hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4,
- &IID_IDirect3D3,
- (void**)&lpCtx->lpD3D3);
- if (FAILED(hResult)) {
- MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // Context creation
- if (lpCtx->bFullscreen) {
- // FULLSCREEN
-
- // Disable warning popups when in fullscreen mode
- ddlogWarnOption(FALSE);
-
- // Have to release persistant primary surface if fullscreen mode
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- RELEASE(glb.lpPrimary4);
- glb.bDirectDrawPrimary = FALSE;
- }
-
- dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
- hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult);
- goto return_with_error;
- }
-
- hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4,
- lpCtx->dwModeWidth,
- lpCtx->dwModeHeight,
- lpPFD->cColorBits,
- 0,
- 0);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult);
- goto return_with_error;
- }
-
- // ** The display mode has changed, so dont use MessageBox! **
-
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
-
- if (bDoubleBuffer) {
- // Double buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- DDSCAPS_FLIP |
- DDSCAPS_COMPLEX |
- DDSCAPS_3DDEVICE |
- dwMemoryType;
- ddsd2.dwBackBufferCount = 1;
-
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- // Render target surface
- ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct.
- ddscaps2.dwCaps = DDSCAPS_BACKBUFFER;
- hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- } else {
- // Single buffered
- // Primary surface
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
- //DDSCAPS_3DDEVICE |
- dwMemoryType;
-
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- lpCtx->lpBack4 = NULL;
- }
- } else {
- // WINDOWED
-
- // OK to enable warning popups in windowed mode
- ddlogWarnOption(glb.bMessageBoxWarnings);
-
- dwFlags = DDSCL_NORMAL;
- if (glb.bMultiThreaded)
- dwFlags |= DDSCL_MULTITHREADED;
- if (glb.bFastFPU)
- dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM)
- hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4,
- lpCtx->hWnd,
- dwFlags);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult);
- goto return_with_error;
- }
- // Has Primary surface already been created for original GLRC ?
- // Note this can only be applicable for windowed modes
- if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) {
- lpCtx->lpFront4 = glb.lpPrimary4;
- IDirectDrawSurface4_AddRef(lpCtx->lpFront4);
- // Update the window on the default clipper
- IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- IDirectDrawClipper_Release(lpddClipper);
- goto SkipPrimaryCreate;
- }
-
- // Primary surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
-
- // Cache Primary surface for subsequent GLRCs
- // Note this can only be applicable to subsequent windowed modes
- if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) {
- glb.lpPrimary4 = lpCtx->lpFront4;
- IDirectDrawSurface4_AddRef(glb.lpPrimary4);
- glb.bDirectDrawPrimary = TRUE;
- }
-
- // Clipper object
- hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult);
- goto return_with_error;
- }
- hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- if (FAILED(hResult)) {
- RELEASE(lpddClipper);
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult);
- goto return_with_error;
- }
- hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper);
- RELEASE(lpddClipper); // We have finished with it.
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult);
- goto return_with_error;
- }
-SkipPrimaryCreate:
-
- if (bDoubleBuffer) {
- // Render target surface
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
- ddsd2.dwWidth = lpCtx->dwWidth;
- ddsd2.dwHeight = lpCtx->dwHeight;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE |
- DDSCAPS_OFFSCREENPLAIN |
- dwMemoryType;
-
- // Reserve the entire desktop size for persistant buffers option
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
- ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
- }
- // Re-use original back buffer if persistant buffers exist
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4)
- hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4);
- else
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4)
- IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4);
- } else {
- lpCtx->lpBack4 = NULL;
- }
- }
-
- //
- // Now create the Z-buffer
- //
- lpCtx->bStencil = FALSE; // Default to no stencil buffer
- if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) {
- // Get z-buffer dimensions from the render target
- // Setup the surface desc for the z-buffer.
- ZeroMemory(&ddsd2, sizeof(ddsd2));
- ddsd2.dwSize = sizeof(ddsd2);
- ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
- ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType;
- ddsd2.dwWidth = lpCtx->dwWidth;
- ddsd2.dwHeight = lpCtx->dwHeight;
- memcpy(&ddsd2.ddpfPixelFormat,
- &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF],
- sizeof(DDPIXELFORMAT) );
-
- // Reserve the entire desktop size for persistant buffers option
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) {
- ddsd2.dwWidth = ddsd2DisplayMode.dwWidth;
- ddsd2.dwHeight = ddsd2DisplayMode.dwHeight;
- }
-
- // Create a z-buffer
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4)
- hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4);
- else
- hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult);
- nContextError = GLDERR_MEM;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4)
- IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4);
- else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4);
-
- // Attach Zbuffer to render target
- TRY(IDirectDrawSurface4_AddAttachedSurface(
- bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
- lpCtx->lpDepth4),
- "dglCreateContext: Attach Zbuffer");
- if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) {
- lpCtx->bStencil = TRUE;
- ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n");
- }
- }
-
- // Clear all back buffers and Z-buffers in case of memory recycling.
- ZeroMemory(&ddbltfx, sizeof(ddbltfx));
- ddbltfx.dwSize = sizeof(ddbltfx);
- IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL,
- DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
- if (lpCtx->lpDepth4)
- IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL,
- DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
-
- // Now that we have a Z-buffer we can create the 3D device
- hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3,
- &glb.d3dGuid,
- bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4,
- &lpCtx->lpDev3,
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult);
- nContextError = GLDERR_D3D;
- goto return_with_error;
- }
-
- // We must do this as soon as the device is created
- dglInitStateCaches(lpCtx);
-
- // Obtain the D3D Device Description
- D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC);
- TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3,
- &D3DHWDevDesc,
- &D3DHELDevDesc),
- "dglCreateContext: GetCaps failed");
-
- // Choose the relevant description and cache it in the context.
- // We will use this description later for caps checking
- memcpy( &lpCtx->D3DDevDesc,
- glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc,
- sizeof(D3DDEVICEDESC));
-
- // Now we can examine the texture formats
- if (!dglBuildTextureFormatList(lpCtx->lpDev3)) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n");
- goto return_with_error;
- }
-
- // Get the pixel format of the back buffer
- lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender);
- if (bDoubleBuffer)
- hResult = IDirectDrawSurface4_GetPixelFormat(
- lpCtx->lpBack4,
- &lpCtx->ddpfRender);
- else
- hResult = IDirectDrawSurface4_GetPixelFormat(
- lpCtx->lpFront4,
- &lpCtx->ddpfRender);
-
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult);
- goto return_with_error;
- }
- // Find a pixel packing function suitable for this surface
- pxClassifyPixelFormat(&lpCtx->ddpfRender,
- &lpCtx->fnPackFunc,
- &lpCtx->fnUnpackFunc,
- &lpCtx->fnPackSpanFunc);
-
- // Viewport
- hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult);
- goto return_with_error;
- }
-
- hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult);
- goto return_with_error;
- }
-
- // Initialise the viewport
- // Note screen coordinates are used for viewport clipping since D3D
- // transform operations are not used in the GLD CAD driver. (DaveM)
- inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth;
-
- lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport);
- lpCtx->d3dViewport.dwX = 0;
- lpCtx->d3dViewport.dwY = 0;
- lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth;
- lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight;
- lpCtx->d3dViewport.dvClipX = 0; // -1.0f;
- lpCtx->d3dViewport.dvClipY = 0; // inv_aspect;
- lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f;
- lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect;
- lpCtx->d3dViewport.dvMinZ = 0.0f;
- lpCtx->d3dViewport.dvMaxZ = 1.0f;
- TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2");
-
- hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult);
- goto return_with_error;
- }
-
- lpCtx->dwBPP = lpPFD->cColorBits;
- lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF;
-
- // Set last texture to NULL
- for (i=0; i<MAX_TEXTURE_UNITS; i++) {
- lpCtx->ColorOp[i] = D3DTOP_DISABLE;
- lpCtx->AlphaOp[i] = D3DTOP_DISABLE;
- lpCtx->tObj[i] = NULL;
- }
-
- // Default to perspective correct texture mapping
- dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp");
-
- // Set the default culling mode
- lpCtx->cullmode = D3DCULL_NONE;
- dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode");
-
- // Disable specular
- dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable");
- // Disable subpixel correction
-// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable");
- // Disable dithering
- dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable");
-
- // Initialise the primitive caches
-// lpCtx->dwNextLineVert = 0;
-// lpCtx->dwNextTriVert = 0;
-
- // Init the global texture palette
- lpCtx->lpGlobalPalette = NULL;
-
- // Init the HW/SW usage counters
-// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L;
-
- //
- // Create two D3D vertex buffers.
- // One will hold the pre-transformed data with the other one
- // being used to hold the post-transformed & clipped verts.
- //
-#if 0 // never used (DaveM)
- vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC);
- vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY;
- if (glb.bHardware == FALSE)
- vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY;
- vbufdesc.dwNumVertices = 32768; // For the time being
-
- // Source vertex buffer
- vbufdesc.dwFVF = DGL_LVERTEX;
- hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult);
- goto return_with_error;
- }
-
- // Destination vertex buffer
- vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2);
- hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL);
- if(FAILED(hResult)) {
- ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult);
- goto return_with_error;
- }
-#endif
-
-#endif _USE_GLD3_WGL
-
- //
- // Now create the Mesa context
- //
-
- // Create the Mesa visual
- if (lpPFD->cDepthBits)
- dwDepthBits = 16;
- if (lpPFD->cStencilBits)
- dwStencilBits = 8;
- if (lpPFD->cAlphaBits) {
- dwAlphaBits = 8;
- bAlphaSW = GL_TRUE;
- }
- if (lpPFD->dwFlags & PFD_DOUBLEBUFFER)
- bDouble = GL_TRUE;
-// lpCtx->EmulateSingle =
-// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE;
-
-#ifdef _USE_GLD3_WGL
- lpCtx->glVis = _mesa_create_visual(
- bDouble, /* double buffer */
- GL_FALSE, // stereo
- lpPFD->cRedBits,
- lpPFD->cGreenBits,
- lpPFD->cBlueBits,
- dwAlphaBits,
- dwDepthBits,
- dwStencilBits,
- lpPFD->cAccumRedBits, // accum bits
- lpPFD->cAccumGreenBits, // accum bits
- lpPFD->cAccumBlueBits, // accum bits
- lpPFD->cAccumAlphaBits, // accum alpha bits
- 1 // num samples
- );
-#else // _USE_GLD3_WGL
- lpCtx->glVis = (*mesaFuncs.gl_create_visual)(
- GL_TRUE, // RGB mode
- bAlphaSW, // Is an alpha buffer required?
- bDouble, // Is an double-buffering required?
- GL_FALSE, // stereo
- dwDepthBits, // depth_size
- dwStencilBits, // stencil_size
- lpPFD->cAccumBits, // accum_size
- 0, // colour-index bits
- lpPFD->cRedBits, // Red bit count
- lpPFD->cGreenBits, // Green bit count
- lpPFD->cBlueBits, // Blue bit count
- dwAlphaBits // Alpha bit count
- );
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glVis == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n");
- goto return_with_error;
- }
-
-#ifdef _USE_GLD3_WGL
- lpCtx->glCtx = _mesa_create_context(lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE);
-#else
- // Create the Mesa context
- lpCtx->glCtx = (*mesaFuncs.gl_create_context)(
- lpCtx->glVis, // Mesa visual
- NULL, // share list context
- (void *)lpCtx, // Pointer to our driver context
- GL_TRUE // Direct context flag
- );
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glCtx == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n");
- goto return_with_error;
- }
-
- // Create the Mesa framebuffer
-#ifdef _USE_GLD3_WGL
- lpCtx->glBuffer = _mesa_create_framebuffer(
- lpCtx->glVis,
- lpCtx->glVis->depthBits > 0,
- lpCtx->glVis->stencilBits > 0,
- lpCtx->glVis->accumRedBits > 0,
- GL_FALSE //swalpha
- );
-#else
- lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis);
-#endif // _USE_GLD3_WGL
-
- if (lpCtx->glBuffer == NULL) {
- ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n");
- goto return_with_error;
- }
-
-#ifdef _USE_GLD3_WGL
- // Init Mesa internals
- _swrast_CreateContext( lpCtx->glCtx );
- _vbo_CreateContext( lpCtx->glCtx );
- _tnl_CreateContext( lpCtx->glCtx );
- _swsetup_CreateContext( lpCtx->glCtx );
-
- _gldDriver.InitialiseMesa(lpCtx);
-
- lpCtx->glCtx->imports.warning = _gld_mesa_warning;
- lpCtx->glCtx->imports.fatal = _gld_mesa_fatal;
-
-#else
- // Tell Mesa how many texture stages we have
- glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures;
- // Only use as many Units as the spec requires
- if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS)
- glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS;
- lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures;
- ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures);
-
- // Set the max texture size.
- // NOTE: clamped to a max of 1024 for extra performance!
- lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024;
-
-// Texture resize takes place elsewhere. KH
-// NOTE: This was added to workaround an issue with the Intel app.
-#if 0
- lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize;
-#else
- lpCtx->glCtx->Const.MaxTextureSize = 1024;
-#endif
- lpCtx->glCtx->Const.MaxDrawBuffers = 1;
-
- // Setup the Display Driver pointers
- dglSetupDDPointers(lpCtx->glCtx);
-
- // Initialise all the Direct3D renderstates
- dglInitStateD3D(lpCtx->glCtx);
-
-#if 0
- // Signal a reload of texture state on next glBegin
- lpCtx->m_texHandleValid = FALSE;
- lpCtx->m_mtex = FALSE;
- lpCtx->m_texturing = FALSE;
-#else
- // Set default texture unit state
-// dglSetTexture(lpCtx, 0, NULL);
-// dglSetTexture(lpCtx, 1, NULL);
-#endif
-
- //
- // Set the global texture palette to default values.
- //
-
- // Clear the entire palette
- ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256);
-
- // Fill the palette with a default colour.
- // A garish colour is used to catch bugs. Here Magenta is used.
- for (i=0; i < 256; i++) {
- ppe[i].peRed = 255;
- ppe[i].peGreen = 0;
- ppe[i].peBlue = 255;
- }
-
- RELEASE(lpCtx->lpGlobalPalette);
-
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette)
- hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette);
- else
- hResult = IDirectDraw4_CreatePalette(
- lpCtx->lpDD4,
- DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256,
- ppe,
- &(lpCtx->lpGlobalPalette),
- NULL);
- if (FAILED(hResult)) {
- ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult);
- lpCtx->lpGlobalPalette = NULL;
- goto return_with_error;
- }
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette)
- IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette);
-
-#endif // _USE_GLD3_WGL
-
- // ** If we have made it to here then we can enable rendering **
- lpCtx->bCanRender = TRUE;
-
-// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n");
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-
-return_with_error:
- // Clean up before returning.
- // This is critical for secondary devices.
-
- lpCtx->bCanRender = FALSE;
-
-#ifdef _USE_GLD3_WGL
- // Destroy the Mesa context
- if (lpCtx->glBuffer)
- _mesa_destroy_framebuffer(lpCtx->glBuffer);
- if (lpCtx->glCtx)
- _mesa_destroy_context(lpCtx->glCtx);
- if (lpCtx->glVis)
- _mesa_destroy_visual(lpCtx->glVis);
-
- // Destroy driver data
- _gldDriver.DestroyDrawable(lpCtx);
-#else
- // Destroy the Mesa context
- if (lpCtx->glBuffer)
- (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
- if (lpCtx->glCtx)
- (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
- if (lpCtx->glVis)
- (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
-
- RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer
- RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer
-
- if (lpCtx->lpViewport3) {
- if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- RELEASE(lpCtx->lpViewport3);
- lpCtx->lpViewport3 = NULL;
- }
-
- RELEASE(lpCtx->lpDev3);
- if (lpCtx->lpDepth4) {
- if (lpCtx->lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
- else
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
- RELEASE(lpCtx->lpDepth4);
- lpCtx->lpDepth4 = NULL;
- }
- RELEASE(lpCtx->lpBack4);
- RELEASE(lpCtx->lpFront4);
- else
- if (lpCtx->bFullscreen) {
- IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
- IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
- }
- RELEASE(lpCtx->lpD3D3);
- RELEASE(lpCtx->lpDD4);
- RELEASE(lpCtx->lpDD1);
-#endif // _USE_GLD3_WGL
-
- lpCtx->bAllocated = FALSE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return FALSE;
-
-#undef DDLOG_CRITICAL_OR_WARN
-}
-
-// ***********************************************************************
-
-HGLRC dglCreateContext(
- HDC a,
- const DGL_pixelFormat *lpPF)
-{
- int i;
- HGLRC hGLRC;
- DGL_ctx* lpCtx;
- static BOOL bWarnOnce = TRUE;
- DWORD dwThreadId = GetCurrentThreadId();
- char szMsg[256];
- HWND hWnd;
- LONG lpfnWndProc;
-
- // Validate license
- if (!dglValidate())
- return NULL;
-
- // Is context state ready ?
- if (!bContextReady)
- return NULL;
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId);
-
- // Find next free context.
- // Also ensure that only one Fullscreen context is created at any one time.
- hGLRC = 0; // Default to Not Found
- for (i=0; i<DGL_MAX_CONTEXTS; i++) {
- if (ctxlist[i].bAllocated) {
- if (/*glb.bFullscreen && */ctxlist[i].bFullscreen)
- break;
- } else {
- hGLRC = (HGLRC)(i+1);
- break;
- }
- }
-
- // Bail if no GLRC was found
- if (!hGLRC)
- return NULL;
-
- // Set the context pointer
- lpCtx = dglGetContextAddress(hGLRC);
- // Make sure that context is zeroed before we do anything.
- // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times,
- // even though only one context is ever used by the app, so keep it clean. (DaveM)
- ZeroMemory(lpCtx, sizeof(DGL_ctx));
- lpCtx->bAllocated = TRUE;
- // Flag that buffers need creating on next wglMakeCurrent call.
- lpCtx->bHasBeenCurrent = FALSE;
- lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format
- lpCtx->bCanRender = FALSE;
-
- // Create all the internal resources here, not in dglMakeCurrent().
- // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM)
- // We now try context allocations twice, first with video memory,
- // then again with system memory. This is similar to technique
- // used for dglWglResizeBuffers(). (DaveM)
- if (lpCtx->bHasBeenCurrent == FALSE) {
- if (!dglCreateContextBuffers(a, lpCtx, FALSE)) {
- if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) {
- bWarnOnce = FALSE;
- switch (nContextError) {
- case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break;
- case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break;
- case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break;
- case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break;
- default: strcpy(szMsg, "");
- }
- if (strlen(szMsg))
- MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING);
- }
- // Only need to try again if memory error
- if (nContextError == GLDERR_MEM) {
- ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory");
- }
- else {
- ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed");
- return NULL;
- }
- }
- }
-
- // Now that we have a hWnd, we can intercept the WindowProc.
- hWnd = lpCtx->hWnd;
- if (hWnd) {
- // Only hook individual window handler once if not hooked before.
- lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC);
- if (lpfnWndProc != (LONG)dglWndProc) {
- lpCtx->lpfnWndProc = lpfnWndProc;
- SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc);
- }
- // Find the parent window of the app too.
- if (glb.hWndActive == NULL) {
- while (hWnd != NULL) {
- glb.hWndActive = hWnd;
- hWnd = GetParent(hWnd);
- }
- // Hook the parent window too.
- lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC);
- if (glb.hWndActive == lpCtx->hWnd)
- glb.lpfnWndProc = lpCtx->lpfnWndProc;
- else if (lpfnWndProc != (LONG)dglWndProc)
- glb.lpfnWndProc = lpfnWndProc;
- if (glb.lpfnWndProc)
- SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc);
- }
- }
-
- ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC);
-
- return hGLRC;
-}
-
-// ***********************************************************************
-// Make a DirectGL context current
-// Used by wgl functions and dgl functions
-BOOL dglMakeCurrent(
- HDC a,
- HGLRC b)
-{
- int context;
- DGL_ctx* lpCtx;
- HWND hWnd;
- BOOL bNeedResize = FALSE;
- BOOL bWindowChanged, bContextChanged;
- LPDIRECTDRAWCLIPPER lpddClipper;
- DWORD dwThreadId = GetCurrentThreadId();
- LONG lpfnWndProc;
-
- // Validate license
- if (!dglValidate())
- return FALSE;
-
- // Is context state ready ?
- if (!bContextReady)
- return FALSE;
-
- context = (int)b; // This is as a result of STRICT!
- ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId);
-
- // If the HGLRC is NULL then make no context current;
- // Ditto if the HDC is NULL either. (DaveM)
- if (context == 0 || a == 0) {
- // Corresponding Mesa operation
-#ifdef _USE_GLD3_WGL
- _mesa_make_current(NULL, NULL);
-#else
- (*mesaFuncs.gl_make_current)(NULL, NULL);
-#endif
- dglSetCurrentContext(0);
- return TRUE;
- }
-
- // Make sure the HGLRC is in range
- if ((context > DGL_MAX_CONTEXTS) || (context < 0)) {
- ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n");
- return FALSE;
- }
-
- // Find address of context and make sure that it has been allocated
- lpCtx = dglGetContextAddress(b);
- if (!lpCtx->bAllocated) {
- ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n");
-// return FALSE;
- return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
- }
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // Check if window has changed
- hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd;
- bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE;
- bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE;
-
- // If the window has changed, make sure the clipper is updated. (DaveM)
- if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) {
- lpCtx->hWnd = hWnd;
-#ifndef _USE_GLD3_WGL
- IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper);
- IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd);
- IDirectDrawClipper_Release(lpddClipper);
-#endif // _USE_GLD3_WGL
- }
-
- // Make sure hDC and hWnd is current. (DaveM)
- // Obtain the dimensions of the rendering window
- lpCtx->hDC = a; // Cache DC
- lpCtx->hWnd = hWnd;
- hWndLastActive = hWnd;
-
- // Check for non-window DC = memory DC ?
- if (hWnd == NULL) {
- if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) {
- ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- }
- else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) {
- ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n");
- SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0);
- }
- // Check if buffers need to be re-sized;
- // If so, wait until Mesa GL stuff is setup before re-sizing;
- if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left ||
- lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top)
- bNeedResize = TRUE;
-
- // Now we can update our globals
- dglSetCurrentContext(b);
-
- // Corresponding Mesa operation
-#ifdef _USE_GLD3_WGL
- _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer);
- lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL);
- if (bNeedResize) {
- // Resize buffers (Note Mesa GL needs to be setup beforehand);
- // Resize Mesa internal buffer too via glViewport() command,
- // which subsequently calls dglWglResizeBuffers() too.
- lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
- lpCtx->bHasBeenCurrent = TRUE;
- }
-#else
- (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer);
-
- dglSetupDDPointers(lpCtx->glCtx);
-
- // Insure DirectDraw surfaces fit current window DC
- if (bNeedResize) {
- // Resize buffers (Note Mesa GL needs to be setup beforehand);
- // Resize Mesa internal buffer too via glViewport() command,
- // which subsequently calls dglWglResizeBuffers() too.
- (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
- lpCtx->bHasBeenCurrent = TRUE;
- }
-#endif // _USE_GLD3_WGL
- ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight);
-
- // We have to clear D3D back buffer and render state if emulated front buffering
- // for different window (but not context) like in Solid Edge.
- if (glb.bDirectDrawPersistant && glb.bPersistantBuffers
- && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) {
-#ifdef _USE_GLD3_WGL
-// IDirect3DDevice8_EndScene(lpCtx->pDev);
-// lpCtx->bSceneStarted = FALSE;
- lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
- GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#else
- IDirect3DDevice3_EndScene(lpCtx->lpDev3);
- lpCtx->bSceneStarted = FALSE;
- dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
- GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#endif // _USE_GLD3_WGL
- }
-
- // The first time we call MakeCurrent we set the initial viewport size
- if (lpCtx->bHasBeenCurrent == FALSE)
-#ifdef _USE_GLD3_WGL
- lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#else
- (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight);
-#endif // _USE_GLD3_WGL
- lpCtx->bHasBeenCurrent = TRUE;
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-BOOL dglDeleteContext(
- HGLRC a)
-{
- DGL_ctx* lpCtx;
- DWORD dwThreadId = GetCurrentThreadId();
- char argstr[256];
-
-#if 0 // We have enough trouble throwing exceptions as it is... (DaveM)
- // Validate license
- if (!dglValidate())
- return FALSE;
-#endif
-
- // Is context state ready ?
- if (!bContextReady)
- return FALSE;
-
- ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId);
-
- // Make sure the HGLRC is in range
- if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) {
- ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n");
- return FALSE;
- }
-
- // Make sure context is valid
- lpCtx = dglGetContextAddress(a);
- if (!lpCtx->bAllocated) {
- ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a);
-// return FALSE;
- return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH
- }
-
- // Make sure context is de-activated
- if (a == dglGetCurrentContext()) {
- ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a);
- dglMakeCurrent(NULL, NULL);
- }
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
- // We are about to destroy all Direct3D objects.
- // Therefore we must disable rendering
- lpCtx->bCanRender = FALSE;
-
- // This exception handler was installed to catch some
- // particularly nasty apps. Console apps that call exit()
- // fall into this catagory (i.e. Win32 Glut).
-
- // VC cannot successfully implement multiple exception handlers
- // if more than one exception occurs. Therefore reverting back to
- // single exception handler as Keith originally had it. (DaveM)
-
-#define WARN_MESSAGE(p) strcpy(argstr, (#p));
-#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p);
-
-__try {
-#ifdef _USE_GLD3_WGL
- WARN_MESSAGE(gl_destroy_framebuffer);
- if (lpCtx->glBuffer)
- _mesa_destroy_framebuffer(lpCtx->glBuffer);
- WARN_MESSAGE(gl_destroy_context);
- if (lpCtx->glCtx)
- _mesa_destroy_context(lpCtx->glCtx);
- WARN_MESSAGE(gl_destroy_visual);
- if (lpCtx->glVis)
- _mesa_destroy_visual(lpCtx->glVis);
-
- _gldDriver.DestroyDrawable(lpCtx);
-#else
- // Destroy the Mesa context
- WARN_MESSAGE(gl_destroy_framebuffer);
- if (lpCtx->glBuffer)
- (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer);
- WARN_MESSAGE(gl_destroy_context);
- if (lpCtx->glCtx)
- (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx);
- WARN_MESSAGE(gl_destroy_visual);
- if (lpCtx->glVis)
- (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis);
-
- SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer
- SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer
-
- // Delete the global palette
- SAFE_RELEASE(lpCtx->lpGlobalPalette);
-
- // Clean up.
- if (lpCtx->lpViewport3) {
- if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3);
- SAFE_RELEASE(lpCtx->lpViewport3);
- lpCtx->lpViewport3 = NULL;
- }
-
- SAFE_RELEASE(lpCtx->lpDev3);
- if (lpCtx->lpDepth4) {
- if (lpCtx->lpBack4)
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4);
- else
- IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4);
- SAFE_RELEASE(lpCtx->lpDepth4);
- lpCtx->lpDepth4 = NULL;
- }
- SAFE_RELEASE(lpCtx->lpBack4);
- SAFE_RELEASE(lpCtx->lpFront4);
- if (lpCtx->bFullscreen) {
- IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4);
- IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL);
- }
- SAFE_RELEASE(lpCtx->lpD3D3);
- SAFE_RELEASE(lpCtx->lpDD4);
- SAFE_RELEASE(lpCtx->lpDD1);
-#endif // _ULSE_GLD3_WGL
-
-}
-__except(EXCEPTION_EXECUTE_HANDLER) {
- ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr);
-}
-
- // Restore the window message handler because this context may be used
- // again by another window with a *different* message handler. (DaveM)
- if (lpCtx->lpfnWndProc) {
- SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc);
- lpCtx->lpfnWndProc = (LONG)NULL;
- }
-
- lpCtx->bAllocated = FALSE; // This context is now free for use
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- return TRUE;
-}
-
-// ***********************************************************************
-
-BOOL dglSwapBuffers(
- HDC hDC)
-{
- RECT rSrcRect; // Source rectangle
- RECT rDstRect; // Destination rectangle
- POINT pt;
- HRESULT hResult;
-
- DDBLTFX bltFX;
- DWORD dwBlitFlags;
- DDBLTFX *lpBltFX;
-
-// DWORD dwThreadId = GetCurrentThreadId();
- HGLRC hGLRC = dglGetCurrentContext();
- DGL_ctx *lpCtx = dglGetContextAddress(hGLRC);
- HWND hWnd;
-
- HDC hDCAux; // for memory DC
- int x,y,w,h; // for memory DC BitBlt
-
-#if 0 // Perhaps not a good idea. Called too often. KH
- // Validate license
- if (!dglValidate())
- return FALSE;
-#endif
-
- if (!lpCtx) {
- return TRUE; //FALSE; // No current context
- }
-
- if (!lpCtx->bCanRender) {
- // Don't return false else some apps will bail.
- return TRUE;
- }
-
- hWnd = lpCtx->hWnd;
- if (hDC != lpCtx->hDC) {
- ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC);
- hWnd = WindowFromDC(hDC);
- }
-
-#ifndef _USE_GLD3_WGL
- // Ensure that the surfaces exist before we tell
- // the device to render to them.
- IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4);
-
- // Make sure that the vertex caches have been emptied
-// dglStateChange(lpCtx);
-
- // Some OpenGL programs don't issue a glFinish - check for it here.
- if (lpCtx->bSceneStarted) {
- IDirect3DDevice3_EndScene(lpCtx->lpDev3);
- lpCtx->bSceneStarted = FALSE;
- }
-#endif
-
-#if 0
- // If the calling app is not active then we don't need to Blit/Flip.
- // We can therefore simply return TRUE.
- if (!glb.bAppActive)
- return TRUE;
- // Addendum: This is WRONG! We should bail if the app is *minimized*,
- // not merely if the app is just plain 'not active'.
- // KeithH, 27/May/2000.
-#endif
-
- // Check for non-window DC = memory DC ?
- if (hWnd == NULL) {
- if (GetClipBox(hDC, &rSrcRect) == ERROR)
- return TRUE;
- // Use GDI BitBlt instead from compatible DirectDraw DC
- x = rSrcRect.left;
- y = rSrcRect.top;
- w = rSrcRect.right - rSrcRect.left;
- h = rSrcRect.bottom - rSrcRect.top;
-
- // Ack. DX8 does not have a GetDC() function...
- // TODO: Defer to DX7 or DX9 drivers... (DaveM)
- return TRUE;
- }
-
- // Bail if window client region is not drawable, like in Solid Edge
- if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect))
- return TRUE;
-
-#ifdef GLD_THREADS
- // Serialize access to DirectDraw or DDS operations
- if (glb.bMultiThreaded)
- EnterCriticalSection(&CriticalSection);
-#endif
-
-#ifdef _USE_GLD3_WGL
- // Notify Mesa of impending swap, so Mesa can flush internal buffers.
- _mesa_notifySwapBuffers(lpCtx->glCtx);
- // Now perform driver buffer swap
- _gldDriver.SwapBuffers(lpCtx, hDC, hWnd);
-#else
- if (lpCtx->bFullscreen) {
- // Sync with retrace if required
- if (glb.bWaitForRetrace) {
- IDirectDraw4_WaitForVerticalBlank(
- lpCtx->lpDD4,
- DDWAITVB_BLOCKBEGIN,
- 0);
- }
-
- // Perform the fullscreen flip
- TRY(IDirectDrawSurface4_Flip(
- lpCtx->lpFront4,
- NULL,
- DDFLIP_WAIT),
- "dglSwapBuffers: Flip");
- } else {
- // Calculate current window position and size
- pt.x = pt.y = 0;
- ClientToScreen(hWnd, &pt);
- GetClientRect(hWnd, &rDstRect);
- if (rDstRect.right > lpCtx->dwModeWidth)
- rDstRect.right = lpCtx->dwModeWidth;
- if (rDstRect.bottom > lpCtx->dwModeHeight)
- rDstRect.bottom = lpCtx->dwModeHeight;
- OffsetRect(&rDstRect, pt.x, pt.y);
- rSrcRect.left = rSrcRect.top = 0;
- rSrcRect.right = lpCtx->dwWidth;
- rSrcRect.bottom = lpCtx->dwHeight;
- if (rSrcRect.right > lpCtx->dwModeWidth)
- rSrcRect.right = lpCtx->dwModeWidth;
- if (rSrcRect.bottom > lpCtx->dwModeHeight)
- rSrcRect.bottom = lpCtx->dwModeHeight;
-
- if (glb.bWaitForRetrace) {
- // Sync the blit to the vertical retrace
- ZeroMemory(&bltFX, sizeof(bltFX));
- bltFX.dwSize = sizeof(bltFX);
- bltFX.dwDDFX = DDBLTFX_NOTEARING;
- dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX;
- lpBltFX = &bltFX;
- } else {
- dwBlitFlags = DDBLT_WAIT;
- lpBltFX = NULL;
- }
-
- // Perform the actual blit
- TRY(IDirectDrawSurface4_Blt(
- lpCtx->lpFront4,
- &rDstRect,
- lpCtx->lpBack4, // Blit source
- &rSrcRect,
- dwBlitFlags,
- lpBltFX),
- "dglSwapBuffers: Blt");
- }
-#endif // _USE_GLD3_WGL
-
-#ifdef GLD_THREADS
- // Release serialized access
- if (glb.bMultiThreaded)
- LeaveCriticalSection(&CriticalSection);
-#endif
-
- // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM)
-
- // Render frame is completed
- ValidateRect(hWnd, NULL);
- lpCtx->bFrameStarted = FALSE;
-
- return TRUE;
-}
-
-// ***********************************************************************
+/**************************************************************************** +* +* Mesa 3-D graphics library +* Direct3D Driver Interface +* +* ======================================================================== +* +* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining a +* copy of this software and associated documentation files (the "Software"), +* to deal in the Software without restriction, including without limitation +* the rights to use, copy, modify, merge, publish, distribute, sublicense, +* and/or sell copies of the Software, and to permit persons to whom the +* Software is furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included +* in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* ====================================================================== +* +* Language: ANSI C +* Environment: Windows 9x (Win32) +* +* Description: Context handling. +* +****************************************************************************/ + +#include "dglcontext.h" + +// Get compile errors without this. KeithH +//#include "scitech.h" // ibool, etc. + +#ifdef _USE_GLD3_WGL +#include "gld_driver.h" + +extern void _gld_mesa_warning(struct gl_context *, char *); +extern void _gld_mesa_fatal(struct gl_context *, char *); +#endif // _USE_GLD3_WGL + +// TODO: Clean out old DX6-specific code from GLD 2.x CAD driver +// if it is no longer being built as part of GLDirect. (DaveM) + +// *********************************************************************** + +#define GLDERR_NONE 0 +#define GLDERR_MEM 1 +#define GLDERR_DDRAW 2 +#define GLDERR_D3D 3 +#define GLDERR_BPP 4 + +char szResourceWarning[] = +"GLDirect does not have enough video memory resources\n" +"to support the requested OpenGL rendering context.\n\n" +"You may have to reduce the current display resolution\n" +"to obtain satisfactory OpenGL performance.\n"; + +char szDDrawWarning[] = +"GLDirect is unable to initialize DirectDraw for the\n" +"requested OpenGL rendering context.\n\n" +"You will have to check the DirectX control panel\n" +"for further information.\n"; + +char szD3DWarning[] = +"GLDirect is unable to initialize Direct3D for the\n" +"requested OpenGL rendering context.\n\n" +"You may have to change the display mode resolution\n" +"color depth or check the DirectX control panel for\n" +"further information.\n"; + +char szBPPWarning[] = +"GLDirect is unable to use the selected color depth for\n" +"the requested OpenGL rendering context.\n\n" +"You will have to change the display mode resolution\n" +"color depth with the Display Settings control panel.\n"; + +int nContextError = GLDERR_NONE; + +// *********************************************************************** + +#define VENDORID_ATI 0x1002 + +static DWORD devATIRagePro[] = { + 0x4742, // 3D RAGE PRO BGA AGP 1X/2X + 0x4744, // 3D RAGE PRO BGA AGP 1X only + 0x4749, // 3D RAGE PRO BGA PCI 33 MHz + 0x4750, // 3D RAGE PRO PQFP PCI 33 MHz + 0x4751, // 3D RAGE PRO PQFP PCI 33 MHz limited 3D + 0x4C42, // 3D RAGE LT PRO BGA-312 AGP 133 MHz + 0x4C44, // 3D RAGE LT PRO BGA-312 AGP 66 MHz + 0x4C49, // 3D RAGE LT PRO BGA-312 PCI 33 MHz + 0x4C50, // 3D RAGE LT PRO BGA-256 PCI 33 MHz + 0x4C51, // 3D RAGE LT PRO BGA-256 PCI 33 MHz limited 3D +}; + +static DWORD devATIRageIIplus[] = { + 0x4755, // 3D RAGE II+ + 0x4756, // 3D RAGE IIC PQFP PCI + 0x4757, // 3D RAGE IIC BGA AGP + 0x475A, // 3D RAGE IIC PQFP AGP + 0x4C47, // 3D RAGE LT-G +}; + +// *********************************************************************** + +#ifndef _USE_GLD3_WGL +extern DGL_mesaFuncs mesaFuncs; +#endif + +extern DWORD dwLogging; + +#ifdef GLD_THREADS +#pragma message("compiling DGLCONTEXT.C vars for multi-threaded support") +CRITICAL_SECTION CriticalSection; // for serialized access +DWORD dwTLSCurrentContext = 0xFFFFFFFF; // TLS index for current context +DWORD dwTLSPixelFormat = 0xFFFFFFFF; // TLS index for current pixel format +#endif +HGLRC iCurrentContext = 0; // Index of current context (static) +BOOL bContextReady = FALSE; // Context state ready ? + +DGL_ctx ctxlist[DGL_MAX_CONTEXTS]; // Context list + +// *********************************************************************** + +static BOOL bHaveWin95 = FALSE; +static BOOL bHaveWinNT = FALSE; +static BOOL bHaveWin2K = FALSE; + +/**************************************************************************** +REMARKS: +Detect the installed OS type. +****************************************************************************/ +static void DetectOS(void) +{ + OSVERSIONINFO VersionInformation; + LPOSVERSIONINFO lpVersionInformation = &VersionInformation; + + VersionInformation.dwOSVersionInfoSize = sizeof(VersionInformation); + + GetVersionEx(lpVersionInformation); + + switch (VersionInformation.dwPlatformId) { + case VER_PLATFORM_WIN32_WINDOWS: + bHaveWin95 = TRUE; + bHaveWinNT = FALSE; + bHaveWin2K = FALSE; + break; + case VER_PLATFORM_WIN32_NT: + bHaveWin95 = FALSE; + if (VersionInformation.dwMajorVersion <= 4) { + bHaveWinNT = TRUE; + bHaveWin2K = FALSE; + } + else { + bHaveWinNT = FALSE; + bHaveWin2K = TRUE; + } + break; + case VER_PLATFORM_WIN32s: + bHaveWin95 = FALSE; + bHaveWinNT = FALSE; + bHaveWin2K = FALSE; + break; + } +} + +// *********************************************************************** + +HWND hWndEvent = NULL; // event monitor window +HWND hWndLastActive = NULL; // last active client window +LONG __stdcall GLD_EventWndProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam); + +// *********************************************************************** + +// Checks if the HGLRC is valid in range of context list. +BOOL dglIsValidContext( + HGLRC a) +{ + return ((int)a > 0 && (int)a <= DGL_MAX_CONTEXTS); +} + +// *********************************************************************** + +// Convert a HGLRC to a pointer into the context list. +DGL_ctx* dglGetContextAddress( + const HGLRC a) +{ + if (dglIsValidContext(a)) + return &ctxlist[(int)a-1]; + return NULL; +} + +// *********************************************************************** + +// Return the current HGLRC (however it may be stored for multi-threading). +HGLRC dglGetCurrentContext(void) +{ +#ifdef GLD_THREADS + HGLRC hGLRC; + // load from thread-specific instance + if (glb.bMultiThreaded) { + // protect against calls from arbitrary threads + __try { + hGLRC = (HGLRC)TlsGetValue(dwTLSCurrentContext); + } + __except(EXCEPTION_EXECUTE_HANDLER) { + hGLRC = iCurrentContext; + } + } + // load from global static var + else { + hGLRC = iCurrentContext; + } + return hGLRC; +#else + return iCurrentContext; +#endif +} + +// *********************************************************************** + +// Set the current HGLRC (however it may be stored for multi-threading). +void dglSetCurrentContext(HGLRC hGLRC) +{ +#ifdef GLD_THREADS + // store in thread-specific instance + if (glb.bMultiThreaded) { + // protect against calls from arbitrary threads + __try { + TlsSetValue(dwTLSCurrentContext, (LPVOID)hGLRC); + } + __except(EXCEPTION_EXECUTE_HANDLER) { + iCurrentContext = hGLRC; + } + } + // store in global static var + else { + iCurrentContext = hGLRC; + } +#else + iCurrentContext = hGLRC; +#endif +} + +// *********************************************************************** + +// Return the current HDC only for a currently active HGLRC. +HDC dglGetCurrentDC(void) +{ + HGLRC hGLRC; + DGL_ctx* lpCtx; + + hGLRC = dglGetCurrentContext(); + if (hGLRC) { + lpCtx = dglGetContextAddress(hGLRC); + return lpCtx->hDC; + } + return 0; +} + +// *********************************************************************** + +void dglInitContextState() +{ + int i; + WNDCLASS wc; + +#ifdef GLD_THREADS + // Allocate thread local storage indexes for current context and pixel format + dwTLSCurrentContext = TlsAlloc(); + dwTLSPixelFormat = TlsAlloc(); +#endif + + dglSetCurrentContext(NULL); // No current rendering context + + // Clear all context data + ZeroMemory(ctxlist, sizeof(ctxlist[0]) * DGL_MAX_CONTEXTS); + + for (i=0; i<DGL_MAX_CONTEXTS; i++) + ctxlist[i].bAllocated = FALSE; // Flag context as unused + + // This section of code crashes the dll in circumstances where the app + // creates and destroys contexts. +/* + // Register the class for our event monitor window + wc.style = 0; + wc.lpfnWndProc = GLD_EventWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = GetModuleHandle(NULL); + wc.hIcon = LoadIcon(GetModuleHandle(NULL), IDI_APPLICATION); + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); + wc.lpszMenuName = NULL; + wc.lpszClassName = "GLDIRECT"; + RegisterClass(&wc); + + // Create the non-visible window to monitor all broadcast messages + hWndEvent = CreateWindowEx( + WS_EX_TOOLWINDOW,"GLDIRECT","GLDIRECT",WS_POPUP, + 0,0,0,0, + NULL,NULL,GetModuleHandle(NULL),NULL); +*/ + +#ifdef GLD_THREADS + // Create a critical section object for serializing access to + // DirectDraw and DDStereo create/destroy functions in multiple threads + if (glb.bMultiThreaded) + InitializeCriticalSection(&CriticalSection); +#endif + + // Context state is now initialized and ready + bContextReady = TRUE; +} + +// *********************************************************************** + +void dglDeleteContextState() +{ + int i; + static BOOL bOnceIsEnough = FALSE; + + // Only call once, from either DGL_exitDriver(), or DLL_PROCESS_DETACH + if (bOnceIsEnough) + return; + bOnceIsEnough = TRUE; + + for (i=0; i<DGL_MAX_CONTEXTS; i++) { + if (ctxlist[i].bAllocated == TRUE) { + ddlogPrintf(DDLOG_WARN, "** Context %i not deleted - cleaning up.", (i+1)); + dglDeleteContext((HGLRC)(i+1)); + } + } + + // Context state is no longer ready + bContextReady = FALSE; + + // If executed when DLL unloads, DDraw objects may be invalid. + // So catch any page faults with this exception handler. +__try { + + // Release final DirectDraw interfaces + if (glb.bDirectDrawPersistant) { +// RELEASE(glb.lpGlobalPalette); +// RELEASE(glb.lpDepth4); +// RELEASE(glb.lpBack4); +// RELEASE(glb.lpPrimary4); +// RELEASE(glb.lpDD4); + } +} +__except(EXCEPTION_EXECUTE_HANDLER) { + ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContextState."); +} + + // Destroy our event monitor window + if (hWndEvent) { + DestroyWindow(hWndEvent); + hWndEvent = hWndLastActive = NULL; + } + +#ifdef GLD_THREADS + // Destroy the critical section object + if (glb.bMultiThreaded) + DeleteCriticalSection(&CriticalSection); + + // Release thread local storage indexes for current HGLRC and pixel format + TlsFree(dwTLSPixelFormat); + TlsFree(dwTLSCurrentContext); +#endif +} + +// *********************************************************************** + +// Application Window message handler interception +static LONG __stdcall dglWndProc( + HWND hwnd, + UINT msg, + WPARAM wParam, + LPARAM lParam) +{ + DGL_ctx* lpCtx = NULL; + LONG lpfnWndProc = 0L; + int i; + HGLRC hGLRC; + RECT rect; + PAINTSTRUCT ps; + BOOL bQuit = FALSE; + BOOL bMain = FALSE; + LONG rc; + + // Get the window's message handler *before* it is unhooked in WM_DESTROY + + // Is this the main window? + if (hwnd == glb.hWndActive) { + bMain = TRUE; + lpfnWndProc = glb.lpfnWndProc; + } + // Search for DGL context matching window handle + for (i=0; i<DGL_MAX_CONTEXTS; i++) { + if (ctxlist[i].hWnd == hwnd) { + lpCtx = &ctxlist[i]; + lpfnWndProc = lpCtx->lpfnWndProc; + break; + } + } + // Not one of ours... + if (!lpfnWndProc) + return DefWindowProc(hwnd, msg, wParam, lParam); + + // Intercept messages amd process *before* passing on to window + switch (msg) { +#ifdef _USE_GLD3_WGL + case WM_DISPLAYCHANGE: + glb.bPixelformatsDirty = TRUE; + break; +#endif + case WM_ACTIVATEAPP: + glb.bAppActive = (BOOL)wParam; + ddlogPrintf(DDLOG_INFO, "Calling app has been %s", glb.bAppActive ? "activated" : "de-activated"); + break; + case WM_ERASEBKGND: + // Eat the GDI erase event for the GL window + if (!lpCtx || !lpCtx->bHasBeenCurrent) + break; + lpCtx->bGDIEraseBkgnd = TRUE; + return TRUE; + case WM_PAINT: + // Eat the invalidated update region if render scene is in progress + if (!lpCtx || !lpCtx->bHasBeenCurrent) + break; + if (lpCtx->bFrameStarted) { + if (GetUpdateRect(hwnd, &rect, FALSE)) { + BeginPaint(hwnd, &ps); + EndPaint(hwnd, &ps); + ValidateRect(hwnd, &rect); + return TRUE; + } + } + break; + } + // Call the appropriate window message handler + rc = CallWindowProc((WNDPROC)lpfnWndProc, hwnd, msg, wParam, lParam); + + // Intercept messages and process *after* passing on to window + switch (msg) { + case WM_QUIT: + case WM_DESTROY: + bQuit = TRUE; + if (lpCtx && lpCtx->bAllocated) { + ddlogPrintf(DDLOG_WARN, "WM_DESTROY detected for HWND=%X, HDC=%X, HGLRC=%d", hwnd, lpCtx->hDC, i+1); + dglDeleteContext((HGLRC)(i+1)); + } + break; +#if 0 + case WM_SIZE: + // Resize surfaces to fit window but not viewport (in case app did not bother) + if (!lpCtx || !lpCtx->bHasBeenCurrent) + break; + w = LOWORD(lParam); + h = HIWORD(lParam); + if (lpCtx->dwWidth < w || lpCtx->dwHeight < h) { + if (!dglWglResizeBuffers(lpCtx->glCtx, TRUE)) + dglWglResizeBuffers(lpCtx->glCtx, FALSE); + } + break; +#endif + } + + // If the main window is quitting, then so should we... + if (bMain && bQuit) { + ddlogPrintf(DDLOG_SYSTEM, "shutting down after WM_DESTROY detected for main HWND=%X", hwnd); + dglDeleteContextState(); + dglExitDriver(); + } + + return rc; +} + +// *********************************************************************** + +// Driver Window message handler +static LONG __stdcall GLD_EventWndProc( + HWND hwnd, + UINT msg, + WPARAM wParam, + LPARAM lParam) +{ + switch (msg) { + // May be sent by splash screen dialog on exit + case WM_ACTIVATE: + if (LOWORD(wParam) == WA_ACTIVE && glb.hWndActive) { + SetForegroundWindow(glb.hWndActive); + return 0; + } + break; + } + return DefWindowProc(hwnd, msg, wParam, lParam); +} + +// *********************************************************************** + +// Intercepted Keyboard handler for detecting hot keys. +LRESULT CALLBACK dglKeyProc( + int code, + WPARAM wParam, + LPARAM lParam) +{ + HWND hWnd, hWndFrame; + HGLRC hGLRC = NULL; + DGL_ctx* lpCtx = NULL; + int cmd = 0, dx1 = 0, dx2 = 0, i; + static BOOL bAltPressed = FALSE; + static BOOL bCtrlPressed = FALSE; + static BOOL bShiftPressed = FALSE; + RECT r, rf, rc; + POINT pt; + BOOL bForceReshape = FALSE; + + return CallNextHookEx(hKeyHook, code, wParam, lParam); +} + +// *********************************************************************** + +HWND hWndMatch; + +// Window handle enumeration procedure. +BOOL CALLBACK dglEnumChildProc( + HWND hWnd, + LPARAM lParam) +{ + RECT rect; + + // Find window handle with matching client rect. + GetClientRect(hWnd, &rect); + if (EqualRect(&rect, (RECT*)lParam)) { + hWndMatch = hWnd; + return FALSE; + } + // Continue with next child window. + return TRUE; +} + +// *********************************************************************** + +// Find window handle with matching client rect. +HWND dglFindWindowRect( + RECT* pRect) +{ + hWndMatch = NULL; + EnumChildWindows(GetForegroundWindow(), dglEnumChildProc, (LPARAM)pRect); + return hWndMatch; +} + +// *********************************************************************** +#ifndef _USE_GLD3_WGL +void dglChooseDisplayMode( + DGL_ctx *lpCtx) +{ + // Note: Choose an exact match if possible. + + int i; + DWORD area; + DWORD bestarea; + DDSURFACEDESC2 *lpDDSD = NULL; // Mode list pointer + DDSURFACEDESC2 *lpBestDDSD = NULL; // Pointer to best + + lpDDSD = glb.lpDisplayModes; + for (i=0; i<glb.nDisplayModeCount; i++, lpDDSD++) { + if ((lpDDSD->dwWidth == lpCtx->dwWidth) && + (lpDDSD->dwHeight == lpCtx->dwHeight)) + goto matched; // Mode has been exactly matched + // Choose modes that are larger in both dimensions than + // the window, but smaller in area than the current best. + if ( (lpDDSD->dwWidth >= lpCtx->dwWidth) && + (lpDDSD->dwHeight >= lpCtx->dwHeight)) + { + if (lpBestDDSD == NULL) { + lpBestDDSD = lpDDSD; + bestarea = lpDDSD->dwWidth * lpDDSD->dwHeight; + continue; + } + area = lpDDSD->dwWidth * lpDDSD->dwHeight; + if (area < bestarea) { + lpBestDDSD = lpDDSD; + bestarea = area; + } + } + } + + // Safety check + if (lpBestDDSD == NULL) { + ddlogMessage(DDLOG_CRITICAL, "dglChooseDisplayMode"); + return; + } + + lpCtx->dwModeWidth = lpBestDDSD->dwWidth; + lpCtx->dwModeHeight = lpBestDDSD->dwHeight; +matched: + ddlogPrintf(DDLOG_INFO, "Matched (%ldx%ld) to (%ldx%ld)", + lpCtx->dwWidth, lpCtx->dwHeight, lpCtx->dwModeWidth, lpCtx->dwModeHeight); +} +#endif // _USE_GLD3_WGL +// *********************************************************************** + +static BOOL IsDevice( + DWORD *lpDeviceIdList, + DWORD dwDeviceId, + int count) +{ + int i; + + for (i=0; i<count; i++) + if (dwDeviceId == lpDeviceIdList[i]) + return TRUE; + + return FALSE; +} + +// *********************************************************************** + +void dglTestForBrokenCards( + DGL_ctx *lpCtx) +{ +#ifndef _GLD3 + DDDEVICEIDENTIFIER dddi; // DX6 device identifier + + // Sanity check. + if (lpCtx == NULL) { + // Testing for broken cards is sensitive area, so we don't want + // anything saying "broken cards" in the error message. ;) + ddlogMessage(DDLOG_ERROR, "Null context passed to TFBC\n"); + return; + } + + if (lpCtx->lpDD4 == NULL) { + // Testing for broken cards is sensitive area, so we don't want + // anything saying "broken cards" in the error message. ;) + ddlogMessage(DDLOG_ERROR, "Null DD4 passed to TFBC\n"); + return; + } + + // Microsoft really fucked up with the GetDeviceIdentifier function + // on Windows 2000, since it locks up on stock driers on the CD. Updated + // drivers from vendors appear to work, but we can't identify the drivers + // without this function!!! For now we skip these tests on Windows 2000. + if ((GetVersion() & 0x80000000UL) == 0) + return; + + // Obtain device info + if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpCtx->lpDD4, &dddi, 0))) + return; + + // Useful info. Log it. + ddlogPrintf(DDLOG_INFO, "DirectDraw: VendorId=0x%x, DeviceId=0x%x", dddi.dwVendorId, dddi.dwDeviceId); + + // Vendor 1: ATI + if (dddi.dwVendorId == VENDORID_ATI) { + // Test A: ATI Rage PRO + if (IsDevice(devATIRagePro, dddi.dwDeviceId, sizeof(devATIRagePro))) + glb.bUseMipmaps = FALSE; + // Test B: ATI Rage II+ + if (IsDevice(devATIRageIIplus, dddi.dwDeviceId, sizeof(devATIRageIIplus))) + glb.bEmulateAlphaTest = TRUE; + } + + // Vendor 2: Matrox + if (dddi.dwVendorId == 0x102B) { + // Test: Matrox G400 stencil buffer support does not work for AutoCAD + if (dddi.dwDeviceId == 0x0525) { + lpCtx->lpPF->pfd.cStencilBits = 0; + if (lpCtx->lpPF->iZBufferPF != -1) { + glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitDepth = 0; + glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwStencilBitMask = 0; + glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags &= ~DDPF_STENCILBUFFER; + } + } + } +#endif // _GLD3 +} + +// *********************************************************************** + +BOOL dglCreateContextBuffers( + HDC a, + DGL_ctx *lpCtx, + BOOL bFallback) +{ + HRESULT hResult; + + int i; +// HGLRC hGLRC; +// DGL_ctx* lpCtx; + +#ifndef _USE_GLD3_WGL + DWORD dwFlags; + DDSURFACEDESC2 ddsd2; + DDSCAPS2 ddscaps2; + LPDIRECTDRAWCLIPPER lpddClipper; + D3DDEVICEDESC D3DHWDevDesc; // Direct3D Hardware description + D3DDEVICEDESC D3DHELDevDesc; // Direct3D Hardware Emulation Layer +#endif // _USE_GLD3_WGL + + float inv_aspect; + + GLenum bDoubleBuffer; // TRUE if double buffer required + GLenum bDepthBuffer; // TRUE if depth buffer required + + const PIXELFORMATDESCRIPTOR *lpPFD = &lpCtx->lpPF->pfd; + + // Vars for Mesa visual + DWORD dwDepthBits = 0; + DWORD dwStencilBits = 0; + DWORD dwAlphaBits = 0; + DWORD bAlphaSW = GL_FALSE; + DWORD bDouble = GL_FALSE; + + DDSURFACEDESC2 ddsd2DisplayMode; + BOOL bFullScrnWin = FALSE; // fullscreen-size window ? + DDBLTFX ddbltfx; + DWORD dwMemoryType = (bFallback) ? DDSCAPS_SYSTEMMEMORY : glb.dwMemoryType; + BOOL bBogusWindow = FALSE; // non-drawable window ? + DWORD dwColorRef = 0; // GDI background color + RECT rcDst; // GDI window rect + POINT pt; // GDI window point + + // Palette used for creating default global palette + PALETTEENTRY ppe[256]; + +#ifndef _USE_GLD3_WGL + // Vertex buffer description. Used for creation of vertex buffers + D3DVERTEXBUFFERDESC vbufdesc; +#endif // _USE_GLD3_WGL + +#define DDLOG_CRITICAL_OR_WARN (bFallback ? DDLOG_CRITICAL : DDLOG_WARN) + + ddlogPrintf(DDLOG_SYSTEM, "dglCreateContextBuffers for HDC=%X", a); + nContextError = GLDERR_NONE; + +#ifdef GLD_THREADS + // Serialize access to DirectDraw object creation or DDS start + if (glb.bMultiThreaded) + EnterCriticalSection(&CriticalSection); +#endif + + // Check for back buffer + bDoubleBuffer = GL_TRUE; //(lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE; + // Since we always do back buffering, check if we emulate front buffering + lpCtx->EmulateSingle = + (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; +#if 0 // Don't have to mimic MS OpenGL behavior for front-buffering (DaveM) + lpCtx->EmulateSingle |= + (lpPFD->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE; +#endif + + // Check for depth buffer + bDepthBuffer = (lpPFD->cDepthBits) ? GL_TRUE : GL_FALSE; + + lpCtx->bDoubleBuffer = bDoubleBuffer; + lpCtx->bDepthBuffer = bDepthBuffer; + + // Set the Fullscreen flag for the context. +// lpCtx->bFullscreen = glb.bFullscreen; + + // Obtain the dimensions of the rendering window + lpCtx->hDC = a; // Cache DC + lpCtx->hWnd = WindowFromDC(lpCtx->hDC); + // Check for non-window DC = memory DC ? + if (lpCtx->hWnd == NULL) { + // bitmap memory contexts are always single-buffered + lpCtx->EmulateSingle = TRUE; + bBogusWindow = TRUE; + ddlogPrintf(DDLOG_INFO, "Non-Window Memory Device Context"); + if (GetClipBox(lpCtx->hDC, &lpCtx->rcScreenRect) == ERROR) { + ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglCreateContext\n"); + SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); + } + } + else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { + bBogusWindow = TRUE; + ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglCreateContext\n"); + SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); + } + lpCtx->dwWidth = lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left; + lpCtx->dwHeight = lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top; + + ddlogPrintf(DDLOG_INFO, "Input window %X: w=%i, h=%i", + lpCtx->hWnd, lpCtx->dwWidth, lpCtx->dwHeight); + + // What if app only zeroes one dimension instead of both? (DaveM) + if ( (lpCtx->dwWidth == 0) || (lpCtx->dwHeight == 0) ) { + // Make the buffer size something sensible + lpCtx->dwWidth = 8; + lpCtx->dwHeight = 8; + } + + // Set defaults + lpCtx->dwModeWidth = lpCtx->dwWidth; + lpCtx->dwModeHeight = lpCtx->dwHeight; +/* + // Find best display mode for fullscreen + if (glb.bFullscreen || !glb.bPrimary) { + dglChooseDisplayMode(lpCtx); + } +*/ + // Misc initialisation + lpCtx->bCanRender = FALSE; // No rendering allowed yet + lpCtx->bSceneStarted = FALSE; + lpCtx->bFrameStarted = FALSE; + + // Detect OS (specifically 'Windows 2000' or 'Windows XP') + DetectOS(); + + // NOTE: WinNT not supported + ddlogPrintf(DDLOG_INFO, "OS: %s", bHaveWin95 ? "Win9x" : (bHaveWin2K ? "Win2000/XP" : "Unsupported") ); + + // Test for Fullscreen + if (bHaveWin95) { // Problems with fullscreen on Win2K/XP + if ((GetSystemMetrics(SM_CXSCREEN) == lpCtx->dwWidth) && + (GetSystemMetrics(SM_CYSCREEN) == lpCtx->dwHeight)) + { + // Workaround for some apps that crash when going fullscreen. + //lpCtx->bFullscreen = TRUE; + } + + } + +#ifdef _USE_GLD3_WGL + _gldDriver.CreateDrawable(lpCtx, glb.bDirectDrawPersistant, glb.bPersistantBuffers); +#else + // Check if DirectDraw has already been created by original GLRC (DaveM) + if (glb.bDirectDrawPersistant && glb.bDirectDraw) { + lpCtx->lpDD4 = glb.lpDD4; + IDirectDraw4_AddRef(lpCtx->lpDD4); + goto SkipDirectDrawCreate; + } + + // Create DirectDraw object + if (glb.bPrimary) + hResult = DirectDrawCreate(NULL, &lpCtx->lpDD1, NULL); + else { + // A non-primary device is to be used. + // Force context to be Fullscreen, secondary adaptors can not + // be used in a window. + hResult = DirectDrawCreate(&glb.ddGuid, &lpCtx->lpDD1, NULL); + lpCtx->bFullscreen = TRUE; + } + if (FAILED(hResult)) { + MessageBox(NULL, "Unable to initialize DirectDraw", "GLDirect", MB_OK); + ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw interface", hResult); + nContextError = GLDERR_DDRAW; + goto return_with_error; + } + + // Query for DX6 IDirectDraw4. + hResult = IDirectDraw_QueryInterface(lpCtx->lpDD1, + &IID_IDirectDraw4, + (void**)&lpCtx->lpDD4); + if (FAILED(hResult)) { + MessageBox(NULL, "GLDirect requires DirectX 6.0 or above", "GLDirect", MB_OK); + ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create DirectDraw4 interface", hResult); + nContextError = GLDERR_DDRAW; + goto return_with_error; + } + + // Cache DirectDraw interface for subsequent GLRCs + if (glb.bDirectDrawPersistant && !glb.bDirectDraw) { + glb.lpDD4 = lpCtx->lpDD4; + IDirectDraw4_AddRef(glb.lpDD4); + glb.bDirectDraw = TRUE; + } +SkipDirectDrawCreate: + + // Now we have a DD4 interface we can check for broken cards + dglTestForBrokenCards(lpCtx); + + // Test if primary device can use flipping instead of blitting + ZeroMemory(&ddsd2DisplayMode, sizeof(ddsd2DisplayMode)); + ddsd2DisplayMode.dwSize = sizeof(ddsd2DisplayMode); + hResult = IDirectDraw4_GetDisplayMode( + lpCtx->lpDD4, + &ddsd2DisplayMode); + if (SUCCEEDED(hResult)) { + if ( (lpCtx->dwWidth == ddsd2DisplayMode.dwWidth) && + (lpCtx->dwHeight == ddsd2DisplayMode.dwHeight) ) { + // We have a fullscreen-size window + bFullScrnWin = TRUE; + // OK to use DirectDraw fullscreen mode ? + if (glb.bPrimary && !glb.bFullscreenBlit && !lpCtx->EmulateSingle && !glb.bDirectDrawPersistant) { + lpCtx->bFullscreen = TRUE; + ddlogMessage(DDLOG_INFO, "Primary upgraded to page flipping.\n"); + } + } + // Cache the display mode dimensions + lpCtx->dwModeWidth = ddsd2DisplayMode.dwWidth; + lpCtx->dwModeHeight = ddsd2DisplayMode.dwHeight; + } + + // Clamp the effective window dimensions to primary surface. + // We need to do this for D3D viewport dimensions even if wide + // surfaces are supported. This also is a good idea for handling + // whacked-out window dimensions passed for non-drawable windows + // like Solid Edge. (DaveM) + if (lpCtx->dwWidth > ddsd2DisplayMode.dwWidth) + lpCtx->dwWidth = ddsd2DisplayMode.dwWidth; + if (lpCtx->dwHeight > ddsd2DisplayMode.dwHeight) + lpCtx->dwHeight = ddsd2DisplayMode.dwHeight; + + // Check for non-RGB desktop resolution + if (!lpCtx->bFullscreen && ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount <= 8) { + ddlogPrintf(DDLOG_CRITICAL_OR_WARN, "Desktop color depth %d bpp not supported", + ddsd2DisplayMode.ddpfPixelFormat.dwRGBBitCount); + nContextError = GLDERR_BPP; + goto return_with_error; + } +#endif // _USE_GLD3_WGL + + ddlogPrintf(DDLOG_INFO, "Window: w=%i, h=%i (%s)", + lpCtx->dwWidth, + lpCtx->dwHeight, + lpCtx->bFullscreen ? "fullscreen" : "windowed"); + +#ifndef _USE_GLD3_WGL + // Obtain ddraw caps + ZeroMemory(&lpCtx->ddCaps, sizeof(DDCAPS)); + lpCtx->ddCaps.dwSize = sizeof(DDCAPS); + if (glb.bHardware) { + // Get HAL caps + IDirectDraw4_GetCaps(lpCtx->lpDD4, &lpCtx->ddCaps, NULL); + } else { + // Get HEL caps + IDirectDraw4_GetCaps(lpCtx->lpDD4, NULL, &lpCtx->ddCaps); + } + + // If this flag is present then we can't default to Mesa + // SW rendering between BeginScene() and EndScene(). + if (lpCtx->ddCaps.dwCaps2 & DDCAPS2_NO2DDURING3DSCENE) { + ddlogMessage(DDLOG_INFO, + "Warning : No 2D allowed during 3D scene.\n"); + } + + // Query for DX6 Direct3D3 interface + hResult = IDirectDraw4_QueryInterface(lpCtx->lpDD4, + &IID_IDirect3D3, + (void**)&lpCtx->lpD3D3); + if (FAILED(hResult)) { + MessageBox(NULL, "Unable to initialize Direct3D", "GLDirect", MB_OK); + ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D interface", hResult); + nContextError = GLDERR_D3D; + goto return_with_error; + } + + // Context creation + if (lpCtx->bFullscreen) { + // FULLSCREEN + + // Disable warning popups when in fullscreen mode + ddlogWarnOption(FALSE); + + // Have to release persistant primary surface if fullscreen mode + if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { + RELEASE(glb.lpPrimary4); + glb.bDirectDrawPrimary = FALSE; + } + + dwFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT; + if (glb.bFastFPU) + dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) + hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, lpCtx->hWnd, dwFlags); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Exclusive Fullscreen mode", hResult); + goto return_with_error; + } + + hResult = IDirectDraw4_SetDisplayMode(lpCtx->lpDD4, + lpCtx->dwModeWidth, + lpCtx->dwModeHeight, + lpPFD->cColorBits, + 0, + 0); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "SetDisplayMode failed", hResult); + goto return_with_error; + } + + // ** The display mode has changed, so dont use MessageBox! ** + + ZeroMemory(&ddsd2, sizeof(ddsd2)); + ddsd2.dwSize = sizeof(ddsd2); + + if (bDoubleBuffer) { + // Double buffered + // Primary surface + ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; + ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | + DDSCAPS_FLIP | + DDSCAPS_COMPLEX | + DDSCAPS_3DDEVICE | + dwMemoryType; + ddsd2.dwBackBufferCount = 1; + + hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); + nContextError = GLDERR_MEM; + goto return_with_error; + } + + // Render target surface + ZeroMemory(&ddscaps2, sizeof(ddscaps2)); // Clear the entire struct. + ddscaps2.dwCaps = DDSCAPS_BACKBUFFER; + hResult = IDirectDrawSurface4_GetAttachedSurface(lpCtx->lpFront4, &ddscaps2, &lpCtx->lpBack4); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "GetAttachedSurface failed", hResult); + nContextError = GLDERR_MEM; + goto return_with_error; + } + } else { + // Single buffered + // Primary surface + ddsd2.dwFlags = DDSD_CAPS; + ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | + //DDSCAPS_3DDEVICE | + dwMemoryType; + + hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); + nContextError = GLDERR_MEM; + goto return_with_error; + } + + lpCtx->lpBack4 = NULL; + } + } else { + // WINDOWED + + // OK to enable warning popups in windowed mode + ddlogWarnOption(glb.bMessageBoxWarnings); + + dwFlags = DDSCL_NORMAL; + if (glb.bMultiThreaded) + dwFlags |= DDSCL_MULTITHREADED; + if (glb.bFastFPU) + dwFlags |= DDSCL_FPUSETUP; // fast FPU setup optional (DaveM) + hResult = IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, + lpCtx->hWnd, + dwFlags); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to set Normal coop level", hResult); + goto return_with_error; + } + // Has Primary surface already been created for original GLRC ? + // Note this can only be applicable for windowed modes + if (glb.bDirectDrawPersistant && glb.bDirectDrawPrimary) { + lpCtx->lpFront4 = glb.lpPrimary4; + IDirectDrawSurface4_AddRef(lpCtx->lpFront4); + // Update the window on the default clipper + IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); + IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); + IDirectDrawClipper_Release(lpddClipper); + goto SkipPrimaryCreate; + } + + // Primary surface + ZeroMemory(&ddsd2, sizeof(ddsd2)); + ddsd2.dwSize = sizeof(ddsd2); + ddsd2.dwFlags = DDSD_CAPS; + ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; + hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpFront4, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (primary) failed", hResult); + nContextError = GLDERR_MEM; + goto return_with_error; + } + + // Cache Primary surface for subsequent GLRCs + // Note this can only be applicable to subsequent windowed modes + if (glb.bDirectDrawPersistant && !glb.bDirectDrawPrimary) { + glb.lpPrimary4 = lpCtx->lpFront4; + IDirectDrawSurface4_AddRef(glb.lpPrimary4); + glb.bDirectDrawPrimary = TRUE; + } + + // Clipper object + hResult = DirectDrawCreateClipper(0, &lpddClipper, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateClipper failed", hResult); + goto return_with_error; + } + hResult = IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); + if (FAILED(hResult)) { + RELEASE(lpddClipper); + ddlogError(DDLOG_CRITICAL_OR_WARN, "SetHWnd failed", hResult); + goto return_with_error; + } + hResult = IDirectDrawSurface4_SetClipper(lpCtx->lpFront4, lpddClipper); + RELEASE(lpddClipper); // We have finished with it. + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "SetClipper failed", hResult); + goto return_with_error; + } +SkipPrimaryCreate: + + if (bDoubleBuffer) { + // Render target surface + ZeroMemory(&ddsd2, sizeof(ddsd2)); + ddsd2.dwSize = sizeof(ddsd2); + ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; + ddsd2.dwWidth = lpCtx->dwWidth; + ddsd2.dwHeight = lpCtx->dwHeight; + ddsd2.ddsCaps.dwCaps = DDSCAPS_3DDEVICE | + DDSCAPS_OFFSCREENPLAIN | + dwMemoryType; + + // Reserve the entire desktop size for persistant buffers option + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { + ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; + ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; + } + // Re-use original back buffer if persistant buffers exist + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpBack4) + hResult = IDirectDrawSurface4_AddRef(lpCtx->lpBack4 = glb.lpBack4); + else + hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpBack4, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "Create Backbuffer failed", hResult); + nContextError = GLDERR_MEM; + goto return_with_error; + } + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpBack4) + IDirectDrawSurface4_AddRef(glb.lpBack4 = lpCtx->lpBack4); + } else { + lpCtx->lpBack4 = NULL; + } + } + + // + // Now create the Z-buffer + // + lpCtx->bStencil = FALSE; // Default to no stencil buffer + if (bDepthBuffer && (lpCtx->lpPF->iZBufferPF != -1)) { + // Get z-buffer dimensions from the render target + // Setup the surface desc for the z-buffer. + ZeroMemory(&ddsd2, sizeof(ddsd2)); + ddsd2.dwSize = sizeof(ddsd2); + ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | dwMemoryType; + ddsd2.dwWidth = lpCtx->dwWidth; + ddsd2.dwHeight = lpCtx->dwHeight; + memcpy(&ddsd2.ddpfPixelFormat, + &glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF], + sizeof(DDPIXELFORMAT) ); + + // Reserve the entire desktop size for persistant buffers option + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers) { + ddsd2.dwWidth = ddsd2DisplayMode.dwWidth; + ddsd2.dwHeight = ddsd2DisplayMode.dwHeight; + } + + // Create a z-buffer + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4) + hResult = IDirectDrawSurface4_AddRef(lpCtx->lpDepth4 = glb.lpDepth4); + else + hResult = IDirectDraw4_CreateSurface(lpCtx->lpDD4, &ddsd2, &lpCtx->lpDepth4, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateSurface (ZBuffer) failed", hResult); + nContextError = GLDERR_MEM; + goto return_with_error; + } + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpDepth4) + IDirectDrawSurface4_AddRef(glb.lpDepth4 = lpCtx->lpDepth4); + else if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpDepth4 && glb.lpBack4) + IDirectDrawSurface4_DeleteAttachedSurface(glb.lpBack4, 0, glb.lpDepth4); + + // Attach Zbuffer to render target + TRY(IDirectDrawSurface4_AddAttachedSurface( + bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, + lpCtx->lpDepth4), + "dglCreateContext: Attach Zbuffer"); + if (glb.lpZBufferPF[lpCtx->lpPF->iZBufferPF].dwFlags & DDPF_STENCILBUFFER) { + lpCtx->bStencil = TRUE; + ddlogMessage(DDLOG_INFO, "Depth buffer has stencil\n"); + } + } + + // Clear all back buffers and Z-buffers in case of memory recycling. + ZeroMemory(&ddbltfx, sizeof(ddbltfx)); + ddbltfx.dwSize = sizeof(ddbltfx); + IDirectDrawSurface4_Blt(lpCtx->lpBack4, NULL, NULL, NULL, + DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); + if (lpCtx->lpDepth4) + IDirectDrawSurface4_Blt(lpCtx->lpDepth4, NULL, NULL, NULL, + DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); + + // Now that we have a Z-buffer we can create the 3D device + hResult = IDirect3D3_CreateDevice(lpCtx->lpD3D3, + &glb.d3dGuid, + bDoubleBuffer ? lpCtx->lpBack4 : lpCtx->lpFront4, + &lpCtx->lpDev3, + NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D device", hResult); + nContextError = GLDERR_D3D; + goto return_with_error; + } + + // We must do this as soon as the device is created + dglInitStateCaches(lpCtx); + + // Obtain the D3D Device Description + D3DHWDevDesc.dwSize = D3DHELDevDesc.dwSize = sizeof(D3DDEVICEDESC); + TRY(IDirect3DDevice3_GetCaps(lpCtx->lpDev3, + &D3DHWDevDesc, + &D3DHELDevDesc), + "dglCreateContext: GetCaps failed"); + + // Choose the relevant description and cache it in the context. + // We will use this description later for caps checking + memcpy( &lpCtx->D3DDevDesc, + glb.bHardware ? &D3DHWDevDesc : &D3DHELDevDesc, + sizeof(D3DDEVICEDESC)); + + // Now we can examine the texture formats + if (!dglBuildTextureFormatList(lpCtx->lpDev3)) { + ddlogMessage(DDLOG_CRITICAL_OR_WARN, "dglBuildTextureFormatList failed\n"); + goto return_with_error; + } + + // Get the pixel format of the back buffer + lpCtx->ddpfRender.dwSize = sizeof(lpCtx->ddpfRender); + if (bDoubleBuffer) + hResult = IDirectDrawSurface4_GetPixelFormat( + lpCtx->lpBack4, + &lpCtx->ddpfRender); + else + hResult = IDirectDrawSurface4_GetPixelFormat( + lpCtx->lpFront4, + &lpCtx->ddpfRender); + + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "GetPixelFormat failed", hResult); + goto return_with_error; + } + // Find a pixel packing function suitable for this surface + pxClassifyPixelFormat(&lpCtx->ddpfRender, + &lpCtx->fnPackFunc, + &lpCtx->fnUnpackFunc, + &lpCtx->fnPackSpanFunc); + + // Viewport + hResult = IDirect3D3_CreateViewport(lpCtx->lpD3D3, &lpCtx->lpViewport3, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateViewport failed", hResult); + goto return_with_error; + } + + hResult = IDirect3DDevice3_AddViewport(lpCtx->lpDev3, lpCtx->lpViewport3); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "AddViewport failed", hResult); + goto return_with_error; + } + + // Initialise the viewport + // Note screen coordinates are used for viewport clipping since D3D + // transform operations are not used in the GLD CAD driver. (DaveM) + inv_aspect = (float)lpCtx->dwHeight/(float)lpCtx->dwWidth; + + lpCtx->d3dViewport.dwSize = sizeof(lpCtx->d3dViewport); + lpCtx->d3dViewport.dwX = 0; + lpCtx->d3dViewport.dwY = 0; + lpCtx->d3dViewport.dwWidth = lpCtx->dwWidth; + lpCtx->d3dViewport.dwHeight = lpCtx->dwHeight; + lpCtx->d3dViewport.dvClipX = 0; // -1.0f; + lpCtx->d3dViewport.dvClipY = 0; // inv_aspect; + lpCtx->d3dViewport.dvClipWidth = lpCtx->dwWidth; // 2.0f; + lpCtx->d3dViewport.dvClipHeight = lpCtx->dwHeight; // 2.0f * inv_aspect; + lpCtx->d3dViewport.dvMinZ = 0.0f; + lpCtx->d3dViewport.dvMaxZ = 1.0f; + TRY(IDirect3DViewport3_SetViewport2(lpCtx->lpViewport3, &lpCtx->d3dViewport), "dglCreateContext: SetViewport2"); + + hResult = IDirect3DDevice3_SetCurrentViewport(lpCtx->lpDev3, lpCtx->lpViewport3); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "SetCurrentViewport failed", hResult); + goto return_with_error; + } + + lpCtx->dwBPP = lpPFD->cColorBits; + lpCtx->iZBufferPF = lpCtx->lpPF->iZBufferPF; + + // Set last texture to NULL + for (i=0; i<MAX_TEXTURE_UNITS; i++) { + lpCtx->ColorOp[i] = D3DTOP_DISABLE; + lpCtx->AlphaOp[i] = D3DTOP_DISABLE; + lpCtx->tObj[i] = NULL; + } + + // Default to perspective correct texture mapping + dglSetRenderState(lpCtx, D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, "TexturePersp"); + + // Set the default culling mode + lpCtx->cullmode = D3DCULL_NONE; + dglSetRenderState(lpCtx, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, "CullMode"); + + // Disable specular + dglSetRenderState(lpCtx, D3DRENDERSTATE_SPECULARENABLE, FALSE, "SpecularEnable"); + // Disable subpixel correction +// dglSetRenderState(lpCtx, D3DRENDERSTATE_SUBPIXEL, FALSE, "SubpixelEnable"); + // Disable dithering + dglSetRenderState(lpCtx, D3DRENDERSTATE_DITHERENABLE, FALSE, "DitherEnable"); + + // Initialise the primitive caches +// lpCtx->dwNextLineVert = 0; +// lpCtx->dwNextTriVert = 0; + + // Init the global texture palette + lpCtx->lpGlobalPalette = NULL; + + // Init the HW/SW usage counters +// lpCtx->dwHWUsageCount = lpCtx->dwSWUsageCount = 0L; + + // + // Create two D3D vertex buffers. + // One will hold the pre-transformed data with the other one + // being used to hold the post-transformed & clipped verts. + // +#if 0 // never used (DaveM) + vbufdesc.dwSize = sizeof(D3DVERTEXBUFFERDESC); + vbufdesc.dwCaps = D3DVBCAPS_WRITEONLY; + if (glb.bHardware == FALSE) + vbufdesc.dwCaps = D3DVBCAPS_SYSTEMMEMORY; + vbufdesc.dwNumVertices = 32768; // For the time being + + // Source vertex buffer + vbufdesc.dwFVF = DGL_LVERTEX; + hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_vbuf, 0, NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(src) failed", hResult); + goto return_with_error; + } + + // Destination vertex buffer + vbufdesc.dwFVF = (glb.bMultitexture == FALSE) ? D3DFVF_TLVERTEX : (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX2); + hResult = IDirect3D3_CreateVertexBuffer(lpCtx->lpD3D3, &vbufdesc, &lpCtx->m_pvbuf, 0, NULL); + if(FAILED(hResult)) { + ddlogError(DDLOG_CRITICAL_OR_WARN, "CreateVertexBuffer(dst) failed", hResult); + goto return_with_error; + } +#endif + +#endif _USE_GLD3_WGL + + // + // Now create the Mesa context + // + + // Create the Mesa visual + if (lpPFD->cDepthBits) + dwDepthBits = 16; + if (lpPFD->cStencilBits) + dwStencilBits = 8; + if (lpPFD->cAlphaBits) { + dwAlphaBits = 8; + bAlphaSW = GL_TRUE; + } + if (lpPFD->dwFlags & PFD_DOUBLEBUFFER) + bDouble = GL_TRUE; +// lpCtx->EmulateSingle = +// (lpPFD->dwFlags & PFD_DOUBLEBUFFER) ? FALSE : TRUE; + +#ifdef _USE_GLD3_WGL + lpCtx->glVis = _mesa_create_visual( + bDouble, /* double buffer */ + GL_FALSE, // stereo + lpPFD->cRedBits, + lpPFD->cGreenBits, + lpPFD->cBlueBits, + dwAlphaBits, + dwDepthBits, + dwStencilBits, + lpPFD->cAccumRedBits, // accum bits + lpPFD->cAccumGreenBits, // accum bits + lpPFD->cAccumBlueBits, // accum bits + lpPFD->cAccumAlphaBits, // accum alpha bits + 1 // num samples + ); +#else // _USE_GLD3_WGL + lpCtx->glVis = (*mesaFuncs.gl_create_visual)( + GL_TRUE, // RGB mode + bAlphaSW, // Is an alpha buffer required? + bDouble, // Is an double-buffering required? + GL_FALSE, // stereo + dwDepthBits, // depth_size + dwStencilBits, // stencil_size + lpPFD->cAccumBits, // accum_size + 0, // colour-index bits + lpPFD->cRedBits, // Red bit count + lpPFD->cGreenBits, // Green bit count + lpPFD->cBlueBits, // Blue bit count + dwAlphaBits // Alpha bit count + ); +#endif // _USE_GLD3_WGL + + if (lpCtx->glVis == NULL) { + ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_visual failed\n"); + goto return_with_error; + } + +#ifdef _USE_GLD3_WGL + lpCtx->glCtx = _mesa_create_context(API_OPENGL, lpCtx->glVis, NULL, (void *)lpCtx, GL_TRUE); +#else + // Create the Mesa context + lpCtx->glCtx = (*mesaFuncs.gl_create_context)( + lpCtx->glVis, // Mesa visual + NULL, // share list context + (void *)lpCtx, // Pointer to our driver context + GL_TRUE // Direct context flag + ); +#endif // _USE_GLD3_WGL + + if (lpCtx->glCtx == NULL) { + ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_context failed\n"); + goto return_with_error; + } + + // Create the Mesa framebuffer +#ifdef _USE_GLD3_WGL + lpCtx->glBuffer = _mesa_create_framebuffer( + lpCtx->glVis, + lpCtx->glVis->depthBits > 0, + lpCtx->glVis->stencilBits > 0, + lpCtx->glVis->accumRedBits > 0, + GL_FALSE //swalpha + ); +#else + lpCtx->glBuffer = (*mesaFuncs.gl_create_framebuffer)(lpCtx->glVis); +#endif // _USE_GLD3_WGL + + if (lpCtx->glBuffer == NULL) { + ddlogMessage(DDLOG_CRITICAL_OR_WARN, "gl_create_framebuffer failed\n"); + goto return_with_error; + } + +#ifdef _USE_GLD3_WGL + // Init Mesa internals + _swrast_CreateContext( lpCtx->glCtx ); + _vbo_CreateContext( lpCtx->glCtx ); + _tnl_CreateContext( lpCtx->glCtx ); + _swsetup_CreateContext( lpCtx->glCtx ); + + _gldDriver.InitialiseMesa(lpCtx); + + lpCtx->glCtx->imports.warning = _gld_mesa_warning; + lpCtx->glCtx->imports.fatal = _gld_mesa_fatal; + +#else + // Tell Mesa how many texture stages we have + glb.wMaxSimultaneousTextures = lpCtx->D3DDevDesc.wMaxSimultaneousTextures; + // Only use as many Units as the spec requires + if (glb.wMaxSimultaneousTextures > MAX_TEXTURE_UNITS) + glb.wMaxSimultaneousTextures = MAX_TEXTURE_UNITS; + lpCtx->glCtx->Const.MaxTextureUnits = glb.wMaxSimultaneousTextures; + ddlogPrintf(DDLOG_INFO, "Texture stages : %d", glb.wMaxSimultaneousTextures); + + // Set the max texture size. + // NOTE: clamped to a max of 1024 for extra performance! + lpCtx->dwMaxTextureSize = (lpCtx->D3DDevDesc.dwMaxTextureWidth <= 1024) ? lpCtx->D3DDevDesc.dwMaxTextureWidth : 1024; + +// Texture resize takes place elsewhere. KH +// NOTE: This was added to workaround an issue with the Intel app. +#if 0 + lpCtx->glCtx->Const.MaxTextureSize = lpCtx->dwMaxTextureSize; +#else + lpCtx->glCtx->Const.MaxTextureSize = 1024; +#endif + lpCtx->glCtx->Const.MaxDrawBuffers = 1; + + // Setup the Display Driver pointers + dglSetupDDPointers(lpCtx->glCtx); + + // Initialise all the Direct3D renderstates + dglInitStateD3D(lpCtx->glCtx); + +#if 0 + // Signal a reload of texture state on next glBegin + lpCtx->m_texHandleValid = FALSE; + lpCtx->m_mtex = FALSE; + lpCtx->m_texturing = FALSE; +#else + // Set default texture unit state +// dglSetTexture(lpCtx, 0, NULL); +// dglSetTexture(lpCtx, 1, NULL); +#endif + + // + // Set the global texture palette to default values. + // + + // Clear the entire palette + ZeroMemory(ppe, sizeof(PALETTEENTRY) * 256); + + // Fill the palette with a default colour. + // A garish colour is used to catch bugs. Here Magenta is used. + for (i=0; i < 256; i++) { + ppe[i].peRed = 255; + ppe[i].peGreen = 0; + ppe[i].peBlue = 255; + } + + RELEASE(lpCtx->lpGlobalPalette); + + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && glb.lpGlobalPalette) + hResult = IDirectDrawPalette_AddRef(lpCtx->lpGlobalPalette = glb.lpGlobalPalette); + else + hResult = IDirectDraw4_CreatePalette( + lpCtx->lpDD4, + DDPCAPS_INITIALIZE | DDPCAPS_8BIT | DDPCAPS_ALLOW256, + ppe, + &(lpCtx->lpGlobalPalette), + NULL); + if (FAILED(hResult)) { + ddlogError(DDLOG_ERROR, "Default CreatePalette failed\n", hResult); + lpCtx->lpGlobalPalette = NULL; + goto return_with_error; + } + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers && !glb.lpGlobalPalette) + IDirectDrawPalette_AddRef(glb.lpGlobalPalette = lpCtx->lpGlobalPalette); + +#endif // _USE_GLD3_WGL + + // ** If we have made it to here then we can enable rendering ** + lpCtx->bCanRender = TRUE; + +// ddlogMessage(DDLOG_SYSTEM, "dglCreateContextBuffers succeded\n"); + +#ifdef GLD_THREADS + // Release serialized access + if (glb.bMultiThreaded) + LeaveCriticalSection(&CriticalSection); +#endif + + return TRUE; + +return_with_error: + // Clean up before returning. + // This is critical for secondary devices. + + lpCtx->bCanRender = FALSE; + +#ifdef _USE_GLD3_WGL + // Destroy the Mesa context + if (lpCtx->glBuffer) + _mesa_destroy_framebuffer(lpCtx->glBuffer); + if (lpCtx->glCtx) + _mesa_destroy_context(lpCtx->glCtx); + if (lpCtx->glVis) + _mesa_destroy_visual(lpCtx->glVis); + + // Destroy driver data + _gldDriver.DestroyDrawable(lpCtx); +#else + // Destroy the Mesa context + if (lpCtx->glBuffer) + (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); + if (lpCtx->glCtx) + (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); + if (lpCtx->glVis) + (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); + + RELEASE(lpCtx->m_pvbuf); // Release D3D vertex buffer + RELEASE(lpCtx->m_vbuf); // Release D3D vertex buffer + + if (lpCtx->lpViewport3) { + if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); + RELEASE(lpCtx->lpViewport3); + lpCtx->lpViewport3 = NULL; + } + + RELEASE(lpCtx->lpDev3); + if (lpCtx->lpDepth4) { + if (lpCtx->lpBack4) + IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); + else + IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); + RELEASE(lpCtx->lpDepth4); + lpCtx->lpDepth4 = NULL; + } + RELEASE(lpCtx->lpBack4); + RELEASE(lpCtx->lpFront4); + else + if (lpCtx->bFullscreen) { + IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); + IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); + } + RELEASE(lpCtx->lpD3D3); + RELEASE(lpCtx->lpDD4); + RELEASE(lpCtx->lpDD1); +#endif // _USE_GLD3_WGL + + lpCtx->bAllocated = FALSE; + +#ifdef GLD_THREADS + // Release serialized access + if (glb.bMultiThreaded) + LeaveCriticalSection(&CriticalSection); +#endif + + return FALSE; + +#undef DDLOG_CRITICAL_OR_WARN +} + +// *********************************************************************** + +HGLRC dglCreateContext( + HDC a, + const DGL_pixelFormat *lpPF) +{ + int i; + HGLRC hGLRC; + DGL_ctx* lpCtx; + static BOOL bWarnOnce = TRUE; + DWORD dwThreadId = GetCurrentThreadId(); + char szMsg[256]; + HWND hWnd; + LONG lpfnWndProc; + + // Validate license + if (!dglValidate()) + return NULL; + + // Is context state ready ? + if (!bContextReady) + return NULL; + + ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext for HDC=%X, ThreadId=%X", a, dwThreadId); + + // Find next free context. + // Also ensure that only one Fullscreen context is created at any one time. + hGLRC = 0; // Default to Not Found + for (i=0; i<DGL_MAX_CONTEXTS; i++) { + if (ctxlist[i].bAllocated) { + if (/*glb.bFullscreen && */ctxlist[i].bFullscreen) + break; + } else { + hGLRC = (HGLRC)(i+1); + break; + } + } + + // Bail if no GLRC was found + if (!hGLRC) + return NULL; + + // Set the context pointer + lpCtx = dglGetContextAddress(hGLRC); + // Make sure that context is zeroed before we do anything. + // MFC and C++ apps call wglCreateContext() and wglDeleteContext() multiple times, + // even though only one context is ever used by the app, so keep it clean. (DaveM) + ZeroMemory(lpCtx, sizeof(DGL_ctx)); + lpCtx->bAllocated = TRUE; + // Flag that buffers need creating on next wglMakeCurrent call. + lpCtx->bHasBeenCurrent = FALSE; + lpCtx->lpPF = (DGL_pixelFormat *)lpPF; // cache pixel format + lpCtx->bCanRender = FALSE; + + // Create all the internal resources here, not in dglMakeCurrent(). + // We do a re-size check in dglMakeCurrent in case of re-allocations. (DaveM) + // We now try context allocations twice, first with video memory, + // then again with system memory. This is similar to technique + // used for dglWglResizeBuffers(). (DaveM) + if (lpCtx->bHasBeenCurrent == FALSE) { + if (!dglCreateContextBuffers(a, lpCtx, FALSE)) { + if (glb.bMessageBoxWarnings && bWarnOnce && dwLogging) { + bWarnOnce = FALSE; + switch (nContextError) { + case GLDERR_DDRAW: strcpy(szMsg, szDDrawWarning); break; + case GLDERR_D3D: strcpy(szMsg, szD3DWarning); break; + case GLDERR_MEM: strcpy(szMsg, szResourceWarning); break; + case GLDERR_BPP: strcpy(szMsg, szBPPWarning); break; + default: strcpy(szMsg, ""); + } + if (strlen(szMsg)) + MessageBox(NULL, szMsg, "GLDirect", MB_OK | MB_ICONWARNING); + } + // Only need to try again if memory error + if (nContextError == GLDERR_MEM) { + ddlogPrintf(DDLOG_WARN, "dglCreateContext failed 1st time with video memory"); + } + else { + ddlogPrintf(DDLOG_ERROR, "dglCreateContext failed"); + return NULL; + } + } + } + + // Now that we have a hWnd, we can intercept the WindowProc. + hWnd = lpCtx->hWnd; + if (hWnd) { + // Only hook individual window handler once if not hooked before. + lpfnWndProc = GetWindowLong(hWnd, GWL_WNDPROC); + if (lpfnWndProc != (LONG)dglWndProc) { + lpCtx->lpfnWndProc = lpfnWndProc; + SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dglWndProc); + } + // Find the parent window of the app too. + if (glb.hWndActive == NULL) { + while (hWnd != NULL) { + glb.hWndActive = hWnd; + hWnd = GetParent(hWnd); + } + // Hook the parent window too. + lpfnWndProc = GetWindowLong(glb.hWndActive, GWL_WNDPROC); + if (glb.hWndActive == lpCtx->hWnd) + glb.lpfnWndProc = lpCtx->lpfnWndProc; + else if (lpfnWndProc != (LONG)dglWndProc) + glb.lpfnWndProc = lpfnWndProc; + if (glb.lpfnWndProc) + SetWindowLong(glb.hWndActive, GWL_WNDPROC, (LONG)dglWndProc); + } + } + + ddlogPrintf(DDLOG_SYSTEM, "dglCreateContext succeeded for HGLRC=%d", (int)hGLRC); + + return hGLRC; +} + +// *********************************************************************** +// Make a DirectGL context current +// Used by wgl functions and dgl functions +BOOL dglMakeCurrent( + HDC a, + HGLRC b) +{ + int context; + DGL_ctx* lpCtx; + HWND hWnd; + BOOL bNeedResize = FALSE; + BOOL bWindowChanged, bContextChanged; + LPDIRECTDRAWCLIPPER lpddClipper; + DWORD dwThreadId = GetCurrentThreadId(); + LONG lpfnWndProc; + + // Validate license + if (!dglValidate()) + return FALSE; + + // Is context state ready ? + if (!bContextReady) + return FALSE; + + context = (int)b; // This is as a result of STRICT! + ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: HDC=%X, HGLRC=%d, ThreadId=%X", a, context, dwThreadId); + + // If the HGLRC is NULL then make no context current; + // Ditto if the HDC is NULL either. (DaveM) + if (context == 0 || a == 0) { + // Corresponding Mesa operation +#ifdef _USE_GLD3_WGL + _mesa_make_current(NULL, NULL); +#else + (*mesaFuncs.gl_make_current)(NULL, NULL); +#endif + dglSetCurrentContext(0); + return TRUE; + } + + // Make sure the HGLRC is in range + if ((context > DGL_MAX_CONTEXTS) || (context < 0)) { + ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: HGLRC out of range\n"); + return FALSE; + } + + // Find address of context and make sure that it has been allocated + lpCtx = dglGetContextAddress(b); + if (!lpCtx->bAllocated) { + ddlogMessage(DDLOG_ERROR, "dglMakeCurrent: Context not allocated\n"); +// return FALSE; + return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH + } + +#ifdef GLD_THREADS + // Serialize access to DirectDraw or DDS operations + if (glb.bMultiThreaded) + EnterCriticalSection(&CriticalSection); +#endif + + // Check if window has changed + hWnd = (a != lpCtx->hDC) ? WindowFromDC(a) : lpCtx->hWnd; + bWindowChanged = (hWnd != lpCtx->hWnd) ? TRUE : FALSE; + bContextChanged = (b != dglGetCurrentContext()) ? TRUE : FALSE; + + // If the window has changed, make sure the clipper is updated. (DaveM) + if (glb.bDirectDrawPersistant && !lpCtx->bFullscreen && (bWindowChanged || bContextChanged)) { + lpCtx->hWnd = hWnd; +#ifndef _USE_GLD3_WGL + IDirectDrawSurface4_GetClipper(lpCtx->lpFront4, &lpddClipper); + IDirectDrawClipper_SetHWnd(lpddClipper, 0, lpCtx->hWnd); + IDirectDrawClipper_Release(lpddClipper); +#endif // _USE_GLD3_WGL + } + + // Make sure hDC and hWnd is current. (DaveM) + // Obtain the dimensions of the rendering window + lpCtx->hDC = a; // Cache DC + lpCtx->hWnd = hWnd; + hWndLastActive = hWnd; + + // Check for non-window DC = memory DC ? + if (hWnd == NULL) { + if (GetClipBox(a, &lpCtx->rcScreenRect) == ERROR) { + ddlogMessage(DDLOG_WARN, "GetClipBox failed in dglMakeCurrent\n"); + SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); + } + } + else if (!GetClientRect(lpCtx->hWnd, &lpCtx->rcScreenRect)) { + ddlogMessage(DDLOG_WARN, "GetClientRect failed in dglMakeCurrent\n"); + SetRect(&lpCtx->rcScreenRect, 0, 0, 0, 0); + } + // Check if buffers need to be re-sized; + // If so, wait until Mesa GL stuff is setup before re-sizing; + if (lpCtx->dwWidth != lpCtx->rcScreenRect.right - lpCtx->rcScreenRect.left || + lpCtx->dwHeight != lpCtx->rcScreenRect.bottom - lpCtx->rcScreenRect.top) + bNeedResize = TRUE; + + // Now we can update our globals + dglSetCurrentContext(b); + + // Corresponding Mesa operation +#ifdef _USE_GLD3_WGL + _mesa_make_current(lpCtx->glCtx, lpCtx->glBuffer); + lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); + if (bNeedResize) { + // Resize buffers (Note Mesa GL needs to be setup beforehand); + // Resize Mesa internal buffer too via glViewport() command, + // which subsequently calls dglWglResizeBuffers() too. + lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); + lpCtx->bHasBeenCurrent = TRUE; + } +#else + (*mesaFuncs.gl_make_current)(lpCtx->glCtx, lpCtx->glBuffer); + + dglSetupDDPointers(lpCtx->glCtx); + + // Insure DirectDraw surfaces fit current window DC + if (bNeedResize) { + // Resize buffers (Note Mesa GL needs to be setup beforehand); + // Resize Mesa internal buffer too via glViewport() command, + // which subsequently calls dglWglResizeBuffers() too. + (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); + lpCtx->bHasBeenCurrent = TRUE; + } +#endif // _USE_GLD3_WGL + ddlogPrintf(DDLOG_SYSTEM, "dglMakeCurrent: width = %d, height = %d", lpCtx->dwWidth, lpCtx->dwHeight); + + // We have to clear D3D back buffer and render state if emulated front buffering + // for different window (but not context) like in Solid Edge. + if (glb.bDirectDrawPersistant && glb.bPersistantBuffers + && (bWindowChanged /* || bContextChanged */) && lpCtx->EmulateSingle) { +#ifdef _USE_GLD3_WGL +// IDirect3DDevice8_EndScene(lpCtx->pDev); +// lpCtx->bSceneStarted = FALSE; + lpCtx->glCtx->Driver.Clear(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, + GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); +#else + IDirect3DDevice3_EndScene(lpCtx->lpDev3); + lpCtx->bSceneStarted = FALSE; + dglClearD3D(lpCtx->glCtx, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, + GL_TRUE, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); +#endif // _USE_GLD3_WGL + } + + // The first time we call MakeCurrent we set the initial viewport size + if (lpCtx->bHasBeenCurrent == FALSE) +#ifdef _USE_GLD3_WGL + lpCtx->glCtx->Driver.Viewport(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); +#else + (*mesaFuncs.gl_Viewport)(lpCtx->glCtx, 0, 0, lpCtx->dwWidth, lpCtx->dwHeight); +#endif // _USE_GLD3_WGL + lpCtx->bHasBeenCurrent = TRUE; + +#ifdef GLD_THREADS + // Release serialized access + if (glb.bMultiThreaded) + LeaveCriticalSection(&CriticalSection); +#endif + + return TRUE; +} + +// *********************************************************************** + +BOOL dglDeleteContext( + HGLRC a) +{ + DGL_ctx* lpCtx; + DWORD dwThreadId = GetCurrentThreadId(); + char argstr[256]; + +#if 0 // We have enough trouble throwing exceptions as it is... (DaveM) + // Validate license + if (!dglValidate()) + return FALSE; +#endif + + // Is context state ready ? + if (!bContextReady) + return FALSE; + + ddlogPrintf(DDLOG_SYSTEM, "dglDeleteContext: Deleting context HGLRC=%d, ThreadId=%X", (int)a, dwThreadId); + + // Make sure the HGLRC is in range + if (((int) a> DGL_MAX_CONTEXTS) || ((int)a < 0)) { + ddlogMessage(DDLOG_ERROR, "dglDeleteCurrent: HGLRC out of range\n"); + return FALSE; + } + + // Make sure context is valid + lpCtx = dglGetContextAddress(a); + if (!lpCtx->bAllocated) { + ddlogPrintf(DDLOG_WARN, "Tried to delete unallocated context HGLRC=%d", (int)a); +// return FALSE; + return TRUE; // HACK: Shuts up "WebLab Viewer Pro". KeithH + } + + // Make sure context is de-activated + if (a == dglGetCurrentContext()) { + ddlogPrintf(DDLOG_WARN, "dglDeleteContext: context HGLRC=%d still active", (int)a); + dglMakeCurrent(NULL, NULL); + } + +#ifdef GLD_THREADS + // Serialize access to DirectDraw or DDS operations + if (glb.bMultiThreaded) + EnterCriticalSection(&CriticalSection); +#endif + + // We are about to destroy all Direct3D objects. + // Therefore we must disable rendering + lpCtx->bCanRender = FALSE; + + // This exception handler was installed to catch some + // particularly nasty apps. Console apps that call exit() + // fall into this catagory (i.e. Win32 Glut). + + // VC cannot successfully implement multiple exception handlers + // if more than one exception occurs. Therefore reverting back to + // single exception handler as Keith originally had it. (DaveM) + +#define WARN_MESSAGE(p) strcpy(argstr, (#p)); +#define SAFE_RELEASE(p) WARN_MESSAGE(p); RELEASE(p); + +__try { +#ifdef _USE_GLD3_WGL + WARN_MESSAGE(gl_destroy_framebuffer); + if (lpCtx->glBuffer) + _mesa_destroy_framebuffer(lpCtx->glBuffer); + WARN_MESSAGE(gl_destroy_context); + if (lpCtx->glCtx) + _mesa_destroy_context(lpCtx->glCtx); + WARN_MESSAGE(gl_destroy_visual); + if (lpCtx->glVis) + _mesa_destroy_visual(lpCtx->glVis); + + _gldDriver.DestroyDrawable(lpCtx); +#else + // Destroy the Mesa context + WARN_MESSAGE(gl_destroy_framebuffer); + if (lpCtx->glBuffer) + (*mesaFuncs.gl_destroy_framebuffer)(lpCtx->glBuffer); + WARN_MESSAGE(gl_destroy_context); + if (lpCtx->glCtx) + (*mesaFuncs.gl_destroy_context)(lpCtx->glCtx); + WARN_MESSAGE(gl_destroy_visual); + if (lpCtx->glVis) + (*mesaFuncs.gl_destroy_visual)(lpCtx->glVis); + + SAFE_RELEASE(lpCtx->m_pvbuf); // release D3D vertex buffer + SAFE_RELEASE(lpCtx->m_vbuf); // release D3D vertex buffer + + // Delete the global palette + SAFE_RELEASE(lpCtx->lpGlobalPalette); + + // Clean up. + if (lpCtx->lpViewport3) { + if (lpCtx->lpDev3) IDirect3DDevice3_DeleteViewport(lpCtx->lpDev3, lpCtx->lpViewport3); + SAFE_RELEASE(lpCtx->lpViewport3); + lpCtx->lpViewport3 = NULL; + } + + SAFE_RELEASE(lpCtx->lpDev3); + if (lpCtx->lpDepth4) { + if (lpCtx->lpBack4) + IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpBack4, 0L, lpCtx->lpDepth4); + else + IDirectDrawSurface4_DeleteAttachedSurface(lpCtx->lpFront4, 0L, lpCtx->lpDepth4); + SAFE_RELEASE(lpCtx->lpDepth4); + lpCtx->lpDepth4 = NULL; + } + SAFE_RELEASE(lpCtx->lpBack4); + SAFE_RELEASE(lpCtx->lpFront4); + if (lpCtx->bFullscreen) { + IDirectDraw4_RestoreDisplayMode(lpCtx->lpDD4); + IDirectDraw4_SetCooperativeLevel(lpCtx->lpDD4, NULL, DDSCL_NORMAL); + } + SAFE_RELEASE(lpCtx->lpD3D3); + SAFE_RELEASE(lpCtx->lpDD4); + SAFE_RELEASE(lpCtx->lpDD1); +#endif // _ULSE_GLD3_WGL + +} +__except(EXCEPTION_EXECUTE_HANDLER) { + ddlogPrintf(DDLOG_WARN, "Exception raised in dglDeleteContext: %s", argstr); +} + + // Restore the window message handler because this context may be used + // again by another window with a *different* message handler. (DaveM) + if (lpCtx->lpfnWndProc) { + SetWindowLong(lpCtx->hWnd, GWL_WNDPROC, (LONG)lpCtx->lpfnWndProc); + lpCtx->lpfnWndProc = (LONG)NULL; + } + + lpCtx->bAllocated = FALSE; // This context is now free for use + +#ifdef GLD_THREADS + // Release serialized access + if (glb.bMultiThreaded) + LeaveCriticalSection(&CriticalSection); +#endif + + return TRUE; +} + +// *********************************************************************** + +BOOL dglSwapBuffers( + HDC hDC) +{ + RECT rSrcRect; // Source rectangle + RECT rDstRect; // Destination rectangle + POINT pt; + HRESULT hResult; + + DDBLTFX bltFX; + DWORD dwBlitFlags; + DDBLTFX *lpBltFX; + +// DWORD dwThreadId = GetCurrentThreadId(); + HGLRC hGLRC = dglGetCurrentContext(); + DGL_ctx *lpCtx = dglGetContextAddress(hGLRC); + HWND hWnd; + + HDC hDCAux; // for memory DC + int x,y,w,h; // for memory DC BitBlt + +#if 0 // Perhaps not a good idea. Called too often. KH + // Validate license + if (!dglValidate()) + return FALSE; +#endif + + if (!lpCtx) { + return TRUE; //FALSE; // No current context + } + + if (!lpCtx->bCanRender) { + // Don't return false else some apps will bail. + return TRUE; + } + + hWnd = lpCtx->hWnd; + if (hDC != lpCtx->hDC) { + ddlogPrintf(DDLOG_WARN, "dglSwapBuffers: HDC=%X does not match HDC=%X for HGLRC=%d", hDC, lpCtx->hDC, hGLRC); + hWnd = WindowFromDC(hDC); + } + +#ifndef _USE_GLD3_WGL + // Ensure that the surfaces exist before we tell + // the device to render to them. + IDirectDraw4_RestoreAllSurfaces(lpCtx->lpDD4); + + // Make sure that the vertex caches have been emptied +// dglStateChange(lpCtx); + + // Some OpenGL programs don't issue a glFinish - check for it here. + if (lpCtx->bSceneStarted) { + IDirect3DDevice3_EndScene(lpCtx->lpDev3); + lpCtx->bSceneStarted = FALSE; + } +#endif + +#if 0 + // If the calling app is not active then we don't need to Blit/Flip. + // We can therefore simply return TRUE. + if (!glb.bAppActive) + return TRUE; + // Addendum: This is WRONG! We should bail if the app is *minimized*, + // not merely if the app is just plain 'not active'. + // KeithH, 27/May/2000. +#endif + + // Check for non-window DC = memory DC ? + if (hWnd == NULL) { + if (GetClipBox(hDC, &rSrcRect) == ERROR) + return TRUE; + // Use GDI BitBlt instead from compatible DirectDraw DC + x = rSrcRect.left; + y = rSrcRect.top; + w = rSrcRect.right - rSrcRect.left; + h = rSrcRect.bottom - rSrcRect.top; + + // Ack. DX8 does not have a GetDC() function... + // TODO: Defer to DX7 or DX9 drivers... (DaveM) + return TRUE; + } + + // Bail if window client region is not drawable, like in Solid Edge + if (!IsWindow(hWnd) /* || !IsWindowVisible(hWnd) */ || !GetClientRect(hWnd, &rSrcRect)) + return TRUE; + +#ifdef GLD_THREADS + // Serialize access to DirectDraw or DDS operations + if (glb.bMultiThreaded) + EnterCriticalSection(&CriticalSection); +#endif + +#ifdef _USE_GLD3_WGL + // Notify Mesa of impending swap, so Mesa can flush internal buffers. + _mesa_notifySwapBuffers(lpCtx->glCtx); + // Now perform driver buffer swap + _gldDriver.SwapBuffers(lpCtx, hDC, hWnd); +#else + if (lpCtx->bFullscreen) { + // Sync with retrace if required + if (glb.bWaitForRetrace) { + IDirectDraw4_WaitForVerticalBlank( + lpCtx->lpDD4, + DDWAITVB_BLOCKBEGIN, + 0); + } + + // Perform the fullscreen flip + TRY(IDirectDrawSurface4_Flip( + lpCtx->lpFront4, + NULL, + DDFLIP_WAIT), + "dglSwapBuffers: Flip"); + } else { + // Calculate current window position and size + pt.x = pt.y = 0; + ClientToScreen(hWnd, &pt); + GetClientRect(hWnd, &rDstRect); + if (rDstRect.right > lpCtx->dwModeWidth) + rDstRect.right = lpCtx->dwModeWidth; + if (rDstRect.bottom > lpCtx->dwModeHeight) + rDstRect.bottom = lpCtx->dwModeHeight; + OffsetRect(&rDstRect, pt.x, pt.y); + rSrcRect.left = rSrcRect.top = 0; + rSrcRect.right = lpCtx->dwWidth; + rSrcRect.bottom = lpCtx->dwHeight; + if (rSrcRect.right > lpCtx->dwModeWidth) + rSrcRect.right = lpCtx->dwModeWidth; + if (rSrcRect.bottom > lpCtx->dwModeHeight) + rSrcRect.bottom = lpCtx->dwModeHeight; + + if (glb.bWaitForRetrace) { + // Sync the blit to the vertical retrace + ZeroMemory(&bltFX, sizeof(bltFX)); + bltFX.dwSize = sizeof(bltFX); + bltFX.dwDDFX = DDBLTFX_NOTEARING; + dwBlitFlags = DDBLT_WAIT | DDBLT_DDFX; + lpBltFX = &bltFX; + } else { + dwBlitFlags = DDBLT_WAIT; + lpBltFX = NULL; + } + + // Perform the actual blit + TRY(IDirectDrawSurface4_Blt( + lpCtx->lpFront4, + &rDstRect, + lpCtx->lpBack4, // Blit source + &rSrcRect, + dwBlitFlags, + lpBltFX), + "dglSwapBuffers: Blt"); + } +#endif // _USE_GLD3_WGL + +#ifdef GLD_THREADS + // Release serialized access + if (glb.bMultiThreaded) + LeaveCriticalSection(&CriticalSection); +#endif + + // TODO: Re-instate rendering bitmap snapshot feature??? (DaveM) + + // Render frame is completed + ValidateRect(hWnd, NULL); + lpCtx->bFrameStarted = FALSE; + + return TRUE; +} + +// *********************************************************************** |